106 Commits

Author SHA1 Message Date
ffd5d056cc move_t flags: mask -> value, unique castling flag (1 bit saved) 2024-06-25 15:33:56 +02:00
5cb90f5396 remove move-test 2024-06-25 13:16:47 +02:00
da489bad65 update include syntax 2024-06-25 13:07:33 +02:00
f4280dfa13 perft-test: add error and skipped counts 2024-06-24 09:01:55 +02:00
d1cc7a8066 movegen: cleanup + change casling/king moves handling 2024-06-24 09:00:24 +02:00
cfa8b42077 add UCI "perft_alt" command 2024-06-24 08:52:23 +02:00
0c2d30c938 put back bug_on() following brlib change 2024-06-23 19:52:59 +02:00
3a6c1d11c0 rename util.h -> misc.h (2) 2024-06-23 19:22:22 +02:00
a7311a546f add perf target 2024-06-23 19:16:05 +02:00
84b6c41107 update brlib 2024-06-23 19:15:34 +02:00
19d10fdfa8 rename util.h -> misc.h 2024-06-23 19:15:14 +02:00
6e38de58cb brchess: remove any readline dependancy (issue with static linking) 2024-06-22 21:06:06 +02:00
0c15be28b1 remove bug.h include in any .h file 2024-06-20 09:13:28 +02:00
879bda850c pos_ok, remove unused var warnings for 'release' target 2024-06-20 09:04:54 +02:00
0a0c3227b8 Makefile: add release & dev targets 2024-06-20 09:04:28 +02:00
242b501404 cleanup 2024-06-20 05:36:42 +02:00
f530a13481 prepare brchess, eval, eval-simple for future use 2024-06-19 11:01:48 +02:00
243805f11f add git-split.sh (NOT WORKING!) 2024-06-18 06:38:04 +02:00
ae198c891f Merge branch 'tt' 2024-06-17 07:51:45 +02:00
f1657e9806 working TT with perft 2024-06-17 07:45:57 +02:00
840202dc0e perft-test.c/common-test.h: add sentinel for temp tests / TT stats 2024-06-17 07:39:13 +02:00
dfecad9ea6 cleanup 2024-06-17 07:38:43 +02:00
e61e1518f4 move_do_alt: use &state (as move_do) 2024-06-17 07:37:22 +02:00
2fbad1319e fix EP_ZOBRIST_IDX macro (oops !) 2024-06-17 07:35:14 +02:00
148fef20ea add info in pos_print, start perft TT testing 2024-06-13 10:28:32 +02:00
8be03c6230 rename TT funcs to TT_xxx() 2024-06-12 07:50:19 +02:00
ec2d2291d4 clean move_t: Remove capture/dpush/promotion flags, captured piece 2024-06-12 07:45:22 +02:00
49b678e3ce fix piece_t_from_char() 2024-06-12 07:40:13 +02:00
ebf01bc7db perft_test -> perft, perf -> perft_alt move2 -> move, move -> move_alt 2024-06-09 22:15:20 +02:00
660d181e41 add GAMESIZE (attention: **WRONG**, as for repeat only !) 2024-06-08 20:12:19 +02:00
5a2cdfca56 perft-test: add SF ucinewgame / isready + check sync 2024-06-08 20:10:17 +02:00
00fc61020c "#define key_t" -> hkey_t type 2024-06-06 07:38:01 +02:00
06904f8a77 cleanup fetch-all.sh 2024-06-06 07:32:48 +02:00
431baa43d4 cleanup 2024-05-30 10:47:02 +02:00
cee262e31d fetch-all.sh: use git-branch - still "echo", no real command 2024-05-28 09:44:34 +02:00
ec64e2e44d replace pawn_shift_xxx with bb_pawns_attacks 2024-05-28 09:40:20 +02:00
972046351b fen: simplify fen_check() + fix e.p. when no possible capture 2024-05-27 14:54:44 +02:00
a7495b67d2 update brlib 2024-05-21 10:22:06 +02:00
8703c892af Merge branch 'hash' 2024-05-21 07:53:55 +02:00
1670b21dfa fetch-all: add possible local branch creation (still only echo) 2024-05-21 07:52:01 +02:00
07a545adae protect hash_init() against multiple calls 2024-05-21 07:49:49 +02:00
77695574aa fetch-all.sh 2024-05-18 13:38:27 +02:00
6da0f80d46 allow bug.h multiple inclusions (w/ different BUG_ON/WARN_ON values) 2024-05-18 13:37:23 +02:00
f657f8498a perft-test: output also SF perf 2024-05-16 09:07:15 +02:00
4a0c734eba perft: Avoid recursion at depth 2 2024-05-16 09:06:44 +02:00
239498bc2a cleanup 2024-05-16 07:29:02 +02:00
a012af30fc fix wrong recursive call in perft_test() 2024-05-16 07:27:59 +02:00
d1cb1f3c2c perft-test: re-use pos 2024-05-16 07:27:35 +02:00
2069d6073d add pos_copy(); pos->king[] set at higher level 2024-05-16 07:16:17 +02:00
5db45a760a fen: calc pos hash, hash: fix zobrist_init, add zobrist_verify 2024-05-15 18:36:30 +02:00
86f8184c56 misc.c: init_all() 2024-05-15 18:34:50 +02:00
022daf0a89 typedef key -> #define key_t - can't use typedef, due to <sys/types.h> 2024-05-15 09:42:33 +02:00
9ef262af48 clean hash.c 2024-05-14 11:57:51 +02:00
038f6b5669 add hash.c: zobrist init + pos zobrist calc + tt hash creation 2024-05-14 11:40:44 +02:00
7baf66f1b6 add init.c, force BUG_ON in safe_malloc() 2024-05-14 11:39:37 +02:00
a0b1d289a7 add rand funcs 2024-05-06 07:47:14 +02:00
fec1dc68b5 fen-test: fix total stats when total time is 0 (like depth 1 or 2) 2024-05-06 07:45:32 +02:00
32ade1777f ren macros mask->BIT/C64->U64, del pinners/checkers/blockers in state_s 2024-05-06 07:41:27 +02:00
c710da4bf9 move_do2: save/restore state inside func; perft: add silent option 2024-04-18 09:54:58 +02:00
36e1d987f3 rename second perft function, perft_test() 2024-04-17 18:43:09 +02:00
a13bdb04f1 sq_is_attacked: N before P 2024-04-17 12:10:45 +02:00
b884c1d65c Makefile: Use -Og instead of -O1 for dev build 2024-04-17 12:09:38 +02:00
2505217c70 rename pos_all_legal() to pos_legal_dup(), new pos_legal() 2024-04-17 09:13:21 +02:00
8b3202fac0 add CFLAGS -Wshadow and -funroll-loops, fix related common-test.h 2024-04-17 08:21:20 +02:00
473cc8683e perf-test: add command-line options, optional SF's perft compare 2024-04-16 12:33:11 +02:00
f0acdb6a66 pos_ok(): always set BUG_ON and WARN_ON 2024-04-16 12:32:37 +02:00
a49c712471 Makefile add support for multiple targets w/ first one not parallel 2024-04-14 09:35:53 +02:00
2b72fac45e comments, removal useless Makefile CFLAGS, etc... 2024-04-14 09:10:31 +02:00
0330696f87 pseudo_is_legal(): use sq_is_attacked() instead of sq_attackers() 2024-04-13 06:52:27 +02:00
a6eedebc19 perft: always use set_checkers_pinners_blockers() - To be cont'd 2024-04-11 10:04:13 +02:00
ab31274d17 movegen: add some generic fonctions 2024-04-11 10:03:35 +02:00
03da11cc9c cleanup when using bug_on()/warn_on() 2024-04-11 10:02:49 +02:00
bfed0f417d merge movegen-review. Performance issue was in perft, not movegen ! 2024-04-10 17:49:08 +02:00
926dfa0765 untabify Makefile, cosmetic change in pos_set_checkers_pinners_blockers() 2024-04-10 17:12:20 +02:00
374116b1e7 simplify pos_set_checkers_pinners_blockers() (cont'd) 2024-04-10 15:59:24 +02:00
9b5c2253b1 Makefile: add -ginline-points 2024-04-10 13:02:23 +02:00
e301e6c726 bug fix in perft() - stupid initialization ! 2024-04-10 12:57:39 +02:00
e78eae21e6 cleanup move_do() 2024-04-10 12:57:08 +02:00
711306c92a simplify/improve pos_set_checkers_pinners_blockers() 2024-04-10 12:54:47 +02:00
660722fadc cleanup 2024-04-10 12:53:31 +02:00
e8240c6cab move_make_promotions(), clean move_do(), pos_gen_pseudomoves() 2024-04-09 08:15:43 +02:00
eb590f1438 bug fix, wrong perft recursion ! 2024-04-09 08:11:31 +02:00
f2ce20a504 add bb_pawn_attacks[][], bb_shift() 2024-04-09 08:10:53 +02:00
027aa2c132 bb: bb_{first_bb,next,multiple{}, chessdefs: relative sq diffs 2024-04-04 10:03:43 +02:00
30af886594 comment 2024-04-02 21:18:01 +02:00
afecbeb955 movegen-test: add set_checkers_pinners_blockers call 2024-04-02 20:40:44 +02:00
05748e19ab Makefile: build static 2024-04-02 20:38:50 +02:00
4816b4a53a experiment: add pos_set_checkers_pinners_blockers() 2024-03-30 18:45:13 +01:00
96744cea20 perft-test: option to run perft/perft2/both 2024-03-29 10:00:01 +01:00
24207583d1 perft2: is_in_check() before recursion 2024-03-29 09:59:14 +01:00
92d6909546 update (C) notice 2024-03-28 10:37:52 +01:00
85ae4a2230 better comments on perft() and perft2() 2024-03-28 09:41:39 +01:00
ad8a9609ce misc.c: add a few basic clock functions 2024-03-28 08:33:27 +01:00
ad704c216b Merge branch 'perft': perft() and perft2() - see comments.
perft: normal "get_next_legal()" before movegen
perft2: is_in_check() after movegen
2024-03-27 18:09:25 +01:00
26b9a5b58a brchess func calls changes, always run perft() & perft2() 2024-03-27 12:53:42 +01:00
65fe74c9c5 movegen: don't separate promotions, perft: loop uses next_legal() 2024-03-27 12:52:39 +01:00
9b2f5ff751 move_{do,undo}: do not save/restore pos state 2024-03-27 12:42:45 +01:00
edcc87be5a a few more perft debug tests 2024-03-27 12:41:38 +01:00
09afd98971 fen2pos: no more pos_checkers etc... position.c: pos_check -> pos_ok (bool) 2024-03-27 12:40:16 +01:00
08ba989170 is_legal: fix check+pinned and knight check; perft-test + perft2() 2024-03-26 17:43:59 +01:00
7637bdad10 attack.c: sq_is_attacked() and is_in_check() 2024-03-26 17:34:11 +01:00
70d6c23c00 position add: pos_set_pinners_blockers() 2024-03-26 17:31:44 +01:00
aaeab03089 revert captured in position before change to move struct 2024-03-23 19:49:35 +01:00
ce2e0e8459 add forgotten changes in bitboard-switch branch (git is so... difficult) 2024-03-23 17:41:15 +01:00
d0279125ae move_{do,undo}: FIX forgotten king[] update, add few bug_on() 2024-03-23 17:37:40 +01:00
798047b84d Merge branch 'bitboard-switch' 2024-03-23 17:26:26 +01:00
47 changed files with 4101 additions and 1699 deletions

View File

@@ -1,3 +1,3 @@
((nil . ((compile-command . (concat "make -C "
(vc-root-dir)
" -k -j2 testing")))))
" -k -j4 testing")))))

1
.gitignore vendored
View File

@@ -4,6 +4,7 @@ vgcore.*
*.i
*.old
*.save
perf.data
/GPATH
/GRTAGS
/GTAGS

264
Makefile
View File

@@ -1,6 +1,6 @@
# Makefile - brchess Makefile, **GNU make only**
#
# Copyright (C) 2021-2023 Bruno Raoult ("br")
# Copyright (C) 2021-2024 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
@@ -11,9 +11,17 @@
#
SHELL := /bin/bash
CC := gcc
#CC := clang
LD := ld
ifeq ($(CC),)
CC = gcc
endif
ifeq ($(CC),cc)
CC = gcc
endif
ifeq ($(BUILD),)
BUILD = perf
endif
BEAR := bear
TOUCH := touch
RM := rm
@@ -21,7 +29,7 @@ RMDIR := rmdir
MAKE := make
SRCDIR := ./src
INCDIR := ./src # used by ./test sources
INCDIR := ./src # used by ./test sources
OBJDIR := ./obj
BINDIR := ./bin
DEPDIR := ./dep
@@ -34,14 +42,14 @@ BRLIBDIR := $(BRLIB)/lib
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB))
DEP_FN := $(SRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
@@ -52,57 +60,109 @@ TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
ASMFILES := $(SRC:.c=.s) $(TSTSRC:.c=.s)
CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
##################################### set a version string
# inspired from:
# https://eugene-babichenko.github.io/blog/2019/09/28/nightly-versions-makefiles/
# last commit and date
COMMIT := $(shell git rev-parse --short HEAD)
DATE := $(shell git log -1 --format=%cd --date=format:"%Y%m%d")
# get last commit w/ tag & associated tag, if any
TAG_COMM := $(shell git rev-list --abbrev-commit --tags --max-count=1)
ifneq ($(TAG_COMMIT),)
TAG := $(shell git describe --abbrev=0 --tags ${TG_COMM} 2>/dev/null || true)
VERSION := $(TAG:v%=%)
endif
# if no version, use last commit and date.
# else, if last commit != last tag commit, add commit and date to version number
ifeq ($(VERSION),)
VERSION := build-$(COMMIT)-$(DATE)
else ifneq ($(COMMIT), $(TAG_COMMIT))
VERSION := $(VERSION)-next-$(COMMIT)-$(DATE)
endif
# if uncommited changes, add "dirty" indicator
ifneq ($(shell git status --porcelain),)
VERSION := $(VERSION)-dirty
endif
##################################### pre-processor flags
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR) -DVERSION=\"$(VERSION)\"
CPPFLAGS += -DNDEBUG # assert
ifeq ($(BUILD),release)
CPPFLAGS += -DNDEBUG # assert (unused)
else # ifeq ($(BUILD),dev)
CPPFLAGS += -DWARN_ON # brlib bug.h
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash / TT
#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
endif
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
CPPFLAGS += -DDIAGRAM_SYM # diagram with symbols
CPPFLAGS += -DDIAGRAM_SYM # UTF8 symbols in diagrams
# remove extraneous spaces (due to spaces before comments)
CPPFLAGS := $(strip $(CPPFLAGS))
##################################### compiler flags
CFLAGS := -std=gnu11
#CFLAGS += -flto
CFLAGS += -O1
CFLAGS += -g
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -march=native
CFLAGS += -Wshadow
CFLAGS += -Wmissing-declarations
# for gprof
# CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS += -march=native
### dev OR release
ifeq ($(BUILD),release)
CFLAGS += -O3
CFLAGS += -g
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
CFLAGS += -flto
else ifeq ($(BUILD),dev)
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
#CFLAGS += -pg # gprof
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
else ifeq ($(BUILD),perf)
CFLAGS += -O3
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
endif
CFLAGS := $(strip $(CFLAGS))
##################################### linker flags
LDFLAGS := -L$(BRLIBDIR)
#LDFLAGS += -flto
LDFLAGS := --static
LDFLAGS += -L$(BRLIBDIR)
ifeq ($(BUILD),release)
LDFLAGS += -flto
endif
LDFLAGS := $(strip $(LDFLAGS))
@@ -114,10 +174,51 @@ DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
ALL_CFLAGS = $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS)
ALL_LDFLAGS = $(LDFLAGS) $(LIBS)
##################################### General targets
.PHONY: all compile clean cleanall
##################################### Multi-targets
# We can have an issue with Make's "-j" option, in some situations,
# for example "make -j2 clean testing".
# See https://stackoverflow.com/a/8496333/3079831
all: $(TARGET)
# Check if job server supported:
ifeq ($(filter jobserver, $(.FEATURES)),)
# Job server not supported: sub-makes will only start one job unless
# you specify a higher number here. Here we use a MS Windows environment
# variable specifying number of processors.
JOBSARG := -j $(NUMBER_OF_PROCESSORS)
else
# Job server is supported; let GNU Make work as normal.
JOBSARG :=
endif
# .FEATURES only works in GNU Make 3.81+.
# If GNU make is older, assume job server support.
ifneq ($(firstword $(sort 3.81 $(MAKE_VERSION))),3.81)
# If you are using GNU Make < 3.81 that does not support job servers, you
# might want to specify -jN parameter here instead.
JOBSARG :=
endif
ifneq ($(words $(MAKECMDGOALS)),1)
.NOTPARALLEL:
# The "all" target is required in the list,
# in case user invokes make with no targets.
$(sort all $(MAKECMDGOALS)):
@$(MAKE) $(JOBSARG) -f $(firstword $(MAKEFILE_LIST)) $@
else
##################################### General targets
.PHONY: all release dev perf compile clean cleanall
all: testing $(TARGET)
release:
$(MAKE) BUILD=release clean all
dev:
$(MAKE) BUILD=dev clean all
perf:
$(MAKE) BUILD=perf clean all
compile: brlib objs
@@ -233,7 +334,7 @@ cleanbindir:
$(call rmdir,$(BINDIR),binaries)
$(TARGET): libs $(OBJ) | $(BINDIR)
@echo generating $@.
@echo linking $@.
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
##################################### pre-processed (.i) and assembler (.s) output
@@ -243,12 +344,12 @@ cleanasmcpp:
@$(call rmfiles,$(ASMFILES) $(CPPFILES),asm and pre-processed)
%.i: %.c
@echo generating $@ (cpp processed).
@echo "generating $@ (cpp processed)."
@$(CC) -E $(CPPFLAGS) $(CFLAGS) $< -o $@
%.s: %.c
@echo generating $@ (asm).
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
@echo "generating $@ (asm)."
$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### LSP (ccls)
.PHONY: ccls
@@ -266,7 +367,7 @@ $(CCLSROOT):
# maybe run cleanobj cleanlibobj in commands ?
$(CCLSFILE): cleanobj cleanbrlib libs | $(CCLSROOT)
@echo "Generating ccls compile commands file ($@)."
@$(BEAR) -- $(MAKE) testing
@$(BEAR) -- $(MAKE)
##################################### valgrind (mem check)
.PHONY: memcheck
@@ -286,19 +387,18 @@ memcheck: targets
##################################### test binaries
.PHONY: testing test
TEST := piece-test fen-test bitboard-test movegen-test attack-test movedo-test
TEST := piece-test fen-test bitboard-test movegen-test attack-test
TEST += movedo-test perft-test tt-test
PIECE_OBJS := piece.o
FEN_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o
BB_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o
MOVEGEN_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o
ATTACK_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o
MOVEDO_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o move-do.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hyperbola-quintessence.o attack.o hash.o init.o misc.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o
TT_OBJS := $(MOVEDO_OBJS)
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -308,6 +408,8 @@ BB_OBJS := $(addprefix $(OBJDIR)/,$(BB_OBJS))
MOVEGEN_OBJS := $(addprefix $(OBJDIR)/,$(MOVEGEN_OBJS))
ATTACK_OBJS := $(addprefix $(OBJDIR)/,$(ATTACK_OBJS))
MOVEDO_OBJS := $(addprefix $(OBJDIR)/,$(MOVEDO_OBJS))
PERFT_OBJS := $(addprefix $(OBJDIR)/,$(PERFT_OBJS))
TT_OBJS := $(addprefix $(OBJDIR)/,$(TT_OBJS))
test:
echo TEST=$(TEST)
@@ -316,38 +418,47 @@ test:
testing: $(TEST)
bin/piece-test: test/piece-test.c $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/fen-test: test/fen-test.c test/common-test.h $(FEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(FEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/bitboard-test: test/bitboard-test.c test/common-test.h $(BB_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(BB_OBJS) $(ALL_LDFLAGS) -o $@
bin/movegen-test: test/movegen-test.c test/common-test.h $(MOVEGEN_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEGEN_OBJS) $(ALL_LDFLAGS) -o $@
bin/attack-test: test/attack-test.c test/common-test.h $(ATTACK_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(ATTACK_OBJS) $(ALL_LDFLAGS) -o $@
bin/movedo-test: test/movedo-test.c test/common-test.h $(MOVEDO_OBJS)
@echo compiling $@ test executable.
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEDO_OBJS) $(ALL_LDFLAGS) -o $@
bin/perft-test: test/perft-test.c test/common-test.h $(PERFT_OBJS)
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(PERFT_OBJS) $(ALL_LDFLAGS) -o $@
bin/tt-test: test/tt-test.c test/common-test.h $(TT_OBJS)
@echo linking $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(TT_OBJS) $(ALL_LDFLAGS) -o $@
##################################### Makefile debug
.PHONY: showflags wft
showflags:
@echo CFLAGS: "$(CFLAGS)"
@echo CPPFLAGS: $(CPPFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
@echo LDFLAGS: $(LDFLAGS)
@echo DEPFLAGS: $(DEPFLAGS)
info:
@printf "CFLAGS: +%s+\n" "$(CFLAGS)"
@printf "CPPFLAGS: +%s+\n" "$(CPPFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "LDFLAGS: +%s+\n" "$(LDFLAGS)"
@printf "DEPFLAGS: +%s+\n" "$(DEPFLAGS)"
@printf "VERSION: +%s+\n" "$(VERSION)"
wtf:
@printf "BRLIBDIR=%s\n" "$(BRLIBDIR)"
@@ -360,4 +471,7 @@ wtf:
@#echo LIBSRC=$(LIBSRC)
zob:
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
##################################### End of multi-targets
endif

