91 Commits

Author SHA1 Message Date
91abc3e26d convert piece_t, square_t etc. to u8 (no more typed enum. See C23 ?). 2024-07-03 08:49:54 +02:00
902c224aa9 simplify promotion generation 2024-07-02 17:28:35 +02:00
44f604abac cleanup 2024-07-01 14:06:51 +02:00
a2451d79db finish fitting move_t in 16 bits 2024-07-01 13:56:13 +02:00
58c985f52f eval.c, eval-simple.c: start to migrate from 0x88 (does not compile) 2024-06-30 10:00:35 +02:00
4d1870ffb3 eval_t: s16 + add in pos_t + remove useless opening pieces values 2024-06-30 09:59:18 +02:00
e18a237347 empty MEMO.org 2024-06-29 11:47:02 +02:00
6fc1ebcc9a add 'hist' command, fix strkok fails, use move_find_in_movelist 2024-06-29 11:37:16 +02:00
8c94c6beb1 add hist_link, hist_push: remove 'move' parameter 2024-06-29 11:35:33 +02:00
a44483e36c init_all: add output for all steps 2024-06-29 11:33:50 +02:00
4e6885f26f makefile: default build: 'dev' 2024-06-29 11:31:48 +02:00
bb13eae0b8 move-do: save move in state, pos-print: print last move 2024-06-28 11:44:38 +02:00
b8f0f6a120 remove MOVE_NO_MOVE (use only MOVE_NONE) 2024-06-28 11:43:52 +02:00
b4f008b223 Emacs .dirs-local.el: change default make target 2024-06-28 09:41:17 +02:00
46f42ae59b move.c: complete move_from_str(), add move_find_in_movelist() 2024-06-28 09:35:56 +02:00
cffb0f7b95 hash.h: fix hash_short(), and hentry_t move size 2024-06-28 09:33:13 +02:00
c5a1936e3b UCI moves && games states list 2024-06-27 10:11:24 +02:00
46aed01079 hash: add hash_short macro, state_s: add prev and move 2024-06-27 08:36:08 +02:00
ffd5d056cc move_t flags: mask -> value, unique castling flag (1 bit saved) 2024-06-25 15:33:56 +02:00
5cb90f5396 remove move-test 2024-06-25 13:16:47 +02:00
da489bad65 update include syntax 2024-06-25 13:07:33 +02:00
f4280dfa13 perft-test: add error and skipped counts 2024-06-24 09:01:55 +02:00
d1cc7a8066 movegen: cleanup + change casling/king moves handling 2024-06-24 09:00:24 +02:00
cfa8b42077 add UCI "perft_alt" command 2024-06-24 08:52:23 +02:00
0c2d30c938 put back bug_on() following brlib change 2024-06-23 19:52:59 +02:00
3a6c1d11c0 rename util.h -> misc.h (2) 2024-06-23 19:22:22 +02:00
a7311a546f add perf target 2024-06-23 19:16:05 +02:00
84b6c41107 update brlib 2024-06-23 19:15:34 +02:00
19d10fdfa8 rename util.h -> misc.h 2024-06-23 19:15:14 +02:00
6e38de58cb brchess: remove any readline dependancy (issue with static linking) 2024-06-22 21:06:06 +02:00
0c15be28b1 remove bug.h include in any .h file 2024-06-20 09:13:28 +02:00
879bda850c pos_ok, remove unused var warnings for 'release' target 2024-06-20 09:04:54 +02:00
0a0c3227b8 Makefile: add release & dev targets 2024-06-20 09:04:28 +02:00
242b501404 cleanup 2024-06-20 05:36:42 +02:00
f530a13481 prepare brchess, eval, eval-simple for future use 2024-06-19 11:01:48 +02:00
243805f11f add git-split.sh (NOT WORKING!) 2024-06-18 06:38:04 +02:00
ae198c891f Merge branch 'tt' 2024-06-17 07:51:45 +02:00
f1657e9806 working TT with perft 2024-06-17 07:45:57 +02:00
840202dc0e perft-test.c/common-test.h: add sentinel for temp tests / TT stats 2024-06-17 07:39:13 +02:00
dfecad9ea6 cleanup 2024-06-17 07:38:43 +02:00
e61e1518f4 move_do_alt: use &state (as move_do) 2024-06-17 07:37:22 +02:00
2fbad1319e fix EP_ZOBRIST_IDX macro (oops !) 2024-06-17 07:35:14 +02:00
148fef20ea add info in pos_print, start perft TT testing 2024-06-13 10:28:32 +02:00
8be03c6230 rename TT funcs to TT_xxx() 2024-06-12 07:50:19 +02:00
ec2d2291d4 clean move_t: Remove capture/dpush/promotion flags, captured piece 2024-06-12 07:45:22 +02:00
49b678e3ce fix piece_t_from_char() 2024-06-12 07:40:13 +02:00
ebf01bc7db perft_test -> perft, perf -> perft_alt move2 -> move, move -> move_alt 2024-06-09 22:15:20 +02:00
660d181e41 add GAMESIZE (attention: **WRONG**, as for repeat only !) 2024-06-08 20:12:19 +02:00
5a2cdfca56 perft-test: add SF ucinewgame / isready + check sync 2024-06-08 20:10:17 +02:00
00fc61020c "#define key_t" -> hkey_t type 2024-06-06 07:38:01 +02:00
06904f8a77 cleanup fetch-all.sh 2024-06-06 07:32:48 +02:00
431baa43d4 cleanup 2024-05-30 10:47:02 +02:00
cee262e31d fetch-all.sh: use git-branch - still "echo", no real command 2024-05-28 09:44:34 +02:00
ec64e2e44d replace pawn_shift_xxx with bb_pawns_attacks 2024-05-28 09:40:20 +02:00
972046351b fen: simplify fen_check() + fix e.p. when no possible capture 2024-05-27 14:54:44 +02:00
a7495b67d2 update brlib 2024-05-21 10:22:06 +02:00
8703c892af Merge branch 'hash' 2024-05-21 07:53:55 +02:00
1670b21dfa fetch-all: add possible local branch creation (still only echo) 2024-05-21 07:52:01 +02:00
07a545adae protect hash_init() against multiple calls 2024-05-21 07:49:49 +02:00
77695574aa fetch-all.sh 2024-05-18 13:38:27 +02:00
6da0f80d46 allow bug.h multiple inclusions (w/ different BUG_ON/WARN_ON values) 2024-05-18 13:37:23 +02:00
f657f8498a perft-test: output also SF perf 2024-05-16 09:07:15 +02:00
4a0c734eba perft: Avoid recursion at depth 2 2024-05-16 09:06:44 +02:00
239498bc2a cleanup 2024-05-16 07:29:02 +02:00
a012af30fc fix wrong recursive call in perft_test() 2024-05-16 07:27:59 +02:00
d1cb1f3c2c perft-test: re-use pos 2024-05-16 07:27:35 +02:00
2069d6073d add pos_copy(); pos->king[] set at higher level 2024-05-16 07:16:17 +02:00
5db45a760a fen: calc pos hash, hash: fix zobrist_init, add zobrist_verify 2024-05-15 18:36:30 +02:00
86f8184c56 misc.c: init_all() 2024-05-15 18:34:50 +02:00
022daf0a89 typedef key -> #define key_t - can't use typedef, due to <sys/types.h> 2024-05-15 09:42:33 +02:00
9ef262af48 clean hash.c 2024-05-14 11:57:51 +02:00
038f6b5669 add hash.c: zobrist init + pos zobrist calc + tt hash creation 2024-05-14 11:40:44 +02:00
7baf66f1b6 add init.c, force BUG_ON in safe_malloc() 2024-05-14 11:39:37 +02:00
a0b1d289a7 add rand funcs 2024-05-06 07:47:14 +02:00
fec1dc68b5 fen-test: fix total stats when total time is 0 (like depth 1 or 2) 2024-05-06 07:45:32 +02:00
32ade1777f ren macros mask->BIT/C64->U64, del pinners/checkers/blockers in state_s 2024-05-06 07:41:27 +02:00
c710da4bf9 move_do2: save/restore state inside func; perft: add silent option 2024-04-18 09:54:58 +02:00
36e1d987f3 rename second perft function, perft_test() 2024-04-17 18:43:09 +02:00
a13bdb04f1 sq_is_attacked: N before P 2024-04-17 12:10:45 +02:00
b884c1d65c Makefile: Use -Og instead of -O1 for dev build 2024-04-17 12:09:38 +02:00
2505217c70 rename pos_all_legal() to pos_legal_dup(), new pos_legal() 2024-04-17 09:13:21 +02:00
8b3202fac0 add CFLAGS -Wshadow and -funroll-loops, fix related common-test.h 2024-04-17 08:21:20 +02:00
473cc8683e perf-test: add command-line options, optional SF's perft compare 2024-04-16 12:33:11 +02:00
f0acdb6a66 pos_ok(): always set BUG_ON and WARN_ON 2024-04-16 12:32:37 +02:00
a49c712471 Makefile add support for multiple targets w/ first one not parallel 2024-04-14 09:35:53 +02:00
2b72fac45e comments, removal useless Makefile CFLAGS, etc... 2024-04-14 09:10:31 +02:00
0330696f87 pseudo_is_legal(): use sq_is_attacked() instead of sq_attackers() 2024-04-13 06:52:27 +02:00
a6eedebc19 perft: always use set_checkers_pinners_blockers() - To be cont'd 2024-04-11 10:04:13 +02:00
ab31274d17 movegen: add some generic fonctions 2024-04-11 10:03:35 +02:00
03da11cc9c cleanup when using bug_on()/warn_on() 2024-04-11 10:02:49 +02:00
bfed0f417d merge movegen-review. Performance issue was in perft, not movegen ! 2024-04-10 17:49:08 +02:00
48 changed files with 3005 additions and 1348 deletions

View File

@@ -1,3 +1,3 @@
((nil . ((compile-command . (concat "make -C "
(vc-root-dir)
" -k -j2 testing")))))
" -k -j4 dev")))))

View File

@@ -1,2 +1,18 @@
** Some current ideas
- helpers for square, pieces, etc: validity, conversions
- Test popbit/square_of with intrinsincs, something like :
bitboard_t popbit64(bitboard_t *bb)
{
bitboard_t first = _blsi_u64(*bb);
*bb ^= lsb;
return first;
}
square_t square_of(bitboard_t bb) {
return _tzcnt_u64(bb);
}
loop:
while (bb) {
bitboard_t first = popbit(bb);
square_t sq = square_of(first);
}

251
Makefile
View File

@@ -11,9 +11,17 @@
#
SHELL := /bin/bash
CC := gcc
#CC := clang
LD := ld
ifeq ($(CC),)
CC = gcc
endif
ifeq ($(CC),cc)
CC = gcc
endif
ifeq ($(BUILD),)
BUILD = dev
endif
BEAR := bear
TOUCH := touch
RM := rm
@@ -41,7 +49,7 @@ OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
LIBS := $(strip -l$(LIB))
DEP_FN := $(SRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
@@ -52,33 +60,62 @@ TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
ASMFILES := $(SRC:.c=.s) $(TSTSRC:.c=.s)
CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
##################################### set a version string
# inspired from:
# https://eugene-babichenko.github.io/blog/2019/09/28/nightly-versions-makefiles/
# last commit and date
COMMIT := $(shell git rev-parse --short HEAD)
DATE := $(shell git log -1 --format=%cd --date=format:"%Y%m%d")
# get last commit w/ tag & associated tag, if any
TAG_COMM := $(shell git rev-list --abbrev-commit --tags --max-count=1)
ifneq ($(TAG_COMMIT),)
TAG := $(shell git describe --abbrev=0 --tags ${TG_COMM} 2>/dev/null || true)
VERSION := $(TAG:v%=%)
endif
# if no version, use last commit and date.
# else, if last commit != last tag commit, add commit and date to version number
ifeq ($(VERSION),)
VERSION := build-$(COMMIT)-$(DATE)
else ifneq ($(COMMIT), $(TAG_COMMIT))
VERSION := $(VERSION)-next-$(COMMIT)-$(DATE)
endif
# if uncommited changes, add "dirty" indicator
ifneq ($(shell git status --porcelain),)
VERSION := $(VERSION)-dirty
endif
##################################### pre-processor flags
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR) -DVERSION=\"$(VERSION)\"
CPPFLAGS += -DNDEBUG # assert
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
ifeq ($(BUILD),release)
CPPFLAGS += -DNDEBUG # assert (unused)
else # ifeq ($(BUILD),dev)
CPPFLAGS += -DWARN_ON # brlib bug.h
CPPFLAGS += -DBUG_ON # brlib bug.h
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash / TT
#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
endif
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
CPPFLAGS += -DDIAGRAM_SYM # diagram with symbols
CPPFLAGS += -DDIAGRAM_SYM # UTF8 symbols in diagrams
# remove extraneous spaces (due to spaces before comments)
CPPFLAGS := $(strip $(CPPFLAGS))
@@ -86,39 +123,49 @@ CPPFLAGS := $(strip $(CPPFLAGS))
##################################### compiler flags
CFLAGS := -std=gnu11
### dev OR release
# dev
# CFLAGS += -O1
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
# release
CFLAGS += -Ofast
CFLAGS += -march=native
CFLAGS += -flto
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wshadow
CFLAGS += -Wmissing-declarations
CFLAGS += -march=native
### dev OR release
ifeq ($(BUILD),release)
CFLAGS += -O3
CFLAGS += -g
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
CFLAGS += -flto
else ifeq ($(BUILD),dev)
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
#CFLAGS += -pg # gprof
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
else ifeq ($(BUILD),perf)
CFLAGS += -O3
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
else ifeq ($(BUILD),debug)
CFLAGS += -O0
CFLAGS += -g # symbols (gdb, perf, etc.)
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
endif
CFLAGS := $(strip $(CFLAGS))
# development CFLAGS - unused - TODO
#DEV_CFLAGS := -O1
#DEV_CFLAGS += -g
# release CFLAGS - unused - TODO
#REL_CFLAGS := -Ofast
##################################### linker flags
LDFLAGS := --static
LDFLAGS += -L$(BRLIBDIR)
LDFLAGS += -flto
ifeq ($(BUILD),release)
LDFLAGS += -flto
endif
LDFLAGS := $(strip $(LDFLAGS))
@@ -130,10 +177,54 @@ DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
ALL_CFLAGS = $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS)
ALL_LDFLAGS = $(LDFLAGS) $(LIBS)
##################################### General targets
.PHONY: all compile clean cleanall
##################################### Multi-targets
# We can have an issue with Make's "-j" option, in some situations,
# for example "make -j2 clean testing".
# See https://stackoverflow.com/a/8496333/3079831
all: $(TARGET)
# Check if job server supported:
ifeq ($(filter jobserver, $(.FEATURES)),)
# Job server not supported: sub-makes will only start one job unless
# you specify a higher number here. Here we use a MS Windows environment
# variable specifying number of processors.
JOBSARG := -j $(NUMBER_OF_PROCESSORS)
else
# Job server is supported; let GNU Make work as normal.
JOBSARG :=
endif
# .FEATURES only works in GNU Make 3.81+.
# If GNU make is older, assume job server support.
ifneq ($(firstword $(sort 3.81 $(MAKE_VERSION))),3.81)
# If you are using GNU Make < 3.81 that does not support job servers, you
# might want to specify -jN parameter here instead.
JOBSARG :=
endif
ifneq ($(words $(MAKECMDGOALS)),1)
.NOTPARALLEL:
# The "all" target is required in the list,
# in case user invokes make with no targets.
$(sort all $(MAKECMDGOALS)):
@$(MAKE) $(JOBSARG) -f $(firstword $(MAKEFILE_LIST)) $@
else
##################################### General targets
.PHONY: all release dev perf debug compile clean cleanall
all: testing $(TARGET)
release:
$(MAKE) BUILD=release clean all
dev:
$(MAKE) BUILD=dev clean all
perf:
$(MAKE) BUILD=perf clean all
debug:
$(MAKE) BUILD=debug clean all
compile: brlib objs
@@ -249,7 +340,7 @@ cleanbindir:
$(call rmdir,$(BINDIR),binaries)
$(TARGET): libs $(OBJ) | $(BINDIR)
@echo generating $@.
@echo linking $@.
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
##################################### pre-processed (.i) and assembler (.s) output
@@ -264,7 +355,7 @@ cleanasmcpp:
%.s: %.c
@echo "generating $@ (asm)."
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### LSP (ccls)
.PHONY: ccls
@@ -282,7 +373,7 @@ $(CCLSROOT):
# maybe run cleanobj cleanlibobj in commands ?
$(CCLSFILE): cleanobj cleanbrlib libs | $(CCLSROOT)
@echo "Generating ccls compile commands file ($@)."
@$(BEAR) -- $(MAKE) testing
@$(BEAR) -- $(MAKE)
##################################### valgrind (mem check)
.PHONY: memcheck
@@ -303,16 +394,17 @@ memcheck: targets
.PHONY: testing test
TEST := piece-test fen-test bitboard-test movegen-test attack-test
TEST += movedo-test perft-test
TEST += movedo-test perft-test tt-test
PIECE_OBJS := piece.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hyperbola-quintessence.o attack.o
hyperbola-quintessence.o attack.o hash.o init.o misc.o move.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o misc.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o
TT_OBJS := $(MOVEDO_OBJS)
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -323,6 +415,7 @@ MOVEGEN_OBJS := $(addprefix $(OBJDIR)/,$(MOVEGEN_OBJS))
ATTACK_OBJS := $(addprefix $(OBJDIR)/,$(ATTACK_OBJS))
MOVEDO_OBJS := $(addprefix $(OBJDIR)/,$(MOVEDO_OBJS))
PERFT_OBJS := $(addprefix $(OBJDIR)/,$(PERFT_OBJS))
TT_OBJS := $(addprefix $(OBJDIR)/,$(TT_OBJS))
test:
echo TEST=$(TEST)
@@ -331,42 +424,47 @@ test:
testing: $(TEST)
bin/piece-test: test/piece-test.c $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/fen-test: test/fen-test.c test/common-test.h $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/bitboard-test: test/bitboard-test.c test/common-test.h $(BB_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(BB_OBJS) $(ALL_LDFLAGS) -o $@
bin/movegen-test: test/movegen-test.c test/common-test.h $(MOVEGEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEGEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/attack-test: test/attack-test.c test/common-test.h $(ATTACK_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(ATTACK_OBJS) $(ALL_LDFLAGS) -o $@
bin/movedo-test: test/movedo-test.c test/common-test.h $(MOVEDO_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEDO_OBJS) $(ALL_LDFLAGS) -o $@
bin/perft-test: test/perft-test.c test/common-test.h $(PERFT_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(PERFT_OBJS) $(ALL_LDFLAGS) -o $@
bin/tt-test: test/tt-test.c test/common-test.h $(TT_OBJS)
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(TT_OBJS) $(ALL_LDFLAGS) -o $@
##################################### Makefile debug
.PHONY: showflags wft
showflags:
@echo CFLAGS: "$(CFLAGS)"
@echo CPPFLAGS: $(CPPFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
@echo LDFLAGS: $(LDFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
info:
@printf "CFLAGS: +%s+\n" "$(CFLAGS)"
@printf "CPPFLAGS: +%s+\n" "$(CPPFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "LDFLAGS: +%s+\n" "$(LDFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "VERSION: +%s+\n" "$(VERSION)"
wtf:
@printf "BRLIBDIR=%s\n" "$(BRLIBDIR)"
@@ -379,4 +477,7 @@ wtf:
@#echo LIBSRC=$(LIBSRC)
zob:
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
##################################### End of multi-targets
endif

