merge movegen-review. Performance issue was in perft, not movegen !

This commit is contained in:
2024-04-10 17:49:08 +02:00
13 changed files with 485 additions and 350 deletions

1
.gitignore vendored
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@@ -4,6 +4,7 @@ vgcore.*
*.i
*.old
*.save
perf.data
/GPATH
/GRTAGS
/GTAGS

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@@ -21,7 +21,7 @@ RMDIR := rmdir
MAKE := make
SRCDIR := ./src
INCDIR := ./src # used by ./test sources
INCDIR := ./src # used by ./test sources
OBJDIR := ./obj
BINDIR := ./bin
DEPDIR := ./dep
@@ -34,13 +34,13 @@ BRLIBDIR := $(BRLIB)/lib
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
DEP_FN := $(SRC_FN)
@@ -56,7 +56,6 @@ CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS += -DNDEBUG # assert
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
@@ -64,16 +63,16 @@ CPPFLAGS += -DWARN_ON # brlib bug.h
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
@@ -88,9 +87,16 @@ CPPFLAGS := $(strip $(CPPFLAGS))
CFLAGS := -std=gnu11
### dev OR release
# dev
#CFLAGS += -O1
#CFLAGS += -g
# CFLAGS += -O1
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
# release
CFLAGS += -Ofast
@@ -99,10 +105,6 @@ CFLAGS += -flto
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wmissing-declarations
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS := $(strip $(CFLAGS))

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@@ -40,12 +40,8 @@
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t sqbb = mask(sq);
color_t opp = OPPONENT(c);
//pos_print_raw(pos, 1);
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
@@ -55,7 +51,7 @@ bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, c
return true;
/* pawn */
if ((pawn_shift_upleft(sqbb, opp) | pawn_shift_upright(sqbb, opp)) & pos->bb[c][PAWN])
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* knight */

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@@ -27,7 +27,7 @@ bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_line[64][64];
bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* vectors are clockwise from N */
static int knight_vector[] = {
@@ -105,7 +105,9 @@ void bitboard_init(void)
} ;
bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard, and in-between-sq2-excluded */
/* 1) square to bitboard
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
@@ -151,18 +153,18 @@ void bitboard_init(void)
bb_line[sq1][sq2] = bb_sqdiag[sq1];
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
bb_line[sq1][sq2] = bb_sqanti[sq1];
//if (bb_line[sq1][sq2]) {
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
//}
}
}
}
/* 3) knight and king moves */
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = pawn_attacks_bb(mask(sq), BLACK);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = pawn_attacks_bb(mask(sq), WHITE);
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
if (sq_ok(dst)) {

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@@ -14,8 +14,8 @@
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "board.h"
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
/* line (rank, file, diagonal or anti-diagonal) between two squares */
extern bitboard_t bb_line[64][64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64];
/* pawn, knight and king attacks */
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* TODO (maybe C23?) when we can ensure an enum can be u64
*
@@ -183,13 +182,64 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
*
* The bitboard addressed by @bb must be non-zero.
*
* @return: first bit (lsb) of @bb.
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}
/**
* bb_multiple() - test if a bitboard has multiple bits.
* @bb: bitboard
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bool bb_multiple(bitboard_t bb)
{
return !!(bb & (bb - 1));
}
/**
* bb_shift() - shift bitboard
* @bb: bitboard
*
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
{
return shift >= 0 ? bb << shift : bb >> -shift;
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define BB_FILE(f) ((u64) FILE_Abb << (f))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c))
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -219,7 +269,7 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
* @sq1: square 1
* @sq2: square 2
*
* @return: bitboard of @betw if between @sq1 and @sq2.
* @return: bitboard of @sq if between @sq1 and @sq2.
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
@@ -260,17 +310,20 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
return (bb & ~FILE_Abb) << NORTH_WEST;
}
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
#define pawn_attacks_bb(bb, c) (pawn_shift_upleft(bb, c) | \
pawn_shift_upright(bb, c))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
//#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
//#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);

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@@ -45,6 +45,7 @@
* @return: Relative rank.
*/
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
/* castle_t bits structure
*/
@@ -134,6 +135,11 @@ typedef enum {
NORTH_WEST = (NORTH + WEST),
} dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
#define sq_upleft(c) ((c) == WHITE ? NORTH_WEST: SOUTH_EAST)
#define sq_upright(c) ((c) == WHITE ? NORTH_EAST: SOUTH_WEST)
#include <time.h>
typedef struct mclock {

