Restore duplicated src/eval-simple.c and 1 others
This commit is contained in:
540
src/brchess.c
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540
src/brchess.c
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@@ -0,0 +1,540 @@
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/* brchess.c - main loop.
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*
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* Copyright (C) 2021-2024 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <unistd.h>
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#include <brlib.h>
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#include "chessdefs.h"
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#include "position.h"
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#include "brchess.h"
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#include "hash.h"
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#include "fen.h"
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#include "search.h"
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#include "hist.h"
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#include "move-gen.h"
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#include "move-do.h"
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struct command {
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char *name; /* User printable name */
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int (*func)(pos_t *, char *); /* function doing the job */
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char *doc; /* function doc */
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};
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int execute_line (pos_t *, struct command *, char *);
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struct command *find_command (char *);
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int string_trim (char *str);
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/* The names of functions that actually do the manipulation. */
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/* standard UCI commands */
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int do_ucinewgame(pos_t *, char *);
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int do_uci(pos_t *, char *);
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int do_isready(pos_t *, char *);
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int do_position(pos_t *, char *);
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/* commands *NOT* in UCI standard */
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int do_moves(pos_t *, char *);
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int do_diagram(pos_t *, char *);
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int do_perft(pos_t *, char *);
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int do_hist(pos_t *, char *);
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int do_help(pos_t *, char *);
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int do_quit(pos_t *, char *);
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struct command commands[] = {
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{ "help", do_help, "(not UCI) This help" },
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{ "?", do_help, "(not UCI) This help" },
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{ "quit", do_quit, "Quit" },
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{ "uci", do_uci, "" },
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{ "ucinewgame", do_ucinewgame, "" },
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{ "isready", do_isready, "" },
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{ "position", do_position, "position startpos|fen [moves ...]" },
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{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
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{ "moves", do_moves, "(not UCI) moves ..." },
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{ "diagram", do_diagram, "(not UCI) print current position diagram" },
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{ "hist", do_hist, "(not UCI) print history states" },
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{ NULL, (int(*)()) NULL, NULL }
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};
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static int done = 0;
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int brchess(pos_t *pos)
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{
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char *str = NULL, *saveptr, *token, *args;
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int len;
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size_t lenstr = 0;
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struct command *command;
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while (!done && getline(&str, &lenstr, stdin) >= 0) {
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if (!(len = string_trim(str)))
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continue;
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token = strtok_r(str, " ", &saveptr);
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if (! (command= find_command(token))) {
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fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
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continue;
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}
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args = strtok_r(NULL, "", &saveptr);
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execute_line(pos, command, args);
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}
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if (str)
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free(str);
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return 0;
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}
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/* Execute a command line. */
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int execute_line(pos_t *pos, struct command *command, char *args)
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{
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return (*command->func)(pos, args);
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}
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/**
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* find_command - lookup UCI command.
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* @name: &command string
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*
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* Look up NAME as the name of a command, and return a pointer to that
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* command. Return a NULL pointer if NAME isn't a command name.
