prepare brchess, eval, eval-simple for future use
This commit is contained in:
@@ -1,38 +1,35 @@
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#!/usr/bin/env bash
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#
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# Copy a git file, keeping history.
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# Source: https://stackoverflow.com/a/53849613/3079831
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# Duplicate file, with history (well, sort of)
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#
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# Buggy, "to" file has no history...
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# Maybe try:
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# Copy a git file, keeping history.
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# Sources:
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# https://stackoverflow.com/a/53849613/3079831
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# https://stackoverflow.com/a/75942970/3079831
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CMDNAME=${0##*/} # script name
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# if (( $# != 2 )) ; then
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# echo "Usage: git-split.sh original copy"
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# exit 1
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# fi
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if (( $# != 2 )); then
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printf "Usage: %s original copy\n" "$CMDNAME"
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exit 1
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fi
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# from="$1"
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# to="$2"
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# branch="split-file"
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# tmp="$from-temp-copy"
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from="$1"
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to="$2"
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branch="split-file"
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# git switch -c "$branch"
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# git mv "$from" "$to"
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# git commit -n -m "Split $from to $to - step 1"
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printf "Dup from=[%s] to=[%s] branch=[%s]\n" "$from" "$to" "$branch"
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# #REV=$(git rev-parse HEAD)
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# git switch -
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git checkout -b "$branch" # create and switch to branch
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# git mv "$from" "$tmp"
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# git commit -n -m "Split $from to $to - step 2"
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# git merge "$branch"
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git mv "$from" "$to" # make the duplicate
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git commit -m "Duplicate $from to $to"
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# git commit -a -n -m "Split $from to $to - step 3"
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# git mv "$tmp" "$from"
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# git commit -n -m "Split file $from to $to - step 4"
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git checkout HEAD~ "$from" # bring back the original
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git commit -m "Restore duplicated $from"
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git checkout - # switch back to source branch
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git merge --no-ff "$branch" -m "Merge $branch" # merge dup into source branch
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# git branch -d "$branch"
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exit 0
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424
src/brchess.c
424
src/brchess.c
@@ -19,17 +19,19 @@
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#include <readline/history.h>
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#include <brlib.h>
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#include <list.h>
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#include <debug.h>
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//#include <list.h>
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//#include <debug.h>
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#include "brchess.h"
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#include "chessdefs.h"
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#include "board.h"
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#include "piece.h"
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#include "move.h"
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#include "position.h"
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#include "brchess.h"
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#include "hash.h"
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//#include "board.h"
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//#include "piece.h"
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//#include "move.h"
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#include "fen.h"
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#include "eval.h"
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#include "eval-simple.h"
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//#include "eval.h"
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//#include "eval-simple.h"
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#include "search.h"
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struct command {
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@@ -51,48 +53,49 @@ struct command *find_command (char *);
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char *stripwhite (char *string);
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/* The names of functions that actually do the manipulation. */
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int do_ucinewgame(pos_t *, char*);
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int do_uci(pos_t *, char*);
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int do_isready(pos_t *, char*);
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int do_position(pos_t *, char*);
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int do_prpos(pos_t *, char*);
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int do_perft(pos_t *, char*);
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int do_help(pos_t *, char*);
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int do_fen(pos_t *, char*);
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int do_init(pos_t *, char*);
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int do_pos(pos_t *, char*);
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int do_genmoves(pos_t *, char*);
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int do_prmoves(pos_t *, char*);
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//int do_prmovepos(pos_t *pos, char *arg);
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int do_prpieces(pos_t *pos, char *arg);
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int do_memstats(pos_t *, char*);
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int do_eval(pos_t *, char*);
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int do_simple_eval(pos_t *, char*);
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int do_move(pos_t *, char*);
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int do_quit(pos_t *, char*);
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int do_debug(pos_t *, char*);
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int do_depth(pos_t *, char*);
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int do_search(pos_t *, char*);
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int do_pvs(pos_t *, char*);
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struct command commands[] = {
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{ "ucinewgame", do_ucinewgame, "new game" },
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{ "uci", do_uci, "start uci" },
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{ "isready", do_isready, "start uci" },
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{ "position", do_position, "position startpos|fen [moves ...]" },
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{ "prpos", do_prpos, "Print current position" },
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{ "perft", do_perft, "perft depth [yes]" },
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{ "help", do_help, "Display this text" },
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{ "?", do_help, "Synonym for 'help'" },
