Combo changes

- move eval_material to eval-simple.c
- move phase_t to eval.h
- init.c: add eval init
- piece.h: add  piece_midval/piece_endval
- fen.c: add phase calculation
- eval-simple: fix calc_phase
This commit is contained in:
2024-07-22 18:16:14 +02:00
parent a4c413bea3
commit 98c54553d0
10 changed files with 98 additions and 69 deletions

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@@ -130,7 +130,7 @@ else # ifeq ($(build),dev)
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# eval.c eval-simple.c
CPPFLAGS += -DEVAL # eval
CPPFLAGS += -DDEBUG_EVAL # eval
# old unused flags
#CPPFLAGS += -DDEBUG_POS # position.c

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@@ -88,7 +88,7 @@ void *alloc_aligned_hugepage(size_t size)
/* round size (up) to alignment */
size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
void *mem = alloc_aligned(PAGE_SIZE, rounded);
printf("size=%zu rounded=%zu\n", size, rounded);
//printf("size=%zu rounded=%zu\n", size, rounded);
//void *mem = aligned_alloc(HUGE_PAGE_SIZE, size);
if (mem) {
if (madvise(mem, rounded, MADV_HUGEPAGE | MADV_RANDOM))

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@@ -79,14 +79,6 @@ typedef enum {
#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
/* game phases
*/
typedef enum {
MIDGAME,
ENDGAME,
PHASE_NB
} phase_t;
/* forward defs */
typedef struct __pos_s pos_t;
typedef struct __movelist_s movelist_t;

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@@ -12,11 +12,13 @@
*/
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "piece.h"
#include "position.h"
#include "eval-simple.h"
#include "eval.h"
/*
* Piece-square tables. For easier reading, they are defined for black side:
@@ -463,29 +465,31 @@ int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
/* phase calculation from Fruit:
* https://github.com/Warpten/Fruit-2.1
*/
int phase;
static u16 piece_phase[] = { 0, 1, 1, 2, 4, 0 };
static const int p_phase = 0;
static const int n_phase = 1;
static const int b_phase = 1;
static const int r_phase = 2;
static const int q_phase = 4;
static const int total_phase = p_phase * 16 + n_phase * 4 +
b_phase * 4 + r_phase * 4 + q_phase * 2;
int calc_phase(pos_t *pos)
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* phase is clamped between 0 (opening) and 24 (ending).
*
* @return:
*/
s16 calc_phase(pos_t *pos)
{
phase = total_phase;
phase -= p_phase * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
phase -= n_phase * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
phase -= b_phase * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
phase -= r_phase * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
phase -= q_phase * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
int phase = ALL_PHASE;
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
phase = max(phase, 0);
return (phase * 256 + (total_phase / 2)) / total_phase;
phase = clamp(phase, 0, ALL_PHASE);
# ifdef DEBUG_EVAL
printf("calc phase:%d\n", phase);
# endif
return phase;
}
int eval_simple_find(char *str)
@@ -514,14 +518,42 @@ void eval_simple_set(int set)
}
}
void eval_simple_init(void)
void eval_simple_init(char *set)
{
int n = eval_simple_find(set);
# ifdef DEBUG_EVAL
printf("initializing eval_simple\n");
printf("initializing eval_simple with set=%s: found=%d\n", set, n);
# endif
if (n >= 0)
pc_sq_current = n;
eval_simple_set(pc_sq_current);
}
/**
* eval_material() - eval position material
* @pos: &position to evaluate
*
* Basic material evaluation. Only midgame value is used.
*
* @return: the @pos material evaluation in centipawns
*/
eval_t eval_material(pos_t *pos)
{
eval_t val[COLOR_NB] = { 0 };
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
eval_t pval = piece_midval(pt);
val[WHITE] += popcount64(pos->bb[WHITE][pt]) * pval;
val[BLACK] += popcount64(pos->bb[BLACK][pt]) * pval;
}
# ifdef DEBUG_EVAL
printf("material: w:%d b:%d\n", val[WHITE], val[BLACK]);
# endif
return val[WHITE] - val[BLACK];
}
/**
* eval_simple() - simple and fast position evaluation
* @pos: &position to evaluate
@@ -539,9 +571,6 @@ eval_t eval_simple(pos_t *pos)
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
//pos->eval_simple_phase = ENDGAME;
# ifdef DEBUG_EVAL
log_f(5, "phase = %d\n", eg? "endgame": "midgame");
# endif
for (color_t color = WHITE; color < COLOR_NB; ++color) {
mg_eval[color] = 0;
@@ -555,8 +584,7 @@ eval_t eval_simple(pos_t *pos)
}
# ifdef DEBUG_EVAL
printf("c=%d p=%d mg=%ld eg=%ld\n", color, pt,
popcount64(pos->bb[color][pt]),
printf("c=%d pt=%d mg=%d eg=%d\n", color, pt,
mg_eval[color], eg_eval[color]);
# endif
@@ -564,7 +592,7 @@ eval_t eval_simple(pos_t *pos)
}
# ifdef DEBUG_EVAL
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
# endif
return eval[WHITE] - eval[BLACK];