2
brlib

Submodule brlib updated: 8ff163dcf5...553dc6bd07

44
scripts/fetch-all.sh Executable file
View File

@@ -0,0 +1,44 @@
#!/usr/bin/env bash
#
# Fetch all branches from remotes, and track missing ones.
#
# The value of variable ORIGIN is used for repository origin. If
# not set, the default is "origin".
default_origin=origin
origin=${ORIGIN:-$default_origin}
declare -a local_b
declare -A alocal_b
# fetch all remotes
git fetch --all --tags
# get local branches, and build reverse associative array
readarray -t local_b < <(git for-each-ref --format='%(refname:short)' refs/heads/)
for ref in "${local_b[@]}"; do
alocal_b[$ref]=1
done
# get "origin" branches
readarray -t orig_b < <(git for-each-ref --format='%(refname:short)' \
refs/remotes/"$origin"/)
# find-out missing local branches and track them.
# bugs:
# - We only check local branch existence, not tracking information correctness.
# - What about sub-branches ? Like remote/a and remote/a/b not being tracked ?
for remote_b in "${orig_b[@]}"; do
short=${remote_b#"$origin"/};
# OR (??): short=${remote_b##*/}
if ! [[ -v alocal_b[$short] ]]; then
printf "local branch %s set to track %s.\n" "$short" "$remote_b"
git branch --track "$short" "$remote_b"
else
printf "skipping %s.\n" "$remote_b"
fi
done
git pull -a

35
scripts/git-split.sh Executable file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
#
# Duplicate file, with history (well, sort of)
#
# Copy a git file, keeping history.
# Sources:
# https://stackoverflow.com/a/53849613/3079831
# https://stackoverflow.com/a/75942970/3079831
CMDNAME=${0##*/} # script name
if (( $# != 2 )); then
printf "Usage: %s original copy\n" "$CMDNAME"
exit 1
fi
from="$1"
to="$2"
branch="split-file"
printf "Dup from=[%s] to=[%s] branch=[%s]\n" "$from" "$to" "$branch"
git checkout -b "$branch" # create and switch to branch
git mv "$from" "$to" # make the duplicate
git commit -m "Duplicate $from to $to"
git checkout HEAD~ "$from" # bring back the original
git commit -m "Restore duplicated $from"
git checkout - # switch back to source branch
git merge --no-ff "$branch" -m "Merge $branch" # merge dup into source branch
exit 0

View File

@@ -42,6 +42,15 @@ bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, c
{
color_t opp = OPPONENT(c);
/*
* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
* || bb_king_moves(pos->bb[c][KING], sq)
* )
*/
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
@@ -50,14 +59,14 @@ bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, c
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
@@ -100,35 +109,29 @@ bool is_in_check(const pos_t *pos, const color_t color)
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t attackers = 0, tmp;
bitboard_t sqbb = mask(sq);
//bitboard_t occ = pos_occ(pos);
bitboard_t sqbb = BIT(sq);
bitboard_t to;
color_t opp = OPPONENT(c);
/* pawn */
to = pos->bb[c][PAWN];
tmp = pawn_shift_upleft(sqbb, opp) & to;
tmp = bb_pawns_attacks(sqbb, sq_up(opp)) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upleft", tmp);
# endif
tmp = pawn_shift_upright(sqbb, opp) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upright", tmp);
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn", tmp);
# endif
/* knight & king */
to = pos->bb[c][KNIGHT];
tmp = bb_knight_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att knight", tmp);
# endif
to = pos->bb[c][KING];
tmp = bb_king_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att king", tmp);
# endif
@@ -136,7 +139,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
tmp = hyperbola_bishop_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att bishop/queen", tmp);
# endif
@@ -144,10 +147,9 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
tmp = hyperbola_rook_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att rook/queen", tmp);
bb_print("ATTACKERS", attackers);
printf("attackers=%lx\n", attackers);
# endif
return attackers;
@@ -178,7 +180,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bitboard_t between = bb_between_excl[maybe_pinner][sq];
/* keep only squares between AND on sq diag/anti */
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
/* same for rook type */
@@ -187,7 +189,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
# ifdef DEBUG_ATTACK_ATTACKERS1
char str[32];

View File

@@ -14,7 +14,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
@@ -53,8 +53,8 @@ static int king_vector[8] = {
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
{
const bitboard_t m1 = -1;
const bitboard_t a2a7 = C64(0x0001010101010100);
const bitboard_t b7h1 = C64(0x0002040810204080);
const bitboard_t a2a7 = U64(0x0001010101010100);
const bitboard_t b7h1 = U64(0x0002040810204080);
bitboard_t btwn_bits, ray_bits;
u32 rank_diff, file_diff, anti_diff, diag_diff;
@@ -109,7 +109,7 @@ void bitboard_init(void)
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
bb_sq[sq1] = BIT(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
}
@@ -121,15 +121,15 @@ void bitboard_init(void)
file_t f = sq_file(sq);
rank_t r = sq_rank(sq);
for (int vec = 0; vec < 4; ++vec) {
tmpbb[sq][vec] |= mask(sq_make(f, r));
tmpbb[sq][vec] |= BIT(sq_make(f, r));
for (int dir = -1; dir <= 1; dir += 2) {
file_t df = dir * vecs[vec].df, f2 = f + df;
rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
bitboard_t mask_between = 0;
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
square_t dest = sq_make(f2, r2);
tmpbb[sq][vec] |= mask(dest);
mask_between |= mask(dest);
tmpbb[sq][vec] |= BIT(dest);
mask_between |= BIT(dest);
bb_between[sq][dest] = mask_between;
f2 += df, r2 += dr;
}
@@ -160,10 +160,10 @@ void bitboard_init(void)
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = pawn_attacks_bb(mask(sq), BLACK);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = pawn_attacks_bb(mask(sq), WHITE);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = bb_pawns_attacks(BIT(sq), sq_up(WHITE));
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = bb_pawns_attacks(BIT(sq), sq_up(BLACK));
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
@@ -217,7 +217,7 @@ void bb_print(const char *title, const bitboard_t bitboard)
//char c = p? p: 'X';
if (title)
printf("%s\n", title);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) { /* "downto"" op." */
printf("%d ", r + 1);
for (file_t f = FILE_A; f <= FILE_H; ++f) {
printf(" %c", bitboard & bb_sq[sq_make(f, r)] ? 'X': '.');
@@ -252,7 +252,7 @@ void bb_print_multi(const char *title, int n, ...)
if (title)
printf("%s\n", title);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (int i = 0; i < n; ++i) {
printf("%d ", r + 1);
for (file_t f = FILE_A; f <= FILE_H; ++f) {
@@ -281,7 +281,7 @@ char *bb_rank_sprint(char *str, const uchar bb8)
{
file_t f;
for (f = FILE_A; f <= FILE_H; ++f) {
*(str + f) = bb8 & mask(f) ? '1': '.';
*(str + f) = bb8 & BIT(f) ? '1': '.';
}
*(str + f) = 0;
//printf(" 0 1 2 3 4 5 6 7\n");

View File

@@ -234,12 +234,25 @@ static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
return shift >= 0 ? bb << shift : bb >> -shift;
}
/**
* bb_pawns_attacks() - shift up pawns on both diagonals (attacks)
* @bb: pawns bitboard
* @push: shift value for pawn up
*
* Get the possible attacks for all @bb pawns.
*
* @return: squares attacked by @bbpawns
*/
static __always_inline bitboard_t bb_pawns_attacks(const bitboard_t bb, int push)
{
return bb_shift(bb & ~FILE_Abb, push - 1) | bb_shift(bb & ~FILE_Hbb, push + 1);
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c)) /* likely useless */
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -260,7 +273,7 @@ static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
*/
static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
{
return bb_line[sq1][sq2] & mask(sq3);
return bb_line[sq1][sq2] & BIT(sq3);
}
/**
@@ -273,58 +286,9 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
return bb_between_excl[sq1][sq2] & mask(sq);
return bb_between_excl[sq1][sq2] & BIT(sq);
}
/* TODO: when OK, replace with macros */
static __always_inline bitboard_t shift_n(const bitboard_t bb)
{
return bb << NORTH;
}
static __always_inline bitboard_t shift_ne(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << NORTH_EAST;
}
static __always_inline bitboard_t shift_e(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << EAST;
}
static __always_inline bitboard_t shift_se(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) >> -SOUTH_EAST;
}
static __always_inline bitboard_t shift_s(const bitboard_t bb)
{
return bb >> -SOUTH;
}
static __always_inline bitboard_t shift_sw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -SOUTH_WEST;
}
static __always_inline bitboard_t shift_w(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -WEST;
}
static __always_inline bitboard_t shift_nw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) << NORTH_WEST;
}
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
#define pawn_attacks_bb(bb, c) (pawn_shift_upleft(bb, c) | \
pawn_shift_upright(bb, c))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
//#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
//#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);

View File

@@ -14,7 +14,8 @@
#include <stdio.h>
#include <ctype.h>
#include "brlib.h"
#include <brlib.h>
#include "board.h"
#include "bitboard.h"
@@ -93,7 +94,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
for (int file = 0; file < 8; ++file) {
square_t sq = sq_make(file, rank);
piece_t pc = board[sq];
bitboard_t set = mask(sq) & mask;
bitboard_t set = BIT(sq) & mask;
printf("%s", set? REVERSE : " ");
# ifdef DIAGRAM_SYM
printf("%s", pc? piece_to_sym(pc): " ");
@@ -114,7 +115,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
*/
void board_print_raw(const piece_t *board, const int type)
{
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (file_t f = FILE_A; f <= FILE_H; ++f) {
piece_t p = board[sq_make(f, r)];
if (type) {

View File

@@ -14,7 +14,7 @@
#ifndef _BOARD_H
#define _BOARD_H
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
@@ -56,8 +56,8 @@ static __always_inline rank_t sq_rank(square_t square)
return square >> 3;
}
#define sq_ok(sq) ((sq) >= A1 && (sq) <= H8)
#define sq_coord_ok(c) ((c) >= 0 && (c) < 8)
#define sq_ok(sq) ((sq) <= H8)
#define sq_coord_ok(c) ((c) < 8)
/**
* sq_dist() - Chebyshev (king) distance between two squares (macro).