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*/
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struct command *find_command(char *name)
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{
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register int i;
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for (i = 0; commands[i].name; i++)
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if (!strcmp(name, commands[i].name))
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return commands + i;
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return NULL;
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}
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/*
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* int do_eval(__unused pos_t *pos, __unused char *arg)
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* {
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* eval_t material[2], control[2], mobility[2];
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* for (int color = WHITE; color <= BLACK; ++color) {
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* material[color] = eval_material(pos, color);
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* control[color] = eval_square_control(pos, color);
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* mobility[color] = eval_mobility(pos, color);
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* printf("%s: material=%d mobility=%d controlled=%d\n",
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* color? "Black": "White", material[color],
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* mobility[color], control[color]);
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* }
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* eval_t res = eval(pos);
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* printf("eval = %d centipawns\n", res);
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* return 1;
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* }
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*
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* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
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* {
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* eval_t eval = eval_simple(pos);
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* printf("eval = %d centipawns\n", eval);
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* return 1;
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* }
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*/
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/*
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* int do_init(pos_t *pos, __unused char *arg)
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* {
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* startpos(pos);
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* return 1;
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* }
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*/
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/*
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* int do_genmoves(pos_t *pos, __unused char *arg)
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* {
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* moves_gen_all(pos);
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* return 1;
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* }
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*
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* int do_prmoves(pos_t *pos, __unused char *arg)
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* {
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* uint debug_level = debug_level_get();
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* debug_level_set(1);
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* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
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* debug_level_set(debug_level);
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* return 1;
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* }
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*/
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/*
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* int do_prmovepos(pos_t *pos, char *arg)
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* {
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* struct list_head *p_cur, *tmp;
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* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
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* move_t *move;
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*
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* log_f(1, "%s\n", arg);
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* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
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* move = list_entry(p_cur, move_t, list);
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* if (cur++ == movenum) {
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* pos_print(move->newpos);
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* break;
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* }
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* }
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*
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* return 1;
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* }
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*/
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/*
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* int do_prpieces(pos_t *pos, __unused char *arg)
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* {
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* log_f(1, "%s\n", arg);
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* pos_pieces_print(pos);
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* return 1;
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* }
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*
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* int do_memstats(__unused pos_t *pos,__unused char *arg)
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* {
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* moves_pool_stats();
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* piece_pool_stats();
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* pos_pool_stats();
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* return 1;
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* }
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*/
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/*
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* int do_move(__unused pos_t *pos, __unused char *arg)
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* {
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* int i = 1, nmove = atoi(arg);
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* move_t *move;
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* pos_t *newpos;
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*
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* if (list_empty(&pos->moves[pos->turn])) {
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* log_f(1, "No moves list.\n");
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* return 0;
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* }
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* list_for_each_entry(move, &pos->moves[pos->turn], list) {
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* if (i == nmove)
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* goto doit;
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* i++;
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* }
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* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
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* return 0;
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* doit:
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* newpos = move_do(pos, move);
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* pos_print(newpos);
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*
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* return 1;
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* }
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*/
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int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
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{
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pos_clear(pos);
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tt_clear();
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return 1;
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}
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int do_uci(__unused pos_t *pos, __unused char *arg)
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{
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printf("id name brchess " VERSION "\n");
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printf("id author Bruno Raoult\n");
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printf("option option name Hash type spin default %d min %d max %d\n",
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hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
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printf("uciok\n");
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return 1;
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}
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int do_isready(__unused pos_t *pos, __unused char *arg)
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{
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printf("readyok\n");
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return 1;
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}
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int do_position(pos_t *pos, char *arg)
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{
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char *saveptr, *token, *fen, *moves;
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hist_init();
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/* separate "moves" section */
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if ((moves = strstr(arg, "moves"))) {
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*(moves - 1) = 0;
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}
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saveptr = NULL;
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token = strtok_r(arg, " ", &saveptr);
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if (!strcmp(token, "startpos")) {
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startpos(pos);
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do_diagram(pos, "");
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} else if (!strcmp(token, "fen")) {
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fen = strtok_r(NULL, "", &saveptr); /* full fen (till '\0') */
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//printf("fen=%s\n", fen);
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if (!fen)
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return 1;
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if (!fen2pos(pos, fen))
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return 1;
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//do_diagram(pos, "");
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} else {
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return 1;
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}
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//puts("zob");
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//move_t move_none = MOVE_NONE;
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//hist_push(&pos->state, &move_none);
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if (moves) {
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//puts("zobi");
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saveptr = NULL;
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moves = strtok_r(moves, " ", &saveptr); /* skip "moves" */
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moves = strtok_r(NULL, "", &saveptr); /* all moves (till '\0') */
