150 Commits

Author SHA1 Message Date
f7fd2cb657 merge perft split 2024-08-05 08:26:33 +02:00
1ca4eb4443 Merge branch 'master' into search 2024-08-05 08:25:10 +02:00
0ff41c408b add repetition detection, root position count
- hist.c: add hist_next() - get next entry in history
- state_t: remove plycount, clock_50 -> ply50, add phase, repcount
- pos_t: add plycount, plyroot
- state_t moved to chessdefs.h
- perft-test: split perft from do_perft (todo for perft_alt)
- position.c: add pos_repcount()
- search.c: add is_draw()
- uci: set root position (after moves), adjust history moves repcount
2024-08-04 09:37:58 +02:00
e1debcc3ae create (unused) thread.[ch] files.
I am still unsure if I will go to thread or process...
2024-07-31 07:30:20 +02:00
01af1f5c49 separate perft (from search.c) 2024-07-29 09:56:27 +02:00
6ea77c85e1 Restore duplicated search.c and 1 others 2024-07-29 08:11:41 +02:00
3fb0c92653 Splitting 'search.c' and 1 others 2024-07-29 08:11:41 +02:00
a6a21626c7 uci: complete option/setoption
- eval-defs.c: add parameter type in ev_params
- util.c:
  - new str_eq_case()
  - new str_skip_word
  - str_token(): split string before token
2024-07-28 15:14:07 +02:00
2cd1289cd6 misc.c -> util.c, add str_token()
move util funtions declarations to util.h
2024-07-27 14:02:07 +02:00
d5920886a3 add uci pst option (not handled) 2024-07-25 09:56:27 +02:00
4733a1d65f add structure for eval parameters 2024-07-25 09:27:30 +02:00
c93ed5ba01 cleanup 2024-07-25 09:26:07 +02:00
e5a9303d08 simplify pos_clear 2024-07-25 09:24:31 +02:00
beaa68cb10 add UCI specs 2024-07-23 11:04:03 +02:00
99658316fb move all uci to uci.c, eval variables to eval-defs.c 2024-07-22 21:07:46 +02:00
448057bd27 rename src/eval-values.c -> src/eval-defs.c 2024-07-22 21:01:02 +02:00
4a73de8dd8 Merge split-file 2024-07-22 19:29:21 +02:00
3bbc9ea7b8 Restore duplicated src/eval-simple.c and 1 others 2024-07-22 19:29:21 +02:00
db00014eef Splitting 'src/eval-simple.c' and 1 others 2024-07-22 19:29:21 +02:00
98c54553d0 Combo changes
- move eval_material to eval-simple.c
- move phase_t to eval.h
- init.c: add eval init
- piece.h: add  piece_midval/piece_endval
- fen.c: add phase calculation
- eval-simple: fix calc_phase
2024-07-22 18:56:54 +02:00
a4c413bea3 fen tests cleanup 2024-07-22 09:33:27 +02:00
e630a73f26 remove test FEN dups 2024-07-22 09:16:27 +02:00
c8fd3b87ac add Rodent-III FEN tests 2024-07-22 09:03:31 +02:00
14a2cae072 eval-simple.c: game phases, multiple PST 2024-07-21 18:10:33 +02:00
30ac647fe5 update bug_on (brlib + hash.c + position.h), new alloc.[ch] 2024-07-15 08:23:11 +02:00
ca76b28b00 Makefile: simplify flags/build, adapt Emacs .dirs-local.el 2024-07-15 08:13:39 +02:00
f8bb5c06e5 comment move_find_in_movelist() limitations 2024-07-10 07:51:29 +02:00
f52454903c cleanup 2024-07-10 07:50:31 +02:00
5401e83db8 Memory allocation: moved to alloc.[ch] 2024-07-10 07:49:44 +02:00
3100504fa2 Makefile: add 'build=' option 2024-07-10 07:47:02 +02:00
470109768f finalize hyperbola funcs/files rename: Makefile, wrong calls, etc... 2024-07-06 20:44:25 +02:00
96be21231b improve git-split.sh (multiple splits, etc...) 2024-07-06 19:27:22 +02:00
7ce64c3aee rename hyperbola-quintessence files to hq 2024-07-06 19:16:47 +02:00
23051cb427 rename hyperbola functions to hq 2024-07-06 19:11:56 +02:00
8483ffa101 cleanup 2024-07-05 08:23:16 +02:00
a8f7bd12b8 add tricky FEN from talkchess 2024-07-03 21:13:15 +02:00
73d09ec37f perft: fix divide (untested for ages!). perft-test: SF uses divide 2024-07-03 21:10:41 +02:00
2870101896 move_from_str(): fix new move_t promotion 2024-07-03 21:09:00 +02:00
91abc3e26d convert piece_t, square_t etc. to u8 (no more typed enum. See C23 ?). 2024-07-03 08:49:54 +02:00
902c224aa9 simplify promotion generation 2024-07-02 17:28:35 +02:00
44f604abac cleanup 2024-07-01 14:06:51 +02:00
a2451d79db finish fitting move_t in 16 bits 2024-07-01 13:56:13 +02:00
58c985f52f eval.c, eval-simple.c: start to migrate from 0x88 (does not compile) 2024-06-30 10:00:35 +02:00
4d1870ffb3 eval_t: s16 + add in pos_t + remove useless opening pieces values 2024-06-30 09:59:18 +02:00
e18a237347 empty MEMO.org 2024-06-29 11:47:02 +02:00
6fc1ebcc9a add 'hist' command, fix strkok fails, use move_find_in_movelist 2024-06-29 11:37:16 +02:00
8c94c6beb1 add hist_link, hist_push: remove 'move' parameter 2024-06-29 11:35:33 +02:00
a44483e36c init_all: add output for all steps 2024-06-29 11:33:50 +02:00
4e6885f26f makefile: default build: 'dev' 2024-06-29 11:31:48 +02:00
bb13eae0b8 move-do: save move in state, pos-print: print last move 2024-06-28 11:44:38 +02:00
b8f0f6a120 remove MOVE_NO_MOVE (use only MOVE_NONE) 2024-06-28 11:43:52 +02:00
b4f008b223 Emacs .dirs-local.el: change default make target 2024-06-28 09:41:17 +02:00
46f42ae59b move.c: complete move_from_str(), add move_find_in_movelist() 2024-06-28 09:35:56 +02:00
cffb0f7b95 hash.h: fix hash_short(), and hentry_t move size 2024-06-28 09:33:13 +02:00
c5a1936e3b UCI moves && games states list 2024-06-27 10:11:24 +02:00
46aed01079 hash: add hash_short macro, state_s: add prev and move 2024-06-27 08:36:08 +02:00
ffd5d056cc move_t flags: mask -> value, unique castling flag (1 bit saved) 2024-06-25 15:33:56 +02:00
5cb90f5396 remove move-test 2024-06-25 13:16:47 +02:00
da489bad65 update include syntax 2024-06-25 13:07:33 +02:00
f4280dfa13 perft-test: add error and skipped counts 2024-06-24 09:01:55 +02:00
d1cc7a8066 movegen: cleanup + change casling/king moves handling 2024-06-24 09:00:24 +02:00
cfa8b42077 add UCI "perft_alt" command 2024-06-24 08:52:23 +02:00
0c2d30c938 put back bug_on() following brlib change 2024-06-23 19:52:59 +02:00
3a6c1d11c0 rename util.h -> misc.h (2) 2024-06-23 19:22:22 +02:00
a7311a546f add perf target 2024-06-23 19:16:05 +02:00
84b6c41107 update brlib 2024-06-23 19:15:34 +02:00
19d10fdfa8 rename util.h -> misc.h 2024-06-23 19:15:14 +02:00
6e38de58cb brchess: remove any readline dependancy (issue with static linking) 2024-06-22 21:06:06 +02:00
0c15be28b1 remove bug.h include in any .h file 2024-06-20 09:13:28 +02:00
879bda850c pos_ok, remove unused var warnings for 'release' target 2024-06-20 09:04:54 +02:00
0a0c3227b8 Makefile: add release & dev targets 2024-06-20 09:04:28 +02:00
242b501404 cleanup 2024-06-20 05:36:42 +02:00
f530a13481 prepare brchess, eval, eval-simple for future use 2024-06-19 11:01:48 +02:00
243805f11f add git-split.sh (NOT WORKING!) 2024-06-18 06:38:04 +02:00
ae198c891f Merge branch 'tt' 2024-06-17 07:51:45 +02:00
f1657e9806 working TT with perft 2024-06-17 07:45:57 +02:00
840202dc0e perft-test.c/common-test.h: add sentinel for temp tests / TT stats 2024-06-17 07:39:13 +02:00
dfecad9ea6 cleanup 2024-06-17 07:38:43 +02:00
e61e1518f4 move_do_alt: use &state (as move_do) 2024-06-17 07:37:22 +02:00
2fbad1319e fix EP_ZOBRIST_IDX macro (oops !) 2024-06-17 07:35:14 +02:00
148fef20ea add info in pos_print, start perft TT testing 2024-06-13 10:28:32 +02:00
8be03c6230 rename TT funcs to TT_xxx() 2024-06-12 07:50:19 +02:00
ec2d2291d4 clean move_t: Remove capture/dpush/promotion flags, captured piece 2024-06-12 07:45:22 +02:00
49b678e3ce fix piece_t_from_char() 2024-06-12 07:40:13 +02:00
ebf01bc7db perft_test -> perft, perf -> perft_alt move2 -> move, move -> move_alt 2024-06-09 22:15:20 +02:00
660d181e41 add GAMESIZE (attention: **WRONG**, as for repeat only !) 2024-06-08 20:12:19 +02:00
5a2cdfca56 perft-test: add SF ucinewgame / isready + check sync 2024-06-08 20:10:17 +02:00
00fc61020c "#define key_t" -> hkey_t type 2024-06-06 07:38:01 +02:00
06904f8a77 cleanup fetch-all.sh 2024-06-06 07:32:48 +02:00
431baa43d4 cleanup 2024-05-30 10:47:02 +02:00
cee262e31d fetch-all.sh: use git-branch - still "echo", no real command 2024-05-28 09:44:34 +02:00
ec64e2e44d replace pawn_shift_xxx with bb_pawns_attacks 2024-05-28 09:40:20 +02:00
972046351b fen: simplify fen_check() + fix e.p. when no possible capture 2024-05-27 14:54:44 +02:00
a7495b67d2 update brlib 2024-05-21 10:22:06 +02:00
8703c892af Merge branch 'hash' 2024-05-21 07:53:55 +02:00
1670b21dfa fetch-all: add possible local branch creation (still only echo) 2024-05-21 07:52:01 +02:00
07a545adae protect hash_init() against multiple calls 2024-05-21 07:49:49 +02:00
77695574aa fetch-all.sh 2024-05-18 13:38:27 +02:00
6da0f80d46 allow bug.h multiple inclusions (w/ different BUG_ON/WARN_ON values) 2024-05-18 13:37:23 +02:00
f657f8498a perft-test: output also SF perf 2024-05-16 09:07:15 +02:00
4a0c734eba perft: Avoid recursion at depth 2 2024-05-16 09:06:44 +02:00
239498bc2a cleanup 2024-05-16 07:29:02 +02:00
a012af30fc fix wrong recursive call in perft_test() 2024-05-16 07:27:59 +02:00
d1cb1f3c2c perft-test: re-use pos 2024-05-16 07:27:35 +02:00
2069d6073d add pos_copy(); pos->king[] set at higher level 2024-05-16 07:16:17 +02:00
5db45a760a fen: calc pos hash, hash: fix zobrist_init, add zobrist_verify 2024-05-15 18:36:30 +02:00
86f8184c56 misc.c: init_all() 2024-05-15 18:34:50 +02:00
022daf0a89 typedef key -> #define key_t - can't use typedef, due to <sys/types.h> 2024-05-15 09:42:33 +02:00
9ef262af48 clean hash.c 2024-05-14 11:57:51 +02:00
038f6b5669 add hash.c: zobrist init + pos zobrist calc + tt hash creation 2024-05-14 11:40:44 +02:00
7baf66f1b6 add init.c, force BUG_ON in safe_malloc() 2024-05-14 11:39:37 +02:00
a0b1d289a7 add rand funcs 2024-05-06 07:47:14 +02:00
fec1dc68b5 fen-test: fix total stats when total time is 0 (like depth 1 or 2) 2024-05-06 07:45:32 +02:00
32ade1777f ren macros mask->BIT/C64->U64, del pinners/checkers/blockers in state_s 2024-05-06 07:41:27 +02:00
c710da4bf9 move_do2: save/restore state inside func; perft: add silent option 2024-04-18 09:54:58 +02:00
36e1d987f3 rename second perft function, perft_test() 2024-04-17 18:43:09 +02:00
a13bdb04f1 sq_is_attacked: N before P 2024-04-17 12:10:45 +02:00
b884c1d65c Makefile: Use -Og instead of -O1 for dev build 2024-04-17 12:09:38 +02:00
2505217c70 rename pos_all_legal() to pos_legal_dup(), new pos_legal() 2024-04-17 09:13:21 +02:00
8b3202fac0 add CFLAGS -Wshadow and -funroll-loops, fix related common-test.h 2024-04-17 08:21:20 +02:00
473cc8683e perf-test: add command-line options, optional SF's perft compare 2024-04-16 12:33:11 +02:00
f0acdb6a66 pos_ok(): always set BUG_ON and WARN_ON 2024-04-16 12:32:37 +02:00
a49c712471 Makefile add support for multiple targets w/ first one not parallel 2024-04-14 09:35:53 +02:00
2b72fac45e comments, removal useless Makefile CFLAGS, etc... 2024-04-14 09:10:31 +02:00
0330696f87 pseudo_is_legal(): use sq_is_attacked() instead of sq_attackers() 2024-04-13 06:52:27 +02:00
a6eedebc19 perft: always use set_checkers_pinners_blockers() - To be cont'd 2024-04-11 10:04:13 +02:00
ab31274d17 movegen: add some generic fonctions 2024-04-11 10:03:35 +02:00
03da11cc9c cleanup when using bug_on()/warn_on() 2024-04-11 10:02:49 +02:00
bfed0f417d merge movegen-review. Performance issue was in perft, not movegen ! 2024-04-10 17:49:08 +02:00
926dfa0765 untabify Makefile, cosmetic change in pos_set_checkers_pinners_blockers() 2024-04-10 17:12:20 +02:00
374116b1e7 simplify pos_set_checkers_pinners_blockers() (cont'd) 2024-04-10 15:59:24 +02:00
9b5c2253b1 Makefile: add -ginline-points 2024-04-10 13:02:23 +02:00
e301e6c726 bug fix in perft() - stupid initialization ! 2024-04-10 12:57:39 +02:00
e78eae21e6 cleanup move_do() 2024-04-10 12:57:08 +02:00
711306c92a simplify/improve pos_set_checkers_pinners_blockers() 2024-04-10 12:54:47 +02:00
660722fadc cleanup 2024-04-10 12:53:31 +02:00
e8240c6cab move_make_promotions(), clean move_do(), pos_gen_pseudomoves() 2024-04-09 08:15:43 +02:00
eb590f1438 bug fix, wrong perft recursion ! 2024-04-09 08:11:31 +02:00
f2ce20a504 add bb_pawn_attacks[][], bb_shift() 2024-04-09 08:10:53 +02:00
027aa2c132 bb: bb_{first_bb,next,multiple{}, chessdefs: relative sq diffs 2024-04-04 10:03:43 +02:00
30af886594 comment 2024-04-02 21:18:01 +02:00
afecbeb955 movegen-test: add set_checkers_pinners_blockers call 2024-04-02 20:40:44 +02:00
05748e19ab Makefile: build static 2024-04-02 20:38:50 +02:00
4816b4a53a experiment: add pos_set_checkers_pinners_blockers() 2024-03-30 18:45:13 +01:00
96744cea20 perft-test: option to run perft/perft2/both 2024-03-29 10:00:01 +01:00
24207583d1 perft2: is_in_check() before recursion 2024-03-29 09:59:14 +01:00
92d6909546 update (C) notice 2024-03-28 10:37:52 +01:00
85ae4a2230 better comments on perft() and perft2() 2024-03-28 09:41:39 +01:00
ad8a9609ce misc.c: add a few basic clock functions 2024-03-28 08:33:27 +01:00
ad704c216b Merge branch 'perft': perft() and perft2() - see comments.
perft: normal "get_next_legal()" before movegen
perft2: is_in_check() after movegen
2024-03-27 18:09:25 +01:00
63 changed files with 6003 additions and 1970 deletions

View File

@@ -1,3 +1,3 @@
((nil . ((compile-command . (concat "make -C "
(vc-root-dir)
" -k -j2 testing")))))
" -k -j4 build=dev")))))

2
.gitignore vendored
View File

@@ -4,6 +4,7 @@ vgcore.*
*.i
*.old
*.save
perf.data
/GPATH
/GRTAGS
/GTAGS
@@ -19,3 +20,4 @@ vgcore.*
valgrind.out
gmon.out
compile_commands.json
.lastbuild

View File

@@ -1,2 +1,23 @@
** Some current ideas
- helpers for square, pieces, etc: validity, conversions
- Test popbit/square_of with intrinsincs, something like :
bitboard_t popbit64(bitboard_t *bb)
{
bitboard_t first = _blsi_u64(*bb);
*bb ^= lsb;
return first;
}
square_t square_of(bitboard_t bb) {
return _tzcnt_u64(bb);
}
loop:
while (bb) {
bitboard_t first = popbit(bb);
square_t sq = square_of(first);
}
Or maybe faster:
for (; bb; bb &= bb - 1) {
sq = _tzcnt_u64(bb);
}

311
Makefile
View File

@@ -11,9 +11,7 @@
#
SHELL := /bin/bash
CC := gcc
#CC := clang
LD := ld
BEAR := bear
TOUCH := touch
RM := rm
@@ -21,7 +19,7 @@ RMDIR := rmdir
MAKE := make
SRCDIR := ./src
INCDIR := ./src # used by ./test sources
INCDIR := ./src # used by ./test sources
OBJDIR := ./obj
BINDIR := ./bin
DEPDIR := ./dep
@@ -34,14 +32,14 @@ BRLIBDIR := $(BRLIB)/lib
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB))
DEP_FN := $(SRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
@@ -52,85 +50,193 @@ TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
ASMFILES := $(SRC:.c=.s) $(TSTSRC:.c=.s)
CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
##################################### Check for compiler and requested build
BUILDS := release dev perf debug
# last compilation build
BUILDFILE := .lastbuild
lastbuild := $(file < $(BUILDFILE))
# default to gcc
CC ?= cc
ifeq ($(CC),cc)
CC = gcc
endif
# if no build specified, use last one
ifeq ($(build),)
build := $(lastbuild)
endif
# if build is still undefined, set a default
ifeq ($(build),)
build := release
endif
# check for valid build
ifeq ($(filter $(build),$(BUILDS)),)
$(error Error: Unknown build=`$(build)`. Possible builds are: $(BUILDS))
endif
# if new build, rewrite BUILDFILE
ifeq ($(build),$(lastbuild))
$(info Using last used build:`$(build)`.)
else
$(info Using new build:`$(build)` (previous:$(lastbuild)))
$(file >$(BUILDFILE),$(build))
endif
##################################### set a version string
# inspired from:
# https://eugene-babichenko.github.io/blog/2019/09/28/nightly-versions-makefiles/
# last commit and date
COMMIT := $(shell git rev-parse --short HEAD)
DATE := $(shell git log -1 --format=%cd --date=format:"%Y%m%d")
# get last commit w/ tag & associated tag, if any
TAG_COMM := $(shell git rev-list --abbrev-commit --tags --max-count=1)
ifneq ($(TAG_COMMIT),)
TAG := $(shell git describe --abbrev=0 --tags ${TG_COMM} 2>/dev/null || true)
VERSION := $(TAG:v%=%)
endif
# if no version, use last commit and date.
# else, if last commit != last tag commit, add commit and date to version number
ifeq ($(VERSION),)
VERSION := $(build)-$(COMMIT)-$(DATE)
else ifneq ($(COMMIT), $(TAG_COMMIT))
VERSION := $(VERSION)-next-$(build)-$(COMMIT)-$(DATE)
endif
# if uncommited changes, add "dirty" indicator
ifneq ($(shell git status --porcelain),)
VERSION := $(VERSION)-dirty
endif
##################################### pre-processor flags
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR) -DVERSION=\"$(VERSION)\"
CPPFLAGS += -DNDEBUG # assert
CPPFLAGS += -DDIAGRAM_SYM # UTF8 symbols in diagrams
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
ifeq ($(build),release)
CPPFLAGS += -DNDEBUG # assert (unused)
else # ifeq ($(build),dev)
CPPFLAGS += -DBUG_ON # brlib bug.h
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash / TT
#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# eval.c eval-simple.c
CPPFLAGS += -DDEBUG_EVAL # eval
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
CPPFLAGS += -DDIAGRAM_SYM # diagram with symbols
# old unused flags
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
endif
# remove extraneous spaces (due to spaces before comments)
CPPFLAGS := $(strip $(CPPFLAGS))
##################################### compiler flags
##################################### compiler / linker flags
CFLAGS := -std=gnu11
### dev OR release
# dev
CFLAGS += -O1
#CFLAGS += -g
# release
#CFLAGS += -Ofast
CFLAGS += -Wall -Wextra -Wshadow -Wmissing-declarations
CFLAGS += -march=native
CFLAGS += -flto
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wmissing-declarations
# for gprof
CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
# CFLAGS += -mno-tbm
LDFLAGS := --static
LDFLAGS += -L$(BRLIBDIR)
### dev OR release
ifeq ($(build),release)
CFLAGS += -O3
CFLAGS += -funroll-loops
CFLAGS += -flto
#CFLAGS += -g
#CFLAGS += -ginline-points # inlined funcs debug info
LDFLAGS += -flto
else ifeq ($(build),dev)
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
#CFLAGS += -pg # gprof
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
else ifeq ($(build),perf)
CFLAGS += -O3
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
else ifeq ($(build),debug)
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
endif
CFLAGS := $(strip $(CFLAGS))
# development CFLAGS - unused - TODO
#DEV_CFLAGS := -O1
#DEV_CFLAGS += -g
# release CFLAGS - unused - TODO
#REL_CFLAGS := -Ofast
##################################### linker flags
LDFLAGS := -L$(BRLIBDIR)
LDFLAGS += -flto
LDFLAGS := $(strip $(LDFLAGS))
##################################### archiver/dependency flags
ARFLAGS := rcs
##################################### dependency flags
DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
##################################### archiver/dependency flags
ALL_CFLAGS = $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS)
ALL_LDFLAGS = $(LDFLAGS) $(LIBS)
##################################### General targets
.PHONY: all compile clean cleanall
##################################### Multi-targets
# We can have an issue with Make's "-j" option, in some situations,
# for example "make -j2 clean testing".
# See https://stackoverflow.com/a/8496333/3079831
all: $(TARGET)
# Check if job server supported:
ifeq ($(filter jobserver, $(.FEATURES)),)
# Job server not supported: sub-makes will only start one job unless
# you specify a higher number here. Here we use a MS Windows environment
# variable specifying number of processors.
JOBSARG := -j $(NUMBER_OF_PROCESSORS)
else
# Job server is supported; let GNU Make work as normal.
JOBSARG :=
endif
# .FEATURES only works in GNU Make 3.81+.
# If GNU make is older, assume job server support.
ifneq ($(firstword $(sort 3.81 $(MAKE_VERSION))),3.81)
# If you are using GNU Make < 3.81 that does not support job servers, you
# might want to specify -jN parameter here instead.
JOBSARG :=
endif
ifneq ($(words $(MAKECMDGOALS)),1)
.NOTPARALLEL:
# The "all" target is required in the list,
# in case user invokes make with no targets.
$(sort all $(MAKECMDGOALS)):
@$(MAKE) $(JOBSARG) -f $(firstword $(MAKEFILE_LIST)) $@
else
##################################### General targets
.PHONY: all release dev perf debug compile libs clean cleanall
all: libs testing $(TARGET)
release:
$(MAKE) BUILD=release clean all
dev:
$(MAKE) BUILD=dev clean all
perf:
$(MAKE) BUILD=perf clean all
debug:
$(MAKE) BUILD=debug clean all
compile: brlib objs
@@ -194,7 +300,8 @@ $(ALLDIRS): $@
-include $(wildcard $(DEP))
# Don't use $(DEPDIR)/*.d, to control mismatches between dep and src files.
# Don't use "rm $(DEPDIR)/*.d", to understand mismatches between dep/ and src/
# files.
# See second rule below.
cleandep:
$(call rmfiles,$(DEP),depend)
@@ -218,9 +325,10 @@ cleanobjdir: cleanobj
# The part right of '|' are "order-only prerequisites": They are build as
# "normal" ones, but do not imply to rebuild target.
$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR) $(DEPDIR)
$(OBJDIR)/%.o: $(BUILDFILE)
$(OBJDIR)/%.o: $(SRCDIR)/%.c $(BUILDFILE) | $(OBJDIR) $(DEPDIR)
@echo compiling brchess module: $< "->" $@.
@$(CC) -c $(ALL_CFLAGS) $< -o $@
$(CC) -c $(ALL_CFLAGS) $< -o $@
##################################### brlib libraries
.PHONY: cleanbrlib cleanallbrlib brlib
@@ -231,9 +339,11 @@ cleanbrlib:
cleanallbrlib:
$(MAKE) -C $(BRLIB) cleanall
export build
brlib:
$(MAKE) -C $(BRLIB) libs
$(info calling with build=$(build))
$(MAKE) -e -C $(BRLIB) lib-static
unexport build
##################################### brchess binaries
.PHONY: targets cleanbin cleanbindir
@@ -246,7 +356,7 @@ cleanbindir:
$(call rmdir,$(BINDIR),binaries)
$(TARGET): libs $(OBJ) | $(BINDIR)
@echo generating $@.
@echo linking $@.
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
##################################### pre-processed (.i) and assembler (.s) output
@@ -256,12 +366,12 @@ cleanasmcpp:
@$(call rmfiles,$(ASMFILES) $(CPPFILES),asm and pre-processed)
%.i: %.c
@echo generating $@ (cpp processed).
@echo "generating $@ (cpp processed)."
@$(CC) -E $(CPPFLAGS) $(CFLAGS) $< -o $@
%.s: %.c
@echo generating $@ (asm).
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
@echo "generating $@ (asm)."
$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### LSP (ccls)
.PHONY: ccls
@@ -279,7 +389,7 @@ $(CCLSROOT):
# maybe run cleanobj cleanlibobj in commands ?
$(CCLSFILE): cleanobj cleanbrlib libs | $(CCLSROOT)
@echo "Generating ccls compile commands file ($@)."
@$(BEAR) -- $(MAKE) testing
@$(BEAR) -- $(MAKE)
##################################### valgrind (mem check)
.PHONY: memcheck
@@ -297,19 +407,21 @@ memcheck: targets
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
##################################### test binaries
.PHONY: testing test
.PHONY: testing
TEST := piece-test fen-test bitboard-test movegen-test attack-test
TEST += movedo-test perft-test
TEST += movedo-test perft-test tt-test
PIECE_OBJS := piece.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hyperbola-quintessence.o attack.o
hq.o attack.o hash.o init.o util.o alloc.o move.o \
eval.o eval-defs.o eval-simple.o hist.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o
PERFT_OBJS := $(MOVEDO_OBJS) perft.o
TT_OBJS := $(MOVEDO_OBJS)
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -320,50 +432,52 @@ MOVEGEN_OBJS := $(addprefix $(OBJDIR)/,$(MOVEGEN_OBJS))
ATTACK_OBJS := $(addprefix $(OBJDIR)/,$(ATTACK_OBJS))
MOVEDO_OBJS := $(addprefix $(OBJDIR)/,$(MOVEDO_OBJS))
PERFT_OBJS := $(addprefix $(OBJDIR)/,$(PERFT_OBJS))
test:
echo TEST=$(TEST)
echo FEN_OBJS=$(FEN_OBJS)
TT_OBJS := $(addprefix $(OBJDIR)/,$(TT_OBJS))
testing: $(TEST)
bin/piece-test: test/piece-test.c $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/fen-test: test/fen-test.c test/common-test.h $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/bitboard-test: test/bitboard-test.c test/common-test.h $(BB_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(BB_OBJS) $(ALL_LDFLAGS) -o $@
bin/movegen-test: test/movegen-test.c test/common-test.h $(MOVEGEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEGEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/attack-test: test/attack-test.c test/common-test.h $(ATTACK_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(ATTACK_OBJS) $(ALL_LDFLAGS) -o $@
bin/movedo-test: test/movedo-test.c test/common-test.h $(MOVEDO_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEDO_OBJS) $(ALL_LDFLAGS) -o $@
bin/perft-test: test/perft-test.c test/common-test.h $(PERFT_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(PERFT_OBJS) $(ALL_LDFLAGS) -o $@
bin/tt-test: test/tt-test.c test/common-test.h $(TT_OBJS)
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(TT_OBJS) $(ALL_LDFLAGS) -o $@
##################################### Makefile debug
.PHONY: showflags wft
showflags:
@echo CFLAGS: "$(CFLAGS)"
@echo CPPFLAGS: $(CPPFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
@echo LDFLAGS: $(LDFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
info:
@printf "CFLAGS: +%s+\n" "$(CFLAGS)"
@printf "CPPFLAGS: +%s+\n" "$(CPPFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "LDFLAGS: +%s+\n" "$(LDFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "VERSION: +%s+\n" "$(VERSION)"
wtf:
@printf "BRLIBDIR=%s\n" "$(BRLIBDIR)"
@@ -376,4 +490,7 @@ wtf:
@#echo LIBSRC=$(LIBSRC)
zob:
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
##################################### End of multi-targets
endif