View File

@@ -1,6 +1,6 @@
/* brchess.c - main loop.
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -12,25 +12,23 @@
*/
#include <err.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <readline/readline.h>
#include <readline/history.h>
#include <ctype.h>
#include <unistd.h>
#include <brlib.h>
#include <list.h>
#include <debug.h>
#include "brchess.h"
#include "chessdefs.h"
#include "board.h"
#include "piece.h"
#include "move.h"
#include "position.h"
#include "brchess.h"
#include "hash.h"
#include "fen.h"
#include "eval.h"
#include "eval-simple.h"
#include "search.h"
#include "hist.h"
#include "move-gen.h"
#include "move-do.h"
struct command {
char *name; /* User printable name */
@@ -38,289 +36,148 @@ struct command {
char *doc; /* function doc */
};
/* readline example inspired by :
* - https://thoughtbot.com/blog/tab-completion-in-gnu-readline
* - http://web.mit.edu/gnu/doc/html/rlman_2.html
*/
char **commands_completion(const char *, int, int);
char *commands_generator(const char *, int);
char *escape(const char *);
int quote_detector(char *, int);
int execute_line (pos_t *, char *line);
int execute_line (pos_t *, struct command *, char *);
struct command *find_command (char *);
char *stripwhite (char *string);
int string_trim (char *str);
/* The names of functions that actually do the manipulation. */
int do_help(pos_t *, char*);
int do_fen(pos_t *, char*);
int do_init(pos_t *, char*);
int do_pos(pos_t *, char*);
int do_genmoves(pos_t *, char*);
int do_prmoves(pos_t *, char*);
//int do_prmovepos(pos_t *pos, char *arg);
int do_prpieces(pos_t *pos, char *arg);
int do_memstats(pos_t *, char*);
int do_eval(pos_t *, char*);
int do_simple_eval(pos_t *, char*);
int do_move(pos_t *, char*);
int do_quit(pos_t *, char*);
int do_debug(pos_t *, char*);
int do_depth(pos_t *, char*);
int do_search(pos_t *, char*);
int do_pvs(pos_t *, char*);
/* standard UCI commands */
int do_ucinewgame(pos_t *, char *);
int do_uci(pos_t *, char *);
int do_isready(pos_t *, char *);
int do_position(pos_t *, char *);
/* commands *NOT* in UCI standard */
int do_moves(pos_t *, char *);
int do_diagram(pos_t *, char *);
int do_perft(pos_t *, char *);
int do_hist(pos_t *, char *);
int do_help(pos_t *, char *);
int do_quit(pos_t *, char *);
struct command commands[] = {
{ "help", do_help, "Display this text" },
{ "?", do_help, "Synonym for 'help'" },
{ "fen", do_fen, "Set position to FEN" },
{ "init", do_init, "Set position to normal start position" },
{ "pos", do_pos, "Print current position" },
{ "quit", do_quit, "Quit" },
{ "genmove", do_genmoves, "Generate move list for " },
{ "prmoves", do_prmoves, "Print position move list" },
// { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
{ "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
{ "memstats", do_memstats, "Generate next move list" },
{ "eval", do_eval, "Eval current position" },
{ "simple-eval", do_simple_eval, "Simple eval current position" },
{ "do_move", do_move, "execute nth move on current position" },
{ "debug", do_debug, "Set log level to LEVEL" },
{ "depth", do_depth, "Set search depth to N" },
{ "search", do_search, "Search best move (negamax)" },
{ "pvs", do_pvs, "Search best move (Principal Variation Search)" },
{ "help", do_help, "(not UCI) This help" },
{ "?", do_help, "(not UCI) This help" },
{ "quit", do_quit, "Quit" },
{ "uci", do_uci, "" },
{ "ucinewgame", do_ucinewgame, "" },
{ "isready", do_isready, "" },
{ "position", do_position, "position startpos|fen [moves ...]" },
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
{ "moves", do_moves, "(not UCI) moves ..." },
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
{ "hist", do_hist, "(not UCI) print history states" },
{ NULL, (int(*)()) NULL, NULL }
};
static int done=0;
static int depth=1;
static int done = 0;
int brchess(pos_t *pos)
{
char *buffer, *s;
char *str = NULL, *saveptr, *token, *args;
int len;
size_t lenstr = 0;
struct command *command;
rl_attempted_completion_function = commands_completion;
rl_completer_quote_characters = "'\"";
rl_completer_word_break_characters = " ";
rl_char_is_quoted_p = &quote_detector;
while (!done) {
buffer = readline("chess> ");
if (!buffer)
break;
/* Remove leading and trailing whitespace from the line.
* Then, if there is anything left, add it to the history list
* and execute it.
*/
s = stripwhite(buffer);
if (*s) {
add_history(s);
execute_line(pos, s);
while (!done && getline(&str, &lenstr, stdin) >= 0) {
if (!(len = string_trim(str)))
continue;
token = strtok_r(str, " ", &saveptr);
if (! (command= find_command(token))) {
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
continue;
}
free(buffer);
args = strtok_r(NULL, "", &saveptr);
execute_line(pos, command, args);
}
if (str)
free(str);
return 0;
}
//char **commands_completion(const char *text, int start, int end)
char **commands_completion(const char *text, __unused int start, __unused int end)
{
rl_attempted_completion_over = 1;
return rl_completion_matches(text, commands_generator);
}
char *commands_generator(const char *text, int state)
{
static int list_index, len;
char *name;
if (!state) {
list_index = 0;
len = strlen(text);
}
while ((name = commands[list_index++].name)) {
if (rl_completion_quote_character) {
name = strdup(name);
} else {
name = escape(name);
}
if (strncmp(name, text, len) == 0) {
return name;
} else {
free(name);
}
}
return NULL;
}
char *escape(const char *original)
{
size_t original_len;
size_t i, j;
char *escaped, *resized_escaped;
original_len = strlen(original);
if (original_len > SIZE_MAX / 2) {
errx(1, "string too long to escape");
}
if ((escaped = malloc(2 * original_len + 1)) == NULL) {
err(1, NULL);
}
for (i = 0, j = 0; i < original_len; ++i, ++j) {
if (original[i] == ' ') {
escaped[j++] = '\\';
}
escaped[j] = original[i];
}
escaped[j] = '\0';
if ((resized_escaped = realloc(escaped, j)) == NULL) {
free(escaped);
resized_escaped = NULL;
err(1, NULL);
}
return resized_escaped;
}
int quote_detector(char *line, int index)
{
return index > 0
&& line[index - 1] == '\\'
&&!quote_detector(line, index - 1);
}
/* Execute a command line. */
int execute_line(pos_t *pos, char *line)
int execute_line(pos_t *pos, struct command *command, char *args)
{
register int i;
struct command *command;
char *word;
/* Isolate the command word. */
i = 0;
while (line[i] && whitespace(line[i]))
i++;
word = line + i;
while (line[i] && !whitespace(line[i]))
i++;
if (line[i])
line[i++] = '\0';
command = find_command(word);
if (!command) {
fprintf(stderr, "%s: Unknown command.\n", word);
return -1;
}
/* Get argument to command, if any. */
while (whitespace(line[i]))
i++;
word = line + i;
/* return command number */
return (*command->func)(pos, word);
return (*command->func)(pos, args);
}
/* Look up NAME as the name of a command, and return a pointer to that
command. Return a NULL pointer if NAME isn't a command name. */
/**
* find_command - lookup UCI command.
* @name: &command string
*
* Look up NAME as the name of a command, and return a pointer to that
* command. Return a NULL pointer if NAME isn't a command name.
*/
struct command *find_command(char *name)
{
register int i;
for (i = 0; commands[i].name; i++)
if (strcmp(name, commands[i].name) == 0)
return &commands[i];
if (!strcmp(name, commands[i].name))
return commands + i;
return (struct command *)NULL;
return NULL;
}
/* Strip whitespace from the start and end of STRING. Return a pointer
into STRING. */
char *stripwhite(char *string)
{
register char *s, *t;
/*
* int do_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t material[2], control[2], mobility[2];
* for (int color = WHITE; color <= BLACK; ++color) {
* material[color] = eval_material(pos, color);
* control[color] = eval_square_control(pos, color);
* mobility[color] = eval_mobility(pos, color);
* printf("%s: material=%d mobility=%d controlled=%d\n",
* color? "Black": "White", material[color],
* mobility[color], control[color]);
* }
* eval_t res = eval(pos);
* printf("eval = %d centipawns\n", res);
* return 1;
* }
*
* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t eval = eval_simple(pos);
* printf("eval = %d centipawns\n", eval);
* return 1;
* }
*/
for (s = string; whitespace(*s); s++)
;
/*
* int do_init(pos_t *pos, __unused char *arg)
* {
* startpos(pos);
* return 1;
* }
*/
if (*s == 0)
return s;
t = s + strlen(s) - 1;
while (t > s && whitespace(*t))
t--;
*++t = '\0';
return s;
}
int do_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t material[2], control[2], mobility[2];
for (int color = WHITE; color <= BLACK; ++color) {
material[color] = eval_material(pos, color);
control[color] = eval_square_control(pos, color);
mobility[color] = eval_mobility(pos, color);
printf("%s: material=%d mobility=%d controlled=%d\n",
color? "Black": "White", material[color],
mobility[color], control[color]);
}
eval_t res = eval(pos);
printf("eval = %d centipawns\n", res);
return 1;
}
int do_simple_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t eval = eval_simple(pos);
printf("eval = %d centipawns\n", eval);
return 1;
}
int do_fen(pos_t *pos, char *arg)
{
fen2pos(pos, arg);
return 1;
}
int do_init(pos_t *pos, __unused char *arg)
{
pos_startpos(pos);
return 1;
}
int do_pos(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_genmoves(pos_t *pos, __unused char *arg)
{
moves_gen_all(pos);
return 1;
}
int do_prmoves(pos_t *pos, __unused char *arg)
{
uint debug_level = debug_level_get();
debug_level_set(1);
moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
debug_level_set(debug_level);
return 1;
}
/*
* int do_genmoves(pos_t *pos, __unused char *arg)
* {
* moves_gen_all(pos);
* return 1;
* }
*
* int do_prmoves(pos_t *pos, __unused char *arg)
* {
* uint debug_level = debug_level_get();
* debug_level_set(1);
* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
* debug_level_set(debug_level);
* return 1;
* }
*/
/*
* int do_prmovepos(pos_t *pos, char *arg)
@@ -342,43 +199,193 @@ int do_prmoves(pos_t *pos, __unused char *arg)
* }
*/
int do_prpieces(pos_t *pos, __unused char *arg)
/*
* int do_prpieces(pos_t *pos, __unused char *arg)
* {
* log_f(1, "%s\n", arg);
* pos_pieces_print(pos);
* return 1;
* }
*
* int do_memstats(__unused pos_t *pos,__unused char *arg)
* {
* moves_pool_stats();
* piece_pool_stats();
* pos_pool_stats();
* return 1;
* }
*/
/*
* int do_move(__unused pos_t *pos, __unused char *arg)
* {
* int i = 1, nmove = atoi(arg);
* move_t *move;
* pos_t *newpos;
*
* if (list_empty(&pos->moves[pos->turn])) {
* log_f(1, "No moves list.\n");
* return 0;
* }
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* if (i == nmove)
* goto doit;
* i++;
* }
* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
* return 0;
* doit:
* newpos = move_do(pos, move);
* pos_print(newpos);
*
* return 1;
* }
*/
int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
{
log_f(1, "%s\n", arg);
pos_pieces_print(pos);
pos_clear(pos);
tt_clear();
return 1;
}
int do_memstats(__unused pos_t *pos,__unused char *arg)
int do_uci(__unused pos_t *pos, __unused char *arg)
{
moves_pool_stats();
piece_pool_stats();
pos_pool_stats();
printf("id name brchess " VERSION "\n");
printf("id author Bruno Raoult\n");
printf("option option name Hash type spin default %d min %d max %d\n",
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
printf("uciok\n");
return 1;
}
int do_move(__unused pos_t *pos, __unused char *arg)
int do_isready(__unused pos_t *pos, __unused char *arg)
{
int i = 1, nmove = atoi(arg);
move_t *move;
pos_t *newpos;
printf("readyok\n");
return 1;
}
if (list_empty(&pos->moves[pos->turn])) {
log_f(1, "No moves list.\n");
return 0;
int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
hist_init();
/* separate "moves" section */
if ((moves = strstr(arg, "moves"))) {
*(moves - 1) = 0;
}
list_for_each_entry(move, &pos->moves[pos->turn], list) {
if (i == nmove)
goto doit;
i++;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
do_diagram(pos, "");
} else if (!strcmp(token, "fen")) {
fen = strtok_r(NULL, "", &saveptr); /* full fen (till '\0') */
//printf("fen=%s\n", fen);
if (!fen)
return 1;
if (!fen2pos(pos, fen))
return 1;
//do_diagram(pos, "");
} else {
return 1;
}
log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
//puts("zob");
//move_t move_none = MOVE_NONE;
//hist_push(&pos->state, &move_none);
if (moves) {
//puts("zobi");
saveptr = NULL;
moves = strtok_r(moves, " ", &saveptr); /* skip "moves" */
moves = strtok_r(NULL, "", &saveptr); /* all moves (till '\0') */
//printf("moves = %s\n", moves);
do_moves(pos, moves);
}
/* link last position t history */
//hist_pop();
hist_link(pos);
return 1;
}
int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *token, check[8];
move_t move;
state_t state;
movelist_t movelist;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
while (token) {
move = move_from_str(token);
move_to_str(check, move, 0);
printf("move: [%s] %s\n", token, check);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
move = move_find_in_movelist(move, &movelist);
if (move == MOVE_NONE) {
/* should we reset here ? */
return 1;
}
//printf("move: %s\n", move_to_str(check, move, 0));
hist_push(&pos->state); /* push previous state */
move_do(pos, move, &state);
pos_print(pos);
hist_static_print();
token = strtok_r(NULL, " ", &saveptr);
}
//hist_static_print();
return 1;
}
int do_diagram(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_perft(__unused pos_t *pos, __unused char *arg)
{
char *saveptr, *token;
int divide = 0, depth = 6, alt = 0;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "divide")) {
divide = 1;
token = strtok_r(NULL, " ", &saveptr);
}
if (!strcmp(token, "alt")) {
alt = 1;
token = strtok_r(NULL, " ", &saveptr);
}
depth = atoi(token);
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
if (depth > 0) {
if (!alt)
perft(pos, depth, 1, divide);
else
perft_alt(pos, depth, 1, divide);
}
return 1;
}
int do_hist(__unused pos_t *pos, __unused char *arg)
{
hist_static_print();
return 0;
doit:
newpos = move_do(pos, move);
pos_print(newpos);
}
return 1;
int do_help(__unused pos_t *pos, __unused char *arg)
{
for (struct command *cmd = commands; cmd->name; ++cmd) {
printf("%12s:\t%s\n", cmd->name, cmd->doc);
/* Print in six columns. */
}
return 0;
}
int do_quit(__unused pos_t *pos, __unused char *arg)
@@ -386,101 +393,108 @@ int do_quit(__unused pos_t *pos, __unused char *arg)
return done = 1;
}
int do_debug(__unused pos_t *pos, __unused char *arg)
{
debug_level_set(atoi(arg));
return 1;
}
/*
* int do_depth(__unused pos_t *pos, char *arg)
* {
* depth = atoi(arg);
* printf("depth = %d\n", depth);
* return 1;
*
* }
*
* int do_search(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
*
* timer1 = debug_timer_elapsed();
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " negamax=%d\n", pos->bestmove->negamax);
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
/* Print out help for ARG, or for all of the commands if ARG is
not present. */
int do_help(__unused pos_t *pos, __unused char *arg)
{
int i;
int printed = 0;
/*
* int do_pvs(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
* eval_t _pvs;
*
* timer1 = debug_timer_elapsed();
* moves_gen_eval_sort(pos);
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* if (pos->bestmove) {
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
* } else {
* log(1, "<no-best-move>");
* }
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
for (i = 0; commands[i].name; i++) {
if (!*arg || (strcmp(arg, commands[i].name) == 0)) {
printf("%-11.11s%s.\n", commands[i].name, commands[i].doc);
printed++;
/**
* string_trim - cleanup (trim) blank characters in string.
* @str: &string to clean
*
* str is cleaned and packed with the following rules:
* - Leading and trailing blank characters are removed.
* - consecutive blank characters are replaced by one space.
* - non printable characters are removed.
*
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
* tab ('\v').
*
* @return: new @str len.
*/
int string_trim(char *str)
{
char *to = str, *from = str;
int state = 1;
while (*from) {
switch (state) {
case 1: /* blanks */
while (*from && isspace(*from))
from++;
state = 0;
break;
case 0: /* token */
while (*from && !isspace(*from)) {
if (isprint(*from))
*to++ = *from;
from++;
}
*to++ = ' ';
state = 1;
}
}
if (!printed) {
printf("No commands match `%s'. Possibilties are:\n", arg);
for (i = 0; commands[i].name; i++) {
/* Print in six columns. */
if (printed == 6) {
printed = 0;
printf("\n");
}
printf("%s\t", commands[i].name);
printed++;
}
if (printed)
printf("\n");
}
return 0;
if (to > str)
to--;
*to = 0;
return to - str;
}
int do_depth(__unused pos_t *pos, char *arg)
{
depth = atoi(arg);
printf("depth = %d\n", depth);
return 1;
}
int do_search(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
timer1 = debug_timer_elapsed();
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " negamax=%d\n", pos->bestmove->negamax);
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
int do_pvs(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
eval_t _pvs;
timer1 = debug_timer_elapsed();
moves_gen_eval_sort(pos);
_pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
if (pos->bestmove) {
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
} else {
log(1, "<no-best-move>");
}
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
/** main()
* options:
int brchess(pos_t *pos)
/**
* usage - brchess usage function.
*
*/
static int usage(char *prg)
@@ -489,24 +503,28 @@ static int usage(char *prg)
return 1;
}
#include <unistd.h>
int main(int ac, char **av)
{
pos_t *pos;
int opt;
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
debug_init(1, stderr, true);
eval_simple_init();
init_all();
pos = pos_new();
hist_link(pos);
printf("\nWelcome to brchess " VERSION "\nEngine ready.\n");
// size_t len = 0;
// char *str = NULL;
//while (getline(&str, &len, stdin) >= 0) {
// printf("[%s] -> ", str);
// int newlen = string_trim(str);
// printf("%d [%s]\n", newlen, str);
//}
//exit(0);
while ((opt = getopt(ac, av, "d:f:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
//debug_level_set(atoi(optarg));
break;
case 'f':
fen2pos(pos, optarg);

View File

@@ -14,13 +14,14 @@
#ifndef _CHESSDEFS_H
#define _CHESSDEFS_H
#include "brlib.h" /* brlib types */
#include <brlib.h> /* brlib types */
#define ONE 1ull
#define C64(const_u64) const_u64##ULL
#define mask(i) ( (u64) (ONE << (i)) )
#define ONE 1ul
#define U64(const_u64) const_u64##UL
#define BIT(i) ( (u64) (ONE << (i)) )
#define BOARDSIZE (8*8)
#define GAMESIZE 1024 /* max game size (512 moves) */
/**
* sq_rel - get relative square
@@ -50,17 +51,19 @@
/* castle_t bits structure
*/
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
CASTLE_NONE = 0,
CASTLE_WK = (1 << 0), /* 0001 */
CASTLE_WQ = (1 << 1), /* 0010 */
CASTLE_BK = (1 << 2), /* 0100 */
CASTLE_BQ = (1 << 3), /* 1000 */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 0011 = 3 = W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 1100 = 12 = B castle mask */
CASTLE_ALL = (CASTLE_W | CASTLE_B), /* 1111 = 15 */
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
CASTLE_Q = (1 << 1),
CASTLE_KQ = (CASTLE_K |CASTLE_Q)
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
} castle_rights_t;
/* determine is oo or ooo is possible with castle flags f and color c
@@ -88,17 +91,16 @@ typedef struct __movelist_s movelist_t;
/* basic types
*/
typedef u64 bitboard_t;
typedef s16 eval_t;
/* eval type
/* forward enum definition is impossible in C11.
* To simplify cross-dependancies, all important enum are moved here.
*/
//typedef s32 eval_t;
/* forward enum definition is impossible in C11, to simplify
* cross-dependancies, all important enum are moved here.
*/
typedef enum {
_SSQUARE_ = -1, /* force signed enum */
enum {
//_SSQUARE_ = -1, /* force signed enum */
A1 = 0, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
@@ -109,21 +111,24 @@ typedef enum {
A8, B8, C8, D8, E8, F8, G8, H8,
SQUARE_MAX = 64,
SQUARE_NONE = 64
} square_t;
};
typedef u8 square_t;
typedef enum {
_SFILE_ = -1, /* force signed enum */
enum {
//_SFILE_ = -1, /* force signed enum */
FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
FILE_MAX,
} file_t;
};
typedef u8 file_t;
typedef enum {
_SRANK_ = -1, /* force signed enum */
enum {
//_SRANK_ = -1, /* force signed enum */
RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
RANK_MAX,
} rank_t;
};
typedef u8 rank_t;
typedef enum {
enum {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
@@ -133,12 +138,15 @@ typedef enum {
SOUTH_EAST = (SOUTH + EAST),
SOUTH_WEST = (SOUTH + WEST),
NORTH_WEST = (NORTH + WEST),
} dir_t;
};
typedef u8 dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
#define sq_upleft(c) ((c) == WHITE ? NORTH_WEST: SOUTH_EAST)
#define sq_upright(c) ((c) == WHITE ? NORTH_EAST: SOUTH_WEST)
/* Attention here: We mix "up" (color dependent) and W/E, color independant.
*/
#define sq_upwest(up) ((up) - 1)
#define sq_upeast(up) ((up) + 1)
#include <time.h>
@@ -171,4 +179,11 @@ s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
void rand_init(u64 seed);
u64 rand64(void);
void init_all(void);
#endif /* _CHESSDEFS_H */

View File

@@ -11,12 +11,12 @@
*
*/
#include "br.h"
#include "debug.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
#include "eval-simple.h"
#include "position.h"
#include "eval-simple.h"
/*
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
@@ -101,11 +101,7 @@ static int eg_king[] = {
-50, -30, -30, -30, -30, -30, -30, -50
};
/* as pieces bitboard tables start at position 2; we make these tables
* bigger.
*/
static int *mg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
@@ -116,7 +112,6 @@ static int *mg_tables[] = {
};
static int *eg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
@@ -136,7 +131,7 @@ void eval_simple_init(void)
# ifdef DEBUG_EVAL
log_f(1, "initializing piece tables\n");
# endif
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
for (int piece = PAWN; piece <= KING; ++piece) {
for (int square = 0; square < 64; ++square) {
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
@@ -152,7 +147,7 @@ void eval_simple_init(void)
*
* This function is normally used only during initialization,
* or when changing phase (middlegame <--> endgame), as the eval
* will be done increntally when doing moves.
* will be done incrementally when doing moves.
*
* @return: the @pos evaluation in centipawns
*/
@@ -162,15 +157,16 @@ eval_t eval_simple(pos_t *pos)
int eg = simple_is_endgame(pos);
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
pos->eval_simple_phase = ENDGAME;
//pos->eval_simple_phase = ENDGAME;
# ifdef DEBUG_EVAL
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
# endif
for (int color = WHITE; color <= BLACK; ++color) {
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
int bb = PIECETOBB(piece), cur;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t pt = PAWN; pt <= KING; pt++) {
//int bb = PIECETOBB(piece), cur;
u64 _t;
int cur;
# ifdef DEBUG_EVAL
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
@@ -178,12 +174,12 @@ eval_t eval_simple(pos_t *pos)
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
# endif
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
bit_for_each64(cur, _t, pos->bb[color][bb]) {
eval[color] += popcount64(pos->bb[color][pt]) * piece_val(pt);
bit_for_each64(cur, _t, pos->bb[color][pt]) {
# ifdef DEBUG_EVAL
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
# endif
eval[color] += gg[color][bb][cur];
eval[color] += gg[color][pt][cur];
}
# ifdef DEBUG_EVAL
log(5, "\n");