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{ "fen", do_fen, "Set position to FEN" },
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{ "init", do_init, "Set position to normal start position" },
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{ "pos", do_pos, "Print current position" },
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{ "quit", do_quit, "Quit" },
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{ "genmove", do_genmoves, "Generate move list for " },
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{ "prmoves", do_prmoves, "Print position move list" },
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// { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
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{ "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
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{ "memstats", do_memstats, "Generate next move list" },
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{ "eval", do_eval, "Eval current position" },
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{ "simple-eval", do_simple_eval, "Simple eval current position" },
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{ "do_move", do_move, "execute nth move on current position" },
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{ "debug", do_debug, "Set log level to LEVEL" },
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{ "depth", do_depth, "Set search depth to N" },
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{ "search", do_search, "Search best move (negamax)" },
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{ "pvs", do_pvs, "Search best move (Principal Variation Search)" },
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/*
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* { "init", do_init, "Set position to normal start position" },
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* { "genmove", do_genmoves, "Generate move list for " },
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* { "prmoves", do_prmoves, "Print position move list" },
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* // { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
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* { "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
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* { "memstats", do_memstats, "Generate next move list" },
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* { "eval", do_eval, "Eval current position" },
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* { "simple-eval", do_simple_eval, "Simple eval current position" },
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* { "do_move", do_move, "execute nth move on current position" },
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* { "debug", do_debug, "Set log level to LEVEL" },
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* { "depth", do_depth, "Set search depth to N" },
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* { "search", do_search, "Search best move (negamax)" },
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* { "pvs", do_pvs, "Search best move (Principal Variation Search)" },
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*/
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{ NULL, (int(*)()) NULL, NULL }
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};
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static int done=0;
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static int depth=1;
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//static int depth=1;
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int brchess(pos_t *pos)
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{
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@@ -104,7 +107,7 @@ int brchess(pos_t *pos)
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rl_char_is_quoted_p = "e_detector;
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while (!done) {
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buffer = readline("chess> ");
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buffer = readline(NULL);
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if (!buffer)
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break;
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/* Remove leading and trailing whitespace from the line.
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@@ -123,7 +126,6 @@ int brchess(pos_t *pos)
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return 0;
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}
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//char **commands_completion(const char *text, int start, int end)
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char **commands_completion(const char *text, __unused int start, __unused int end)
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{
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rl_attempted_completion_over = 1;
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@@ -193,8 +195,8 @@ char *escape(const char *original)
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int quote_detector(char *line, int index)
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{
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return index > 0
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&& line[index - 1] == '\\'
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&&!quote_detector(line, index - 1);
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&& line[index - 1] == '\\'
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&&!quote_detector(line, index - 1);
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}
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/* Execute a command line. */
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@@ -204,6 +206,7 @@ int execute_line(pos_t *pos, char *line)
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struct command *command;
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char *word;
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/* strip multiple blank characters */
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/* Isolate the command word. */
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i = 0;
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while (line[i] && whitespace(line[i]))
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@@ -219,7 +222,7 @@ int execute_line(pos_t *pos, char *line)
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command = find_command(word);
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if (!command) {
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fprintf(stderr, "%s: Unknown command.\n", word);
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fprintf(stderr, "%s: Unknown command. Try 'help'.\n", word);
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return -1;
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}
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@@ -250,7 +253,7 @@ struct command *find_command(char *name)
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into STRING. */
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char *stripwhite(char *string)
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{
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register char *s, *t;
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char *s, *t;
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for (s = string; whitespace(*s); s++)
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;
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@@ -266,61 +269,55 @@ char *stripwhite(char *string)
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return s;
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}
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int do_eval(__unused pos_t *pos, __unused char *arg)
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{
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eval_t material[2], control[2], mobility[2];
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for (int color = WHITE; color <= BLACK; ++color) {
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material[color] = eval_material(pos, color);
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control[color] = eval_square_control(pos, color);
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mobility[color] = eval_mobility(pos, color);
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printf("%s: material=%d mobility=%d controlled=%d\n",
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color? "Black": "White", material[color],
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mobility[color], control[color]);
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}
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eval_t res = eval(pos);
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printf("eval = %d centipawns\n", res);
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return 1;
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}
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/*