2
brlib

Submodule brlib updated: 8ff163dcf5...180839c960

View File

@@ -0,0 +1,543 @@
Description of the universal chess interface (UCI) April 2006
=================================================================
* The specification is independent of the operating system. For Windows,
the engine is a normal exe file, either a console or "real" windows application.
* all communication is done via standard input and output with text commands,
* The engine should boot and wait for input from the GUI,
the engine should wait for the "isready" or "setoption" command to set up its internal parameters
as the boot process should be as quick as possible.
* the engine must always be able to process input from stdin, even while thinking.
* all command strings the engine receives will end with '\n',
also all commands the GUI receives should end with '\n',
Note: '\n' can be 0x0d or 0x0a0d or any combination depending on your OS.
If you use Engine and GUI in the same OS this should be no problem if you communicate in text mode,
but be aware of this when for example running a Linux engine in a Windows GUI.
* arbitrary white space between tokens is allowed
Example: "debug on\n" and " debug on \n" and "\t debug \t \t\ton\t \n"
all set the debug mode of the engine on.
* The engine will always be in forced mode which means it should never start calculating
or pondering without receiving a "go" command first.
* Before the engine is asked to search on a position, there will always be a position command
to tell the engine about the current position.
* by default all the opening book handling is done by the GUI,
but there is an option for the engine to use its own book ("OwnBook" option, see below)
* if the engine or the GUI receives an unknown command or token it should just ignore it and try to
parse the rest of the string in this line.
Examples: "joho debug on\n" should switch the debug mode on given that joho is not defined,
"debug joho on\n" will be undefined however.
* if the engine receives a command which is not supposed to come, for example "stop" when the engine is
not calculating, it should also just ignore it.
Move format:
------------
The move format is in long algebraic notation.
A nullmove from the Engine to the GUI should be sent as 0000.
Examples: e2e4, e7e5, e1g1 (white short castling), e7e8q (for promotion)
GUI to engine:
--------------
These are all the command the engine gets from the interface.
* uci
tell engine to use the uci (universal chess interface),
this will be sent once as a first command after program boot
to tell the engine to switch to uci mode.
After receiving the uci command the engine must identify itself with the "id" command
and send the "option" commands to tell the GUI which engine settings the engine supports if any.
After that the engine should send "uciok" to acknowledge the uci mode.
If no uciok is sent within a certain time period, the engine task will be killed by the GUI.
* debug [ on | off ]
switch the debug mode of the engine on and off.
In debug mode the engine should send additional infos to the GUI, e.g. with the "info string" command,
to help debugging, e.g. the commands that the engine has received etc.
This mode should be switched off by default and this command can be sent
any time, also when the engine is thinking.
* isready
this is used to synchronize the engine with the GUI. When the GUI has sent a command or
multiple commands that can take some time to complete,
this command can be used to wait for the engine to be ready again or
to ping the engine to find out if it is still alive.
E.g. this should be sent after setting the path to the tablebases as this can take some time.
This command is also required once before the engine is asked to do any search
to wait for the engine to finish initializing.
This command must always be answered with "readyok" and can be sent also when the engine is calculating
in which case the engine should also immediately answer with "readyok" without stopping the search.
* setoption name <id> [value <x>]
this is sent to the engine when the user wants to change the internal parameters
of the engine. For the "button" type no value is needed.
One string will be sent for each parameter and this will only be sent when the engine is waiting.
The name and value of the option in <id> should not be case sensitive and can inlude spaces.
The substrings "value" and "name" should be avoided in <id> and <x> to allow unambiguous parsing,
for example do not use <name> = "draw value".
Here are some strings for the example below:
"setoption name Nullmove value true\n"
"setoption name Selectivity value 3\n"
"setoption name Style value Risky\n"
"setoption name Clear Hash\n"
"setoption name NalimovPath value c:\chess\tb\4;c:\chess\tb\5\n"
* register
this is the command to try to register an engine or to tell the engine that registration
will be done later. This command should always be sent if the engine has sent "registration error"
at program startup.
The following tokens are allowed:
* later
the user doesn't want to register the engine now.
* name <x>
the engine should be registered with the name <x>
* code <y>
the engine should be registered with the code <y>
Example:
"register later"
"register name Stefan MK code 4359874324"
* ucinewgame
this is sent to the engine when the next search (started with "position" and "go") will be from
a different game. This can be a new game the engine should play or a new game it should analyse but
also the next position from a testsuite with positions only.
If the GUI hasn't sent a "ucinewgame" before the first "position" command, the engine shouldn't
expect any further ucinewgame commands as the GUI is probably not supporting the ucinewgame command.
So the engine should not rely on this command even though all new GUIs should support it.
As the engine's reaction to "ucinewgame" can take some time the GUI should always send "isready"
after "ucinewgame" to wait for the engine to finish its operation.
* position [fen <fenstring> | startpos ] moves <move1> .... <movei>
set up the position described in fenstring on the internal board and
play the moves on the internal chess board.
if the game was played from the start position the string "startpos" will be sent
Note: no "new" command is needed. However, if this position is from a different game than
the last position sent to the engine, the GUI should have sent a "ucinewgame" inbetween.
* go
start calculating on the current position set up with the "position" command.
There are a number of commands that can follow this command, all will be sent in the same string.
If one command is not sent its value should be interpreted as it would not influence the search.
* searchmoves <move1> .... <movei>
restrict search to this moves only
Example: After "position startpos" and "go infinite searchmoves e2e4 d2d4"
the engine should only search the two moves e2e4 and d2d4 in the initial position.
* ponder
start searching in pondering mode.
Do not exit the search in ponder mode, even if it's mate!
This means that the last move sent in in the position string is the ponder move.
The engine can do what it wants to do, but after a "ponderhit" command
it should execute the suggested move to ponder on. This means that the ponder move sent by
the GUI can be interpreted as a recommendation about which move to ponder. However, if the
engine decides to ponder on a different move, it should not display any mainlines as they are
likely to be misinterpreted by the GUI because the GUI expects the engine to ponder
on the suggested move.
* wtime <x>
white has x msec left on the clock
* btime <x>
black has x msec left on the clock
* winc <x>
white increment per move in mseconds if x > 0
* binc <x>
black increment per move in mseconds if x > 0
* movestogo <x>
there are x moves to the next time control,
this will only be sent if x > 0,
if you don't get this and get the wtime and btime it's sudden death
* depth <x>
search x plies only.
* nodes <x>
search x nodes only,
* mate <x>
search for a mate in x moves
* movetime <x>
search exactly x mseconds
* infinite
search until the "stop" command. Do not exit the search without being told so in this mode!
* stop
stop calculating as soon as possible,
don't forget the "bestmove" and possibly the "ponder" token when finishing the search
* ponderhit
the user has played the expected move. This will be sent if the engine was told to ponder on the same move
the user has played. The engine should continue searching but switch from pondering to normal search.
* quit
quit the program as soon as possible
Engine to GUI:
--------------
* id
* name <x>
this must be sent after receiving the "uci" command to identify the engine,
e.g. "id name Shredder X.Y\n"
* author <x>
this must be sent after receiving the "uci" command to identify the engine,
e.g. "id author Stefan MK\n"
* uciok
Must be sent after the id and optional options to tell the GUI that the engine
has sent all infos and is ready in uci mode.
* readyok
This must be sent when the engine has received an "isready" command and has
processed all input and is ready to accept new commands now.
It is usually sent after a command that can take some time to be able to wait for the engine,
but it can be used anytime, even when the engine is searching,
and must always be answered with "isready".
* bestmove <move1> [ ponder <move2> ]
the engine has stopped searching and found the move <move> best in this position.
the engine can send the move it likes to ponder on. The engine must not start pondering automatically.
this command must always be sent if the engine stops searching, also in pondering mode if there is a
"stop" command, so for every "go" command a "bestmove" command is needed!
Directly before that the engine should send a final "info" command with the final search information,
the the GUI has the complete statistics about the last search.
* copyprotection
this is needed for copyprotected engines. After the uciok command the engine can tell the GUI,
that it will check the copy protection now. This is done by "copyprotection checking".
If the check is ok the engine should send "copyprotection ok", otherwise "copyprotection error".
If there is an error the engine should not function properly but should not quit alone.
If the engine reports "copyprotection error" the GUI should not use this engine
and display an error message instead!
The code in the engine can look like this
TellGUI("copyprotection checking\n");
// ... check the copy protection here ...
if(ok)
TellGUI("copyprotection ok\n");
else
TellGUI("copyprotection error\n");
* registration
this is needed for engines that need a username and/or a code to function with all features.
Analog to the "copyprotection" command the engine can send "registration checking"
after the uciok command followed by either "registration ok" or "registration error".
Also after every attempt to register the engine it should answer with "registration checking"
and then either "registration ok" or "registration error".
In contrast to the "copyprotection" command, the GUI can use the engine after the engine has
reported an error, but should inform the user that the engine is not properly registered
and might not use all its features.
In addition the GUI should offer to open a dialog to
enable registration of the engine. To try to register an engine the GUI can send
the "register" command.
The GUI has to always answer with the "register" command if the engine sends "registration error"
at engine startup (this can also be done with "register later")
and tell the user somehow that the engine is not registered.
This way the engine knows that the GUI can deal with the registration procedure and the user
will be informed that the engine is not properly registered.
* info
the engine wants to send information to the GUI. This should be done whenever one of the info has changed.
The engine can send only selected infos or multiple infos with one info command,
e.g. "info currmove e2e4 currmovenumber 1" or
"info depth 12 nodes 123456 nps 100000".
Also all infos belonging to the pv should be sent together
e.g. "info depth 2 score cp 214 time 1242 nodes 2124 nps 34928 pv e2e4 e7e5 g1f3"
I suggest to start sending "currmove", "currmovenumber", "currline" and "refutation" only after one second
to avoid too much traffic.
Additional info:
* depth <x>
search depth in plies
* seldepth <x>
selective search depth in plies,
if the engine sends seldepth there must also be a "depth" present in the same string.
* time <x>
the time searched in ms, this should be sent together with the pv.
* nodes <x>
x nodes searched, the engine should send this info regularly
* pv <move1> ... <movei>
the best line found
* multipv <num>
this for the multi pv mode.
for the best move/pv add "multipv 1" in the string when you send the pv.
in k-best mode always send all k variants in k strings together.
* score
* cp <x>
the score from the engine's point of view in centipawns.
* mate <y>
mate in y moves, not plies.
If the engine is getting mated use negative values for y.
* lowerbound
the score is just a lower bound.
* upperbound
the score is just an upper bound.
* currmove <move>
currently searching this move
* currmovenumber <x>
currently searching move number x, for the first move x should be 1 not 0.
* hashfull <x>
the hash is x permill full, the engine should send this info regularly
* nps <x>
x nodes per second searched, the engine should send this info regularly
* tbhits <x>
x positions where found in the endgame table bases
* sbhits <x>
x positions where found in the shredder endgame databases
* cpuload <x>
the cpu usage of the engine is x permill.
* string <str>
any string str which will be displayed be the engine,
if there is a string command the rest of the line will be interpreted as <str>.
* refutation <move1> <move2> ... <movei>
move <move1> is refuted by the line <move2> ... <movei>, i can be any number >= 1.
Example: after move d1h5 is searched, the engine can send
"info refutation d1h5 g6h5"
if g6h5 is the best answer after d1h5 or if g6h5 refutes the move d1h5.
if there is no refutation for d1h5 found, the engine should just send
"info refutation d1h5"
The engine should only send this if the option "UCI_ShowRefutations" is set to true.
* currline <cpunr> <move1> ... <movei>
this is the current line the engine is calculating. <cpunr> is the number of the cpu if
the engine is running on more than one cpu. <cpunr> = 1,2,3....
if the engine is just using one cpu, <cpunr> can be omitted.
If <cpunr> is greater than 1, always send all k lines in k strings together.
The engine should only send this if the option "UCI_ShowCurrLine" is set to true.
* option
This command tells the GUI which parameters can be changed in the engine.
This should be sent once at engine startup after the "uci" and the "id" commands
if any parameter can be changed in the engine.
The GUI should parse this and build a dialog for the user to change the settings.
Note that not every option needs to appear in this dialog as some options like
"Ponder", "UCI_AnalyseMode", etc. are better handled elsewhere or are set automatically.
If the user wants to change some settings, the GUI will send a "setoption" command to the engine.
Note that the GUI need not send the setoption command when starting the engine for every option if
it doesn't want to change the default value.
For all allowed combinations see the examples below,
as some combinations of this tokens don't make sense.
One string will be sent for each parameter.
* name <id>
The option has the name id.
Certain options have a fixed value for <id>, which means that the semantics of this option is fixed.
Usually those options should not be displayed in the normal engine options window of the GUI but
get a special treatment. "Pondering" for example should be set automatically when pondering is
enabled or disabled in the GUI options. The same for "UCI_AnalyseMode" which should also be set
automatically by the GUI. All those certain options have the prefix "UCI_" except for the
first 6 options below. If the GUI gets an unknown Option with the prefix "UCI_", it should just
ignore it and not display it in the engine's options dialog.
* <id> = Hash, type is spin
the value in MB for memory for hash tables can be changed,
this should be answered with the first "setoptions" command at program boot
if the engine has sent the appropriate "option name Hash" command,
which should be supported by all engines!
So the engine should use a very small hash first as default.
* <id> = NalimovPath, type string
this is the path on the hard disk to the Nalimov compressed format.
Multiple directories can be concatenated with ";"
* <id> = NalimovCache, type spin
this is the size in MB for the cache for the nalimov table bases
These last two options should also be present in the initial options exchange dialog
when the engine is booted if the engine supports it
* <id> = Ponder, type check
this means that the engine is able to ponder.
The GUI will send this whenever pondering is possible or not.
Note: The engine should not start pondering on its own if this is enabled, this option is only
needed because the engine might change its time management algorithm when pondering is allowed.
* <id> = OwnBook, type check
this means that the engine has its own book which is accessed by the engine itself.
if this is set, the engine takes care of the opening book and the GUI will never
execute a move out of its book for the engine. If this is set to false by the GUI,
the engine should not access its own book.
* <id> = MultiPV, type spin
the engine supports multi best line or k-best mode. the default value is 1
* <id> = UCI_ShowCurrLine, type check, should be false by default,
the engine can show the current line it is calculating. see "info currline" above.
* <id> = UCI_ShowRefutations, type check, should be false by default,
the engine can show a move and its refutation in a line. see "info refutations" above.
* <id> = UCI_LimitStrength, type check, should be false by default,
The engine is able to limit its strength to a specific Elo number,
This should always be implemented together with "UCI_Elo".
* <id> = UCI_Elo, type spin
The engine can limit its strength in Elo within this interval.
If UCI_LimitStrength is set to false, this value should be ignored.
If UCI_LimitStrength is set to true, the engine should play with this specific strength.
This should always be implemented together with "UCI_LimitStrength".
* <id> = UCI_AnalyseMode, type check
The engine wants to behave differently when analysing or playing a game.
For example when playing it can use some kind of learning.
This is set to false if the engine is playing a game, otherwise it is true.
* <id> = UCI_Opponent, type string
With this command the GUI can send the name, title, elo and if the engine is playing a human
or computer to the engine.
The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none] [computer|human] <name>
Examples:
"setoption name UCI_Opponent value GM 2800 human Gary Kasparov"
"setoption name UCI_Opponent value none none computer Shredder"
* <id> = UCI_EngineAbout, type string
With this command, the engine tells the GUI information about itself, for example a license text,
usually it doesn't make sense that the GUI changes this text with the setoption command.
Example:
"option name UCI_EngineAbout type string default Shredder by Stefan Meyer-Kahlen, see www.shredderchess.com"
* <id> = UCI_ShredderbasesPath, type string
this is either the path to the folder on the hard disk containing the Shredder endgame databases or
the path and filename of one Shredder endgame datbase.
* <id> = UCI_SetPositionValue, type string
the GUI can send this to the engine to tell the engine to use a certain value in centipawns from white's
point of view if evaluating this specifix position.
The string can have the formats:
<value> + <fen> | clear + <fen> | clearall
* type <t>
The option has type t.
There are 5 different types of options the engine can send
* check
a checkbox that can either be true or false
* spin
a spin wheel that can be an integer in a certain range
* combo
a combo box that can have different predefined strings as a value
* button
a button that can be pressed to send a command to the engine
* string
a text field that has a string as a value,
an empty string has the value "<empty>"
* default <x>
the default value of this parameter is x
* min <x>
the minimum value of this parameter is x
* max <x>
the maximum value of this parameter is x
* var <x>
a predefined value of this parameter is x
Examples:
Here are 5 strings for each of the 5 possible types of options
"option name Nullmove type check default true\n"
"option name Selectivity type spin default 2 min 0 max 4\n"
"option name Style type combo default Normal var Solid var Normal var Risky\n"
"option name NalimovPath type string default c:\\n"
"option name Clear Hash type button\n"
Examples:
---------
This is how the communication when the engine boots can look like:
GUI engine
// tell the engine to switch to UCI mode
uci
// engine identify
id name Shredder
id author Stefan MK
// engine sends the options it can change
// the engine can change the hash size from 1 to 128 MB
option name Hash type spin default 1 min 1 max 128
// the engine supports Nalimov endgame tablebases
option name NalimovPath type string default <empty>
option name NalimovCache type spin default 1 min 1 max 32
// the engine can switch off Nullmove and set the playing style
option name Nullmove type check default true
option name Style type combo default Normal var Solid var Normal var Risky
// the engine has sent all parameters and is ready
uciok
// Note: here the GUI can already send a "quit" command if it just wants to find out
// details about the engine, so the engine should not initialize its internal
// parameters before here.
// now the GUI sets some values in the engine
// set hash to 32 MB
setoption name Hash value 32
// init tbs
setoption name NalimovCache value 1
setoption name NalimovPath value d:\tb;c\tb
// waiting for the engine to finish initializing
// this command and the answer is required here!
isready
// engine has finished setting up the internal values
readyok
// now we are ready to go
// if the GUI is supporting it, tell the engine that is is
// searching on a game that it hasn't searched on before
ucinewgame
// if the engine supports the "UCI_AnalyseMode" option and the next search is supposed to
// be an analysis, the GUI should set "UCI_AnalyseMode" to true if it is currently
// set to false with this engine
setoption name UCI_AnalyseMode value true
// tell the engine to search infinite from the start position after 1.e4 e5
position startpos moves e2e4 e7e5
go infinite
// the engine starts sending infos about the search to the GUI
// (only some examples are given)
info depth 1 seldepth 0
info score cp 13 depth 1 nodes 13 time 15 pv f1b5
info depth 2 seldepth 2
info nps 15937
info score cp 14 depth 2 nodes 255 time 15 pv f1c4 f8c5
info depth 2 seldepth 7 nodes 255
info depth 3 seldepth 7
info nps 26437
info score cp 20 depth 3 nodes 423 time 15 pv f1c4 g8f6 b1c3
info nps 41562
....
// here the user has seen enough and asks to stop the searching
stop
// the engine has finished searching and is sending the bestmove command
// which is needed for every "go" command sent to tell the GUI
// that the engine is ready again
bestmove g1f3 ponder d8f6
Chess960
========
UCI could easily be extended to support Chess960 (also known as Fischer Random Chess).
The engine has to tell the GUI that it is capable of playing Chess960 and the GUI has to tell
the engine that is should play according to the Chess960 rules.
This is done by the special engine option UCI_Chess960. If the engine knows about Chess960
it should send the command 'option name UCI_Chess960 type check default false'
to the GUI at program startup.
Whenever a Chess960 game is played, the GUI should set this engine option to 'true'.
Castling is different in Chess960 and the white king move when castling short is not always e1g1.
A king move could both be the castling king move or just a normal king move.
This is why castling moves are sent in the form king "takes" his own rook.
Example: e1h1 for the white short castle move in the normal chess start position.
In EPD and FEN position strings specifying the castle rights with w and q is not enough as
there could be more than one rook on the right or left side of the king.
This is why the castle rights are specified with the letter of the castle rook's line.
Upper case letters for white's and lower case letters for black's castling rights.
Example: The normal chess position would be:
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w AHah -

44
scripts/fetch-all.sh Executable file
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@@ -0,0 +1,44 @@
#!/usr/bin/env bash
#
# Fetch all branches from remotes, and track missing ones.
#
# The value of variable ORIGIN is used for repository origin. If
# not set, the default is "origin".
default_origin=origin
origin=${ORIGIN:-$default_origin}
declare -a local_b
declare -A alocal_b
# fetch all remotes
git fetch --all --tags
# get local branches, and build reverse associative array
readarray -t local_b < <(git for-each-ref --format='%(refname:short)' refs/heads/)
for ref in "${local_b[@]}"; do
alocal_b[$ref]=1
done
# get "origin" branches
readarray -t orig_b < <(git for-each-ref --format='%(refname:short)' \
refs/remotes/"$origin"/)
# find-out missing local branches and track them.
# bugs:
# - We only check local branch existence, not tracking information correctness.
# - What about sub-branches ? Like remote/a and remote/a/b not being tracked ?
for remote_b in "${orig_b[@]}"; do
short=${remote_b#"$origin"/};
# OR (??): short=${remote_b##*/}
if ! [[ -v alocal_b[$short] ]]; then
printf "local branch %s set to track %s.\n" "$short" "$remote_b"
git branch --track "$short" "$remote_b"
else
printf "skipping %s.\n" "$remote_b"
fi
done
git pull -a

102
scripts/git-split.sh Executable file
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@@ -0,0 +1,102 @@
#!/usr/bin/env bash
#
# git-split.sh - duplicate GIT file, with history (well, sort of)
# Sources:
# https://stackoverflow.com/a/53849613/3079831
# https://stackoverflow.com/a/75942970/3079831
#
# (C) Bruno Raoult ("br"), 2024
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
CMDNAME=${0##*/} # script name
if (( $# == 0 || $# % 2 )); then
printf "Usage: %s orig1 copy [orig2 copy2 ...]\n" "$CMDNAME"
exit 1
fi
yes_or_no() {
while true; do
read -rp "$* [y/N]: " yn
case $yn in
[Yy])
return 0
;;
[Nn]|"")
printf "Aborted.\n"
return 1
;;
esac
done
# not reached
}
# prints out and run a command.
echorun () {
printf ">>> %s\n" "$*"
"$@"
return $?
}
declare -A files
declare -a from # to keep order
while (($#)); do
if [[ ! -f "$1" ]]; then
printf "Missing '%s'. Aborting.\n" "$1"
exit 1
elif [[ -f "$2" ]]; then
printf "'%s' already exists. Aborting.\n" "$2"
exit 1
fi
files["$1"]="$2"
from+=("$1")
shift 2
done
printf "The following files will be split :\n"
for file in "${from[@]}"; do
printf "%s -> %s\n" "$file" "${files[$file]}"
done
yes_or_no "Proceed (y/N)? " || exit 1
branch="split-file"
printf -v msg1 "Splitting '%s'" "${from[0]}"
printf -v msg2 "Restore duplicated %s" "${from[0]}"
if (( ${#from[@]} > 1 )); then
msg1+=" and $(( ${#from[@]} - 1 )) others"
msg2+=" and $(( ${#from[@]} - 1 )) others"
fi
printf "%s using branch '$branch'.\n" "$msg1"
if git show-ref --verify --quiet "refs/heads/$branch"; then
echorun git switch "$branch"
echorun git merge master
else
echorun git switch -c "$branch"
fi
for file in "${from[@]}"; do # make the duplicates
echorun git mv "$file" "${files[$file]}"
done
echorun git commit -m "$msg1" # ... and commit
for file in "${from[@]}"; do # bring back the original
echorun git checkout HEAD~ "$file"
done
echorun git commit -m "$msg2" # ... and commit
echorun git checkout - # switch back to source branch
echorun git merge --no-ff "$branch" -m "Merge $branch" # merge dup into source branch
exit 0

174
src/alloc.c Normal file
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@@ -0,0 +1,174 @@
/* alloc.c - various memory allocation helpers
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <sys/mman.h>
#include <brlib.h>
#include <bitops.h>
#include <bug.h>
#include "chessdefs.h"
#include "alloc.h"
/* values for linux
* PAGE_SIZE can be obtained with getpagesize(2), but unfortunately nothing for
* HUGE_PAGE_SIZE (except looking in /proc/meminfo or such).
*/
#define PAGE_SIZE (4 * 1024) /* 4 Kb */
#define HUGE_PAGE_SIZE (2 * 1024 * 1024) /* 2 Mb */
/**
* alloc() - allocate memory.
* @size: size to allocate
*
* Allocate memory on the heap.
*
* @return: memory address if success, NULL otherwise.
*/
void *alloc(size_t size)
{
return malloc(size);
}
/**
* alloc_aligned() - allocate aligned memory.
* @align: alignment, in bytes
* @size: size to allocate
*
* Allocate aligned memory on the heap. @align must be a power of 2 and
* a multiple of sizeof(void *). See aligned_alloc(3) for details.
*
* @return: memory address if success, NULL otherwise.
*/
void *alloc_aligned(size_t align, size_t size)
{
bug_on(!size || !align ||
align & (align - 1) || align % sizeof (void *));
return aligned_alloc(align, size);
}
/**
* alloc_page_aligned() - allocate page-aligned memory.
* @size: size to allocate
*
* Allocate page-aligned memory on the heap.
*
* @return: memory address if success, NULL otherwise.
*/
void *alloc_aligned_page(size_t size)
{
/* round size (up) to alignment */
//size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
void *mem = alloc_aligned(PAGE_SIZE, size);
return mem;
}
/**
* alloc_huge_page_aligned() - allocate huge-page-aligned memory.
* @size: size to allocate
*
* Allocate page-aligned memory on the heap.
*
* @return: memory address if success, NULL otherwise.
*/
void *alloc_aligned_hugepage(size_t size)
{
/* round size (up) to alignment */
size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
void *mem = alloc_aligned(PAGE_SIZE, rounded);
//printf("size=%zu rounded=%zu\n", size, rounded);
//void *mem = aligned_alloc(HUGE_PAGE_SIZE, size);
if (mem) {
if (madvise(mem, rounded, MADV_HUGEPAGE | MADV_RANDOM))
perror("madvise");
}
return mem;
}
/**
* safe_alloc() - allocate memory or fail.
* @size: size to allocate
*
* Allocate memory on the heap. This function does not return if allocation
* fails.
*
* @return: memory address (if success only).
*/
void *safe_alloc(size_t size)
{
void *mem = malloc(size);
bug_on_always(mem == NULL);
return mem;
}
/**
* safe_alloc_aligned() - allocate aligned memory or fail.
* @align: alignment.
* @size: size to allocate
*
* Allocate aligned memory on the heap.
* This function does not return if allocation fails. See alloc_aligned()
* for more details.
*
* @return: memory address (if success only).
*/
void *safe_alloc_aligned(size_t align, size_t size)
{
void *mem = alloc_aligned(align, size);
bug_on_always(mem == NULL);
return mem;
}
/**
* safe_alloc_aligned_page() - allocate page-aligned memory or fail.
* @size: size to allocate
*
* Allocate memory on the heap. This function does not return if allocation
* fails. See alloc_aligned() for more details.
*
* @return: memory address (if success only).
*/
void *safe_alloc_aligned_page(size_t size)
{
void *mem = alloc_aligned_page(size);
bug_on_always(mem == NULL);
return mem;
}
/**
* safe_alloc_aligned_hugepage() - allocate huge page aligned memory or fail.
* @size: size to allocate
*
* Allocate memory on the heap. This function does not return if allocation
* fails. See alloc_aligned() for more details.
*
* @return: memory address (if success only).
*/
void *safe_alloc_aligned_hugepage(size_t size)
{
/* round size (up) to alignment */
//size_t rounded = (size + HUGE_PAGE_SIZE - 1) & -HUGE_PAGE_SIZE;
//void *mem = aligned_alloc(rounded, HUGE_PAGE_SIZE);
void *mem = alloc_aligned_hugepage(size);
bug_on_always(mem == NULL);
return mem;
}
void safe_free(void *ptr)
{
bug_on_always(ptr == NULL);
free(ptr);
}

30
src/alloc.h Normal file
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@@ -0,0 +1,30 @@
/* alloc.h - various memory allocation helpers
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _ALLOC_H
#define _ALLOC_H
#include "chessdefs.h"
void *alloc(size_t size);
void *alloc_aligned(size_t align, size_t size);
void *alloc_aligned_page(size_t size);
void *alloc_aligned_hugepage(size_t size);
void *safe_alloc(size_t size);
void *safe_alloc_aligned(size_t align, size_t size);
void *safe_alloc_aligned_page(size_t size);
void *safe_alloc_aligned_hugepage(size_t size);
void safe_free(void *ptr);
#endif /* _ALLOC_H */