View File

@@ -1,6 +1,6 @@
/* eval-simple.h - simple position evaluation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -19,16 +19,16 @@
/* no queen on board */
#define simple_no_queen(p, c) \
( !(p)->bb[c][BB_QUEEN] )
( !(p)->bb[c][QUEEN] )
#define simple_one_queen(p, c) \
( popcount64((p)->bb[c][BB_QUEEN]) == 1 )
( popcount64((p)->bb[c][QUEEN]) == 1 )
#define simple_no_rook(p, c) \
(!(p)->bb[c][BB_ROOK])
(!(p)->bb[c][ROOK])
#define simple_one_minor_piece(p, c) \
(popcount64((p)->bb[c][BB_KNIGHT] | (p)->bb[c][BB_BISHOP]) == 1)
(popcount64((p)->bb[c][KNIGHT] | (p)->bb[c][BISHOP]) == 1)
#define simple_is_endgame(p) \
( (simple_no_queen(p, WHITE) || \

View File

@@ -1,6 +1,6 @@
/* eval.c - static position evaluation.
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -13,9 +13,9 @@
#include <stdio.h>
#include <list.h>
#include <debug.h>
#include <brlib.h>
#include "chessdefs.h"
#include "position.h"
#include "eval.h"
#include "eval-simple.h"
@@ -27,35 +27,39 @@ inline eval_t eval_material(pos_t *pos, bool color)
/* I need to do something about the king, if it can be potentially taken
* if pseudo-moves include a pinned piece on King.
*/
for (uint piece = PAWN; piece < KING; piece <<= 1) {
uint bb = PIECETOBB(piece);
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
# ifdef DEBUG_EVAL
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
P_VALUE(piece));
# endif
/* attention here */
res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
res += popcount64(pos->bb[color][pt]) * piece_val(pt);
}
return res;
}
inline eval_t eval_mobility(pos_t *pos, bool color)
{
return pos->mobility[color];
}
inline eval_t eval_square_control(pos_t *pos, bool color)
{
return popcount64(pos->controlled[color]);
}
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*/
eval_t eval(pos_t *pos)
{
eval_t simple = 0, control[2] = {0};
//eval_t simple = 0, control[2] = {0};
eval_t simple = 0;
if (pos->eval != EVAL_INVALID)
return pos->eval;
//if (pos->eval != EVAL_INVALID)
// return pos->eval;
/* 1) pieces value */
//material[WHITE] = eval_material(pos, WHITE);
@@ -67,8 +71,8 @@ eval_t eval(pos_t *pos)
# endif
/* 2) square control: 10 square controls diff = 1 pawn */
control[WHITE] = eval_square_control(pos, WHITE);
control[BLACK] = eval_square_control(pos, BLACK);
//control[WHITE] = eval_square_control(pos, WHITE);
//control[BLACK] = eval_square_control(pos, BLACK);
# ifdef DEBUG_EVAL
log_f(2, "square control: W:%d B:%d diff=%d\n",
@@ -84,12 +88,12 @@ eval_t eval(pos_t *pos)
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
# endif
eval_t res = simple +
(control[WHITE] - control[BLACK]) * 10 +
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
//eval_t res = simple +
// (control[WHITE] - control[BLACK]) * 10 +
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
# ifdef DEBUG_EVAL
log_f(2, "eval: %d\n", res);
# endif
pos->eval = res;
return res;
pos->eval = simple;
return simple;
}

View File

@@ -1,6 +1,6 @@
/* eval.h - static position evaluation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -17,16 +17,16 @@
#include <limits.h>
#include "chessdefs.h"
#include "piece.h"
/* max pieces eval is KING_VALUE + 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which around 30000.
* We are on secure side with -50000/+50000
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 10,000.
*/
#define EVAL_MAX (50000)
#define EVAL_MAX (SHRT_MAX) /* 32767 */
#define EVAL_MIN (-EVAL_MAX)
#define EVAL_INVALID INT_MIN
#define EVAL_MATE EVAL_MAX
#define EVAL_INVALID EVAL_MIN
#define EVAL_MATE 30000
eval_t eval_material(pos_t *pos, bool color);
eval_t eval_mobility(pos_t *pos, bool color);

108
src/fen.c
View File

@@ -21,9 +21,7 @@
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
//#include "piece.h"
//#include "bitboard.h"
#include "misc.h"
#include "position.h"
#include "fen.h"
@@ -61,46 +59,50 @@ static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* fen_check(pos_t *pos) - test (and try to fix) fen-generated position.
* @pos: position
* fen_ok() - test (and try to fix) fen-generated position.
* @pos: &position
* @fixit: action flag
*
* Test and fix the following:
* Test and possibly fix the following:
* - inconsistent castle flags (if K & R are not in correct position)
* - inconsistent en-passant square (turn, bad pawn position)
* - inconsistent en-passant square (turn, bad pawns positions)
*
* pos_check() is also called, leading to fatal errors if something is wrong.
* if @fixit is true, any error above will be fixed, and pos_ok() will
is also called, leading to fatal errors if something is wrong.
*
* @return: 0 if OK, 1 if OK after fix, -1 if fatal issue.
*/
static int fen_check(pos_t *pos)
int fen_ok(pos_t *pos, bool fixit)
{
char *colstr[2] = { "white", "black"};
int warning = 0;
color_t us = pos->turn, them = OPPONENT(us);
int up = sq_up(us); /* pawn up */
square_t ep = pos->en_passant;
/* en passant, depends on who plays next */
if (pos->en_passant != SQUARE_NONE) {
rank_t eprank = sq_rank(pos->en_passant);
file_t epfile = sq_file(pos->en_passant);
rank_t rank5 = sq_rel_rank(RANK_5, pos->turn);
rank_t rank6 = sq_rel_rank(RANK_6, pos->turn);
rank_t rank7 = sq_rel_rank(RANK_7, pos->turn);
piece_t pawn = pos->turn == WHITE? B_PAWN: W_PAWN;
if (warn(eprank != rank6 ||
pos->board[sq_make(epfile, rank5)] != pawn ||
pos->board[sq_make(epfile, rank6)] != EMPTY ||
pos->board[sq_make(epfile, rank7)] != EMPTY,
"fen warn: wrong en-passant settings. (fixed)\n")) {
# ifdef DEBUG_FEN
printf("ep5=%o ep6=%o ep7=%o\n", sq_make(epfile, rank5),
sq_make(epfile, rank6), sq_make(epfile, rank7));
# endif
if (ep != SQUARE_NONE) {
rank_t eprank = sq_rank(ep);
rank_t rank6 = sq_rel_rank(RANK_6, us);
piece_t pawn = MAKE_PIECE(PAWN, them);
bitboard_t att = bb_pawn_attacks[them][ep] & pos->bb[us][PAWN];
if (eprank != rank6 ||
pos->board[ep - up] != pawn ||
pos->board[ep] != EMPTY ||
pos->board[ep + up] != EMPTY ||
att == 0ull) {
warning++;
pos->en_passant = SQUARE_NONE;
if (fixit) {
warn(true, "pos warn: wrong en-passant settings (fixed).\n");
pos->en_passant = SQUARE_NONE;
}
}
}
for (int color = WHITE; color <= BLACK; ++color) {
rank_t rank1 = color == WHITE? RANK_1: RANK_8;
rank_t rank1 = sq_rel_rank(RANK_1, color);
/* castling */
/* where K and R should be for valid castle flag */
@@ -109,28 +111,28 @@ static int fen_check(pos_t *pos)
bitboard_t r_q = bb_sq[sq_make(FILE_A, rank1)];
/* where they are */
bitboard_t kings = pos->bb[color][KING];
bitboard_t rooks = pos->bb[color][ROOK];
bitboard_t kingbb = pos->bb[color][KING];
bitboard_t rookbb = pos->bb[color][ROOK];
castle_rights_t castle_k = color == WHITE? CASTLE_WK: CASTLE_BK;
castle_rights_t castle_q = color == WHITE? CASTLE_WQ: CASTLE_BQ;
if (pos->castle & castle_k) {
if (warn(!(k & kings && r_k & rooks),
"fen warn: wrong %s short castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_k && !(k & kingbb && r_k & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s short castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_k;
}
}
if (pos->castle & castle_q) {
if (warn(!(k & kings && r_q & rooks),
"fen warn: wrong %s long castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_q && !(k & kingbb && r_q & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s long castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_q;
}
}
}
return pos_ok(pos, 0) ? warning: -1;
return warning;
}
/**
@@ -162,7 +164,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
char *p;
short rank, file, tmp;
piece_t piece;
int consumed, err_line = 0, err_pos, err_char;
int consumed, err_line = 0, err_pos = 0, err_char = 0;
pos_t tmppos;
pos_clear(&tmppos);
@@ -184,6 +186,8 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, sq_make(file, rank), piece);
if (PIECE(piece) == KING)
tmppos.king[COLOR(piece)] = sq_make(file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
@@ -248,13 +252,15 @@ end:
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (fen_check(&tmppos) < 0)
return NULL;
fen_ok(&tmppos, true); /* fix e.p & castling flags */
if (!pos_ok(&tmppos, false))
return NULL; /* invalid position: ignored */
tmppos.key = zobrist_calc(&tmppos);
if (!pos)
pos = pos_dup(&tmppos);
//puts("prout 1");
//pos_print_raw(&tmppos, 1);
//puts("prout 2");
pos = pos_new();
pos_copy(&tmppos, pos);
# ifdef DEBUG_FEN
pos_print_raw(&tmppos, 1);
# endif
@@ -286,7 +292,7 @@ char *pos2fen(const pos_t *pos, char *fen)
/* 1) position
*/
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (rank_t r = RANK_8 + 1; r --> RANK_1;) {
for (file_t f = FILE_A; f <= FILE_H;) {
square_t sq = sq_make(f, r);
piece_t piece = pos->board[sq];
@@ -324,7 +330,7 @@ char *pos2fen(const pos_t *pos, char *fen)
fen[cur++] = '-';
} else {
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
if (pos->castle & BIT(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
@@ -334,8 +340,8 @@ char *pos2fen(const pos_t *pos, char *fen)
if (pos->en_passant == SQUARE_NONE) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(sq_file(pos->en_passant));
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
strcpy(fen+cur, sq_to_string(pos->en_passant));
cur += 2;
}
fen[cur++] = ' ';

View File

@@ -20,6 +20,7 @@
extern const char *startfen; /* startup position */
extern int fen_ok(pos_t *pos, bool fixit);
extern pos_t *startpos(pos_t *pos);
extern pos_t *fen2pos(pos_t *pos, const char *fen);
extern char *pos2fen(const pos_t *pos, char *fen);

422
src/hash.c Normal file
View File

@@ -0,0 +1,422 @@
/* hash.c - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <string.h>
#include <assert.h>
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "misc.h"
#include "position.h"
#include "piece.h"
#include "hash.h"
u64 zobrist_pieces[16][64];
u64 zobrist_castling[4 * 4 + 1];
u64 zobrist_turn; /* for black, XOR each ply */
u64 zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
hasht_t hash_tt; /* main transposition table */
/**
* zobrist_init() - initialize zobrist tables.
*
* Initialize all zobrist random bitmasks. Must be called before any other
* zobrist function, and can be called once only (further calls will be ignored).
*/
void zobrist_init(void)
{
static bool called = false;
if (!called) {
called = true;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
zobrist_pieces[MAKE_PIECE(p, c)][sq] = rand64();
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
zobrist_castling[c] = rand64();
for (file_t f = FILE_A; f <= FILE_H; ++f)
zobrist_ep[f] = rand64();
zobrist_ep[8] = 0; /* see EP_ZOBRIST_IDX macro */
zobrist_turn = rand64();
}
}
/**
* zobrist_calc() - calculate a position zobrist hash.
* @pos: &position
*
* Normally, Zobrist keys are incrementally calculated when doing or
* undoing a move.
* This function should normally only be called:
* - When starting a new position
* - To verify incremental Zobrist calculation is correct
*
* @return: @pos Zobrist key
*/
hkey_t zobrist_calc(pos_t *pos)
{
hkey_t key = 0;
if (pos->turn == BLACK)
key ^= zobrist_turn;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t pt = PAWN; pt <= KING; ++pt) {
piece_t piece = MAKE_PIECE(pt, c);
bitboard_t bb = pos->bb[c][pt];
while (bb) {
square_t sq = bb_next(&bb);
key ^= zobrist_pieces[piece][sq];
}
}
}
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
return key;
}
/**
* zobrist_verify() - verify current position Zobrist key.
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if ZOBRIST_VERIFY is not set.
*
* @return: True if Zobrist key is OK.
*/
#ifdef ZOBRIST_VERIFY
#pragma push_macro("BUG_ON") /* force BUG_ON and WARN_ON */
#pragma push_macro("WARN_ON")
#undef BUG_ON
#define BUG_ON
#undef WARN_ON
#define WARN_ON
bool zobrist_verify(pos_t *pos)
{
hkey_t diff, key = zobrist_calc(pos);
if (pos->key == key)
return true;
printf("key verify: cur=%#lx != %#lx\n", pos->key, key);
/* try to find-out the key in different zobrist tables */
diff = pos->key ^ key;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
if (diff == zobrist_pieces[MAKE_PIECE(p, c)][sq]) {
warn(true, "zobrist difference is piece:[%s][%s]\n",
piece_to_fen(MAKE_PIECE(p, c)), sq_to_string(sq));
goto end;
}
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c) {
if (diff == zobrist_castling[c]) {
warn(true, "zobrist difference is castling:[%d]\n", c);
goto end;
}
}
for (file_t f = FILE_A; f <= FILE_H; ++f) {
if (diff == zobrist_ep[f]) {
warn(true, "zobrist difference is ep:[%d]\n", f);
goto end;
}
}
if (diff == zobrist_turn) {
warn(true, "zobrist difference is turn\n");
goto end;
}
warn(true, "zobrist diff %lx is unknown\n", diff);
end:
bug_on(false);
/* not reached */
return true;
}
#pragma pop_macro("WARN_ON")
#pragma pop_macro("BUG_ON")
#endif
/**
* tt_create() - create transposition table
* @sizemb: s32 size of hash table in Mb
*
* Create a hash table of max @sizemb (or HASH_SIZE_MBif @sizemb <= 0) Mb size.
* This function must be called at startup.
*
* The number of bucket_t entries fitting in @sizemb is calculated, and rounded
* (down) to a power of 2.
* This means the actual size could be lower than @sizemb (nearly halved in
* worst case).
*
* If transposition hashtable already exists and new size would not change,
* the old one is cleared.
* If transposition hashtable already exists and new size is different,
* the old one is destroyed first (old data is not preserved).
*
* TODO:
* - Rebuild old hashtable data ?
*
* @return: hash table size in Mb. If memory allocation fails, the function does
* not return.
*/
int tt_create(s32 sizemb)
{
size_t bytes, target_nbuckets;
u32 nbits;
static_assert(sizeof(hentry_t) == 16, "fatal: hentry_t size != 16");
//printf("mb = %'7u ", sizemb);
/* adjust tt size */
if (sizemb <= 0)
sizemb = HASH_SIZE_DEFAULT;
sizemb = clamp(sizemb, HASH_SIZE_MIN, HASH_SIZE_MAX);
bytes = sizemb * 1024ull * 1024ull; /* bytes wanted */
target_nbuckets = bytes / sizeof(bucket_t); /* target buckets */
nbits = msb64(target_nbuckets); /* adjust to power of 2 */
if (hash_tt.nbits != nbits) {
if (hash_tt.keys)
tt_delete();
hash_tt.nbits = nbits;
hash_tt.nbuckets = BIT(hash_tt.nbits);
hash_tt.nkeys = hash_tt.nbuckets * ENTRIES_PER_BUCKET;
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
hash_tt.mask = -1ull >> (64 - nbits);
hash_tt.keys = safe_malloc(hash_tt.bytes);
//printf("bits=%2d size=%'15lu/%'6d Mb/%'14lu buckets ",
// hash_tt.nbits, hash_tt.bytes, hash_tt.mb, hash_tt.nbuckets);
//printf("mask=%9x\n", hash_tt.mask);
}
//else {
// printf("unchanged (cleared)\n");
//}
/* attention - may fail ! */
tt_clear();
return hash_tt.nbits;
}
/**
* tt_clear() - clear transposition table
*
* Reset hashtable entries (if available) and statistic information.
*/
void tt_clear()
{
if (hash_tt.keys)
memset(hash_tt.keys, 0, hash_tt.bytes);
hash_tt.used_keys = 0;
hash_tt.collisions = 0;
hash_tt.hits = 0;
hash_tt.misses = 0;
}
/**
* tt_delete() - delete transposition table
*
* free hashtable data.
*/
void tt_delete()
{
if (hash_tt.keys) {
safe_free(hash_tt.keys);
hash_tt.keys = NULL;
}
tt_clear();
}
/**
* tt_probe() - probe tt for an entry
*
*
*/
hentry_t *tt_probe(hkey_t key)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key)
break;
}
if (i < ENTRIES_PER_BUCKET)
return entry;
return NULL;
}
/**
* tt_probe_perft() - probe tt for an entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
*
* Search transposition for @key entry with @depth depth.
*
* @return: @hentry_t address is found, TT_MISS otherwise.
*/
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
hash_tt.hits++;
/*
* printf("tt hit: key=%lx depth=%d bucket=%lu entry=%d!\n",
* key, depth, bucket - hash_tt.keys, i);
*/
return entry;
}
}
/*
* printf("tt miss: key=%lx depth=%d ucket=%lu\n",
* key, depth, bucket - hash_tt.keys);
*/
hash_tt.misses++;
return TT_MISS;
}
/**
* tt_store_perft() - store a transposition table entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
* @nodes: value to store
*
*/
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
{
bucket_t *bucket;
hentry_t *entry;
int replace = -1;
uint mindepth = 1024;
u64 data = HASH_PERFT(depth, nodes);
//printf("tt_store: key=%lx data=%lx depth=%d=%d nodes=%lu=%lu\n",
// key, data, depth, HASH_PERFT_DEPTH(data), nodes, HASH_PERFT_VAL(data));
/*
* printf("tt_store: key=%lx depth=%d nodes=%lu ",
* key, depth, nodes);
*/
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (int i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
//if (!entry->key) {
// replace = i;
//hash_tt.used_keys++;
// break;
//}
if (key == entry->key) {
if (depth == HASH_PERFT_DEPTH(entry->data)) {
printf("tt_store: dup key=%lx depth=%d, this should not happen!\n",
key, depth);
return NULL;
}
}
/* always keep higher nodes */
if (HASH_PERFT_DEPTH(entry->data) < mindepth) {
mindepth = HASH_PERFT_DEPTH(entry->data);
replace = i;
}
}
if (replace >= 0) {
entry = bucket->entry + replace;
hash_tt.used_keys += entry->key == 0;
hash_tt.collisions += entry->key && (key != entry->key);
/*
* if (HASH_PERFT_VAL(entry->data)) {
* printf("REPL entry=%lu[%d] key=%lx->%lx val=%lu->%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, key,
* HASH_PERFT_VAL(entry->data), nodes);
* } else {
* printf("NEW entry=%lu[%d] key=%lx val=%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, nodes);
* }
*/
entry->key = key;
entry->data = data;
return entry;
} else {
//printf("TT full, skip\n");
}
return NULL;
}
/**
* tt_info() - print hash-table information.
*/
void tt_info()
{
if (hash_tt.keys) {
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
hash_tt.mask, hash_tt.nkeys);
} else {
printf("TT: not set.\n");
}
}
/**
* tt_stats() - print hash-table usage.
*/
void tt_stats()
{
if (hash_tt.keys) {
float percent = 100.0 * hash_tt.used_keys / hash_tt.nkeys;
printf("hash: used:%'lu/%'lu (%.2f%%) hit:%'lu miss:%'lu coll:%'lu\n",
hash_tt.used_keys, hash_tt.nkeys, percent,
hash_tt.hits, hash_tt.misses,
hash_tt.collisions);
} else {
printf("hash: not set.\n");
}
}