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* int do_eval(__unused pos_t *pos, __unused char *arg)
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* {
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* eval_t material[2], control[2], mobility[2];
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* for (int color = WHITE; color <= BLACK; ++color) {
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* material[color] = eval_material(pos, color);
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* control[color] = eval_square_control(pos, color);
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* mobility[color] = eval_mobility(pos, color);
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* printf("%s: material=%d mobility=%d controlled=%d\n",
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* color? "Black": "White", material[color],
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* mobility[color], control[color]);
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* }
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* eval_t res = eval(pos);
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* printf("eval = %d centipawns\n", res);
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* return 1;
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* }
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*
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* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
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* {
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* eval_t eval = eval_simple(pos);
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* printf("eval = %d centipawns\n", eval);
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* return 1;
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* }
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*/
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int do_simple_eval(__unused pos_t *pos, __unused char *arg)
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{
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eval_t eval = eval_simple(pos);
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printf("eval = %d centipawns\n", eval);
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return 1;
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}
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/*
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* int do_init(pos_t *pos, __unused char *arg)
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* {
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* startpos(pos);
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* return 1;
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* }
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*/
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int do_fen(pos_t *pos, char *arg)
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{
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fen2pos(pos, arg);
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return 1;
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}
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int do_init(pos_t *pos, __unused char *arg)
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{
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pos_startpos(pos);
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return 1;
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}
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int do_pos(pos_t *pos, __unused char *arg)
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{
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pos_print(pos);
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return 1;
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}
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int do_genmoves(pos_t *pos, __unused char *arg)
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{
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moves_gen_all(pos);
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return 1;
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}
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int do_prmoves(pos_t *pos, __unused char *arg)
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{
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uint debug_level = debug_level_get();
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debug_level_set(1);
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moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
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debug_level_set(debug_level);
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return 1;
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}
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/*
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* int do_genmoves(pos_t *pos, __unused char *arg)
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* {
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* moves_gen_all(pos);
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* return 1;
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* }
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*
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* int do_prmoves(pos_t *pos, __unused char *arg)
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* {
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* uint debug_level = debug_level_get();
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* debug_level_set(1);
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* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
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* debug_level_set(debug_level);
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* return 1;
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* }
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*/
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/*
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* int do_prmovepos(pos_t *pos, char *arg)
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@@ -342,58 +339,98 @@ int do_prmoves(pos_t *pos, __unused char *arg)
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* }
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*/
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int do_prpieces(pos_t *pos, __unused char *arg)
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/*
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* int do_prpieces(pos_t *pos, __unused char *arg)
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* {
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* log_f(1, "%s\n", arg);
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* pos_pieces_print(pos);
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* return 1;
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* }
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*
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* int do_memstats(__unused pos_t *pos,__unused char *arg)
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* {
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* moves_pool_stats();
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* piece_pool_stats();
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* pos_pool_stats();
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* return 1;
|
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* }
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*/
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|
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/*
|
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* int do_move(__unused pos_t *pos, __unused char *arg)
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* {
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* int i = 1, nmove = atoi(arg);
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* move_t *move;
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* pos_t *newpos;
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*
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* if (list_empty(&pos->moves[pos->turn])) {
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* log_f(1, "No moves list.\n");
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* return 0;
|
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* }
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* list_for_each_entry(move, &pos->moves[pos->turn], list) {
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* if (i == nmove)
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* goto doit;
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* i++;
|
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* }
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* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
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* return 0;
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* doit:
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* newpos = move_do(pos, move);