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@@ -52,14 +52,17 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
color_t pcolor = COLOR(piece);
piece_t new_piece = piece;
int up = sq_up(us);
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
bug_on(pcolor != us);
@@ -68,9 +71,9 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (is_capture(move)) {
if (captured != EMPTY) {
pos->clock_50 = 0;
pos->captured = pos->board[to]; /* save capture info */
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
@@ -88,9 +91,9 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = pawn_push_up(from, us);
pos->en_passant = from + up;
else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to - up;
pos_clr_sq(pos, grabbed);
}
}
@@ -155,18 +158,18 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
pos_set_sq(pos, from, piece);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (is_capture(move)) {
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
@@ -180,7 +183,7 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}

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@@ -36,76 +36,78 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
piece_type_t piece = PIECE(pos->board[from]);
bitboard_t kingbb = pos->bb[us][KING], tmp;
u64 pinned = mask(from) & pos->blockers & pos->bb[us][ALL_PIECES];
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
square_t king = pos->king[us];
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = mask(from) & pos->blockers;
u64 checkers = pos->checkers;
/* (1) - King
* For castling, we already tested intermediate squares attacks
* in pseudo move generation, so we only care destination square here.
* Attention: We need to exclude king from occupation bitboard !
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
* Attention: To test if K is in check after moving, we need to exclude
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (piece == KING) {
bitboard_t occ = pos_occ(pos) ^ kingbb;
return !sq_attackers(pos, occ, to, them);
if (unlikely(from == king)) {
if (unlikely(is_castle(move))) {
square_t dir = to > from? 1: -1;
if (sq_attackers(pos, occ, from + dir, them))
return false;
}
return !sq_attackers(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled, as only K moves were generated.
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Here, allowed dest squares are only on King-checker line, or on checker
* square.
* attacker.
* Special cases:
* e.p., legal if the taken pawn is giving check
* e.p., legal if the grabbed pawn is giving check
* pinned piece: always illegal
*/
if (pos->checkers) {
if (popcount64(pos->checkers) == 1) { /* one checker */
square_t checker = ctz64(pos->checkers);
if (pinned)
return false;
if (is_enpassant(move)) {
return pawn_push_up(pos->en_passant, them) == checker;
}
bitboard_t between = bb_between[king][checker] | pos->checkers;
return mask(to) & between;
if (checkers) {
if (pinned)
return false;
if (bb_multiple(checkers))
return false;
square_t checker = ctz64(checkers);
if (is_enpassant(move)) {
return pos->en_passant + sq_up(them) == checker;
}
return false; /* double check */
return true;
//bitboard_t between = bb_between[king][checker] | pos->checkers;
//return mask(to) & between;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
*/
//if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
if (pinned) {
bitboard_t line = bb_line[from][king];
return line & mask(to); /* to is not on pin line */
if (mask(from) & pos->blockers) {
return bb_line[from][king] & mask(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* We only care the situation where our King and enemy R/Q are on
* 5th relative rank. To do so, we create an occupation bb without
* the 2 pawns.
* pinned pieces are handled in pinned section.
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
*/
if (is_enpassant(move)) {
/* from rank bitboard */
bitboard_t rank5 = bb_sqrank[from];
/* enemy rooks/queens on from rank */
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
/* captured pawn square (beside from square) */
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
/* occupation bitboard without the two "disappearing" pawns */
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
if ((pos->bb[us][KING] & rank5)) {
bitboard_t exclude = mask(pos->en_passant - sq_up(us)) | mask(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
if (hyperbola_rank_moves(occ, sq) & kingbb)
while (rooks) {
square_t rook = bb_next(&rooks);
if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
return false;
}
}
return true;
}
return true;
}
@@ -156,6 +158,94 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *de
return dest;
}
/**
* gen_pseudo_king() - generate king pseudo-legal moves.
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
*/
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
bitboard_t mask)
{
//color_t us = pos->turn;
//square_t from = pos->king[us];
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
bitboard_t to_bb = bb_king_moves(mask, from);
square_t to;