145
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@@ -0,0 +1,145 @@
/* hash.h - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HASH_H
#define HASH_H
#include <brlib.h>
#include <bug.h>
#include "chessdefs.h"
#include "move.h"
#define ENTRIES_PER_BUCKET 4 /* buckets per hash table entry */
#define HASH_SIZE_DEFAULT 32 /* default: 32Mb */
#define HASH_SIZE_MIN 1
#define HASH_SIZE_MAX 32768 /* 32Gb */
#define TT_MISS NULL
#define TT_DUP (void *) U64(0x01)
#define TT_OK(p) ((p) > (void *)U64(0xF))
typedef u64 hkey_t; /* cannot use typedef for key_t */
/**
* hash_short: get the most significant 7 nibble of a 64 bits value.
*/
#define hash_short(hash) ((hash) >> (64 - 4 * 7))
/**
* hentry_t: hashtable bucket.
*
* Size should be exactly 16 bytes. If impossible to fit necessary data in
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
hkey_t key; /* zobrist */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
move_t move;
//u8 flags; /* maybe for locking, etc... */
//u8 filler;
};
};
} hentry_t;
/* hentry perft data:
* 0-47: perft value
* 48-63: depth
*/
#define HASH_PERFT_MASK U64(0xffffffffffff)
#define HASH_PERFT(depth, val) ((((u64) depth) << 48) | ((val) & HASH_PERFT_MASK))
#define HASH_PERFT_VAL(data) ((data) & HASH_PERFT_MASK)
#define HASH_PERFT_DEPTH(data) ((u16)((data) >> 48))
typedef struct {
hentry_t entry[ENTRIES_PER_BUCKET];
} bucket_t;
typedef struct {
bucket_t *keys; /* &hashtable entries */
/* memory size in bytes/mb */
size_t bytes;
u32 mb;
/* size in buckets/keys */
size_t nbuckets;
size_t nkeys; /* nbuckets * NBUCKETS */
/* internal representation */
u32 nbits; /* #buckets in bits, power of 2 */
u32 mask; /* nbuckets - 1, key mask */
/* stats - unsure about usage */
//size_t used_buckets;
size_t used_keys;
u64 collisions;
u64 hits;
u64 misses;
} hasht_t;
/* hack:
* ep zobrist key index is 0-7 for each en-passant file, 8 for SQUARE_NONE.
* To transform :
* - ep == 64 (SQUARE_NONE) to id = 8
* - ep == 0~63 to idx = sq_file(ep), i.e. (ep & 7)
* we use the formula:
* idx = ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep);
*/
#define EP_ZOBRIST_IDX(ep) ( ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep) )
extern hkey_t zobrist_pieces[16][64];
extern hkey_t zobrist_castling[4 * 4 + 1];
extern hkey_t zobrist_turn; /* for black, XOR each ply */
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hasht_t hash_tt; /* main transposition table */
void zobrist_init(void);
hkey_t zobrist_calc(pos_t *pos);
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos);
#else
#define zobrist_verify(p) true
#endif
/**
* tt_prefetch() - prefetch hash table entry
* @hash: u64 key
*
* Prefetch memory for @key.
*/
static inline void tt_prefetch(hkey_t key)
{
bug_on(!hash_tt.keys);
__builtin_prefetch(hash_tt.keys + (key & hash_tt.mask));
}
int tt_create(int Mb);
void tt_clear(void);
void tt_delete(void);
hentry_t *tt_probe(hkey_t key);
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth);
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes);
void tt_info(void);
void tt_stats(void);
#endif /* HASH_H */

165
src/hist.c Normal file
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@@ -0,0 +1,165 @@
/* hist.c - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#include "move.h"
#include "hist.h"
hist_t hist = {
.nstates = 1,
{ { .move = MOVE_NONE, .key = U64(0), .prev = &hist.state[0] } },
};
/**
* hist_init() - initialize history states data.
*
* This should be done every time a new position must be handled.
*/
void hist_init(void)
{
hist.nstates = 1;
hist.state[0].key = U64(0);
hist.state[0].move = MOVE_NONE;
hist.state[0].prev = &hist.state[0];
}
/**
* hist_push() - add a state to hist list
* @st: &state_t to add
*
* Used to add moves when the UCI "position" command includes moves.
* These moves, but last one, should be pushed. Last move should be
* linked to hist with @hist_link().
*/
void hist_push(state_t *st) //, move_t *move)
{
int last = hist.nstates++;
bug_on(last >= HIST_SIZE);
hist.state[last] = *st;
hist.state[last].prev = &hist.state[last - 1];
// hist.state[last].move = *move;
}
/**
* hist_link() - link a position to last hist element.
* @pos: &pos_t to link
*
* Used to add position resulting from last "move" in UCI "position" command.
* All other moves in UCI "position" command should be pushed instead, with
* hist_push().
*/
void hist_link(pos_t *pos)
{
pos->prev = hist_last();
}
/**
* hist_pop() - return last state from hist entry, and remove it from list
*
* Not used, only for debug.
*/
state_t *hist_pop(void)
{
if (hist.nstates > 1)
hist.nstates--;
return hist_last();
}
/**
* hist_last() - return last state from hist.
*/
state_t *hist_last(void)
{
return hist.state + hist.nstates - 1;
}
/**
* hist_prev() - return a state's ancestor.
* @st: &state_t state
*
* No test is done on ancestor. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev(state_t *st)
{
return st->prev;
}
/**
* hist_prev2() - return a state's second ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev2(state_t *st)
{
return st->prev->prev;
}
/**
* hist_prev4() - return a state's 4th ancestor.
* @st: &state_t state
*
* No test is done on ancestors. Caller should check it is different
* from HIST_START.
*/
state_t *hist_prev4(state_t *st)
{
return st->prev->prev->prev->prev;
}
/**
* hist_static_print() - print hist entries
*/
void hist_static_print(void)
{
char movestr[8];
state_t *st = hist_last();
printf("UCI state history: ");
while (true) {
printf("%s(#%lx) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
if (st == HIST_START)
break;
st = hist_prev(st);
}
printf("\n");
}
/**
* hist_print() - print position history
* @pos: &pos to start from
*/
void hist_print(pos_t *pos)
{
char movestr[8];
state_t *st = &pos->state;
printf("position states history: ");
while (true) {
printf("%s(#%lx) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
if (st == HIST_START)
break;
st = hist_prev(st);
}
printf("\n");
}

61
src/hist.h Normal file
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@@ -0,0 +1,61 @@
/* hist.h - history management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HIST_H
#define HIST_H
#include <brlib.h>
#include <bug.h>
#include "position.h"
#include "hash.h"
#define HIST_SIZE 4096 /* I know, I know... */
/**
* hist - history states data.
*
* This variable is of type hist_t, which contains:
* @state: state_t array, size HIST_SIZE
* @nstates: current number of @state
*
* hist contains moves already played.
*
* Only HIST_SIZE - 1 hist elements are available, as the first element is
* used as a sentinel value (hist[0].state.prev = &hist[0].state).
* This first element allows multiple backards searches (p->prev->prev).
*
* hist is only written by main thread, and read by other threads/processes,
* therefore is never duplicated (even after a fork(), due to COW).
*/
typedef struct {
int nstates;
state_t state[HIST_SIZE];
} hist_t;
extern hist_t hist;
#define HIST_START (hist.state)
void hist_init(void);
void hist_push(state_t *st); //, move_t *move);
void hist_link(pos_t *pos);
state_t *hist_pop(void);
state_t *hist_last(void);
state_t *hist_prev(state_t *st);
state_t *hist_prev2(state_t *st);
state_t *hist_prev4(state_t *st);
void hist_static_print(void);
void hist_print(pos_t *pos);
#endif /* HIST_H */

View File

@@ -14,7 +14,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "board.h"
@@ -129,8 +129,8 @@ bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
bitboard_t r = bswap64(o);
square_t r_sq = FLIP_V(sq);
return ( (o - 2 * mask(sq) )
^ bswap64(r - 2 * mask(r_sq)))
return ( (o - 2 * BIT(sq) )
^ bswap64(r - 2 * BIT(r_sq)))
& mask;
}

56
src/init.c Normal file
View File

@@ -0,0 +1,56 @@
/* init.c - initialize all.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <unistd.h>
#include <locale.h>
#include "chessdefs.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hash.h"
#include "hist.h"
#define printff(x) ({ printf(x); fflush(stdout); })
void init_all(void)
{
/* line-buffered stdout */
printff("initiazing stdout buffering... ");
setlinebuf(stdout);
/* for printf() numeric thousands separator */
printff("locale... ");
setlocale(LC_NUMERIC, "");
/* pseudo random generator seed */
printff("random generator... ");
rand_init(RAND_SEED_DEFAULT);
/* bitboards & hq */
printff("bitboards... ");
bitboard_init();
printff("hq bitboards... ");
hyperbola_init();
/* zobrist tables & default tt hashtable */
printff("zobrist tables... ");
zobrist_init();
printff("transposition tables... ");
tt_create(HASH_SIZE_DEFAULT);
printf("done.\n");
}

View File

@@ -12,6 +12,9 @@
*/
#include <time.h>
#include <stdlib.h>
#include <bug.h>
#include "chessdefs.h"
@@ -110,3 +113,40 @@ double clock_elapsed_sec(mclock_t *clock)
{
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
}
static u64 rand_seed = 1ull;
/**
* rand_init() - initialize random generator seed.
* @seed: u64, the random generator seed.
*
* No change is made is performed if If @seed is zero. By default, @seed is
* 1.
* This seed is used by rand64().
*/
void rand_init(u64 seed)
{
if (seed)
rand_seed = seed;
}
/**
* rand64() - get a random number, xorshift method.
*
* Source:
* https://en.wikipedia.org/wiki/Xorshift#xorshift*
* We do not want true random numbers, like those offered by getrandom(2), as we
* need to be able to get predictable results.
* Note: For predictable results in MT, we should use separate seeds.
*
* @return: a 64 bits random number.
*/
u64 rand64(void)
{
bug_on(rand_seed == 0ull);
rand_seed ^= rand_seed >> 12;
rand_seed ^= rand_seed << 25;
rand_seed ^= rand_seed >> 27;
return rand_seed * 0x2545f4914f6cdd1dull;
}

View File

@@ -17,13 +17,18 @@
#include <stdio.h>
#include <stdlib.h>
#include "bug.h"
#include "chessdefs.h"
#undef safe_malloc
#undef safe_free
/* force BUG_ON, to get a program abort for failed malloc/free
*/
#pragma push_macro("BUG_ON")
#undef BUG_ON
#define BUG_ON
#include <bug.h>
#define safe_malloc(size) ({ \
void *_ret = malloc(size); \
bug_on(_ret == NULL); \
@@ -35,4 +40,8 @@
free(ptr); \
} while (0)
/* restore BUG_ON
*/
#pragma pop_macro("BUG_ON")
#endif /* UTIL_H */

View File

@@ -15,14 +15,15 @@
#include <ctype.h>
#include <stdlib.h>
#include "brlib.h"
#include "likely.h"
#include "bug.h"
#include <brlib.h>
#include <likely.h>
#include <bug.h>
#include "chessdefs.h"
#include "move.h"
#include "position.h"
#include "move-do.h"
#include "hash.h"
/**
* move_do() - do move.
@@ -39,32 +40,39 @@
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - tt hash values are updated for:
* - side-to-move
* - en-passant
* - castling rights.
*
* @return: pos.
* @return: updated pos.
*/
pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
{
//# ifdef DEBUG_MOVE_DO
// move_print(move, M_PR_NL | M_PR_LONG);
//# endif
//*state = pos->state; /* save irreversible changes */
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
color_t pcolor = COLOR(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(pcolor != us);
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
@@ -73,32 +81,41 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = from + up;
else if (is_enpassant(move)) { /* clear grabbed pawn */
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
@@ -120,7 +137,7 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
@@ -129,6 +146,13 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
zobrist_verify(pos);
return pos;
}
@@ -149,12 +173,8 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
{
//# ifdef DEBUG_MOVE
//log(1, "new move: ");
//move_print(0, move, M_PR_NL | M_PR_LONG);
//# endif
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
@@ -173,7 +193,7 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
@@ -187,7 +207,159 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
//pos->state = *state; /* restore irreversible changes */
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}
/**
* move_{do,undo}_alt - alternative move_do/move_undo (to experiment)
*/
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
zobrist_verify(pos);
return pos;
}
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}

View File

@@ -16,7 +16,11 @@
#include "position.h"
pos_t *move_do(pos_t *pos, const move_t move);//, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move);//, const state_t *state);
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
/* new version testing */
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state);
#endif /* MOVE_DO_H */