2
brlib

Submodule brlib updated: 8ff163dcf5...553dc6bd07

44
scripts/fetch-all.sh Executable file
View File

@@ -0,0 +1,44 @@
#!/usr/bin/env bash
#
# Fetch all branches from remotes, and track missing ones.
#
# The value of variable ORIGIN is used for repository origin. If
# not set, the default is "origin".
default_origin=origin
origin=${ORIGIN:-$default_origin}
declare -a local_b
declare -A alocal_b
# fetch all remotes
git fetch --all --tags
# get local branches, and build reverse associative array
readarray -t local_b < <(git for-each-ref --format='%(refname:short)' refs/heads/)
for ref in "${local_b[@]}"; do
alocal_b[$ref]=1
done
# get "origin" branches
readarray -t orig_b < <(git for-each-ref --format='%(refname:short)' \
refs/remotes/"$origin"/)
# find-out missing local branches and track them.
# bugs:
# - We only check local branch existence, not tracking information correctness.
# - What about sub-branches ? Like remote/a and remote/a/b not being tracked ?
for remote_b in "${orig_b[@]}"; do
short=${remote_b#"$origin"/};
# OR (??): short=${remote_b##*/}
if ! [[ -v alocal_b[$short] ]]; then
printf "local branch %s set to track %s.\n" "$short" "$remote_b"
git branch --track "$short" "$remote_b"
else
printf "skipping %s.\n" "$remote_b"
fi
done
git pull -a

35
scripts/git-split.sh Executable file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
#
# Duplicate file, with history (well, sort of)
#
# Copy a git file, keeping history.
# Sources:
# https://stackoverflow.com/a/53849613/3079831
# https://stackoverflow.com/a/75942970/3079831
CMDNAME=${0##*/} # script name
if (( $# != 2 )); then
printf "Usage: %s original copy\n" "$CMDNAME"
exit 1
fi
from="$1"
to="$2"
branch="split-file"
printf "Dup from=[%s] to=[%s] branch=[%s]\n" "$from" "$to" "$branch"
git checkout -b "$branch" # create and switch to branch
git mv "$from" "$to" # make the duplicate
git commit -m "Duplicate $from to $to"
git checkout HEAD~ "$from" # bring back the original
git commit -m "Restore duplicated $from"
git checkout - # switch back to source branch
git merge --no-ff "$branch" -m "Merge $branch" # merge dup into source branch
exit 0

View File

@@ -21,7 +21,73 @@
#include "attack.h"
// #define DEBUG_ATTACK_ATTACKERS1
/**
* sq_is_attacked() - find if a square is attacked
* @pos: position
* @occ: occupation mask used
* @sq: square to test
* @c: attacker color
*
* Find if a @c piece attacks @sq.
*
* Algorithm: We perform a reverse attack, and check if any given
* piece type on @sq can attack a @c piece of same type.
*
* For example, if @c is white, we test for all T in P,N,B,R,Q,K if
* T on @sq could attack a white T piece.
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
color_t opp = OPPONENT(c);
/*
* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
* || bb_king_moves(pos->bb[c][KING], sq)
* )
*/
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
/* rook / queen */
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
return false;
}
/**
* is_in_check() - find if a king is in check.
* @pos: position
* @color: king color
*
* Find if a @c king is in check. This function is a wrapper over @sq_is_attacked().
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool is_in_check(const pos_t *pos, const color_t color)
{
bitboard_t occ = pos_occ(pos);
return sq_is_attacked(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* sq_attackers() - find attackers on a square
@@ -43,35 +109,29 @@
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t attackers = 0, tmp;
bitboard_t sqbb = mask(sq);
//bitboard_t occ = pos_occ(pos);
bitboard_t sqbb = BIT(sq);
bitboard_t to;
color_t opp = OPPONENT(c);
/* pawn */
to = pos->bb[c][PAWN];
tmp = pawn_shift_upleft(sqbb, opp) & to;
tmp = bb_pawns_attacks(sqbb, sq_up(opp)) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upleft", tmp);
# endif
tmp = pawn_shift_upright(sqbb, opp) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
bb_print("att pawn upright", tmp);
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn", tmp);
# endif
/* knight & king */
to = pos->bb[c][KNIGHT];
tmp = bb_knight_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att knight", tmp);
# endif
to = pos->bb[c][KING];
tmp = bb_king_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att king", tmp);
# endif
@@ -79,7 +139,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
tmp = hyperbola_bishop_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att bishop/queen", tmp);
# endif
@@ -87,10 +147,9 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
tmp = hyperbola_rook_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att rook/queen", tmp);
bb_print("ATTACKERS", attackers);
printf("attackers=%lx\n", attackers);
# endif
return attackers;
@@ -121,7 +180,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bitboard_t between = bb_between_excl[maybe_pinner][sq];
/* keep only squares between AND on sq diag/anti */
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
/* same for rook type */
@@ -130,7 +189,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
# ifdef DEBUG_ATTACK_ATTACKERS1
char str[32];

View File

@@ -17,6 +17,9 @@
#include "chessdefs.h"
#include "bitboard.h"
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c);
bool is_in_check(const pos_t *pos, const color_t color);
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c);
bitboard_t sq_attackers_all(const pos_t *pos, const square_t sq);
bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t c);

View File

@@ -14,7 +14,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"
@@ -27,7 +27,7 @@ bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_line[64][64];
bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* vectors are clockwise from N */
static int knight_vector[] = {
@@ -53,8 +53,8 @@ static int king_vector[8] = {
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
{
const bitboard_t m1 = -1;
const bitboard_t a2a7 = C64(0x0001010101010100);
const bitboard_t b7h1 = C64(0x0002040810204080);
const bitboard_t a2a7 = U64(0x0001010101010100);
const bitboard_t b7h1 = U64(0x0002040810204080);
bitboard_t btwn_bits, ray_bits;
u32 rank_diff, file_diff, anti_diff, diag_diff;
@@ -105,9 +105,11 @@ void bitboard_init(void)
} ;
bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard, and in-between-sq2-excluded */
/* 1) square to bitboard
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
bb_sq[sq1] = BIT(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
}
@@ -119,15 +121,15 @@ void bitboard_init(void)
file_t f = sq_file(sq);
rank_t r = sq_rank(sq);
for (int vec = 0; vec < 4; ++vec) {
tmpbb[sq][vec] |= mask(sq_make(f, r));
tmpbb[sq][vec] |= BIT(sq_make(f, r));
for (int dir = -1; dir <= 1; dir += 2) {
file_t df = dir * vecs[vec].df, f2 = f + df;
rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
bitboard_t mask_between = 0;
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
square_t dest = sq_make(f2, r2);
tmpbb[sq][vec] |= mask(dest);
mask_between |= mask(dest);
tmpbb[sq][vec] |= BIT(dest);
mask_between |= BIT(dest);
bb_between[sq][dest] = mask_between;
f2 += df, r2 += dr;
}
@@ -151,18 +153,18 @@ void bitboard_init(void)
bb_line[sq1][sq2] = bb_sqdiag[sq1];
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
bb_line[sq1][sq2] = bb_sqanti[sq1];
//if (bb_line[sq1][sq2]) {
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
//}
}
}
}
/* 3) knight and king moves */
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = bb_pawns_attacks(BIT(sq), sq_up(WHITE));
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = bb_pawns_attacks(BIT(sq), sq_up(BLACK));
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
if (sq_ok(dst)) {
@@ -190,8 +192,6 @@ void bitboard_init(void)
*/
bitboard_t bb_knight_moves(bitboard_t notmine, square_t sq)
{
//bitboard_print("bb_knight_move mask", bb_knight[sq]);
//bitboard_print("bb_knight_move res", bb_knight[sq] & notmine);
return bb_knight[sq] & notmine;
}
@@ -281,7 +281,7 @@ char *bb_rank_sprint(char *str, const uchar bb8)
{
file_t f;
for (f = FILE_A; f <= FILE_H; ++f) {
*(str + f) = bb8 & mask(f) ? '1': '.';
*(str + f) = bb8 & BIT(f) ? '1': '.';
}
*(str + f) = 0;
//printf(" 0 1 2 3 4 5 6 7\n");

View File

@@ -14,8 +14,8 @@
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "board.h"
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
/* line (rank, file, diagonal or anti-diagonal) between two squares */
extern bitboard_t bb_line[64][64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64];
/* pawn, knight and king attacks */
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* TODO (maybe C23?) when we can ensure an enum can be u64
*
@@ -183,13 +182,77 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
*
* The bitboard addressed by @bb must be non-zero.
*
* @return: first bit (lsb) of @bb.
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}
/**
* bb_multiple() - test if a bitboard has multiple bits.
* @bb: bitboard
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bool bb_multiple(bitboard_t bb)
{
return !!(bb & (bb - 1));
}
/**
* bb_shift() - shift bitboard
* @bb: bitboard
*
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
{
return shift >= 0 ? bb << shift : bb >> -shift;
}
/**
* bb_pawns_attacks() - shift up pawns on both diagonals (attacks)
* @bb: pawns bitboard
* @push: shift value for pawn up
*
* Get the possible attacks for all @bb pawns.
*
* @return: squares attacked by @bbpawns
*/
static __always_inline bitboard_t bb_pawns_attacks(const bitboard_t bb, int push)
{
return bb_shift(bb & ~FILE_Abb, push - 1) | bb_shift(bb & ~FILE_Hbb, push + 1);
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define BB_FILE(f) ((u64) FILE_Abb << (f))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c)) /* likely useless */
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -210,7 +273,7 @@ static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
*/
static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
{
return bb_line[sq1][sq2] & mask(sq3);
return bb_line[sq1][sq2] & BIT(sq3);
}
/**
@@ -219,68 +282,22 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
* @sq1: square 1
* @sq2: square 2
*
* @return: bitboard of @betw if between @sq1 and @sq2.
* @return: bitboard of @sq if between @sq1 and @sq2.
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
return bb_between_excl[sq1][sq2] & mask(sq);
return bb_between_excl[sq1][sq2] & BIT(sq);
}
/* TODO: when OK, replace with macros */
static __always_inline bitboard_t shift_n(const bitboard_t bb)
{
return bb << NORTH;
}
static __always_inline bitboard_t shift_ne(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << NORTH_EAST;
}
static __always_inline bitboard_t shift_e(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) << EAST;
}
static __always_inline bitboard_t shift_se(const bitboard_t bb)
{
return (bb & ~FILE_Hbb) >> -SOUTH_EAST;
}
static __always_inline bitboard_t shift_s(const bitboard_t bb)
{
return bb >> -SOUTH;
}
static __always_inline bitboard_t shift_sw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -SOUTH_WEST;
}
static __always_inline bitboard_t shift_w(const bitboard_t bb)
{
return (bb & ~FILE_Abb) >> -WEST;
}
static __always_inline bitboard_t shift_nw(const bitboard_t bb)
{
return (bb & ~FILE_Abb) << NORTH_WEST;
}
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
bitboard_t bb_knight_moves(bitboard_t notmine, square_t sq);
bitboard_t bb_king_moves(bitboard_t notmine, square_t sq);
extern bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
extern void bitboard_init(void);
extern bitboard_t bb_knight_moves(bitboard_t occ, square_t sq);
extern bitboard_t bb_king_moves(bitboard_t occ, square_t sq);
extern void bb_print(const char *title, const bitboard_t bitboard);
extern void bb_print_multi(const char *title, const int n, ...);
extern char *bb_rank_sprint(char *str, const uchar bb8);
extern char *bb_sq2str(const bitboard_t bb, char *str, int len);
void bb_print(const char *title, const bitboard_t bitboard);
void bb_print_multi(const char *title, const int n, ...);
char *bb_rank_sprint(char *str, const uchar bb8);
char *bb_sq2str(const bitboard_t bb, char *str, int len);
#endif /* _BITBOARD_H */

View File

@@ -14,7 +14,8 @@
#include <stdio.h>
#include <ctype.h>
#include "brlib.h"
#include <brlib.h>
#include "board.h"
#include "bitboard.h"
@@ -93,7 +94,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
for (int file = 0; file < 8; ++file) {
square_t sq = sq_make(file, rank);
piece_t pc = board[sq];
bitboard_t set = mask(sq) & mask;
bitboard_t set = BIT(sq) & mask;
printf("%s", set? REVERSE : " ");
# ifdef DIAGRAM_SYM
printf("%s", pc? piece_to_sym(pc): " ");

View File

@@ -14,7 +14,7 @@
#ifndef _BOARD_H
#define _BOARD_H
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "piece.h"