View File

@@ -17,7 +17,7 @@
#include "chessdefs.h"
#include "bitboard.h"
#include "position.h"
#include "hyperbola-quintessence.h"
#include "hq.h"
#include "attack.h"
@@ -40,28 +40,33 @@
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t sqbb = mask(sq);
color_t opp = OPPONENT(c);
//pos_print_raw(pos, 1);
/*
* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
* || bb_king_moves(pos->bb[c][KING], sq)
* )
*/
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
if (hq_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
/* rook / queen */
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* pawn */
if ((pawn_shift_upleft(sqbb, opp) | pawn_shift_upright(sqbb, opp)) & pos->bb[c][PAWN])
if (hq_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
@@ -104,54 +109,47 @@ bool is_in_check(const pos_t *pos, const color_t color)
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t attackers = 0, tmp;
bitboard_t sqbb = mask(sq);
//bitboard_t occ = pos_occ(pos);
bitboard_t sqbb = BIT(sq);
bitboard_t to;
color_t opp = OPPONENT(c);
/* pawn */
to = pos->bb[c][PAWN];
tmp = pawn_shift_upleft(sqbb, opp) & to;
tmp = bb_pawns_attacks(sqbb, sq_up(opp)) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upleft", tmp);
# endif
tmp = pawn_shift_upright(sqbb, opp) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upright", tmp);
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn", tmp);
# endif
/* knight & king */
to = pos->bb[c][KNIGHT];
tmp = bb_knight_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att knight", tmp);
# endif
to = pos->bb[c][KING];
tmp = bb_king_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att king", tmp);
# endif
/* bishop / queen */
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
tmp = hyperbola_bishop_moves(occ, sq) & to;
tmp = hq_bishop_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att bishop/queen", tmp);
# endif
/* rook / queen */
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
tmp = hyperbola_rook_moves(occ, sq) & to;
tmp = hq_rook_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att rook/queen", tmp);
bb_print("ATTACKERS", attackers);
printf("attackers=%lx\n", attackers);
# endif
return attackers;
@@ -182,7 +180,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bitboard_t between = bb_between_excl[maybe_pinner][sq];
/* keep only squares between AND on sq diag/anti */
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
/* same for rook type */
@@ -191,7 +189,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
# ifdef DEBUG_ATTACK_ATTACKERS1
char str[32];

View File

@@ -14,7 +14,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
@@ -27,10 +27,10 @@ bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_line[64][64];
bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* vectors are clockwise from N */
static int knight_vector[] = {
static int knight_vector[8] = {
NORTH_EAST + NORTH, NORTH_EAST + EAST,
SOUTH_EAST + EAST, SOUTH_EAST + SOUTH,
SOUTH_WEST + SOUTH, SOUTH_WEST + WEST,
@@ -53,8 +53,8 @@ static int king_vector[8] = {
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
{
const bitboard_t m1 = -1;
const bitboard_t a2a7 = C64(0x0001010101010100);
const bitboard_t b7h1 = C64(0x0002040810204080);
const bitboard_t a2a7 = U64(0x0001010101010100);
const bitboard_t b7h1 = U64(0x0002040810204080);
bitboard_t btwn_bits, ray_bits;
u32 rank_diff, file_diff, anti_diff, diag_diff;
@@ -105,9 +105,11 @@ void bitboard_init(void)
} ;
bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard, and in-between-sq2-excluded */
/* 1) square to bitboard
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
bb_sq[sq1] = BIT(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
}
@@ -119,15 +121,15 @@ void bitboard_init(void)
file_t f = sq_file(sq);
rank_t r = sq_rank(sq);
for (int vec = 0; vec < 4; ++vec) {
tmpbb[sq][vec] |= mask(sq_make(f, r));
tmpbb[sq][vec] |= BIT(sq_make(f, r));
for (int dir = -1; dir <= 1; dir += 2) {
file_t df = dir * vecs[vec].df, f2 = f + df;
rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
bitboard_t mask_between = 0;
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
square_t dest = sq_make(f2, r2);
tmpbb[sq][vec] |= mask(dest);
mask_between |= mask(dest);
tmpbb[sq][vec] |= BIT(dest);
mask_between |= BIT(dest);
bb_between[sq][dest] = mask_between;
f2 += df, r2 += dr;
}
@@ -151,18 +153,18 @@ void bitboard_init(void)
bb_line[sq1][sq2] = bb_sqdiag[sq1];
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
bb_line[sq1][sq2] = bb_sqanti[sq1];
//if (bb_line[sq1][sq2]) {
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
//}
}
}
}
/* 3) knight and king moves */
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = bb_pawns_attacks(BIT(sq), sq_up(WHITE));
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = bb_pawns_attacks(BIT(sq), sq_up(BLACK));
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
if (sq_ok(dst)) {
@@ -215,7 +217,7 @@ void bb_print(const char *title, const bitboard_t bitboard)
//char c = p? p: 'X';
if (title)
printf("%s\n", title);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) { /* "downto"" op." */
printf("%d ", r + 1);
for (file_t f = FILE_A; f <= FILE_H; ++f) {
printf(" %c", bitboard & bb_sq[sq_make(f, r)] ? 'X': '.');
@@ -250,7 +252,7 @@ void bb_print_multi(const char *title, int n, ...)
if (title)
printf("%s\n", title);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (int i = 0; i < n; ++i) {
printf("%d ", r + 1);
for (file_t f = FILE_A; f <= FILE_H; ++f) {
@@ -279,7 +281,7 @@ char *bb_rank_sprint(char *str, const uchar bb8)
{
file_t f;
for (f = FILE_A; f <= FILE_H; ++f) {
*(str + f) = bb8 & mask(f) ? '1': '.';
*(str + f) = bb8 & BIT(f) ? '1': '.';
}
*(str + f) = 0;
//printf(" 0 1 2 3 4 5 6 7\n");

View File

@@ -14,8 +14,8 @@
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "board.h"
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
/* line (rank, file, diagonal or anti-diagonal) between two squares */
extern bitboard_t bb_line[64][64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64];
/* pawn, knight and king attacks */
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* TODO (maybe C23?) when we can ensure an enum can be u64
*
@@ -183,13 +182,77 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
*
* The bitboard addressed by @bb must be non-zero.
*
* @return: first bit (lsb) of @bb.
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}
/**
* bb_multiple() - test if a bitboard has multiple bits.
* @bb: bitboard
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bool bb_multiple(bitboard_t bb)
{
return !!(bb & (bb - 1));
}
/**
* bb_shift() - shift bitboard
* @bb: bitboard
*
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
{
return shift >= 0 ? bb << shift : bb >> -shift;
}
/**
* bb_pawns_attacks() - shift up pawns on both diagonals (attacks)
* @bb: pawns bitboard
* @push: shift value for pawn up
*
* Get the possible attacks for all @bb pawns.
*
* @return: squares attacked by @bbpawns
*/
static __always_inline bitboard_t bb_pawns_attacks(const bitboard_t bb, int push)
{
return bb_shift(bb & ~FILE_Abb, push - 1) | bb_shift(bb & ~FILE_Hbb, push + 1);
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define BB_FILE(f) ((u64) FILE_Abb << (f))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c)) /* likely useless */
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -210,7 +273,7 @@ static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
*/
static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
{
return bb_line[sq1][sq2] & mask(sq3);
return bb_line[sq1][sq2] & BIT(sq3);
}
/**
@@ -219,59 +282,13 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
* @sq1: square 1
* @sq2: square 2
*
* @return: bitboard of @betw if between @sq1 and @sq2.
* @return: bitboard of @sq if between @sq1 and @sq2.
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
return bb_between_excl[sq1][sq2] & mask(sq);
return bb_between_excl[sq1][sq2] & BIT(sq);
}
/* TODO: when OK, replace with macros */
static __always_inline bitboard_t shift_n(const bitboard_t bb)
{
return bb << NORTH;
}
static __always_inline bitboard_t shift_ne(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << NORTH_EAST;
}
static __always_inline bitboard_t shift_e(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << EAST;
}
static __always_inline bitboard_t shift_se(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) >> -SOUTH_EAST;
}
static __always_inline bitboard_t shift_s(const bitboard_t bb)
{
return bb >> -SOUTH;
}
static __always_inline bitboard_t shift_sw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -SOUTH_WEST;
}
static __always_inline bitboard_t shift_w(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -WEST;
}
static __always_inline bitboard_t shift_nw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) << NORTH_WEST;
}
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);

View File

@@ -14,7 +14,8 @@
#include <stdio.h>
#include <ctype.h>
#include "brlib.h"
#include <brlib.h>
#include "board.h"
#include "bitboard.h"
@@ -93,7 +94,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
for (int file = 0; file < 8; ++file) {
square_t sq = sq_make(file, rank);
piece_t pc = board[sq];
bitboard_t set = mask(sq) & mask;
bitboard_t set = BIT(sq) & mask;
printf("%s", set? REVERSE : " ");
# ifdef DIAGRAM_SYM
printf("%s", pc? piece_to_sym(pc): " ");
@@ -114,7 +115,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
*/
void board_print_raw(const piece_t *board, const int type)
{
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (file_t f = FILE_A; f <= FILE_H; ++f) {
piece_t p = board[sq_make(f, r)];
if (type) {

View File

@@ -14,7 +14,7 @@
#ifndef _BOARD_H
#define _BOARD_H
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
@@ -56,8 +56,8 @@ static __always_inline rank_t sq_rank(square_t square)
return square >> 3;
}
#define sq_ok(sq) ((sq) >= A1 && (sq) <= H8)
#define sq_coord_ok(c) ((c) >= 0 && (c) < 8)
#define sq_ok(sq) ((sq) <= H8)
#define sq_coord_ok(c) ((c) < 8)
/**
* sq_dist() - Chebyshev (king) distance between two squares (macro).

View File

@@ -1,6 +1,6 @@
/* brchess.c - main loop.
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -12,475 +12,18 @@
*/
#include <err.h>
#include <stdlib.h>
#include <string.h>
#include <readline/readline.h>
#include <readline/history.h>
#include <stdio.h>
#include <unistd.h>
#include <brlib.h>
#include <list.h>
#include <debug.h>
#include "brchess.h"
#include "chessdefs.h"
#include "board.h"
#include "piece.h"
#include "move.h"
#include "position.h"
#include "fen.h"
#include "eval.h"
#include "eval-simple.h"
#include "search.h"
#include "hist.h"
#include "uci.h"
struct command {
char *name; /* User printable name */
int (*func)(pos_t *, char *); /* function doing the job */
char *doc; /* function doc */
};
/* readline example inspired by :
* - https://thoughtbot.com/blog/tab-completion-in-gnu-readline
* - http://web.mit.edu/gnu/doc/html/rlman_2.html
*/
char **commands_completion(const char *, int, int);
char *commands_generator(const char *, int);
char *escape(const char *);
int quote_detector(char *, int);
int execute_line (pos_t *, char *line);
struct command *find_command (char *);
char *stripwhite (char *string);
/* The names of functions that actually do the manipulation. */
int do_help(pos_t *, char*);
int do_fen(pos_t *, char*);
int do_init(pos_t *, char*);
int do_pos(pos_t *, char*);
int do_genmoves(pos_t *, char*);
int do_prmoves(pos_t *, char*);
//int do_prmovepos(pos_t *pos, char *arg);
int do_prpieces(pos_t *pos, char *arg);
int do_memstats(pos_t *, char*);
int do_eval(pos_t *, char*);
int do_simple_eval(pos_t *, char*);
int do_move(pos_t *, char*);
int do_quit(pos_t *, char*);
int do_debug(pos_t *, char*);
int do_depth(pos_t *, char*);
int do_search(pos_t *, char*);
int do_pvs(pos_t *, char*);
struct command commands[] = {
{ "help", do_help, "Display this text" },
{ "?", do_help, "Synonym for 'help'" },
{ "fen", do_fen, "Set position to FEN" },
{ "init", do_init, "Set position to normal start position" },
{ "pos", do_pos, "Print current position" },
{ "quit", do_quit, "Quit" },
{ "genmove", do_genmoves, "Generate move list for " },
{ "prmoves", do_prmoves, "Print position move list" },
// { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
{ "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
{ "memstats", do_memstats, "Generate next move list" },
{ "eval", do_eval, "Eval current position" },
{ "simple-eval", do_simple_eval, "Simple eval current position" },
{ "do_move", do_move, "execute nth move on current position" },
{ "debug", do_debug, "Set log level to LEVEL" },
{ "depth", do_depth, "Set search depth to N" },
{ "search", do_search, "Search best move (negamax)" },
{ "pvs", do_pvs, "Search best move (Principal Variation Search)" },
{ NULL, (int(*)()) NULL, NULL }
};
static int done=0;
static int depth=1;
int brchess(pos_t *pos)
{
char *buffer, *s;
rl_attempted_completion_function = commands_completion;
rl_completer_quote_characters = "'\"";
rl_completer_word_break_characters = " ";
rl_char_is_quoted_p = &quote_detector;
while (!done) {
buffer = readline("chess> ");
if (!buffer)
break;
/* Remove leading and trailing whitespace from the line.
* Then, if there is anything left, add it to the history list
* and execute it.
*/
s = stripwhite(buffer);
if (*s) {
add_history(s);
execute_line(pos, s);
}
free(buffer);
}
return 0;
}
//char **commands_completion(const char *text, int start, int end)
char **commands_completion(const char *text, __unused int start, __unused int end)
{
rl_attempted_completion_over = 1;
return rl_completion_matches(text, commands_generator);
}
char *commands_generator(const char *text, int state)
{
static int list_index, len;
char *name;
if (!state) {
list_index = 0;
len = strlen(text);
}
while ((name = commands[list_index++].name)) {
if (rl_completion_quote_character) {
name = strdup(name);
} else {
name = escape(name);
}
if (strncmp(name, text, len) == 0) {
return name;
} else {
free(name);
}
}
return NULL;
}
char *escape(const char *original)
{
size_t original_len;
size_t i, j;
char *escaped, *resized_escaped;
original_len = strlen(original);
if (original_len > SIZE_MAX / 2) {
errx(1, "string too long to escape");
}
if ((escaped = malloc(2 * original_len + 1)) == NULL) {
err(1, NULL);
}
for (i = 0, j = 0; i < original_len; ++i, ++j) {
if (original[i] == ' ') {
escaped[j++] = '\\';
}
escaped[j] = original[i];
}
escaped[j] = '\0';
if ((resized_escaped = realloc(escaped, j)) == NULL) {
free(escaped);
resized_escaped = NULL;
err(1, NULL);
}
return resized_escaped;
}
int quote_detector(char *line, int index)
{
return index > 0
&& line[index - 1] == '\\'
&&!quote_detector(line, index - 1);
}
/* Execute a command line. */
int execute_line(pos_t *pos, char *line)
{
register int i;
struct command *command;
char *word;
/* Isolate the command word. */
i = 0;
while (line[i] && whitespace(line[i]))
i++;
word = line + i;
while (line[i] && !whitespace(line[i]))
i++;
if (line[i])
line[i++] = '\0';
command = find_command(word);
if (!command) {
fprintf(stderr, "%s: Unknown command.\n", word);
return -1;
}
/* Get argument to command, if any. */
while (whitespace(line[i]))
i++;
word = line + i;
/* return command number */
return (*command->func)(pos, word);
}
/* Look up NAME as the name of a command, and return a pointer to that
command. Return a NULL pointer if NAME isn't a command name. */
struct command *find_command(char *name)
{
register int i;
for (i = 0; commands[i].name; i++)
if (strcmp(name, commands[i].name) == 0)
return &commands[i];
return (struct command *)NULL;
}
/* Strip whitespace from the start and end of STRING. Return a pointer
into STRING. */
char *stripwhite(char *string)
{
register char *s, *t;
for (s = string; whitespace(*s); s++)
;
if (*s == 0)
return s;
t = s + strlen(s) - 1;
while (t > s && whitespace(*t))
t--;
*++t = '\0';
return s;
}
int do_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t material[2], control[2], mobility[2];
for (int color = WHITE; color <= BLACK; ++color) {
material[color] = eval_material(pos, color);
control[color] = eval_square_control(pos, color);
mobility[color] = eval_mobility(pos, color);
printf("%s: material=%d mobility=%d controlled=%d\n",
color? "Black": "White", material[color],
mobility[color], control[color]);
}
eval_t res = eval(pos);
printf("eval = %d centipawns\n", res);
return 1;
}
int do_simple_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t eval = eval_simple(pos);
printf("eval = %d centipawns\n", eval);
return 1;
}
int do_fen(pos_t *pos, char *arg)
{
fen2pos(pos, arg);
return 1;
}
int do_init(pos_t *pos, __unused char *arg)
{
pos_startpos(pos);
return 1;
}
int do_pos(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_genmoves(pos_t *pos, __unused char *arg)
{
moves_gen_all(pos);
return 1;
}
int do_prmoves(pos_t *pos, __unused char *arg)
{
uint debug_level = debug_level_get();
debug_level_set(1);
moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
debug_level_set(debug_level);
return 1;
}
/*
* int do_prmovepos(pos_t *pos, char *arg)
* {
* struct list_head *p_cur, *tmp;
* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
* move_t *move;
*
* log_f(1, "%s\n", arg);
* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
* move = list_entry(p_cur, move_t, list);
* if (cur++ == movenum) {
* pos_print(move->newpos);
* break;
* }
* }
*
* return 1;
* }
*/
int do_prpieces(pos_t *pos, __unused char *arg)
{
log_f(1, "%s\n", arg);
pos_pieces_print(pos);
return 1;
}
int do_memstats(__unused pos_t *pos,__unused char *arg)
{
moves_pool_stats();
piece_pool_stats();
pos_pool_stats();
return 1;
}
int do_move(__unused pos_t *pos, __unused char *arg)
{
int i = 1, nmove = atoi(arg);
move_t *move;
pos_t *newpos;
if (list_empty(&pos->moves[pos->turn])) {
log_f(1, "No moves list.\n");
return 0;
}
list_for_each_entry(move, &pos->moves[pos->turn], list) {
if (i == nmove)
goto doit;
i++;
}
log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
return 0;
doit:
newpos = move_do(pos, move);
pos_print(newpos);
return 1;
}
int do_quit(__unused pos_t *pos, __unused char *arg)
{
return done = 1;
}
int do_debug(__unused pos_t *pos, __unused char *arg)
{
debug_level_set(atoi(arg));
return 1;
}
/* Print out help for ARG, or for all of the commands if ARG is
not present. */
int do_help(__unused pos_t *pos, __unused char *arg)
{
int i;
int printed = 0;
for (i = 0; commands[i].name; i++) {
if (!*arg || (strcmp(arg, commands[i].name) == 0)) {
printf("%-11.11s%s.\n", commands[i].name, commands[i].doc);
printed++;
}
}
if (!printed) {
printf("No commands match `%s'. Possibilties are:\n", arg);
for (i = 0; commands[i].name; i++) {
/* Print in six columns. */
if (printed == 6) {
printed = 0;
printf("\n");
}
printf("%s\t", commands[i].name);
printed++;
}
if (printed)
printf("\n");
}
return 0;
}
int do_depth(__unused pos_t *pos, char *arg)
{
depth = atoi(arg);
printf("depth = %d\n", depth);
return 1;
}
int do_search(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
timer1 = debug_timer_elapsed();
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " negamax=%d\n", pos->bestmove->negamax);
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
int do_pvs(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
eval_t _pvs;
timer1 = debug_timer_elapsed();
moves_gen_eval_sort(pos);
_pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
if (pos->bestmove) {
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
} else {
log(1, "<no-best-move>");
}
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
/** main()
* options:
int brchess(pos_t *pos)
/**
* usage - brchess usage function.
*
*/
static int usage(char *prg)
@@ -489,24 +32,28 @@ static int usage(char *prg)
return 1;
}
#include <unistd.h>
int main(int ac, char **av)
{
pos_t *pos;
int opt;
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
debug_init(1, stderr, true);
eval_simple_init();
printf("brchess " VERSION "\n");
init_all();
pos = pos_new();
printf("Engine ready.\n");
// size_t len = 0;
// char *str = NULL;
//while (getline(&str, &len, stdin) >= 0) {
// printf("[%s] -> ", str);
// int newlen = string_trim(str);
// printf("%d [%s]\n", newlen, str);
//}
//exit(0);
while ((opt = getopt(ac, av, "d:f:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
//debug_level_set(atoi(optarg));
break;
case 'f':
fen2pos(pos, optarg);
@@ -518,5 +65,5 @@ int main(int ac, char **av)
if (optind < ac)
return usage(*av);
return brchess(pos);
return uci(pos);
}

View File

@@ -14,8 +14,4 @@
#ifndef BRCHESS_H
#define BRCHESS_H
#include "position.h"
int brchess(pos_t *pos);
#endif /* BRCHESS_H */

View File

@@ -14,13 +14,14 @@
#ifndef _CHESSDEFS_H
#define _CHESSDEFS_H
#include "brlib.h" /* brlib types */
#include <brlib.h> /* brlib types */
#define ONE 1ull
#define C64(const_u64) const_u64##ULL
#define mask(i) ( (u64) (ONE << (i)) )
#define ONE 1ul
#define U64(const_u64) const_u64##UL
#define BIT(i) ( (u64) (ONE << (i)) )
#define BOARDSIZE (8*8)
#define GAMESIZE 1024 /* max game size (512 moves) */
/**
* sq_rel - get relative square
@@ -45,21 +46,24 @@
* @return: Relative rank.
*/
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
/* castle_t bits structure
*/
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
CASTLE_NONE = 0,
CASTLE_WK = (1 << 0), /* 0001 */
CASTLE_WQ = (1 << 1), /* 0010 */
CASTLE_BK = (1 << 2), /* 0100 */
CASTLE_BQ = (1 << 3), /* 1000 */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 0011 = 3 = W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 1100 = 12 = B castle mask */
CASTLE_ALL = (CASTLE_W | CASTLE_B), /* 1111 = 15 */
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
CASTLE_Q = (1 << 1),
CASTLE_KQ = (CASTLE_K |CASTLE_Q)
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
} castle_rights_t;
/* determine is oo or ooo is possible with castle flags f and color c
@@ -75,12 +79,6 @@ typedef enum {
#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
/* game phases
*/
#define OPENING 0
#define MIDDLEGAME 1
#define ENDGAME 2
/* forward defs */
typedef struct __pos_s pos_t;
typedef struct __movelist_s movelist_t;
@@ -88,16 +86,15 @@ typedef struct __movelist_s movelist_t;
/* basic types
*/
typedef u64 bitboard_t;
typedef s16 eval_t;
typedef s8 phase_t;
/* eval type
/* forward enum definition is impossible in C11.
* To simplify cross-dependancies, all important enum are moved here.
*/
//typedef s32 eval_t;
/* forward enum definition is impossible in C11, to simplify
* cross-dependancies, all important enum are moved here.
*/
typedef enum {
_SSQUARE_ = -1, /* force signed enum */
enum {
//_SSQUARE_ = -1, /* force signed enum */
A1 = 0, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
@@ -106,23 +103,26 @@ typedef enum {
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8,
SQUARE_MAX = 64,
SQUARE_NB = 64,
SQUARE_NONE = 64
} square_t;
};
typedef u8 square_t;
typedef enum {
_SFILE_ = -1, /* force signed enum */
enum {
//_SFILE_ = -1, /* force signed enum */
FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
FILE_MAX,
} file_t;
FILE_NB,
};
typedef u8 file_t;
typedef enum {
_SRANK_ = -1, /* force signed enum */
enum {
//_SRANK_ = -1, /* force signed enum */
RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
RANK_MAX,
} rank_t;
RANK_NB,
};
typedef u8 rank_t;
typedef enum {
enum {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
@@ -132,7 +132,16 @@ typedef enum {
SOUTH_EAST = (SOUTH + EAST),
SOUTH_WEST = (SOUTH + WEST),
NORTH_WEST = (NORTH + WEST),
} dir_t;
};
typedef u8 dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
/* Attention here: We mix "up" (color dependent) and W/E, color independant.
*/
#define sq_upwest(up) ((up) - 1)
#define sq_upeast(up) ((up) + 1)
void init_all(void);
#endif /* _CHESSDEFS_H */

