eval.c, eval-simple.c: start to migrate from 0x88 (does not compile)
This commit is contained in:
@@ -1,201 +1,195 @@
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/*
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* /\* eval-simple.c - simple position evaluation.
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* *
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* * Copyright (C) 2023 Bruno Raoult ("br")
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* * Licensed under the GNU General Public License v3.0 or later.
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* * Some rights reserved. See COPYING.
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* *
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* * You should have received a copy of the GNU General Public License along with this
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* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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* *
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* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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* *
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* *\/
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/* eval-simple.c - simple position evaluation.
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*
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* #include "br.h"
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* #include "debug.h"
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* Copyright (C) 2023 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* #include "piece.h"
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* #include "eval-simple.h"
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* #include "position.h"
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* /\*
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* * Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
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* *
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* * Attention! Tables are black point of view (to be visually easier to read).
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* *\/
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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* static int mg_pawn[] = {
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* 0, 0, 0, 0, 0, 0, 0, 0,
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* 50, 50, 50, 50, 50, 50, 50, 50,
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* 10, 10, 20, 30, 30, 20, 10, 10,
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* 5, 5, 10, 25, 25, 10, 5, 5,
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* 0, 0, 0, 20, 20, 0, 0, 0,
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* 5, -5, -10, 0, 0, -10, -5, 5,
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* 5, 10, 10, -20, -20, 10, 10, 5,
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* 0, 0, 0, 0, 0, 0, 0, 0
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* };
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*
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* static int mg_knight[] = {
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* -50, -40, -30, -30, -30, -30, -40, -50,
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* -40, -20, 0, 0, 0, 0, -20, -40,
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* -30, 0, 10, 15, 15, 10, 0, -30,
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* -30, 5, 15, 20, 20, 15, 5, -30,
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* -30, 0, 15, 20, 20, 15, 0, -30,
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* -30, 5, 10, 15, 15, 10, 5, -30,
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* -40, -20, 0, 5, 5, 0, -20, -40,
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* -50, -40, -30, -30, -30, -30, -40, -50
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* };
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*
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* static int mg_bishop[] = {
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* -20, -10, -10, -10, -10, -10, -10, -20,
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* -10, 0, 0, 0, 0, 0, 0, -10,
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* -10, 0, 5, 10, 10, 5, 0, -10,
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* -10, 5, 5, 10, 10, 5, 5, -10,
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* -10, 0, 10, 10, 10, 10, 0, -10,
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* -10, 10, 10, 10, 10, 10, 10, -10,
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* -10, 5, 0, 0, 0, 0, 5, -10,
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* -20, -10, -10, -10, -10, -10, -10, -20
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* };
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*
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* static int mg_rook[] = {
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* 0, 0, 0, 0, 0, 0, 0, 0,
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* 5, 10, 10, 10, 10, 10, 10, 5,
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* -5, 0, 0, 0, 0, 0, 0, -5,
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* -5, 0, 0, 0, 0, 0, 0, -5,
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* -5, 0, 0, 0, 0, 0, 0, -5,
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* -5, 0, 0, 0, 0, 0, 0, -5,
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* -5, 0, 0, 0, 0, 0, 0, -5,
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* 0, 0, 0, 5, 5, 0, 0, 0
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* };
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*
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* static int mg_queen[] = {
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* -20, -10, -10, -5, -5, -10, -10, -20,
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* -10, 0, 0, 0, 0, 0, 0, -10,
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* -10, 0, 5, 5, 5, 5, 0, -10,
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* -5, 0, 5, 5, 5, 5, 0, -5,
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* 0, 0, 5, 5, 5, 5, 0, -5,
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* -10, 5, 5, 5, 5, 5, 0, -10,
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* -10, 0, 5, 0, 0, 0, 0, -10,
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* -20, -10, -10, -5, -5, -10, -10, -20
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* };
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*
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* static int mg_king[] = {
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* -30, -40, -40, -50, -50, -40, -40, -30,
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* -30, -40, -40, -50, -50, -40, -40, -30,
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* -30, -40, -40, -50, -50, -40, -40, -30,
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* -30, -40, -40, -50, -50, -40, -40, -30,
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* -20, -30, -30, -40, -40, -30, -30, -20,
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* -10, -20, -20, -20, -20, -20, -20, -10,
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* 20, 20, 0, 0, 0, 0, 20, 20,
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* 20, 30, 10, 0, 0, 10, 30, 20
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* };
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*
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* static int eg_king[] = {
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* -50, -40, -30, -20, -20, -30, -40, -50,
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* -30, -20, -10, 0, 0, -10, -20, -30,
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* -30, -10, 20, 30, 30, 20, -10, -30,
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* -30, -10, 30, 40, 40, 30, -10, -30,
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* -30, -10, 30, 40, 40, 30, -10, -30,
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* -30, -10, 20, 30, 30, 20, -10, -30,
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* -30, -30, 0, 0, 0, 0, -30, -30,
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* -50, -30, -30, -30, -30, -30, -30, -50
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* };
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*
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* /\* as pieces bitboard tables start at position 2; we make these tables
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* * bigger.