View File

@@ -1,6 +1,6 @@
/* brchess.c - main loop.
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -12,24 +12,19 @@
*/
#include <err.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <readline/readline.h>
#include <readline/history.h>
#include <ctype.h>
#include <unistd.h>
#include <brlib.h>
#include <list.h>
#include <debug.h>
#include "brchess.h"
#include "chessdefs.h"
#include "board.h"
#include "piece.h"
#include "move.h"
#include "position.h"
#include "brchess.h"
#include "hash.h"
#include "fen.h"
#include "eval.h"
#include "eval-simple.h"
#include "search.h"
struct command {
@@ -38,289 +33,157 @@ struct command {
char *doc; /* function doc */
};
/* readline example inspired by :
* - https://thoughtbot.com/blog/tab-completion-in-gnu-readline
* - http://web.mit.edu/gnu/doc/html/rlman_2.html
*/
char **commands_completion(const char *, int, int);
char *commands_generator(const char *, int);
char *escape(const char *);
int quote_detector(char *, int);
int execute_line (pos_t *, char *line);
int execute_line (pos_t *, struct command *, char *);
struct command *find_command (char *);
char *stripwhite (char *string);
int string_trim (char *str);
/* The names of functions that actually do the manipulation. */
int do_help(pos_t *, char*);
int do_fen(pos_t *, char*);
int do_init(pos_t *, char*);
int do_pos(pos_t *, char*);
int do_genmoves(pos_t *, char*);
int do_prmoves(pos_t *, char*);
//int do_prmovepos(pos_t *pos, char *arg);
int do_prpieces(pos_t *pos, char *arg);
int do_memstats(pos_t *, char*);
int do_eval(pos_t *, char*);
int do_simple_eval(pos_t *, char*);
int do_move(pos_t *, char*);
int do_quit(pos_t *, char*);
int do_debug(pos_t *, char*);
int do_depth(pos_t *, char*);
int do_search(pos_t *, char*);
int do_pvs(pos_t *, char*);
int do_ucinewgame(pos_t *, char *);
int do_uci(pos_t *, char *);
int do_isready(pos_t *, char *);
int do_position(pos_t *, char *);
int do_moves(pos_t *, char *);
int do_diagram(pos_t *, char *);
int do_perft(pos_t *, char *);
int do_help(pos_t *, char *);
int do_quit(pos_t *, char *);
struct command commands[] = {
{ "help", do_help, "Display this text" },
{ "?", do_help, "Synonym for 'help'" },
{ "fen", do_fen, "Set position to FEN" },
{ "init", do_init, "Set position to normal start position" },
{ "pos", do_pos, "Print current position" },
{ "quit", do_quit, "Quit" },
{ "genmove", do_genmoves, "Generate move list for " },
{ "prmoves", do_prmoves, "Print position move list" },
// { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
{ "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
{ "memstats", do_memstats, "Generate next move list" },
{ "eval", do_eval, "Eval current position" },
{ "simple-eval", do_simple_eval, "Simple eval current position" },
{ "do_move", do_move, "execute nth move on current position" },
{ "debug", do_debug, "Set log level to LEVEL" },
{ "depth", do_depth, "Set search depth to N" },
{ "search", do_search, "Search best move (negamax)" },
{ "pvs", do_pvs, "Search best move (Principal Variation Search)" },
{ "help", do_help, "(not UCI) This help" },
{ "?", do_help, "(not UCI) This help" },
{ "quit", do_quit, "Quit" },
{ "uci", do_uci, "" },
{ "ucinewgame", do_ucinewgame, "" },
{ "isready", do_isready, "" },
{ "position", do_position, "position startpos|fen [moves ...]" },
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
{ "moves", do_moves, "(not UCI) moves ..." },
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
/*
* { "init", do_init, "Set position to normal start position" },
* { "genmove", do_genmoves, "Generate move list for " },
* { "prmoves", do_prmoves, "Print position move list" },
* // { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
* { "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
* { "memstats", do_memstats, "Generate next move list" },
* { "eval", do_eval, "Eval current position" },
* { "simple-eval", do_simple_eval, "Simple eval current position" },
* { "do_move", do_move, "execute nth move on current position" },
* { "debug", do_debug, "Set log level to LEVEL" },
* { "depth", do_depth, "Set search depth to N" },
* { "search", do_search, "Search best move (negamax)" },
* { "pvs", do_pvs, "Search best move (Principal Variation Search)" },
*/
{ NULL, (int(*)()) NULL, NULL }
};
static int done=0;
static int depth=1;
static int done = 0;
int brchess(pos_t *pos)
{
char *buffer, *s;
char *str = NULL, *saveptr, *token, *args;
int len;
size_t lenstr = 0;
struct command *command;
rl_attempted_completion_function = commands_completion;
rl_completer_quote_characters = "'\"";
rl_completer_word_break_characters = " ";
rl_char_is_quoted_p = &quote_detector;
while (!done) {
buffer = readline("chess> ");
if (!buffer)
break;
/* Remove leading and trailing whitespace from the line.
* Then, if there is anything left, add it to the history list
* and execute it.
*/
s = stripwhite(buffer);
if (*s) {
add_history(s);
execute_line(pos, s);
while (!done && getline(&str, &lenstr, stdin) >= 0) {
if (!(len = string_trim(str)))
continue;
token = strtok_r(str, " ", &saveptr);
if (! (command= find_command(token))) {
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
continue;
}
free(buffer);
args = strtok_r(NULL, "", &saveptr);
execute_line(pos, command, args);
}
if (str)
free(str);
return 0;
}
//char **commands_completion(const char *text, int start, int end)
char **commands_completion(const char *text, __unused int start, __unused int end)
{
rl_attempted_completion_over = 1;
return rl_completion_matches(text, commands_generator);
}
char *commands_generator(const char *text, int state)
{
static int list_index, len;
char *name;
if (!state) {
list_index = 0;
len = strlen(text);
}
while ((name = commands[list_index++].name)) {
if (rl_completion_quote_character) {
name = strdup(name);
} else {
name = escape(name);
}
if (strncmp(name, text, len) == 0) {
return name;
} else {
free(name);
}
}
return NULL;
}
char *escape(const char *original)
{
size_t original_len;
size_t i, j;
char *escaped, *resized_escaped;
original_len = strlen(original);
if (original_len > SIZE_MAX / 2) {
errx(1, "string too long to escape");
}
if ((escaped = malloc(2 * original_len + 1)) == NULL) {
err(1, NULL);
}
for (i = 0, j = 0; i < original_len; ++i, ++j) {
if (original[i] == ' ') {
escaped[j++] = '\\';
}
escaped[j] = original[i];
}
escaped[j] = '\0';
if ((resized_escaped = realloc(escaped, j)) == NULL) {
free(escaped);
resized_escaped = NULL;
err(1, NULL);
}
return resized_escaped;
}
int quote_detector(char *line, int index)
{
return index > 0
&& line[index - 1] == '\\'
&&!quote_detector(line, index - 1);
}
/* Execute a command line. */
int execute_line(pos_t *pos, char *line)
int execute_line(pos_t *pos, struct command *command, char *args)
{
register int i;
struct command *command;
char *word;
/* Isolate the command word. */
i = 0;
while (line[i] && whitespace(line[i]))
i++;
word = line + i;
while (line[i] && !whitespace(line[i]))
i++;
if (line[i])
line[i++] = '\0';
command = find_command(word);
if (!command) {
fprintf(stderr, "%s: Unknown command.\n", word);
return -1;
}
/* Get argument to command, if any. */
while (whitespace(line[i]))
i++;
word = line + i;
/* return command number */
return (*command->func)(pos, word);
return (*command->func)(pos, args);
}
/* Look up NAME as the name of a command, and return a pointer to that
command. Return a NULL pointer if NAME isn't a command name. */
/**
* find_command - lookup UCI command.
* @name: &command string
*
* Look up NAME as the name of a command, and return a pointer to that
* command. Return a NULL pointer if NAME isn't a command name.
*/
struct command *find_command(char *name)
{
register int i;
for (i = 0; commands[i].name; i++)
if (strcmp(name, commands[i].name) == 0)
return &commands[i];
if (!strcmp(name, commands[i].name))
return commands + i;
return (struct command *)NULL;
return NULL;
}
/* Strip whitespace from the start and end of STRING. Return a pointer
into STRING. */
char *stripwhite(char *string)
{
register char *s, *t;
/*
* int do_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t material[2], control[2], mobility[2];
* for (int color = WHITE; color <= BLACK; ++color) {
* material[color] = eval_material(pos, color);
* control[color] = eval_square_control(pos, color);
* mobility[color] = eval_mobility(pos, color);
* printf("%s: material=%d mobility=%d controlled=%d\n",
* color? "Black": "White", material[color],
* mobility[color], control[color]);
* }
* eval_t res = eval(pos);
* printf("eval = %d centipawns\n", res);
* return 1;
* }
*
* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
* {
* eval_t eval = eval_simple(pos);
* printf("eval = %d centipawns\n", eval);
* return 1;
* }
*/
for (s = string; whitespace(*s); s++)
;
/*
* int do_init(pos_t *pos, __unused char *arg)
* {
* startpos(pos);
* return 1;
* }
*/
if (*s == 0)
return s;
t = s + strlen(s) - 1;
while (t > s && whitespace(*t))
t--;
*++t = '\0';
return s;
}
int do_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t material[2], control[2], mobility[2];
for (int color = WHITE; color <= BLACK; ++color) {
material[color] = eval_material(pos, color);
control[color] = eval_square_control(pos, color);
mobility[color] = eval_mobility(pos, color);
printf("%s: material=%d mobility=%d controlled=%d\n",
color? "Black": "White", material[color],
mobility[color], control[color]);
}
eval_t res = eval(pos);
printf("eval = %d centipawns\n", res);
return 1;
}
int do_simple_eval(__unused pos_t *pos, __unused char *arg)
{
eval_t eval = eval_simple(pos);
printf("eval = %d centipawns\n", eval);
return 1;
}
int do_fen(pos_t *pos, char *arg)
{
fen2pos(pos, arg);
return 1;
}
int do_init(pos_t *pos, __unused char *arg)
{
pos_startpos(pos);
return 1;
}
int do_pos(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_genmoves(pos_t *pos, __unused char *arg)
{
moves_gen_all(pos);
return 1;
}
int do_prmoves(pos_t *pos, __unused char *arg)
{
uint debug_level = debug_level_get();
debug_level_set(1);
moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
debug_level_set(debug_level);
return 1;
}
/*
* int do_genmoves(pos_t *pos, __unused char *arg)
* {
* moves_gen_all(pos);
* return 1;
* }
*
* int do_prmoves(pos_t *pos, __unused char *arg)
* {
* uint debug_level = debug_level_get();
* debug_level_set(1);
* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
* debug_level_set(debug_level);
* return 1;
* }
*/
/*
* int do_prmovepos(pos_t *pos, char *arg)
@@ -342,43 +205,157 @@ int do_prmoves(pos_t *pos, __unused char *arg)
* }
*/
int do_prpieces(pos_t *pos, __unused char *arg)
/*
* int do_prpieces(pos_t *pos, __unused char *arg)
* {
* log_f(1, "%s\n", arg);
* pos_pieces_print(pos);
* return 1;
* }
*
* int do_memstats(__unused pos_t *pos,__unused char *arg)
* {
* moves_pool_stats();
* piece_pool_stats();
* pos_pool_stats();
* return 1;
* }
*/
/*
* int do_move(__unused pos_t *pos, __unused char *arg)
* {
* int i = 1, nmove = atoi(arg);
* move_t *move;
* pos_t *newpos;
*
* if (list_empty(&pos->moves[pos->turn])) {
* log_f(1, "No moves list.\n");
* return 0;
* }
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* if (i == nmove)
* goto doit;
* i++;
* }
* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
* return 0;
* doit:
* newpos = move_do(pos, move);
* pos_print(newpos);
*
* return 1;
* }
*/
int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
{
log_f(1, "%s\n", arg);
pos_pieces_print(pos);
pos_clear(pos);
tt_clear();
return 1;
}
int do_memstats(__unused pos_t *pos,__unused char *arg)
int do_uci(__unused pos_t *pos, __unused char *arg)
{
moves_pool_stats();
piece_pool_stats();
pos_pool_stats();
printf("id name brchess " VERSION "\n");
printf("id author Bruno Raoult\n");
printf("option option name Hash type spin default %d min %d max %d\n",
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
printf("uciok\n");
return 1;
}
int do_move(__unused pos_t *pos, __unused char *arg)
int do_isready(__unused pos_t *pos, __unused char *arg)
{
int i = 1, nmove = atoi(arg);
move_t *move;
pos_t *newpos;
printf("readyok\n");
return 1;
}
if (list_empty(&pos->moves[pos->turn])) {
log_f(1, "No moves list.\n");
return 0;
int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
/* separate "moves" section */
saveptr = NULL;
if ((moves = strstr(arg, "moves"))) {
*(moves - 1) = 0;
token = strtok_r(moves, " ", &saveptr);
moves = strtok_r(NULL, "", &saveptr);
printf("moves = %s\n", moves);
do_moves(pos, moves);
}
list_for_each_entry(move, &pos->moves[pos->turn], list) {
if (i == nmove)
goto doit;
i++;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
} else if (!strcmp(token, "fen")) {
fen = strtok_r(NULL, "", &saveptr);
fen2pos(pos, fen);
}
log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
return 1;
}
int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *move;
saveptr = NULL;
move = strtok_r(arg, " ", &saveptr);
while (move) {
printf("move: [%s]\n", move);
move = strtok_r(NULL, " ", &saveptr);
}
return 1;
}
int do_diagram(pos_t *pos, __unused char *arg)
{
pos_print(pos);
return 1;
}
int do_perft(__unused pos_t *pos, __unused char *arg)
{
char *saveptr, *token;
int divide = 0, depth = 6, alt = 0;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "divide")) {
divide = 1;
token = strtok_r(NULL, " ", &saveptr);
}
if (!strcmp(token, "alt")) {
alt = 1;
token = strtok_r(NULL, " ", &saveptr);
}
depth = atoi(token);
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
if (depth > 0) {
if (!alt)
perft(pos, depth, 1, divide);
else
perft_alt(pos, depth, 1, divide);
}
return 1;
}
/*
* int do_debug(__unused pos_t *pos, __unused char *arg)
* {
* debug_level_set(atoi(arg));
* return 1;
* }
*/
int do_help(__unused pos_t *pos, __unused char *arg)
{
for (struct command *cmd = commands; cmd->name; ++cmd) {
printf("%12s:\t%s\n", cmd->name, cmd->doc);
/* Print in six columns. */
}
return 0;
doit:
newpos = move_do(pos, move);
pos_print(newpos);
return 1;
}
int do_quit(__unused pos_t *pos, __unused char *arg)
@@ -386,101 +363,108 @@ int do_quit(__unused pos_t *pos, __unused char *arg)
return done = 1;
}
int do_debug(__unused pos_t *pos, __unused char *arg)
{
debug_level_set(atoi(arg));
return 1;
}
/*
* int do_depth(__unused pos_t *pos, char *arg)
* {
* depth = atoi(arg);
* printf("depth = %d\n", depth);
* return 1;
*
* }
*
* int do_search(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
*
* timer1 = debug_timer_elapsed();
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " negamax=%d\n", pos->bestmove->negamax);
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
/* Print out help for ARG, or for all of the commands if ARG is
not present. */
int do_help(__unused pos_t *pos, __unused char *arg)
{
int i;
int printed = 0;
/*
* int do_pvs(pos_t *pos, __unused char *arg)
* {
* int debug_level = debug_level_get();
* float timer1, timer2, nodes_sec;
* eval_t _pvs;
*
* timer1 = debug_timer_elapsed();
* moves_gen_eval_sort(pos);
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
* timer2 = debug_timer_elapsed();
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
* log(1, "best=");
* if (pos->bestmove) {
* debug_level_set(1);
* move_print(0, pos->bestmove, 0);
* debug_level_set(debug_level);
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
* } else {
* log(1, "<no-best-move>");
* }
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
* return 1;
* }
*/
for (i = 0; commands[i].name; i++) {
if (!*arg || (strcmp(arg, commands[i].name) == 0)) {
printf("%-11.11s%s.\n", commands[i].name, commands[i].doc);
printed++;
/**
* string_trim - cleanup (trim) blank characters in string.
* @str: &string to clean
*
* str is cleaned and packed with the following rules:
* - Leading and trailing blank characters are removed.
* - consecutive blank characters are replaced by one space.
* - non printable characters are removed.
*
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
* tab ('\v').
*
* @return: new @str len.
*/
int string_trim(char *str)
{
char *to = str, *from = str;
int state = 1;
while (*from) {
switch (state) {
case 1: /* blanks */
while (*from && isspace(*from))
from++;
state = 0;
break;
case 0: /* token */
while (*from && !isspace(*from)) {
if (isprint(*from))
*to++ = *from;
from++;
}
*to++ = ' ';
state = 1;
}
}
if (!printed) {
printf("No commands match `%s'. Possibilties are:\n", arg);
for (i = 0; commands[i].name; i++) {
/* Print in six columns. */
if (printed == 6) {
printed = 0;
printf("\n");
}
printf("%s\t", commands[i].name);
printed++;
}
if (printed)
printf("\n");
}
return 0;
if (to > str)
to--;
*to = 0;
return to - str;
}
int do_depth(__unused pos_t *pos, char *arg)
{
depth = atoi(arg);
printf("depth = %d\n", depth);
return 1;
}
int do_search(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
timer1 = debug_timer_elapsed();
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " negamax=%d\n", pos->bestmove->negamax);
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
int do_pvs(pos_t *pos, __unused char *arg)
{
int debug_level = debug_level_get();
float timer1, timer2, nodes_sec;
eval_t _pvs;
timer1 = debug_timer_elapsed();
moves_gen_eval_sort(pos);
_pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
timer2 = debug_timer_elapsed();
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
log(1, "best=");
if (pos->bestmove) {
debug_level_set(1);
move_print(0, pos->bestmove, 0);
debug_level_set(debug_level);
log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
} else {
log(1, "<no-best-move>");
}
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
return 1;
}
/** main()
* options:
int brchess(pos_t *pos)
/**
* usage - brchess usage function.
*
*/
static int usage(char *prg)
@@ -489,24 +473,26 @@ static int usage(char *prg)
return 1;
}
#include <unistd.h>
int main(int ac, char **av)
{
pos_t *pos;
pos_t *pos = pos_new();
int opt;
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
debug_init(1, stderr, true);
eval_simple_init();
printf("brchess " VERSION "\n");
init_all();
// size_t len = 0;
// char *str = NULL;
//while (getline(&str, &len, stdin) >= 0) {
// printf("[%s] -> ", str);
// int newlen = string_trim(str);
// printf("%d [%s]\n", newlen, str);
//}
//exit(0);
while ((opt = getopt(ac, av, "d:f:")) != -1) {
switch (opt) {
case 'd':
debug_level_set(atoi(optarg));
//debug_level_set(atoi(optarg));
break;
case 'f':
fen2pos(pos, optarg);

View File

@@ -14,13 +14,14 @@
#ifndef _CHESSDEFS_H
#define _CHESSDEFS_H
#include "brlib.h" /* brlib types */
#include <brlib.h> /* brlib types */
#define ONE 1ull
#define C64(const_u64) const_u64##ULL
#define mask(i) ( (u64) (ONE << (i)) )
#define ONE 1ul
#define U64(const_u64) const_u64##UL
#define BIT(i) ( (u64) (ONE << (i)) )
#define BOARDSIZE (8*8)
#define GAMESIZE 1024 /* max game size (512 moves) */
/**
* sq_rel - get relative square
@@ -45,21 +46,24 @@
* @return: Relative rank.
*/
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
/* castle_t bits structure
*/
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
CASTLE_NONE = 0,
CASTLE_WK = (1 << 0), /* 0001 */
CASTLE_WQ = (1 << 1), /* 0010 */
CASTLE_BK = (1 << 2), /* 0100 */
CASTLE_BQ = (1 << 3), /* 1000 */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 0011 = 3 = W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 1100 = 12 = B castle mask */
CASTLE_ALL = (CASTLE_W | CASTLE_B), /* 1111 = 15 */
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
CASTLE_Q = (1 << 1),
CASTLE_KQ = (CASTLE_K |CASTLE_Q)
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
} castle_rights_t;
/* determine is oo or ooo is possible with castle flags f and color c
@@ -134,5 +138,49 @@ typedef enum {
NORTH_WEST = (NORTH + WEST),
} dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
/* Attention here: We mix "up" (color dependent) and W/E, color independant.
*/
#define sq_upwest(up) ((up) - 1)
#define sq_upeast(up) ((up) + 1)
#include <time.h>
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
void rand_init(u64 seed);
u64 rand64(void);
void init_all(void);
#endif /* _CHESSDEFS_H */