595
src/eval-defs.c Normal file
View File

@@ -0,0 +1,595 @@
/* eval-values.c - eval parameters
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "position.h"
#include "piece.h"
#include "eval-defs.h"
#include "util.h"
//#include "eval-simple.h"
//#include "eval.h"
/* eval parameters definition. */
static const struct ev_params ev_param_def [EV_PARAMS_NB] = {
/* type setable def min max name */
[WT_MAT] = { PAR_SPN, true, 100, 0, 400, "material weight" },
[WT_PST] = { PAR_SPN, true, 100, 0, 400, "pst weight" },
[TST_CHK] = { PAR_CHK, true, 1, 0, 0, "test check" },
[TST_SPN] = { PAR_BTN, true, 0, 0, 0, "test button" },
};
void param_init()
{
for (int i = 0; i < EV_PARAMS_NB; ++i)
parameters[i] = ev_param_def[i].init;
}
int param_find_name(char *name)
{
for (int i = 0; i < EV_PARAMS_NB; ++i)
if (str_eq_case(ev_param_def[i].name, name))
return i;
return -1;
}
char *param_name(const int num)
{
return ev_param_def[num].name;
}
eval_t param_default(const int num)
{
return ev_param_def[num].init;
}
eval_t param_min(const int num)
{
return ev_param_def[num].min;
}
eval_t param_max(const int num)
{
return ev_param_def[num].max;
}
bool param_setable(const int num)
{
return ev_param_def[num].setable;
}
int param_type(const int num)
{
return ev_param_def[num].type;
}
/* parameters in use */
eval_t parameters[EV_PARAMS_NB];
void param_set(int num, eval_t val)
{
if (num >= 0 && num < EV_PARAMS_NB &&
val >= param_min(num) && val <= param_max(num)) {
parameters[num] = val;
}
}
/*
* Piece-square tables. For easier reading, they are defined for black side:
*
* {
* A8 .... H8
* ..........
* ..........
* A1 .... H1
* }
*/
static const struct pst {
char *name; /* one word only, no spaces */
int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
} pst_defs[PST_NB] = {
[PST_ROFCHADE] = {
/*
* rofchade:
* https://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19
*/
"Rofchade",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+98, 134, 61, 95, 68, 126, 34, -11,
- 6, 7, 26, 31, 65, 56, 25, -20,
-14, 13, 6, 21, 23, 12, 17, -23,
-27, -2, -5, 12, 17, 6, 10, -25,
-26, -4, -4, -10, 3, 3, 33, -12,
-35, -1, -20, -23, -15, 24, 38, -22,
+ 0, 0, 0, 0, 0, 0, 0, 0,
},
{ /* endgame */
+ 0, 0, 0, 0, 0, 0, 0, 0,
178, 173, 158, 134, 147, 132, 165, 187,
+94, 100, 85, 67, 56, 53, 82, 84,
+32, 24, 13, 5, -2, 4, 17, 17,
+13, 9, -3, -7, -7, -8, 3, -1,
+ 4, 7, -6, 1, 0, -5, -1, -8,
+13, 8, 8, 10, 13, 0, 2, -7,
+ 0, 0, 0, 0, 0, 0, 0, 0,
}
},
[KNIGHT] = {
{
/* midgame */
-167, -89, -34, -49, 61, -97, -15, -107,
-73, -41, 72, 36, 23, 62, 7, -17,
-47, 60, 37, 65, 84, 129, 73, 44,
-9, 17, 19, 53, 37, 69, 18, 22,
-13, 4, 16, 13, 28, 19, 21, -8,
-23, -9, 12, 10, 19, 17, 25, -16,
-29, -53, -12, -3, -1, 18, -14, -19,
-105, -21, -58, -33, -17, -28, -19, -23,
},
{ /* endgame */
-58, -38, -13, -28, -31, -27, -63, -99,
-25, -8, -25, -2, -9, -25, -24, -52,
-24, -20, 10, 9, -1, -9, -19, -41,
-17, 3, 22, 22, 22, 11, 8, -18,
-18, -6, 16, 25, 16, 17, 4, -18,
-23, -3, -1, 15, 10, -3, -20, -22,
-42, -20, -10, -5, -2, -20, -23, -44,
-29, -51, -23, -15, -22, -18, -50, -64,
}
},
[BISHOP] = {
{ /* midgame */
-29, 4, -82, -37, -25, -42, 7, -8,
-26, 16, -18, -13, 30, 59, 18, -47,
-16, 37, 43, 40, 35, 50, 37, -2,
- 4, 5, 19, 50, 37, 37, 7, -2,
- 6, 13, 13, 26, 34, 12, 10, 4,
+ 0, 15, 15, 15, 14, 27, 18, 10,
+ 4, 15, 16, 0, 7, 21, 33, 1,
-33, -3, -14, -21, -13, -12, -39, -21,
},
{ /* endgame */
-14, -21, -11, -8, -7, -9, -17, -24,
- 8, -4, 7, -12, -3, -13, -4, -14,
+ 2, -8, 0, -1, -2, 6, 0, 4,
- 3, 9, 12, 9, 14, 10, 3, 2,
- 6, 3, 13, 19, 7, 10, -3, -9,
-12, -3, 8, 10, 13, 3, -7, -15,
-14, -18, -7, -1, 4, -9, -15, -27,
-23, -9, -23, -5, -9, -16, -5, -17,
},
},
[ROOK] = {
{ /* midgame */
+32, 42, 32, 51, 63, 9, 31, 43,
+27, 32, 58, 62, 80, 67, 26, 44,
- 5, 19, 26, 36, 17, 45, 61, 16,
-24, -11, 7, 26, 24, 35, -8, -20,
-36, -26, -12, -1, 9, -7, 6, -23,
-45, -25, -16, -17, 3, 0, -5, -33,
-44, -16, -20, -9, -1, 11, -6, -71,
-19, -13, 1, 17, 16, 7, -37, -26,
},
{ /* endgame */
13, 10, 18, 15, 12, 12, 8, 5,
11, 13, 13, 11, -3, 3, 8, 3,
+7, 7, 7, 5, 4, -3, -5, -3,
+4, 3, 13, 1, 2, 1, -1, 2,
+3, 5, 8, 4, -5, -6, -8, -11,
-4, 0, -5, -1, -7, -12, -8, -16,
-6, -6, 0, 2, -9, -9, -11, -3,
-9, 2, 3, -1, -5, -13, 4, -20,
},
},
[QUEEN] = {
{ /* midgame */
-28, 0, 29, 12, 59, 44, 43, 45,
-24, -39, -5, 1, -16, 57, 28, 54,
-13, -17, 7, 8, 29, 56, 47, 57,
-27, -27, -16, -16, -1, 17, -2, 1,
- 9, -26, -9, -10, -2, -4, 3, -3,
-14, 2, -11, -2, -5, 2, 14, 5,
-35, -8, 11, 2, 8, 15, -3, 1,
- 1, -18, -9, 10, -15, -25, -31, -50,
},
{ /* endgame */
- 9, 22, 22, 27, 27, 19, 10, 20,
-17, 20, 32, 41, 58, 25, 30, 0,
-20, 6, 9, 49, 47, 35, 19, 9,
+ 3, 22, 24, 45, 57, 40, 57, 36,
-18, 28, 19, 47, 31, 34, 39, 23,
-16, -27, 15, 6, 9, 17, 10, 5,
-22, -23, -30, -16, -16, -23, -36, -32,
-33, -28, -22, -43, -5, -32, -20, -41,
},
},
[KING] = { /* midgame */
{
-65, 23, 16, -15, -56, -34, 2, 13,
+29, -1, -20, -7, -8, -4, -38, -29,
- 9, 24, 2, -16, -20, 6, 22, -22,
-17, -20, -12, -27, -30, -25, -14, -36,
-49, -1, -27, -39, -46, -44, -33, -51,
-14, -14, -22, -46, -44, -30, -15, -27,
+ 1, 7, -8, -64, -43, -16, 9, 8,
-15, 36, 12, -54, 8, -28, 24, 14,
},
{ /* endgame */
-74, -35, -18, -18, -11, 15, 4, -17,
-12, 17, 14, 17, 17, 38, 23, 11,
+10, 17, 23, 15, 20, 45, 44, 13,
- 8, 22, 24, 27, 26, 33, 26, 3,
-18, -4, 21, 24, 27, 23, 9, -11,
-19, -3, 11, 21, 23, 16, 7, -9,
-27, -11, 4, 13, 14, 4, -5, -17,
-53, -34, -21, -11, -28, -14, -24, -43
}
}
}
}, /* rofchade end */
[PST_CPW] = {
/*
* CPW:
* https://www.chessprogramming.org/Simplified_Evaluation_Function
* Note: ≠ https://github.com/nescitus/cpw-engine
*/
"CPW",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* H1 H8 */
/* midgame */
+0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
+5, 5, 10, 25, 25, 10, 5, 5,
+0, 0, 0, 20, 20, 0, 0, 0,
+5, -5, -10, 0, 0, -10, -5, 5,
+5, 10, 10, -20, -20, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
},
{ /* endgame */
+0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
+5, 5, 10, 25, 25, 10, 5, 5,
+0, 0, 0, 20, 20, 0, 0, 0,
+5, -5, -10, 0, 0, -10, -5, 5,
+5, 10, 10, -20, -20, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
},
},
[KNIGHT] = {
{ /* midgame */
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
},
{ /* endgame */
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
},
},
[BISHOP] = {
{ /* midgame */
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 5, 0, 0, 0, 0, 5, -10,
-20, -10, -10, -10, -10, -10, -10, -20,
},
{ /* endgame */
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 5, 0, 0, 0, 0, 5, -10,
-20, -10, -10, -10, -10, -10, -10, -20,
},
},
[ROOK] = {
{ /* midgame */
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
+0, 0, 0, 5, 5, 0, 0, 0,
},
{ /* endgame */
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
+0, 0, 0, 5, 5, 0, 0, 0,
},
},
[QUEEN] = {
{ /* midgame */
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
- 5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
},
{ /* endgame */
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
- 5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
},
},
[KING] = { /* midgame */
{
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-20, -30, -30, -40, -40, -30, -30, -20,
-10, -20, -20, -20, -20, -20, -20, -10,
+20, 20, 0, 0, 0, 0, 20, 20,
+20, 30, 10, 0, 0, 10, 30, 20,
},
{ /* endgame */
-50, -40, -30, -20, -20, -30, -40, -50,
-30, -20, -10, 0, 0, -10, -20, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -30, 0, 0, 0, 0, -30, -30,
-50, -30, -30, -30, -30, -30, -30, -50,
}
}
}
}, /* CPW end */
[PST_SJENG] = {
/*
* sjeng: https://github.com/gcp/sjeng
* Rook and Queen from CPW.
*/
"Sjeng",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 15, 20, 20, 15, 10, 5,
4, 8, 12, 16, 16, 12, 8, 4,
3, 6, 9, 14, 14, 9, 6, 3,
2, 4, 6, 12, 12, 6, 4, 2,
1, 2, 3, 10, 10, 3, 2, 1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
},
{ /* endgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 15, 20, 20, 15, 10, 5,
4, 8, 12, 16, 16, 12, 8, 4,
3, 6, 9, 14, 14, 9, 6, 3,
2, 4, 6, 12, 12, 6, 4, 2,
1, 2, 3, 10, 10, 3, 2, 1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
},
},
[KNIGHT] = {
{ /* midgame */
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 3, 3, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 3, 3, 0, 0, -10,
-20, -10, -10, -10, -10, -10, -10, -20,
},
{ /* endgame */
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 3, 3, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 3, 3, 0, 0, -10,
-20, -10, -10, -10, -10, -10, -10, -20,
},
},
[BISHOP] = {
{ /* midgame */
-2, -2, -2, -2, -2, -2, -2, -2,
-2, 8, 5, 5, 5, 5, 8, -2,
-2, 3, 3, 5, 5, 3, 3, -2,
-2, 2, 5, 4, 4, 5, 2, -2,
-2, 2, 5, 4, 4, 5, 2, -2,
-2, 3, 3, 5, 5, 3, 3, -2,
-2, 8, 5, 5, 5, 5, 8, -2,
-2, -2, -2, -2, -2, -2, -2, -2,
},
{ /* endgame */
-2, -2, -2, -2, -2, -2, -2, -2,
-2, 8, 5, 5, 5, 5, 8, -2,
-2, 3, 3, 5, 5, 3, 3, -2,
-2, 2, 5, 4, 4, 5, 2, -2,
-2, 2, 5, 4, 4, 5, 2, -2,
-2, 3, 3, 5, 5, 3, 3, -2,
-2, 8, 5, 5, 5, 5, 8, -2,
-2, -2, -2, -2, -2, -2, -2, -2,
},
},
[ROOK] = {
{ /* midgame */
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
+0, 0, 0, 5, 5, 0, 0, 0,
},
{ /* endgame */
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
+0, 0, 0, 5, 5, 0, 0, 0,
},
},
[QUEEN] = {
{ /* midgame */
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 5, 0, 0, 0, 0, -10,
-10, 5, 5, 5, 5, 5, 0, -10,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-05, 0, 5, 5, 5, 5, 0, -5,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
},
{ /* endgame */
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 5, 0, 0, 0, 0, -10,
-10, 5, 5, 5, 5, 5, 0, -10,
+ 0, 0, 5, 5, 5, 5, 0, -5,
- 5, 0, 5, 5, 5, 5, 0, -5,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
},
},
[KING] = { /* midgame */
{
-55, -55, -89, -89, -89, -89, -55, -55,
-34, -34, -55, -55, -55, -55, -34, -34,
-21, -21, -34, -34, -34, -34, -21, -21,
-13, -13, -21, -21, -21, -21, -13, -13,
- 8, -8, -13, -13, -13, -13, -8, -8,
- 5, -5, -8, -8, -8, -8, -5, -5,
- 3, -5, -6, -6, -6, -6, -5, -3,
+ 2, 14, 0, 0, 0, 9, 14, 2,
},
{ /* endgame */
-5, -3, -1, 0, 0, -1, -3, -5,
-3, 10, 10, 10, 10, 10, 10, -3,
-1, 10, 25, 25, 25, 25, 10, -1,
+0, 10, 25, 30, 30, 25, 10, 0,
+0, 10, 25, 30, 30, 25, 10, 0,
-1, 10, 25, 25, 25, 25, 10, -1,
-3, 10, 10, 10, 10, 10, 10, -3,
-5, -3, -1, 0, 0, -1, -3, -5,
}
}
},
}, /* sjeng end */
};
int pst_current = PST_DEFAULT;
eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
void pst_set(char *str)
{
pst_init(pst_find(str));
}
int pst_find(char *str)
{
for (int i = 0; i < PST_NB; ++i) {
if (str_eq_case(pst_defs[i].name, str))
return i;
}
return -1;
}
void pst_init(int set)
{
const struct pst *pst;
if (warn(set < 0 || set >= PST_NB, "wrong PST, defaulting to zero."))
set = 0;
# ifdef DEBUG_EVAL2
printf("initializing piece-square tables %d ('%s')\n", set, pst_defs[set].name);
# endif
pst = pst_defs + set;
pst_current = set;
int wmat = param(WT_MAT);
int wpst = param(WT_PST);
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
eval_t mid_pc = piece_midval(pt);
eval_t end_pc = piece_endval(pt);
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
eval_t mid_pst = pst->val[MIDGAME][pt][sq];
eval_t end_pst = pst->val[ENDGAME][pt][sq];
pst_mg[BLACK][pt][sq] = (mid_pc * wmat + mid_pst * wpst) / 100;
pst_eg[BLACK][pt][sq] = (end_pc * wmat + end_pst * wpst) / 100;
pst_mg[WHITE][pt][FLIP_V(sq)] = pst_mg[BLACK][pt][sq];
pst_eg[WHITE][pt][FLIP_V(sq)] = pst_eg[BLACK][pt][sq];
}
}
}
char *pst_name(int i)
{
if (i >= 0 && i < PST_NB)
return pst_defs[i].name;
return "undef";
}

119
src/eval-defs.h Normal file
View File

@@ -0,0 +1,119 @@
/* eval-defs.h - eval parameters
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef EVAL_DEFS_H
#define EVAL_DEFS_H
#include "chessdefs.h"
#include "piece.h"
#include "eval.h"
/* game phases
*/
enum {
MIDGAME,
ENDGAME,
PHASE_NB
};
/* pieces weight in phase calculation.
*/
enum {
P_PHASE = 0,
N_PHASE = 1,
B_PHASE = 1,
R_PHASE = 2,
Q_PHASE = 4,
ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
};
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
*/
#define EVAL_MAX (SHRT_MAX) /* 32767 */
#define EVAL_MIN (-EVAL_MAX)
#define EVAL_INV EVAL_MIN
#define EVAL_MATE 30000
/* eval parameters */
enum {
WT_MAT,
WT_PST,
TST_SPN,
TST_CHK,
EV_PARAMS_NB
};
enum {
PAR_CHK,
PAR_SPN,
PAR_BTN,
PAR_STR,
};
/**
* ev_params - parameters definition
* @init: eval_t default value
* @min, @max: eval_t min and max values
* @type: variable type (PARAM_CHECK, etc...)
* @setable: bool setable (proposed in UCI options)
* @name: char * human readable name
*/
struct ev_params {
int type;
bool setable; /* true: proposed in UCI options */
eval_t init, min, max;
char *name;
};
void param_init(void);
int param_find_name(char *name); /* find parameter number by name */
char *param_name(const int num);
eval_t param_default(const int num); /* get default param value */
eval_t param_min(const int num);
eval_t param_max(const int num);
bool param_setable(const int num);
int param_type(const int num);
/* parameters in use */
extern eval_t parameters[EV_PARAMS_NB];
#define param(n) parameters[n]
void param_set (int num, eval_t val);
/* PST data */
/**
* pst_defs - pre-defined piece-square tables.
*/
enum {
PST_ROFCHADE,
PST_CPW,
PST_SJENG,
PST_NB
};
#define PST_DEFAULT PST_CPW
extern int pst_current;
extern eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
extern eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
void pst_set(char *str);
int pst_find(char *str);
void pst_init(int pst);
char *pst_name(int i);
#endif /* EVAL_DEFS_H */

View File

@@ -11,139 +11,37 @@
*
*/
#include "br.h"
#include "debug.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "piece.h"
#include "eval-simple.h"
#include "position.h"
#include "eval-simple.h"
#include "eval.h"
/*
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
/**
* eval_material() - eval position material
* @pos: &position to evaluate
*
* Attention! Tables are black point of view (to be visually easier to read).
* Basic material evaluation. Only midgame value is used.
*
* @return: the @pos material evaluation in centipawns
*/
static int mg_pawn[] = {
0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
5, 5, 10, 25, 25, 10, 5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, -5, -10, 0, 0, -10, -5, 5,
5, 10, 10, -20, -20, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0
};
static int mg_knight[] = {
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
};
static int mg_bishop[] = {
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 5, 0, 0, 0, 0, 5, -10,
-20, -10, -10, -10, -10, -10, -10, -20
};
static int mg_rook[] = {
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0
};
static int mg_queen[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20
};
static int mg_king[] = {
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-20, -30, -30, -40, -40, -30, -30, -20,
-10, -20, -20, -20, -20, -20, -20, -10,
20, 20, 0, 0, 0, 0, 20, 20,
20, 30, 10, 0, 0, 10, 30, 20
};
static int eg_king[] = {
-50, -40, -30, -20, -20, -30, -40, -50,
-30, -20, -10, 0, 0, -10, -20, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -30, 0, 0, 0, 0, -30, -30,
-50, -30, -30, -30, -30, -30, -30, -50
};
/* as pieces bitboard tables start at position 2; we make these tables
* bigger.
*/
static int *mg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
mg_bishop,
mg_rook,
mg_queen,
mg_king
};
static int *eg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
mg_bishop,
mg_rook,
mg_queen,
eg_king
};
/* to flip vertically a square, we need to XOR it with 56
*/
static int mg_table[2][6 + 2][64];
static int eg_table[2][6 + 2][64];
void eval_simple_init(void)
eval_t eval_material(pos_t *pos)
{
# ifdef DEBUG_EVAL
log_f(1, "initializing piece tables\n");
# endif
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
for (int square = 0; square < 64; ++square) {
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
mg_table[BLACK][piece][square] = mg_tables[piece][square];
eg_table[BLACK][piece][square] = eg_tables[piece][square];
}
eval_t val[COLOR_NB] = { 0 };
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
eval_t pval = piece_midval(pt);
val[WHITE] += popcount64(pos->bb[WHITE][pt]) * pval;
val[BLACK] += popcount64(pos->bb[BLACK][pt]) * pval;
}
# ifdef DEBUG_EVAL
printf("material: w:%d b:%d\n", val[WHITE], val[BLACK]);
# endif
return val[WHITE] - val[BLACK];
}
/**
@@ -152,47 +50,39 @@ void eval_simple_init(void)
*
* This function is normally used only during initialization,
* or when changing phase (middlegame <--> endgame), as the eval
* will be done increntally when doing moves.
* will be done incrementally when doing moves.
*
* @return: the @pos evaluation in centipawns
*/
eval_t eval_simple(pos_t *pos)
{
eval_t eval[2] = { 0, 0 };
int eg = simple_is_endgame(pos);
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
eval_t mg_eval[2], eg_eval[2];
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
pos->eval_simple_phase = ENDGAME;
# ifdef DEBUG_EVAL
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
# endif
//pos->eval_simple_phase = ENDGAME;
for (int color = WHITE; color <= BLACK; ++color) {
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
int bb = PIECETOBB(piece), cur;
u64 _t;
# ifdef DEBUG_EVAL
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
P_SYM(piece), popcount64(pos->bb[color][bb]),
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
# endif
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
bit_for_each64(cur, _t, pos->bb[color][bb]) {
# ifdef DEBUG_EVAL
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
# endif
eval[color] += gg[color][bb][cur];
for (color_t color = WHITE; color < COLOR_NB; ++color) {
mg_eval[color] = 0;
eg_eval[color] = 0;
for (piece_type_t pt = PAWN; pt < KING; pt++) {
bitboard_t bb = pos->bb[color][pt];
while (bb) {
square_t sq = bb_next(&bb);
mg_eval[color] += pst_mg[color][pt][sq];
eg_eval[color] += pst_eg[color][pt][sq];
}
# ifdef DEBUG_EVAL
log(5, "\n");
printf("c=%d pt=%d mg=%d eg=%d\n", color, pt,
mg_eval[color], eg_eval[color]);
# endif
}
}
# ifdef DEBUG_EVAL
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
eval[WHITE], eval[BLACK]);
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
# endif
return eval[WHITE] - eval[BLACK];

View File

@@ -1,6 +1,6 @@
/* eval-simple.h - simple position evaluation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -14,21 +14,22 @@
#ifndef EVAL_SIMPLE_H
#define EVAL_SIMPLE_H
#include "chessdefs.h"
#include "piece.h"
#include "eval.h"
/* no queen on board */
#define simple_no_queen(p, c) \
( !(p)->bb[c][BB_QUEEN] )
( !(p)->bb[c][QUEEN] )
#define simple_one_queen(p, c) \
( popcount64((p)->bb[c][BB_QUEEN]) == 1 )
( popcount64((p)->bb[c][QUEEN]) == 1 )
#define simple_no_rook(p, c) \
(!(p)->bb[c][BB_ROOK])
(!(p)->bb[c][ROOK])
#define simple_one_minor_piece(p, c) \
(popcount64((p)->bb[c][BB_KNIGHT] | (p)->bb[c][BB_BISHOP]) == 1)
(popcount64((p)->bb[c][KNIGHT] | (p)->bb[c][BISHOP]) == 1)
#define simple_is_endgame(p) \
( (simple_no_queen(p, WHITE) || \
@@ -41,7 +42,12 @@
simple_no_rook(p, BLACK) && \
simple_one_minor_piece(p, BLACK))) )
void eval_simple_init(void);
//s16 calc_phase(pos_t *pos);
//int eval_simple_find(char *str);
//void eval_simple_set(int set);
//void eval_simple_init(char *set);
eval_t eval_material(pos_t *pos);
eval_t eval_simple(pos_t *pos);
#endif /* EVAL_SIMPLE_H */

View File

@@ -1,6 +1,6 @@
/* eval.c - static position evaluation.
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -13,64 +13,89 @@
#include <stdio.h>
#include <list.h>
#include <debug.h>
#include <brlib.h>
#include "chessdefs.h"
#include "position.h"
#include "eval.h"
#include "eval-simple.h"
inline eval_t eval_material(pos_t *pos, bool color)
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* phase is clamped between 0 (opening) and 24 (ending).
*
* @return:
*/
phase_t calc_phase(pos_t *pos)
{
eval_t res = 0;
int phase = ALL_PHASE;
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
/* I need to do something about the king, if it can be potentially taken
* if pseudo-moves include a pinned piece on King.
*/
for (uint piece = PAWN; piece < KING; piece <<= 1) {
uint bb = PIECETOBB(piece);
# ifdef DEBUG_EVAL
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
P_VALUE(piece));
# endif
/* attention here */
res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
}
return res;
phase = max(phase, 0);
# ifdef DEBUG_EVAL
printf("calc phase:%d\n", phase);
# endif
return phase;
}
inline eval_t eval_mobility(pos_t *pos, bool color)
{
return pos->mobility[color];
}
inline eval_t eval_square_control(pos_t *pos, bool color)
{
return popcount64(pos->controlled[color]);
}
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*/
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*/
eval_t eval(pos_t *pos)
{
eval_t simple = 0, control[2] = {0};
//eval_t simple = 0, control[2] = {0};
eval_t simple = 0;
if (pos->eval != EVAL_INVALID)
return pos->eval;
//if (pos->eval != EVAL_INVALID)
// return pos->eval;
/* 1) pieces value */
//material[WHITE] = eval_material(pos, WHITE);
//material[BLACK] = eval_material(pos, BLACK);
simple = eval_simple(pos);
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "eval_simple=%d\n", simple);
# endif
/* 2) square control: 10 square controls diff = 1 pawn */
control[WHITE] = eval_square_control(pos, WHITE);
control[BLACK] = eval_square_control(pos, BLACK);
//control[WHITE] = eval_square_control(pos, WHITE);
//control[BLACK] = eval_square_control(pos, BLACK);
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "square control: W:%d B:%d diff=%d\n",
control[WHITE], control[BLACK],
(control[WHITE] - control[BLACK]) * 10);
@@ -78,18 +103,18 @@ eval_t eval(pos_t *pos)
/* 3) mobility: 10 mobility diff = 1 pawn
*/
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "mobility: W:%u B:%u diff=%d\n",
pos->mobility[WHITE], pos->mobility[BLACK],
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
# endif
eval_t res = simple +
(control[WHITE] - control[BLACK]) * 10 +
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
# ifdef DEBUG_EVAL
//eval_t res = simple +
// (control[WHITE] - control[BLACK]) * 10 +
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
# ifdef DEBUG_EVAL2
log_f(2, "eval: %d\n", res);
# endif
pos->eval = res;
return res;
pos->eval = simple;
return simple;
}

View File

@@ -1,6 +1,6 @@
/* eval.h - static position evaluation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -17,18 +17,10 @@
#include <limits.h>
#include "chessdefs.h"
#include "piece.h"
#include "eval-defs.h"
/* max pieces eval is KING_VALUE + 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which around 30000.
* We are on secure side with -50000/+50000
*/
#define EVAL_MAX (50000)
#define EVAL_MIN (-EVAL_MAX)
#define EVAL_INVALID INT_MIN
#define EVAL_MATE EVAL_MAX
phase_t calc_phase(pos_t *pos);
eval_t eval_material(pos_t *pos, bool color);
eval_t eval_mobility(pos_t *pos, bool color);
eval_t eval_square_control(pos_t *pos, bool color);

118
src/fen.c
View File

@@ -21,10 +21,9 @@
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
//#include "piece.h"
//#include "bitboard.h"
#include "alloc.h"
#include "position.h"
#include "eval-defs.h"
#include "fen.h"
/* FEN description:
@@ -61,46 +60,50 @@ static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* fen_check(pos_t *pos) - test (and try to fix) fen-generated position.
* @pos: position
* fen_ok() - test (and try to fix) fen-generated position.
* @pos: &position
* @fixit: action flag
*
* Test and fix the following:
* Test and possibly fix the following:
* - inconsistent castle flags (if K & R are not in correct position)
* - inconsistent en-passant square (turn, bad pawn position)
* - inconsistent en-passant square (turn, bad pawns positions)
*
* pos_check() is also called, leading to fatal errors if something is wrong.
* if @fixit is true, any error above will be fixed, and pos_ok() will
is also called, leading to fatal errors if something is wrong.
*
* @return: 0 if OK, 1 if OK after fix, -1 if fatal issue.
*/
static int fen_check(pos_t *pos)
int fen_ok(pos_t *pos, bool fixit)
{
char *colstr[2] = { "white", "black"};
int warning = 0;
color_t us = pos->turn, them = OPPONENT(us);
int up = sq_up(us); /* pawn up */
square_t ep = pos->en_passant;
/* en passant, depends on who plays next */
if (pos->en_passant != SQUARE_NONE) {
rank_t eprank = sq_rank(pos->en_passant);
file_t epfile = sq_file(pos->en_passant);
rank_t rank5 = sq_rel_rank(RANK_5, pos->turn);
rank_t rank6 = sq_rel_rank(RANK_6, pos->turn);
rank_t rank7 = sq_rel_rank(RANK_7, pos->turn);
piece_t pawn = pos->turn == WHITE? B_PAWN: W_PAWN;
if (warn(eprank != rank6 ||
pos->board[sq_make(epfile, rank5)] != pawn ||
pos->board[sq_make(epfile, rank6)] != EMPTY ||
pos->board[sq_make(epfile, rank7)] != EMPTY,
"fen warn: wrong en-passant settings. (fixed)\n")) {
# ifdef DEBUG_FEN
printf("ep5=%o ep6=%o ep7=%o\n", sq_make(epfile, rank5),
sq_make(epfile, rank6), sq_make(epfile, rank7));
# endif
if (ep != SQUARE_NONE) {
rank_t eprank = sq_rank(ep);
rank_t rank6 = sq_rel_rank(RANK_6, us);
piece_t pawn = MAKE_PIECE(PAWN, them);
bitboard_t att = bb_pawn_attacks[them][ep] & pos->bb[us][PAWN];
if (eprank != rank6 ||
pos->board[ep - up] != pawn ||
pos->board[ep] != EMPTY ||
pos->board[ep + up] != EMPTY ||
att == 0ull) {
warning++;
pos->en_passant = SQUARE_NONE;
if (fixit) {
warn(true, "pos warn: wrong en-passant settings (fixed).\n");
pos->en_passant = SQUARE_NONE;
}
}
}
for (int color = WHITE; color <= BLACK; ++color) {
rank_t rank1 = color == WHITE? RANK_1: RANK_8;
rank_t rank1 = sq_rel_rank(RANK_1, color);
/* castling */
/* where K and R should be for valid castle flag */
@@ -109,28 +112,28 @@ static int fen_check(pos_t *pos)
bitboard_t r_q = bb_sq[sq_make(FILE_A, rank1)];
/* where they are */
bitboard_t kings = pos->bb[color][KING];
bitboard_t rooks = pos->bb[color][ROOK];
bitboard_t kingbb = pos->bb[color][KING];
bitboard_t rookbb = pos->bb[color][ROOK];
castle_rights_t castle_k = color == WHITE? CASTLE_WK: CASTLE_BK;
castle_rights_t castle_q = color == WHITE? CASTLE_WQ: CASTLE_BQ;
if (pos->castle & castle_k) {
if (warn(!(k & kings && r_k & rooks),
"fen warn: wrong %s short castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_k && !(k & kingbb && r_k & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s short castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_k;
}
}
if (pos->castle & castle_q) {
if (warn(!(k & kings && r_q & rooks),
"fen warn: wrong %s long castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_q && !(k & kingbb && r_q & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s long castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_q;
}
}
}
return pos_ok(pos, 0) ? warning: -1;
return warning;
}
/**
@@ -162,7 +165,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
char *p;
short rank, file, tmp;
piece_t piece;
int consumed, err_line = 0, err_pos, err_char;
int consumed, err_line = 0, err_pos = 0, err_char = 0;
pos_t tmppos;
pos_clear(&tmppos);
@@ -184,6 +187,8 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, sq_make(file, rank), piece);
if (PIECE(piece) == KING)
tmppos.king[COLOR(piece)] = sq_make(file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
@@ -225,12 +230,12 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
tmppos.clock_50 = 0;
tmppos.ply50 = 0;
tmppos.plycount = 1;
if (sscanf(cur, "%hd%n", &tmp, &consumed) != 1)
goto end; /* early end, ignore w/o err */
tmppos.clock_50 = tmp;
tmppos.ply50 = tmp;
cur += consumed;
SKIP_BLANK(cur);
@@ -248,13 +253,16 @@ end:
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (fen_check(&tmppos) < 0)
return NULL;
fen_ok(&tmppos, true); /* fix e.p & castling flags */
if (!pos_ok(&tmppos, false))
return NULL; /* invalid position: ignored */
tmppos.key = zobrist_calc(&tmppos);
tmppos.phase = calc_phase(&tmppos);
if (!pos)
pos = pos_dup(&tmppos);
//puts("prout 1");
//pos_print_raw(&tmppos, 1);
//puts("prout 2");
pos = pos_new();
pos_copy(&tmppos, pos);
# ifdef DEBUG_FEN
pos_print_raw(&tmppos, 1);
# endif
@@ -282,11 +290,11 @@ char *pos2fen(const pos_t *pos, char *fen)
int cur = 0;
if (!fen)
fen = safe_malloc(92);
fen = safe_alloc(92);
/* 1) position
*/
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (file_t f = FILE_A; f <= FILE_H;) {
square_t sq = sq_make(f, r);
piece_t piece = pos->board[sq];
@@ -324,7 +332,7 @@ char *pos2fen(const pos_t *pos, char *fen)
fen[cur++] = '-';
} else {
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
if (pos->castle & BIT(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
@@ -334,15 +342,15 @@ char *pos2fen(const pos_t *pos, char *fen)
if (pos->en_passant == SQUARE_NONE) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(sq_file(pos->en_passant));
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
strcpy(fen+cur, sq_to_string(pos->en_passant));
cur += 2;
}
fen[cur++] = ' ';
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
sprintf(fen+cur, "%d %d", pos->ply50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}

View File

@@ -20,6 +20,7 @@
extern const char *startfen; /* startup position */
extern int fen_ok(pos_t *pos, bool fixit);
extern pos_t *startpos(pos_t *pos);
extern pos_t *fen2pos(pos_t *pos, const char *fen);
extern char *pos2fen(const pos_t *pos, char *fen);

