Combo changes
- move eval_material to eval-simple.c - move phase_t to eval.h - init.c: add eval init - piece.h: add piece_midval/piece_endval - fen.c: add phase calculation - eval-simple: fix calc_phase
This commit is contained in:
2
Makefile
2
Makefile
@@ -130,7 +130,7 @@ else # ifeq ($(build),dev)
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
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# eval.c eval-simple.c
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CPPFLAGS += -DEVAL # eval
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CPPFLAGS += -DDEBUG_EVAL # eval
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# old unused flags
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#CPPFLAGS += -DDEBUG_POS # position.c
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@@ -88,7 +88,7 @@ void *alloc_aligned_hugepage(size_t size)
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/* round size (up) to alignment */
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size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
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void *mem = alloc_aligned(PAGE_SIZE, rounded);
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printf("size=%zu rounded=%zu\n", size, rounded);
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//printf("size=%zu rounded=%zu\n", size, rounded);
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//void *mem = aligned_alloc(HUGE_PAGE_SIZE, size);
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if (mem) {
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if (madvise(mem, rounded, MADV_HUGEPAGE | MADV_RANDOM))
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@@ -79,14 +79,6 @@ typedef enum {
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#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
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#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
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/* game phases
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*/
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typedef enum {
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MIDGAME,
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ENDGAME,
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PHASE_NB
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} phase_t;
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/* forward defs */
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typedef struct __pos_s pos_t;
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typedef struct __movelist_s movelist_t;
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@@ -12,11 +12,13 @@
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*/
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#include <brlib.h>
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#include <bitops.h>
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#include "chessdefs.h"
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#include "piece.h"
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#include "position.h"
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#include "eval-simple.h"
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#include "eval.h"
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/*
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* Piece-square tables. For easier reading, they are defined for black side:
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@@ -463,29 +465,31 @@ int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
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/* phase calculation from Fruit:
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* https://github.com/Warpten/Fruit-2.1
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*/
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int phase;
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static u16 piece_phase[] = { 0, 1, 1, 2, 4, 0 };
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static const int p_phase = 0;
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static const int n_phase = 1;
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static const int b_phase = 1;
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static const int r_phase = 2;
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static const int q_phase = 4;
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static const int total_phase = p_phase * 16 + n_phase * 4 +
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b_phase * 4 + r_phase * 4 + q_phase * 2;
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int calc_phase(pos_t *pos)
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/**
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* calc_phase - calculate position phase
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* @pos: &position
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*
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* This function should be calculated when a new position is setup, or as
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* a verification of an incremental one.
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* phase is clamped between 0 (opening) and 24 (ending).
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*
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* @return:
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*/
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s16 calc_phase(pos_t *pos)
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{
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phase = total_phase;
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phase -= p_phase * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
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phase -= n_phase * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
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phase -= b_phase * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
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phase -= r_phase * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
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phase -= q_phase * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
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int phase = ALL_PHASE;
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phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
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phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
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phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
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phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
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phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
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phase = max(phase, 0);
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return (phase * 256 + (total_phase / 2)) / total_phase;
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phase = clamp(phase, 0, ALL_PHASE);
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# ifdef DEBUG_EVAL
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printf("calc phase:%d\n", phase);
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# endif
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return phase;
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}
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int eval_simple_find(char *str)
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@@ -514,14 +518,42 @@ void eval_simple_set(int set)
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}
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}
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void eval_simple_init(void)
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void eval_simple_init(char *set)
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{
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int n = eval_simple_find(set);
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# ifdef DEBUG_EVAL
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printf("initializing eval_simple\n");
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printf("initializing eval_simple with set=%s: found=%d\n", set, n);
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# endif
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if (n >= 0)
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pc_sq_current = n;
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eval_simple_set(pc_sq_current);
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}
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/**
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* eval_material() - eval position material
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* @pos: &position to evaluate
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*
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* Basic material evaluation. Only midgame value is used.
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*
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* @return: the @pos material evaluation in centipawns
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*/
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eval_t eval_material(pos_t *pos)
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{
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eval_t val[COLOR_NB] = { 0 };
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for (piece_type_t pt = PAWN; pt < KING; ++pt) {
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eval_t pval = piece_midval(pt);
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val[WHITE] += popcount64(pos->bb[WHITE][pt]) * pval;
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val[BLACK] += popcount64(pos->bb[BLACK][pt]) * pval;
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}
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# ifdef DEBUG_EVAL
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printf("material: w:%d b:%d\n", val[WHITE], val[BLACK]);
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# endif
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return val[WHITE] - val[BLACK];
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}
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/**
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* eval_simple() - simple and fast position evaluation
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* @pos: &position to evaluate
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@@ -539,9 +571,6 @@ eval_t eval_simple(pos_t *pos)
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//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
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//pos->eval_simple_phase = ENDGAME;
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# ifdef DEBUG_EVAL
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log_f(5, "phase = %d\n", eg? "endgame": "midgame");
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# endif
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for (color_t color = WHITE; color < COLOR_NB; ++color) {
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mg_eval[color] = 0;
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@@ -555,8 +584,7 @@ eval_t eval_simple(pos_t *pos)
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}
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# ifdef DEBUG_EVAL
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printf("c=%d p=%d mg=%ld eg=%ld\n", color, pt,
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popcount64(pos->bb[color][pt]),
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printf("c=%d pt=%d mg=%d eg=%d\n", color, pt,
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mg_eval[color], eg_eval[color]);
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# endif
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@@ -564,7 +592,7 @@ eval_t eval_simple(pos_t *pos)
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}
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# ifdef DEBUG_EVAL
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printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
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mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
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pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
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# endif
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return eval[WHITE] - eval[BLACK];
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@@ -17,12 +17,24 @@
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#include "chessdefs.h"
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#include "piece.h"
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#include "eval.h"
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struct pc_sq {
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char *name; /* one word only, no spaces */
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int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
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};
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/* pieces weight in phase calculation.