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* *\/
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* static int *mg_tables[] = {
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* NULL,
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* NULL,
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* mg_pawn,
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* mg_knight,
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* mg_bishop,
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* mg_rook,
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* mg_queen,
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* mg_king
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* };
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*
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* static int *eg_tables[] = {
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* NULL,
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* NULL,
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* mg_pawn,
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* mg_knight,
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* mg_bishop,
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* mg_rook,
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* mg_queen,
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* eg_king
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* };
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*
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* /\* to flip vertically a square, we need to XOR it with 56
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* *\/
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* static int mg_table[2][6 + 2][64];
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* static int eg_table[2][6 + 2][64];
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*
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* void eval_simple_init(void)
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* {
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* # ifdef DEBUG_EVAL
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* log_f(1, "initializing piece tables\n");
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* # endif
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* for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
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* for (int square = 0; square < 64; ++square) {
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* mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
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* eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
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* mg_table[BLACK][piece][square] = mg_tables[piece][square];
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* eg_table[BLACK][piece][square] = eg_tables[piece][square];
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* }
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* }
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* }
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*
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* /\**
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* * eval_simple() - simple and fast position evaluation
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* * @pos: &position to evaluate
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* *
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* * This function is normally used only during initialization,
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* * or when changing phase (middlegame <--> endgame), as the eval
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* * will be done increntally when doing moves.
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* *
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* * @return: the @pos evaluation in centipawns
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* *\/
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* eval_t eval_simple(pos_t *pos)
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* {
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* eval_t eval[2] = { 0, 0 };
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* int eg = simple_is_endgame(pos);
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* int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
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*
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* pos->eval_simple_phase = ENDGAME;
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* # ifdef DEBUG_EVAL
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* log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
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* # endif
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*
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* for (int color = WHITE; color <= BLACK; ++color) {
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* for (uint piece = PAWN; piece <= KING; piece <<= 1) {
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* int bb = PIECETOBB(piece), cur;
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* u64 _t;
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*
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* # ifdef DEBUG_EVAL
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* log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
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* P_SYM(piece), popcount64(pos->bb[color][bb]),
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* popcount64(pos->bb[color][bb]) * P_VALUE(piece));
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* # endif
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*
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* eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
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* bit_for_each64(cur, _t, pos->bb[color][bb]) {
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* # ifdef DEBUG_EVAL
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* log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
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* # endif
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* eval[color] += gg[color][bb][cur];
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* }
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* # ifdef DEBUG_EVAL
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* log(5, "\n");
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* # endif
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* }
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* }
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* # ifdef DEBUG_EVAL
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* log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
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* eval[WHITE], eval[BLACK]);
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* # endif
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*
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* return eval[WHITE] - eval[BLACK];
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* }
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*/
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#include <brlib.h>
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#include "chessdefs.h"
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#include "piece.h"
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#include "position.h"
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#include "eval-simple.h"
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/*
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* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
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*
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* Attention! Tables are black point of view (to be visually easier to read).