415
src/hash.c Normal file
View File

@@ -0,0 +1,415 @@
/* hash.c - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <string.h>
#include <assert.h>
#include <brlib.h>
#include <bitops.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
#include "alloc.h"
#include "position.h"
#include "piece.h"
#include "hash.h"
u64 zobrist_pieces[16][64];
u64 zobrist_castling[4 * 4 + 1];
u64 zobrist_turn; /* for black, XOR each ply */
u64 zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
hasht_t hash_tt; /* main transposition table */
/**
* zobrist_init() - initialize zobrist tables.
*
* Initialize all zobrist random bitmasks. Must be called before any other
* zobrist function, and can be called once only (further calls will be ignored).
*/
void zobrist_init(void)
{
static bool called = false;
if (!called) {
called = true;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
zobrist_pieces[MAKE_PIECE(p, c)][sq] = rand64();
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
zobrist_castling[c] = rand64();
for (file_t f = FILE_A; f <= FILE_H; ++f)
zobrist_ep[f] = rand64();
zobrist_ep[8] = 0; /* see EP_ZOBRIST_IDX macro */
zobrist_turn = rand64();
}
}
/**
* zobrist_calc() - calculate a position zobrist hash.
* @pos: &position
*
* Normally, Zobrist keys are incrementally calculated when doing or
* undoing a move.
* This function should normally only be called:
* - When starting a new position
* - To verify incremental Zobrist calculation is correct
*
* @return: @pos Zobrist key
*/
hkey_t zobrist_calc(pos_t *pos)
{
hkey_t key = 0;
if (pos->turn == BLACK)
key ^= zobrist_turn;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t pt = PAWN; pt <= KING; ++pt) {
piece_t piece = MAKE_PIECE(pt, c);
bitboard_t bb = pos->bb[c][pt];
while (bb) {
square_t sq = bb_next(&bb);
key ^= zobrist_pieces[piece][sq];
}
}
}
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
return key;
}
/**
* zobrist_verify() - verify current position Zobrist key.
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if ZOBRIST_VERIFY is not set.
*
* @return: True if Zobrist key is OK.
*/
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos)
{
hkey_t diff, key = zobrist_calc(pos);
if (pos->key == key)
return true;
printf("key verify: cur=%#lx != %#lx\n", pos->key, key);
/* try to find-out the key in different zobrist tables */
diff = pos->key ^ key;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
if (diff == zobrist_pieces[MAKE_PIECE(p, c)][sq]) {
warn(true, "zobrist difference is piece:[%s][%s]\n",
piece_to_fen(MAKE_PIECE(p, c)), sq_to_string(sq));
goto end;
}
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c) {
if (diff == zobrist_castling[c]) {
warn(true, "zobrist difference is castling:[%d]\n", c);
goto end;
}
}
for (file_t f = FILE_A; f <= FILE_H; ++f) {
if (diff == zobrist_ep[f]) {
warn(true, "zobrist difference is ep:[%d]\n", f);
goto end;
}
}
if (diff == zobrist_turn) {
warn(true, "zobrist difference is turn\n");
goto end;
}
warn(true, "zobrist diff %lx is unknown\n", diff);
end:
bug_on_always(false);
/* not reached */
return true;
}
#endif
/**
* tt_create() - create transposition table
* @sizemb: s32 size of hash table in Mb
*
* Create a hash table of max @sizemb (or HASH_SIZE_MBif @sizemb <= 0) Mb size.
* This function must be called at startup.
*
* The number of bucket_t entries fitting in @sizemb is calculated, and rounded
* (down) to a power of 2.
* This means the actual size could be lower than @sizemb (nearly halved in
* worst case).
*
* If transposition hashtable already exists and new size would not change,
* the old one is cleared.
* If transposition hashtable already exists and new size is different,
* the old one is destroyed first (old data is not preserved).
*
* TODO:
* - Rebuild old hashtable data ?
*
* @return: hash table size in Mb. If memory allocation fails, the function does
* not return.
*/
int tt_create(s32 sizemb)
{
size_t bytes, target_nbuckets;
u32 nbits;
static_assert(sizeof(hentry_t) == 16, "fatal: hentry_t size != 16");
//printf("mb = %'7u ", sizemb);
/* adjust tt size */
if (sizemb <= 0)
sizemb = HASH_SIZE_DEFAULT;
sizemb = clamp(sizemb, HASH_SIZE_MIN, HASH_SIZE_MAX);
bytes = sizemb * 1024ull * 1024ull; /* bytes wanted */
target_nbuckets = bytes / sizeof(bucket_t); /* target buckets */
nbits = msb64(target_nbuckets); /* adjust to power of 2 */
if (hash_tt.nbits != nbits) {
if (hash_tt.keys)
tt_delete();
hash_tt.nbits = nbits;
hash_tt.nbuckets = BIT(hash_tt.nbits);
hash_tt.nkeys = hash_tt.nbuckets * ENTRIES_PER_BUCKET;
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
hash_tt.mask = -1ull >> (64 - nbits);
hash_tt.keys = safe_alloc_aligned_hugepage(hash_tt.bytes);
//printf("bits=%2d size=%'15lu/%'6d Mb/%'14lu buckets ",
// hash_tt.nbits, hash_tt.bytes, hash_tt.mb, hash_tt.nbuckets);
//printf("mask=%9x\n", hash_tt.mask);
}
//else {
// printf("unchanged (cleared)\n");
//}
/* attention - may fail ! */
tt_clear();
return hash_tt.nbits;
}
/**
* tt_clear() - clear transposition table
*
* Reset hashtable entries (if available) and statistic information.
*/
void tt_clear()
{
if (hash_tt.keys)
memset(hash_tt.keys, 0, hash_tt.bytes);
hash_tt.used_keys = 0;
hash_tt.collisions = 0;
hash_tt.hits = 0;
hash_tt.misses = 0;
}
/**
* tt_delete() - delete transposition table
*
* free hashtable data.
*/
void tt_delete()
{
if (hash_tt.keys) {
safe_free(hash_tt.keys);
hash_tt.keys = NULL;
}
tt_clear();
}
/**
* tt_probe() - probe tt for an entry
*
*
*/
hentry_t *tt_probe(hkey_t key)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key)
break;
}
if (i < ENTRIES_PER_BUCKET)
return entry;
return NULL;
}
/**
* tt_probe_perft() - probe tt for an entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
*
* Search transposition for @key entry with @depth depth.
*
* @return: @hentry_t address is found, TT_MISS otherwise.
*/
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
hash_tt.hits++;
/*
* printf("tt hit: key=%lx depth=%d bucket=%lu entry=%d!\n",
* key, depth, bucket - hash_tt.keys, i);
*/
return entry;
}
}
/*
* printf("tt miss: key=%lx depth=%d ucket=%lu\n",
* key, depth, bucket - hash_tt.keys);
*/
hash_tt.misses++;
return TT_MISS;
}
/**
* tt_store_perft() - store a transposition table entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
* @nodes: value to store
*
*/
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
{
bucket_t *bucket;
hentry_t *entry;
int replace = -1;
uint mindepth = 1024;
u64 data = HASH_PERFT(depth, nodes);
//printf("tt_store: key=%lx data=%lx depth=%d=%d nodes=%lu=%lu\n",
// key, data, depth, HASH_PERFT_DEPTH(data), nodes, HASH_PERFT_VAL(data));
/*
* printf("tt_store: key=%lx depth=%d nodes=%lu ",
* key, depth, nodes);
*/
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (int i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
//if (!entry->key) {
// replace = i;
//hash_tt.used_keys++;
// break;
//}
if (key == entry->key) {
if (depth == HASH_PERFT_DEPTH(entry->data)) {
printf("tt_store: dup key=%lx depth=%d, this should not happen!\n",
key, depth);
return NULL;
}
}
/* always keep higher nodes */
if (HASH_PERFT_DEPTH(entry->data) < mindepth) {
mindepth = HASH_PERFT_DEPTH(entry->data);
replace = i;
}
}
if (replace >= 0) {
entry = bucket->entry + replace;
hash_tt.used_keys += entry->key == 0;
hash_tt.collisions += entry->key && (key != entry->key);
/*
* if (HASH_PERFT_VAL(entry->data)) {
* printf("REPL entry=%lu[%d] key=%lx->%lx val=%lu->%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, key,
* HASH_PERFT_VAL(entry->data), nodes);
* } else {
* printf("NEW entry=%lu[%d] key=%lx val=%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, nodes);
* }
*/
entry->key = key;
entry->data = data;
return entry;
} else {
//printf("TT full, skip\n");
}
return NULL;
}
/**
* tt_info() - print hash-table information.
*/
void tt_info()
{
if (hash_tt.keys) {
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
hash_tt.mask, hash_tt.nkeys);
} else {
printf("TT: not set.\n");
}
}
/**
* tt_stats() - print hash-table usage.
*/
void tt_stats()
{
if (hash_tt.keys) {
float percent = 100.0 * hash_tt.used_keys / hash_tt.nkeys;
printf("hash: used:%'lu/%'lu (%.2f%%) hit:%'lu miss:%'lu coll:%'lu\n",
hash_tt.used_keys, hash_tt.nkeys, percent,
hash_tt.hits, hash_tt.misses,
hash_tt.collisions);
} else {
printf("hash: not set.\n");
}
}

145
src/hash.h Normal file
View File

@@ -0,0 +1,145 @@
/* hash.h - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HASH_H
#define HASH_H
#include <brlib.h>
#include <bug.h>
#include "chessdefs.h"
#include "move.h"
#define ENTRIES_PER_BUCKET 4 /* buckets per hash table entry */
#define HASH_SIZE_DEFAULT 16 /* default: 16Mb */
#define HASH_SIZE_MIN 1
#define HASH_SIZE_MAX 32768 /* 32Gb */
#define TT_MISS NULL
#define TT_DUP (void *) U64(0x01)
#define TT_OK(p) ((p) > (void *)U64(0xF))
typedef u64 hkey_t; /* cannot use typedef for key_t */
/**
* hash_short: get the most significant 7 nibble of a 64 bits value.
*/
#define hash_short(hash) ((hash) >> (64 - 4 * 7))
/**
* hentry_t: hashtable bucket.
*
* Size should be exactly 16 bytes. If impossible to fit necessary data in
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
hkey_t key; /* zobrist */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
move_t move;
//u8 flags; /* maybe for locking, etc... */
//u8 filler;
};
};
} hentry_t;
/* hentry perft data:
* 0-47: perft value
* 48-63: depth
*/
#define HASH_PERFT_MASK U64(0xffffffffffff)
#define HASH_PERFT(depth, val) ((((u64) depth) << 48) | ((val) & HASH_PERFT_MASK))
#define HASH_PERFT_VAL(data) ((data) & HASH_PERFT_MASK)
#define HASH_PERFT_DEPTH(data) ((u16)((data) >> 48))
typedef struct {
hentry_t entry[ENTRIES_PER_BUCKET];
} bucket_t;
typedef struct {
bucket_t *keys; /* &hashtable entries */
/* memory size in bytes/mb */
size_t bytes;
u32 mb;
/* size in buckets/keys */
size_t nbuckets;
size_t nkeys; /* nbuckets * NBUCKETS */
/* internal representation */
u32 nbits; /* #buckets in bits, power of 2 */
u32 mask; /* nbuckets - 1, key mask */
/* stats - unsure about usage */
//size_t used_buckets;
size_t used_keys;
u64 collisions;
u64 hits;
u64 misses;
} hasht_t;
/* hack:
* ep zobrist key index is 0-7 for each en-passant file, 8 for SQUARE_NONE.
* To transform :
* - ep == 64 (SQUARE_NONE) to id = 8
* - ep == 0~63 to idx = sq_file(ep), i.e. (ep & 7)
* we use the formula:
* idx = ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep);
*/
#define EP_ZOBRIST_IDX(ep) ( ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep) )
extern hkey_t zobrist_pieces[16][64];
extern hkey_t zobrist_castling[4 * 4 + 1];
extern hkey_t zobrist_turn; /* for black, XOR each ply */
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hasht_t hash_tt; /* main transposition table */
void zobrist_init(void);
hkey_t zobrist_calc(pos_t *pos);
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos);
#else
#define zobrist_verify(p) true
#endif
/**
* tt_prefetch() - prefetch hash table entry
* @hash: u64 key
*
* Prefetch memory for @key.
*/
static inline void tt_prefetch(hkey_t key)
{
bug_on(!hash_tt.keys);
__builtin_prefetch(hash_tt.keys + (key & hash_tt.mask));
}
int tt_create(int Mb);
void tt_clear(void);
void tt_delete(void);
hentry_t *tt_probe(hkey_t key);
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth);
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes);
void tt_info(void);
void tt_stats(void);
#endif /* HASH_H */

177
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@@ -0,0 +1,177 @@
/* hist.c - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#include "move.h"
#include "hist.h"
hist_t hist = {
.nstates = 1,
{ { .move = MOVE_NONE, .key = U64(0), .prev = &hist.state[0] } },
};
/**
* hist_init() - initialize history states data.
*
* This should be done every time a new position must be handled.
*/
void hist_init(void)
{
hist.nstates = 1;
hist.state[0].key = U64(0);
hist.state[0].move = MOVE_NONE;
hist.state[0].prev = &hist.state[0];
}
/**
* hist_next() - get next history slot.
*
* return: @state_t next history slot.
*/
state_t *hist_next(void)
{
return hist.state + hist.nstates++;
}
/**
* hist_push() - add a state to hist list
* @st: &state_t to add
*
* Used to add moves when the UCI "position" command includes moves.
* These moves, but last one, should be pushed. Last move should be
* linked to hist with @hist_link().
*/
void hist_push(state_t *st) //, move_t *move)
{
int last = hist.nstates++;
bug_on(last >= HIST_SIZE);
hist.state[last] = *st;
hist.state[last].prev = &hist.state[last - 1];
// hist.state[last].move = *move;
}
/**
* hist_link() - link a position to last hist element.
* @pos: &pos_t to link
*
* Used to add position resulting from last "move" in UCI "position" command.
* All other moves in UCI "position" command should be pushed instead, with
* hist_push().
*/
void hist_link(pos_t *pos)
{
pos->prev = hist_last();
}
/**
* hist_pop() - return last state from hist entry, and remove it from list
*
* Not used, only for debug.
*/
state_t *hist_pop(void)
{
if (hist.nstates > 1)
hist.nstates--;
return hist_last();
}
/**
* hist_last() - return last state from hist.
*/
state_t *hist_last(void)
{
return hist.state + hist.nstates - 1;
}
/**
* hist_prev() - return a state's ancestor.
* @st: &state_t state
*
* No test is done on ancestor. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev(state_t *st)
{
return st->prev;
}
/**
* hist_prev2() - return a state's second ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev2(state_t *st)
{
return st->prev->prev;
}
/**
* hist_prev4() - return a state's 4th ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev4(state_t *st)
{
return st->prev->prev->prev->prev;
}
/**
* hist_static_print() - print hist entries
*/
void hist_static_print(void)
{
char movestr[8];
state_t *st = hist_last();
printf("UCI state history: ");
while (true) {
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);
}
printf("\n");
}
/**
* hist_print() - print position history
* @pos: &pos to start from
*/
void hist_print(pos_t *pos)
{
char movestr[8];
state_t *st = &pos->state;
printf("position states history: ");
while (true) {
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);
}
printf("\n");
}

62
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@@ -0,0 +1,62 @@
/* hist.h - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HIST_H
#define HIST_H
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#define HIST_SIZE 4096 /* I know, I know... */
/**
* hist - history states data.
*
* This variable is of type hist_t, which contains:
* @state: state_t array, size HIST_SIZE
* @nstates: current number of @state
*
* hist contains moves already played.
*
* Only HIST_SIZE - 1 hist elements are available, as the first element is
* used as a sentinel value (hist[0].state.prev = &hist[0].state).
* This first element allows multiple backards searches (p->prev->prev).
*
* hist is only written by main thread, and read by other threads/processes,
* therefore is never duplicated (even after a fork(), due to COW).
*/
typedef struct {
int nstates;
state_t state[HIST_SIZE];
} hist_t;
extern hist_t hist;
#define HIST_START (hist.state)
void hist_init(void);
state_t *hist_next(void);
void hist_push(state_t *st); //, move_t *move);
void hist_link(pos_t *pos);
state_t *hist_pop(void);
state_t *hist_last(void);
state_t *hist_prev(state_t *st);
state_t *hist_prev2(state_t *st);
state_t *hist_prev4(state_t *st);
void hist_static_print(void);
void hist_print(pos_t *pos);
#endif /* HIST_H */

View File

@@ -1,4 +1,4 @@
/* hyperbola-quintessence.c - hyperbola quintessence functions.
/* hq.c - hyperbola quintessence functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -14,18 +14,18 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "board.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hq.h"
uchar bb_rank_attacks[64 * 8];
/**
* hyperbola_init() - init hyperbola quintessence attack bitboards
* hq_init() - init hyperbola quintessence attack bitboards
*
* See: https://www.chessprogramming.org/Kindergarten_Bitboards
* and https://www.chessprogramming.org/Hyperbola_Quintessence
@@ -45,18 +45,17 @@ uchar bb_rank_attacks[64 * 8];
* (O <<= 2)
*
* TODO ? create masks excluding slider (eg. bb_diag ^ bb_sq[square]),
* to save one operation in hyperbola_moves().
* to save one operation in hq_moves().
* TODO ? replace rank attack with this idea, mapping rank to diagonal ?
* See http://timcooijmans.blogspot.com/2014/04/
*/
void hyperbola_init()
void hq_init()
{
/* generate rank attacks, not handled by HQ
*/
for (int occ = 0; occ < 64; ++occ) {
for (int file = 0; file < 8; ++file) {
int attacks = 0;
//int o = mask << 1; /* skip right square */
/* set f left attacks */
for (int slide = file - 1; slide >= 0; --slide) {
@@ -70,23 +69,15 @@ void hyperbola_init()
int b = bb_sq[slide];
attacks |= b;
if ((occ << 1) & b) /* piece on b, we stop */
//if ((o & b) == b)
break;
}
bb_rank_attacks[(occ << 3) + file] = attacks;
//if (((occ << 3) + file) == 171) {
//char str[64], str2[64];
//printf("mask=%x=%s file=%d att=%x=%s\n",
// occ, bitboard_rank_sprint(str, occ), file,
// attacks, bitboard_rank_sprint(str2, attacks));
//}
}
}
}
/**
* hyperbola_rank_moves() - get rank moves for a sliding piece.
* hq_rank_moves() - get rank moves for a sliding piece.
* @pieces: occupation bitboard
* @sq: piece square
*
@@ -95,22 +86,16 @@ void hyperbola_init()
*
* @Return: bitboard of @piece available pseudo-moves.
*/
bitboard_t hyperbola_rank_moves(bitboard_t occ, square_t sq)
bitboard_t hq_rank_moves(bitboard_t occ, square_t sq)
{
u32 rank = sq & SQ_RANKMASK;
u32 file = sq & SQ_FILEMASK;
u64 o = (occ >> rank) & 0176; /* 01111110 clear bits 0 & 7 */
//char zob[128], zob2[128];
//printf("rank_moves: occ=%lx=%s file=%d o=%lx=%s index=%ld=%ld attack=%lx=%s\n", occ,
// bitboard_rank_sprint(zob, occ), file, o,
// bitboard_rank_sprint(zob, o), (o << 2) + file, (o * 4) + file,
// (bitboard_t)bb_rank_attacks[(o << 2) + file] << rank,
// bitboard_rank_sprint(zob2, (bitboard_t)bb_rank_attacks[(o << 2) + file] << rank));
return ((bitboard_t)bb_rank_attacks[(o << 2) + file]) << rank;
}
/**
* hyperbola_moves() - get hyperbola pseudo-moves for a sliding piece
* hq_moves() - get hyperbola pseudo-moves for a sliding piece
* @pieces: occupation bitboard
* @sq: piece square
* @mask: the appropriate mask (pre-calculated)
@@ -122,80 +107,80 @@ bitboard_t hyperbola_rank_moves(bitboard_t occ, square_t sq)
*
* @Return: bitboard of piece available pseudo-moves.
*/
bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
bitboard_t hq_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask)
{
bitboard_t o = pieces & mask;
bitboard_t r = bswap64(o);
square_t r_sq = FLIP_V(sq);
return ( (o - 2 * mask(sq) )
^ bswap64(r - 2 * mask(r_sq)))
return ( (o - 2 * BIT(sq) )
^ bswap64(r - 2 * BIT(r_sq)))
& mask;
}
/**
* hyperbola_file_moves() - get file pseudo-moves for a sliding piece.
* hq_file_moves() - get file pseudo-moves for a sliding piece.
* @pieces: occupation bitboard
* @sq: piece square
*
* @Return: bitboard of piece available pseudo-moves on its file.
*/
bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_file_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_moves(occ, sq, bb_sqfile[sq]);
return hq_moves(occ, sq, bb_sqfile[sq]);
}
/**
* hyperbola_diag_moves() - get diagonal pseudo-moves for a sliding piece.
* hq_diag_moves() - get diagonal pseudo-moves for a sliding piece.
* @pieces: occupation bitboard
* @sq: piece square
*
* @Return: bitboard of piece available pseudo-moves on its diagonal.
*/
bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_diag_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_moves(occ, sq, bb_sqdiag[sq]);
return hq_moves(occ, sq, bb_sqdiag[sq]);
}
/**
* hyperbola_anti_moves() - get anti-diagonal pseudo-moves for a sliding piece.
* hq_anti_moves() - get anti-diagonal pseudo-moves for a sliding piece.
* @pieces: occupation bitboard
* @sq: piece square
*
* @Return: bitboard of piece available pseudo-moves on its anti-diagonal.
*/
bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_anti_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_moves(occ, sq, bb_sqanti[sq]);
return hq_moves(occ, sq, bb_sqanti[sq]);
}
/**
* hyperbola_bishop_moves() - get bitboard of bishop pseudo-moves
* hq_bishop_moves() - get bitboard of bishop pseudo-moves
* @occ: occupation bitboard
* @sq: bishop square
*
* @Return: bitboard of bishop available pseudo-moves.
*/
bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_bishop_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_diag_moves(occ, sq) | hyperbola_anti_moves(occ, sq);
return hq_diag_moves(occ, sq) | hq_anti_moves(occ, sq);
}
/**
* hyperbola_rook_moves() - get bitboard of rook pseudo-moves
* hq_rook_moves() - get bitboard of rook pseudo-moves
* @occ: occupation bitboard
* @sq: rook square
*
* @Return: bitboard of rook available pseudo-moves.
*/
bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_rook_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_file_moves(occ, sq) | hyperbola_rank_moves(occ, sq);
return hq_file_moves(occ, sq) | hq_rank_moves(occ, sq);
}
/**
* hyperbola_queen_moves() - get bitboard of queen pseudo-moves
* hq_queen_moves() - get bitboard of queen pseudo-moves
* @occ: occupation bitboard
* @sq: queen square
*
@@ -204,7 +189,7 @@ bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq)
*
* @Return: bitboard of queen available pseudo-moves.
*/
bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq)
bitboard_t hq_queen_moves(const bitboard_t occ, const square_t sq)
{
return hyperbola_bishop_moves(occ, sq) | hyperbola_rook_moves(occ, sq);
return hq_bishop_moves(occ, sq) | hq_rook_moves(occ, sq);
}

33
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@@ -0,0 +1,33 @@
/* hq.h - hyperbola-quintessence definitions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _HQ_H
#define _HQ_H
#include "board.h"
#include "bitboard.h"
void hq_init(void);
bitboard_t hq_rank_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
bitboard_t hq_file_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_diag_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_anti_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_bishop_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_rook_moves(const bitboard_t occ, const square_t sq);
bitboard_t hq_queen_moves(const bitboard_t occ, const square_t sq);
#endif /* _HQ_H */

View File

@@ -1,33 +0,0 @@
/* hyperbola-quintessence.h - hyperbola-quintessence definitions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _HYPERBOLA_QUINTESSENCE_H
#define _HYPERBOLA_QUINTESSENCE_H
#include "board.h"
#include "bitboard.h"
void hyperbola_init(void);
bitboard_t hyperbola_rank_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq);
#endif /* _HYPERBOLA_QUINTESSENCE_H */

75
src/init.c Normal file
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@@ -0,0 +1,75 @@
/* init.c - initialize all.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <unistd.h>
#include <locale.h>
#include "chessdefs.h"
#include "util.h"
#include "bitboard.h"
#include "hq.h"
#include "eval-defs.h"
#include "hash.h"
#include "hist.h"
#define printff(x) ({ printf(x); fflush(stdout); })
void init_all(void)
{
printff("initiazing system: ");
/* line-buffered stdout */
printff("stdout buffering... ");
setlinebuf(stdout);
printff("locale... ");
/* for printf() thousands separator */
setlocale(LC_NUMERIC, "");
setlocale(LC_CTYPE, "C");
/* pseudo random generator seed */
printff("random generator... ");
rand_init(RAND_SEED_DEFAULT);
printf("done.\n");
printff("initiazing board data: ");
/* bitboards & hq */
printff("bitboards... ");
bitboard_init();
printff("hq bitboards... ");
hq_init();
printf("done.\n");
printff("initiazing move data: ");
/* zobrist tables & default tt hashtable */
printff("zobrist tables... ");
zobrist_init();
printff("transposition tables... ");
tt_create(HASH_SIZE_DEFAULT);
printf("done.\n");
printff("initiazing eval data: ");
printf("parameters... ");
param_init();
/* eval tables */
printf("pst tables... ");
pst_init(PST_DEFAULT);
printf("done.\n");
}

View File

@@ -15,14 +15,16 @@
#include <ctype.h>
#include <stdlib.h>
#include "brlib.h"
#include "likely.h"
#include "bug.h"
#include <brlib.h>
#include <likely.h>
#include <bug.h>
#include "chessdefs.h"
#include "move.h"
#include "position.h"
#include "move-do.h"
#include "hash.h"
#include "hist.h"
/**
* move_do() - do move.
@@ -39,63 +41,84 @@
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - tt hash values are updated for:
* - side-to-move
* - en-passant
* - castling rights.
*
* @return: pos.
* @return: updated pos.
*/
pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
{
//# ifdef DEBUG_MOVE_DO
// move_print(move, M_PR_NL | M_PR_LONG);
//# endif
//*state = pos->state; /* save irreversible changes */
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
color_t pcolor = COLOR(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
++pos->clock_50;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(pcolor != us);
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (is_capture(move)) {
pos->clock_50 = 0;
pos->captured = pos->board[to]; /* save capture info */
if (captured != EMPTY) {
pos->ply50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = pawn_push_up(from, us);
else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
@@ -117,7 +140,7 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
@@ -126,6 +149,14 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
pos->repcount = pos_repcount(pos);
zobrist_verify(pos);
return pos;
}
@@ -146,31 +177,27 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
{
//# ifdef DEBUG_MOVE
//log(1, "new move: ");
//move_print(0, move, M_PR_NL | M_PR_LONG);
//# endif
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
pos_set_sq(pos, from, piece);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (is_capture(move)) {
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
@@ -180,11 +207,169 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
//pos->state = *state; /* restore irreversible changes */
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}
/**
* move_{do,undo}_alt - alternative move_do/move_undo (to experiment)
*/
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
pos->ply50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
pos->repcount = pos_repcount(pos);
zobrist_verify(pos);
return pos;
}
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}

View File

@@ -1,6 +1,6 @@
/* move-do.h - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,7 +16,11 @@
#include "position.h"
pos_t *move_do(pos_t *pos, const move_t move);//, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move);//, const state_t *state);
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
/* new version testing */
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state);
#endif /* MOVE_DO_H */