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//printf("moves = %s\n", moves);
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do_moves(pos, moves);
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}
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/* link last position t history */
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//hist_pop();
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hist_link(pos);
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return 1;
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}
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int do_moves(__unused pos_t *pos, char *arg)
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{
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char *saveptr = NULL, *token, check[8];
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move_t move;
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state_t state;
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movelist_t movelist;
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saveptr = NULL;
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token = strtok_r(arg, " ", &saveptr);
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while (token) {
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move = move_from_str(token);
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move_to_str(check, move, 0);
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printf("move: [%s] %s\n", token, check);
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pos_set_checkers_pinners_blockers(pos);
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pos_legal(pos, pos_gen_pseudo(pos, &movelist));
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move = move_find_in_movelist(move, &movelist);
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if (move == MOVE_NONE) {
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/* should we reset here ? */
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return 1;
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}
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//printf("move: %s\n", move_to_str(check, move, 0));
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hist_push(&pos->state); /* push previous state */
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move_do(pos, move, &state);
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pos_print(pos);
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hist_static_print();
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token = strtok_r(NULL, " ", &saveptr);
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}
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//hist_static_print();
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return 1;
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}
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int do_diagram(pos_t *pos, __unused char *arg)
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{
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pos_print(pos);
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return 1;
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}
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int do_perft(__unused pos_t *pos, __unused char *arg)
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{
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char *saveptr, *token;
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int divide = 0, depth = 6, alt = 0;
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token = strtok_r(arg, " ", &saveptr);
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if (!strcmp(token, "divide")) {
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divide = 1;
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token = strtok_r(NULL, " ", &saveptr);
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}
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if (!strcmp(token, "alt")) {
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alt = 1;
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token = strtok_r(NULL, " ", &saveptr);
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}
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depth = atoi(token);
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printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
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if (depth > 0) {
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if (!alt)
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perft(pos, depth, 1, divide);
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else
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perft_alt(pos, depth, 1, divide);
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}
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return 1;
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}
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int do_hist(__unused pos_t *pos, __unused char *arg)
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{
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hist_static_print();
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return 0;
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}
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int do_help(__unused pos_t *pos, __unused char *arg)
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{
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for (struct command *cmd = commands; cmd->name; ++cmd) {
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printf("%12s:\t%s\n", cmd->name, cmd->doc);
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/* Print in six columns. */
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}
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return 0;
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}
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int do_quit(__unused pos_t *pos, __unused char *arg)
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{
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return done = 1;
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}
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/*
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* int do_depth(__unused pos_t *pos, char *arg)
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* {
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* depth = atoi(arg);
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* printf("depth = %d\n", depth);
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* return 1;
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*
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* }
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*
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* int do_search(pos_t *pos, __unused char *arg)
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* {
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* int debug_level = debug_level_get();
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* float timer1, timer2, nodes_sec;
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*
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* timer1 = debug_timer_elapsed();
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* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
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* timer2 = debug_timer_elapsed();
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* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
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* log(1, "best=");
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* debug_level_set(1);
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* move_print(0, pos->bestmove, 0);
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* debug_level_set(debug_level);
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* log(1, " negamax=%d\n", pos->bestmove->negamax);
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* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
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* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
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* return 1;
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* }
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*/
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/*
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* int do_pvs(pos_t *pos, __unused char *arg)
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* {
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* int debug_level = debug_level_get();
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* float timer1, timer2, nodes_sec;
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* eval_t _pvs;
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*
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* timer1 = debug_timer_elapsed();
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* moves_gen_eval_sort(pos);
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* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
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* timer2 = debug_timer_elapsed();
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* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
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* log(1, "best=");
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* if (pos->bestmove) {
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* debug_level_set(1);
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* move_print(0, pos->bestmove, 0);
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* debug_level_set(debug_level);
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* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
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* } else {
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* log(1, "<no-best-move>");
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* }
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* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
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* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
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* return 1;
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* }
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*/
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/**
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* string_trim - cleanup (trim) blank characters in string.
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* @str: &string to clean
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*
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* str is cleaned and packed with the following rules:
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* - Leading and trailing blank characters are removed.
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* - consecutive blank characters are replaced by one space.
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* - non printable characters are removed.
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*
|
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* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
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* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
|
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* tab ('\v').
|
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*
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* @return: new @str len.
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*/
|
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int string_trim(char *str)
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||||
{
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||||
char *to = str, *from = str;
|
||||
int state = 1;
|
||||
|
||||
while (*from) {
|
||||
switch (state) {
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||||
case 1: /* blanks */
|
||||
while (*from && isspace(*from))
|
||||
from++;
|
||||
state = 0;
|
||||
break;
|
||||
case 0: /* token */
|
||||
while (*from && !isspace(*from)) {
|
||||
if (isprint(*from))
|
||||
*to++ = *from;
|
||||
from++;
|
||||
}
|
||||
*to++ = ' ';
|
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state = 1;
|
||||
}
|
||||
}
|
||||
if (to > str)
|
||||
to--;
|
||||
*to = 0;
|
||||
return to - str;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* usage - brchess usage function.
