movegen: cleanup + change casling/king moves handling
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@@ -26,7 +26,6 @@
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#include "attack.h"
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#include "move-gen.h"
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/**
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* pseudo_is_legal() - check if a move is legal.
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* @pos: position
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@@ -36,13 +35,18 @@
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*/
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bool pseudo_is_legal(const pos_t *pos, const move_t move)
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{
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color_t us = pos->turn, them = OPPONENT(us);
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square_t from = move_from(move), to = move_to(move);
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square_t king = pos->king[us];
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color_t us = pos->turn;
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color_t them = OPPONENT(us);
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square_t from = move_from(move);
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square_t to = move_to(move);
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square_t kingsq = pos->king[us];
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square_t ep = pos->en_passant;
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bitboard_t kingbb = pos->bb[us][KING];
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bitboard_t occ = pos_occ(pos);
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u64 pinned = BIT(from) & pos->blockers;
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u64 checkers = pos->checkers;
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bitboard_t occ = pos_occ(pos);
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u64 pinned = BIT(from) & pos->blockers;
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u64 checkers = pos->checkers;
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bug_on(pos->board[from] == NO_PIECE || COLOR(pos->board[from]) != us);
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/* (1) - Castling & King
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* For castling, we need to check intermediate squares attacks only.
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@@ -50,60 +54,52 @@ bool pseudo_is_legal(const pos_t *pos, const move_t move)
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* king from occupation bitboard (to catch king moving away from checker
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* on same line) !
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*/
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if (unlikely(from == king)) {
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if (unlikely(is_castle(move))) {
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square_t dir = to > from? 1: -1;
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if (sq_is_attacked(pos, occ, from + dir, them))
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return false;
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}
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if (is_castle(move)) {
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int dir = to > from? 1: -1;
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if (sq_is_attacked(pos, occ, from + dir, them))
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return false;
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}
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if (from == kingsq) {
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return !sq_is_attacked(pos, occ ^ kingbb, to, them);
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}
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/* (2) - King is in check
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* Double-check is already handled in (1), as only K moves were generated
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* by pseudo legal move generator.
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* Here, allowed dest squares are only on King-checker line, or on checker
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* square.
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* attacker.
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* Special cases:
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* e.p., legal if the grabbed pawn is giving check
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* pinned piece: always illegal
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* Special cases (illegal):
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* - e.p., if the grabbed pawn is *not* giving check
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* - piece is pinned
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*/
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if (checkers) {
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if (pinned)
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return false;
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if (bb_multiple(checkers))
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return false;
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square_t checker = ctz64(checkers);
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if (is_enpassant(move)) {
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return pos->en_passant + sq_up(them) == checker;
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return ep + sq_up(them) == ctz64(checkers);
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}
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return true;
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//bitboard_t between = bb_between[king][checker] | pos->checkers;
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//return mask(to) & between;
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}
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/* (3) - pinned pieces
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* We verify here that pinned piece P stays on line King-P.
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* We verify here that pinned piece P stays on line between K & dest square.
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*/
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if (BIT(from) & pos->blockers) {
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return bb_line[from][king] & BIT(to); /* is to on pinner line ? */
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if (pinned) {
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return bb_line[from][kingsq] & BIT(to); /* is to on pinner line ? */
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}
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/* (4) - En-passant
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* pinned pieces are handled in pinned section.
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* pinned piece is already handled in (3).
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* One case not handled anywhere else: when the two "disappearing" pawns
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* would discover a R/Q horizontal check.
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* Note: grabbed pawn *cannot* discover a check (impossible position).
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*/
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if (unlikely(is_enpassant(move))) {
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if (is_enpassant(move)) {
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bitboard_t rank5 = bb_rel_rank(RANK_5, us);
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if (unlikely((pos->bb[us][KING] & rank5))) {
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bitboard_t exclude = BIT(pos->en_passant - sq_up(us)) | BIT(from);
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if (kingbb & rank5) {
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bitboard_t exclude = BIT(ep + sq_up(them)) | BIT(from);
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bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
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if (hyperbola_rank_moves(occ ^ exclude, king) & rooks)
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return false;
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return !(hyperbola_rank_moves(occ ^ exclude, kingsq) & rooks);
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}
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}
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return true;
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@@ -349,12 +345,12 @@ movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
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bitboard_t dest_squares = ~my_pieces;
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bitboard_t occ = my_pieces | enemy_pieces;
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bitboard_t empty = ~occ;
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move_t *moves = movelist->move;
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square_t king = pos->king[us];
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bitboard_t from_bb, to_bb;
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bitboard_t tmp_bb;
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move_t *moves = movelist->move;
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square_t from, to;
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square_t king = pos->king[us];
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/* king - MUST BE FIRST */
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to_bb = bb_king_moves(dest_squares, king);
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@@ -379,6 +375,8 @@ movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
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* To square attack check will be done in gen_is_legal.
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*/
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if (can_oo(pos->castle, us)) {
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/* CHANGE HERE, either with bitmask >> or direct sq check */
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bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
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if (!(occ & occmask)) {
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*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
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