View File

@@ -26,7 +26,6 @@
#include "attack.h"
#include "move-gen.h"
/**
* pseudo_is_legal() - check if a move is legal.
* @pos: position
@@ -36,13 +35,18 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
square_t king = pos->king[us];
color_t us = pos->turn;
color_t them = OPPONENT(us);
square_t from = move_from(move);
square_t to = move_to(move);
square_t kingsq = pos->king[us];
square_t ep = pos->en_passant;
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = mask(from) & pos->blockers;
u64 checkers = pos->checkers;
bitboard_t occ = pos_occ(pos);
u64 pinned = BIT(from) & pos->blockers;
u64 checkers = pos->checkers;
bug_on(pos->board[from] == NO_PIECE || COLOR(pos->board[from]) != us);
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
@@ -50,63 +54,52 @@ bool pseudo_is_legal(const pos_t *pos, const move_t move)
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (unlikely(from == king)) {
if (unlikely(is_castle(move))) {
square_t dir = to > from? 1: -1;
if (sq_attackers(pos, occ, from + dir, them))
return false;
}
return !sq_attackers(pos, occ ^ kingbb, to, them);
if (is_castle(move)) {
int dir = to > from? 1: -1;
if (sq_is_attacked(pos, occ, from + dir, them))
return false;
}
if (from == kingsq) {
return !sq_is_attacked(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Here, allowed dest squares are only on King-checker line, or on checker
* square.
* attacker.
* Special cases:
* e.p., legal if the grabbed pawn is giving check
* pinned piece: always illegal
* Special cases (illegal):
* - e.p., if the grabbed pawn is *not* giving check
* - piece is pinned
*/
if (checkers) {
if (pinned)
return false;
if (bb_multiple(checkers))
return false;
square_t checker = ctz64(checkers);
if (is_enpassant(move)) {
return pos->en_passant + sq_up(them) == checker;
return ep + sq_up(them) == ctz64(checkers);
}
return true;
//bitboard_t between = bb_between[king][checker] | pos->checkers;
//return mask(to) & between;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
* We verify here that pinned piece P stays on line between K & dest square.
*/
if (mask(from) & pos->blockers) {
return bb_line[from][king] & mask(to); /* is to on pinner line ? */
if (pinned) {
return bb_line[from][kingsq] & BIT(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* pinned pieces are handled in pinned section.
* pinned piece is already handled in (3).
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
* Note: grabbed pawn *cannot* discover a check (impossible position).
*/
if (is_enpassant(move)) {
bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
bitboard_t rank5 = bb_rel_rank(RANK_5, us);
if ((pos->bb[us][KING] & rank5)) {
bitboard_t exclude = mask(pos->en_passant - sq_up(us)) | mask(from);
if (kingbb & rank5) {
bitboard_t exclude = BIT(ep + sq_up(them)) | BIT(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
while (rooks) {
square_t rook = bb_next(&rooks);
if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
return false;
}
return !(hyperbola_rank_moves(occ ^ exclude, kingsq) & rooks);
}
}
return true;
@@ -138,24 +131,52 @@ move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
}
/**
* pos_all_legal() - get the list of legal moves from pseudo-legal.
* pos_legal_dup() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @movelist: &pseudo-legal movelist_t
* @dest: &destination movelist_t
* @pseudo: &movelist_t pseudo-legal moves list
* @legal: &movelist_t legal moves
*
* The pseudo-legal moves must be already calculated before calling this function.
* No check is done on @dest limits.
* No check is done on @legal limits.
* This function is similar to pos_legal(), but creates a new list for legal moves.
* It should only be used for debug purpose, when we want to keep a copy of
* pseudo-legal moves.
*
* @Return: @dest
* @return: @legal
*/
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest)
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal)
{
int tmp = dest->nmoves = 0;
int tmp = legal->nmoves = 0;
move_t move;
while ((move = pos_next_legal(pos, movelist, &tmp)) != MOVE_NONE)
dest->move[dest->nmoves++] = move;
return dest;
while ((move = pos_next_legal(pos, pseudo, &tmp)) != MOVE_NONE)
legal->move[legal->nmoves++] = move;
return legal;
}
/**
* pos_legal() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @list: &movelist_t pseudo-legal moves list
*
* The pseudo-legal moves must be already calculated before calling this function.
* @list is replaced by legal moves.
*
* @return: @list
*/
movelist_t *pos_legal(const pos_t *pos, movelist_t *list)
{
move_t *cur = list->move, *last = list->move + list->nmoves;
while (cur < last) {
if (pseudo_is_legal(pos, *cur))
cur++;
else {
*cur = *--last;
}
}
list->nmoves = last - list->move;
return list;
}
/**
@@ -191,12 +212,9 @@ static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - castling: M_CASTLE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
@@ -230,24 +248,73 @@ static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
*/
/**
* move_make_promotions() - generate all promotions for given pawn and dest.
* moves_gen_flags() - generate all moves from square to bitboard (with flags).
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
* @flags: flags to apply
*
* Generate (at address @moves) moves from square @from to each square in @to_bb,
* with flags @flags.
*
* @Return: New @moves.
*/
static inline __unused move_t *moves_gen_flags(move_t *moves, square_t from,
bitboard_t to_bb,
__unused move_flags_t flags)
{
square_t to;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make_flags(from, to, flags);
}
return moves;
}
/**
* move_gen_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate all (Q/R/B/N) promotion moves on @to for pawn @from.
* Generate (at address @moves) all promotion (Q/R/B/N) moves on @to for
* pawn @from.
* Actual promoted piece type is encoded as piece - 2, i.e. N = 0, B = 1,
* R = 2, Q = 3.
*
* @Return: New @moves (incremented by 4).
* @Return: New @moves.
*/
static inline move_t *move_make_promotions(move_t *moves, square_t from, square_t to)
static inline move_t *move_gen_promotions(move_t *moves, square_t from, square_t to)
{
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
/* your attention: "downto operator" */
for (piece_type_t pt = QUEEN - 1; pt --> KNIGHT - 2;)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* moves_gen() - generate all moves from square to bitboard.
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
*
* Generate (at address @moves) moves from square @from to each square in @to_bb.
*
* @Return: New @moves.
*/
static inline move_t *moves_gen(move_t *moves, square_t from, bitboard_t to_bb)
{
square_t to;
// bb_print(sq_to_string(from), to_bb);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_pseudo() - generate position pseudo-legal moves
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
@@ -261,15 +328,14 @@ static inline move_t *move_make_promotions(move_t *moves, square_t from, square_
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: The total number of moves.
* @Return: movelist
*/
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
{
color_t us = pos->turn;
color_t them = OPPONENT(us);
@@ -279,22 +345,16 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
move_t *moves = movelist->move;
square_t king = pos->king[us];
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
move_t *moves = movelist->move;
//int *nmoves = &movelist->nmoves;
square_t from, to;
square_t king = pos->king[us];
//*nmoves = 0;
/* king - MUST BE FIRST (we stop if doubler check) */
/* king - MUST BE FIRST */
to_bb = bb_king_moves(dest_squares, king);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(king, to);
}
moves = moves_gen(moves, king, to_bb);
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
@@ -311,42 +371,37 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
//square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
//bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
/* CHANGE HERE, either with bitmask >> or direct sq check */
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
*moves++ = move_make_flags(king, king + 2, M_CASTLE);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE_Q);
*moves++ = move_make_flags(king, king - 2, M_CASTLE);
}
}
}
/* sliding pieces */
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
moves = moves_gen(moves, from, to_bb);
}
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
moves = moves_gen(moves, from, to_bb);
}
/* knight */
@@ -354,10 +409,7 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
moves = moves_gen(moves, from, to_bb);
}
/* pawn: relative rank and files */
@@ -374,11 +426,11 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
moves = move_gen_promotions(moves, from, to);
}
/* possible second push */
@@ -386,66 +438,28 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make_flags(from, to, M_DPUSH);
*moves++ = move_make(from, to);
}
/* pawn: captures */
/*
* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
* //bb_print("FAIL", tmp_bb);
* to_bb = tmp_bb & ~rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* *moves++ = move_make(from, to);
* }
* }
* to_bb = tmp_bb & rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* moves = move_make_promotions(moves, from, to);
* }
* }
*/
/* pawn: captures left */
bitboard_t filter = ~bb_rel_file(FILE_A, us);
shift = sq_upleft(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
tmp_bb = bb_pawns_attacks(pos->bb[us][PAWN], shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make(from, to);
}
}
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* pawn: captures right */
filter = ~bb_rel_file(FILE_H, us);
shift = sq_upright(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
moves = move_gen_promotions(moves, from, to);
}
}
/* pawn: en-passant
@@ -458,23 +472,11 @@ int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
*moves++ = move_make_enpassant(from, to);
}
}
/*
* to_bb = mask(to);
* /\* if e.p not on file H, we may add an e.p move to "up-left" *\/
* filter = ~bb_rel_file(FILE_A, us);
* shift = sq_upleft(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
*
* filter = ~bb_rel_file(FILE_H, us);
* shift = sq_upright(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
* }
*/
/* TODO: add function per piece, and type, for easier debug
*/
finish:
return movelist->nmoves = moves - movelist->move;
movelist->nmoves = moves - movelist->move;
return movelist;
//return movelist->nmoves = moves - movelist->move;
}

View File

@@ -23,7 +23,9 @@
bool pseudo_is_legal(const pos_t *pos, const move_t move);
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist);
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal);
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

View File

@@ -89,11 +89,13 @@
*/
/**
* move_str() - get a move string
* move_to_str() - get a move string
* @dst: destination memory
* @move: move
* @flags: moves selection and display options.
*
* @dst should be large enough to contain move string + '\0' terminator.
*
* Possible flags are:
* M_PR_CAPT: print move if capture
* M_PR_NCAPT: print move if non capture
@@ -102,20 +104,76 @@
* M_PR_NL: print a newline after move
* M_PR_EVAL: print move eval
*/
char *move_str(char *dst, const move_t move, __unused const int flags)
char *move_to_str(char *dst, const move_t move, __unused const int flags)
{
square_t from = move_from(move);
square_t to = move_to(move);
int len;
sprintf(dst, "%s%s%n", sq_to_string(from), sq_to_string(to), &len);
if (move == MOVE_NONE) {
strcpy(dst, "none");
} else if (move == MOVE_NULL) {
strcpy(dst, "null");
} else {
square_t from = move_from(move);
square_t to = move_to(move);
int len;
if (is_promotion(move)) {
piece_t promoted = (piece_t) move_promoted(move);
sprintf(dst + len, "%s", piece_to_low(promoted));
sprintf(dst, "%s%s%n", sq_to_string(from), sq_to_string(to), &len);
if (is_promotion(move)) {
piece_t promoted = (piece_t) move_promoted(move);
sprintf(dst + len, "%s", piece_to_low(promoted));
}
}
return dst;
}
/**
* move_from_str() - create a move from an UCI move string
* @str: uci move string
*
* Only from/to squares and promotion information are filled.
* To get a full move, @move_find_in_movelist() can be called,
* with a list of moves to choose from.
*
* @return: partial move.
*/
move_t move_from_str(const char *str)
{
move_t move;
square_t from = sq_from_string(str);
square_t to = sq_from_string(str + 2);
piece_type_t promoted = piece_t_from_char(*(str+4));
if (promoted != NO_PIECE_TYPE) { /* promotion */
move = move_make_promote(from, to, promoted);
} else {
move = move_make(from, to);
}
return move;
}
/**
* move_find_in_movelist() - find a partial move in movelist.
* @target: partial move
* @list: &movelist_t to search
*
* Look for @target into @list. @target must at least contain from and
* to square, as well as promotion information - see move_from_str().
* If these three pieces of information match, the corresponding move in
* @list is returned.
*
* @return: move, or MOVE_NONE if error.
*/
move_t move_find_in_movelist(move_t target, movelist_t *list)
{
move_t *move = list->move, *last = move + list->nmoves;
for (; move < last; ++move) {
if (move_from(target) == move_from(*move) &&
move_to(target) == move_to(*move) &&
move_promoted(target) == move_promoted(*move))
return *move;
}
return MOVE_NONE;
}
/**
* moves_print() - print movelist moves.
@@ -135,7 +193,7 @@ void moves_print(movelist_t *moves, __unused int flags)
char str[16];
//printf("%2d:", moves->nmoves);
for (int m = 0; m < moves->nmoves; ++m)
printf("%s ", move_str(str, moves->move[m], flags));
printf("%s ", move_to_str(str, moves->move[m], flags));
printf("\n");
}

View File

@@ -19,53 +19,45 @@
#include "board.h"
/* move structure:
* 3 3 2 2 1 1 1 1 1 1
* 1 0 4 3 8 7 5 4 2 1 6 5 0
* S UUUUUUU FFFFFF ccc ppp tttttt ffffff
* 11 11 1
* 54 32 1 6 5 0
* FF pp tttttt ffffff
*
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* ppp 3 12 12-14 piece_type_t 070000 (>>12) &07 promoted
* ccc 3 15 15-17 piece_type_t 0700000 (>>15) &07 captured
* FFFFFF 6 18 18-23 move_flags_t 077000000 (>>18) &077 N/A flags
* UUUUUUU 7 24 24-30 unused 017700000000 future usage
* S 1 31 31-31 - 020000000000 sign
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* pp 2 12 12-13 piece_type_t 030000 (>>12) &03 promoted
* FF 2 14 14-15 move_flags_t 0140000 (>>14) &03 flags
*/
typedef s32 move_t;
/* special move_t values */
#define MOVE_NONE ((move_t) -1)
#define MOVE_NULL ((move_t) 0) /* hack: from = to = A1 */
typedef u16 move_t;
enum {
M_OFF_FROM = 0,
M_OFF_TO = 6,
M_OFF_PROMOTED = 12,
M_OFF_CAPTURED = 15,
M_OFF_FLAGS = 18
M_OFF_FLAGS = 14
};
typedef enum {
M_CAPTURE = mask(M_OFF_FLAGS + 0),
M_ENPASSANT = mask(M_OFF_FLAGS + 1),
M_PROMOTION = mask(M_OFF_FLAGS + 2),
M_CASTLE_K = mask(M_OFF_FLAGS + 3), /* maybe only one ? */
M_CASTLE_Q = mask(M_OFF_FLAGS + 5), /* maybe only one ? */
M_CHECK = mask(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
M_DPUSH = mask(M_OFF_FLAGS + 7) /* pawn double push */
M_PROMOTED_MASK = 0030000,
M_FLAGS_MASK = 0140000,
M_ENPASSANT = 040000, /* 1 << M_OFF_FLAGS */
M_CASTLE = 0100000, /* 2 << M_OFF_FLAGS */
M_PROMOTION = 0140000, /* 3 << M_OFF_FLAGS */
} move_flags_t;
#define move_set_flags(move, flags) ((move) | (flags))
/* special move_t values */
#define MOVE_NULL 0 /* hack: from = to = A1 */
#define MOVE_NONE 07777 /* hack: from = to = H8 */
#define is_capture(m) ((m) & M_CAPTURE)
#define is_enpassant(m) ((m) & M_ENPASSANT)
#define is_promotion(m) ((m) & M_PROMOTION)
#define is_castle(m) ((m) & (M_CASTLE_K | M_CASTLE_Q))
#define is_castle_K(m) ((m) & M_CASTLE_K)
#define is_castle_Q(m) ((m) & M_CASTLE_Q)
#define is_check(m) ((m) & M_CHECK)
#define is_dpush(m) ((m) & M_DPUSH)
#define move_set_flags(move, flags) ((move) | (flags))
#define move_flags(move) ((move) & M_FLAGS_MASK)
#define is_promotion(m) (move_flags(m) == M_PROMOTION)
#define is_enpassant(m) (move_flags(m) == M_ENPASSANT)
#define is_castle(m) (move_flags(m) == M_CASTLE)
// #define is_check(m) (move_flags(m) == M_CHECK)
#define MOVES_MAX 256
@@ -84,16 +76,23 @@ static inline square_t move_to(move_t move)
return (move >> M_OFF_TO) & 077;
}
static inline piece_type_t move_promoted(move_t move)
static inline square_t move_fromto(move_t move)
{
return (move >> M_OFF_PROMOTED) & 07;
return move & 07777;
}
static inline piece_type_t move_captured(move_t move)
static inline piece_type_t move_promoted(move_t move)
{
return (move >> M_OFF_CAPTURED) & 07;
return ((move >> M_OFF_PROMOTED) & 03) + KNIGHT;
}
/*
* static inline piece_type_t move_captured(move_t move)
* {
* return (move >> M_OFF_CAPTURED) & 07;
* }
*/
static inline move_t move_make(square_t from, square_t to)
{
return (to << M_OFF_TO) | from;
@@ -101,13 +100,16 @@ static inline move_t move_make(square_t from, square_t to)
static inline move_t move_make_flags(square_t from, square_t to, move_flags_t flags)
{
return move_set_flags(move_make(from, to), flags);
return (to << M_OFF_TO) | from | flags;
//move_set_flags(move_make(from, to), flags);
}
static inline move_t move_make_capture(square_t from, square_t to)
{
return move_make_flags(from, to, M_CAPTURE);
}
/*
* static inline move_t move_make_capture(square_t from, square_t to)
* {
* return move_make_flags(from, to, M_CAPTURE);
* }
*/
static inline move_t move_make_enpassant(square_t from, square_t to)
{
@@ -120,16 +122,20 @@ static inline move_t move_make_promote(square_t from, square_t to,
return move_make_flags(from, to, M_PROMOTION) | (promoted << M_OFF_PROMOTED);
}
static inline move_t move_make_promote_capture(square_t from, square_t to,
piece_type_t promoted)
{
return move_make_promote(from, to, promoted) | M_CAPTURE;
}
/*
* static inline move_t move_make_promote_capture(square_t from, square_t to,
* piece_type_t promoted)
* {
* return move_make_promote(from, to, promoted) | M_CAPTURE;
* }
*/
static inline move_t move_set_captured(move_t move, piece_type_t captured)
{
return move | (captured << M_OFF_CAPTURED);
}
/*
* static inline move_t move_set_captured(move_t move, piece_type_t captured)
* {
* return move | (captured << M_OFF_CAPTURED);
* }
*/
/* moves_print flags
*/
@@ -142,8 +148,9 @@ static inline move_t move_set_captured(move_t move, piece_type_t captured)
#define M_PR_SEPARATE 0x40 /* separate captures */
#define M_PR_LONG 0x80
//int move_print(int movenum, move_t *move, move_flags_t flags);
char *move_str(char *dst, const move_t move, __unused const int flags);
char *move_to_str(char *dst, const move_t move, __unused const int flags);
move_t move_from_str(const char *str);
move_t move_find_in_movelist(move_t target, movelist_t *list);
void moves_print(movelist_t *moves, int flags);
void move_sort_by_sq(movelist_t *moves);

View File

@@ -25,22 +25,22 @@
* piece_details
*/
const struct piece_details piece_details[PIECE_MAX] = {
/* cap low fen sym name values */
[EMPTY] = { "", "", "", "", "", 0, 0, 0 },
[W_PAWN] = { "", "", "P", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { "N", "n", "N", "", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
[W_BISHOP] = { "B", "b", "B", "", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
[W_ROOK] = { "R", "r", "R", "", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
[W_QUEEN] = { "Q", "q", "Q", "", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[W_KING] = { "K", "k", "K", "", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
[7] = { "", "", "", "", "", 0, 0, 0 },
[8] = { "", "", "", "", "", 0, 0, 0 },
[B_PAWN] = { "", "", "p", "", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { "N", "n", "n", "", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
[B_BISHOP] = { "B", "b", "b", "", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
[B_ROOK] = { "R", "r", "r", "", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
[B_QUEEN] = { "Q", "q", "q", "", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
[B_KING] = { "K", "k", "k", "", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
/* cap low fen sym name midgame val endgame val */
[EMPTY] = { "", "", "", "", "", 0, 0 },
[W_PAWN] = { "", "", "P", "", "Pawn", P_VAL_MID, P_VAL_END },
[W_KNIGHT] = { "N", "n", "N", "", "Knight", N_VAL_MID, N_VAL_END },
[W_BISHOP] = { "B", "b", "B", "", "Bishop", B_VAL_MID, B_VAL_END },
[W_ROOK] = { "R", "r", "R", "", "Rook", R_VAL_MID, R_VAL_END },
[W_QUEEN] = { "Q", "q", "Q", "", "Queen", Q_VAL_MID, Q_VAL_END },
[W_KING] = { "K", "k", "K", "", "King", K_VAL_MID, K_VAL_END },
[7] = { "", "", "", "", "", 0, 0 },
[8] = { "", "", "", "", "", 0, 0 },
[B_PAWN] = { "", "", "p", "", "Pawn", P_VAL_MID, P_VAL_END },
[B_KNIGHT] = { "N", "n", "n", "", "Knight", N_VAL_MID, N_VAL_END },
[B_BISHOP] = { "B", "b", "b", "", "Bishop", B_VAL_MID, B_VAL_END },
[B_ROOK] = { "R", "r", "r", "", "Rook", R_VAL_MID, R_VAL_END },
[B_QUEEN] = { "Q", "q", "q", "", "Queen", Q_VAL_MID, Q_VAL_END },
[B_KING] = { "K", "k", "k", "", "King", K_VAL_MID, K_VAL_END },
};
const char pieces_str[6+6+1] = "PNBRQKpnbrqk";
@@ -78,8 +78,12 @@ char *piece_to_name(piece_t p)
piece_type_t piece_t_from_char(char c)
{
char *p = strchr(pieces_str, c);
return p? (p - pieces_str) % 6 + 1: NO_PIECE_TYPE;
char *p;
piece_type_t pt = NO_PIECE_TYPE;
if (c && (p = strchr(pieces_str, c))) {
pt = (p - pieces_str) % 6 + 1;
}
return pt;
}
//piece_type_t piece_from_promotion(char c, color_t color)