|
||||
*
|
||||
*/
|
||||
static int usage(char *prg)
|
||||
{
|
||||
fprintf(stderr, "Usage: %s [-ilw] [file...]\n", prg);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int main(int ac, char **av)
|
||||
{
|
||||
pos_t *pos;
|
||||
int opt;
|
||||
|
||||
init_all();
|
||||
pos = pos_new();
|
||||
hist_link(pos);
|
||||
printf("\nWelcome to brchess " VERSION "\nEngine ready.\n");
|
||||
|
||||
// size_t len = 0;
|
||||
// char *str = NULL;
|
||||
//while (getline(&str, &len, stdin) >= 0) {
|
||||
// printf("[%s] -> ", str);
|
||||
// int newlen = string_trim(str);
|
||||
// printf("%d [%s]\n", newlen, str);
|
||||
//}
|
||||
//exit(0);
|
||||
while ((opt = getopt(ac, av, "d:f:")) != -1) {
|
||||
switch (opt) {
|
||||
case 'd':
|
||||
//debug_level_set(atoi(optarg));
|
||||
break;
|
||||
case 'f':
|
||||
fen2pos(pos, optarg);
|
||||
break;
|
||||
default:
|
||||
return usage(*av);
|
||||
}
|
||||
}
|
||||
if (optind < ac)
|
||||
return usage(*av);
|
||||
|
||||
return brchess(pos);
|
||||
}
|
599
src/eval-simple.c
Normal file
599
src/eval-simple.c
Normal file
@@ -0,0 +1,599 @@
|
||||
/* eval-simple.c - simple position evaluation.
|
||||
*
|
||||
* Copyright (C) 2023 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <brlib.h>
|
||||
#include <bitops.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "piece.h"
|
||||
#include "position.h"
|
||||
#include "eval-simple.h"
|
||||
#include "eval.h"
|
||||
|
||||
/*
|
||||
* Piece-square tables. For easier reading, they are defined for black side:
|
||||
*
|
||||
* {
|
||||
* A8 .... H8
|
||||
* ..........
|
||||
* ..........
|
||||
* A1 .... H1
|
||||
* }
|
||||
*/
|
||||
const struct pc_sq pc_sq_def[] = {
|
||||
{
|
||||
/*
|
||||
* rofchade:
|
||||
* https://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19
|
||||
*/
|
||||
"rofchade",
|
||||
{
|
||||
[PAWN] = {
|
||||
{ /* midgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
98, 134, 61, 95, 68, 126, 34, -11,
|
||||
-6, 7, 26, 31, 65, 56, 25, -20,
|
||||
-14, 13, 6, 21, 23, 12, 17, -23,
|
||||
-27, -2, -5, 12, 17, 6, 10, -25,
|
||||
-26, -4, -4, -10, 3, 3, 33, -12,
|
||||
-35, -1, -20, -23, -15, 24, 38, -22,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
{ /* endgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
178, 173, 158, 134, 147, 132, 165, 187,
|
||||
94, 100, 85, 67, 56, 53, 82, 84,
|
||||
32, 24, 13, 5, -2, 4, 17, 17,
|
||||
13, 9, -3, -7, -7, -8, 3, -1,
|
||||
4, 7, -6, 1, 0, -5, -1, -8,
|
||||
13, 8, 8, 10, 13, 0, 2, -7,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
}
|
||||
},
|
||||
[KNIGHT] = {
|
||||
{ /* midgame */
|
||||
-167, -89, -34, -49, 61, -97, -15, -107,
|
||||
-73, -41, 72, 36, 23, 62, 7, -17,
|
||||
-47, 60, 37, 65, 84, 129, 73, 44,
|
||||
-9, 17, 19, 53, 37, 69, 18, 22,
|
||||
-13, 4, 16, 13, 28, 19, 21, -8,
|
||||
-23, -9, 12, 10, 19, 17, 25, -16,
|
||||
-29, -53, -12, -3, -1, 18, -14, -19,