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* pos_print(newpos);
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*
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* return 1;
|
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* }
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*/
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int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
|
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{
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log_f(1, "%s\n", arg);
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pos_pieces_print(pos);
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tt_clear();
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return 1;
|
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}
|
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|
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int do_memstats(__unused pos_t *pos,__unused char *arg)
|
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int do_uci(__unused pos_t *pos, __unused char *arg)
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{
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moves_pool_stats();
|
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piece_pool_stats();
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pos_pool_stats();
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printf("id name brchess " VERSION "\n");
|
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printf("id author Bruno Raoult\n");
|
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printf("option option name Hash type spin default %d min %d max %d\n",
|
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hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
|
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printf("uciok\n");
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return 1;
|
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}
|
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|
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int do_move(__unused pos_t *pos, __unused char *arg)
|
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int do_isready(__unused pos_t *pos, __unused char *arg)
|
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{
|
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int i = 1, nmove = atoi(arg);
|
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move_t *move;
|
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pos_t *newpos;
|
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|
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if (list_empty(&pos->moves[pos->turn])) {
|
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log_f(1, "No moves list.\n");
|
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return 0;
|
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}
|
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list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
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if (i == nmove)
|
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goto doit;
|
||||
i++;
|
||||
}
|
||||
log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
|
||||
return 0;
|
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doit:
|
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newpos = move_do(pos, move);
|
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pos_print(newpos);
|
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|
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printf("readyok\n");
|
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return 1;
|
||||
}
|
||||
|
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int do_quit(__unused pos_t *pos, __unused char *arg)
|
||||
int do_position(pos_t *pos, char *arg)
|
||||
{
|
||||
return done = 1;
|
||||
}
|
||||
|
||||
int do_debug(__unused pos_t *pos, __unused char *arg)
|
||||
{
|
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debug_level_set(atoi(arg));
|
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printf("position:[%s]\n", arg);
|
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fen2pos(pos, arg);
|
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return 1;
|
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}
|
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|
||||
/* Print out help for ARG, or for all of the commands if ARG is
|
||||
not present. */
|
||||
int do_prpos(pos_t *pos, __unused char *arg)
|
||||
{
|
||||
pos_print(pos);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int do_perft(pos_t *pos, __unused char *arg)
|
||||
{
|
||||
pos_print(pos);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* int do_debug(__unused pos_t *pos, __unused char *arg)
|
||||
* {
|
||||
* debug_level_set(atoi(arg));
|
||||
* return 1;
|
||||
* }
|
||||
*/
|
||||
|
||||
int do_help(__unused pos_t *pos, __unused char *arg)
|
||||
{
|
||||
int i;
|
||||
@@ -426,57 +463,68 @@ int do_help(__unused pos_t *pos, __unused char *arg)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int do_depth(__unused pos_t *pos, char *arg)
|
||||
int do_quit(__unused pos_t *pos, __unused char *arg)
|
||||
{
|
||||
depth = atoi(arg);
|
||||
printf("depth = %d\n", depth);
|
||||
return 1;
|
||||
|
||||
return done = 1;
|
||||
}
|
||||
|
||||
int do_search(pos_t *pos, __unused char *arg)
|
||||
{
|
||||
int debug_level = debug_level_get();
|
||||
float timer1, timer2, nodes_sec;
|
||||
/* Print out help for ARG, or for all of the commands if ARG is
|
||||
not present. */
|
||||
/*
|
||||
* int do_depth(__unused pos_t *pos, char *arg)
|
||||
* {
|
||||
* depth = atoi(arg);
|
||||
* printf("depth = %d\n", depth);
|
||||
* return 1;
|
||||
*
|
||||
* }
|
||||
*
|
||||
* int do_search(pos_t *pos, __unused char *arg)
|
||||
* {
|
||||
* int debug_level = debug_level_get();
|
||||
* float timer1, timer2, nodes_sec;
|
||||
*
|
||||
* timer1 = debug_timer_elapsed();
|
||||
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
|
||||
* timer2 = debug_timer_elapsed();
|
||||
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||
* log(1, "best=");
|
||||
* debug_level_set(1);
|
||||
* move_print(0, pos->bestmove, 0);
|
||||
* debug_level_set(debug_level);
|
||||
* log(1, " negamax=%d\n", pos->bestmove->negamax);
|
||||
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||
* return 1;
|
||||
* }
|
||||
*/
|
||||
|
||||
timer1 = debug_timer_elapsed();
|
||||
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
|
||||
timer2 = debug_timer_elapsed();
|
||||
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||
log(1, "best=");
|
||||
debug_level_set(1);
|
||||
move_print(0, pos->bestmove, 0);
|
||||
debug_level_set(debug_level);
|
||||
log(1, " negamax=%d\n", pos->bestmove->negamax);
|
||||
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int do_pvs(pos_t *pos, __unused char *arg)
|
||||
{
|
||||
int debug_level = debug_level_get();
|
||||
float timer1, timer2, nodes_sec;
|
||||
eval_t _pvs;
|
||||
|
||||
timer1 = debug_timer_elapsed();
|
||||
moves_gen_eval_sort(pos);
|
||||
_pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
|
||||
timer2 = debug_timer_elapsed();
|
||||
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||
log(1, "best=");
|
||||
if (pos->bestmove) {
|
||||
debug_level_set(1);
|
||||
move_print(0, pos->bestmove, 0);
|
||||
debug_level_set(debug_level);
|
||||
log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
|
||||
} else {
|
||||
log(1, "<no-best-move>");
|
||||
}
|
||||
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||
return 1;
|
||||
}
|
||||
/*
|
||||
* int do_pvs(pos_t *pos, __unused char *arg)
|
||||
* {
|
||||
* int debug_level = debug_level_get();
|
||||
* float timer1, timer2, nodes_sec;
|
||||
* eval_t _pvs;
|
||||
*
|
||||
* timer1 = debug_timer_elapsed();
|
||||
* moves_gen_eval_sort(pos);
|
||||
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
|
||||
* timer2 = debug_timer_elapsed();
|
||||
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||
* log(1, "best=");
|
||||
* if (pos->bestmove) {
|
||||
* debug_level_set(1);
|
||||
* move_print(0, pos->bestmove, 0);
|
||||
* debug_level_set(debug_level);
|
||||
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
|
||||
* } else {
|
||||
* log(1, "<no-best-move>");
|
||||
* }
|
||||
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||
* return 1;
|
||||
* }
|
||||
*/
|
||||
|
||||
/** main()
|
||||
* options:
|
||||
@@ -493,20 +541,16 @@ static int usage(char *prg)
|
||||
|
||||
int main(int ac, char **av)
|
||||
{
|
||||
pos_t *pos;
|
||||
pos_t *pos = pos_new();
|
||||
int opt;
|
||||
|
||||
piece_pool_init();
|
||||
moves_pool_init();
|
||||
pos_pool_init();
|
||||
pos = pos_get();
|
||||
debug_init(1, stderr, true);
|
||||
eval_simple_init();
|
||||
init_all();
|
||||
printf("brchess " VERSION "\n");
|
||||
|
||||
while ((opt = getopt(ac, av, "d:f:")) != -1) {
|
||||
switch (opt) {
|
||||
case 'd':
|
||||
debug_level_set(atoi(optarg));
|
||||
//debug_level_set(atoi(optarg));
|
||||
break;
|
||||
case 'f':
|
||||
fen2pos(pos, optarg);
|
||||
|
@@ -1,199 +1,201 @@
|
||||
/* eval-simple.c - simple position evaluation.