View File

@@ -24,43 +24,37 @@
* C: 0 for white, 1: black
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
*/
typedef enum {
enum {
WHITE, BLACK,
COLOR_MAX
} color_t;
};
typedef u8 color_t;
typedef enum {
enum {
ALL_PIECES = 0, /* 'all pieces' bitboard */
NO_PIECE_TYPE = 0,
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
PIECE_TYPE_MAX = 7 /* bit 4 */
} piece_type_t;
};
typedef u8 piece_type_t;
typedef enum __piece_e {
enum __piece_e {
EMPTY = 0,
NO_PIECE = 0,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_MAX
} piece_t;
/* default values for opening, midgame, endgame
};
typedef u8 piece_t;
/* default values for midgame, endgame
*/
#define E_VAL_OPN 0 /* empty */
#define P_VAL_OPN 100
#define N_VAL_OPN 300
#define B_VAL_OPN 300
#define R_VAL_OPN 500
#define Q_VAL_OPN 900
#define K_VAL_OPN 20000
#define E_VAL_MID 0
#define P_VAL_MID 100
#define N_VAL_MID 300
#define B_VAL_MID 300
#define R_VAL_MID 500
#define Q_VAL_MID 900
#define K_VAL_MID 20000
#define K_VAL_MID 10000
#define E_VAL_END 0
#define P_VAL_END 100
@@ -68,7 +62,7 @@ typedef enum __piece_e {
#define B_VAL_END 300
#define R_VAL_END 500
#define Q_VAL_END 900
#define K_VAL_END 20000
#define K_VAL_END 10000
/* some default values for pieces
* @abbr: char, piece capital letter (used for game notation)
@@ -86,9 +80,8 @@ extern const struct piece_details {
char *fen; /* cap=white, low=black */
char *sym; /* UTF-8 symbol */
char *name; /* piece name */
s64 opn_value; /* value opening */
s64 mid_value; /* value midgame */
s64 end_value; /* value endgame */
s16 mid_value; /* value midgame */
s16 end_value; /* value endgame */
} piece_details[PIECE_MAX];
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
@@ -102,13 +95,18 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
#define PIECE(p) ((p) & MASK_PIECE)
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define IS_BLACK(p) ((p) & MASK_COLOR)
#define IS_WHITE(p) (! IS_BLACK(p))
#define SET_WHITE(p) (piece_t)((p) &= ~MASK_COLOR)
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
static __inline s16 piece_val(piece_type_t pt)
{
return piece_details[pt].mid_value;
}
bool piece_ok(piece_t p);
char *piece_to_cap(piece_t p);
@@ -118,18 +116,13 @@ char *piece_to_sym(piece_t p);
char *piece_to_name(piece_t p);
#define piece_to_char(c) piece_to_fen(c)
//#define piece_to_char_t(p) piece_to_uci(p)
#define piece_to_uci(p) piece_to_low(p)
//piece_type_t char_to_piece(char c);
piece_type_t piece_t_from_char(char c);
piece_t piece_from_fen(char c);
#define piece_from_char(c) piece_from_fen(c)
/* use short name or symbol - no effect
*/
#define P_USE_UTF 1
//void piece_list_print(struct list_head *list);
//pool_t *piece_pool_init();
//void piece_pool_stats();

View File

@@ -18,8 +18,8 @@
#include <ctype.h>
#include <assert.h>
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "position.h"
@@ -27,9 +27,10 @@
#include "hyperbola-quintessence.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
#include "misc.h"
#include "board.h"
#include "attack.h"
#include "hist.h"
/**
* pos_new() - allocate a new position
@@ -62,9 +63,25 @@ pos_t *pos_dup(const pos_t *pos)
return newpos;
}
/**
* pos_copy() - copy a position into another one.
* @from: &position to duplicate.
* @to: &destination position.
*
* Return a copy of @from into @to.
*
* @Return: @to.
*/
pos_t *pos_copy(const pos_t *from, pos_t *to)
{
*to = *from;
return to;
}
/**
* pos_del() - delete a position.
* @pos: &position.
*
*/
void pos_del(pos_t *pos)
{
@@ -86,11 +103,13 @@ pos_t *pos_clear(pos_t *pos)
pos->turn = WHITE;
/* move_do/undo position state */
pos->key = 0;
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
pos->clock_50 = 0;
pos->plycount = 0;
//pos->captured = NO_PIECE;
pos->move = MOVE_NONE;
pos->captured = NO_PIECE;
for (square_t sq = A1; sq <= H8; ++sq)
pos->board[sq] = EMPTY;
@@ -106,7 +125,6 @@ pos_t *pos_clear(pos_t *pos)
pos->pinners = 0;
pos->blockers = 0;
//pos->moves.nmoves = 0;
return pos;
}
@@ -114,55 +132,46 @@ pos_t *pos_clear(pos_t *pos)
* pos_cmp() - compare two positions..
* @pos1, @pos2: The two &position.
*
* Used only for move_{do,undo} test/debug.
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(__unused const pos_t *pos1, __unused const pos_t *pos2)
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
if (warn_on(_cmpf(node_count)))
goto end;
if (warn_on(_cmpf(turn)))
if (_cmpf(node_count) || _cmpf(turn))
goto end;
/* move_do/undo position state */
if (warn_on(_cmpf(en_passant)))
if (_cmpf(key) || _cmpf(en_passant) || _cmpf(castle) ||
_cmpf(clock_50) || _cmpf(plycount) || _cmpf(captured))
goto end;
if (warn_on(_cmpf(castle)))
if (_cmpf(checkers) || _cmpf(pinners) || _cmpf(blockers))
goto end;
if (warn_on(_cmpf(clock_50)))
goto end;
if (warn_on(_cmpf(plycount)))
goto end;
//if (warn_on(_cmpf(captured)))
// goto end;
for (square_t sq = A1; sq <= H8; ++sq)
if (warn_on(_cmpf(board[sq])))
if (_cmpf(board[sq]))
goto end;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
if (warn_on(_cmpf(bb[color][piece])))
for (piece_type_t piece = ALL_PIECES; piece <= KING; ++piece)
if (_cmpf(bb[color][piece]))
goto end;
//pos->controlled[color] = 0;
if (warn_on(_cmpf(king[color])))
if (_cmpf(king[color]))
goto end;
}
if (warn_on(_cmpf(checkers)))
goto end;
if (warn_on(_cmpf(pinners)))
goto end;
if (warn_on(_cmpf(blockers)))
if (_cmpf(checkers) ||_cmpf(pinners) || _cmpf(blockers))
goto end;
/*
* if (warn_on(_cmpf(moves.nmoves)))
* if (_cmpf(repeat.moves) ||
* memcmp(pos1->repeat.key, pos2->repeat.key,
* pos1->repeat.moves * sizeof pos1->repeat.key))
* goto end;
* for (int i = 0; i < pos1->moves.nmoves; ++i)
* if (warn_on(_cmpf(moves.move[i])))
* goto end;
*/
ret = true;
@@ -179,7 +188,7 @@ end:
* Get a bitboard of all checkers on @color king.
* Just a wrapper over @sq_attackers().
*
* @return: a bitboard of attackers.
* @return: a bitboard of checkers.
*/
bitboard_t pos_checkers(const pos_t *pos, const color_t color)
{
@@ -192,7 +201,7 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
* @pos: &position
*
* Set position checkers, pinners and blockers on player-to-play king.
* It should be faster than @pos_checkers + @pos_set_pinners_blockers, as
* It should be slightly faster than @pos_checkers + @pos_set_pinners_blockers, as
* some calculation will be done once.
*/
void pos_set_checkers_pinners_blockers(pos_t *pos)
@@ -228,7 +237,7 @@ void pos_set_checkers_pinners_blockers(pos_t *pos)
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
@@ -246,7 +255,7 @@ void pos_set_checkers_pinners_blockers(pos_t *pos)
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
@@ -336,11 +345,11 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* - total number of pieces > 16 or zero (per color)
* - number of kings != 1 (per color)
* - discrepancy between board and king (per color)
* - discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
* - discrepancy between bitboards and board (per color)
* - side-to-move already checking opponent king
* - side-to-move in check more than twice
* - kings distance is 1
* - TODO: - castling / e.p. flags
*
* In case of errors, and @strict is true, @bug_on() is called, and program will
* be terminated.
@@ -348,19 +357,25 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* (eg after fen parsing), and with @strict == true otherwise (as we have some data
* corruption).
*
* TODO: add more checks:
* - kings attacking each other
*
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
bool pos_ok(__unused const pos_t *pos, __unused const bool strict)
bool pos_ok(pos_t *pos, const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
__unused bitboard_t tmp;
color_t __unused us = pos->turn, __unused them = OPPONENT(us);
/* force BUG_ON and WARN_ON */
# pragma push_macro("BUG_ON")
# pragma push_macro("WARN_ON")
# undef BUG_ON
# define BUG_ON
# undef WARN_ON
# define WARN_ON
# include <bug.h>
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
error += warn_on(tmp);
error += warn_on((pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) &
(RANK_1bb | RANK_8bb));
for (color_t color = WHITE; color <= BLACK; ++color) {
/* pawn count */
@@ -383,21 +398,28 @@ bool pos_ok(__unused const pos_t *pos, __unused const bool strict)
continue;
color_t c = COLOR(piece);
piece_type_t p = PIECE(piece);
match = pos->bb[c][p] & mask(sq);
match = pos->bb[c][p] & BIT(sq);
error += warn_on(!match);
count++;
}
/* occupied occupation is different from bitboards */
/* occupied board is different from bitboards */
error += warn_on(count != bbcount);
/* is opponent already in check ? */
error += warn_on(pos_checkers(pos, OPPONENT(pos->turn)));
error += warn_on(pos_checkers(pos, them));
/* is color to play in check more than twice ? */
error += warn_on(popcount64(pos_checkers(pos, OPPONENT(pos->turn))) > 2);
error += warn_on(popcount64(pos_checkers(pos, us)) > 2);
/* kings distance is less than 2 */
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
/* e.p. and castling rights check */
error += fen_ok(pos, false);
bug_on(strict && error);
if (strict) {
bug_on(error);
/* not reached */
}
return error? false: true;
# pragma pop_macro("WARN_ON")
# pragma pop_macro("BUG_ON")
}
/**
@@ -409,9 +431,11 @@ void pos_print(const pos_t *pos)
char str[128];
board_print(pos->board);
printf("fen %s\n", pos2fen(pos, str));
printf("checkers: %s\n", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners : %s\n", pos_pinners2str(pos, str, sizeof(str)));
printf("fen: %s\n", pos2fen(pos, str));
printf("last move:%s ", move_to_str(str, pos->move, 0));
printf("key:%lx\n", pos->key);
printf("checkers:%s ", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners: %s ", pos_pinners2str(pos, str, sizeof(str)));
printf("blockers: %s\n", pos_blockers2str(pos, str, sizeof(str)));
}

View File

@@ -16,11 +16,13 @@
#include <stdint.h>
#include "brlib.h"
#include "bitops.h"
#include "struct-group.h"
#include <brlib.h>
#include <bitops.h>
#include <struct-group.h>
#include <bug.h>
#include "chessdefs.h"
#include "hash.h"
#include "bitboard.h"
#include "piece.h"
#include "move.h"
@@ -30,29 +32,39 @@ typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
/* data which cannot be recovered by move_undo (like castle_rights, ...),
* or would be expensive to recover (checkers, ...)
* following data can be accessed either directly, either via "movesave"
/* data which cannot be recovered by move_undo (like castle_rights, ...).
*
* Attention: checkers/pinners/blockers are not included here, and
* are not available in move_undo or any following legality check.
*
* Following data can be accessed either directly, either via "state"
* structure name.
* For example, pos->en_passant and pos->state.en_passant are the same.
* This allows a memcpy on this data (to save/restore position state).
*/
struct_group_tagged(state_s, state,
/* 64 bits */
struct state_s *prev;
hkey_t key;
/* 16 bits */
u16 plycount; /* plies so far, start from 1 */
move_t move;
/* 8 bits */
square_t en_passant;
castle_rights_t castle;
u16 clock_50;
u16 plycount; /* plies so far, start from 1 */
piece_t captured; /* only for move_undo */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
piece_t captured; /* only used in move_undo */
u8 clock_50;
);
eval_t eval;
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
//bitboard_t controlled[2]; /* unsure */
square_t king[2]; /* dup with bb, faster retrieval */
//movelist_t moves;
} pos_t;
typedef struct state_s state_t;
@@ -71,11 +83,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
{
color_t color = COLOR(piece);
piece_type_t type = PIECE(piece);
bug_on(pos->board[square] != EMPTY);
pos->board[square] = piece;
pos->bb[color][type] |= mask(square);
pos->bb[color][ALL_PIECES] |= mask(square);
if (type == KING)
pos->king[color] = square;
pos->bb[color][type] |= BIT(square);
pos->bb[color][ALL_PIECES] |= BIT(square);
//if (type == KING)
// pos->king[color] = square;
//pos->key ^= zobrist_pieces[piece][square];
}
/**
@@ -90,11 +107,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
piece_t piece = pos->board[square];
piece_type_t type = PIECE(piece);
color_t color = COLOR(piece);
bug_on(pos->board[square] == EMPTY);
//pos->key ^= zobrist_pieces[piece][square];
pos->board[square] = EMPTY;
pos->bb[color][type] &= ~mask(square);
pos->bb[color][ALL_PIECES] &= ~mask(square);
if (type == KING)
pos->king[color] = SQUARE_NONE;
pos->bb[color][type] &= ~BIT(square);
pos->bb[color][ALL_PIECES] &= ~BIT(square);
//if (type == KING)
// pos->king[color] = SQUARE_NONE;
}
/**
@@ -155,6 +177,7 @@ static __always_inline int pos_between_count(const pos_t *pos,
pos_t *pos_new();
pos_t *pos_dup(const pos_t *pos);
pos_t *pos_copy(const pos_t *from, pos_t *to);
void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
@@ -165,7 +188,7 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color);
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboard_t );
bool pos_ok(const pos_t *pos, const bool strict);
bool pos_ok(pos_t *pos, const bool strict);
void pos_print(const pos_t *pos);
void pos_print_mask(const pos_t *pos, const bitboard_t mask);

View File

@@ -23,9 +23,10 @@
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @output: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
@@ -33,86 +34,115 @@
* This version uses the algorithm:
* if last depth
* return 1;
* gen pseudo-legal moves
* loop for each legal move
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply)
u64 perft(pos_t *pos, int depth, int ply, bool output)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo;
move_t move;
u64 subnodes, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
# ifdef PERFT_MOVE_HISTORY
static movelist_t stack;
if (ply == 1)
stack.nmoves = 0;
# endif
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do(pos, *move, &state);
# ifdef PERFT_MOVE_HISTORY
stack.move[stack.nmoves++] = *move;
# endif
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else if (ply >= 3) {
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
subnodes = HASH_PERFT_VAL(entry->data);
} else {
subnodes = perft(pos, depth - 1, ply + 1, output);
tt_store_perft(pos->key, depth, subnodes);
}
} else {
subnodes = perft(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, *move, &state);
# ifdef PERFT_MOVE_HISTORY
stack.nmoves--;
# endif
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
/**
* perft_new_pinners() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @output: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_new_pinners(pos_t *pos, int depth, int ply)
u64 perft_alt(pos_t *pos, int depth, int ply, bool output)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo;
move_t move;
u64 subnodes, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft_new_pinners(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo_alt(pos, *move, &state);
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
@@ -315,24 +345,24 @@ u64 perft_new_pinners(pos_t *pos, int depth, int ply)
* @return: The @pos negamax evaluation.
*/
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
*/

View File

@@ -19,8 +19,7 @@
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply);
u64 perft2(pos_t *pos, int depth, int ply);
u64 perft_new_pinners(pos_t *pos, int depth, int ply);
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* SEARCH_H */

View File

@@ -1,18 +0,0 @@
/* util.c - various util functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include "bitboard.h"

View File

@@ -53,7 +53,7 @@ int main(int __unused ac, __unused char**av)
pos_set_checkers_pinners_blockers(pos);
printf("******* %s\n", cur_comment());
printf("******* line %d: %s\n", cur_line(), cur_comment());
bb_print_multi("checkers", 2, checkers, pos->checkers);
bb_print_multi("pinners", 2, pinners, pos->pinners);
bb_print_multi("blockers", 2, blockers, pos->blockers);