|
||||
-105, -21, -58, -33, -17, -28, -19, -23,
|
||||
},
|
||||
{ /* endgame */
|
||||
-58, -38, -13, -28, -31, -27, -63, -99,
|
||||
-25, -8, -25, -2, -9, -25, -24, -52,
|
||||
-24, -20, 10, 9, -1, -9, -19, -41,
|
||||
-17, 3, 22, 22, 22, 11, 8, -18,
|
||||
-18, -6, 16, 25, 16, 17, 4, -18,
|
||||
-23, -3, -1, 15, 10, -3, -20, -22,
|
||||
-42, -20, -10, -5, -2, -20, -23, -44,
|
||||
-29, -51, -23, -15, -22, -18, -50, -64,
|
||||
}
|
||||
},
|
||||
[BISHOP] = {
|
||||
{ /* midgame */
|
||||
-29, 4, -82, -37, -25, -42, 7, -8,
|
||||
-26, 16, -18, -13, 30, 59, 18, -47,
|
||||
-16, 37, 43, 40, 35, 50, 37, -2,
|
||||
-4, 5, 19, 50, 37, 37, 7, -2,
|
||||
-6, 13, 13, 26, 34, 12, 10, 4,
|
||||
0, 15, 15, 15, 14, 27, 18, 10,
|
||||
4, 15, 16, 0, 7, 21, 33, 1,
|
||||
-33, -3, -14, -21, -13, -12, -39, -21,
|
||||
},
|
||||
{ /* endgame */
|
||||
-14, -21, -11, -8, -7, -9, -17, -24,
|
||||
-8, -4, 7, -12, -3, -13, -4, -14,
|
||||
2, -8, 0, -1, -2, 6, 0, 4,
|
||||
-3, 9, 12, 9, 14, 10, 3, 2,
|
||||
-6, 3, 13, 19, 7, 10, -3, -9,
|
||||
-12, -3, 8, 10, 13, 3, -7, -15,
|
||||
-14, -18, -7, -1, 4, -9, -15, -27,
|
||||
-23, -9, -23, -5, -9, -16, -5, -17,
|
||||
},
|
||||
},
|
||||
[ROOK] = {
|
||||
{ /* midgame */
|
||||
32, 42, 32, 51, 63, 9, 31, 43,
|
||||
27, 32, 58, 62, 80, 67, 26, 44,
|
||||
-5, 19, 26, 36, 17, 45, 61, 16,
|
||||
-24, -11, 7, 26, 24, 35, -8, -20,
|
||||
-36, -26, -12, -1, 9, -7, 6, -23,
|
||||
-45, -25, -16, -17, 3, 0, -5, -33,
|
||||
-44, -16, -20, -9, -1, 11, -6, -71,
|
||||
-19, -13, 1, 17, 16, 7, -37, -26,
|
||||
},
|
||||
{ /* endgame */
|
||||
13, 10, 18, 15, 12, 12, 8, 5,
|
||||
11, 13, 13, 11, -3, 3, 8, 3,
|
||||
7, 7, 7, 5, 4, -3, -5, -3,
|
||||
4, 3, 13, 1, 2, 1, -1, 2,
|
||||
3, 5, 8, 4, -5, -6, -8, -11,
|
||||
-4, 0, -5, -1, -7, -12, -8, -16,
|
||||
-6, -6, 0, 2, -9, -9, -11, -3,
|
||||
-9, 2, 3, -1, -5, -13, 4, -20,
|
||||
},
|
||||
},
|
||||
[QUEEN] = {
|
||||
{ /* midgame */
|
||||
-28, 0, 29, 12, 59, 44, 43, 45,
|
||||
-24, -39, -5, 1, -16, 57, 28, 54,
|
||||
-13, -17, 7, 8, 29, 56, 47, 57,
|
||||
-27, -27, -16, -16, -1, 17, -2, 1,
|
||||
-9, -26, -9, -10, -2, -4, 3, -3,
|
||||
-14, 2, -11, -2, -5, 2, 14, 5,
|
||||
-35, -8, 11, 2, 8, 15, -3, 1,
|
||||
-1, -18, -9, 10, -15, -25, -31, -50,
|
||||
},
|
||||
{ /* endgame */
|
||||
-9, 22, 22, 27, 27, 19, 10, 20,
|
||||
-17, 20, 32, 41, 58, 25, 30, 0,
|
||||
-20, 6, 9, 49, 47, 35, 19, 9,
|
||||
3, 22, 24, 45, 57, 40, 57, 36,
|
||||
-18, 28, 19, 47, 31, 34, 39, 23,
|
||||
-16, -27, 15, 6, 9, 17, 10, 5,
|
||||
-22, -23, -30, -16, -16, -23, -36, -32,
|
||||
-33, -28, -22, -43, -5, -32, -20, -41,
|
||||
},
|
||||
},
|
||||
[KING] = { /* midgame */
|
||||
{
|
||||
-65, 23, 16, -15, -56, -34, 2, 13,
|
||||
29, -1, -20, -7, -8, -4, -38, -29,
|
||||
-9, 24, 2, -16, -20, 6, 22, -22,
|
||||
-17, -20, -12, -27, -30, -25, -14, -36,
|
||||
-49, -1, -27, -39, -46, -44, -33, -51,
|
||||