|
||||
*
|
||||
* Copyright (C) 2023 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include "br.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "piece.h"
|
||||
#include "eval-simple.h"
|
||||
#include "position.h"
|
||||
|
||||
/*
|
||||
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||
* /\* eval-simple.c - simple position evaluation.
|
||||
* *
|
||||
* * Copyright (C) 2023 Bruno Raoult ("br")
|
||||
* * Licensed under the GNU General Public License v3.0 or later.
|
||||
* * Some rights reserved. See COPYING.
|
||||
* *
|
||||
* * You should have received a copy of the GNU General Public License along with this
|
||||
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
* *
|
||||
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
* *
|
||||
* *\/
|
||||
*
|
||||
* Attention! Tables are black point of view (to be visually easier to read).
|
||||
*/
|
||||
|
||||
static int mg_pawn[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
50, 50, 50, 50, 50, 50, 50, 50,
|
||||
10, 10, 20, 30, 30, 20, 10, 10,
|
||||
5, 5, 10, 25, 25, 10, 5, 5,
|
||||
0, 0, 0, 20, 20, 0, 0, 0,
|
||||
5, -5, -10, 0, 0, -10, -5, 5,
|
||||
5, 10, 10, -20, -20, 10, 10, 5,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static int mg_knight[] = {
|
||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||
-50, -40, -30, -30, -30, -30, -40, -50
|
||||
};
|
||||
|
||||
static int mg_bishop[] = {
|
||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||
-20, -10, -10, -10, -10, -10, -10, -20
|
||||
};
|
||||
|
||||
static int mg_rook[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 10, 10, 10, 10, 10, 10, 5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||
0, 0, 0, 5, 5, 0, 0, 0
|
||||
};
|
||||
|
||||
static int mg_queen[] = {
|
||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||
0, 0, 5, 5, 5, 5, 0, -5,
|
||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||
-20, -10, -10, -5, -5, -10, -10, -20
|
||||
};
|
||||
|
||||
static int mg_king[] = {
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||
-20, -30, -30, -40, -40, -30, -30, -20,
|
||||
-10, -20, -20, -20, -20, -20, -20, -10,
|
||||
20, 20, 0, 0, 0, 0, 20, 20,
|
||||
20, 30, 10, 0, 0, 10, 30, 20
|
||||
};
|
||||
|
||||
static int eg_king[] = {
|
||||
-50, -40, -30, -20, -20, -30, -40, -50,
|
||||
-30, -20, -10, 0, 0, -10, -20, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||
-30, -30, 0, 0, 0, 0, -30, -30,
|
||||
-50, -30, -30, -30, -30, -30, -30, -50
|
||||
};
|
||||
|
||||
/* as pieces bitboard tables start at position 2; we make these tables
|
||||
* bigger.
|
||||
*/
|
||||
static int *mg_tables[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
mg_pawn,
|
||||
mg_knight,
|
||||
mg_bishop,
|
||||
mg_rook,
|
||||
mg_queen,
|
||||
mg_king
|
||||
};
|
||||
|
||||
static int *eg_tables[] = {
|
||||
NULL,
|
||||
NULL,
|
||||
mg_pawn,
|
||||
mg_knight,
|
||||
mg_bishop,
|
||||
mg_rook,
|
||||
mg_queen,
|
||||
eg_king
|
||||
};
|
||||
|
||||
/* to flip vertically a square, we need to XOR it with 56
|
||||
*/
|
||||
static int mg_table[2][6 + 2][64];
|
||||
static int eg_table[2][6 + 2][64];
|
||||
|
||||
void eval_simple_init(void)
|
||||
{
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(1, "initializing piece tables\n");
|
||||
# endif
|
||||
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
|
||||
for (int square = 0; square < 64; ++square) {
|
||||
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
|
||||
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
|
||||
mg_table[BLACK][piece][square] = mg_tables[piece][square];
|
||||
eg_table[BLACK][piece][square] = eg_tables[piece][square];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* eval_simple() - simple and fast position evaluation
|
||||
* @pos: &position to evaluate
|
||||
* #include "br.h"
|
||||
* #include "debug.h"
|
||||
*
|
||||
* This function is normally used only during initialization,
|
||||
* or when changing phase (middlegame <--> endgame), as the eval
|
||||
* will be done increntally when doing moves.
|
||||
* #include "piece.h"
|
||||
* #include "eval-simple.h"
|
||||
* #include "position.h"
|
||||
*
|
||||
* @return: the @pos evaluation in centipawns
|
||||
* /\*
|
||||
* * Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||
* *
|
||||
* * Attention! Tables are black point of view (to be visually easier to read).