View File

@@ -1,199 +1,201 @@
/* eval-simple.c - simple position evaluation.
*
* Copyright (C) 2023 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include "br.h"
#include "debug.h"
#include "piece.h"
#include "eval-simple.h"
#include "position.h"
/*
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
* /\* eval-simple.c - simple position evaluation.
* *
* * Copyright (C) 2023 Bruno Raoult ("br")
* * Licensed under the GNU General Public License v3.0 or later.
* * Some rights reserved. See COPYING.
* *
* * You should have received a copy of the GNU General Public License along with this
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
* *
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
* *
* *\/
*
* Attention! Tables are black point of view (to be visually easier to read).
*/
static int mg_pawn[] = {
0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
5, 5, 10, 25, 25, 10, 5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, -5, -10, 0, 0, -10, -5, 5,
5, 10, 10, -20, -20, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0
};
static int mg_knight[] = {
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
};
static int mg_bishop[] = {
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 5, 0, 0, 0, 0, 5, -10,
-20, -10, -10, -10, -10, -10, -10, -20
};
static int mg_rook[] = {
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0
};
static int mg_queen[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20
};
static int mg_king[] = {
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-20, -30, -30, -40, -40, -30, -30, -20,
-10, -20, -20, -20, -20, -20, -20, -10,
20, 20, 0, 0, 0, 0, 20, 20,
20, 30, 10, 0, 0, 10, 30, 20
};
static int eg_king[] = {
-50, -40, -30, -20, -20, -30, -40, -50,
-30, -20, -10, 0, 0, -10, -20, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -30, 0, 0, 0, 0, -30, -30,
-50, -30, -30, -30, -30, -30, -30, -50
};
/* as pieces bitboard tables start at position 2; we make these tables
* bigger.
*/
static int *mg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
mg_bishop,
mg_rook,
mg_queen,
mg_king
};
static int *eg_tables[] = {
NULL,
NULL,
mg_pawn,
mg_knight,
mg_bishop,
mg_rook,
mg_queen,
eg_king
};
/* to flip vertically a square, we need to XOR it with 56
*/
static int mg_table[2][6 + 2][64];
static int eg_table[2][6 + 2][64];
void eval_simple_init(void)
{
# ifdef DEBUG_EVAL
log_f(1, "initializing piece tables\n");
# endif
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
for (int square = 0; square < 64; ++square) {
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
mg_table[BLACK][piece][square] = mg_tables[piece][square];
eg_table[BLACK][piece][square] = eg_tables[piece][square];
}
}
}
/**
* eval_simple() - simple and fast position evaluation
* @pos: &position to evaluate
* #include "br.h"
* #include "debug.h"
*
* This function is normally used only during initialization,
* or when changing phase (middlegame <--> endgame), as the eval
* will be done increntally when doing moves.
* #include "piece.h"
* #include "eval-simple.h"
* #include "position.h"
*
* @return: the @pos evaluation in centipawns
* /\*
* * Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
* *
* * Attention! Tables are black point of view (to be visually easier to read).
* *\/
*
* static int mg_pawn[] = {
* 0, 0, 0, 0, 0, 0, 0, 0,
* 50, 50, 50, 50, 50, 50, 50, 50,
* 10, 10, 20, 30, 30, 20, 10, 10,
* 5, 5, 10, 25, 25, 10, 5, 5,
* 0, 0, 0, 20, 20, 0, 0, 0,
* 5, -5, -10, 0, 0, -10, -5, 5,
* 5, 10, 10, -20, -20, 10, 10, 5,
* 0, 0, 0, 0, 0, 0, 0, 0
* };
*
* static int mg_knight[] = {
* -50, -40, -30, -30, -30, -30, -40, -50,
* -40, -20, 0, 0, 0, 0, -20, -40,
* -30, 0, 10, 15, 15, 10, 0, -30,
* -30, 5, 15, 20, 20, 15, 5, -30,
* -30, 0, 15, 20, 20, 15, 0, -30,
* -30, 5, 10, 15, 15, 10, 5, -30,
* -40, -20, 0, 5, 5, 0, -20, -40,
* -50, -40, -30, -30, -30, -30, -40, -50
* };
*
* static int mg_bishop[] = {
* -20, -10, -10, -10, -10, -10, -10, -20,
* -10, 0, 0, 0, 0, 0, 0, -10,
* -10, 0, 5, 10, 10, 5, 0, -10,
* -10, 5, 5, 10, 10, 5, 5, -10,
* -10, 0, 10, 10, 10, 10, 0, -10,
* -10, 10, 10, 10, 10, 10, 10, -10,
* -10, 5, 0, 0, 0, 0, 5, -10,
* -20, -10, -10, -10, -10, -10, -10, -20
* };
*
* static int mg_rook[] = {
* 0, 0, 0, 0, 0, 0, 0, 0,
* 5, 10, 10, 10, 10, 10, 10, 5,
* -5, 0, 0, 0, 0, 0, 0, -5,
* -5, 0, 0, 0, 0, 0, 0, -5,
* -5, 0, 0, 0, 0, 0, 0, -5,
* -5, 0, 0, 0, 0, 0, 0, -5,
* -5, 0, 0, 0, 0, 0, 0, -5,
* 0, 0, 0, 5, 5, 0, 0, 0
* };
*
* static int mg_queen[] = {
* -20, -10, -10, -5, -5, -10, -10, -20,
* -10, 0, 0, 0, 0, 0, 0, -10,
* -10, 0, 5, 5, 5, 5, 0, -10,
* -5, 0, 5, 5, 5, 5, 0, -5,
* 0, 0, 5, 5, 5, 5, 0, -5,
* -10, 5, 5, 5, 5, 5, 0, -10,
* -10, 0, 5, 0, 0, 0, 0, -10,
* -20, -10, -10, -5, -5, -10, -10, -20
* };
*
* static int mg_king[] = {
* -30, -40, -40, -50, -50, -40, -40, -30,
* -30, -40, -40, -50, -50, -40, -40, -30,
* -30, -40, -40, -50, -50, -40, -40, -30,
* -30, -40, -40, -50, -50, -40, -40, -30,
* -20, -30, -30, -40, -40, -30, -30, -20,
* -10, -20, -20, -20, -20, -20, -20, -10,
* 20, 20, 0, 0, 0, 0, 20, 20,
* 20, 30, 10, 0, 0, 10, 30, 20
* };
*
* static int eg_king[] = {
* -50, -40, -30, -20, -20, -30, -40, -50,
* -30, -20, -10, 0, 0, -10, -20, -30,
* -30, -10, 20, 30, 30, 20, -10, -30,
* -30, -10, 30, 40, 40, 30, -10, -30,
* -30, -10, 30, 40, 40, 30, -10, -30,
* -30, -10, 20, 30, 30, 20, -10, -30,
* -30, -30, 0, 0, 0, 0, -30, -30,
* -50, -30, -30, -30, -30, -30, -30, -50
* };
*
* /\* as pieces bitboard tables start at position 2; we make these tables
* * bigger.
* *\/
* static int *mg_tables[] = {
* NULL,
* NULL,
* mg_pawn,
* mg_knight,
* mg_bishop,
* mg_rook,
* mg_queen,
* mg_king
* };
*
* static int *eg_tables[] = {
* NULL,
* NULL,
* mg_pawn,
* mg_knight,
* mg_bishop,
* mg_rook,
* mg_queen,
* eg_king
* };
*
* /\* to flip vertically a square, we need to XOR it with 56
* *\/
* static int mg_table[2][6 + 2][64];
* static int eg_table[2][6 + 2][64];
*
* void eval_simple_init(void)
* {
* # ifdef DEBUG_EVAL
* log_f(1, "initializing piece tables\n");
* # endif
* for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
* for (int square = 0; square < 64; ++square) {
* mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
* eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
* mg_table[BLACK][piece][square] = mg_tables[piece][square];
* eg_table[BLACK][piece][square] = eg_tables[piece][square];
* }
* }
* }
*
* /\**
* * eval_simple() - simple and fast position evaluation
* * @pos: &position to evaluate
* *
* * This function is normally used only during initialization,
* * or when changing phase (middlegame <--> endgame), as the eval
* * will be done increntally when doing moves.
* *
* * @return: the @pos evaluation in centipawns
* *\/
* eval_t eval_simple(pos_t *pos)
* {
* eval_t eval[2] = { 0, 0 };
* int eg = simple_is_endgame(pos);
* int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
*
* pos->eval_simple_phase = ENDGAME;
* # ifdef DEBUG_EVAL
* log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
* # endif
*
* for (int color = WHITE; color <= BLACK; ++color) {
* for (uint piece = PAWN; piece <= KING; piece <<= 1) {
* int bb = PIECETOBB(piece), cur;
* u64 _t;
*
* # ifdef DEBUG_EVAL
* log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
* P_SYM(piece), popcount64(pos->bb[color][bb]),
* popcount64(pos->bb[color][bb]) * P_VALUE(piece));
* # endif
*
* eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
* bit_for_each64(cur, _t, pos->bb[color][bb]) {
* # ifdef DEBUG_EVAL
* log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
* # endif
* eval[color] += gg[color][bb][cur];
* }
* # ifdef DEBUG_EVAL
* log(5, "\n");
* # endif
* }
* }
* # ifdef DEBUG_EVAL
* log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
* eval[WHITE], eval[BLACK]);
* # endif
*
* return eval[WHITE] - eval[BLACK];
* }
*/
eval_t eval_simple(pos_t *pos)
{
eval_t eval[2] = { 0, 0 };
int eg = simple_is_endgame(pos);
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
pos->eval_simple_phase = ENDGAME;
# ifdef DEBUG_EVAL
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
# endif
for (int color = WHITE; color <= BLACK; ++color) {
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
int bb = PIECETOBB(piece), cur;
u64 _t;
# ifdef DEBUG_EVAL
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
P_SYM(piece), popcount64(pos->bb[color][bb]),
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
# endif
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
bit_for_each64(cur, _t, pos->bb[color][bb]) {
# ifdef DEBUG_EVAL
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
# endif
eval[color] += gg[color][bb][cur];
}
# ifdef DEBUG_EVAL
log(5, "\n");
# endif
}
}
# ifdef DEBUG_EVAL
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
eval[WHITE], eval[BLACK]);
# endif
return eval[WHITE] - eval[BLACK];
}

View File

@@ -1,95 +1,97 @@
/* eval.c - static position evaluation.
/*
* /\* eval.c - static position evaluation.
* *
* * Copyright (C) 2021-2023 Bruno Raoult ("br")
* * Licensed under the GNU General Public License v3.0 or later.
* * Some rights reserved. See COPYING.
* *
* * You should have received a copy of the GNU General Public License along with this
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
* *
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
* *
* *\/
*
* Copyright (C) 2021-2023 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
* #include <stdio.h>
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
* #include <list.h>
* #include <debug.h>
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
* #include "position.h"
* #include "eval.h"
* #include "eval-simple.h"
*
* inline eval_t eval_material(pos_t *pos, bool color)
* {
* eval_t res = 0;
*
* /\* I need to do something about the king, if it can be potentially taken
* * if pseudo-moves include a pinned piece on King.
* *\/
* for (uint piece = PAWN; piece < KING; piece <<= 1) {
* uint bb = PIECETOBB(piece);
* # ifdef DEBUG_EVAL
* log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
* color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
* P_VALUE(piece));
* # endif
* /\* attention here *\/
* res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
* }
* return res;
* }
*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*
* eval_t eval(pos_t *pos)
* {
* eval_t simple = 0, control[2] = {0};
*
* if (pos->eval != EVAL_INVALID)
* return pos->eval;
*
* /\* 1) pieces value *\/
* //material[WHITE] = eval_material(pos, WHITE);
* //material[BLACK] = eval_material(pos, BLACK);
* simple = eval_simple(pos);
*
* # ifdef DEBUG_EVAL
* log_f(2, "eval_simple=%d\n", simple);
* # endif
*
* /\* 2) square control: 10 square controls diff = 1 pawn *\/
* control[WHITE] = eval_square_control(pos, WHITE);
* control[BLACK] = eval_square_control(pos, BLACK);
*
* # ifdef DEBUG_EVAL
* log_f(2, "square control: W:%d B:%d diff=%d\n",
* control[WHITE], control[BLACK],
* (control[WHITE] - control[BLACK]) * 10);
* # endif
*
* /\* 3) mobility: 10 mobility diff = 1 pawn
* *\/
* # ifdef DEBUG_EVAL
* log_f(2, "mobility: W:%u B:%u diff=%d\n",
* pos->mobility[WHITE], pos->mobility[BLACK],
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
* # endif
*
* eval_t res = simple +
* (control[WHITE] - control[BLACK]) * 10 +
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
* # ifdef DEBUG_EVAL
* log_f(2, "eval: %d\n", res);
* # endif
* pos->eval = res;
* return res;
* }
*/
#include <stdio.h>
#include <list.h>
#include <debug.h>
#include "position.h"
#include "eval.h"
#include "eval-simple.h"
inline eval_t eval_material(pos_t *pos, bool color)
{
eval_t res = 0;
/* I need to do something about the king, if it can be potentially taken
* if pseudo-moves include a pinned piece on King.
*/
for (uint piece = PAWN; piece < KING; piece <<= 1) {
uint bb = PIECETOBB(piece);
# ifdef DEBUG_EVAL
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
P_VALUE(piece));
# endif
/* attention here */
res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
}
return res;
}
inline eval_t eval_mobility(pos_t *pos, bool color)
{
return pos->mobility[color];
}
inline eval_t eval_square_control(pos_t *pos, bool color)
{
return popcount64(pos->controlled[color]);
}
eval_t eval(pos_t *pos)
{
eval_t simple = 0, control[2] = {0};
if (pos->eval != EVAL_INVALID)
return pos->eval;
/* 1) pieces value */
//material[WHITE] = eval_material(pos, WHITE);
//material[BLACK] = eval_material(pos, BLACK);
simple = eval_simple(pos);
# ifdef DEBUG_EVAL
log_f(2, "eval_simple=%d\n", simple);
# endif
/* 2) square control: 10 square controls diff = 1 pawn */
control[WHITE] = eval_square_control(pos, WHITE);
control[BLACK] = eval_square_control(pos, BLACK);
# ifdef DEBUG_EVAL
log_f(2, "square control: W:%d B:%d diff=%d\n",
control[WHITE], control[BLACK],
(control[WHITE] - control[BLACK]) * 10);
# endif
/* 3) mobility: 10 mobility diff = 1 pawn
*/
# ifdef DEBUG_EVAL
log_f(2, "mobility: W:%u B:%u diff=%d\n",
pos->mobility[WHITE], pos->mobility[BLACK],
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
# endif
eval_t res = simple +
(control[WHITE] - control[BLACK]) * 10 +
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
# ifdef DEBUG_EVAL
log_f(2, "eval: %d\n", res);
# endif
pos->eval = res;
return res;
}

View File

@@ -1,6 +1,6 @@
/* eval.h - static position evaluation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*

114
src/fen.c
View File

@@ -21,9 +21,7 @@
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
//#include "piece.h"
//#include "bitboard.h"
#include "misc.h"
#include "position.h"
#include "fen.h"
@@ -61,46 +59,50 @@ static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* fen_check(pos_t *pos) - test (and try to fix) fen-generated position.
* @pos: position
* fen_ok() - test (and try to fix) fen-generated position.
* @pos: &position
* @fixit: action flag
*
* Test and fix the following:
* Test and possibly fix the following:
* - inconsistent castle flags (if K & R are not in correct position)
* - inconsistent en-passant square (turn, bad pawn position)
* - inconsistent en-passant square (turn, bad pawns positions)
*
* pos_check() is also called, leading to fatal errors if something is wrong.
* if @fixit is true, any error above will be fixed, and pos_ok() will
is also called, leading to fatal errors if something is wrong.
*
* @return: 0 if OK, 1 if OK after fix, -1 if fatal issue.
*/
static int fen_check(pos_t *pos)
int fen_ok(pos_t *pos, bool fixit)
{
char *colstr[2] = { "white", "black"};
int error = 0, warning = 0;
int warning = 0;
color_t us = pos->turn, them = OPPONENT(us);
int up = sq_up(us); /* pawn up */
square_t ep = pos->en_passant;
/* en passant, depends on who plays next */
if (pos->en_passant != SQUARE_NONE) {
rank_t eprank = sq_rank(pos->en_passant);
file_t epfile = sq_file(pos->en_passant);
rank_t rank5 = sq_rel_rank(RANK_5, pos->turn);
rank_t rank6 = sq_rel_rank(RANK_6, pos->turn);
rank_t rank7 = sq_rel_rank(RANK_7, pos->turn);
piece_t pawn = pos->turn == WHITE? B_PAWN: W_PAWN;
if (warn(eprank != rank6 ||
pos->board[sq_make(epfile, rank5)] != pawn ||
pos->board[sq_make(epfile, rank6)] != EMPTY ||
pos->board[sq_make(epfile, rank7)] != EMPTY,
"fen warn: wrong en-passant settings. (fixed)\n")) {
# ifdef DEBUG_FEN
printf("ep5=%o ep6=%o ep7=%o\n", sq_make(epfile, rank5),
sq_make(epfile, rank6), sq_make(epfile, rank7));
# endif
if (ep != SQUARE_NONE) {
rank_t eprank = sq_rank(ep);
rank_t rank6 = sq_rel_rank(RANK_6, us);
piece_t pawn = MAKE_PIECE(PAWN, them);
bitboard_t att = bb_pawn_attacks[them][ep] & pos->bb[us][PAWN];
if (eprank != rank6 ||
pos->board[ep - up] != pawn ||
pos->board[ep] != EMPTY ||
pos->board[ep + up] != EMPTY ||
att == 0ull) {
warning++;
pos->en_passant = SQUARE_NONE;
if (fixit) {
warn(true, "pos warn: wrong en-passant settings (fixed).\n");
pos->en_passant = SQUARE_NONE;
}
}
}
for (int color = WHITE; color <= BLACK; ++color) {
rank_t rank1 = color == WHITE? RANK_1: RANK_8;
rank_t rank1 = sq_rel_rank(RANK_1, color);
/* castling */
/* where K and R should be for valid castle flag */
@@ -109,34 +111,28 @@ static int fen_check(pos_t *pos)
bitboard_t r_q = bb_sq[sq_make(FILE_A, rank1)];
/* where they are */
bitboard_t kings = pos->bb[color][KING];
bitboard_t rooks = pos->bb[color][ROOK];
bitboard_t kingbb = pos->bb[color][KING];
bitboard_t rookbb = pos->bb[color][ROOK];
castle_rights_t castle_k = color == WHITE? CASTLE_WK: CASTLE_BK;
castle_rights_t castle_q = color == WHITE? CASTLE_WQ: CASTLE_BQ;
if (pos->castle & castle_k) {
if (warn(!(k & kings && r_k & rooks),
"fen warn: wrong %s short castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_k && !(k & kingbb && r_k & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s short castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_k;
}
}
if (pos->castle & castle_q) {
if (warn(!(k & kings && r_q & rooks),
"fen warn: wrong %s long castling K or R position (fixed)\n",
colstr[color])) {
warning++;
if (pos->castle & castle_q && !(k & kingbb && r_q & rookbb)) {
warning++;
if (fixit) {
warn(true, "fen warn: wrong %s long castling (fixed)\n",
colstr[color]);
pos->castle &= ~castle_q;
}
}
}
if (!(error = pos_check(pos, 0))) {
/* TODO: Should it really be here ? */
pos->checkers = pos_checkers(pos, pos->turn);
pos->pinners = pos_king_pinners(pos, pos->turn);
pos->blockers = pos_king_blockers(pos, pos->turn, pos->pinners);
}
return error ? -1: warning;
return warning;
}
/**
@@ -168,7 +164,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
char *p;
short rank, file, tmp;
piece_t piece;
int consumed, err_line = 0, err_pos, err_char;
int consumed, err_line = 0, err_pos = 0, err_char = 0;
pos_t tmppos;
pos_clear(&tmppos);
@@ -190,6 +186,8 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, sq_make(file, rank), piece);
if (PIECE(piece) == KING)
tmppos.king[COLOR(piece)] = sq_make(file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
@@ -254,13 +252,15 @@ end:
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (fen_check(&tmppos) < 0)
return NULL;
fen_ok(&tmppos, true); /* fix e.p & castling flags */
if (!pos_ok(&tmppos, false))
return NULL; /* invalid position: ignored */
tmppos.key = zobrist_calc(&tmppos);
if (!pos)
pos = pos_dup(&tmppos);
//puts("prout 1");
//pos_print_raw(&tmppos, 1);
//puts("prout 2");
pos = pos_new();
pos_copy(&tmppos, pos);
# ifdef DEBUG_FEN
pos_print_raw(&tmppos, 1);
# endif
@@ -330,7 +330,7 @@ char *pos2fen(const pos_t *pos, char *fen)
fen[cur++] = '-';
} else {
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
if (pos->castle & BIT(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
@@ -340,8 +340,8 @@ char *pos2fen(const pos_t *pos, char *fen)
if (pos->en_passant == SQUARE_NONE) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(sq_file(pos->en_passant));
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
strcpy(fen+cur, sq_to_string(pos->en_passant));
cur += 2;
}
fen[cur++] = ' ';

View File

@@ -20,6 +20,7 @@
extern const char *startfen; /* startup position */
extern int fen_ok(pos_t *pos, bool fixit);
extern pos_t *startpos(pos_t *pos);
extern pos_t *fen2pos(pos_t *pos, const char *fen);
extern char *pos2fen(const pos_t *pos, char *fen);