-14, -14, -22, -46, -44, -30, -15, -27,
|
||||
1, 7, -8, -64, -43, -16, 9, 8,
|
||||
-15, 36, 12, -54, 8, -28, 24, 14,
|
||||
},
|
||||
{ /* endgame */
|
||||
-74, -35, -18, -18, -11, 15, 4, -17,
|
||||
-12, 17, 14, 17, 17, 38, 23, 11,
|
||||
10, 17, 23, 15, 20, 45, 44, 13,
|
||||
-8, 22, 24, 27, 26, 33, 26, 3,
|
||||
-18, -4, 21, 24, 27, 23, 9, -11,
|
||||
-19, -3, 11, 21, 23, 16, 7, -9,
|
||||
-27, -11, 4, 13, 14, 4, -5, -17,
|
||||
-53, -34, -21, -11, -28, -14, -24, -43
|
||||
}
|
||||
}
|
||||
}
|
||||
}, /* CPW */
|
||||
{
|
||||
/*
|
||||
* CPW:
|
||||
* https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||
* Note: ≠ https://github.com/nescitus/cpw-engine
|
||||
*/
|
||||
"cpw",
|
||||
{
|
||||
[PAWN] = {
|
||||
{ /* midgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
50, 50, 50, 50, 50, 50, 50, 50,
|
||||
10, 10, 20, 30, 30, 20, 10, 10,
|
||||
5, 5, 10, 25, 25, 10, 5, 5,
|
||||
0, 0, 0, 20, 20, 0, 0, 0,
|
||||
5, -5, -10, 0, 0, -10, -5, 5,
|
||||
5, 10, 10, -20, -20, 10, 10, 5,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
{ /* endgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
50, 50, 50, 50, 50, 50, 50, 50,
|
||||
10, 10, 20, 30, 30, 20, 10, 10,
|
||||
5, 5, 10, 25, 25, 10, 5, 5,
|
||||
0, 0, 0, 20, 20, 0, 0, 0,
|
||||
5, -5, -10, 0, 0, -10, -5, 5,
|
||||
5, 10, 10, -20, -20, 10, 10, 5,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
},
|
||||
[KNIGHT] = {
|
||||
{ /* midgame */
|
||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||
-50, -40, -30, -30, -30, -30, -40, -50
|
||||
},
|
||||
{ /* endgame */
|
||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||
-50, -40, -30, -30, -30, -30, -40, -50
|
||||
},
|
||||
},
|
||||
[BISHOP] = {
|
||||
{ /* midgame */
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
},
|
||||
{ /* endgame */
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
},
|
||||
},
|
||||
[ROOK] = {
|
||||
{ /* midgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0,
|
||||
},
|
||||
{ /* endgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0,
|
||||
},
|
||||
},
|
||||
[QUEEN] = {
|
||||
{ /* midgame */
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
},
|
||||
{ /* endgame */
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
},
|
||||
},
|
||||
[KING] = { /* midgame */
|
||||
{
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-20, -30, -30, -40, -40, -30, -30, -20,
|
||||
-10, -20, -20, -20, -20, -20, -20, -10,
|
||||
20, 20, 0, 0, 0, 0, 20, 20,
|
||||
20, 30, 10, 0, 0, 10, 30, 20,
|
||||
},
|
||||
{ /* endgame */
|
||||
-50, -40, -30, -20, -20, -30, -40, -50,
|
||||
-30, -20, -10, 0, 0, -10, -20, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -30, 0, 0, 0, 0, -30, -30,
|
||||
-50, -30, -30, -30, -30, -30, -30, -50,
|
||||
}
|
||||
}
|
||||
}
|
||||
}, /* CPW */
|
||||
{
|
||||
/*
|
||||
* sjeng: https://github.com/gcp/sjeng
|
||||
* Rook and Queen from CPW.