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*/
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static int mg_pawn[] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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50, 50, 50, 50, 50, 50, 50, 50,
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10, 10, 20, 30, 30, 20, 10, 10,
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5, 5, 10, 25, 25, 10, 5, 5,
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0, 0, 0, 20, 20, 0, 0, 0,
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5, -5, -10, 0, 0, -10, -5, 5,
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5, 10, 10, -20, -20, 10, 10, 5,
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0, 0, 0, 0, 0, 0, 0, 0
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};
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static int mg_knight[] = {
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-50, -40, -30, -30, -30, -30, -40, -50,
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-40, -20, 0, 0, 0, 0, -20, -40,
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-30, 0, 10, 15, 15, 10, 0, -30,
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-30, 5, 15, 20, 20, 15, 5, -30,
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-30, 0, 15, 20, 20, 15, 0, -30,
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-30, 5, 10, 15, 15, 10, 5, -30,
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-40, -20, 0, 5, 5, 0, -20, -40,
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-50, -40, -30, -30, -30, -30, -40, -50
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};
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static int mg_bishop[] = {
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-20, -10, -10, -10, -10, -10, -10, -20,
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-10, 0, 0, 0, 0, 0, 0, -10,
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-10, 0, 5, 10, 10, 5, 0, -10,
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-10, 5, 5, 10, 10, 5, 5, -10,
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-10, 0, 10, 10, 10, 10, 0, -10,
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-10, 10, 10, 10, 10, 10, 10, -10,
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-10, 5, 0, 0, 0, 0, 5, -10,
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-20, -10, -10, -10, -10, -10, -10, -20
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};
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static int mg_rook[] = {
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0, 0, 0, 0, 0, 0, 0, 0,
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5, 10, 10, 10, 10, 10, 10, 5,
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-5, 0, 0, 0, 0, 0, 0, -5,
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-5, 0, 0, 0, 0, 0, 0, -5,
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-5, 0, 0, 0, 0, 0, 0, -5,
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-5, 0, 0, 0, 0, 0, 0, -5,
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-5, 0, 0, 0, 0, 0, 0, -5,
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0, 0, 0, 5, 5, 0, 0, 0
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};
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static int mg_queen[] = {
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-20, -10, -10, -5, -5, -10, -10, -20,
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-10, 0, 0, 0, 0, 0, 0, -10,
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-10, 0, 5, 5, 5, 5, 0, -10,
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-5, 0, 5, 5, 5, 5, 0, -5,
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0, 0, 5, 5, 5, 5, 0, -5,
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-10, 5, 5, 5, 5, 5, 0, -10,
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-10, 0, 5, 0, 0, 0, 0, -10,
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-20, -10, -10, -5, -5, -10, -10, -20
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};
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static int mg_king[] = {
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-30, -40, -40, -50, -50, -40, -40, -30,
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-30, -40, -40, -50, -50, -40, -40, -30,
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-30, -40, -40, -50, -50, -40, -40, -30,
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-30, -40, -40, -50, -50, -40, -40, -30,
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-20, -30, -30, -40, -40, -30, -30, -20,
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-10, -20, -20, -20, -20, -20, -20, -10,
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20, 20, 0, 0, 0, 0, 20, 20,
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20, 30, 10, 0, 0, 10, 30, 20
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};
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static int eg_king[] = {
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-50, -40, -30, -20, -20, -30, -40, -50,
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-30, -20, -10, 0, 0, -10, -20, -30,
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-30, -10, 20, 30, 30, 20, -10, -30,
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-30, -10, 30, 40, 40, 30, -10, -30,
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-30, -10, 30, 40, 40, 30, -10, -30,
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-30, -10, 20, 30, 30, 20, -10, -30,
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-30, -30, 0, 0, 0, 0, -30, -30,
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-50, -30, -30, -30, -30, -30, -30, -50
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};
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static int *mg_tables[] = {
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NULL,
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mg_pawn,
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mg_knight,
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mg_bishop,
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mg_rook,
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mg_queen,
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mg_king
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};
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static int *eg_tables[] = {
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NULL,
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mg_pawn,
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mg_knight,
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mg_bishop,
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mg_rook,
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||||
mg_queen,
|
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eg_king
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};
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/* to flip vertically a square, we need to XOR it with 56
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*/
|
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static int mg_table[2][6 + 2][64];
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static int eg_table[2][6 + 2][64];
|
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|
||||
void eval_simple_init(void)
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{
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||||
# ifdef DEBUG_EVAL
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log_f(1, "initializing piece tables\n");
|
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# endif
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||||
for (int piece = PAWN; piece <= KING; ++piece) {
|
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for (int square = 0; square < 64; ++square) {
|
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mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
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eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
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mg_table[BLACK][piece][square] = mg_tables[piece][square];
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eg_table[BLACK][piece][square] = eg_tables[piece][square];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* eval_simple() - simple and fast position evaluation
|
||||
* @pos: &position to evaluate
|
||||
*
|
||||
* This function is normally used only during initialization,
|
||||
* or when changing phase (middlegame <--> endgame), as the eval
|
||||
* will be done incrementally when doing moves.