View File

@@ -22,11 +22,10 @@
#include "piece.h"
#include "position.h"
#include "move.h"
#include "hyperbola-quintessence.h"
#include "hq.h"
#include "attack.h"
#include "move-gen.h"
/**
* pseudo_is_legal() - check if a move is legal.
* @pos: position
@@ -36,76 +35,72 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
piece_type_t piece = PIECE(pos->board[from]);
bitboard_t kingbb = pos->bb[us][KING], tmp;
u64 pinned = mask(from) & pos->blockers & pos->bb[us][ALL_PIECES];
color_t us = pos->turn;
color_t them = OPPONENT(us);
square_t from = move_from(move);
square_t to = move_to(move);
square_t kingsq = pos->king[us];
square_t ep = pos->en_passant;
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = BIT(from) & pos->blockers;
u64 checkers = pos->checkers;
/* (1) - King
* For castling, we already tested intermediate squares attacks
* in pseudo move generation, so we only care destination square here.
* Attention: We need to exclude king from occupation bitboard !
bug_on(pos->board[from] == NO_PIECE || COLOR(pos->board[from]) != us);
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
* Attention: To test if K is in check after moving, we need to exclude
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (piece == KING) {
bitboard_t occ = pos_occ(pos) ^ kingbb;
return !sq_attackers(pos, occ, to, them);
if (is_castle(move)) {
int dir = to > from? 1: -1;
if (sq_is_attacked(pos, occ, from + dir, them))
return false;
}
if (from == kingsq) {
return !sq_is_attacked(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled, as only K moves were generated.
* Here, allowed dest squares are only on King-checker line, or on checker
* square.
* attacker.
* Special cases:
* e.p., legal if the taken pawn is giving check
* pinned piece: always illegal
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Special cases (illegal):
* - e.p., if the grabbed pawn is *not* giving check
* - piece is pinned
*/
if (pos->checkers) {
if (popcount64(pos->checkers) == 1) { /* one checker */
square_t checker = ctz64(pos->checkers);
if (pinned)
return false;
if (is_enpassant(move)) {
return pawn_push_up(pos->en_passant, them) == checker;
}
bitboard_t between = bb_between[king][checker] | pos->checkers;
return mask(to) & between;
if (checkers) {
if (pinned)
return false;
if (is_enpassant(move)) {
return ep + sq_up(them) == ctz64(checkers);
}
return false; /* double check */
return true;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
* We verify here that pinned piece P stays on line between K & dest square.
*/
//if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
if (pinned) {
bitboard_t line = bb_line[from][king];
return line & mask(to); /* to is not on pin line */
return bb_line[from][kingsq] & BIT(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* We only care the situation where our King and enemy R/Q are on
* 5th relative rank. To do so, we create an occupation bb without
* the 2 pawns.
* pinned piece is already handled in (3).
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
* Note: grabbed pawn *cannot* discover a check (impossible position).
*/
if (is_enpassant(move)) {
/* from rank bitboard */
bitboard_t rank5 = bb_sqrank[from];
/* enemy rooks/queens on from rank */
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bitboard_t rank5 = bb_rel_rank(RANK_5, us);
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
/* captured pawn square (beside from square) */
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
/* occupation bitboard without the two "disappearing" pawns */
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
if (kingbb & rank5) {
bitboard_t exclude = BIT(ep + sq_up(them)) | BIT(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
if (hyperbola_rank_moves(occ, sq) & kingbb)
return false;
return !(hq_rank_moves(occ ^ exclude, kingsq) & rooks);
}
return true;
}
return true;
}
@@ -136,28 +131,190 @@ move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
}
/**
* pos_all_legal() - get the list of legal moves from pseudo-legal.
* pos_legal_dup() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @movelist: &pseudo-legal movelist_t
* @dest: &destination movelist_t
* @pseudo: &movelist_t pseudo-legal moves list
* @legal: &movelist_t legal moves
*
* The pseudo-legal moves must be already calculated before calling this function.
* No check is done on @dest limits.
* No check is done on @legal limits.
* This function is similar to pos_legal(), but creates a new list for legal moves.
* It should only be used for debug purpose, when we want to keep a copy of
* pseudo-legal moves.
*
* @Return: @dest
* @return: @legal
*/
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest)
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal)
{
int tmp = dest->nmoves = 0;
int tmp = legal->nmoves = 0;
move_t move;
while ((move = pos_next_legal(pos, movelist, &tmp)) != MOVE_NONE)
dest->move[dest->nmoves++] = move;
return dest;
while ((move = pos_next_legal(pos, pseudo, &tmp)) != MOVE_NONE)
legal->move[legal->nmoves++] = move;
return legal;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* pos_legal() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @list: &movelist_t pseudo-legal moves list
*
* The pseudo-legal moves must be already calculated before calling this function.
* @list is replaced by legal moves.
*
* @return: @list
*/
movelist_t *pos_legal(const pos_t *pos, movelist_t *list)
{
move_t *cur = list->move, *last = list->move + list->nmoves;
while (cur < last) {
if (pseudo_is_legal(pos, *cur))
cur++;
else {
*cur = *--last;
}
}
list->nmoves = last - list->move;
return list;
}
/**
* gen_pseudo_king() - generate king pseudo-legal moves.
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
*/
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
bitboard_t mask)
{
//color_t us = pos->turn;
//square_t from = pos->king[us];
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
bitboard_t to_bb = bb_king_moves(mask, from);
square_t to;
while (moves) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE
* - en-passant: M_EN_PASSANT
* - promotion: M_PROMOTION
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: The total number of moves.
*/
/**
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
* @pos: square_t king position
* @mask: possible destinations to consider
* @moves: &move_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move, when in check.
* @movelist is filled with the moves.
*
* If king is doubles-checked, only King moves will be generated.
* Otherwise, only moves where destination in between King or checker, or checker
* square.
*
*/
/*
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
* {
* color_t us = pos->turn;
* color_t them = OPPONENT(us);
* square_t king = pos->king[us];
*
* gen_pseudo_king(pos, movelist);
*
* }
*/
/**
* moves_gen_flags() - generate all moves from square to bitboard (with flags).
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
* @flags: flags to apply
*
* Generate (at address @moves) moves from square @from to each square in @to_bb,
* with flags @flags.
*
* @Return: New @moves.
*/
static inline __unused move_t *moves_gen_flags(move_t *moves, square_t from,
bitboard_t to_bb,
__unused move_flags_t flags)
{
square_t to;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make_flags(from, to, flags);
}
return moves;
}
/**
* move_gen_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate (at address @moves) all promotion (Q/R/B/N) moves on @to for
* pawn @from.
* Actual promoted piece type is encoded as piece - 2, i.e. N = 0, B = 1,
* R = 2, Q = 3.
*
* @Return: New @moves.
*/
static inline move_t *move_gen_promotions(move_t *moves, square_t from, square_t to)
{
/* your attention: "downto operator" */
for (piece_type_t pt = QUEEN - 1; pt --> KNIGHT - 2;)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* moves_gen() - generate all moves from square to bitboard.
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
*
* Generate (at address @moves) moves from square @from to each square in @to_bb.
*
* @Return: New @moves.
*/
static inline move_t *moves_gen(move_t *moves, square_t from, bitboard_t to_bb)
{
square_t to;
// bb_print(sq_to_string(from), to_bb);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_pseudo() - generate position pseudo-legal moves
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
@@ -171,166 +328,155 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *de
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: The total number of moves.
* @Return: movelist
*/
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
{
color_t us = pos->turn;
color_t them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
int from, to;
square_t king = pos->king[us];
*nmoves = 0;
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
square_t from, to;
/* king - MUST BE FIRST (we stop if doubler check) */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp1, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
/* king - MUST BE FIRST */
to_bb = bb_king_moves(dest_squares, king);
moves = moves_gen(moves, king, to_bb);
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
if (pos->checkers) {
/* one checker: we limit destination squares to line between
* checker and king + checker square (think: knight).
*/
square_t checker = ctz64(pos->checkers);
dest_squares &= bb_between[king][checker] | pos->checkers;
enemy_pieces &= dest_squares;
} else {
/* no checker: castling moves
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
/* CHANGE HERE, either with bitmask >> or direct sq check */
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE);
}
}
}
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return *nmoves;
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hq_bishop_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
}
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hq_rook_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
}
/* knight */
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][KNIGHT];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
moves = moves_gen(moves, from, to_bb);
}
/* pawn: relative rank and files */
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[us][PAWN], us) & empty;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make(from, to);
/* pawn: push */
int shift = sq_up(us);
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) { /* promotions */
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make_promote(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_gen_promotions(moves, from, to);
}
/* possible second push */
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, them), them);
moves[(*nmoves)++] = move_make_flags(from, to, M_DPUSH);
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make(from, to);
}
/* pawn: captures left */
movebits = pawn_shift_upleft(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
/* pawn: captures */
tmp_bb = bb_pawns_attacks(pos->bb[us][PAWN], shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make(from, to);
}
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
}
/* pawn: captures right */
movebits = pawn_shift_upright(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
}
/* pawn: en-passant */
if ((to = pos->en_passant) != SQUARE_NONE) {
movebits = mask(to);
from_pawns = pos->bb[us][PAWN]
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
bit_for_each64(from, tmp1, from_pawns) {
moves[(*nmoves)++] = move_make_enpassant(from, to);
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
moves = move_gen_promotions(moves, from, to);
}
}
/* castle - Attention ! Castling flags are assumed correct
/* pawn: en-passant
* TODO: special case when in-check here ?
*/
if (!pos->checkers) {
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
moves[(*nmoves)++] = move_make_flags(from, from + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
moves[(*nmoves)++] = move_make_flags(from, from - 2, M_CASTLE_Q);
}
if ((to = pos->en_passant) != SQUARE_NONE) {
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make_enpassant(from, to);
}
}
/* TODO: add function per piece, and type, for easier debug
*/
return *nmoves;
finish:
movelist->nmoves = moves - movelist->move;
return movelist;
//return movelist->nmoves = moves - movelist->move;
}

View File

@@ -17,13 +17,15 @@
#include "bitops.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hq.h"
#include "piece.h"
#include "move.h"
bool pseudo_is_legal(const pos_t *pos, const move_t move);
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist);
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal);
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

View File

@@ -1,6 +1,6 @@
/* move.c - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -89,11 +89,13 @@
*/
/**
* move_str() - get a move string
* move_to_str() - get a move string
* @dst: destination memory
* @move: move
* @flags: moves selection and display options.
*
* @dst should be large enough to contain move string + '\0' terminator.
*
* Possible flags are:
* M_PR_CAPT: print move if capture
* M_PR_NCAPT: print move if non capture
@@ -102,20 +104,79 @@
* M_PR_NL: print a newline after move
* M_PR_EVAL: print move eval
*/
char *move_str(char *dst, const move_t move, __unused const int flags)
char *move_to_str(char *dst, const move_t move, __unused const int flags)
{
square_t from = move_from(move);
square_t to = move_to(move);
int len;
sprintf(dst, "%s%s%n", sq_to_string(from), sq_to_string(to), &len);
if (move == MOVE_NONE) {
strcpy(dst, "none");
} else if (move == MOVE_NULL) {
strcpy(dst, "null");
} else {
square_t from = move_from(move);
square_t to = move_to(move);
int len;
if (is_promotion(move)) {
piece_t promoted = (piece_t) move_promoted(move);
sprintf(dst + len, "%s", piece_to_low(promoted));
sprintf(dst, "%s%s%n", sq_to_string(from), sq_to_string(to), &len);
if (is_promotion(move)) {
piece_t promoted = (piece_t) move_promoted(move);
sprintf(dst + len, "%s", piece_to_low(promoted));
}
}
return dst;
}
/**
* move_from_str() - create a move from an UCI move string
* @str: uci move string
*
* Only from/to squares and promotion information are filled.
* To get a full move, @move_find_in_movelist() can be called,
* with a list of moves to choose from.
*
* @return: partial move.
*/
move_t move_from_str(const char *str)
{
move_t move;
square_t from = sq_from_string(str);
square_t to = sq_from_string(str + 2);
piece_type_t promoted = piece_t_from_char(*(str+4));
if (promoted != NO_PIECE_TYPE) { /* promotion */
move = move_make_promote(from, to, promoted - 2);
} else {
move = move_make(from, to);
}
return move;
}
/**
* move_find_in_movelist() - find a partial move in movelist.
* @move: move (may be partial)
* @movelist: &movelist_t to search
*
* Look for @target into @list, by comparing its from, to, and promotion
* information.
*
* @return: move in @movelist if match found, MOVE_NONE otherwise.
*/
move_t move_find_in_movelist(move_t target, movelist_t *list)
{
move_t *move = list->move, *last = move + list->nmoves;
for (; move < last; ++move) {
/* note that we compare promoted piece without checking if the move
* is a promotion. But, in our move representation "promoted Knight"
* is encoded as zero, same as when there is no promotion. This can
* lead to false match is @target or some @list moves are invalid,
* which we do not consider.
*/
if (move_fromto(target) == move_fromto(*move) &&
move_promoted(target) == move_promoted(*move))
return *move;
}
return MOVE_NONE;
}
/**
* moves_print() - print movelist moves.
@@ -135,7 +196,7 @@ void moves_print(movelist_t *moves, __unused int flags)
char str[16];
//printf("%2d:", moves->nmoves);
for (int m = 0; m < moves->nmoves; ++m)
printf("%s ", move_str(str, moves->move[m], flags));
printf("%s ", move_to_str(str, moves->move[m], flags));
printf("\n");
}
@@ -149,12 +210,13 @@ static int _moves_cmp_bysquare(const void *p1, const void *p2)
square_t t2 = move_to(m2);
piece_type_t prom1 = move_promoted(m1);
piece_type_t prom2 = move_promoted(m2);
/* We compare origin square first */
if (f1 < f2) return -1;
if (f1 > f2) return 1;
/* f1 == f2 */
/* f1 == f2, we compare destination squares */
if (t1 < t2) return -1;
if (t1 > t2) return 1;
/* t1 == t2 */
/* t1 == t2, we compare promoted piece */
if (prom1 < prom2) return -1;
if (prom1 > prom2) return 1;
return 0;

View File

@@ -1,6 +1,6 @@
/* move.h - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -19,53 +19,45 @@
#include "board.h"
/* move structure:
* 3 3 2 2 1 1 1 1 1 1
* 1 0 4 3 8 7 5 4 2 1 6 5 0
* S UUUUUUU FFFFFF ccc ppp tttttt ffffff
* 11 11 1
* 54 32 1 6 5 0
* FF pp tttttt ffffff
*
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* ppp 3 12 12-14 piece_type_t 070000 (>>12) &07 promoted
* ccc 3 15 15-17 piece_type_t 0700000 (>>15) &07 captured
* FFFFFF 6 18 18-23 move_flags_t 077000000 (>>18) &077 N/A flags
* UUUUUUU 7 24 24-30 unused 017700000000 future usage
* S 1 31 31-31 - 020000000000 sign
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* pp 2 12 12-13 piece_type_t 030000 (>>12) &03 promoted
* FF 2 14 14-15 move_flags_t 0140000 (>>14) &03 flags
*/
typedef s32 move_t;
/* special move_t values */
#define MOVE_NONE ((move_t) -1)
#define MOVE_NULL ((move_t) 0) /* hack: from = to = A1 */
typedef u16 move_t;
enum {
M_OFF_FROM = 0,
M_OFF_TO = 6,
M_OFF_PROMOTED = 12,
M_OFF_CAPTURED = 15,
M_OFF_FLAGS = 18
M_OFF_FLAGS = 14
};
typedef enum {
M_CAPTURE = mask(M_OFF_FLAGS + 0),
M_ENPASSANT = mask(M_OFF_FLAGS + 1),
M_PROMOTION = mask(M_OFF_FLAGS + 2),
M_CASTLE_K = mask(M_OFF_FLAGS + 3), /* maybe only one ? */
M_CASTLE_Q = mask(M_OFF_FLAGS + 5), /* maybe only one ? */
M_CHECK = mask(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
M_DPUSH = mask(M_OFF_FLAGS + 7) /* pawn double push */
M_PROMOTED_MASK = 0030000,
M_FLAGS_MASK = 0140000,
M_ENPASSANT = 040000, /* 1 << M_OFF_FLAGS */
M_CASTLE = 0100000, /* 2 << M_OFF_FLAGS */
M_PROMOTION = 0140000, /* 3 << M_OFF_FLAGS */
} move_flags_t;
#define move_set_flags(move, flags) ((move) | (flags))
/* special move_t values */
#define MOVE_NULL 0 /* hack: from = to = A1 */
#define MOVE_NONE 07777 /* hack: from = to = H8 */
#define is_capture(m) ((m) & M_CAPTURE)
#define is_enpassant(m) ((m) & M_ENPASSANT)
#define is_promotion(m) ((m) & M_PROMOTION)
#define is_castle(m) ((m) & (M_CASTLE_K | M_CASTLE_Q))
#define is_castle_K(m) ((m) & M_CASTLE_K)
#define is_castle_Q(m) ((m) & M_CASTLE_Q)
#define is_check(m) ((m) & M_CHECK)
#define is_dpush(m) ((m) & M_DPUSH)
#define move_set_flags(move, flags) ((move) | (flags))
#define move_flags(move) ((move) & M_FLAGS_MASK)
#define is_promotion(m) (move_flags(m) == M_PROMOTION)
#define is_enpassant(m) (move_flags(m) == M_ENPASSANT)
#define is_castle(m) (move_flags(m) == M_CASTLE)
// #define is_check(m) (move_flags(m) == M_CHECK)
#define MOVES_MAX 256
@@ -84,16 +76,23 @@ static inline square_t move_to(move_t move)
return (move >> M_OFF_TO) & 077;
}
static inline piece_type_t move_promoted(move_t move)
static inline move_t move_fromto(move_t move)
{
return (move >> M_OFF_PROMOTED) & 07;
return move & 07777;
}
static inline piece_type_t move_captured(move_t move)
static inline piece_type_t move_promoted(move_t move)
{
return (move >> M_OFF_CAPTURED) & 07;
return ((move >> M_OFF_PROMOTED) & 03) + KNIGHT;
}
/*
* static inline piece_type_t move_captured(move_t move)
* {
* return (move >> M_OFF_CAPTURED) & 07;
* }
*/
static inline move_t move_make(square_t from, square_t to)
{
return (to << M_OFF_TO) | from;
@@ -101,13 +100,16 @@ static inline move_t move_make(square_t from, square_t to)
static inline move_t move_make_flags(square_t from, square_t to, move_flags_t flags)
{
return move_set_flags(move_make(from, to), flags);
return (to << M_OFF_TO) | from | flags;
//move_set_flags(move_make(from, to), flags);
}
static inline move_t move_make_capture(square_t from, square_t to)
{
return move_make_flags(from, to, M_CAPTURE);
}
/*
* static inline move_t move_make_capture(square_t from, square_t to)
* {
* return move_make_flags(from, to, M_CAPTURE);
* }
*/
static inline move_t move_make_enpassant(square_t from, square_t to)
{
@@ -120,16 +122,20 @@ static inline move_t move_make_promote(square_t from, square_t to,
return move_make_flags(from, to, M_PROMOTION) | (promoted << M_OFF_PROMOTED);
}
static inline move_t move_make_promote_capture(square_t from, square_t to,
piece_type_t promoted)
{
return move_make_promote(from, to, promoted) | M_CAPTURE;
}
/*
* static inline move_t move_make_promote_capture(square_t from, square_t to,
* piece_type_t promoted)
* {
* return move_make_promote(from, to, promoted) | M_CAPTURE;
* }
*/
static inline move_t move_set_captured(move_t move, piece_type_t captured)
{
return move | (captured << M_OFF_CAPTURED);
}
/*
* static inline move_t move_set_captured(move_t move, piece_type_t captured)
* {
* return move | (captured << M_OFF_CAPTURED);
* }
*/
/* moves_print flags
*/
@@ -142,8 +148,9 @@ static inline move_t move_set_captured(move_t move, piece_type_t captured)
#define M_PR_SEPARATE 0x40 /* separate captures */
#define M_PR_LONG 0x80
//int move_print(int movenum, move_t *move, move_flags_t flags);
char *move_str(char *dst, const move_t move, __unused const int flags);
char *move_to_str(char *dst, const move_t move, __unused const int flags);
move_t move_from_str(const char *str);
move_t move_find_in_movelist(move_t target, movelist_t *list);
void moves_print(movelist_t *moves, int flags);
void move_sort_by_sq(movelist_t *moves);

194
src/perft.c Normal file
View File

@@ -0,0 +1,194 @@
/* perft.c - perft functions.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <brlib.h>
#include "perft.h"
#include "move-gen.h"
#include "move-do.h"
/**
* do_perft() - perft engine
* @pos: &position to search
* @depth: Wanted depth.
*
* Run perft on a position.
*
* This version uses the algorithm:
* gen legal moves
* if last depth
* return number of legal move
* loop for legal move
* do-move
* if depth == 2
*
* do_perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
static u64 do_perft(pos_t *pos, int depth)
{
u64 nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
//if (depth == 1)
// return movelist.nmoves;
last = movelist.move + movelist.nmoves;
switch (depth) {
case 1:
/* This case could be removed if 'case 2' is handled in perft()
*/
return movelist.nmoves;
break;
case 2:
/* For depth 2, we directly calculate the possible legal moves
* after each possible moves.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
nodes += pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
move_undo(pos, *move, &state);
}
break;
default:
/* Default: Search in TT for same key+depth. Use it if found, create
* it otherwise.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
nodes += HASH_PERFT_VAL(entry->data);
} else {
u64 subnodes = do_perft(pos, depth - 1);
tt_store_perft(pos->key, depth, subnodes);
nodes += subnodes;
}
move_undo(pos, *move, &state);
}
//} else {
//subnodes = do_perft(pos, depth - 1);
}
//move_undo(pos, *move, &state);
//nodes += subnodes;
//}
return nodes;
}
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do(pos, *move, &state);
subnodes = do_perft(pos, depth - 1);
move_undo(pos, *move, &state);
}
if (divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
}
return nodes;
}
/**
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
}
move_undo_alt(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
}

22
src/perft.h Normal file
View File

@@ -0,0 +1,22 @@
/* perft.h.h - perft.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef PERFT_H
#define PERFT_H
#include "position.h"
u64 perft(pos_t *pos, int depth,/* int ply,*/ bool divide);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* PERFT_H */

View File

@@ -24,23 +24,23 @@
/**
* piece_details
*/
const struct piece_details piece_details[PIECE_MAX] = {
/* cap low fen sym name values */
[EMPTY] = { "", "", "", "", "", 0, 0, 0 },
[W_PAWN] = { "", "", "P", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { "N", "n", "N", "", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
[W_BISHOP] = { "B", "b", "B", "", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
[W_ROOK] = { "R", "r", "R", "", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
[W_QUEEN] = { "Q", "q", "Q", "", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[W_KING] = { "K", "k", "K", "", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
[7] = { "", "", "", "", "", 0, 0, 0 },
[8] = { "", "", "", "", "", 0, 0, 0 },
[B_PAWN] = { "", "", "p", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { "N", "n", "n", "", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
[B_BISHOP] = { "B", "b", "b", "", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
[B_ROOK] = { "R", "r", "r", "", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
[B_QUEEN] = { "Q", "q", "q", "", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[B_KING] = { "K", "k", "k", "", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
const struct piece_details piece_details[PIECE_NB] = {
/* cap low fen sym name midgame val endgame val */
[EMPTY] = { "", "", "", "", "", 0, 0 },
[W_PAWN] = { "", "", "P", "", "Pawn", P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { "N", "n", "N", "", "Knight", N_VAL_MID, N_VAL_END },
[W_BISHOP] = { "B", "b", "B", "", "Bishop", B_VAL_MID, B_VAL_END },
[W_ROOK] = { "R", "r", "R", "", "Rook", R_VAL_MID, R_VAL_END },
[W_QUEEN] = { "Q", "q", "Q", "", "Queen", Q_VAL_MID, Q_VAL_END },
[W_KING] = { "K", "k", "K", "", "King", K_VAL_MID, K_VAL_END },
[7] = { "", "", "", "", "", 0, 0 },
[8] = { "", "", "", "", "", 0, 0 },
[B_PAWN] = { "", "", "p", "", "Pawn", P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { "N", "n", "n", "", "Knight", N_VAL_MID, N_VAL_END },
[B_BISHOP] = { "B", "b", "b", "", "Bishop", B_VAL_MID, B_VAL_END },
[B_ROOK] = { "R", "r", "r", "", "Rook", R_VAL_MID, R_VAL_END },
[B_QUEEN] = { "Q", "q", "q", "", "Queen", Q_VAL_MID, Q_VAL_END },
[B_KING] = { "K", "k", "k", "", "King", K_VAL_MID, K_VAL_END },
};
const char pieces_str[6+6+1] = "PNBRQKpnbrqk";
@@ -78,8 +78,12 @@ char *piece_to_name(piece_t p)
piece_type_t piece_t_from_char(char c)
{
char *p = strchr(pieces_str, c);
return p? (p - pieces_str) % 6 + 1: NO_PIECE_TYPE;
char *p;
piece_type_t pt = NO_PIECE_TYPE;
if (c && (p = strchr(pieces_str, c))) {
pt = (p - pieces_str) % 6 + 1;
}
return pt;
}
//piece_type_t piece_from_promotion(char c, color_t color)

View File

@@ -24,43 +24,39 @@
* C: 0 for white, 1: black
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
*/
typedef enum {
enum {
WHITE, BLACK,
COLOR_MAX
} color_t;
COLOR_NB
};
typedef u8 color_t;
typedef enum {
enum {
ALL_PIECES = 0, /* 'all pieces' bitboard */
NO_PIECE_TYPE = 0,
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
PIECE_TYPE_MAX = 7 /* bit 4 */
} piece_type_t;
PIECE_TYPE_NB,
PT_NB = PIECE_TYPE_NB
};
typedef u8 piece_type_t;
typedef enum __piece_e {
enum __piece_e {
EMPTY = 0,
NO_PIECE = 0,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_MAX
} piece_t;
PIECE_NB
};
typedef u8 piece_t;
/* default values for opening, midgame, endgame
/* default values for midgame, endgame
*/
#define E_VAL_OPN 0 /* empty */
#define P_VAL_OPN 100
#define N_VAL_OPN 300
#define B_VAL_OPN 300
#define R_VAL_OPN 500
#define Q_VAL_OPN 900
#define K_VAL_OPN 20000
#define E_VAL_MID 0
#define P_VAL_MID 100
#define N_VAL_MID 300
#define B_VAL_MID 300
#define R_VAL_MID 500
#define Q_VAL_MID 900
#define K_VAL_MID 20000
#define K_VAL_MID 10000
#define E_VAL_END 0
#define P_VAL_END 100
@@ -68,7 +64,7 @@ typedef enum __piece_e {
#define B_VAL_END 300
#define R_VAL_END 500
#define Q_VAL_END 900
#define K_VAL_END 20000
#define K_VAL_END 10000
/* some default values for pieces
* @abbr: char, piece capital letter (used for game notation)
@@ -86,10 +82,9 @@ extern const struct piece_details {
char *fen; /* cap=white, low=black */
char *sym; /* UTF-8 symbol */
char *name; /* piece name */
s64 opn_value; /* value opening */
s64 mid_value; /* value midgame */
s64 end_value; /* value endgame */
} piece_details[PIECE_MAX];
s16 mid_value; /* value midgame */
s16 end_value; /* value endgame */
} piece_details[PIECE_NB];
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
@@ -102,13 +97,22 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
#define PIECE(p) ((p) & MASK_PIECE)
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define IS_BLACK(p) ((p) & MASK_COLOR)
#define IS_WHITE(p) (! IS_BLACK(p))
#define SET_WHITE(p) (piece_t)((p) &= ~MASK_COLOR)
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
static __inline eval_t piece_midval(piece_type_t pt)
{
return piece_details[pt].mid_value;
}
static __inline eval_t piece_endval(piece_type_t pt)
{
return piece_details[pt].end_value;
}
bool piece_ok(piece_t p);
char *piece_to_cap(piece_t p);
@@ -118,18 +122,13 @@ char *piece_to_sym(piece_t p);
char *piece_to_name(piece_t p);
#define piece_to_char(c) piece_to_fen(c)
//#define piece_to_char_t(p) piece_to_uci(p)
#define piece_to_uci(p) piece_to_low(p)
//piece_type_t char_to_piece(char c);
piece_type_t piece_t_from_char(char c);
piece_t piece_from_fen(char c);
#define piece_from_char(c) piece_from_fen(c)
/* use short name or symbol - no effect
*/
#define P_USE_UTF 1
//void piece_list_print(struct list_head *list);
//pool_t *piece_pool_init();
//void piece_pool_stats();