while (moves) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: The total number of moves.
*/
/**
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
* @pos: square_t king position
* @mask: possible destinations to consider
* @moves: &move_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move, when in check.
* @movelist is filled with the moves.
*
* If king is doubles-checked, only King moves will be generated.
* Otherwise, only moves where destination in between King or checker, or checker
* square.
*
*/
/*
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
* {
* color_t us = pos->turn;
* color_t them = OPPONENT(us);
* square_t king = pos->king[us];
*
* gen_pseudo_king(pos, movelist);
*
* }
*/
/**
* move_make_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate all (Q/R/B/N) promotion moves on @to for pawn @from.
*
* @Return: New @moves (incremented by 4).
*/
static inline move_t *move_make_promotions(move_t *moves, square_t from, square_t to)
{
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* @pos: position
@@ -185,60 +275,88 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
color_t them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
int from, to;
//int *nmoves = &movelist->nmoves;
square_t from, to;
square_t king = pos->king[us];
*nmoves = 0;
//*nmoves = 0;
/* king - MUST BE FIRST (we stop if doubler check) */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp1, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
to_bb = bb_king_moves(dest_squares, king);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(king, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return *nmoves;
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
if (pos->checkers) {
/* one checker: we limit destination squares to line between
* checker and king + checker square (think: knight).
*/
square_t checker = ctz64(pos->checkers);
dest_squares &= bb_between[king][checker] | pos->checkers;
enemy_pieces &= dest_squares;
} else {
/* no checker: castling moves
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
//square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
//bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE_Q);
}
}
}
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
/* knight */
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
from_bb = pos->bb[us][KNIGHT];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
@@ -246,91 +364,117 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[us][PAWN], us) & empty;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make(from, to);
/* pawn: push */
int shift = sq_up(us);
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) { /* promotions */
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make_promote(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* possible second push */
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, them), them);
moves[(*nmoves)++] = move_make_flags(from, to, M_DPUSH);
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make_flags(from, to, M_DPUSH);
}
/* pawn: captures */
/*
* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
* //bb_print("FAIL", tmp_bb);
* to_bb = tmp_bb & ~rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* *moves++ = move_make(from, to);
* }
* }
* to_bb = tmp_bb & rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* moves = move_make_promotions(moves, from, to);
* }
* }
*/
/* pawn: captures left */
movebits = pawn_shift_upleft(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
bitboard_t filter = ~bb_rel_file(FILE_A, us);
shift = sq_upleft(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* pawn: captures right */
movebits = pawn_shift_upright(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
filter = ~bb_rel_file(FILE_H, us);
shift = sq_upright(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* pawn: en-passant */
if ((to = pos->en_passant) != SQUARE_NONE) {
movebits = mask(to);
from_pawns = pos->bb[us][PAWN]
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
bit_for_each64(from, tmp1, from_pawns) {
moves[(*nmoves)++] = move_make_enpassant(from, to);
}
}
/* castle - Attention ! Castling flags are assumed correct
/* pawn: en-passant
* TODO: special case when in-check here ?
*/
if (!pos->checkers) {
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
moves[(*nmoves)++] = move_make_flags(from, from + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
moves[(*nmoves)++] = move_make_flags(from, from - 2, M_CASTLE_Q);
}
if ((to = pos->en_passant) != SQUARE_NONE) {
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make_enpassant(from, to);
}
}
/*
* to_bb = mask(to);
* /\* if e.p not on file H, we may add an e.p move to "up-left" *\/
* filter = ~bb_rel_file(FILE_A, us);
* shift = sq_upleft(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
*
* filter = ~bb_rel_file(FILE_H, us);
* shift = sq_upright(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
* }
*/
/* TODO: add function per piece, and type, for easier debug
*/
return *nmoves;
finish:
return movelist->nmoves = moves - movelist->move;
}