|
||||
* *\/
|
||||
*
|
||||
* static int mg_pawn[] = {
|
||||
* 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
* 50, 50, 50, 50, 50, 50, 50, 50,
|
||||
* 10, 10, 20, 30, 30, 20, 10, 10,
|
||||
* 5, 5, 10, 25, 25, 10, 5, 5,
|
||||
* 0, 0, 0, 20, 20, 0, 0, 0,
|
||||
* 5, -5, -10, 0, 0, -10, -5, 5,
|
||||
* 5, 10, 10, -20, -20, 10, 10, 5,
|
||||
* 0, 0, 0, 0, 0, 0, 0, 0
|
||||
* };
|
||||
*
|
||||
* static int mg_knight[] = {
|
||||
* -50, -40, -30, -30, -30, -30, -40, -50,
|
||||
* -40, -20, 0, 0, 0, 0, -20, -40,
|
||||
* -30, 0, 10, 15, 15, 10, 0, -30,
|
||||
* -30, 5, 15, 20, 20, 15, 5, -30,
|
||||
* -30, 0, 15, 20, 20, 15, 0, -30,
|
||||
* -30, 5, 10, 15, 15, 10, 5, -30,
|
||||
* -40, -20, 0, 5, 5, 0, -20, -40,
|
||||
* -50, -40, -30, -30, -30, -30, -40, -50
|
||||
* };
|
||||
*
|
||||
* static int mg_bishop[] = {
|
||||
* -20, -10, -10, -10, -10, -10, -10, -20,
|
||||
* -10, 0, 0, 0, 0, 0, 0, -10,
|
||||
* -10, 0, 5, 10, 10, 5, 0, -10,
|
||||
* -10, 5, 5, 10, 10, 5, 5, -10,
|
||||
* -10, 0, 10, 10, 10, 10, 0, -10,
|
||||
* -10, 10, 10, 10, 10, 10, 10, -10,
|
||||
* -10, 5, 0, 0, 0, 0, 5, -10,
|
||||
* -20, -10, -10, -10, -10, -10, -10, -20
|
||||
* };
|
||||
*
|
||||
* static int mg_rook[] = {
|
||||
* 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
* 5, 10, 10, 10, 10, 10, 10, 5,
|
||||
* -5, 0, 0, 0, 0, 0, 0, -5,
|
||||
* -5, 0, 0, 0, 0, 0, 0, -5,
|
||||
* -5, 0, 0, 0, 0, 0, 0, -5,
|
||||
* -5, 0, 0, 0, 0, 0, 0, -5,
|
||||
* -5, 0, 0, 0, 0, 0, 0, -5,
|
||||
* 0, 0, 0, 5, 5, 0, 0, 0
|
||||
* };
|
||||
*
|
||||
* static int mg_queen[] = {
|
||||
* -20, -10, -10, -5, -5, -10, -10, -20,
|
||||
* -10, 0, 0, 0, 0, 0, 0, -10,
|
||||
* -10, 0, 5, 5, 5, 5, 0, -10,
|
||||
* -5, 0, 5, 5, 5, 5, 0, -5,
|
||||
* 0, 0, 5, 5, 5, 5, 0, -5,
|
||||
* -10, 5, 5, 5, 5, 5, 0, -10,
|
||||
* -10, 0, 5, 0, 0, 0, 0, -10,
|
||||
* -20, -10, -10, -5, -5, -10, -10, -20
|
||||
* };
|
||||
*
|
||||
* static int mg_king[] = {
|
||||
* -30, -40, -40, -50, -50, -40, -40, -30,
|
||||
* -30, -40, -40, -50, -50, -40, -40, -30,
|
||||
* -30, -40, -40, -50, -50, -40, -40, -30,
|
||||
* -30, -40, -40, -50, -50, -40, -40, -30,
|
||||
* -20, -30, -30, -40, -40, -30, -30, -20,
|
||||
* -10, -20, -20, -20, -20, -20, -20, -10,
|
||||
* 20, 20, 0, 0, 0, 0, 20, 20,
|
||||
* 20, 30, 10, 0, 0, 10, 30, 20
|
||||
* };
|
||||
*
|
||||
* static int eg_king[] = {
|
||||
* -50, -40, -30, -20, -20, -30, -40, -50,
|
||||
* -30, -20, -10, 0, 0, -10, -20, -30,
|
||||
* -30, -10, 20, 30, 30, 20, -10, -30,
|
||||
* -30, -10, 30, 40, 40, 30, -10, -30,
|
||||
* -30, -10, 30, 40, 40, 30, -10, -30,
|
||||
* -30, -10, 20, 30, 30, 20, -10, -30,
|
||||
* -30, -30, 0, 0, 0, 0, -30, -30,
|
||||
* -50, -30, -30, -30, -30, -30, -30, -50
|
||||
* };
|
||||
*
|
||||
* /\* as pieces bitboard tables start at position 2; we make these tables
|
||||
* * bigger.