View File

@@ -18,17 +18,20 @@
#include <ctype.h>
#include <assert.h>
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include <bug.h>
#include "chessdefs.h"
#include "position.h"
#include "bitboard.h"
#include "hq.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
#include "alloc.h"
#include "board.h"
#include "attack.h"
#include "hist.h"
/**
* pos_new() - allocate a new position
@@ -40,7 +43,7 @@
*/
pos_t *pos_new(void)
{
return safe_malloc(sizeof(pos_t));
return safe_alloc(sizeof(pos_t));
}
/**
@@ -55,15 +58,31 @@ pos_t *pos_new(void)
*/
pos_t *pos_dup(const pos_t *pos)
{
pos_t *newpos = safe_malloc(sizeof(pos_t));
pos_t *newpos = safe_alloc(sizeof(pos_t));
*newpos = *pos;
return newpos;
}
/**
* pos_copy() - copy a position into another one.
* @from: &position to duplicate.
* @to: &destination position.
*
* Return a copy of @from into @to.
*
* @Return: @to.
*/
pos_t *pos_copy(const pos_t *from, pos_t *to)
{
*to = *from;
return to;
}
/**
* pos_del() - delete a position.
* @pos: &position.
*
*/
void pos_del(pos_t *pos)
{
@@ -81,31 +100,16 @@ pos_t *pos_clear(pos_t *pos)
# ifdef DEBUG_POS
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
# endif
pos->node_count = 0;
pos->turn = WHITE;
memset(pos, 0, sizeof (pos_t));
/* move_do/undo position state */
/* non-zero values */
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
pos->clock_50 = 0;
pos->plycount = 0;
//pos->captured = NO_PIECE;
pos->move = MOVE_NONE;
for (square_t sq = A1; sq <= H8; ++sq)
pos->board[sq] = EMPTY;
pos->king[WHITE] = SQUARE_NONE;
pos->king[BLACK] = SQUARE_NONE;
pos->prev = HIST_START;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
pos->bb[color][piece] = 0;
//pos->controlled[color] = 0;
pos->king[color] = SQUARE_NONE;
}
pos->checkers = 0;
pos->pinners = 0;
pos->blockers = 0;
//pos->moves.nmoves = 0;
return pos;
}
@@ -113,55 +117,46 @@ pos_t *pos_clear(pos_t *pos)
* pos_cmp() - compare two positions..
* @pos1, @pos2: The two &position.
*
* Used only for move_{do,undo} test/debug.
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
if (warn_on(_cmpf(node_count)))
goto end;
if (warn_on(_cmpf(turn)))
if (_cmpf(node_count) || _cmpf(turn))
goto end;
/* move_do/undo position state */
if (warn_on(_cmpf(en_passant)))
if (_cmpf(key) || _cmpf(en_passant) || _cmpf(castle) ||
_cmpf(ply50) || _cmpf(plycount) || _cmpf(captured))
goto end;
if (warn_on(_cmpf(castle)))
if (_cmpf(checkers) || _cmpf(pinners) || _cmpf(blockers))
goto end;
if (warn_on(_cmpf(clock_50)))
goto end;
if (warn_on(_cmpf(plycount)))
goto end;
//if (warn_on(_cmpf(captured)))
// goto end;
for (square_t sq = A1; sq <= H8; ++sq)
if (warn_on(_cmpf(board[sq])))
if (_cmpf(board[sq]))
goto end;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
if (warn_on(_cmpf(bb[color][piece])))
for (piece_type_t piece = ALL_PIECES; piece <= KING; ++piece)
if (_cmpf(bb[color][piece]))
goto end;
//pos->controlled[color] = 0;
if (warn_on(_cmpf(king[color])))
if (_cmpf(king[color]))
goto end;
}
if (warn_on(_cmpf(checkers)))
goto end;
if (warn_on(_cmpf(pinners)))
goto end;
if (warn_on(_cmpf(blockers)))
if (_cmpf(checkers) ||_cmpf(pinners) || _cmpf(blockers))
goto end;
/*
* if (warn_on(_cmpf(moves.nmoves)))
* if (_cmpf(repeat.moves) ||
* memcmp(pos1->repeat.key, pos2->repeat.key,
* pos1->repeat.moves * sizeof pos1->repeat.key))
* goto end;
* for (int i = 0; i < pos1->moves.nmoves; ++i)
* if (warn_on(_cmpf(moves.move[i])))
* goto end;
*/
ret = true;
@@ -178,7 +173,7 @@ end:
* Get a bitboard of all checkers on @color king.
* Just a wrapper over @sq_attackers().
*
* @return: a bitboard of attackers.
* @return: a bitboard of checkers.
*/
bitboard_t pos_checkers(const pos_t *pos, const color_t color)
{
@@ -186,25 +181,108 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
return sq_attackers(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* pos_repcount() - return position repetition count.
* @pos: &position to search
*
* Attention: positions before (and including) root position repcount is
* decreased by one. See do_moves() in uci.c.
*
* @return: The number of repetitions in history, zero otherwise.
*/
u8 pos_repcount(pos_t *pos)
{
int c50 = pos->ply50;
state_t *st = &pos->state;
hkey_t key = pos->key;
st = hist_prev4(st);
//printf("is rep: START=%p ", HIST_START);
//printf("state=%p diff=%zd c50=%d k1=%#lx k2=%#lx\n",
// st, st - HIST_START, c50, hash_short(pos->key), hash_short(st->key));
/* attention, what about root position ? Isn't it dangerous to compare with
* its key ? like: st->prev != HIST_START
*/
for (; c50 >= 0 && st != HIST_START; st = hist_prev2(st), c50 -= 2) {
if (key == st->key)
return st->repcount + 1;
}
return false;
}
/**
* pos_set_checkers_pinners_blockers() - calculate checkers, pinners and blockers.
* @pos: &position
*
* Set position checkers, pinners and blockers on player-to-play king.
* It should be faster than @pos_checkers + @pos_set_pinners_blockers, as
* It should be slightly faster than @pos_checkers + @pos_set_pinners_blockers, as
* some calculation will be done once.
*/
/*
* void pos_set_checkers_pinners_blockers(pos_t *pos)
* {
* bitboard_t b_bb = pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP];
* bitboard_t r_bb = pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK];
* bitboard_t q_bb = pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN];
*
* /\* find out first piece on every diagonal *\/
*
* }
*/
void pos_set_checkers_pinners_blockers(pos_t *pos)
{
int us = pos->turn, them = OPPONENT(us);
bitboard_t occ = pos_occ(pos);
bitboard_t attackers;
bitboard_t checkers = 0, blockers = 0, pinners = 0;
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
square_t king = pos->king[us];
int pinner;
/* bishop type - we attack with a bishop from king position */
attackers = pos->bb[them][BISHOP] | pos->bb[them][QUEEN];
/* targets is all "target" pieces if K was a bishop */
targets = hq_bishop_moves(occ, king) & occ;
/* checkers = only opponent B/Q */
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = we remove checkers, to look "behind" */
maybeblockers = targets & ~tmpcheckers;
/* we find second targets, by removing first ones (excl. checkers) */
if (maybeblockers) {
targets = hq_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* same for rook type */
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
targets = hq_rook_moves(occ, king) & occ;
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
maybeblockers = targets & ~tmpcheckers;
if (maybeblockers) {
targets = hq_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* pawns & knights */
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
pos->checkers = checkers;
pos->pinners = pinners;
pos->blockers = blockers;
}
/**
* pos_set_pinners_blockers() - set position pinners and blockers.
@@ -282,11 +360,11 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* - total number of pieces > 16 or zero (per color)
* - number of kings != 1 (per color)
* - discrepancy between board and king (per color)
* - discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
* - discrepancy between bitboards and board (per color)
* - side-to-move already checking opponent king
* - side-to-move in check more than twice
* - kings distance is 1
* - TODO: - castling / e.p. flags
*
* In case of errors, and @strict is true, @bug_on() is called, and program will
* be terminated.
@@ -294,55 +372,56 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* (eg after fen parsing), and with @strict == true otherwise (as we have some data
* corruption).
*
* TODO: add more checks:
* - kings attacking each other
*
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
bool pos_ok(const pos_t *pos, const bool strict)
bool pos_ok(pos_t *pos, const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
bitboard_t tmp;
color_t us = pos->turn, __unused them = OPPONENT(us);
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
error += warn_on(tmp);
error += warn_on_or_eval((pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) &
(RANK_1bb | RANK_8bb));
for (color_t color = WHITE; color <= BLACK; ++color) {
/* pawn count */
n = popcount64(pos->bb[color][PAWN]);
error += warn_on(n > 8);
error += warn_on_or_eval(n > 8);
/* king count */
n = popcount64(pos->bb[color][KING]);
error += warn_on(n != 1);
error += warn_on_or_eval(n != 1);
/* king mismatch with board */
error += warn_on(PIECE(pos->board[pos->king[color]]) != KING);
error += warn_on_or_eval(PIECE(pos->board[pos->king[color]]) != KING);
/* pieces count */
n = popcount64(pos->bb[color][ALL_PIECES]);
error += warn_on(n == 0 || n > 16);
error += warn_on_or_eval(n == 0 || n > 16);
bbcount += n;
}
for (square_t sq = 0; sq < 64; ++sq) {
piece_t piece = pos->board[sq];
bitboard_t match;
__unused bitboard_t match;
if (piece == EMPTY)
continue;
color_t c = COLOR(piece);
piece_type_t p = PIECE(piece);
match = pos->bb[c][p] & mask(sq);
error += warn_on(!match);
match = pos->bb[c][p] & BIT(sq);
error += warn_on_or_eval(!match);
count++;
}
/* occupied occupation is different from bitboards */
error += warn_on(count != bbcount);
/* occupied board is different from bitboards */
error += warn_on_or_eval(count != bbcount);
/* is opponent already in check ? */
error += warn_on(pos_checkers(pos, OPPONENT(pos->turn)));
error += warn_on_or_eval(pos_checkers(pos, them));
/* is color to play in check more than twice ? */
error += warn_on(popcount64(pos_checkers(pos, OPPONENT(pos->turn))) > 2);
error += warn_on_or_eval(popcount64(pos_checkers(pos, us)) > 2);
/* kings distance is less than 2 */
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
error += warn_on_or_eval(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
/* e.p. and castling rights check */
error += fen_ok(pos, false);
bug_on(strict && error);
if (strict) {
bug_on_always(error);
}
return error? false: true;
}
@@ -355,9 +434,11 @@ void pos_print(const pos_t *pos)
char str[128];
board_print(pos->board);
printf("fen %s\n", pos2fen(pos, str));
printf("checkers: %s\n", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners : %s\n", pos_pinners2str(pos, str, sizeof(str)));
printf("fen: %s\n", pos2fen(pos, str));
printf("last move:%s ", move_to_str(str, pos->move, 0));
printf("key:%lx\n", pos->key);
printf("checkers:%s ", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners: %s ", pos_pinners2str(pos, str, sizeof(str)));
printf("blockers: %s\n", pos_blockers2str(pos, str, sizeof(str)));
}

View File

@@ -16,43 +16,59 @@
#include <stdint.h>
#include "brlib.h"
#include "bitops.h"
#include "struct-group.h"
#include <brlib.h>
#include <bitops.h>
#include <struct-group.h>
#include <bug.h>
#include "chessdefs.h"
#include "hash.h"
#include "bitboard.h"
#include "piece.h"
#include "move.h"
#include "board.h"
#include "eval-defs.h"
typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
/* data which cannot be recovered by move_undo (like castle_rights, ...),
* or would be expensive to recover (checkers, ...)
* following data can be accessed either directly, either via "movesave"
/* data which cannot be recovered by move_undo (like castle_rights, ...).
*
* Attention: checkers/pinners/blockers are not included here, and
* are not available in move_undo or any following legality check.
*
* Following data can be accessed either directly, either via "state"
* structure name.
* For example, pos->en_passant and pos->state.en_passant are the same.
* This allows a memcpy on this data (to save/restore position state).
*/
struct_group_tagged(state_s, state,
/* 64 bits */
struct state_s *prev;
hkey_t key;
/* 16 bits */
move_t move;
/* 8 bits */
square_t en_passant;
castle_rights_t castle;
u16 clock_50;
u16 plycount; /* plies so far, start from 1 */
piece_t captured; /* only for move_undo */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
piece_t captured; /* only used in move_undo */
phase_t phase;
u8 ply50;
u8 repcount; /* repetition count */
);
eval_t eval;
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
//bitboard_t controlled[2]; /* unsure */
bitboard_t bb[2][PT_NB]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
square_t king[2]; /* dup with bb, faster retrieval */
//movelist_t moves;
u16 plycount; /* plies in game, start from 1 */
u8 plyroot; /* plies since search root. root=0 */
} pos_t;
typedef struct state_s state_t;
@@ -71,11 +87,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
{
color_t color = COLOR(piece);
piece_type_t type = PIECE(piece);
bug_on(pos->board[square] != EMPTY);
pos->board[square] = piece;
pos->bb[color][type] |= mask(square);
pos->bb[color][ALL_PIECES] |= mask(square);
if (type == KING)
pos->king[color] = square;
pos->bb[color][type] |= BIT(square);
pos->bb[color][ALL_PIECES] |= BIT(square);
//if (type == KING)
// pos->king[color] = square;
//pos->key ^= zobrist_pieces[piece][square];
}
/**
@@ -90,11 +111,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
piece_t piece = pos->board[square];
piece_type_t type = PIECE(piece);
color_t color = COLOR(piece);
bug_on(pos->board[square] == EMPTY);
//pos->key ^= zobrist_pieces[piece][square];
pos->board[square] = EMPTY;
pos->bb[color][type] &= ~mask(square);
pos->bb[color][ALL_PIECES] &= ~mask(square);
if (type == KING)
pos->king[color] = SQUARE_NONE;
pos->bb[color][type] &= ~BIT(square);
pos->bb[color][ALL_PIECES] &= ~BIT(square);
//if (type == KING)
// pos->king[color] = SQUARE_NONE;
}
/**
@@ -155,17 +181,19 @@ static __always_inline int pos_between_count(const pos_t *pos,
pos_t *pos_new();
pos_t *pos_dup(const pos_t *pos);
pos_t *pos_copy(const pos_t *from, pos_t *to);
void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
//bitboard_t set_king_pinners_blockers(pos_t *pos);
u8 pos_repcount(pos_t *pos);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboard_t );
bool pos_ok(const pos_t *pos, const bool strict);
bool pos_ok(pos_t *pos, const bool strict);
void pos_print(const pos_t *pos);
void pos_print_mask(const pos_t *pos, const bitboard_t mask);

View File

@@ -1,4 +1,4 @@
/* search.c - search good moves.
/* search.c - search for perfect move.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -13,95 +13,27 @@
#include <stdio.h>
#include "brlib.h"
#include <brlib.h>
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
//#include "move.h"
//#include "eval.h"
#include "hist.h"
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: Depth level where perft is consolidated.
* is_draw() - check if position is draw by 50 or repetition rule.
* @pos: &position to search
*
* Print perftCalculate the negamax value of @pos. This is an extensive search, with
* absolutely no cutoff.
* Note that states before (and including) root position state have
* their repcount decreased by one.
*
* @return: The @pos negamax evaluation.
*/
u64 perft(pos_t *pos, int depth, int ply)
bool is_draw(pos_t *pos)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
move_t move;
state_t state;
if (depth == 0)
return 1;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("\nTotal: %lu\n", nodes);
return nodes;
}
u64 perft2(pos_t *pos, int depth, int ply)
{
int subnodes, nmove = 0;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
move_t move;
state_t state;
if (is_in_check(pos, OPPONENT(pos->turn)))
return 0;
if (depth == 0)
return 1;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
for (nmove = 0; nmove < pseudo.nmoves; ++nmove ) {
move = pseudo.move[nmove];
move_do(pos, move);
//if (!is_in_check(pos, OPPONENT(pos->turn))) {
subnodes = perft2(pos, depth - 1, ply + 1);
nodes += subnodes;
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
}
//}
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("\nTotal: %lu\n", nodes);
return nodes;
return (pos->ply50 > 100 || pos->repcount);
}
/**
@@ -115,34 +47,36 @@ u64 perft2(pos_t *pos, int depth, int ply)
*
* @return: The @pos negamax evaluation.
*/
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
eval_t negamax(pos_t *pos, int depth, int color)
{
move_t *move, *last;
state_t state;
eval_t best = EVAL_MIN, score;
movelist_t movelist;
pos->node_count++;
if (depth == 0) {
score = eval(pos) * color;
return score;
}
pos_set_checkers_pinners_blockers(pos);
pos_gen_legal(pos, &movelist);
last = movelist.move + movelist.nmoves;
//moves_gen_all(pos);
for (move = movelist.move; move < last; ++move) {
//list_for_each_entry(move, &pos->moves[pos->turn], list) {
move_do(pos, *move, &state);
score = -negamax(pos, depth - 1, -color);
pos->node_count += pos->node_count;
//move->negamax = score;
if (score > best) {
best = score;
pos->eval = best;
}
move_undo(pos, *move, &state);
}
return best;
}
/**
@@ -302,24 +236,24 @@ u64 perft2(pos_t *pos, int depth, int ply)
* @return: The @pos negamax evaluation.
*/
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
*/

View File

@@ -16,10 +16,8 @@
#include "position.h"
bool is_draw(pos_t *pos);
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply);
u64 perft2(pos_t *pos, int depth, int ply);
#endif /* SEARCH_H */

70
src/thread.c Normal file
View File

@@ -0,0 +1,70 @@
/* thread.c - thread management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <brlib.h>
#include <pthread.h>
#include <poll.h>
#include <sys/socket.h>
#include "thread.h"
/* Still have to decide: thread or process ?
*
*/
thread_pool_t threadpool;
/**
* thrd_create - initialize thrd.
*/
int thrd_create(__unused int num)
{
int fd[2];
/* shall we make a communication channel via a pipe or socket ? */
int __unused ret = socketpair(AF_LOCAL, SOCK_SEQPACKET, PF_LOCAL, fd);
return 1;
}
/**
* thread_init - initialize thread pool.
*/
int thread_init(int nb)
{
nb = clamp(nb, MIN_THRDS, MAX_THRDS);
/* stop unwanted threads, always keep 1 */
for (int i = nb + 1; i < threadpool.nb; ++i) {
printf("stopping thread %d - status = \n", i);
threadpool.thread[i].cmd = THRD_DO_QUIT;
}
for (int i = threadpool.nb; i < nb; ++i) {
printf("creating thread %d - status = \n", i);
thrd_create(i);
}
return nb;
}
/*
communication:
main thread -> thread
commands via memory
thread -> main thread
status via memory
output via pipe/socket
thread output will be output/filtered by main thread
*/

55
src/thread.h Normal file
View File

@@ -0,0 +1,55 @@
/* thread.h - thread management.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef THREAD_H
#define THREAD_H
#include <pthread.h>
#include <brlib.h>
#include "position.h"
#define MIN_THRDS 1
#define MAX_THRDS 16
typedef enum {
THRD_DEAD,
THRD_IDLE,
THRD_WORKING,
} thread_status_t;
typedef enum {
/* main thread to subs */
THRD_DO_SEARCH,
THRD_DO_STOP,
THRD_DO_QUIT,
} thread_cmd_t;
typedef struct {
int id;
thread_status_t status;
thread_cmd_t cmd;
int fd[2];
pos_t pos;
} thread_t;
typedef struct {
int nb;
thread_t thread[MAX_THRDS + 1];
} thread_pool_t;
int thrd_create(__unused int num);
int thread_init(int nb);
#endif /* THREAD_H */

555
src/uci.c Normal file
View File

@@ -0,0 +1,555 @@
/* uci.c - uci protocol
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <ctype.h>
#include <brlib.h>
#include "chessdefs.h"
#include "util.h"
#include "position.h"
#include "hist.h"
#include "fen.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "perft.h"
#include "eval-defs.h"
#include "uci.h"
struct command {
char *name; /* command name */
int (*func)(pos_t *, char *); /* function doing the job */
char *doc; /* function doc */
};
int execute_line (pos_t *, struct command *, char *);
struct command *find_command (char *);
/* The names of functions that actually do the stuff.
*/
/* standard UCI commands */
int do_ucinewgame(pos_t *, char *);
int do_uci(pos_t *, char *);
int do_isready(pos_t *, char *);
int do_quit(pos_t *, char *);
int do_setoption(pos_t *, char *);
int do_position(pos_t *, char *);
/* commands *NOT* in UCI standard */
int do_moves(pos_t *, char *);
int do_diagram(pos_t *, char *);
int do_perft(pos_t *, char *);
int do_hist(pos_t *, char *);
int do_help(pos_t *, char *);
struct command commands[] = {
{ "quit", do_quit, "Quit" },
{ "uci", do_uci, "" },
{ "ucinewgame", do_ucinewgame, "" },
{ "isready", do_isready, "" },
{ "setoption", do_setoption, ""},
{ "position", do_position, "position startpos|fen [moves ...]" },
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
{ "moves", do_moves, "(not UCI) moves ..." },
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
{ "hist", do_hist, "(not UCI) print history states" },
{ "help", do_help, "(not UCI) This help" },
{ "?", do_help, "(not UCI) This help" },
{ NULL, (int(*)()) NULL, NULL }
};
/* Execute a command line. */
int execute_line(pos_t *pos, struct command *command, char *args)
{
return (*command->func)(pos, args);
}
/**
* find_command - lookup UCI command.
* @name: &command string
*
* Look up NAME as the name of a command, and return a pointer to that
* command. Return a NULL pointer if NAME isn't a command name.
*/
struct command *find_command(char *name)
{
register int i;
for (i = 0; commands[i].name; i++)
if (!strcmp(name, commands[i].name))
return commands + i;
return NULL;
}
/*
* int do_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t material[2], control[2], mobility[2];
* for (int color = WHITE; color <= BLACK; ++color) {
* material[color] = eval_material(pos, color);
* control[color] = eval_square_control(pos, color);
* mobility[color] = eval_mobility(pos, color);
* printf("%s: material=%d mobility=%d controlled=%d\n",
* color? "Black": "White", material[color],
* mobility[color], control[color]);
* }
* eval_t res = eval(pos);
* printf("eval = %d centipawns\n", res);
* return 1;
* }
*
* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t eval = eval_simple(pos);
* printf("eval = %d centipawns\n", eval);
* return 1;
* }
*/
/*
* int do_init(pos_t *pos, __unused char *arg)
* {
* startpos(pos);
* return 1;
* }
*/
/*
* int do_genmoves(pos_t *pos, __unused char *arg)
* {
* moves_gen_all(pos);
* return 1;
* }
*
* int do_prmoves(pos_t *pos, __unused char *arg)
* {
* uint debug_level = debug_level_get();
* debug_level_set(1);
* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
* debug_level_set(debug_level);
* return 1;
* }
*/
/*
* int do_prmovepos(pos_t *pos, char *arg)
* {
* struct list_head *p_cur, *tmp;
* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
* move_t *move;
*
* log_f(1, "%s\n", arg);
* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
* move = list_entry(p_cur, move_t, list);
* if (cur++ == movenum) {
* pos_print(move->newpos);
* break;
* }
* }
*
* return 1;
* }
*/
/*
* int do_prpieces(pos_t *pos, __unused char *arg)
* {
* log_f(1, "%s\n", arg);
* pos_pieces_print(pos);
* return 1;
* }
*
* int do_memstats(__unused pos_t *pos,__unused char *arg)
* {
* moves_pool_stats();
* piece_pool_stats();
* pos_pool_stats();
* return 1;
* }
*/
/*
* int do_move(__unused pos_t *pos, __unused char *arg)
* {
* int i = 1, nmove = atoi(arg);
* move_t *move;
* pos_t *newpos;
*
* if (list_empty(&pos->moves[pos->turn])) {
* log_f(1, "No moves list.\n");
* return 0;
* }
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* if (i == nmove)
* goto doit;
* i++;
* }
* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
* return 0;
* doit:
* newpos = move_do(pos, move);
* pos_print(newpos);
*
* return 1;
* }
*/
int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
{
pos_clear(pos);
tt_clear();
return 1;
}
int do_uci(__unused pos_t *pos, __unused char *arg)
{
printf("id name brchess " VERSION "\n");
printf("id author Bruno Raoult\n");
printf("option name Hash type spin default %d min %d max %d\n",
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
if (PST_NB > 1) {
printf("option name pst type combo default %s",
pst_name(pst_current));
for (int i = 0; i < PST_NB; ++i)
printf(" var %s", pst_name(i));
}
printf("\n");
for (int var = 0; var < EV_PARAMS_NB; ++var) {
if (param_setable(var)) {
int ptyp = param_type(var);
int pmin = param_min(var);
int pmax = param_max(var);
int pval = parameters[var];
printf("option name %s ", param_name(var));
switch(ptyp) {
case PAR_BTN:
printf("type button\n");
break;
case PAR_CHK:
printf("type check default %s\n", pval? "true": "false");
break;
case PAR_SPN:
printf("type spin default %d min %d max %d\n", pval, pmin, pmax);
break;
};
}
}
printf("uciok\n");
return 1;
}
int do_isready(__unused pos_t *pos, __unused char *arg)
{
printf("readyok\n");
return 1;
}
int do_setoption(__unused pos_t *pos, __unused char *arg)
{
char *name, *value = NULL;
if (str_token(arg, "name") != arg)
return 1;
if (!(name = str_skip_word(arg)))
return 1;
/* at this point, we got a valid parameter name */
value = str_token(name, "value"); /* put '\0' at name end */
if (value) {
value = str_skip_word(value);
if (!value)
return 1;
}
if (str_eq_case(name, "hash") && value) {
tt_create(atoi(value));
} else if (str_eq_case(name, "pst")) {
pst_set(value);
} else {
int var = param_find_name(name);
if (var < 0) {
printf("wrong parameter '%s'\n", name);
return 1;
}
char *pname = param_name(var);
printf("found param <%s> = %d\n", pname, var);
if (param_setable(var)) {
int ptyp = param_min(var);
int pmin = param_min(var);
int pmax = param_max(var);
int pval;
switch(ptyp) {
case PAR_BTN:
bug_on (value);
printf("do button '%s'\n", pname);
break;
case PAR_CHK:
bug_on (!value);
if (str_eq_case(value, "true"))
pval = 1;
else if (str_eq_case(value, "false"))
pval = 0;
else {
printf("wrong value '%s' to '%s' boolean parameter\n",
value, pname);
return 1;
}
printf("set '%s' to %s\n", pname, pval? "true": "false");
param_set(var, pval);
break;
case PAR_SPN:
bug_on (!value);
pval = clamp(atoi(value), pmin, pmax);
printf("set '%s' to %d\n", param_name(var), pval);
param_set(var, pval);
break;
}
}
}
return 0;
}
int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
hist_init();
/* separate "moves" section */
moves = str_token(arg, "moves");
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
do_diagram(pos, "");
} else if (!strcmp(token, "fen")) {
fen = strtok_r(NULL, "", &saveptr); /* full fen (till '\0') */
//printf("fen=%s\n", fen);
if (!fen)
return 1;
if (!fen2pos(pos, fen))
return 1;
//do_diagram(pos, "");
} else {
return 1;
}
//puts("zob");
//move_t move_none = MOVE_NONE;
//hist_push(&pos->state, &move_none);
if (moves) {
//puts("zobi");
saveptr = NULL;
moves = strtok_r(moves, " ", &saveptr); /* skip "moves" */
moves = strtok_r(NULL, "", &saveptr); /* all moves (till '\0') */
//printf("moves = %s\n", moves);
do_moves(pos, moves);
}
/* link last position t history */
//hist_pop();
//hist_link(pos);
return 1;
}
int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *token, check[8];
move_t move;
movelist_t movelist;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
while (token) {
move = move_from_str(token);
move_to_str(check, move, 0);
printf("move: [%s] %s\n", token, check);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
move = move_find_in_movelist(move, &movelist);
if (move == MOVE_NONE) {
/* should we reset here ? */
return 1;
}
//printf("move: %s\n", move_to_str(check, move, 0));
//hist_push(&pos->state); /* push previous state */
move_do(pos, move, hist_next());
printf("repet=%d\n", pos->repcount);
//if (is_repetition(pos))
// printf("rep detected\n");
//else if(is_draw(pos))
// printf("draw detected\n");
hist_static_print();
token = strtok_r(NULL, " ", &saveptr);
}
/* reset position root, and decrease history moves repcounts.
* TODO: Maybe use "ucinewgame" to decide when to perform this decrease ?
*/
pos->plyroot = 0;
for (state_t *st = &pos->state; st != HIST_START; st = hist_prev(st)) {
//printf("adjust rep=%d->\n");
st->repcount = max(0, st->repcount - 1);
}
pos_print(pos);
hist_print(pos);
return 1;
}
int do_diagram(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_perft(__unused pos_t *pos, __unused char *arg)
{
char *saveptr, *token;
int divide = 0, depth = 6, alt = 0;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "divide")) {
divide = 1;
token = strtok_r(NULL, " ", &saveptr);
}
if (!strcmp(token, "alt")) {
alt = 1;
token = strtok_r(NULL, " ", &saveptr);
}
depth = atoi(token);
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
if (depth > 0) {
if (!alt)
perft(pos, depth, divide);
else
perft_alt(pos, depth, 1, divide);
}
return 1;
}
int do_hist(__unused pos_t *pos, __unused char *arg)
{
hist_print(pos);
return 0;
}
int do_help(__unused pos_t *pos, __unused char *arg)
{
for (struct command *cmd = commands; cmd->name; ++cmd) {
printf("%12s:\t%s\n", cmd->name, cmd->doc);
/* Print in six columns. */
}
return 0;
}
/*
* int do_depth(__unused pos_t *pos, char *arg)
* {
* depth = atoi(arg);
* printf("depth = %d\n", depth);
* return 1;
*
* }
*
* int do_search(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
*
* timer1 = debug_timer_elapsed();
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " negamax=%d\n", pos->bestmove->negamax);
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
/*
* int do_pvs(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
* eval_t _pvs;
*
* timer1 = debug_timer_elapsed();
* moves_gen_eval_sort(pos);
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* if (pos->bestmove) {
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
* } else {
* log(1, "<no-best-move>");
* }
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
static int done = 0;
int do_quit(__unused pos_t *pos, __unused char *arg)
{
return done = 1;
}
int uci(pos_t *pos)
{
char *str = NULL, *saveptr, *token, *args;
size_t lenstr = 0;
struct command *command;
while (!done && getline(&str, &lenstr, stdin) >= 0) {
str = str_trim(str);
if (! *str)
continue;
token = strtok_r(str, " ", &saveptr);
if (! (command = find_command(token))) {
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
continue;
}
args = strtok_r(NULL, "", &saveptr);
execute_line(pos, command, args);
}
if (str)
free(str);
return 0;
}

21
src/uci.h Normal file
View File

@@ -0,0 +1,21 @@
/* uci.h - main loop.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef UCI_H
#define UCI_H
#include "position.h"
int uci(pos_t *pos);
#endif /* UCI_H */