422
src/hash.c Normal file
View File

@@ -0,0 +1,422 @@
/* hash.c - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <string.h>
#include <assert.h>
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "misc.h"
#include "position.h"
#include "piece.h"
#include "hash.h"
u64 zobrist_pieces[16][64];
u64 zobrist_castling[4 * 4 + 1];
u64 zobrist_turn; /* for black, XOR each ply */
u64 zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
hasht_t hash_tt; /* main transposition table */
/**
* zobrist_init() - initialize zobrist tables.
*
* Initialize all zobrist random bitmasks. Must be called before any other
* zobrist function, and can be called once only (further calls will be ignored).
*/
void zobrist_init(void)
{
static bool called = false;
if (!called) {
called = true;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
zobrist_pieces[MAKE_PIECE(p, c)][sq] = rand64();
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
zobrist_castling[c] = rand64();
for (file_t f = FILE_A; f <= FILE_H; ++f)
zobrist_ep[f] = rand64();
zobrist_ep[8] = 0; /* see EP_ZOBRIST_IDX macro */
zobrist_turn = rand64();
}
}
/**
* zobrist_calc() - calculate a position zobrist hash.
* @pos: &position
*
* Normally, Zobrist keys are incrementally calculated when doing or
* undoing a move.
* This function should normally only be called:
* - When starting a new position
* - To verify incremental Zobrist calculation is correct
*
* @return: @pos Zobrist key
*/
hkey_t zobrist_calc(pos_t *pos)
{
hkey_t key = 0;
if (pos->turn == BLACK)
key ^= zobrist_turn;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t pt = PAWN; pt <= KING; ++pt) {
piece_t piece = MAKE_PIECE(pt, c);
bitboard_t bb = pos->bb[c][pt];
while (bb) {
square_t sq = bb_next(&bb);
key ^= zobrist_pieces[piece][sq];
}
}
}
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
return key;
}
/**
* zobrist_verify() - verify current position Zobrist key.
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if ZOBRIST_VERIFY is not set.
*
* @return: True if Zobrist key is OK.
*/
#ifdef ZOBRIST_VERIFY
#pragma push_macro("BUG_ON") /* force BUG_ON and WARN_ON */
#pragma push_macro("WARN_ON")
#undef BUG_ON
#define BUG_ON
#undef WARN_ON
#define WARN_ON
bool zobrist_verify(pos_t *pos)
{
hkey_t diff, key = zobrist_calc(pos);
if (pos->key == key)
return true;
printf("key verify: cur=%#lx != %#lx\n", pos->key, key);
/* try to find-out the key in different zobrist tables */
diff = pos->key ^ key;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
if (diff == zobrist_pieces[MAKE_PIECE(p, c)][sq]) {
warn(true, "zobrist difference is piece:[%s][%s]\n",
piece_to_fen(MAKE_PIECE(p, c)), sq_to_string(sq));
goto end;
}
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c) {
if (diff == zobrist_castling[c]) {
warn(true, "zobrist difference is castling:[%d]\n", c);
goto end;
}
}
for (file_t f = FILE_A; f <= FILE_H; ++f) {
if (diff == zobrist_ep[f]) {
warn(true, "zobrist difference is ep:[%d]\n", f);
goto end;
}
}
if (diff == zobrist_turn) {
warn(true, "zobrist difference is turn\n");
goto end;
}
warn(true, "zobrist diff %lx is unknown\n", diff);
end:
bug_on(false);
/* not reached */
return true;
}
#pragma pop_macro("WARN_ON")
#pragma pop_macro("BUG_ON")
#endif
/**
* tt_create() - create transposition table
* @sizemb: s32 size of hash table in Mb
*
* Create a hash table of max @sizemb (or HASH_SIZE_MBif @sizemb <= 0) Mb size.
* This function must be called at startup.
*
* The number of bucket_t entries fitting in @sizemb is calculated, and rounded
* (down) to a power of 2.
* This means the actual size could be lower than @sizemb (nearly halved in
* worst case).
*
* If transposition hashtable already exists and new size would not change,
* the old one is cleared.
* If transposition hashtable already exists and new size is different,
* the old one is destroyed first (old data is not preserved).
*
* TODO:
* - Rebuild old hashtable data ?
*
* @return: hash table size in Mb. If memory allocation fails, the function does
* not return.
*/
int tt_create(s32 sizemb)
{
size_t bytes, target_nbuckets;
u32 nbits;
static_assert(sizeof(hentry_t) == 16, "fatal: hentry_t size != 16");
//printf("mb = %'7u ", sizemb);
/* adjust tt size */
if (sizemb <= 0)
sizemb = HASH_SIZE_DEFAULT;
sizemb = clamp(sizemb, HASH_SIZE_MIN, HASH_SIZE_MAX);
bytes = sizemb * 1024ull * 1024ull; /* bytes wanted */
target_nbuckets = bytes / sizeof(bucket_t); /* target buckets */
nbits = msb64(target_nbuckets); /* adjust to power of 2 */
if (hash_tt.nbits != nbits) {
if (hash_tt.keys)
tt_delete();
hash_tt.nbits = nbits;
hash_tt.nbuckets = BIT(hash_tt.nbits);
hash_tt.nkeys = hash_tt.nbuckets * ENTRIES_PER_BUCKET;
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
hash_tt.mask = -1ull >> (64 - nbits);
hash_tt.keys = safe_malloc(hash_tt.bytes);
//printf("bits=%2d size=%'15lu/%'6d Mb/%'14lu buckets ",
// hash_tt.nbits, hash_tt.bytes, hash_tt.mb, hash_tt.nbuckets);
//printf("mask=%9x\n", hash_tt.mask);
}
//else {
// printf("unchanged (cleared)\n");
//}
/* attention - may fail ! */
tt_clear();
return hash_tt.nbits;
}
/**
* tt_clear() - clear transposition table
*
* Reset hashtable entries (if available) and statistic information.
*/
void tt_clear()
{
if (hash_tt.keys)
memset(hash_tt.keys, 0, hash_tt.bytes);
hash_tt.used_keys = 0;
hash_tt.collisions = 0;
hash_tt.hits = 0;
hash_tt.misses = 0;
}
/**
* tt_delete() - delete transposition table
*
* free hashtable data.
*/
void tt_delete()
{
if (hash_tt.keys) {
safe_free(hash_tt.keys);
hash_tt.keys = NULL;
}
tt_clear();
}
/**
* tt_probe() - probe tt for an entry
*
*
*/
hentry_t *tt_probe(hkey_t key)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key)
break;
}
if (i < ENTRIES_PER_BUCKET)
return entry;
return NULL;
}
/**
* tt_probe_perft() - probe tt for an entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
*
* Search transposition for @key entry with @depth depth.
*
* @return: @hentry_t address is found, TT_MISS otherwise.
*/
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
{
bucket_t *bucket;
hentry_t *entry;
int i;
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
hash_tt.hits++;
/*
* printf("tt hit: key=%lx depth=%d bucket=%lu entry=%d!\n",
* key, depth, bucket - hash_tt.keys, i);
*/
return entry;
}
}
/*
* printf("tt miss: key=%lx depth=%d ucket=%lu\n",
* key, depth, bucket - hash_tt.keys);
*/
hash_tt.misses++;
return TT_MISS;
}
/**
* tt_store_perft() - store a transposition table entry (perft version)
* @key: Zobrist (hkey_t) key
* @depth: depth from search root
* @nodes: value to store
*
*/
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
{
bucket_t *bucket;
hentry_t *entry;
int replace = -1;
uint mindepth = 1024;
u64 data = HASH_PERFT(depth, nodes);
//printf("tt_store: key=%lx data=%lx depth=%d=%d nodes=%lu=%lu\n",
// key, data, depth, HASH_PERFT_DEPTH(data), nodes, HASH_PERFT_VAL(data));
/*
* printf("tt_store: key=%lx depth=%d nodes=%lu ",
* key, depth, nodes);
*/
bug_on(!hash_tt.keys);
bucket = hash_tt.keys + (key & hash_tt.mask);
/* find key in buckets */
for (int i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
//if (!entry->key) {
// replace = i;
//hash_tt.used_keys++;
// break;
//}
if (key == entry->key) {
if (depth == HASH_PERFT_DEPTH(entry->data)) {
printf("tt_store: dup key=%lx depth=%d, this should not happen!\n",
key, depth);
return NULL;
}
}
/* always keep higher nodes */
if (HASH_PERFT_DEPTH(entry->data) < mindepth) {
mindepth = HASH_PERFT_DEPTH(entry->data);
replace = i;
}
}
if (replace >= 0) {
entry = bucket->entry + replace;
hash_tt.used_keys += entry->key == 0;
hash_tt.collisions += entry->key && (key != entry->key);
/*
* if (HASH_PERFT_VAL(entry->data)) {
* printf("REPL entry=%lu[%d] key=%lx->%lx val=%lu->%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, key,
* HASH_PERFT_VAL(entry->data), nodes);
* } else {
* printf("NEW entry=%lu[%d] key=%lx val=%lu\n",
* bucket - hash_tt.keys, replace,
* entry->key, nodes);
* }
*/
entry->key = key;
entry->data = data;
return entry;
} else {
//printf("TT full, skip\n");
}
return NULL;
}
/**
* tt_info() - print hash-table information.
*/
void tt_info()
{
if (hash_tt.keys) {
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
hash_tt.mask, hash_tt.nkeys);
} else {
printf("TT: not set.\n");
}
}
/**
* tt_stats() - print hash-table usage.
*/
void tt_stats()
{
if (hash_tt.keys) {
float percent = 100.0 * hash_tt.used_keys / hash_tt.nkeys;
printf("hash: used:%'lu/%'lu (%.2f%%) hit:%'lu miss:%'lu coll:%'lu\n",
hash_tt.used_keys, hash_tt.nkeys, percent,
hash_tt.hits, hash_tt.misses,
hash_tt.collisions);
} else {
printf("hash: not set.\n");
}
}

138
src/hash.h Normal file
View File

@@ -0,0 +1,138 @@
/* hash.h - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HASH_H
#define HASH_H
#include <bug.h>
#include "chessdefs.h"
#define ENTRIES_PER_BUCKET 4 /* buckets per hash table entry */
#define HASH_SIZE_DEFAULT 32 /* default: 32Mb */
#define HASH_SIZE_MIN 1
#define HASH_SIZE_MAX 32768 /* 32Gb */
#define TT_MISS NULL
#define TT_DUP (void *) U64(0x01)
#define TT_OK(p) ((p) > (void *)U64(0xF))
typedef u64 hkey_t; /* cannot use typedef for key_t */
/**
* hentry_t: hashtable bucket.
*
* Size should be exactly 16 bytes. If impossible to fit necessary data in
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
hkey_t key; /* zobrist */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
u16 move;
u8 flags; /* maybe for locking, etc... */
u8 filler;
};
};
} hentry_t;
/* hentry perft data:
* 0-47: perft value
* 48-63: depth
*/
#define HASH_PERFT_MASK U64(0xffffffffffff)
#define HASH_PERFT(depth, val) ((((u64) depth) << 48) | ((val) & HASH_PERFT_MASK))
#define HASH_PERFT_VAL(data) ((data) & HASH_PERFT_MASK)
#define HASH_PERFT_DEPTH(data) ((u16)((data) >> 48))
typedef struct {
hentry_t entry[ENTRIES_PER_BUCKET];
} bucket_t;
typedef struct {
bucket_t *keys; /* &hashtable entries */
/* memory size in bytes/mb */
size_t bytes;
u32 mb;
/* size in buckets/keys */
size_t nbuckets;
size_t nkeys; /* nbuckets * NBUCKETS */
/* internal representation */
u32 nbits; /* #buckets in bits, power of 2 */
u32 mask; /* nbuckets - 1, key mask */
/* stats - unsure about usage */
//size_t used_buckets;
size_t used_keys;
u64 collisions;
u64 hits;
u64 misses;
} hasht_t;
/* hack:
* ep zobrist key index is 0-7 for each en-passant file, 8 for SQUARE_NONE.
* To transform :
* - ep == 64 (SQUARE_NONE) to id = 8
* - ep == 0~63 to idx = sq_file(ep), i.e. (ep & 7)
* we use the formula:
* idx = ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep);
*/
#define EP_ZOBRIST_IDX(ep) ( ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep) )
extern hkey_t zobrist_pieces[16][64];
extern hkey_t zobrist_castling[4 * 4 + 1];
extern hkey_t zobrist_turn; /* for black, XOR each ply */
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hasht_t hash_tt; /* main transposition table */
void zobrist_init(void);
hkey_t zobrist_calc(pos_t *pos);
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos);
#else
#define zobrist_verify(p) true
#endif
/**
* tt_prefetch() - prefetch hash table entry
* @hash: u64 key
*
* Prefetch memory for @key.
*/
static inline void tt_prefetch(hkey_t key)
{
bug_on(!hash_tt.keys);
__builtin_prefetch(hash_tt.keys + (key & hash_tt.mask));
}
int tt_create(int Mb);
void tt_clear(void);
void tt_delete(void);
hentry_t *tt_probe(hkey_t key);
hentry_t *tt_probe_perft(const hkey_t key, const u16 depth);
hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes);
void tt_info(void);
void tt_stats(void);
#endif /* HASH_H */

View File

@@ -14,7 +14,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "brlib.h"
#include <brlib.h>
#include "chessdefs.h"
#include "board.h"
@@ -129,8 +129,8 @@ bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
bitboard_t r = bswap64(o);
square_t r_sq = FLIP_V(sq);
return ( (o - 2 * mask(sq) )
^ bswap64(r - 2 * mask(r_sq)))
return ( (o - 2 * BIT(sq) )
^ bswap64(r - 2 * BIT(r_sq)))
& mask;
}

View File

@@ -17,17 +17,17 @@
#include "board.h"
#include "bitboard.h"
extern void hyperbola_init(void);
void hyperbola_init(void);
extern bitboard_t hyperbola_rank_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
extern bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_rank_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq);
#endif /* _HYPERBOLA_QUINTESSENCE_H */

42
src/init.c Normal file
View File

@@ -0,0 +1,42 @@
/* init.c - initialize all.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <locale.h>
#include "chessdefs.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hash.h"
void init_all(void)
{
/* for printf() numeric thousands separator */
setlocale(LC_NUMERIC, "");
/* line-buffered stdout */
setlinebuf(stdout);
/* pseudo random generator seed */
rand_init(RAND_SEED_DEFAULT);
/* bitboards & hq */
bitboard_init();
hyperbola_init();
/* zobrist tables & default tt hashtable */
zobrist_init();
tt_create(HASH_SIZE_DEFAULT);
}

152
src/misc.c Normal file
View File

@@ -0,0 +1,152 @@
/* misc.c - generic/catchall functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <time.h>
#include <stdlib.h>
#include <bug.h>
#include "chessdefs.h"
/*
* 1 sec = 1000 millisec
* 1 millisec = 1000 microsec
* 1 microsec = 1000 nanosec
* milli = sec * 1000 + nanosec / 1000000
*
*/
/* We use microsec for all intermediate calcluation */
#define NANO_IN_MICRO 1000ll /* nanosecond in millisecond */
#define MICRO_IN_SEC 1000000ll /* millisecond in second */
#define MILLI_IN_SEC 1000ll /* millisecond in second */
#define MICRO_IN_MILLI 1000ll
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
/**
* clock_start - start or restart a clock.
* @clock: &mclock_t clock
*
* Save current time according to @clock type.
*/
void clock_start(mclock_t *clock)
{
clock_gettime(clock->clocktype, &clock->start);
}
/**
* clock_init - initializes a clock type.
* @clock: &mclock_t clock
* @type: clock type
*
* See the clock_gettime(2) for details.
* CLOCK_WALL (a.k.a CLOCK_REALTIME): Wall clock.
* CLOCK_SYSTEM (a.k.a CLOCK_MONOTONIC_RAW): System clock.
* CLOCK_PROCESS (a.k.a CLOCK_PROCESS_CPUTIME_ID): Process CPU clock (incl. threads).
* CLOCK_THREAD (a.k.a CLOCK_THREAD_CPUTIME_ID): Thread CPU clock.
*/
void clock_init(mclock_t *clock, clockid_t type)
{
clock->clocktype = type;
clock_start(clock);
}
/**
* clock_elapsed_μs - return a mclock_t elapsed time in microseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: microseconds elapsed since last clock_start().
*/
s64 clock_elapsed_μs(mclock_t *clock)
{
struct timespec current;
s64 μs;
clock_gettime(clock->clocktype, &current);
μs = ((s64)current.tv_sec - (s64)clock->start.tv_sec) * MICRO_IN_SEC +
((s64)current.tv_nsec - (s64)clock->start.tv_nsec) / NANO_IN_MICRO ;
return μs;
}
/**
* clock_elapsed_ms - return a mclock_t elapsed time in milliseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: milliseconds elapsed since last clock_start().
*/
s64 clock_elapsed_ms(mclock_t *clock)
{
return clock_elapsed_μs(clock) / MICRO_IN_MILLI;
}
/**
* clock_elapsed_sec - return a mclock_t elapsed time in seconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: seconds elapsed since last clock_start().
*/
double clock_elapsed_sec(mclock_t *clock)
{
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
}
static u64 rand_seed = 1ull;
/**
* rand_init() - initialize random generator seed.
* @seed: u64, the random generator seed.
*
* No change is made is performed if If @seed is zero. By default, @seed is
* 1.
* This seed is used by rand64().
*/
void rand_init(u64 seed)
{
if (seed)
rand_seed = seed;
}
/**
* rand64() - get a random number, xorshift method.
*
* Source:
* https://en.wikipedia.org/wiki/Xorshift#xorshift*
* We do not want true random numbers, like those offered by getrandom(2), as we
* need to be able to get predictable results.
* Note: For predictable results in MT, we should use separate seeds.
*
* @return: a 64 bits random number.
*/
u64 rand64(void)
{
bug_on(rand_seed == 0ull);
rand_seed ^= rand_seed >> 12;
rand_seed ^= rand_seed << 25;
rand_seed ^= rand_seed >> 27;
return rand_seed * 0x2545f4914f6cdd1dull;
}

View File

@@ -17,13 +17,18 @@
#include <stdio.h>
#include <stdlib.h>
#include "bug.h"
#include "chessdefs.h"
#undef safe_malloc
#undef safe_free
/* force BUG_ON, to get a program abort for failed malloc/free
*/
#pragma push_macro("BUG_ON")
#undef BUG_ON
#define BUG_ON
#include <bug.h>
#define safe_malloc(size) ({ \
void *_ret = malloc(size); \
bug_on(_ret == NULL); \
@@ -35,4 +40,8 @@
free(ptr); \
} while (0)
/* restore BUG_ON
*/
#pragma pop_macro("BUG_ON")
#endif /* UTIL_H */

