UCI moves && games states list

This commit is contained in:
2024-06-27 10:09:30 +02:00
parent 46aed01079
commit c5a1936e3b
8 changed files with 287 additions and 25 deletions

View File

@@ -148,6 +148,9 @@ else ifeq ($(BUILD),perf)
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
else ifeq ($(BUILD),debug)
CFLAGS += -O0
CFLAGS += -g # symbols (gdb, perf, etc.)
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
@@ -207,7 +210,7 @@ $(sort all $(MAKECMDGOALS)):
else
##################################### General targets
.PHONY: all release dev perf compile clean cleanall
.PHONY: all release dev perf debug compile clean cleanall
all: testing $(TARGET)
@@ -220,6 +223,9 @@ dev:
perf:
$(MAKE) BUILD=perf clean all
debug:
$(MAKE) BUILD=debug clean all
compile: brlib objs
libs: brlib

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@@ -26,6 +26,9 @@
#include "hash.h"
#include "fen.h"
#include "search.h"
#include "hist.h"
#include "move-gen.h"
#include "move-do.h"
struct command {
char *name; /* User printable name */
@@ -252,6 +255,7 @@ int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
{
pos_clear(pos);
tt_clear();
hist_init();
return 1;
}
@@ -275,37 +279,74 @@ int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
hist_init();
/* separate "moves" section */
saveptr = NULL;
if ((moves = strstr(arg, "moves"))) {
*(moves - 1) = 0;
token = strtok_r(moves, " ", &saveptr);
}
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
do_diagram(pos, "");
} else if (!strcmp(token, "fen")) {
fen = strtok_r(NULL, " ", &saveptr);
fen2pos(pos, fen);
} else {
puts("fuck");
}
if (moves) {
saveptr = NULL;
moves = strtok_r(moves, " ", &saveptr);
moves = strtok_r(NULL, "", &saveptr);
printf("moves = %s\n", moves);
do_moves(pos, moves);
}
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
} else if (!strcmp(token, "fen")) {
fen = strtok_r(NULL, "", &saveptr);
fen2pos(pos, fen);
}
return 1;
}
static move_t *move_find_move(move_t target, movelist_t *list)
{
move_t *move = list->move, *last = move + list->nmoves;
for (; move < last; ++move) {
if (move_from(target) == move_from(*move) &&
move_to(target) == move_to(*move) &&
move_to(target) == move_to(*move) &&
move_promoted(target) == move_promoted(*move))
return move;
}
return NULL;
}
int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *move;
char *saveptr = NULL, *token, check[8];
move_t move, *foundmove;
state_t state;
movelist_t movelist;
saveptr = NULL;
move = strtok_r(arg, " ", &saveptr);
while (move) {
printf("move: [%s]\n", move);
move = strtok_r(NULL, " ", &saveptr);
token = strtok_r(arg, " ", &saveptr);
while (token) {
move = move_from_str(pos, token);
move_to_str(check, move, 0);
printf("move: [%s] %s\n", token, check);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
foundmove = move_find_move(move, &movelist);
if (!foundmove) {
printf("illegal move");
return 1;
}
move_do(pos, *foundmove, &state);
hist_push(&state, &move);
token = strtok_r(NULL, " ", &saveptr);
}
hist_static_print();
return 1;
}

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@@ -97,9 +97,10 @@ typedef u64 bitboard_t;
*/
//typedef s32 eval_t;
/* forward enum definition is impossible in C11, to simplify
* cross-dependancies, all important enum are moved here.
/* forward enum definition is impossible in C11.
* To simplify cross-dependancies, all important enum are moved here.
*/
typedef enum {
_SSQUARE_ = -1, /* force signed enum */
A1 = 0, B1, C1, D1, E1, F1, G1, H1,

123
src/hist.c Normal file
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@@ -0,0 +1,123 @@
/* hist.c - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#include "move.h"
#include "hist.h"
hist_t hist = {
.nstates = 1,
{ { .move = MOVE_NO_MOVE, .key = U64(0), .prev = &hist.state[0] } },
};
/**
* hist_init() - initialize history states data.
*
* This should be done every time a new position must be handled.
*/
void hist_init(void)
{
hist.nstates = 1;
hist.state[0].key = U64(0);
hist.state[0].move = MOVE_NO_MOVE;
hist.state[0].prev = &hist.state[0];
}
/**
* hist_push() - add a state and move to hist
* @st: &state_t to add
* @move: &move_t to add in @st
*/
void hist_push(state_t *st, move_t *move)
{
int last = hist.nstates++;
bug_on(last >= HIST_SIZE);
hist.state[last] = *st;
hist.state[last].prev = &hist.state[last - 1];
hist.state[last].move = *move;
}
/**
* hist_pop() - return last state from hist entry, and remove it from list
*
* Not used, only for debug.
*/
state_t *hist_pop(void)
{
return hist.state + --hist.nstates;
}
/**
* hist_last() - return last state from hist.
*/
state_t *hist_last(void)
{
return hist.state + hist.nstates - 1;
}
/**
* hist_prev() - return a state's ancestor.
* @st: &state_t state
*
* No test is done on ancestor. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev(state_t *st)
{
return st->prev;
}
/**
* hist_prev2() - return a state's second ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev2(state_t *st)
{
return st->prev->prev;
}
/**
* hist_prev4() - return a state's 4th ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev4(state_t *st)
{
return st->prev->prev->prev->prev;
}
/**
* hist_print() - print hist entries
*/
void hist_static_print(void)
{
char movestr[8];
printf("rev history: ");
for (state_t *p = hist_last(); p != HIST_START; p = hist_prev(p)) {
printf("%s(%lx) ",
p->move == MOVE_NO_MOVE? "none": move_to_str(movestr, p->move, 0),
hash_short(p->key));
}
printf("\n");
}