|
||||
*
|
||||
* @return: the @pos evaluation in centipawns
|
||||
*/
|
||||
eval_t eval_simple(pos_t *pos)
|
||||
{
|
||||
eval_t eval[2] = { 0, 0 };
|
||||
int eg = simple_is_endgame(pos);
|
||||
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
|
||||
|
||||
//pos->eval_simple_phase = ENDGAME;
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
|
||||
# endif
|
||||
|
||||
for (color_t color = WHITE; color <= BLACK; ++color) {
|
||||
for (piece_type_t pt = PAWN; pt <= KING; pt++) {
|
||||
//int bb = PIECETOBB(piece), cur;
|
||||
u64 _t;
|
||||
int cur;
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
|
||||
P_SYM(piece), popcount64(pos->bb[color][bb]),
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popcount64(pos->bb[color][bb]) * P_VALUE(piece));
|
||||
# endif
|
||||
|
||||
eval[color] += popcount64(pos->bb[color][pt]) * piece_val(pt);
|
||||
bit_for_each64(cur, _t, pos->bb[color][pt]) {
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||
# endif
|
||||
eval[color] += gg[color][pt][cur];
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "\n");
|
||||
# endif
|
||||
}
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
|
||||
eval[WHITE], eval[BLACK]);
|
||||
# endif
|
||||
|
||||
return eval[WHITE] - eval[BLACK];
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/* eval-simple.h - simple position evaluation.
|
||||
*
|
||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
@@ -19,16 +19,16 @@
|
||||
|
||||
/* no queen on board */
|
||||
#define simple_no_queen(p, c) \
|
||||
( !(p)->bb[c][BB_QUEEN] )
|
||||
( !(p)->bb[c][QUEEN] )
|
||||
|
||||
#define simple_one_queen(p, c) \
|
||||
( popcount64((p)->bb[c][BB_QUEEN]) == 1 )
|
||||
( popcount64((p)->bb[c][QUEEN]) == 1 )
|
||||
|
||||
#define simple_no_rook(p, c) \
|
||||
(!(p)->bb[c][BB_ROOK])
|
||||
(!(p)->bb[c][ROOK])
|
||||
|
||||
#define simple_one_minor_piece(p, c) \
|
||||
(popcount64((p)->bb[c][BB_KNIGHT] | (p)->bb[c][BB_BISHOP]) == 1)
|
||||
(popcount64((p)->bb[c][KNIGHT] | (p)->bb[c][BISHOP]) == 1)
|
||||
|
||||
#define simple_is_endgame(p) \
|
||||
( (simple_no_queen(p, WHITE) || \
|
||||
|
174
src/eval.c
174
src/eval.c
@@ -1,97 +1,99 @@
|
||||
/* eval.c - static position evaluation.
|
||||
*
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <brlib.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
#include "eval.h"
|
||||
#include "eval-simple.h"
|
||||
|
||||
inline eval_t eval_material(pos_t *pos, bool color)
|
||||
{
|
||||
eval_t res = 0;
|
||||
|
||||
/* I need to do something about the king, if it can be potentially taken
|
||||
* if pseudo-moves include a pinned piece on King.
|
||||
*/
|
||||
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
||||
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
||||
P_VALUE(piece));
|
||||
# endif
|
||||
res += popcount64(pos->bb[color][pt]) * piece_val(pt);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* /\* eval.c - static position evaluation.
|
||||
* *
|
||||
* * Copyright (C) 2021-2023 Bruno Raoult ("br")
|
||||
* * Licensed under the GNU General Public License v3.0 or later.
|
||||
* * Some rights reserved. See COPYING.
|
||||
* *
|
||||
* * You should have received a copy of the GNU General Public License along with this
|
||||
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
* *
|
||||
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
* *
|
||||
* *\/
|
||||
*
|
||||
* #include <stdio.h>
|
||||
*
|
||||
* #include <list.h>
|
||||
* #include <debug.h>
|
||||
*
|
||||
* #include "position.h"
|
||||
* #include "eval.h"
|
||||
* #include "eval-simple.h"
|
||||
*
|
||||
* inline eval_t eval_material(pos_t *pos, bool color)
|
||||
* {
|
||||
* eval_t res = 0;
|
||||
*
|
||||
* /\* I need to do something about the king, if it can be potentially taken
|
||||
* * if pseudo-moves include a pinned piece on King.