|
||||
*/
|
||||
"sjeng",
|
||||
{
|
||||
[PAWN] = {
|
||||
{ /* midgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 15, 20, 20, 15, 10, 5,
|
||||
4, 8, 12, 16, 16, 12, 8, 4,
|
||||
3, 6, 9, 14, 14, 9, 6, 3,
|
||||
2, 4, 6, 12, 12, 6, 4, 2,
|
||||
1, 2, 3, 10, 10, 3, 2, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
{ /* endgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 15, 20, 20, 15, 10, 5,
|
||||
4, 8, 12, 16, 16, 12, 8, 4,
|
||||
3, 6, 9, 14, 14, 9, 6, 3,
|
||||
2, 4, 6, 12, 12, 6, 4, 2,
|
||||
1, 2, 3, 10, 10, 3, 2, 1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
},
|
||||
},
|
||||
[KNIGHT] = {
|
||||
{ /* midgame */
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
},
|
||||
{ /* endgame */
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
},
|
||||
},
|
||||
[BISHOP] = {
|
||||
{ /* midgame */
|
||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||
},
|
||||
{ /* endgame */
|
||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||
},
|
||||
},
|
||||
[ROOK] = {
|
||||
{ /* midgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0,
|
||||
},
|
||||
{ /* endgame */
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0,
|
||||
},
|
||||
},
|
||||
[QUEEN] = {
|
||||
{ /* midgame */
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
},
|
||||
{ /* endgame */
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
},
|
||||
},
|
||||
[KING] = { /* midgame */
|
||||
{
|
||||
-55, -55, -89, -89, -89, -89, -55, -55,
|
||||
-34, -34, -55, -55, -55, -55, -34, -34,
|
||||
-21, -21, -34, -34, -34, -34, -21, -21,
|
||||
-13, -13, -21, -21, -21, -21, -13, -13,
|
||||
-8, -8, -13, -13, -13, -13, -8, -8,
|
||||
-5, -5, -8, -8, -8, -8, -5, -5,
|
||||
-3, -5, -6, -6, -6, -6, -5, -3,
|
||||
2, 14, 0, 0, 0, 9, 14, 2,
|
||||
},
|
||||
{ /* endgame */
|
||||
-5, -3, -1, 0, 0, -1, -3, -5,
|
||||
-3, 10, 10, 10, 10, 10, 10, -3,
|
||||
-1, 10, 25, 25, 25, 25, 10, -1,
|
||||
0, 10, 25, 30, 30, 25, 10, 0,
|
||||
0, 10, 25, 30, 30, 25, 10, 0,
|
||||
-1, 10, 25, 25, 25, 25, 10, -1,
|
||||
-3, 10, 10, 10, 10, 10, 10, -3,
|
||||
-5, -3, -1, 0, 0, -1, -3, -5,
|
||||
}
|
||||
}
|
||||
},
|
||||
}, /* sjeng */
|
||||
};
|
||||
|
||||
const int nb_pc_sq = ARRAY_SIZE(pc_sq_def); /* # of predefined pc_sq tables */
|
||||
int pc_sq_current = 0;
|
||||
int pc_sq_mg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||
int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||
|
||||
/* phase calculation from Fruit:
|
||||
* https://github.com/Warpten/Fruit-2.1
|
||||
*/
|
||||
|
||||
/**
|
||||
* calc_phase - calculate position phase
|
||||
* @pos: &position
|
||||
*
|
||||
* This function should be calculated when a new position is setup, or as
|
||||
* a verification of an incremental one.
|
||||
* phase is clamped between 0 (opening) and 24 (ending).