View File

@@ -28,15 +28,15 @@ struct fentest {
char *comment;
char *fen;
} fentest[] = {
/*
{ __LINE__.
ATTACK,
"checkers: ",
""
},
*/
/******************************************************************
* TEMP TESTS BELOW - only run them (till sentinel below) *
******************************************************************/
/* ***************** TEMP TESTS ABOVE ************************** */
/******************************************************************
* DO NOT DELETE NEXT LINE - sentinel entry for temp tests above. *
* ignored if first array entry. *
******************************************************************/
{ __LINE__, 0, NULL, NULL },
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
@@ -76,20 +76,6 @@ struct fentest {
"illegal e.p. bug perft at depth 4",
"1nbqkbn1/ppp2ppp/4p3/r1rpP3/6K1/P7/1PPP1PPP/RNBQ1BNR b - - 1 2"
},
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 3",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r5K1/P7/1PPP1PPP/RNBQ1BNR w - - 2 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 2",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r4PK1/P7/1PPP2PP/RNBQ1BNR b - - 0 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT | PERFT,
* "illegal e.p. bug perft depth 1 - fixed",
* "1nb1kbn1/ppp2ppp/4p3/2rpP1q1/r4PK1/P7/1PPP2PP/RNBQ1BNR w - - 1 4"
* },
*/
{ __LINE__, ATTACK,
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
@@ -139,44 +125,34 @@ struct fentest {
"checker: h4",
"4k3/8/8/8/7b/8/8/4K3 w - - 0 1"
},
// First game moves
/*
* First game moves
*/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos",
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
// "1.e3 - perft bug",
// "rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 1 2"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 2.Ke2 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPPKPPP/RNBQ1BNR b kq - 2 2"
//},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e3 Nc6 2.Ke2 Nd4+ - perft bug",
"r1bqkbnr/pppppppp/8/8/3n4/4P3/PPPPKPPP/RNBQ1BNR w kq - 3 3"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4",
"startpos + 1.e4",
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.Nh3",
"rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1"
"startpos + 1.e4 e5 2.Nf3",
"rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 1"
"startpos + 1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3"
},
// castling test
// both can castle queen only
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no Q castling",
"startpos + 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4",
"r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4"
},
/******************
* Castling tests *
******************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"both can castle K-side",
"r3k2r/8/3B4/8/8/3b4/8/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
@@ -184,30 +160,27 @@ struct fentest {
"r3k2r/8/3BB3/8/8/3bb3/8/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"No castling for white",
"r2bkb1r/8/8/8/8/3bb3/8/R2BKB1R w KQkq - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"4 castle possible, only K+R",
"4 castling possible, only K+R",
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only kings on A1/A8, white to play",
"k7/8/8/8/8/8/8/K7 w - - 0 1"
},
//
/*
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "only kings on A1/A8, white to play",
* "k7/8/8/8/8/8/8/K7 w - - 0 1"
* },
*/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only one move possible (Pf2xBg3)",
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only 2 moves possible (Ph5xg6 e.p., Ph5-h6)",
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
},
//
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"2 Kings, W/B/ pawns on 7th for promotion",
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
@@ -233,12 +206,41 @@ struct fentest {
"",
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
},
// some of tests below are from:
// - Rodent IV
// - https://www.chessprogramming.net/perfect-perft/
/*************************************
* Some FEN found on talkchess forum *
*************************************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"from https://www.talkchess.com/forum/viewtopic.php?t=42463",
"rnbqkb1r/pp1p1ppp/2p5/4P3/2B5/8/PPP1NnPP/RNBQK2R w KQkq - 0 6"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"8/p7/8/1P6/K1k3p1/6P1/7P/8 w - - 0 1", // Perft(8) == 8,103,790
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"8/5p2/8/2k3P1/p3K3/8/1P6/8 b - - 0 1" // Perft(8) == 64,451,405
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"n1n5/PPPk4/8/8/8/8/4Kppp/5N1N b - - 0 1" // Perft(6) == 71,179,139
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"r3k2r/p6p/8/B7/1pp1p3/3b4/P6P/R3K2R w KQkq - 0 1" // Perft(6) == 77,054,993
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"from https://talkchess.com/viewtopic.php?t=74153",
"r3k2r/pb3p2/5npp/n2p4/1p1PPB2/6P1/P2N1PBP/R3K2R w KQkq - 0 1" // Perft(5) == 29,179,893
},
/*****************************************************
* some of tests below are from: *
* - Rodent IV *
* - https://www.chessprogramming.net/perfect-perft/ *
*****************************************************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"\"kiwipete\"",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
@@ -394,6 +396,14 @@ struct fentest {
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
},
{ __LINE__, FEN,
"legal EP",
"4k3/8/8/3pP3/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP, fix-able by fen parser",
"4k3/8/8/3p1P2/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
"4k3/8/8/8/7B/8/8/4K3 w KQkq e6 0 1"
@@ -413,22 +423,26 @@ struct fentest {
{ __LINE__, 0, NULL, NULL }
};
static int cur = -1;
static int fentest_cur = -1;
static char *next_fen(uint module)
{
cur++;
while (fentest[cur].fen && !(fentest[cur].modules & module))
cur++;
return fentest[cur].fen;
fentest_cur++;
/* skip first entry if NULL - for special testing, see */
if (fentest_cur == 0 && fentest[fentest_cur].fen == NULL)
fentest_cur++;
while (fentest[fentest_cur].fen && !(fentest[fentest_cur].modules & module))
fentest_cur++;
return fentest[fentest_cur].fen;
}
static __unused char* cur_comment()
{
return fentest[cur].comment;
return fentest[fentest_cur].comment;
}
static __unused int cur_line()
{
return fentest[cur].line;
return fentest[fentest_cur].line;
}

View File

@@ -31,8 +31,7 @@ int main(__unused int ac, __unused char**av)
bitboard_init();
while ((fen = next_fen(FEN))) {
printf("***** [%s] ", fen);
fflush(stdout);
printf("line %3d: [%s] ", cur_line(), fen);
if (!(pos = fen2pos(NULL, fen))) {
printf("**INVALID\n");
} else {

View File

@@ -1,31 +0,0 @@
#include <stdio.h>
#include "debug.h"
#include "../src/fen.h"
#include "../src/move.h"
int main(int ac, char**av)
{
pos_t *pos;
debug_init(5, stderr, true);
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
if (ac == 1) {
fen2pos(pos, "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
//pos_startpos(pos);
} else {
fen2pos(pos, av[1]);
}
//printf("turn = %d opponent = %d\n", pos->turn, OPPONENT(pos->turn));
moves_gen_all(pos);
pos_print(pos);
pos_pieces_print(pos);
moves_print(pos, M_PR_SEPARATE);
//bitboard_print2(castle_squares[0].controlled, castle_squares[1].controlled);
//bitboard_print2(castle_squares[0].occupied, castle_squares[1].occupied);
}

View File

@@ -29,13 +29,10 @@ int main(int __unused ac, __unused char**av)
int i = 0, test_line;
char *fen, movebuf[8];;
pos_t *pos, *savepos;
movelist_t pseudo;
move_t move;
movelist_t movelist;
move_t *move, *last;
setlinebuf(stdout); /* line-buffered stdout */
bitboard_init();
hyperbola_init();
init_all();
while ((fen = next_fen(MOVEDO))) {
test_line = cur_line();
@@ -44,39 +41,39 @@ int main(int __unused ac, __unused char**av)
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
movelist.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
savepos = pos_dup(pos);
state_t state = pos->state;
int tmp = 0, j = 0;
while ((move = pos_next_legal(pos, &pseudo, &tmp)) != MOVE_NONE) {
int j = 0;
for (move = movelist.move; move < last; ++move) {
//pos_print(pos);
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
// move_str(movebuf, move, 0));
//move_p
move_do(pos, move);
move_do(pos, *move, &state);
//pos_print(pos);
//fflush(stdout);
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_do\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] invalid position after move_do\n",
test_line, fen, j, move_to_str(movebuf, *move, 0));
exit(0);
}
//printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, move);
move_undo(pos, *move, &state);
pos->state = state;
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_undo\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
test_line, fen, j, movebuf);
exit(0);
}
if (pos_cmp(pos, savepos) != true) {
printf("*** fen %d move %d [%s] position differ after move_{do,undo}\n",
test_line, j, movebuf);
printf("*** fen %d [%s] move %d [%s] position differ after move_{do,undo}\n",
test_line, fen, j, movebuf);
exit(0);
}
//fflush(stdout);

View File

@@ -216,7 +216,7 @@ int main(int __unused ac, __unused char**av)
FILE *outfd;
char *fen;
pos_t *pos, *fishpos = pos_new();
movelist_t pseudo, legal, fishmoves;
movelist_t pseudo, fishmoves;
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
//printf("fishpos 1=%p\n", fishpos);
@@ -239,9 +239,9 @@ int main(int __unused ac, __unused char**av)
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
pos_gen_pseudo(pos, &pseudo);
//moves_print(&pseudo, 0);
pos_all_legal(pos, &pseudo, &legal);
pos_legal(pos, &pseudo);
//moves_print(&legal, 0);
//printf("Fu ");
@@ -253,7 +253,7 @@ int main(int __unused ac, __unused char**av)
/* sort and print movelists */
move_sort_by_sq(&fishmoves);
move_sort_by_sq(&legal);
move_sort_by_sq(&pseudo);
// printf("\nFs ");
// moves_print(fishpos, 0);
// fflush(stdout);
@@ -262,14 +262,14 @@ int main(int __unused ac, __unused char**av)
// fflush(stdout);
/* compare movelists */
if (!movelists_equal(&fishmoves, &legal)) {
if (!movelists_equal(&fishmoves, &pseudo)) {
pos_print(pos);
printf("F: ");
moves_print(&fishmoves, 0);
printf("M: ");
moves_print(&legal, 0);
moves_print(&pseudo, 0);
} else {
printf("[%s]: OK (%d Moves)\n", fen, legal.nmoves);
printf("[%s]: OK (%d Moves)\n", fen, pseudo.nmoves);
//moves_print(&fishpos->moves, 0);
}
//compare_moves(&fishpos->moves, &legal);

View File

@@ -16,6 +16,7 @@
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include "chessdefs.h"
#include "fen.h"
@@ -43,6 +44,9 @@ static FILE *open_stockfish()
int rpipe[2], wpipe[2];
FILE *out_desc;
pid_t pid;
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
if ((pipe(rpipe) < 0) || (pipe(wpipe) < 0)) {
perror("pipe");
@@ -83,11 +87,36 @@ static FILE *open_stockfish()
out_desc = fdopen(wpipe[WR], "w");
setvbuf(out_desc, NULL, _IOLBF, 0);
fprintf(out_desc, "uci\n");
while (true) {
if ((buflen = getline(&buf, &alloc, stdin)) < 0) {
perror("getline");
exit(1);
}
if (!strncmp(buf, "uciok", 5))
break;
}
free(buf);
return out_desc;
}
static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
char *fen, int depth)
static void stockfish_fen(FILE *desc, char *fen)
{
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
fprintf(desc, "ucinewgame\nisready\n");
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
if (!strncmp(buf, "readyok", 7))
break;
}
fprintf(desc, "position fen %s\n", fen);
free(buf);
}
static u64 stockfish_perft(FILE *desc, pos_t *pos, movelist_t *movelist,
int depth)
{
char *buf = NULL;
u64 count, mycount = 0, fishcount;
@@ -101,10 +130,12 @@ static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
fflush(stdout);
//fflush(stdout);
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fflush(desc);
fprintf(desc, "go perft %d\n", depth);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
@@ -222,89 +253,217 @@ static __unused void compare_moves(movelist_t *fish, movelist_t *me)
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
int main(int __unused ac, __unused char**av)
static int usage(char *prg)
{
int i = 0, test_line;
u64 sf_count, my_count;
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
fprintf(stderr, "\t-d depth: perft depth (default: 6)");
fprintf(stderr, "\t-m: print moves details\n");
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
fprintf(stderr,
"\t-p flavor: perft flavor, 1:perft, 2:perft_alt 3:both, default:1\n");
return 1;
}
int main(int ac, char**av)
{
int curtest = 0;
u64 sf_count = 0, my_count;
bool comment = true, sf_run = false, moves_output = false;
char *fen;
pos_t *pos, *savepos, *fishpos = pos_new();
pos_t *pos = NULL, *fenpos;
pos_t *fishpos = pos_new();
movelist_t fishmoves;
//move_t move;
FILE *outfd;
s64 ms1 = 0, ms1_total = 0;
s64 ms2 = 0, ms2_total = 0;
FILE *outfd = NULL;
s64 ms, lps;
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
struct {
s64 count, countskipped, ms;
s64 minlps, maxlps;
int skipped;
int err;
} res[3] = {
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
};
int depth = 6, run = 3;
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
switch (opt) {
case 'c':
comment = false;
break;
case 'd':
depth = atoi(optarg);
if (depth <= 0)
depth = 6;
break;
case 'm':
moves_output = false;
break;
case 'p':
run = atoi(optarg);
break;
case 's':
sf_run = true;
break;
case 't':
newtt = atoi(optarg);
break;
default:
return usage(*av);
}
}
if (ac > 1)
depth = atoi(av[1]);
if (ac > 2)
run = atoi(av[2]) & 3;
printf("depth = %d run=%d\n", depth, run);
if (!run)
if (!run) {
printf("Nothing to do, exiting\n");
exit(0);
setlocale(LC_NUMERIC, "");
setlinebuf(stdout); /* line-buffered stdout */
outfd = open_stockfish();
}
bitboard_init();
hyperbola_init();
init_all();
tt = hash_tt.mb;
CLOCK_DEFINE(clock, CLOCK_PROCESS);
if (run & 1 && newtt != tt) {
tt_create(newtt);
printf("changing TT size from %d to %d\n", tt, newtt);
tt = newtt;
}
printf("%s: depth:%d tt_size:%d run:%x SF:%s\n",
*av,
depth, newtt, run,
sf_run? "yes": "no");
tt_info();
printf("\n");
if (sf_run)
outfd = open_stockfish();
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
while ((fen = next_fen(PERFT | MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
if (!(fenpos = fen2pos(pos, fen))) {
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
continue;
}
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
savepos = pos_dup(pos);
curtest++;
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
if (comment)
printf("\t\"%s\"\n",
*cur_comment()? cur_comment(): "no test desc");
tt_clear();
pos = fenpos;
if (sf_run) {
stockfish_fen(outfd, fen);
clock_start(&clock);
sf_count = stockfish_perft(outfd, fishpos, &fishmoves, depth);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[2].skipped++;
res[2].countskipped += sf_count;
lps = 0;
} else {
lps = sf_count * 1000l / ms;
res[2].ms += ms;
res[2].count += sf_count;
if (lps > res[2].maxlps)
res[2].maxlps = lps;
if (lps < res[2].minlps)
res[2].minlps = lps;
}
printf("Stockfish : perft:%'lu ms:%'ld lps:%'lu\n",
sf_count, ms, lps);
}
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1);
ms1 = clock_elapsed_ms(&clock);
ms1_total += ms1;
my_count = perft(pos, depth, 1, moves_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;
res[0].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[0].ms += ms;
res[0].count += my_count;
if (lps > res[0].maxlps)
res[0].maxlps = lps;
if (lps < res[0].minlps)
res[0].minlps = lps;
}
if (sf_count == my_count) {
printf("pt1 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms1,
ms1? my_count*1000l/ms1: 0,
fen);
if (!sf_run || sf_count == my_count) {
printf("perft : perft:%'lu ms:%'ld lps:%'lu ",
my_count, ms, lps);
tt_stats();
} else {
printf("pt1 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
printf("perft : perft:%'lu ***ERROR***\n", my_count);
res[0].err++;
}
}
if (run & 2) {
clock_start(&clock);
my_count = perft_new_pinners(pos, depth, 1);
ms2 = clock_elapsed_ms(&clock);
ms2_total += ms2;
my_count = perft_alt(pos, depth, 1, moves_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[1].skipped++;
res[1].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[1].ms += ms;
res[1].count += my_count;
if (lps > res[1].maxlps)
res[1].maxlps = lps;
if (lps < res[1].minlps)
res[1].minlps = lps;
}
if (sf_count == my_count) {
printf("pt2 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms2,
ms2? my_count*1000l/ms2: 0,
fen);
if (!sf_run || sf_count == my_count) {
printf("perft_alt : perft:%'lu ms:%'ld lps:%'lu\n",
my_count, ms, lps);
} else {
printf("pt2 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
printf("perft_alt : perft:%'lu ***ERROR***\n", my_count);
res[1].err++;
}
}
printf("\n");
pos_del(savepos);
pos_del(pos);
i++;
/* to run first test only */
// exit(0);
}
if (run & 1)
printf("total perft %'ldms\n", ms1_total);
if (run & 2)
printf("total perft2 %'ldms\n", ms2_total);
pos_del(pos);
if (sf_run) {
if (!res[2].ms)
res[2].ms = 1;
printf("total Stockfish : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(skipped %d/%d)\n",
res[2].count + res[2].countskipped, res[2].ms,
res[2].count * 1000l / res[2].ms,
res[2].minlps, res[2].maxlps,
res[2].skipped, curtest);
}
if (run & 1) {
if (!res[0].ms)
res[0].ms = 1;
printf("total perft : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[0].count + res[0].countskipped, res[0].ms,
res[0].count * 1000l / res[0].ms,
res[0].minlps, res[0].maxlps,
curtest, res[0].skipped, res[0].err);
}
if (run & 2) {
if (!res[1].ms)
res[1].ms = 1;
printf("total perft_alt : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[1].count + res[1].countskipped, res[1].ms,
res[1].count * 1000l / res[1].ms,
res[1].minlps, res[1].maxlps,
curtest, res[1].skipped, res[1].err);
}
return 0;
}

118
test/tt-test.c Normal file
View File

@@ -0,0 +1,118 @@
/* tt-test.c - transposition table test.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include <brlib.h>
#include "chessdefs.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
static void pr_entry(hentry_t *entry)
{
if (!entry)
printf("entry: NULL\n");
else {
printf("entry: key=%lx depth=%d n=%lu\n",
entry->key, HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
}
}
int main()
{
pos_t *pos = NULL;
char *token, *str, buf[128];
hentry_t *entry;
move_t move;
state_t state;
movelist_t movelist;
const char *moves_array[] = {
"e2e4 e7e5 g1f3 b8c6",
"e2e4 b8c6 g1f3 e7e5"
};
init_all();
for (uint i = 0; i < ARRAY_SIZE(moves_array); ++i) {
int depth = 0;
str = strdup(moves_array[i]);
printf("%2d: ", i + 1);
pos = startpos(pos);
entry = tt_store_perft(pos->key, 0, 123 + depth);
pr_entry(entry);
token = strtok(str, " \t");
while (token) {
depth++;
printf("%s ", token);
move = move_from_str(token);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
printf("move: %s\n", move_to_str(buf, move, 0));
move = move_find_in_movelist(move, &movelist);
if (move != MOVE_NONE) {
move_do(pos, move, &state);
if ((entry = tt_probe_perft(pos->key, depth))) {
printf("tt hit: depth=%d val=%lu",
HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
} else {
tt_store_perft(pos->key, i + 1, depth);
printf("tt store: depth=%d val=%lu", depth, (u64)i * 123);
};
}
token = strtok(NULL, " \t");
}
printf("\n");
free(str);
}
return 0;
}
/* ccls bug report: https://github.com/emacs-lsp/emacs-ccls/issues/126
*/
/*
* int called(int), caller();
*
* /\**
* * called() - test ccls.
* * @x: int, the test value
* *
* * @called() description.
* *
* * @return: int, a very interesting value.
* *\/
* int called(int x) { return x; }
*
* int caller()
* {
* int i = 0;
* called(int x)
* return i;
* }
*/