|
||||
* *\/
|
||||
* static int *mg_tables[] = {
|
||||
* NULL,
|
||||
* NULL,
|
||||
* mg_pawn,
|
||||
* mg_knight,
|
||||
* mg_bishop,
|
||||
* mg_rook,
|
||||
* mg_queen,
|
||||
* mg_king
|
||||
* };
|
||||
*
|
||||
* static int *eg_tables[] = {
|
||||
* NULL,
|
||||
* NULL,
|
||||
* mg_pawn,
|
||||
* mg_knight,
|
||||
* mg_bishop,
|
||||
* mg_rook,
|
||||
* mg_queen,
|
||||
* eg_king
|
||||
* };
|
||||
*
|
||||
* /\* to flip vertically a square, we need to XOR it with 56
|
||||
* *\/
|
||||
* static int mg_table[2][6 + 2][64];
|
||||
* static int eg_table[2][6 + 2][64];
|
||||
*
|
||||
* void eval_simple_init(void)
|
||||
* {
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(1, "initializing piece tables\n");
|
||||
* # endif
|
||||
* for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
|
||||
* for (int square = 0; square < 64; ++square) {
|
||||
* mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
|
||||
* eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
|
||||
* mg_table[BLACK][piece][square] = mg_tables[piece][square];
|
||||
* eg_table[BLACK][piece][square] = eg_tables[piece][square];
|
||||
* }
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* /\**
|
||||
* * eval_simple() - simple and fast position evaluation
|
||||
* * @pos: &position to evaluate
|
||||
* *
|
||||
* * This function is normally used only during initialization,
|
||||
* * or when changing phase (middlegame <--> endgame), as the eval
|
||||
* * will be done increntally when doing moves.
|
||||
* *
|
||||
* * @return: the @pos evaluation in centipawns
|
||||
* *\/
|
||||
* eval_t eval_simple(pos_t *pos)
|
||||
* {
|
||||
* eval_t eval[2] = { 0, 0 };
|
||||
* int eg = simple_is_endgame(pos);
|
||||
* int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
|
||||
*
|
||||
* pos->eval_simple_phase = ENDGAME;
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
|
||||
* # endif
|
||||
*
|
||||
* for (int color = WHITE; color <= BLACK; ++color) {
|
||||
* for (uint piece = PAWN; piece <= KING; piece <<= 1) {
|
||||
* int bb = PIECETOBB(piece), cur;
|
||||
* u64 _t;
|
||||
*
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
|
||||
* P_SYM(piece), popcount64(pos->bb[color][bb]),
|
||||
* popcount64(pos->bb[color][bb]) * P_VALUE(piece));
|
||||
* # endif
|
||||
*
|
||||
* eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
||||
* bit_for_each64(cur, _t, pos->bb[color][bb]) {
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||
* # endif
|
||||
* eval[color] += gg[color][bb][cur];
|
||||
* }
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log(5, "\n");
|
||||
* # endif
|
||||
* }
|
||||
* }
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
|
||||
* eval[WHITE], eval[BLACK]);
|
||||
* # endif
|
||||
*
|
||||
* return eval[WHITE] - eval[BLACK];
|
||||
* }
|
||||
*/
|
||||
eval_t eval_simple(pos_t *pos)
|
||||
{
|
||||
eval_t eval[2] = { 0, 0 };
|
||||
int eg = simple_is_endgame(pos);
|
||||
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
|
||||
|
||||
pos->eval_simple_phase = ENDGAME;
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
|
||||
# endif
|
||||
|
||||
for (int color = WHITE; color <= BLACK; ++color) {
|
||||
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
|
||||
int bb = PIECETOBB(piece), cur;
|
||||
u64 _t;
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
|
||||
P_SYM(piece), popcount64(pos->bb[color][bb]),
|
||||
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
|
||||
# endif
|
||||
|
||||
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
||||
bit_for_each64(cur, _t, pos->bb[color][bb]) {
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||
# endif
|
||||
eval[color] += gg[color][bb][cur];
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log(5, "\n");
|
||||
# endif
|
||||
}
|
||||
}
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
|
||||
eval[WHITE], eval[BLACK]);
|
||||
# endif
|
||||
|
||||
return eval[WHITE] - eval[BLACK];
|
||||
}
|
||||
|
182
src/eval.c
182
src/eval.c
@@ -1,95 +1,97 @@
|
||||
/* eval.c - static position evaluation.
|
||||
/*
|
||||
* /\* eval.c - static position evaluation.
|
||||
* *
|
||||
* * Copyright (C) 2021-2023 Bruno Raoult ("br")
|
||||
* * Licensed under the GNU General Public License v3.0 or later.
|
||||
* * Some rights reserved. See COPYING.
|
||||
* *
|
||||
* * You should have received a copy of the GNU General Public License along with this
|
||||
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
* *
|
||||
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
* *
|
||||
* *\/
|
||||
*
|
||||
* Copyright (C) 2021-2023 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
* #include <stdio.h>
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
* #include <list.h>
|
||||
* #include <debug.h>
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
* #include "position.h"
|
||||
* #include "eval.h"
|
||||
* #include "eval-simple.h"
|
||||
*
|
||||
* inline eval_t eval_material(pos_t *pos, bool color)
|
||||
* {
|
||||
* eval_t res = 0;
|
||||
*
|
||||
* /\* I need to do something about the king, if it can be potentially taken
|
||||
* * if pseudo-moves include a pinned piece on King.