View File

@@ -1,4 +1,4 @@
/* util.c - various util functions.
/* util.c - generic/catchall functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -11,8 +11,264 @@
*
*/
#include <stdio.h>
#include <stdlib.h>
//#include <time.h>
//#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
#include "bitboard.h"
/*
* 1 sec = 1000 millisec
* 1 millisec = 1000 microsec
* 1 microsec = 1000 nanosec
* milli = sec * 1000 + nanosec / 1000000
*
*/
/* We use microsec for all intermediate calcluation */
#define NANO_IN_MICRO 1000ll /* nanosecond in millisecond */
#define MICRO_IN_SEC 1000000ll /* millisecond in second */
#define MILLI_IN_SEC 1000ll /* millisecond in second */
#define MICRO_IN_MILLI 1000ll
/**
* clock_start - start or restart a clock.
* @clock: &mclock_t clock
*
* Save current time according to @clock type.
*/
void clock_start(mclock_t *clock)
{
clock_gettime(clock->clocktype, &clock->start);
}
/**
* clock_init - initializes a clock type.
* @clock: &mclock_t clock
* @type: clock type
*
* See the clock_gettime(2) for details.
* CLOCK_WALL (a.k.a CLOCK_REALTIME): Wall clock.
* CLOCK_SYSTEM (a.k.a CLOCK_MONOTONIC_RAW): System clock.
* CLOCK_PROCESS (a.k.a CLOCK_PROCESS_CPUTIME_ID): Process CPU clock (incl. threads).
* CLOCK_THREAD (a.k.a CLOCK_THREAD_CPUTIME_ID): Thread CPU clock.
*/
void clock_init(mclock_t *clock, clockid_t type)
{
clock->clocktype = type;
clock_start(clock);
}
/**
* clock_elapsed_μs - return a mclock_t elapsed time in microseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: microseconds elapsed since last clock_start().
*/
s64 clock_elapsed_μs(mclock_t *clock)
{
struct timespec current;
s64 μs;
clock_gettime(clock->clocktype, &current);
μs = ((s64)current.tv_sec - (s64)clock->start.tv_sec) * MICRO_IN_SEC +
((s64)current.tv_nsec - (s64)clock->start.tv_nsec) / NANO_IN_MICRO ;
return μs;
}
/**
* clock_elapsed_ms - return a mclock_t elapsed time in milliseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: milliseconds elapsed since last clock_start().
*/
s64 clock_elapsed_ms(mclock_t *clock)
{
return clock_elapsed_μs(clock) / MICRO_IN_MILLI;
}
/**
* clock_elapsed_sec - return a mclock_t elapsed time in seconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: seconds elapsed since last clock_start().
*/
double clock_elapsed_sec(mclock_t *clock)
{
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
}
static u64 rand_seed = 1ull;
/**
* rand_init() - initialize random generator seed.
* @seed: u64, the random generator seed.
*
* No change is made is performed if If @seed is zero. By default, @seed is
* 1.
* This seed is used by rand64().
*/
void rand_init(u64 seed)
{
if (seed)
rand_seed = seed;
}
/**
* rand64() - get a random number, xorshift method.
*
* Source:
* https://en.wikipedia.org/wiki/Xorshift#xorshift*
* We do not want true random numbers, like those offered by getrandom(2), as we
* need to be able to get predictable results.
* Note: For predictable results in MT, we should use separate seeds.
*
* @return: a 64 bits random number.
*/
u64 rand64(void)
{
bug_on(rand_seed == 0ull);
rand_seed ^= rand_seed >> 12;
rand_seed ^= rand_seed << 25;
rand_seed ^= rand_seed >> 27;
return rand_seed * 0x2545f4914f6cdd1dull;
}
/**
* str_eq_case - test if two strings are equal ignoring case
* @str1: string1
* @str2: string2
*
* Compare @str1 and @str2 byte-by-byte, ignoring case.
*
* @return: true is equal, false otherwise.
*/
bool str_eq_case(char *str1, char *str2)
{
uchar *s1 = (uchar *) str1;
uchar *s2 = (uchar *) str2;
for (; *s1 && *s2; ++s1, ++s2) {
if (tolower(*s1) != tolower(*s2))
break;
}
//printf("d=%lu *s1=%d *s2=%d\n", s1 - (uchar *) str1, *s1, *s2);
return *s2 == *s1;
}
/**
* str_trim - cleanup (trim) blank characters in string.
* @str: &string to clean
*
* str is cleaned and packed with the following rules:
* - Leading and trailing blank characters are removed.
* - consecutive blank characters are replaced by one space.
* - non printable characters are removed.
*
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
* tab ('\v').
*
* @return: new @str len.
*/
char *str_trim(char *str)
{
char *to = str, *from = str;
int state = 1;
bug_on(!str);
while (*from) {
switch (state) {
case 1: /* blanks */
while (*from && isspace(*from))
from++;
state = 0;
break;
case 0: /* token */
while (*from && !isspace(*from)) {
if (isprint(*from))
*to++ = *from;
from++;
}
*to++ = ' ';
state = 1;
}
}
if (to > str)
to--;
*to = 0;
return str;
}
/**
* str_token - split a string from next token.
* @str: string to search
* @token: token to look for
*
* Look for token @token in string @str, and if found, split @str just before it.
* A token is a string delimited by one space character. However, it may contain
* space characters itself.
* @str should normally be normalized with @str_trim(), so that all consecutive
* blank characters are replaced by one, and leading/trailing ones removed.
*
* @return: @token address if found, NULL otherwise.
*/
char *str_token(char *str, const char *token)
{
int len = strlen(token);
char *found = str;
bug_on(!str || !token);
if (!*token) /* nothing to search */
return str;
while (found && *found) {
//printf("trying pos=%ld\n", found - str);
found = strstr(found, token);
if (found) {
if (!found[len] || isspace(found[len]))
break;
found = strchr(found, ' ') + 1;
//printf("new pos=%ld\n", found - str);
}
}
if (found > str) /* split string */
*(found - 1) = 0;
return found;
}
/**
* str_skip_word - find next word in a string.
* @str: input string
*
* skip current word and following blank char.
* @str must be normalized with @str_trim(), so that all consecutive blank
* characters are already replaced by one, and leading/trailing ones removed.
* Note that 'word' means any sequence of non-space character.
*
* @str is not modified.
*
* @return: next word if found, NULL otherwise.
*/
char *str_skip_word(char *str)
{
bug_on(!str);
str = strchr(str, ' ');
return str? str + 1: NULL;
}

View File

@@ -14,25 +14,48 @@
#ifndef _UTIL_H
#define _UTIL_H
#include <stdio.h>
#include <stdlib.h>
#include <brlib.h>
#include "bug.h"
#include <time.h>
#include "chessdefs.h"
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#undef safe_malloc
#undef safe_free
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
#define safe_malloc(size) ({ \
void *_ret = malloc(size); \
bug_on(_ret == NULL); \
_ret; \
})
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
#define safe_free(ptr) do { \
bug_on(ptr == NULL); \
free(ptr); \
} while (0)
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
void rand_init(u64 seed);
u64 rand64(void);
bool str_eq_case(char *str1, char *str2);
char *str_trim(char *str);
char *str_token(char *str, const char *token);
char *str_skip_word(char *str);
#endif /* UTIL_H */

View File

@@ -28,11 +28,12 @@ int main(int __unused ac, __unused char**av)
int i = 0;
char *fen;
pos_t *pos;//, *fishpos = pos_new();
bitboard_t checkers, pinners, blockers;
setlinebuf(stdout); /* line-buffered stdout */
bitboard_init();
hyperbola_init();
hq_init();
while ((fen = next_fen(ATTACK))) {
//printf(">>>>> %s\n", test[i]);
@@ -41,8 +42,22 @@ int main(int __unused ac, __unused char**av)
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_print(pos);
checkers = pos->checkers;
pinners = pos->pinners;
blockers = pos->blockers;
pos_set_checkers_pinners_blockers(pos);
printf("******* line %d: %s\n", cur_line(), cur_comment());
bb_print_multi("checkers", 2, checkers, pos->checkers);
bb_print_multi("pinners", 2, pinners, pos->pinners);
bb_print_multi("blockers", 2, blockers, pos->blockers);
pos_del(pos);
i++;
}

View File

@@ -18,13 +18,13 @@
#include "chessdefs.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hq.h"
int main(int __unused ac, __unused char**av)
{
char str[256];
bitboard_init();
hyperbola_init();
hq_init();
for (int i = 0; i < 64; ++i) {
sprintf(str, "\n%#x:\n %-22s%-22s%-22s%-22s%-22s%-22s%-22s", i,
"sliding", "diagonal", "antidiagonal", "file", "rank", "knight",
@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
bb_print_multi(str, 8,
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
bb_print_multi(str, 8,
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"White a2", "Black a2", "White h7", "Black h7",
"White c3", "Black c3", "White e5", "Black e5");
bb_print_multi(str, 8,
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
return 0;
}

View File

@@ -28,17 +28,16 @@ struct fentest {
char *comment;
char *fen;
} fentest[] = {
/*
{ __LINE__.
ATTACK,
"checkers: ",
""
},
*/
/* tests rank movegen bug - FIXED
*/
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
/******************************************************************
* TEMP TESTS BELOW - only run them (till sentinel below) *
******************************************************************/
/******************************************************************
* DO NOT DELETE NEXT LINE - sentinel entry for temp tests above. *
* ignored if first array entry. *
******************************************************************/
{ __LINE__, 0, NULL, NULL },
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
@@ -77,58 +76,44 @@ struct fentest {
"illegal e.p. bug perft at depth 4",
"1nbqkbn1/ppp2ppp/4p3/r1rpP3/6K1/P7/1PPP1PPP/RNBQ1BNR b - - 1 2"
},
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 3",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r5K1/P7/1PPP1PPP/RNBQ1BNR w - - 2 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 2",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r4PK1/P7/1PPP2PP/RNBQ1BNR b - - 0 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT | PERFT,
* "illegal e.p. bug perft depth 1 - fixed",
* "1nb1kbn1/ppp2ppp/4p3/2rpP1q1/r4PK1/P7/1PPP2PP/RNBQ1BNR w - - 1 4"
* },
*/
{ __LINE__, ATTACK,
"checkers: a1 h1",
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: a8 h8",
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b3 g3",
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b6 g6",
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d4 e6 pinners: h4 a5 a8 h8",
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: a1 h1 a4 h5",
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
@@ -140,44 +125,34 @@ struct fentest {
"checker: h4",
"4k3/8/8/8/7b/8/8/4K3 w - - 0 1"
},
// First game moves
/*
* First game moves
*/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos",
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
// "1.e3 - perft bug",
// "rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 1 2"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 2.Ke2 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPPKPPP/RNBQ1BNR b kq - 2 2"
//},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e3 Nc6 2.Ke2 Nd4+ - perft bug",
"r1bqkbnr/pppppppp/8/8/3n4/4P3/PPPPKPPP/RNBQ1BNR w kq - 3 3"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4",
"startpos + 1.e4",
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.Nh3",
"rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1"
"startpos + 1.e4 e5 2.Nf3",
"rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 1"
"startpos + 1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3"
},
// castling test
// both can castle queen only
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no Q castling",
"startpos + 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4",
"r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4"
},
/******************
* Castling tests *
******************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"both can castle K-side",
"r3k2r/8/3B4/8/8/3b4/8/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
@@ -185,43 +160,29 @@ struct fentest {
"r3k2r/8/3BB3/8/8/3bb3/8/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"No castling for white",
"r2bkb1r/8/8/8/8/3bb3/8/R2BKB1R w KQkq - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"4 castle possible, only K+R",
"4 castling possible, only K+R",
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only kings on A1/A8, white to play",
"k7/8/8/8/8/8/8/K7 w - - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only one move possible (Pf2xBg3)",
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only 2 moves possible (Ph5xg6 e.p., Ph5-h6)",
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"2 Kings, W/B/ pawns on 7th for promotion",
"2 Kings, W/B pawns on 7th for promotion",
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
},
// white castled, and can e.p. on c6 black can castle
// white is a pawn down
// white has 36 moves: P=11 + 1 e.p. N=6+3 B=5+5 R=1 Q=3 K=1 + 1 e.p.
// black has 33 moves: P=11 N=2+7 B=5 R=3 Q=3 K=1 + castle
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
{ __LINE__, FEN | MOVEGEN,
"movegen: white has 36 moves",
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1"
@@ -234,38 +195,46 @@ struct fentest {
"",
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
},
/*****************************************************
* tests from talkchess *
*****************************************************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"https://www.talkchess.com/forum3/viewtopic.php?f=7&t=71379",
"8/6kR/8/8/8/bq6/1rqqqqqq/K1nqnbrq b - - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"from https://www.talkchess.com/forum/viewtopic.php?t=42463",
"rnbqkb1r/pp1p1ppp/2p5/4P3/2B5/8/PPP1NnPP/RNBQK2R w KQkq - 0 6"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"8/p7/8/1P6/K1k3p1/6P1/7P/8 w - - 0 1", // Perft(8) == 8,103,790
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"8/5p2/8/2k3P1/p3K3/8/1P6/8 b - - 0 1" // Perft(8) == 64,451,405
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"n1n5/PPPk4/8/8/8/8/4Kppp/5N1N b - - 0 1" // Perft(6) == 71,179,139
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"r3k2r/p6p/8/B7/1pp1p3/3b4/P6P/R3K2R w KQkq - 0 1" // Perft(6) == 77,054,993
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"r3k2r/pb3p2/5npp/n2p4/1p1PPB2/6P1/P2N1PBP/R3K2R w KQkq - 0 1" // Perft(5) == 29,179,893
},
// some of tests below are from:
// - Rodent IV
// - https://www.chessprogramming.net/perfect-perft/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
/*****************************************************
* tests from: *
* https://www.chessprogramming.net/perfect-perft/ *
*****************************************************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/Kp5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1"
@@ -286,26 +255,6 @@ struct fentest {
"",
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1"
@@ -393,11 +342,89 @@ struct fentest {
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
},
/*****************************************************
* test from Rodent III *
* https://github.com/nescitus/sources/src/uci.c *
* "taken from DiscoCheck by Lucas Braeschcoming" *
*****************************************************/
{ __LINE__, MOVEDO | PERFT,
"1.e4 c5 2.Nf3 Nc6",
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq -",
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
"multiple captures (kiwipete)",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
},
{ __LINE__, MOVEDO | PERFT,
"rook endgame",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
},
{ __LINE__, MOVEDO | PERFT,
"",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
},
{ __LINE__, MOVEDO | PERFT,
"knight pseudo-sack",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
},
{ __LINE__, MOVEDO | PERFT,
"pawn chain",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
},
{ __LINE__, MOVEDO | PERFT,
"",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
},
{ __LINE__, MOVEDO | PERFT,
"",
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
},
{ __LINE__, MOVEDO | PERFT,
"attack for pawn",
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
},
{ __LINE__, MOVEDO | PERFT,
"exchange sack",
"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
},
{ __LINE__, MOVEDO | PERFT,
"",
"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
},
{ __LINE__, MOVEDO | PERFT,
"white pawn center",
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
},
{ __LINE__, MOVEDO | PERFT,
"",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
},
{ __LINE__, MOVEDO | PERFT,
"",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
},
{ __LINE__, MOVEDO | PERFT,
"endgame",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
},
{ __LINE__, MOVEDO | PERFT,
"both queens en-prise",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
},
/*****************************************************
* broken FEN *
*****************************************************/
{ __LINE__, FEN,
"legal EP",
"4k3/8/8/3pP3/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP, fix-able by fen parser",
"4k3/8/8/3p1P2/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
@@ -418,22 +445,26 @@ struct fentest {
{ __LINE__, 0, NULL, NULL }
};
static int cur = -1;
static int fentest_cur = -1;
static char *next_fen(uint module)
{
cur++;
while (fentest[cur].fen && !(fentest[cur].modules & module))
cur++;
return fentest[cur].fen;
fentest_cur++;
/* skip first entry if NULL - for special testing, see */
if (fentest_cur == 0 && fentest[fentest_cur].fen == NULL)
fentest_cur++;
while (fentest[fentest_cur].fen && !(fentest[fentest_cur].modules & module))
fentest_cur++;
return fentest[fentest_cur].fen;
}
static __unused char* cur_comment()
{
return fentest[cur].comment;
return fentest[fentest_cur].comment;
}
static __unused int cur_line()
{
return fentest[cur].line;
return fentest[fentest_cur].line;
}

View File

@@ -31,8 +31,7 @@ int main(__unused int ac, __unused char**av)
bitboard_init();
while ((fen = next_fen(FEN))) {
printf("***** [%s] ", fen);
fflush(stdout);
printf("line %3d: [%s] ", cur_line(), fen);
if (!(pos = fen2pos(NULL, fen))) {
printf("**INVALID\n");
} else {

View File

@@ -1,31 +0,0 @@
#include <stdio.h>
#include "debug.h"
#include "../src/fen.h"
#include "../src/move.h"
int main(int ac, char**av)
{
pos_t *pos;
debug_init(5, stderr, true);
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
if (ac == 1) {
fen2pos(pos, "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
//pos_startpos(pos);
} else {
fen2pos(pos, av[1]);
}
//printf("turn = %d opponent = %d\n", pos->turn, OPPONENT(pos->turn));
moves_gen_all(pos);
pos_print(pos);
pos_pieces_print(pos);
moves_print(pos, M_PR_SEPARATE);
//bitboard_print2(castle_squares[0].controlled, castle_squares[1].controlled);
//bitboard_print2(castle_squares[0].occupied, castle_squares[1].occupied);
}

View File

@@ -29,13 +29,10 @@ int main(int __unused ac, __unused char**av)
int i = 0, test_line;
char *fen, movebuf[8];;
pos_t *pos, *savepos;
movelist_t pseudo;
move_t move;
movelist_t movelist;
move_t *move, *last;
setlinebuf(stdout); /* line-buffered stdout */
bitboard_init();
hyperbola_init();
init_all();
while ((fen = next_fen(MOVEDO))) {
test_line = cur_line();
@@ -44,39 +41,39 @@ int main(int __unused ac, __unused char**av)
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
movelist.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
savepos = pos_dup(pos);
state_t state = pos->state;
int tmp = 0, j = 0;
while ((move = pos_next_legal(pos, &pseudo, &tmp)) != MOVE_NONE) {
int j = 0;
for (move = movelist.move; move < last; ++move) {
//pos_print(pos);
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
// move_str(movebuf, move, 0));
//move_p
move_do(pos, move);
move_do(pos, *move, &state);
//pos_print(pos);
//fflush(stdout);
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_do\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] invalid position after move_do\n",
test_line, fen, j, move_to_str(movebuf, *move, 0));
exit(0);
}
//printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, move);
move_undo(pos, *move, &state);
pos->state = state;
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_undo\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
test_line, fen, j, movebuf);
exit(0);
}
if (pos_cmp(pos, savepos) != true) {
printf("*** fen %d move %d [%s] position differ after move_{do,undo}\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] position differ after move_{do,undo}\n",
test_line, fen, j, movebuf);
exit(0);
}
//fflush(stdout);

View File

@@ -216,7 +216,7 @@ int main(int __unused ac, __unused char**av)
FILE *outfd;
char *fen;
pos_t *pos, *fishpos = pos_new();
movelist_t pseudo, legal, fishmoves;
movelist_t pseudo, fishmoves;
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
//printf("fishpos 1=%p\n", fishpos);
@@ -224,7 +224,7 @@ int main(int __unused ac, __unused char**av)
setlinebuf(stdout); /* line-buffered stdout */
bitboard_init();
hyperbola_init();
hq_init();
outfd = open_stockfish();
while ((fen = next_fen(MOVEGEN))) {
@@ -237,9 +237,11 @@ int main(int __unused ac, __unused char**av)
}
/* print movelists */
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
pos_gen_pseudomoves(pos, &pseudo);
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudo(pos, &pseudo);
//moves_print(&pseudo, 0);
pos_all_legal(pos, &pseudo, &legal);
pos_legal(pos, &pseudo);
//moves_print(&legal, 0);
//printf("Fu ");
@@ -251,7 +253,7 @@ int main(int __unused ac, __unused char**av)
/* sort and print movelists */
move_sort_by_sq(&fishmoves);
move_sort_by_sq(&legal);
move_sort_by_sq(&pseudo);
// printf("\nFs ");
// moves_print(fishpos, 0);
// fflush(stdout);
@@ -260,14 +262,14 @@ int main(int __unused ac, __unused char**av)
// fflush(stdout);
/* compare movelists */
if (!movelists_equal(&fishmoves, &legal)) {
if (!movelists_equal(&fishmoves, &pseudo)) {
pos_print(pos);
printf("F: ");
moves_print(&fishmoves, 0);
printf("M: ");
moves_print(&legal, 0);
moves_print(&pseudo, 0);
} else {
printf("[%s]: OK (%d Moves)\n", fen, legal.nmoves);
printf("[%s]: OK (%d Moves)\n", fen, pseudo.nmoves);
//moves_print(&fishpos->moves, 0);
}
//compare_moves(&fishpos->moves, &legal);

View File

@@ -16,14 +16,16 @@
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include "chessdefs.h"
#include "util.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
#include "perft.h"
#include "common-test.h"
@@ -43,6 +45,9 @@ static FILE *open_stockfish()
int rpipe[2], wpipe[2];
FILE *out_desc;
pid_t pid;
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
if ((pipe(rpipe) < 0) || (pipe(wpipe) < 0)) {
perror("pipe");
@@ -83,13 +88,38 @@ static FILE *open_stockfish()
out_desc = fdopen(wpipe[WR], "w");
setvbuf(out_desc, NULL, _IOLBF, 0);
fprintf(out_desc, "uci\n");
while (true) {
if ((buflen = getline(&buf, &alloc, stdin)) < 0) {
perror("getline");
exit(1);
}
if (!strncmp(buf, "uciok", 5))
break;
}
free(buf);
return out_desc;
}
static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
char *fen, int depth)
static void stockfish_fen(FILE *desc, char *fen)
{
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
fprintf(desc, "ucinewgame\nisready\n");
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
if (!strncmp(buf, "readyok", 7))
break;
}
fprintf(desc, "position fen %s\n", fen);
free(buf);
}
static u64 stockfish_perft(FILE *desc, pos_t *pos, movelist_t *movelist,
int depth, int divide)
{
char *buf = NULL, movestr[8];
u64 count, mycount = 0, fishcount;
size_t alloc = 0;
ssize_t buflen;
@@ -101,10 +131,12 @@ static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
fflush(stdout);
//fflush(stdout);
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fflush(desc);
fprintf(desc, "go perft %d\n", depth);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
@@ -113,30 +145,15 @@ static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
break;
}
//printf("%d: %s\n", line++, buf);
if (sscanf(buf, "%*4s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
if (sscanf(buf, "%6[a-z1-8]: %lu", movestr, &count) == 2) {
//printf("read:%s movestr:%s count:%lu\n", buf, movestr, count);
moves[(*nmoves)++] = move_from_str(movestr);
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make(from, to);
} else if (sscanf(buf, "%*5s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
piece_type_t promoted = piece_t_from_char(*(buf + 4));
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make_promote(from, to, promoted);
if (divide) {
printf("%s: %lu\n", movestr, count);
}
}
}
//pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
return mycount;
}
@@ -169,8 +186,6 @@ static __unused void compare_moves(movelist_t *fish, movelist_t *me)
#define t(c) move_to(c)
for (move_t *c1 = m1, *c2 = m2; (c1 - m1 < n1) || (c2 - m2 < n2);) {
// square_t f1 = move_from(*c1); square_t t1 = move_to(*c1);
// square_t f2 = move_from(*c2); square_t t2 = move_to(*c2);
/* no more move in c2 */
if (c2 - m2 >= n2) {
@@ -222,82 +237,217 @@ static __unused void compare_moves(movelist_t *fish, movelist_t *me)
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
int main(int __unused ac, __unused char**av)
static int usage(char *prg)
{
int i = 0, test_line;
u64 sf_count, my_count;
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
fprintf(stderr, "\t-d depth: perft depth (default: 6)\n");
fprintf(stderr, "\t-m: print moves details\n");
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
fprintf(stderr,
"\t-p flavor: perft flavor, 1:perft, 2:perft_alt 3:both, default:1\n");
return 1;
}
int main(int ac, char**av)
{
int curtest = 0;
u64 sf_count = 0, my_count;
bool comment = true, sf_run = false, divide = false;
char *fen;
pos_t *pos, *savepos, *fishpos = pos_new();
pos_t *pos = NULL, *fenpos;
pos_t *fishpos = pos_new();
movelist_t fishmoves;
//move_t move;
FILE *outfd;
int depth = 6;
FILE *outfd = NULL;
s64 ms, lps;
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
struct {
s64 count, countskipped, ms;
s64 minlps, maxlps;
int skipped;
int err;
} res[3] = {
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
};
if (ac > 1)
depth = atoi(av[1]);
printf("depth = %d\n", depth);
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
switch (opt) {
case 'c':
comment = false;
break;
case 'd':
depth = atoi(optarg);
if (depth <= 0)
depth = 6;
break;
case 'm':
divide = true;
break;
case 'p':
run = atoi(optarg);
break;
case 's':
sf_run = true;
break;
case 't':
newtt = atoi(optarg);
break;
default:
return usage(*av);
}
}
setlocale(LC_NUMERIC, "");
setlinebuf(stdout); /* line-buffered stdout */
outfd = open_stockfish();
if (!run) {
printf("Nothing to do, exiting\n");
exit(0);
}
bitboard_init();
hyperbola_init();
init_all();
tt = hash_tt.mb;
if (run & 1 && newtt != tt) {
tt_create(newtt);
printf("changing TT size from %d to %d\n", tt, newtt);
tt = newtt;
}
printf("%s: depth:%d tt_size:%d run:%x SF:%s\n",
*av,
depth, newtt, run,
sf_run? "yes": "no");
tt_info();
printf("\n");
if (sf_run)
outfd = open_stockfish();
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
while ((fen = next_fen(PERFT | MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
if (!(fenpos = fen2pos(pos, fen))) {
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
continue;
}
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
//pos_gen_pseudomoves(pos, &pseudo);
savepos = pos_dup(pos);
//int j = 0;
curtest++;
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
if (comment)
printf("\t\"%s\"\n",
*cur_comment()? cur_comment(): "no test desc");
#define NANOSEC 1000000000 /* nano sec in sec */
#define MILLISEC 1000000 /* milli sec in sec */
tt_clear();
// 1 sec = 1000 millisec
// 1 millisec = 1000 microsec
// 1 microsec = 1000 nanosec
// milli = sec * 1000 + nanosec / 1000000
struct timespec ts1, ts2;
s64 microsecs;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
my_count = perft(pos, depth, 1);
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
if (sf_count == my_count) {
printf("pt1 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n",
test_line, my_count, microsecs/1000l,
my_count*1000000l/microsecs, fen);
} else {
printf("pt1 ERR: line=%03d sf=%lu me=%lu \"%s\"\n",
test_line, sf_count, my_count, fen);
pos = fenpos;
if (sf_run) {
stockfish_fen(outfd, fen);
clock_start(&clock);
sf_count = stockfish_perft(outfd, fishpos, &fishmoves, depth, divide);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[2].skipped++;
res[2].countskipped += sf_count;
lps = 0;
} else {
lps = sf_count * 1000l / ms;
res[2].ms += ms;
res[2].count += sf_count;
if (lps > res[2].maxlps)
res[2].maxlps = lps;
if (lps < res[2].minlps)
res[2].minlps = lps;
}
printf("Stockfish : perft:%'lu ms:%'ld lps:%'lu\n",
sf_count, ms, lps);
}
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
my_count = perft2(pos, depth, 1);
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, divide);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;
res[0].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[0].ms += ms;
res[0].count += my_count;
if (lps > res[0].maxlps)
res[0].maxlps = lps;
if (lps < res[0].minlps)
res[0].minlps = lps;
}
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
if (sf_count == my_count) {
printf("pt2 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n\n",
test_line, my_count, microsecs/1000l,
my_count*1000000l/microsecs, fen);
} else {
printf("pt2 ERR: line=%03d sf=%lu me=%lu \"%s\"\n\n",
test_line, sf_count, my_count, fen);
if (!sf_run || sf_count == my_count) {
printf("perft : perft:%'lu ms:%'ld lps:%'lu ",
my_count, ms, lps);
tt_stats();
} else {
printf("perft : perft:%'lu ***ERROR***\n", my_count);
res[0].err++;
}
}
pos_del(savepos);
pos_del(pos);
i++;
if (run & 2) {
clock_start(&clock);
my_count = perft_alt(pos, depth, 1, divide);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[1].skipped++;
res[1].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[1].ms += ms;
res[1].count += my_count;
if (lps > res[1].maxlps)
res[1].maxlps = lps;
if (lps < res[1].minlps)
res[1].minlps = lps;
}
if (!sf_run || sf_count == my_count) {
printf("perft_alt : perft:%'lu ms:%'ld lps:%'lu\n",
my_count, ms, lps);
} else {
printf("perft_alt : perft:%'lu ***ERROR***\n", my_count);
res[1].err++;
}
}
printf("\n");
}
pos_del(pos);
if (sf_run) {
if (!res[2].ms)
res[2].ms = 1;
printf("total Stockfish : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(skipped %d/%d)\n",
res[2].count + res[2].countskipped, res[2].ms,
res[2].count * 1000l / res[2].ms,
res[2].minlps, res[2].maxlps,
res[2].skipped, curtest);
}
if (run & 1) {
if (!res[0].ms)
res[0].ms = 1;
printf("total perft : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[0].count + res[0].countskipped, res[0].ms,
res[0].count * 1000l / res[0].ms,
res[0].minlps, res[0].maxlps,
curtest, res[0].skipped, res[0].err);
}
if (run & 2) {
if (!res[1].ms)
res[1].ms = 1;
printf("total perft_alt : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[1].count + res[1].countskipped, res[1].ms,
res[1].count * 1000l / res[1].ms,
res[1].minlps, res[1].maxlps,
curtest, res[1].skipped, res[1].err);
}
return 0;
}

118
test/tt-test.c Normal file
View File

@@ -0,0 +1,118 @@
/* tt-test.c - transposition table test.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include <brlib.h>
#include "chessdefs.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
static void pr_entry(hentry_t *entry)
{
if (!entry)
printf("entry: NULL\n");
else {
printf("entry: key=%lx depth=%d n=%lu\n",
entry->key, HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
}
}
int main()
{
pos_t *pos = NULL;
char *token, *str, buf[128];
hentry_t *entry;
move_t move;
state_t state;
movelist_t movelist;
const char *moves_array[] = {
"e2e4 e7e5 g1f3 b8c6",
"e2e4 b8c6 g1f3 e7e5"
};
init_all();
for (uint i = 0; i < ARRAY_SIZE(moves_array); ++i) {
int depth = 0;
str = strdup(moves_array[i]);
printf("%2d: ", i + 1);
pos = startpos(pos);
entry = tt_store_perft(pos->key, 0, 123 + depth);
pr_entry(entry);
token = strtok(str, " \t");
while (token) {
depth++;
printf("%s ", token);
move = move_from_str(token);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
printf("move: %s\n", move_to_str(buf, move, 0));
move = move_find_in_movelist(move, &movelist);
if (move != MOVE_NONE) {
move_do(pos, move, &state);
if ((entry = tt_probe_perft(pos->key, depth))) {
printf("tt hit: depth=%d val=%lu",
HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
} else {
tt_store_perft(pos->key, i + 1, depth);
printf("tt store: depth=%d val=%lu", depth, (u64)i * 123);
};
}
token = strtok(NULL, " \t");
}
printf("\n");
free(str);
}
return 0;
}
/* ccls bug report: https://github.com/emacs-lsp/emacs-ccls/issues/126
*/
/*
* int called(int), caller();
*
* /\**
* * called() - test ccls.
* * @x: int, the test value
* *
* * @called() description.
* *
* * @return: int, a very interesting value.
* *\/
* int called(int x) { return x; }
*
* int caller()
* {
* int i = 0;
* called(int x)
* return i;
* }
*/