|
||||
*
|
||||
* @return:
|
||||
*/
|
||||
s16 calc_phase(pos_t *pos)
|
||||
{
|
||||
int phase = ALL_PHASE;
|
||||
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
|
||||
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
|
||||
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
|
||||
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
|
||||
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
|
||||
|
||||
phase = clamp(phase, 0, ALL_PHASE);
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("calc phase:%d\n", phase);
|
||||
# endif
|
||||
return phase;
|
||||
}
|
||||
|
||||
int eval_simple_find(char *str)
|
||||
{
|
||||
for (int i = 0; i < nb_pc_sq; ++i)
|
||||
if (!strcmp(pc_sq_def[i].name, str))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void eval_simple_set(int set)
|
||||
{
|
||||
const struct pc_sq *cur = pc_sq_def + set;
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("initializing piece-square tables %d\n", set);
|
||||
# endif
|
||||
pc_sq_current = set;
|
||||
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
|
||||
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
|
||||
pc_sq_mg[BLACK][pt][sq] = cur->val[MIDGAME][pt][sq];
|
||||
pc_sq_mg[WHITE][pt][sq] = cur->val[MIDGAME][pt][FLIP_V(sq)];
|
||||
|
||||
pc_sq_eg[BLACK][pt][sq] = cur->val[ENDGAME][pt][sq];
|
||||
pc_sq_eg[WHITE][pt][sq] = cur->val[ENDGAME][pt][FLIP_V(sq)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void eval_simple_init(char *set)
|
||||
{
|
||||
int n = eval_simple_find(set);
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("initializing eval_simple with set=%s: found=%d\n", set, n);
|
||||
# endif
|
||||
|
||||
if (n >= 0)
|
||||
pc_sq_current = n;
|
||||
eval_simple_set(pc_sq_current);
|
||||
}
|
||||
|
||||
/**
|
||||
* eval_material() - eval position material
|
||||
* @pos: &position to evaluate
|
||||
*
|
||||
* Basic material evaluation. Only midgame value is used.
|
||||
*
|
||||
* @return: the @pos material evaluation in centipawns
|
||||
*/
|
||||
eval_t eval_material(pos_t *pos)
|
||||
{
|
||||
eval_t val[COLOR_NB] = { 0 };
|
||||
|
||||
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
|
||||
eval_t pval = piece_midval(pt);
|
||||
val[WHITE] += popcount64(pos->bb[WHITE][pt]) * pval;
|
||||
val[BLACK] += popcount64(pos->bb[BLACK][pt]) * pval;
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("material: w:%d b:%d\n", val[WHITE], val[BLACK]);
|
||||
# endif
|
||||
|
||||
return val[WHITE] - val[BLACK];
|
||||
}
|
||||
|
||||
/**
|
||||
* eval_simple() - simple and fast position evaluation
|
||||
* @pos: &position to evaluate
|
||||
*
|
||||
* This function is normally used only during initialization,
|
||||
* or when changing phase (middlegame <--> endgame), as the eval
|
||||
* will be done incrementally when doing moves.
|
||||
*
|
||||
* @return: the @pos evaluation in centipawns
|
||||
*/
|
||||
eval_t eval_simple(pos_t *pos)
|
||||
{
|
||||
eval_t eval[2] = { 0, 0 };
|
||||
eval_t mg_eval[2], eg_eval[2];
|
||||
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
|
||||
|
||||
//pos->eval_simple_phase = ENDGAME;
|
||||
|
||||
for (color_t color = WHITE; color < COLOR_NB; ++color) {
|
||||
mg_eval[color] = 0;
|
||||
eg_eval[color] = 0;
|
||||
for (piece_type_t pt = PAWN; pt < KING; pt++) {
|
||||
bitboard_t bb = pos->bb[color][pt];
|
||||
while (bb) {
|
||||
square_t sq = bb_next(&bb);
|
||||
mg_eval[color] += pc_sq_mg[color][pt][sq];
|
||||
eg_eval[color] += pc_sq_eg[color][pt][sq];
|
||||
}
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("c=%d pt=%d mg=%d eg=%d\n", color, pt,
|
||||
mg_eval[color], eg_eval[color]);
|
||||
# endif
|
||||
|
||||
}
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
|
||||
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
|
||||
# endif
|
||||
|
||||
return eval[WHITE] - eval[BLACK];
|
||||
}
|
Reference in New Issue
Block a user