Restore duplicated search.c and 1 others

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2024-07-29 08:11:41 +02:00
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/* search.c - perft + search.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <brlib.h>
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else if (ply >= 3) {
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
subnodes = HASH_PERFT_VAL(entry->data);
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
tt_store_perft(pos->key, depth, subnodes);
}
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
}
move_undo(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
}
/**
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
}
move_undo_alt(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
}
/**
* negamax() - search position negamax.
* @pos: &position to search
* @depth: Wanted depth.
* @color: 1 for white, -1 for black.
*
* Calculate the negamax value of @pos. This is an extensive search, with
* absolutely no cutoff.
*
* @return: The @pos negamax evaluation.
*/
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
/**
* pvs() - Principal Variation Search.
* @pos: &position to search
* @depth: wanted depth.
* @alpha: alpha value.
* @beta: beta value.
* @color: 1 for white, -1 for black.
*
* Calculate the PVS value of @pos.
* See https://en.wikipedia.org/wiki/Principal_variation_search
*
* Moves list should be first generated and evaluated/sorted.
*
* @return: The @pos PVS evaluation.
*/
/*
* eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t score = EVAL_INVALID;
* bool firstchild = true;
*
* pos->node_count++;
*
* if (depth == 0) {
* //return quiesce(p, alpha, beta); /\* leaf node *\/
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* log_f(2, "Terminal: depth=%d ", depth);
* log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* return score;
* }
*
* moves_gen_all(pos);
* //moves_print(pos, M_PR_EVAL);
* /\* do the full search for first child *\/
* //move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
*
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* log(2, "%.*s", 5 - depth, " ");
* if (firstchild) { /\* first child *\/
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* log_f(2, "First child depth=%d move=", depth);
* //move_print(0, move, 0);
* log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* pos->bestmove = move;
* } else {
* /\* search with a null window *\/
* score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
* log_f(2, "Other child depth=%d move=", depth);
* //move_print(0, move, 0);
* log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
* /\* for fail-soft: if (score > alpha && score < beta) *\/
* if (score > alpha) {
* /\* if failed high, do a full re-search *\/
* log_f(2, "doing full search.");
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* }
* log(2, "\n");
* }
* pos->node_count += newpos->node_count;
* move_undo(newpos, move);
* if (score >= beta) { /\* fail-hard hard beta cut-off *\/
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
* depth, score, alpha, beta);
* return beta;
* }
* if (score > alpha) {
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d setting new alpha from %d to %d\n",
* depth, alpha, score);
* alpha = score;
* pos->bestmove = move;
* }
* move->pos = NULL;
* move->negamax = score;
* firstchild = false;
* }
*
* return alpha;
* }
*/
/*
* int negascout (pos_t *pos, int depth, int alpha, int beta )
* { /\* compute minimax value of position p *\/
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* int a, b, t, i;
*
* if (depth == 0) {
* //return quiesce(p, alpha, beta); /\* leaf node *\/
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* a = alpha;
* b = beta;
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* log(1, "%.*s", 5 - depth, " ");
* newpos = move_do(pos, move);
* // for ( i = 1; i <= w; i++ ) {
* t = -negascout (newpos, depth - 1, -b, -alpha);
* if ( (t > a) && (t < beta) && (i > 1) )
* t = -NegaScout ( p_i, -beta, -alpha ); /\* re-search *\/
* alpha = max( alpha, t );
* if ( alpha >= beta )
* return alpha; /\* cut-off *\/
* b = alpha + 1; /\* set new null window *\/
* }
* return alpha;
* }
*/
/*
* int quiesce(pos_t *pos, int alpha, int beta)
* {
* int stand_pat = eval(pos);
*
* if( stand_pat >= beta )
* return beta;
* if( alpha < stand_pat )
* alpha = stand_pat;
*
* /\*
* * until( every_capture_has_been_examined ) {
* * MakeCapture();
* * score = -Quiesce( -beta, -alpha );
* * TakeBackMove();
* *
* * if( score >= beta )
* * return beta;
* * if( score > alpha )
* * alpha = score;
* * }
* *\/
* return alpha;
* }
*/
/**
* ab_negamax() - search position negamax with alpha-beta cutoff.
* @pos: &position to search
* @depth: Wanted depth.
* @color: 1 for white, -1 for black.
*
* Calculate the negamax value of @pos, with alpha-beta pruning.
*
* @return: The @pos negamax evaluation.
*/
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
*/

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/* search.h - search for perfect move.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef SEARCH_H
#define SEARCH_H
#include "position.h"
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* SEARCH_H */