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@@ -17,12 +17,24 @@
#include "chessdefs.h"
#include "piece.h"
#include "eval.h"
struct pc_sq {
char *name; /* one word only, no spaces */
int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
};
/* pieces weight in phase calculation.
*/
enum {
P_PHASE = 0,
N_PHASE = 1,
B_PHASE = 1,
R_PHASE = 2,
Q_PHASE = 4,
ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
};
/**
* pc_sq - pre-defined piece-square tables.
*/
@@ -57,10 +69,12 @@ extern int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
simple_no_rook(p, BLACK) && \
simple_one_minor_piece(p, BLACK))) )
int calc_phase(pos_t *pos);
s16 calc_phase(pos_t *pos);
int eval_simple_find(char *str);
void eval_simple_set(int set);
void eval_simple_init(void);
void eval_simple_init(char *set);
eval_t eval_material(pos_t *pos);
eval_t eval_simple(pos_t *pos);
#endif /* EVAL_SIMPLE_H */

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@@ -20,26 +20,6 @@
#include "eval.h"
#include "eval-simple.h"
inline eval_t eval_material(pos_t *pos, bool color)
{
eval_t res = 0;
/* I need to do something about the king, if it can be potentially taken
* if pseudo-moves include a pinned piece on King.
*/
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
# ifdef DEBUG_EVAL
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
P_VALUE(piece));
# endif
res += popcount64(pos->bb[color][pt]) * piece_val(pt);
}
return res;
}
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
@@ -66,7 +46,7 @@ eval_t eval(pos_t *pos)
//material[BLACK] = eval_material(pos, BLACK);
simple = eval_simple(pos);
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "eval_simple=%d\n", simple);
# endif
@@ -74,7 +54,7 @@ eval_t eval(pos_t *pos)
//control[WHITE] = eval_square_control(pos, WHITE);
//control[BLACK] = eval_square_control(pos, BLACK);
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "square control: W:%d B:%d diff=%d\n",
control[WHITE], control[BLACK],
(control[WHITE] - control[BLACK]) * 10);
@@ -82,7 +62,7 @@ eval_t eval(pos_t *pos)
/* 3) mobility: 10 mobility diff = 1 pawn
*/
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "mobility: W:%u B:%u diff=%d\n",
pos->mobility[WHITE], pos->mobility[BLACK],
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
@@ -91,7 +71,7 @@ eval_t eval(pos_t *pos)
//eval_t res = simple +
// (control[WHITE] - control[BLACK]) * 10 +
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
# ifdef DEBUG_EVAL
# ifdef DEBUG_EVAL2
log_f(2, "eval: %d\n", res);
# endif
pos->eval = simple;

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@@ -18,8 +18,17 @@
#include "chessdefs.h"
/* game phases
*/
enum {
MIDGAME,
ENDGAME,
PHASE_NB
};
typedef s16 phase_t;
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 10,000.
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
*/
#define EVAL_MAX (SHRT_MAX) /* 32767 */
#define EVAL_MIN (-EVAL_MAX)
@@ -28,7 +37,6 @@
#define EVAL_MATE 30000
eval_t eval_material(pos_t *pos, bool color);
eval_t eval_mobility(pos_t *pos, bool color);
eval_t eval_square_control(pos_t *pos, bool color);

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@@ -23,6 +23,7 @@
#include "chessdefs.h"
#include "alloc.h"
#include "position.h"
#include "eval-simple.h"
#include "fen.h"
/* FEN description:
@@ -258,6 +259,7 @@ end:
return NULL; /* invalid position: ignored */
tmppos.key = zobrist_calc(&tmppos);
tmppos.phase = calc_phase(&tmppos);
if (!pos)
pos = pos_new();
pos_copy(&tmppos, pos);

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@@ -49,12 +49,12 @@ void init_all(void)
printff("zobrist tables... ");
zobrist_init();
printff("transposition tables... ");
printff("hash tables... ");
tt_create(HASH_SIZE_DEFAULT);
/* eval tables */
printf("eval data... ");
eval_simple_init();
eval_simple_init("cpw");
printf("done.\n");
}

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@@ -103,10 +103,15 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
static __inline s16 piece_val(piece_type_t pt)
static __inline s16 piece_midval(piece_type_t pt)
{
return piece_details[pt].mid_value;
}
static __inline s16 piece_endval(piece_type_t pt)
{
return piece_details[pt].mid_value;
}
#define piece_val(pt) piece_midval(pt)
bool piece_ok(piece_t p);