View File

@@ -15,12 +15,15 @@
#include <ctype.h>
#include <stdlib.h>
#include "brlib.h"
#include "likely.h"
#include <brlib.h>
#include <likely.h>
#include <bug.h>
#include "chessdefs.h"
#include "move.h"
#include "position.h"
#include "move-do.h"
#include "hash.h"
/**
* move_do() - do move.
@@ -37,58 +40,87 @@
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - tt hash values are updated for:
* - side-to-move
* - en-passant
* - castling rights.
*
* @return: pos.
* @return: updated pos.
*/
pos_t *move_do(pos_t *pos, move_t move, state_t *state)
pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
{
//# ifdef DEBUG_MOVE_DO
// move_print(move, M_PR_NL | M_PR_LONG);
//# endif
*state = pos->state; /* save irreversible changes */
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
if (is_promotion(move))
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (is_capture(move)) {
if (captured != EMPTY) {
pos->clock_50 = 0;
pos->captured = pos->board[to]; /* save capture info */
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (PIECE(piece) == PAWN) { /* pawn non capture or e.p. */
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = pawn_push_up(from, us);
else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
@@ -96,7 +128,8 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us); square_t rel_h1 = sq_rel(H1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
@@ -104,14 +137,22 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
square_t rel_a8 = sq_rel(A8, us); square_t rel_h8 = sq_rel(H8, us);
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
zobrist_verify(pos);
return pos;
}
@@ -134,27 +175,25 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
*/
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
{
//# ifdef DEBUG_MOVE
//log(1, "new move: ");
//move_print(0, move, M_PR_NL | M_PR_LONG);
//# endif
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
pos->state = *state; /* restore irreversible changes */
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
pos_set_sq(pos, from, piece);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (is_capture(move)) {
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
@@ -164,9 +203,162 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}
/**
* move_{do,undo}_alt - alternative move_do/move_undo (to experiment)
*/
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
zobrist_verify(pos);
return pos;
}
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}

View File

@@ -1,6 +1,6 @@
/* move-do.h - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -14,7 +14,13 @@
#ifndef MOVE_DO_H
#define MOVE_DO_H
//extern pos_t *move_do(pos_t *pos, move_t *move);
//extern void move_undo(pos_t *pos, move_t *move);
#include "position.h"
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
/* new version testing */
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state);
#endif /* MOVE_DO_H */

View File

@@ -26,7 +26,6 @@
#include "attack.h"
#include "move-gen.h"
/**
* pseudo_is_legal() - check if a move is legal.
* @pos: position
@@ -36,66 +35,72 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
piece_type_t piece = PIECE(pos->board[from]);
bitboard_t kingbb = pos->bb[us][KING], tmp;
color_t us = pos->turn;
color_t them = OPPONENT(us);
square_t from = move_from(move);
square_t to = move_to(move);
square_t kingsq = pos->king[us];
square_t ep = pos->en_passant;
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = BIT(from) & pos->blockers;
u64 checkers = pos->checkers;
/* (1) - King
* For castling, we already tested intermediate squares attacks
* in pseudo move generation, so we only care destination square here.
* Attention: We need to exclude king from occupation bitboard !
bug_on(pos->board[from] == NO_PIECE || COLOR(pos->board[from]) != us);
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
* Attention: To test if K is in check after moving, we need to exclude
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (piece == KING) {
bitboard_t occ = pos_occ(pos) ^ kingbb;
return !sq_attackers(pos, occ, to, them);
if (is_castle(move)) {
int dir = to > from? 1: -1;
if (sq_is_attacked(pos, occ, from + dir, them))
return false;
}
if (from == kingsq) {
return !sq_is_attacked(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled, as only K moves were generated.
* Here, allowed moves are only on King-attacker line, including
* attacker.We can move a piece on
* in pseudo move generation, so we only care destination square here.
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Special cases (illegal):
* - e.p., if the grabbed pawn is *not* giving check
* - piece is pinned
*/
if (pos->checkers) {
if (popcount64(pos->checkers) == 1) { /* one checker */
square_t checker = ctz64(pos->checkers);
bitboard_t between = bb_between[king][checker];
return mask(to) & between;
if (checkers) {
if (pinned)
return false;
if (is_enpassant(move)) {
return ep + sq_up(them) == ctz64(checkers);
}
return false; /* double check */
return true;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
* We verify here that pinned piece P stays on line between K & dest square.
*/
if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
bitboard_t line = bb_line[from][king];
return line & mask(to); /* to is not on pin line */
if (pinned) {
return bb_line[from][kingsq] & BIT(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* We only care the situation where our King and enemy R/Q are on
* 5th relative rank. To do so, we create an occupation bb without
* the 2 pawns.
* pinned piece is already handled in (3).
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
* Note: grabbed pawn *cannot* discover a check (impossible position).
*/
if (is_enpassant(move)) {
/* from rank bitboard */
bitboard_t rank5 = bb_sqrank[from];
/* enemy rooks/queens on from rank */
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bitboard_t rank5 = bb_rel_rank(RANK_5, us);
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
/* captured pawn square (beside from square) */
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
/* occupation bitboard without the two "disappearing" pawns */
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
if (kingbb & rank5) {
bitboard_t exclude = BIT(ep + sq_up(them)) | BIT(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
if (hyperbola_rank_moves(occ, sq) & kingbb)
return false;
return !(hyperbola_rank_moves(occ ^ exclude, kingsq) & rooks);
}
return true;
}
return true;
}
@@ -103,18 +108,19 @@ bool pseudo_is_legal(const pos_t *pos, const move_t move)
/**
* pos_next_legal() - get next legal move in position.
* @pos: position
* @start: &int, starting position in move list
* @movelist: &pseudo-legal movelist
* @start: &int, starting position in @movelist
*
* Get next valid move in @pos move list, from move @start, or MOVE_NONE.
* @start is set to next non-checked move in pseudo-legal list.
* Position pseudo-legal moves must be already calculated before calling this function.
*
* @return: move, or -1 if no move.
* @return: move, or MOVE_NONE if no move.
*/
move_t pos_next_legal(const pos_t *pos, int *start)
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
{
const int nmoves = pos->moves.nmoves;
const move_t *moves = pos->moves.move;
const int nmoves = movelist->nmoves;
const move_t *moves = movelist->move;
move_t move;
while (*start < nmoves) {
@@ -125,39 +131,89 @@ move_t pos_next_legal(const pos_t *pos, int *start)
}
/**
* pos_all_legal() - get the list of legal moves from pseudo-legal.
* pos_legal_dup() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @dest: destination &movelist_t
* @pseudo: &movelist_t pseudo-legal moves list
* @legal: &movelist_t legal moves
*
* The pseudo-legal moves must be already calculated before calling this function.
* No check is done on @dest limits.
* No check is done on @legal limits.
* This function is similar to pos_legal(), but creates a new list for legal moves.
* It should only be used for debug purpose, when we want to keep a copy of
* pseudo-legal moves.
*
* @Return: @dest
* @return: @legal
*/
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest)
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal)
{
int tmp = dest->nmoves = 0;
int tmp = legal->nmoves = 0;
move_t move;
//int tmp = 0;
while ((move = pos_next_legal(pos, &tmp)) != MOVE_NONE)
dest->move[dest->nmoves++] = move;
return dest;
while ((move = pos_next_legal(pos, pseudo, &tmp)) != MOVE_NONE)
legal->move[legal->nmoves++] = move;
return legal;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* pos_legal() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @list: &movelist_t pseudo-legal moves list
*
* The pseudo-legal moves must be already calculated before calling this function.
* @list is replaced by legal moves.
*
* @return: @list
*/
movelist_t *pos_legal(const pos_t *pos, movelist_t *list)
{
move_t *cur = list->move, *last = list->move + list->nmoves;
while (cur < last) {
if (pseudo_is_legal(pos, *cur))
cur++;
else {
*cur = *--last;
}
}
list->nmoves = last - list->move;
return list;
}
/**
* gen_pseudo_king() - generate king pseudo-legal moves.
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
*/
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
bitboard_t mask)
{
//color_t us = pos->turn;
//square_t from = pos->king[us];
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
bitboard_t to_bb = bb_king_moves(mask, from);
square_t to;
while (moves) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* The @pos->moves table is filled with the moves.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - pawn capture (excl. en-passant): M_CAPTURE
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
@@ -167,179 +223,260 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest)
*
* @Return: The total number of moves.
*/
int pos_gen_pseudomoves(pos_t *pos)
/**
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
* @pos: square_t king position
* @mask: possible destinations to consider
* @moves: &move_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move, when in check.
* @movelist is filled with the moves.
*
* If king is doubles-checked, only King moves will be generated.
* Otherwise, only moves where destination in between King or checker, or checker
* square.
*
*/
/*
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
* {
* color_t us = pos->turn;
* color_t them = OPPONENT(us);
* square_t king = pos->king[us];
*
* gen_pseudo_king(pos, movelist);
*
* }
*/
/**
* moves_gen_flags() - generate all moves from square to bitboard (with flags).
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
* @flags: flags to apply
*
* Generate (at address @moves) moves from square @from to each square in @to_bb,
* with flags @flags.
*
* @Return: New @moves.
*/
static inline __unused move_t *moves_gen_flags(move_t *moves, square_t from, bitboard_t to_bb,
__unused move_flags_t flags)
{
square_t to;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make_flags(from, to, flags);
}
return moves;
}
/**
* move_gen_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate (at address @moves) all promotion (Q/R/B/N) moves on @to for
* pawn @from.
*
* @Return: New @moves.
*/
static inline move_t *move_gen_promotions(move_t *moves, square_t from, square_t to)
{
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* moves_gen() - generate all moves from square to bitboard.
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
*
* Generate (at address @moves) moves from square @from to each square in @to_bb.
*
* @Return: New @moves.
*/
static inline move_t *moves_gen(move_t *moves, square_t from, bitboard_t to_bb)
{
square_t to;
// bb_print(sq_to_string(from), to_bb);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_pseudo() - generate position pseudo-legal moves
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: movelist
*/
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
{
color_t us = pos->turn;
color_t them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
move_t *moves = movelist->move;
square_t king = pos->king[us];
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
square_t from, to;
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
int from, to;
/* king - MUST BE FIRST */
to_bb = bb_king_moves(dest_squares, king);
moves = moves_gen(moves, king, to_bb);
bug_on(nmoves != 0);
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
/* king - MUST BE FIRST (we stop if doubler check) */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp1, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return (pos->moves.nmoves = nmoves);
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
// printf("rook=%d/%s\n", from, sq_to_string(from));
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
/* knight */
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
/* pawn: relative rank and files */
bitboard_t rel_rank7 = bb_rel_rank(RANK_7, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[us][PAWN] & ~rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, them); /* reverse push */
//printf("push %d->%d %s->%s", from, to, sq_to_string(from), sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
/* possible second push */
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, them), them);
moves[nmoves++] = move_make_flags(from, to, M_DPUSH);
}
/* pawn: ranks 2-6 captures left */
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make_capture(from, to);
}
/* pawn: ranks 2-6 captures right */
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, them);
moves[nmoves++] = move_make_capture(from, to);
}
/* pawn: en-passant */
if ((to = pos->en_passant) != SQUARE_NONE) {
movebits = mask(to);
from_pawns = pos->bb[us][PAWN]
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
bit_for_each64(from, tmp1, from_pawns) {
moves[nmoves++] = move_make_enpassant(from, to);
}
}
/* pawn: rank 7 push */
movebits = pawn_shift_up(pos->bb[us][PAWN] & rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, them); /* reverse push */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn promotion: rank 7 captures left */
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote_capture(from, to, QUEEN);
moves[nmoves++] = move_make_promote_capture(from, to, ROOK);
moves[nmoves++] = move_make_promote_capture(from, to, BISHOP);
moves[nmoves++] = move_make_promote_capture(from, to, KNIGHT);
}
/* pawn: rank 7 captures right */
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote_capture(from, to, QUEEN);
moves[nmoves++] = move_make_promote_capture(from, to, ROOK);
moves[nmoves++] = move_make_promote_capture(from, to, BISHOP);
moves[nmoves++] = move_make_promote_capture(from, to, KNIGHT);
}
/* castle - Attention ! Castling flags are assumed correct
*/
if (!pos->checkers) {
if (pos->checkers) {
/* one checker: we limit destination squares to line between
* checker and king + checker square (think: knight).
*/
square_t checker = ctz64(pos->checkers);
dest_squares &= bb_between[king][checker] | pos->checkers;
enemy_pieces &= dest_squares;
} else {
/* no checker: castling moves
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
/* CHANGE HERE, either with bitmask >> or direct sq check */
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
moves[nmoves++] = move_make_flags(from, from + 2, M_CASTLE_K);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
moves[nmoves++] = move_make_flags(from, from - 2, M_CASTLE_Q);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE);
}
}
}
/* TODO
* DONE. pawn ranks 2-6 advance (1 push, + 2 squares for rank 2)
* DONE. pawns rank 7 advance + promotions
* DONE. pawns ranks 2-6 captures, left and right
* DONE. pawns en-passant (with capture)
* DONE. pawns rank 7 capture + promotion
* DONE. castle
*
* add function per piece, and type, for easier debug
*
/* sliding pieces */
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
}
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
}
/* knight */
from_bb = pos->bb[us][KNIGHT];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
moves = moves_gen(moves, from, to_bb);
}
/* pawn: relative rank and files */
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: push */
int shift = sq_up(us);
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_gen_promotions(moves, from, to);
}
/* possible second push */
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make(from, to);
}
/* pawn: captures */
tmp_bb = bb_pawns_attacks(pos->bb[us][PAWN], shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make(from, to);
}
}
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
moves = move_gen_promotions(moves, from, to);
}
}
/* pawn: en-passant
* TODO: special case when in-check here ?
*/
return (pos->moves.nmoves = nmoves);
if ((to = pos->en_passant) != SQUARE_NONE) {
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make_enpassant(from, to);
}
}
/* TODO: add function per piece, and type, for easier debug
*/
finish:
movelist->nmoves = moves - movelist->move;
return movelist;
//return movelist->nmoves = moves - movelist->move;
}

View File

@@ -22,8 +22,10 @@
#include "move.h"
bool pseudo_is_legal(const pos_t *pos, const move_t move);
move_t pos_next_legal(const pos_t *pos, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos);
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal);
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

View File

@@ -1,6 +1,6 @@
/* move.c - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -89,7 +89,7 @@
*/
/**
* move_str() - get a move string
* move_to_str() - get a move string
* @dst: destination memory
* @move: move
* @flags: moves selection and display options.
@@ -102,7 +102,7 @@
* M_PR_NL: print a newline after move
* M_PR_EVAL: print move eval
*/
char *move_str(char *dst, const move_t move, __unused const int flags)
char *move_to_str(char *dst, const move_t move, __unused const int flags)
{
square_t from = move_from(move);
square_t to = move_to(move);
@@ -116,7 +116,6 @@ char *move_str(char *dst, const move_t move, __unused const int flags)
return dst;
}
/**
* moves_print() - print movelist moves.
* @moves: &movelist_t moves list
@@ -135,7 +134,7 @@ void moves_print(movelist_t *moves, __unused int flags)
char str[16];
//printf("%2d:", moves->nmoves);
for (int m = 0; m < moves->nmoves; ++m)
printf("%s ", move_str(str, moves->move[m], flags));
printf("%s ", move_to_str(str, moves->move[m], flags));
printf("\n");
}

View File

@@ -1,6 +1,6 @@
/* move.h - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -19,53 +19,44 @@
#include "board.h"
/* move structure:
* 3 3 2 2 1 1 1 1 1 1
* 1 0 4 3 8 7 5 4 2 1 6 5 0
* S UUUUUUU FFFFFF ccc ppp tttttt ffffff
* 1 1 1 1 1
* 8 5 4 2 1 6 5 0
* FFFF ppp tttttt ffffff
*
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* ppp 3 12 12-14 piece_type_t 070000 (>>12) &07 promoted
* ccc 3 15 15-17 piece_type_t 0700000 (>>15) &07 captured
* FFFFFF 6 18 18-23 move_flags_t 077000000 (>>18) &077 N/A flags
* UUUUUUU 7 24 24-30 unused 017700000000 future usage
* S 1 31 31-31 - 020000000000 sign
* bits len off range type mask get desc
* ffffff 6 0 0-5 square_t 077 &077 from
* tttttt 6 6 6-11 square_t 07700 (>>6) &077 to
* ppp 3 12 12-14 piece_type_t 070000 (>>12) &07 promoted
* FFF 3 15 15-17 move_flags_t 0700000 (>>15) &07 flags
*/
typedef s32 move_t;
/* special move_t values */
#define MOVE_NONE (-1)
#define MOVE_NULL (0) /* hack: from = to = A1 */
#define MOVE_NONE ((move_t) -1)
#define MOVE_NULL ((move_t) 0) /* hack: from = to = A1 */
enum {
M_OFF_FROM = 0,
M_OFF_TO = 6,
M_OFF_PROMOTED = 12,
M_OFF_CAPTURED = 15,
M_OFF_FLAGS = 18
M_OFF_FLAGS = 15
};
typedef enum {
M_CAPTURE = mask(M_OFF_FLAGS + 0),
M_ENPASSANT = mask(M_OFF_FLAGS + 1),
M_PROMOTION = mask(M_OFF_FLAGS + 2),
M_CASTLE_K = mask(M_OFF_FLAGS + 3), /* maybe only one ? */
M_CASTLE_Q = mask(M_OFF_FLAGS + 5), /* maybe only one ? */
M_CHECK = mask(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
M_DPUSH = mask(M_OFF_FLAGS + 7) /* pawn double push */
M_PROMOTION = 070000,
M_FLAGS_MASK = 0700000,
M_ENPASSANT = (1 << M_OFF_FLAGS),
M_CASTLE = (2 << M_OFF_FLAGS), /* maybe only one ? */
// M_CHECK = (3 << M_OFF_FLAGS) /* maybe unknown/useless ? */
} move_flags_t;
#define move_set_flags(move, flags) ((move) | (flags))
#define move_flags(move) ((move) & M_FLAGS_MASK)
#define is_capture(m) ((m) & M_CAPTURE)
#define is_enpassant(m) ((m) & M_ENPASSANT)
#define is_promotion(m) ((m) & M_PROMOTION)
#define is_castle(m) ((m) & (M_CASTLE_K | M_CASTLE_Q))
#define is_castle_K(m) ((m) & M_CASTLE_K)
#define is_castle_Q(m) ((m) & M_CASTLE_Q)
#define is_check(m) ((m) & M_CHECK)
#define is_dpush(m) ((m) & M_DPUSH)
#define is_promotion(m) ((m) & M_PROMOTION)
#define is_enpassant(m) (move_flags(m) == M_ENPASSANT)
#define is_castle(m) (move_flags(m) == M_CASTLE)
#define is_check(m) (move_flags(m) == M_CHECK)
#define MOVES_MAX 256
@@ -89,10 +80,12 @@ static inline piece_type_t move_promoted(move_t move)
return (move >> M_OFF_PROMOTED) & 07;
}
static inline piece_type_t move_captured(move_t move)
{
return (move >> M_OFF_CAPTURED) & 07;
}
/*
* static inline piece_type_t move_captured(move_t move)
* {
* return (move >> M_OFF_CAPTURED) & 07;
* }
*/
static inline move_t move_make(square_t from, square_t to)
{
@@ -101,13 +94,16 @@ static inline move_t move_make(square_t from, square_t to)
static inline move_t move_make_flags(square_t from, square_t to, move_flags_t flags)
{
return move_set_flags(move_make(from, to), flags);
return (to << M_OFF_TO) | from | flags;
//move_set_flags(move_make(from, to), flags);
}
static inline move_t move_make_capture(square_t from, square_t to)
{
return move_make_flags(from, to, M_CAPTURE);
}
/*
* static inline move_t move_make_capture(square_t from, square_t to)
* {
* return move_make_flags(from, to, M_CAPTURE);
* }
*/
static inline move_t move_make_enpassant(square_t from, square_t to)
{
@@ -117,19 +113,23 @@ static inline move_t move_make_enpassant(square_t from, square_t to)
static inline move_t move_make_promote(square_t from, square_t to,
piece_type_t promoted)
{
return move_make_flags(from, to, M_PROMOTION) | (promoted << M_OFF_PROMOTED);
return move_make(from, to) | (promoted << M_OFF_PROMOTED);
}
static inline move_t move_make_promote_capture(square_t from, square_t to,
piece_type_t promoted)
{
return move_make_promote(from, to, promoted) | M_CAPTURE;
}
/*
* static inline move_t move_make_promote_capture(square_t from, square_t to,
* piece_type_t promoted)
* {
* return move_make_promote(from, to, promoted) | M_CAPTURE;
* }
*/
static inline move_t move_set_captured(move_t move, piece_type_t captured)
{
return move | (captured << M_OFF_CAPTURED);
}
/*
* static inline move_t move_set_captured(move_t move, piece_type_t captured)
* {
* return move | (captured << M_OFF_CAPTURED);
* }
*/
/* moves_print flags
*/
@@ -143,7 +143,7 @@ static inline move_t move_set_captured(move_t move, piece_type_t captured)
#define M_PR_LONG 0x80
//int move_print(int movenum, move_t *move, move_flags_t flags);
char *move_str(char *dst, const move_t move, __unused const int flags);
char *move_to_str(char *dst, const move_t move, __unused const int flags);
void moves_print(movelist_t *moves, int flags);
void move_sort_by_sq(movelist_t *moves);