|
||||
* *\/
|
||||
* for (uint piece = PAWN; piece < KING; piece <<= 1) {
|
||||
* uint bb = PIECETOBB(piece);
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
||||
* color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
||||
* P_VALUE(piece));
|
||||
* # endif
|
||||
* /\* attention here *\/
|
||||
* res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
|
||||
* }
|
||||
* return res;
|
||||
* }
|
||||
*
|
||||
* inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||
* {
|
||||
* return pos->mobility[color];
|
||||
* }
|
||||
*
|
||||
*
|
||||
* inline eval_t eval_square_control(pos_t *pos, bool color)
|
||||
* {
|
||||
* return popcount64(pos->controlled[color]);
|
||||
* }
|
||||
*
|
||||
* eval_t eval(pos_t *pos)
|
||||
* {
|
||||
* eval_t simple = 0, control[2] = {0};
|
||||
*
|
||||
* if (pos->eval != EVAL_INVALID)
|
||||
* return pos->eval;
|
||||
*
|
||||
* /\* 1) pieces value *\/
|
||||
* //material[WHITE] = eval_material(pos, WHITE);
|
||||
* //material[BLACK] = eval_material(pos, BLACK);
|
||||
* simple = eval_simple(pos);
|
||||
*
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "eval_simple=%d\n", simple);
|
||||
* # endif
|
||||
*
|
||||
* /\* 2) square control: 10 square controls diff = 1 pawn *\/
|
||||
* control[WHITE] = eval_square_control(pos, WHITE);
|
||||
* control[BLACK] = eval_square_control(pos, BLACK);
|
||||
*
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||
* control[WHITE], control[BLACK],
|
||||
* (control[WHITE] - control[BLACK]) * 10);
|
||||
* # endif
|
||||
*
|
||||
* /\* 3) mobility: 10 mobility diff = 1 pawn
|
||||
* *\/
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||
* pos->mobility[WHITE], pos->mobility[BLACK],
|
||||
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||
* # endif
|
||||
*
|
||||
* eval_t res = simple +
|
||||
* (control[WHITE] - control[BLACK]) * 10 +
|
||||
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "eval: %d\n", res);
|
||||
* # endif
|
||||
* pos->eval = res;
|
||||
* return res;
|
||||
* }
|
||||
*/
|
||||
|
||||
eval_t eval(pos_t *pos)
|
||||
{
|
||||
//eval_t simple = 0, control[2] = {0};
|
||||
eval_t simple = 0;
|
||||
|
||||
//if (pos->eval != EVAL_INVALID)
|
||||
// return pos->eval;
|
||||
|
||||
/* 1) pieces value */
|
||||
//material[WHITE] = eval_material(pos, WHITE);
|
||||
//material[BLACK] = eval_material(pos, BLACK);
|
||||
simple = eval_simple(pos);
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval_simple=%d\n", simple);
|
||||
# endif
|
||||
|
||||
/* 2) square control: 10 square controls diff = 1 pawn */
|
||||
//control[WHITE] = eval_square_control(pos, WHITE);
|
||||
//control[BLACK] = eval_square_control(pos, BLACK);
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||
control[WHITE], control[BLACK],
|
||||
(control[WHITE] - control[BLACK]) * 10);
|
||||
# endif
|
||||
|
||||
/* 3) mobility: 10 mobility diff = 1 pawn
|
||||
*/
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||
pos->mobility[WHITE], pos->mobility[BLACK],
|
||||
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||
# endif
|
||||
|
||||
//eval_t res = simple +
|
||||
// (control[WHITE] - control[BLACK]) * 10 +
|
||||
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval: %d\n", res);
|
||||
# endif
|
||||
pos->eval = simple;
|
||||
return simple;
|
||||
}
|
||||
|
14
src/eval.h
14
src/eval.h
@@ -17,16 +17,16 @@
|
||||
#include <limits.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "piece.h"
|
||||
|
||||
/* max pieces eval is KING_VALUE + 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
|
||||
* + 2*KNIGHT_VALUE which around 30000.
|
||||
* We are on secure side with -50000/+50000
|
||||
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
|
||||
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 10,000.
|
||||
*/
|
||||
#define EVAL_MAX (50000)
|
||||
#define EVAL_MAX (SHRT_MAX) /* 32767 */
|
||||
#define EVAL_MIN (-EVAL_MAX)
|
||||
#define EVAL_INVALID INT_MIN
|
||||
#define EVAL_MATE EVAL_MAX
|
||||
|
||||
#define EVAL_INVALID EVAL_MIN
|
||||
|
||||
#define EVAL_MATE 30000
|
||||
|
||||
eval_t eval_material(pos_t *pos, bool color);
|
||||
eval_t eval_mobility(pos_t *pos, bool color);
|
||||
|
Reference in New Issue
Block a user