View File

@@ -116,7 +116,7 @@ pos_t *pos_clear(pos_t *pos)
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
bool pos_cmp(__unused const pos_t *pos1, __unused const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
@@ -201,9 +201,8 @@ void pos_set_checkers_pinners_blockers(pos_t *pos)
bitboard_t occ = pos_occ(pos);
bitboard_t attackers;
bitboard_t checkers = 0, blockers = 0, pinners = 0;
bitboard_t targets, tmpcheckers, tmpblockers, tmppinners, tmpbb;
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
square_t king = pos->king[us];
bitboard_t king_bb = mask(king);
int pinner;
/* bishop type - we attack with a bishop from king position */
@@ -216,57 +215,45 @@ void pos_set_checkers_pinners_blockers(pos_t *pos)
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = not checkers */
tmpblockers = targets & ~tmpcheckers;
/* maybe blockers = we remove checkers, to look "behind" */
maybeblockers = targets & ~tmpcheckers;
/* we find second targets, by removing only first ones (excl. checkers) */
targets = hyperbola_bishop_moves(occ ^ tmpblockers, king) ^ tmpcheckers;
/* we find second targets, by removing first ones (excl. checkers) */
if (maybeblockers) {
targets = hyperbola_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
pinners |= tmppinners;
//tmpblockers = 0;
/* pinners = only B/Q */
tmppinners = targets & attackers;
/* blockers = we find occupied squares between pinner and king */
bit_for_each64(pinner, tmpbb, tmppinners)
blockers |= bb_between[pinner][king] & tmpblockers;
//blockers |= tmpblockers;
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* same for rook type */
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
/* targets is all "target" pieces if K was a bishop */
targets = hyperbola_rook_moves(occ, king) & occ;
/* checkers = only opponent B/Q */
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = not checkers */
tmpblockers = targets & ~tmpcheckers;
maybeblockers = targets & ~tmpcheckers;
if (maybeblockers) {
targets = hyperbola_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* we find second targets, by removing only first ones (excl. checkers) */
targets = hyperbola_rook_moves(occ ^ tmpblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
pinners |= tmppinners;
//tmpblockers = 0;
/* blockers = we find occupied squares between pinner and king */
bit_for_each64(pinner, tmpbb, tmppinners)
blockers |= bb_between[pinner][king] & tmpblockers;
//blockers |= tmpblockers;
/* pawns */
attackers = pos->bb[them][PAWN];
targets = pawn_shift_upleft(king_bb, us) | pawn_shift_upright(king_bb, us);
checkers |= targets & attackers;
/* knight */
attackers = pos->bb[them][KNIGHT];
targets = bb_knight_moves(attackers, king);
checkers |= targets;
/* pawns & knights */
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
pos->checkers = checkers;
pos->pinners = pinners;
@@ -366,10 +353,10 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
*
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
bool pos_ok(const pos_t *pos, const bool strict)
bool pos_ok(__unused const pos_t *pos, __unused const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
bitboard_t tmp;
__unused bitboard_t tmp;
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
@@ -391,7 +378,7 @@ bool pos_ok(const pos_t *pos, const bool strict)
}
for (square_t sq = 0; sq < 64; ++sq) {
piece_t piece = pos->board[sq];
bitboard_t match;
__unused bitboard_t match;
if (piece == EMPTY)
continue;
color_t c = COLOR(piece);

View File

@@ -1,4 +1,4 @@
/* search.c - search good moves.
/* search.c - perft + search.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -13,7 +13,7 @@
#include <stdio.h>
#include "brlib.h"
#include <brlib.h>
#include "position.h"
#include "move-gen.h"
@@ -45,12 +45,13 @@ u64 perft(pos_t *pos, int depth, int ply)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
movelist_t pseudo;
move_t move;
state_t state;
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
@@ -74,7 +75,7 @@ u64 perft(pos_t *pos, int depth, int ply)
}
/**
* perft2() - Perform perft on position
* perft_new_pinners() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
@@ -82,68 +83,26 @@ u64 perft(pos_t *pos, int depth, int ply)
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if (king in check)
* finish;
* if last depth
* return 1;
* gen pseudo-legal moves
* foreach pseudo-legal move...
*
* @return: total moves found at @depth level.
*/
u64 perft2(pos_t *pos, int depth, int ply)
{
int subnodes, nmove = 0;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
move_t move;
state_t state;
if (depth == 0)
return 1;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
for (nmove = 0; nmove < pseudo.nmoves; ++nmove ) {
move = pseudo.move[nmove];
move_do(pos, move);
if (!is_in_check(pos, OPPONENT(pos->turn))) {
subnodes = perft2(pos, depth - 1, ply + 1);
nodes += subnodes;
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
}
}
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
u64 perft_new_pinners(pos_t *pos, int depth, int ply)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
movelist_t pseudo;
move_t move;
state_t state;
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft(pos, depth - 1, ply + 1);
subnodes = perft_new_pinners(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);