View File

@@ -78,8 +78,12 @@ char *piece_to_name(piece_t p)
piece_type_t piece_t_from_char(char c)
{
char *p = strchr(pieces_str, c);
return p? (p - pieces_str) % 6 + 1: NO_PIECE_TYPE;
char *p;
piece_type_t pt = NO_PIECE_TYPE;
if (c && (p = strchr(pieces_str, c))) {
pt = (p - pieces_str) % 6 + 1;
}
return pt;
}
//piece_type_t piece_from_promotion(char c, color_t color)

View File

@@ -18,15 +18,16 @@
#include <ctype.h>
#include <assert.h>
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "position.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
#include "misc.h"
#include "board.h"
#include "attack.h"
@@ -61,9 +62,25 @@ pos_t *pos_dup(const pos_t *pos)
return newpos;
}
/**
* pos_copy() - copy a position into another one.
* @from: &position to duplicate.
* @to: &destination position.
*
* Return a copy of @from into @to.
*
* @Return: @to.
*/
pos_t *pos_copy(const pos_t *from, pos_t *to)
{
*to = *from;
return to;
}
/**
* pos_del() - delete a position.
* @pos: &position.
*
*/
void pos_del(pos_t *pos)
{
@@ -85,6 +102,7 @@ pos_t *pos_clear(pos_t *pos)
pos->turn = WHITE;
/* move_do/undo position state */
pos->key = 0;
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
pos->clock_50 = 0;
@@ -105,8 +123,8 @@ pos_t *pos_clear(pos_t *pos)
pos->pinners = 0;
pos->blockers = 0;
//pos->moves.curmove = 0;
pos->moves.nmoves = 0;
pos->repeat.moves = 0;
return pos;
}
@@ -114,54 +132,45 @@ pos_t *pos_clear(pos_t *pos)
* pos_cmp() - compare two positions..
* @pos1, @pos2: The two &position.
*
* Used only for move_{do,undo} test/debug.
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
if (warn_on(_cmpf(node_count)))
goto end;
if (warn_on(_cmpf(turn)))
if (_cmpf(node_count) || _cmpf(turn))
goto end;
/* move_do/undo position state */
if (warn_on(_cmpf(en_passant)))
if (_cmpf(key) || _cmpf(en_passant) || _cmpf(castle) ||
_cmpf(clock_50) || _cmpf(plycount) || _cmpf(captured))
goto end;
if (warn_on(_cmpf(castle)))
goto end;
if (warn_on(_cmpf(clock_50)))
goto end;
if (warn_on(_cmpf(plycount)))
goto end;
if (warn_on(_cmpf(captured)))
if (_cmpf(checkers) || _cmpf(pinners) || _cmpf(blockers))
goto end;
for (square_t sq = A1; sq <= H8; ++sq)
if (warn_on(_cmpf(board[sq])))
if (_cmpf(board[sq]))
goto end;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
if (warn_on(_cmpf(bb[color][piece])))
for (piece_type_t piece = ALL_PIECES; piece <= KING; ++piece)
if (_cmpf(bb[color][piece]))
goto end;
//pos->controlled[color] = 0;
if (warn_on(_cmpf(king[color])))
if (_cmpf(king[color]))
goto end;
}
if (warn_on(_cmpf(checkers)))
goto end;
if (warn_on(_cmpf(pinners)))
goto end;
if (warn_on(_cmpf(blockers)))
if (_cmpf(checkers) ||_cmpf(pinners) || _cmpf(blockers))
goto end;
if (warn_on(_cmpf(moves.nmoves)))
if (_cmpf(repeat.moves) ||
memcmp(pos1->repeat.key, pos2->repeat.key,
pos1->repeat.moves * sizeof pos1->repeat.key))
goto end;
for (int i = 0; i < pos1->moves.nmoves; ++i)
if (warn_on(_cmpf(moves.move[i])))
goto end;
ret = true;
end:
@@ -177,7 +186,7 @@ end:
* Get a bitboard of all checkers on @color king.
* Just a wrapper over @sq_attackers().
*
* @return: a bitboard of attackers.
* @return: a bitboard of checkers.
*/
bitboard_t pos_checkers(const pos_t *pos, const color_t color)
{
@@ -185,6 +194,102 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
return sq_attackers(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* pos_set_checkers_pinners_blockers() - calculate checkers, pinners and blockers.
* @pos: &position
*
* Set position checkers, pinners and blockers on player-to-play king.
* It should be slightly faster than @pos_checkers + @pos_set_pinners_blockers, as
* some calculation will be done once.
*/
void pos_set_checkers_pinners_blockers(pos_t *pos)
{
int us = pos->turn, them = OPPONENT(us);
bitboard_t occ = pos_occ(pos);
bitboard_t attackers;
bitboard_t checkers = 0, blockers = 0, pinners = 0;
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
square_t king = pos->king[us];
int pinner;
/* bishop type - we attack with a bishop from king position */
attackers = pos->bb[them][BISHOP] | pos->bb[them][QUEEN];
/* targets is all "target" pieces if K was a bishop */
targets = hyperbola_bishop_moves(occ, king) & occ;
/* checkers = only opponent B/Q */
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = we remove checkers, to look "behind" */
maybeblockers = targets & ~tmpcheckers;
/* we find second targets, by removing first ones (excl. checkers) */
if (maybeblockers) {
targets = hyperbola_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* same for rook type */
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
targets = hyperbola_rook_moves(occ, king) & occ;
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
maybeblockers = targets & ~tmpcheckers;
if (maybeblockers) {
targets = hyperbola_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* pawns & knights */
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
pos->checkers = checkers;
pos->pinners = pinners;
pos->blockers = blockers;
}
/**
* pos_set_pinners_blockers() - set position pinners and blockers.
* @pos: &position
*
* set position pinners and blockers on player-to-play king.
*/
void pos_set_pinners_blockers(pos_t *pos)
{
color_t color = pos->turn;
square_t king = pos->king[color];
bitboard_t tmp, occ = pos_occ(pos), blockers = 0;
int pinner;
pos->pinners = sq_pinners(pos, king, OPPONENT(pos->turn));
bit_for_each64(pinner, tmp, pos->pinners) {
//bitboard_t blocker =
// warn_on(popcount64(blocker) != 1);
blockers |= bb_between_excl[pinner][king] & occ;
}
pos->blockers = blockers;
return;
}
/**
* pos_king_pinners() - get the "pinners" on a king "pinners".
* @pos: &position
@@ -217,19 +322,18 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
square_t pinner, king = pos->king[color];
bit_for_each64(pinner, tmp, pinners) {
bitboard_t blocker = bb_between_excl[pinner][king] & occ;
warn_on(popcount64(blocker) != 1);
if (popcount64(blocker) != 1) {
printf("n blockers = %d\n", popcount64(blocker));
bb_print("blockers", blocker);
}
blockers |= blocker;
//warn_on(popcount64(blocker) != 1);
//if (popcount64(blocker) != 1) {
// printf("n blockers = %d\n", popcount64(blocker));
// bb_print("blockers", blocker);
//}
blockers |= bb_between_excl[pinner][king] & occ;
}
return blockers;
}
/**
* pos_check() - extensive position consistency check.
* pos_ok() - extensive position consistency check.
* @pos: &position
* @strict: if true, call bug_on() on any error.
*
@@ -239,11 +343,11 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* - total number of pieces > 16 or zero (per color)
* - number of kings != 1 (per color)
* - discrepancy between board and king (per color)
* - discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
* - discrepancy between bitboards and board (per color)
* - side-to-move already checking opponent king
* - side-to-move in check more than twice
* - kings distance is 1
* - TODO: - castling / e.p. flags
*
* In case of errors, and @strict is true, @bug_on() is called, and program will
* be terminated.
@@ -251,19 +355,25 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* (eg after fen parsing), and with @strict == true otherwise (as we have some data
* corruption).
*
* TODO: add more checks:
* - kings attacking each other
*
* @Return: Number of detected error (only if @strict is false).
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
int pos_check(const pos_t *pos, const bool strict)
bool pos_ok(pos_t *pos, const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
bitboard_t tmp;
color_t __unused us = pos->turn, __unused them = OPPONENT(us);
/* force BUG_ON and WARN_ON */
# pragma push_macro("BUG_ON")
# pragma push_macro("WARN_ON")
# undef BUG_ON
# define BUG_ON
# undef WARN_ON
# define WARN_ON
# include <bug.h>
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
error += warn_on(tmp);
error += warn_on((pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) &
(RANK_1bb | RANK_8bb));
for (color_t color = WHITE; color <= BLACK; ++color) {
/* pawn count */
@@ -281,26 +391,33 @@ int pos_check(const pos_t *pos, const bool strict)
}
for (square_t sq = 0; sq < 64; ++sq) {
piece_t piece = pos->board[sq];
bitboard_t match;
__unused bitboard_t match;
if (piece == EMPTY)
continue;
color_t c = COLOR(piece);
piece_type_t p = PIECE(piece);
match = pos->bb[c][p] & mask(sq);
match = pos->bb[c][p] & BIT(sq);
error += warn_on(!match);
count++;
}
/* occupied occupation is different from bitboards */
/* occupied board is different from bitboards */
error += warn_on(count != bbcount);
/* is opponent already in check ? */
error += warn_on(pos_checkers(pos, OPPONENT(pos->turn)));
error += warn_on(pos_checkers(pos, them));
/* is color to play in check more than twice ? */
error += warn_on(popcount64(pos_checkers(pos, OPPONENT(pos->turn))) > 2);
error += warn_on(popcount64(pos_checkers(pos, us)) > 2);
/* kings distance is less than 2 */
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
/* e.p. and castling rights check */
error += fen_ok(pos, false);
bug_on(strict && error);
return error;
if (strict) {
bug_on(error);
/* not reached */
}
return error? false: true;
# pragma pop_macro("WARN_ON")
# pragma pop_macro("BUG_ON")
}
/**
@@ -312,9 +429,10 @@ void pos_print(const pos_t *pos)
char str[128];
board_print(pos->board);
printf("fen %s\n", pos2fen(pos, str));
printf("checkers: %s\n", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners : %s\n", pos_pinners2str(pos, str, sizeof(str)));
printf("key:%lx ", pos->key);
printf("fen: %s\n", pos2fen(pos, str));
printf("checkers:%s ", pos_checkers2str(pos, str, sizeof(str)));
printf("pinners: %s ", pos_pinners2str(pos, str, sizeof(str)));
printf("blockers: %s\n", pos_blockers2str(pos, str, sizeof(str)));
}
@@ -332,7 +450,7 @@ void pos_print_mask(const pos_t *pos, const bitboard_t mask)
}
/**
* pos_print_board_raw - print simple position board (octal/FEN symbol values)
* pos_print_raw - print simple position board (octal/FEN symbol values)
* @bb: the bitboard
* @type: int, 0 for octal, 1 for fen symbol
*/

View File

@@ -16,43 +16,55 @@
#include <stdint.h>
#include "brlib.h"
#include "bitops.h"
#include "struct-group.h"
#include <brlib.h>
#include <bitops.h>
#include <struct-group.h>
#include <bug.h>
#include "chessdefs.h"
#include "hash.h"
#include "bitboard.h"
#include "piece.h"
#include "move.h"
#include "board.h"
#define REPEAT_SIZE 1024
typedef struct {
hkey_t key[REPEAT_SIZE];
int moves;
} repeat_t;
typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
/* data which cannot be recovered by move_undo
* following data can be accessed either directly, either via "movesave"
/* data which cannot be recovered by move_undo (like castle_rights, ...).
*
* Attention: checkers/pinners/blockers are not included here, and
* are not available in move_undo or any following legality check.
*
* Following data can be accessed either directly, either via "state"
* structure name.
* For example, pos->en_passant and pos->state.en_passant are the same.
* This allows a memcpy on this data (to save/restore position state).
*/
struct_group_tagged(state_s, state,
hkey_t key;
square_t en_passant;
castle_rights_t castle;
u16 clock_50;
u16 plycount; /* plies so far, start from 1 */
piece_t captured; /* only for move_undo */
int clock_50;
int plycount; /* plies so far, start from 1 */
piece_t captured; /* only used in move_undo */
);
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
//bitboard_t controlled[2]; /* unsure */
square_t king[2]; /* dup with bb, faster retrieval */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
movelist_t moves;
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
square_t king[2]; /* dup with bb, faster retrieval */
repeat_t repeat; /* for repetition detection */
} pos_t;
typedef struct state_s state_t;
@@ -71,11 +83,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
{
color_t color = COLOR(piece);
piece_type_t type = PIECE(piece);
bug_on(pos->board[square] != EMPTY);
pos->board[square] = piece;
pos->bb[color][type] |= mask(square);
pos->bb[color][ALL_PIECES] |= mask(square);
if (type == KING)
pos->king[color] = square;
pos->bb[color][type] |= BIT(square);
pos->bb[color][ALL_PIECES] |= BIT(square);
//if (type == KING)
// pos->king[color] = square;
//pos->key ^= zobrist_pieces[piece][square];
}
/**
@@ -90,11 +107,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
piece_t piece = pos->board[square];
piece_type_t type = PIECE(piece);
color_t color = COLOR(piece);
bug_on(pos->board[square] == EMPTY);
//pos->key ^= zobrist_pieces[piece][square];
pos->board[square] = EMPTY;
pos->bb[color][type] &= ~mask(square);
pos->bb[color][ALL_PIECES] &= ~mask(square);
if (type == KING)
pos->king[color] = SQUARE_NONE;
pos->bb[color][type] &= ~BIT(square);
pos->bb[color][ALL_PIECES] &= ~BIT(square);
//if (type == KING)
// pos->king[color] = SQUARE_NONE;
}
/**
@@ -155,18 +177,18 @@ static __always_inline int pos_between_count(const pos_t *pos,
pos_t *pos_new();
pos_t *pos_dup(const pos_t *pos);
pos_t *pos_copy(const pos_t *from, pos_t *to);
void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboard_t );
//bitboard_t set_king_pinners_blockers(pos_t *pos);
//char *pos_checkers2str(const pos_t *pos, char *str);
//char *pos_pinners2str(const pos_t *pos, char *str);
int pos_check(const pos_t *pos, const bool strict);
bool pos_ok(pos_t *pos, const bool strict);
void pos_print(const pos_t *pos);
void pos_print_mask(const pos_t *pos, const bitboard_t mask);

View File

@@ -1,6 +1,6 @@
/* search.c - search good moves.
/* search.c - perft + search.
*
* Copyright (C) 2023 Bruno Raoult ("br")
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -11,14 +11,141 @@
*
*/
#include <stdio.h>
#include <br.h>
#include <list.h>
#include "debug.h"
#include <brlib.h>
#include "move.h"
#include "eval.h"
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @output: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply, bool output)
{
u64 subnodes, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
# ifdef PERFT_MOVE_HISTORY
static movelist_t stack;
if (ply == 1)
stack.nmoves = 0;
# endif
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do(pos, *move, &state);
# ifdef PERFT_MOVE_HISTORY
stack.move[stack.nmoves++] = *move;
# endif
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else if (ply >= 3) {
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
subnodes = HASH_PERFT_VAL(entry->data);
} else {
subnodes = perft(pos, depth - 1, ply + 1, output);
tt_store_perft(pos->key, depth, subnodes);
}
} else {
subnodes = perft(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, *move, &state);
# ifdef PERFT_MOVE_HISTORY
stack.nmoves--;
# endif
}
}
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
/**
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @output: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_alt(pos_t *pos, int depth, int ply, bool output)
{
u64 subnodes, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo_alt(pos, *move, &state);
}
}
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
/**
* negamax() - search position negamax.
@@ -31,32 +158,34 @@
*
* @return: The @pos negamax evaluation.
*/
eval_t negamax(pos_t *pos, int depth, int color)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
pos->node_count++;
if (depth == 0) {
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
moves_gen_all(pos);
list_for_each_entry(move, &pos->moves[pos->turn], list) {
newpos = move_do(pos, move);
score = -negamax(newpos, depth - 1, -color);
pos->node_count += newpos->node_count;
move->negamax = score;
if (score > best) {
best = score;
pos->bestmove = move;
}
move_undo(newpos, move);
}
return best;
}
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
/**
@@ -74,74 +203,76 @@ eval_t negamax(pos_t *pos, int depth, int color)
*
* @return: The @pos PVS evaluation.
*/
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
{
move_t *move;
pos_t *newpos;
eval_t score = EVAL_INVALID;
bool firstchild = true;
pos->node_count++;
if (depth == 0) {
//return quiesce(p, alpha, beta); /* leaf node */
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
log_f(2, "Terminal: depth=%d ", depth);
log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
return score;
}
moves_gen_all(pos);
//moves_print(pos, M_PR_EVAL);
/* do the full search for first child */
//move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
list_for_each_entry(move, &pos->moves[pos->turn], list) {
newpos = move_do(pos, move);
log(2, "%.*s", 5 - depth, " ");
if (firstchild) { /* first child */
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
log_f(2, "First child depth=%d move=", depth);
//move_print(0, move, 0);
log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
pos->bestmove = move;
} else {
/* search with a null window */
score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
log_f(2, "Other child depth=%d move=", depth);
//move_print(0, move, 0);
log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
/* for fail-soft: if (score > alpha && score < beta) */
if (score > alpha) {
/* if failed high, do a full re-search */
log_f(2, "doing full search.");
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
}
log(2, "\n");
}
pos->node_count += newpos->node_count;
move_undo(newpos, move);
if (score >= beta) { /* fail-hard hard beta cut-off */
log(2, "%.*s", 5 - depth, " ");
log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
depth, score, alpha, beta);
return beta;
}
if (score > alpha) {
log(2, "%.*s", 5 - depth, " ");
log_f(2, "depth=%d setting new alpha from %d to %d\n",
depth, alpha, score);
alpha = score;
pos->bestmove = move;
}
move->pos = NULL;
move->negamax = score;
firstchild = false;
}
return alpha;
}
/*
* eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t score = EVAL_INVALID;
* bool firstchild = true;
*
* pos->node_count++;
*
* if (depth == 0) {
* //return quiesce(p, alpha, beta); /\* leaf node *\/
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* log_f(2, "Terminal: depth=%d ", depth);
* log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* return score;
* }
*
* moves_gen_all(pos);
* //moves_print(pos, M_PR_EVAL);
* /\* do the full search for first child *\/
* //move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
*
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* log(2, "%.*s", 5 - depth, " ");
* if (firstchild) { /\* first child *\/
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* log_f(2, "First child depth=%d move=", depth);
* //move_print(0, move, 0);
* log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* pos->bestmove = move;
* } else {
* /\* search with a null window *\/
* score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
* log_f(2, "Other child depth=%d move=", depth);
* //move_print(0, move, 0);
* log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
* /\* for fail-soft: if (score > alpha && score < beta) *\/
* if (score > alpha) {
* /\* if failed high, do a full re-search *\/
* log_f(2, "doing full search.");
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* }
* log(2, "\n");
* }
* pos->node_count += newpos->node_count;
* move_undo(newpos, move);
* if (score >= beta) { /\* fail-hard hard beta cut-off *\/
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
* depth, score, alpha, beta);
* return beta;
* }
* if (score > alpha) {
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d setting new alpha from %d to %d\n",
* depth, alpha, score);
* alpha = score;
* pos->bestmove = move;
* }
* move->pos = NULL;
* move->negamax = score;
* firstchild = false;
* }
*
* return alpha;
* }
*/
/*
* int negascout (pos_t *pos, int depth, int alpha, int beta )
@@ -214,24 +345,24 @@ eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
* @return: The @pos negamax evaluation.
*/
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
*/