|
||||
* *\/
|
||||
* for (uint piece = PAWN; piece < KING; piece <<= 1) {
|
||||
* uint bb = PIECETOBB(piece);
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
||||
* color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
||||
* P_VALUE(piece));
|
||||
* # endif
|
||||
* /\* attention here *\/
|
||||
* res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
|
||||
* }
|
||||
* return res;
|
||||
* }
|
||||
*
|
||||
* inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||
* {
|
||||
* return pos->mobility[color];
|
||||
* }
|
||||
*
|
||||
* inline eval_t eval_square_control(pos_t *pos, bool color)
|
||||
* {
|
||||
* return popcount64(pos->controlled[color]);
|
||||
* }
|
||||
*
|
||||
* eval_t eval(pos_t *pos)
|
||||
* {
|
||||
* eval_t simple = 0, control[2] = {0};
|
||||
*
|
||||
* if (pos->eval != EVAL_INVALID)
|
||||
* return pos->eval;
|
||||
*
|
||||
* /\* 1) pieces value *\/
|
||||
* //material[WHITE] = eval_material(pos, WHITE);
|
||||
* //material[BLACK] = eval_material(pos, BLACK);
|
||||
* simple = eval_simple(pos);
|
||||
*
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "eval_simple=%d\n", simple);
|
||||
* # endif
|
||||
*
|
||||
* /\* 2) square control: 10 square controls diff = 1 pawn *\/
|
||||
* control[WHITE] = eval_square_control(pos, WHITE);
|
||||
* control[BLACK] = eval_square_control(pos, BLACK);
|
||||
*
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||
* control[WHITE], control[BLACK],
|
||||
* (control[WHITE] - control[BLACK]) * 10);
|
||||
* # endif
|
||||
*
|
||||
* /\* 3) mobility: 10 mobility diff = 1 pawn
|
||||
* *\/
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||
* pos->mobility[WHITE], pos->mobility[BLACK],
|
||||
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||
* # endif
|
||||
*
|
||||
* eval_t res = simple +
|
||||
* (control[WHITE] - control[BLACK]) * 10 +
|
||||
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||
* # ifdef DEBUG_EVAL
|
||||
* log_f(2, "eval: %d\n", res);
|
||||
* # endif
|
||||
* pos->eval = res;
|
||||
* return res;
|
||||
* }
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <list.h>
|
||||
#include <debug.h>
|
||||
|
||||
#include "position.h"
|
||||
#include "eval.h"
|
||||
#include "eval-simple.h"
|
||||
|
||||
inline eval_t eval_material(pos_t *pos, bool color)
|
||||
{
|
||||
eval_t res = 0;
|
||||
|
||||
/* I need to do something about the king, if it can be potentially taken
|
||||
* if pseudo-moves include a pinned piece on King.
|
||||
*/
|
||||
for (uint piece = PAWN; piece < KING; piece <<= 1) {
|
||||
uint bb = PIECETOBB(piece);
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
||||
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
||||
P_VALUE(piece));
|
||||
# endif
|
||||
/* attention here */
|
||||
res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||
{
|
||||
return pos->mobility[color];
|
||||
}
|
||||
|
||||
inline eval_t eval_square_control(pos_t *pos, bool color)
|
||||
{
|
||||
return popcount64(pos->controlled[color]);
|
||||
}
|
||||
|
||||
eval_t eval(pos_t *pos)
|
||||
{
|
||||
eval_t simple = 0, control[2] = {0};
|
||||
|
||||
if (pos->eval != EVAL_INVALID)
|
||||
return pos->eval;
|
||||
|
||||
/* 1) pieces value */
|
||||
//material[WHITE] = eval_material(pos, WHITE);
|
||||
//material[BLACK] = eval_material(pos, BLACK);
|
||||
simple = eval_simple(pos);
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval_simple=%d\n", simple);
|
||||
# endif
|
||||
|
||||
/* 2) square control: 10 square controls diff = 1 pawn */
|
||||
control[WHITE] = eval_square_control(pos, WHITE);
|
||||
control[BLACK] = eval_square_control(pos, BLACK);
|
||||
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||
control[WHITE], control[BLACK],
|
||||
(control[WHITE] - control[BLACK]) * 10);
|
||||
# endif
|
||||
|
||||
/* 3) mobility: 10 mobility diff = 1 pawn
|
||||
*/
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||
pos->mobility[WHITE], pos->mobility[BLACK],
|
||||
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||
# endif
|
||||
|
||||
eval_t res = simple +
|
||||
(control[WHITE] - control[BLACK]) * 10 +
|
||||
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||
# ifdef DEBUG_EVAL
|
||||
log_f(2, "eval: %d\n", res);
|
||||
# endif
|
||||
pos->eval = res;
|
||||
return res;
|
||||
}
|
||||
|
Reference in New Issue
Block a user