View File

@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
bb_print_multi(str, 8,
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
bb_print_multi(str, 8,
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"White a2", "Black a2", "White h7", "Black h7",
"White c3", "Black c3", "White e5", "Black e5");
bb_print_multi(str, 8,
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
return 0;
}

View File

@@ -35,10 +35,9 @@ struct fentest {
""
},
*/
/* tests rank movegen bug - FIXED
*/
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
/* ***************** TEMP TESTS ABOVE ************************** */
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
@@ -92,43 +91,43 @@ struct fentest {
* },
*/
{ __LINE__, ATTACK,
"checkers: a1 h1",
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: a8 h8",
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b3 g3",
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b6 g6",
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d4 e6 pinners: h4 a5 a8 h8",
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: a1 h1 a4 h5",
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
@@ -391,10 +390,6 @@ struct fentest {
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"

View File

@@ -232,16 +232,15 @@ int main(int __unused ac, __unused char**av)
movelist_t fishmoves;
//move_t move;
FILE *outfd;
int depth = 6;
s64 ms1 = 0, ms1_total = 0;
s64 ms2 = 0, ms2_total = 0;
s64 ms3 = 0, ms3_total = 0;
int run = 3;
int depth = 6, run = 3;
if (ac > 1)
depth = atoi(av[1]);
if (ac > 2)
run = atoi(av[2]);
run = atoi(av[2]) & 3;
printf("depth = %d run=%d\n", depth, run);
if (!run)
@@ -253,7 +252,6 @@ int main(int __unused ac, __unused char**av)
bitboard_init();
hyperbola_init();
CLOCK_DEFINE(clock, CLOCK_PROCESS);
while ((fen = next_fen(PERFT | MOVEDO))) {
test_line = cur_line();
@@ -262,9 +260,7 @@ int main(int __unused ac, __unused char**av)
continue;
}
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
//pos_gen_pseudomoves(pos, &pseudo);
savepos = pos_dup(pos);
//int j = 0;
if (run & 1) {
clock_start(&clock);
@@ -273,46 +269,29 @@ int main(int __unused ac, __unused char**av)
ms1_total += ms1;
if (sf_count == my_count) {
printf("pt1 OK : line=%03d perft=%lu %'ldms lps=%'lu \"%s\"\n",
printf("pt1 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms1,
ms1? my_count*1000l/ms1: 0,
fen);
} else {
printf("pt1 ERR: line=%03d sf=%lu me=%lu \"%s\"\n",
printf("pt1 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
if (run & 2) {
clock_start(&clock);
my_count = perft2(pos, depth, 1);
my_count = perft_new_pinners(pos, depth, 1);
ms2 = clock_elapsed_ms(&clock);
ms2_total += ms2;
if (sf_count == my_count) {
printf("pt2 OK : line=%03d perft=%lu %'ldms lps=%'lu \"%s\"\n",
printf("pt2 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms2,
ms2? my_count*1000l/ms2: 0,
fen);
} else {
printf("pt2 ERR: line=%03d sf=%lu me=%lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
if (run & 4) {
clock_start(&clock);
my_count = perft_new_pinners(pos, depth, 1);
ms3 = clock_elapsed_ms(&clock);
ms3_total += ms3;
if (sf_count == my_count) {
printf("pt3 OK : line=%3d perft=%lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms3,
ms3? my_count*1000l/ms3: 0,
fen);
} else {
printf("pt3 ERR: line=%3d sf=%lu me=%lu \"%s\"\n",
printf("pt2 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
@@ -320,12 +299,12 @@ int main(int __unused ac, __unused char**av)
pos_del(savepos);
pos_del(pos);
i++;
/* to run first test only */
// exit(0);
}
if (run & 1)
printf("total perft %'ldms\n", ms1_total);
if (run & 2)
printf("total perft2 %'ldms\n", ms2_total);
if (run & 4)
printf("total perft3 %'ldms\n", ms3_total);
return 0;
}