59
src/hist.h Normal file
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@@ -0,0 +1,59 @@
/* hist.h - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HIST_H
#define HIST_H
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#define HIST_SIZE 4096 /* I know, I know... */
/**
* hist - history states data.
*
* This variable is of type hist_t, which contains:
* @state: state_t array, size HIST_SIZE
* @nstates: current number of @state
*
* hist contains moves already played.
*
* Only HIST_SIZE - 1 hist elements are available, as the first element is
* used as a sentinel value (hist[0].state.prev = &hist[0].state).
* This first element allows multiple backards searches (p->prev->prev).
*
* hist is only written by main thread, and read by other threads/processes,
* therefore is never duplicated (even after a fork(), due to COW).
*/
typedef struct {
int nstates;
state_t state[HIST_SIZE];
} hist_t;
extern hist_t hist;
#define HIST_START (hist.state)
void hist_init(void);
void hist_push(state_t *st, move_t *move);
state_t *hist_pop(void);
state_t *hist_last(void);
state_t *hist_prev(state_t *st);
state_t *hist_prev2(state_t *st);
state_t *hist_prev4(state_t *st);
void hist_static_print(void);
#endif /* HIST_H */

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@@ -80,7 +80,6 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */

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@@ -116,6 +116,37 @@ char *move_to_str(char *dst, const move_t move, __unused const int flags)
return dst;
}
/**
* move_from_str() - create a move from a position and UCI move string
* @pos: &pos_t
* @str: uci move string
*
* string and corresponding move are considered valid (no check is done).
*
* @return move, or NULL if error.
*/
move_t move_from_str(const pos_t *pos, const char *str)
{
move_t move;
square_t from = sq_from_string(str);
square_t to = sq_from_string(str + 2);
piece_type_t piece = PIECE(pos->board[from]);
piece_type_t promoted = piece_t_from_char(*(str+5));
if (piece == KING && sq_dist(from, to) > 1) { /* castling */
move = move_make_flags(from, to, M_CASTLE);
} else if (piece == PAWN && /* en-passant */
sq_file(from) != sq_file(to) &&
pos->board[to] == EMPTY) {
move = move_make_enpassant(from, to);
} else if (promoted != NO_PIECE_TYPE) { /* promotion */
move = move_make_promote(from, to, promoted);
} else {
move = move_make(from, to);
}
return move;
}
/**
* moves_print() - print movelist moves.
* @moves: &movelist_t moves list

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@@ -29,11 +29,7 @@
* ppp 3 12 12-14 piece_type_t 070000 (>>12) &07 promoted
* FFF 3 15 15-17 move_flags_t 0700000 (>>15) &07 flags
*/
typedef s32 move_t;
/* special move_t values */
#define MOVE_NONE ((move_t) -1)
#define MOVE_NULL ((move_t) 0) /* hack: from = to = A1 */
typedef u32 move_t;
enum {
M_OFF_FROM = 0,
@@ -50,6 +46,11 @@ typedef enum {
// M_CHECK = (3 << M_OFF_FLAGS) /* maybe unknown/useless ? */
} move_flags_t;
/* special move_t values */
#define MOVE_NULL 0 /* hack: from = to = A1 */
#define MOVE_NONE 07777 /* hack: from = to = H8 */
#define MOVE_NO_MOVE 01010 /* hack: from = to = A2 */
#define move_set_flags(move, flags) ((move) | (flags))
#define move_flags(move) ((move) & M_FLAGS_MASK)
@@ -144,6 +145,7 @@ static inline move_t move_make_promote(square_t from, square_t to,
//int move_print(int movenum, move_t *move, move_flags_t flags);
char *move_to_str(char *dst, const move_t move, __unused const int flags);
move_t move_from_str(const pos_t *pos, const char *str);
void moves_print(movelist_t *moves, int flags);
void move_sort_by_sq(movelist_t *moves);