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*/
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enum {
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P_PHASE = 0,
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N_PHASE = 1,
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B_PHASE = 1,
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R_PHASE = 2,
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Q_PHASE = 4,
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ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
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};
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/**
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* pc_sq - pre-defined piece-square tables.
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*/
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@@ -57,10 +69,12 @@ extern int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
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simple_no_rook(p, BLACK) && \
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simple_one_minor_piece(p, BLACK))) )
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int calc_phase(pos_t *pos);
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s16 calc_phase(pos_t *pos);
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int eval_simple_find(char *str);
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void eval_simple_set(int set);
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void eval_simple_init(void);
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void eval_simple_init(char *set);
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eval_t eval_material(pos_t *pos);
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eval_t eval_simple(pos_t *pos);
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#endif /* EVAL_SIMPLE_H */
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28
src/eval.c
28
src/eval.c
@@ -20,26 +20,6 @@
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#include "eval.h"
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#include "eval-simple.h"
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inline eval_t eval_material(pos_t *pos, bool color)
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{
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eval_t res = 0;
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/* I need to do something about the king, if it can be potentially taken
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* if pseudo-moves include a pinned piece on King.
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*/
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for (piece_type_t pt = PAWN; pt < KING; ++pt) {
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# ifdef DEBUG_EVAL
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log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
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color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
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P_VALUE(piece));
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# endif
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res += popcount64(pos->bb[color][pt]) * piece_val(pt);
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}
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return res;
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}
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/*
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* inline eval_t eval_mobility(pos_t *pos, bool color)
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* {
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@@ -66,7 +46,7 @@ eval_t eval(pos_t *pos)
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//material[BLACK] = eval_material(pos, BLACK);
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simple = eval_simple(pos);
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# ifdef DEBUG_EVAL
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# ifdef DEBUG_EVAL2
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log_f(2, "eval_simple=%d\n", simple);
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# endif
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@@ -74,7 +54,7 @@ eval_t eval(pos_t *pos)
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//control[WHITE] = eval_square_control(pos, WHITE);
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//control[BLACK] = eval_square_control(pos, BLACK);
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# ifdef DEBUG_EVAL
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# ifdef DEBUG_EVAL2
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log_f(2, "square control: W:%d B:%d diff=%d\n",
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control[WHITE], control[BLACK],
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(control[WHITE] - control[BLACK]) * 10);
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@@ -82,7 +62,7 @@ eval_t eval(pos_t *pos)
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/* 3) mobility: 10 mobility diff = 1 pawn
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*/
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# ifdef DEBUG_EVAL
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# ifdef DEBUG_EVAL2
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log_f(2, "mobility: W:%u B:%u diff=%d\n",
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pos->mobility[WHITE], pos->mobility[BLACK],
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
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@@ -91,7 +71,7 @@ eval_t eval(pos_t *pos)
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//eval_t res = simple +
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// (control[WHITE] - control[BLACK]) * 10 +
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// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
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# ifdef DEBUG_EVAL
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# ifdef DEBUG_EVAL2
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log_f(2, "eval: %d\n", res);
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# endif
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pos->eval = simple;
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12
src/eval.h
12
src/eval.h
@@ -18,8 +18,17 @@
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#include "chessdefs.h"
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/* game phases
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*/
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enum {
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MIDGAME,
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ENDGAME,
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PHASE_NB
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};
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typedef s16 phase_t;
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/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
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* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 10,000.
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* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
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*/
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#define EVAL_MAX (SHRT_MAX) /* 32767 */
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#define EVAL_MIN (-EVAL_MAX)
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@@ -28,7 +37,6 @@
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#define EVAL_MATE 30000
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eval_t eval_material(pos_t *pos, bool color);
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eval_t eval_mobility(pos_t *pos, bool color);
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eval_t eval_square_control(pos_t *pos, bool color);
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@@ -23,6 +23,7 @@
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#include "chessdefs.h"
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#include "alloc.h"
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#include "position.h"
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#include "eval-simple.h"
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#include "fen.h"
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/* FEN description:
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@@ -258,6 +259,7 @@ end:
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return NULL; /* invalid position: ignored */
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tmppos.key = zobrist_calc(&tmppos);
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tmppos.phase = calc_phase(&tmppos);
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if (!pos)
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pos = pos_new();
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pos_copy(&tmppos, pos);
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@@ -49,12 +49,12 @@ void init_all(void)
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printff("zobrist tables... ");
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zobrist_init();
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printff("transposition tables... ");
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printff("hash tables... ");
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tt_create(HASH_SIZE_DEFAULT);
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/* eval tables */
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printf("eval data... ");
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eval_simple_init();
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eval_simple_init("cpw");
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printf("done.\n");
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}
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@@ -103,10 +103,15 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
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#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
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#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
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static __inline s16 piece_val(piece_type_t pt)
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static __inline s16 piece_midval(piece_type_t pt)
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{
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return piece_details[pt].mid_value;
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}
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static __inline s16 piece_endval(piece_type_t pt)
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{
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return piece_details[pt].mid_value;
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}
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#define piece_val(pt) piece_midval(pt)
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bool piece_ok(piece_t p);
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Block a user