View File

@@ -1,6 +1,6 @@
/* search.h - search for perfect move.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,7 +16,10 @@
#include "position.h"
eval_t negamax(pos_t *pos, int depth, int color);
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* SEARCH_H */

View File

@@ -1,18 +0,0 @@
/* util.c - various util functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include "bitboard.h"

View File

@@ -28,6 +28,7 @@ int main(int __unused ac, __unused char**av)
int i = 0;
char *fen;
pos_t *pos;//, *fishpos = pos_new();
bitboard_t checkers, pinners, blockers;
setlinebuf(stdout); /* line-buffered stdout */
@@ -41,8 +42,22 @@ int main(int __unused ac, __unused char**av)
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_print(pos);
checkers = pos->checkers;
pinners = pos->pinners;
blockers = pos->blockers;
pos_set_checkers_pinners_blockers(pos);
printf("******* %s\n", cur_comment());
bb_print_multi("checkers", 2, checkers, pos->checkers);
bb_print_multi("pinners", 2, pinners, pos->pinners);
bb_print_multi("blockers", 2, blockers, pos->blockers);
pos_del(pos);
i++;
}

View File

@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
bb_print_multi(str, 8,
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
bb_print_multi(str, 8,
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"White a2", "Black a2", "White h7", "Black h7",
"White c3", "Black c3", "White e5", "Black e5");
bb_print_multi(str, 8,
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
return 0;
}

View File

@@ -20,160 +20,238 @@
#define MOVEGEN 4
#define ATTACK 8
#define MOVEDO 16
#define PERFT 32
struct fentest {
int line;
uint modules;
char *comment;
char *fen;
} fentest[] = {
/*
{ ATTACK,
"checkers: ",
""
},
*/
/* tests rank movegen bug - FIXED
*/
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
{ MOVEGEN,
"illegal white e.p.",
"3k4/8/8/2qpPK2/8/8/8/8 w - d6 0 1",
},
{ MOVEGEN,
"illegal black e.p.",
"8/8/8/8/2QPpk2/8/8/3K4 b - d3 0 1",
},
/************************************************************
* TEMP TESTS BELOW - only run them (till sentinel below) *
************************************************************/
{ MOVEGEN,
/*
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "startpos + 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4",
* "r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4"
* },
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "",
* "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
* },
*/
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "from https://talkchess.com/viewtopic.php?t=74153",
* "8/p7/8/1P6/K1k3p1/6P1/7P/8 w - - 0 1", // Perft(8) == 8,103,790
* },
* 8/5p2/8/2k3P1/p3K3/8/1P6/8 b - - // Perft(8) == 64,451,405
*/
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "from https://talkchess.com/viewtopic.php?t=74153",
* "n1n5/PPPk4/8/8/8/8/4Kppp/5N1N b - - 0 1" // Perft(6) == 71,179,139
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "from https://talkchess.com/viewtopic.php?t=74153",
* "r3k2r/p6p/8/B7/1pp1p3/3b4/P6P/R3K2R w KQkq - 0 1" // Perft(6) == 77,054,993
* },
*/
/*
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "from https://www.talkchess.com/forum/viewtopic.php?t=42463",
* "rnbqkb1r/pp1p1ppp/2p5/4P3/2B5/8/PPP1NnPP/RNBQK2R w KQkq - 0 6"
* },
*/
/*
r3k2r/pb3p2/5npp/n2p4/1p1PPB2/6P1/P2N1PBP/R3K2R w KQkq - // Perft(5) == 29,179,893
*/
/******************************************************************
* DO NOT DELETE NEXT LINE - sentinel entry for temp tests above. *
* ignored if first array entry. *
******************************************************************/
{ __LINE__, 0, NULL, NULL },
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, PERFT,
"only K, pawn push and ep moves",
"3k4/8/8/3pPK2/8/8/8/8 w - d6 0 1"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/8/2qpPK2/8/8/8/8 w - d6 0 1",
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal black e.p.",
"8/8/8/8/2QPpk2/8/8/3K4 b - d3 0 1",
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal black e.p.",
"8/8/2B5/8/3Pp3/5k2/8/3K4 b - d3 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"legal white e.p.",
"1K1k4/8/8/3pP3/8/6b1/8/8 w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"legal black e.p.",
"8/8/6B1/8/3Pp3/8/8/1k1K4 b - d3 0 1",
},
{ MOVEGEN,
"white mate.",
"1nbqkbn1/ppp1pppp/8/r1rpP1K1/8/8/PPPP1PPP/RNBQ1BNR w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal e.p.",
"1nbqkbn1/ppp1pppp/8/r1rpP1K1/8/8/PPPP1PPP/RNBQ1BNR w - d6 0 1",
},
{ ATTACK,
"checkers: a1 h1",
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal e.p. bug perft at depth 4",
"1nbqkbn1/ppp2ppp/4p3/r1rpP3/6K1/P7/1PPP1PPP/RNBQ1BNR b - - 1 2"
},
{ ATTACK,
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 3",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r5K1/P7/1PPP1PPP/RNBQ1BNR w - - 2 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 2",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r4PK1/P7/1PPP2PP/RNBQ1BNR b - - 0 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT | PERFT,
* "illegal e.p. bug perft depth 1 - fixed",
* "1nb1kbn1/ppp2ppp/4p3/2rpP1q1/r4PK1/P7/1PPP2PP/RNBQ1BNR w - - 1 4"
* },
*/
{ __LINE__, ATTACK,
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: a8 h8",
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: b3 g3",
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: b6 g6",
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d4 e6 pinners: h4 a5 a8 h8",
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: a1 h1 a4 h5",
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"only pawn captures",
"4k3/8/2p1p3/2PpP3/8/pp4pp/PP4PP/4K3 w - d6 0 1"
},
{ FEN | ATTACK,
{ __LINE__, FEN | ATTACK,
"checker: h4",
"4k3/8/8/8/7b/8/8/4K3 w - - 0 1"
},
// First game moves
{ FEN | MOVEGEN,
"initial pos",
/*
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "1.e3 - perft bug",
* "rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
* },
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
* "1.e3 Nc6 - perft bug",
* "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 1 2"
* },
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
* "1.e3 Nc6 2.Ke2 - perft bug",
* "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPPKPPP/RNBQ1BNR b kq - 2 2"
* },
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
* "1.e3 Nc6 2.Ke2 Nd4+ - perft bug",
* "r1bqkbnr/pppppppp/8/8/3n4/4P3/PPPPKPPP/RNBQ1BNR w kq - 3 3"
* },
*/
// First game moves
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos",
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
},
{ FEN | MOVEGEN,
"1.e4",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos + 1.e4",
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
},
{ FEN | MOVEGEN,
"1.Nh3",
"rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1"
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos + 1.e4 e5 2.Nf3",
"rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
},
{ FEN | MOVEGEN,
"1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 1"
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos + 1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos + 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4",
"r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4"
},
// castling test
// both can castle queen only
{ FEN | MOVEGEN,
"",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no Q castling",
"r3k2r/8/3B4/8/8/3b4/8/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
"",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no castling, 2 mates in 1",
"r3k2r/8/3BB3/8/8/3bb3/8/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r2bkb1r/8/8/8/8/3bb3/8/R2BKB1R w KQkq - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"4 castle possible, only K+R",
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only kings on A1/A8, white to play",
"k7/8/8/8/8/8/8/K7 w - - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only one move possible (Pf2xBg3)",
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only 2 moves possible (Ph5xg6 e.p., Ph5-h6)",
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"2 Kings, W/B/ pawns on 7th for promotion",
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
},
@@ -181,218 +259,235 @@ struct fentest {
// white is a pawn down
// white has 36 moves: P=11 + 1 e.p. N=6+3 B=5+5 R=1 Q=3 K=1 + 1 e.p.
// black has 33 moves: P=11 N=2+7 B=5 R=3 Q=3 K=1 + castle
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1rk1/pppp1ppp/2n2n2/4p3/2B1P3/3PPN2/PPP3PP/RN1QK2R b KQ - 1 7"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"from https://www.talkchess.com/forum/viewtopic.php?t=42463",
"rnbqkb1r/pp1p1ppp/2p5/4P3/2B5/8/PPP1NnPP/RNBQK2R w KQkq - 0 6"
},
// some of tests below are from:
// - Rodent IV
// - https://www.chessprogramming.net/perfect-perft/
{ FEN | MOVEGEN,
"",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"\"kiwipete\"",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/Kp5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bqk2r/pp1p1ppp/2n1pn2/2p5/1bPP4/2NBP3/PP2NPPP/R1BQK2R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rnb1kb1r/ppp2ppp/1q2p3/4P3/2P1Q3/5N2/PP1P1PPP/R1B1KB1R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1b2rk1/pp2nppp/1b2p3/3p4/3N1P2/2P2NP1/PP3PBP/R3R1K1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r2q1rk1/1b1nbppp/4p3/3pP3/p1pP4/PpP2N1P/1P3PP1/R1BQRNK1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"6k1/5pp1/7p/p1p2n1P/P4N2/6P1/1P3P1K/8 w - - 0 35"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r4rk1/1pp1q1pp/p2p4/3Pn3/1PP1Pp2/P7/3QB1PP/2R2RK1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"1k6/1b6/8/8/7R/8/8/4K2R b K - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Illegal ep move #1",
"3k4/3p4/8/K1P4r/8/8/8/8 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Illegal ep move #2",
"8/8/4k3/8/2p5/8/B2P2K1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"EP Capture Checks Opponent",
"8/8/1k6/2b5/2pP4/8/5K2/8 b - d3 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Short Castling Gives Check",
"5k2/8/8/8/8/8/8/4K2R w K - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Long Castling Gives Check",
"3k4/8/8/8/8/8/8/R3K3 w Q - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Castle Rights",
"r3k2r/1b4bq/8/8/8/8/7B/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Castling Prevented",
"r3k2r/8/3Q4/8/8/5q2/8/R3K2R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Promote out of Check",
"2K2r2/4P3/8/8/8/8/8/3k4 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Discovered Check",
"8/8/1P2K3/8/2n5/1q6/8/5k2 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Promote to give check",
"4k3/1P6/8/8/8/8/K7/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Under Promote to give check",
"8/P1k5/K7/8/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Self Stalemate",
"K1k5/8/P7/8/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Stalemate & Checkmate",
"8/k1P5/8/1K6/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Stalemate & Checkmate",
"8/8/2k5/5q2/5n2/8/5K2/8 b - - 0 1"
},
{ FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
"4k3/8/8/8/7B/8/8/4K3 w KQkq e6 0 1"
},
{ FEN,
"illegal, SF crash",
"4k3/8/8/8/7b/8/8/4K3 b - - 0 1"
},
{ FEN,
"illegal, SF crash",
"2r1k3/3B4/8/8/8/8/8/4K3 w - - 0 1"
},
{ FEN,
"illegal, SF crash",
"2r1k3/3P4/8/8/8/8/8/4K3 w - - 0 1"
},
{ MOVEDO,
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ MOVEDO,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ MOVEDO,
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
},
{ 0, NULL, NULL }
{ __LINE__, FEN,
"legal EP",
"4k3/8/8/3pP3/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP, fix-able by fen parser",
"4k3/8/8/3p1P2/8/8/8/4K3 w - d6 0 1"
},
{ __LINE__, FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
"4k3/8/8/8/7B/8/8/4K3 w KQkq e6 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"4k3/8/8/8/7b/8/8/4K3 b - - 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"2r1k3/3B4/8/8/8/8/8/4K3 w - - 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"2r1k3/3P4/8/8/8/8/8/4K3 w - - 0 1"
},
{ __LINE__, 0, NULL, NULL }
};
static int cur = 0;
static int fentest_cur = -1;
static char *next_fen(uint module)
{
while (fentest[cur].fen && !(fentest[cur].modules & module))
cur++;
return fentest[cur].fen ? fentest[cur++].fen: NULL;
fentest_cur++;
/* skip first entry if NULL - for special testing, see */
if (fentest_cur == 0 && fentest[fentest_cur].fen == NULL)
fentest_cur++;
while (fentest[fentest_cur].fen && !(fentest[fentest_cur].modules & module))
fentest_cur++;
return fentest[fentest_cur].fen;
}
static __unused char* cur_comment()
{
return fentest[cur].comment;
return fentest[fentest_cur].comment;
}
static __unused int cur_line()
{
return fentest[fentest_cur].line;
}

View File

@@ -31,8 +31,7 @@ int main(__unused int ac, __unused char**av)
bitboard_init();
while ((fen = next_fen(FEN))) {
printf("***** [%s] ", fen);
fflush(stdout);
printf("line %3d: [%s] ", cur_line(), fen);
if (!(pos = fen2pos(NULL, fen))) {
printf("**INVALID\n");
} else {

View File

@@ -1,31 +0,0 @@
#include <stdio.h>
#include "debug.h"
#include "../src/fen.h"
#include "../src/move.h"
int main(int ac, char**av)
{
pos_t *pos;
debug_init(5, stderr, true);
piece_pool_init();
moves_pool_init();
pos_pool_init();
pos = pos_get();
if (ac == 1) {
fen2pos(pos, "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
//pos_startpos(pos);
} else {
fen2pos(pos, av[1]);
}
//printf("turn = %d opponent = %d\n", pos->turn, OPPONENT(pos->turn));
moves_gen_all(pos);
pos_print(pos);
pos_pieces_print(pos);
moves_print(pos, M_PR_SEPARATE);
//bitboard_print2(castle_squares[0].controlled, castle_squares[1].controlled);
//bitboard_print2(castle_squares[0].occupied, castle_squares[1].occupied);
}

View File

@@ -26,52 +26,62 @@
int main(int __unused ac, __unused char**av)
{
int i = 1;
int i = 0, test_line;
char *fen, movebuf[8];;
pos_t *pos, *savepos;
move_t move;
movelist_t movelist;
move_t *move, *last;
setlinebuf(stdout); /* line-buffered stdout */
init_all();
bitboard_init();
hyperbola_init();
while ((fen = next_fen(MOVEGEN | MOVEDO))) {
while ((fen = next_fen(MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos_gen_pseudomoves(pos);
savepos = pos_dup(pos);
if (pos_cmp(pos, savepos) != true) {
printf("*** positions differ 1\n");
exit(0);
}
int tmp = 0, j = 1;
while ((move = pos_next_legal(pos, &tmp)) != MOVE_NONE) {
state_t state;
pos_print(pos);
printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
move_str(movebuf, move, 0));
movelist.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
savepos = pos_dup(pos);
state_t state = pos->state;
int j = 0;
for (move = movelist.move; move < last; ++move) {
//pos_print(pos);
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
// move_str(movebuf, move, 0));
//move_p
move_do(pos, move, &state);
pos_print(pos);
fflush(stdout);
pos_check(pos, true);
printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, move, &state);
if (pos_cmp(pos, savepos) != true) {
printf("*** positions differ 2\n");
move_do(pos, *move, &state);
//pos_print(pos);
//fflush(stdout);
if (!pos_ok(pos, false)) {
printf("*** fen %d [%s] move %d [%s] invalid position after move_do\n",
test_line, fen, j, move_to_str(movebuf, *move, 0));
exit(0);
}
fflush(stdout);
pos_check(pos, true);
printf("%d/%d move_undo check ok\n", i, j);
if (j++ == 1000)
//printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, *move, &state);
pos->state = state;
if (!pos_ok(pos, false)) {
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
test_line, fen, j, movebuf);
exit(0);
}
if (pos_cmp(pos, savepos) != true) {
printf("*** fen %d [%s] move %d [%s] position differ after move_{do,undo}\n",
test_line, fen, j, movebuf);
exit(0);
}
//fflush(stdout);
//pos_check(pos, true);
//printf("%d/%d move_undo check ok\n", i, j);
j++;
}
printf("fen %d line=%d [%s] %d move_{do,undo} OK\n", i, test_line, fen, j);
pos_del(savepos);
pos_del(pos);
i++;

View File

@@ -76,7 +76,7 @@ static FILE *open_stockfish()
return out_desc;
}
static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
static void send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist, char *fen)
{
char *buf = NULL;
int count, __unused mycount = 0, fishcount;
@@ -85,8 +85,9 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
pos_clear(pos);
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
fflush(stdout);
@@ -109,7 +110,7 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[nmoves++] = move_make(from, to);
moves[(*nmoves)++] = move_make(from, to);
} else if (sscanf(buf, "%*5s: %d", &count) == 1) {
square_t from = sq_from_string(buf);
@@ -120,10 +121,10 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[nmoves++] = move_make_promote(from, to, promoted);
moves[(*nmoves)++] = move_make_promote(from, to, promoted);
}
}
pos->moves.nmoves = nmoves;
//pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
}
@@ -215,7 +216,7 @@ int main(int __unused ac, __unused char**av)
FILE *outfd;
char *fen;
pos_t *pos, *fishpos = pos_new();
movelist_t legal;
movelist_t pseudo, fishmoves;
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
//printf("fishpos 1=%p\n", fishpos);
@@ -235,9 +236,14 @@ int main(int __unused ac, __unused char**av)
continue;
}
/* print movelists */
send_stockfish_fen(outfd, fishpos, fen);
pos_gen_pseudomoves(pos);
pos_all_legal(pos, &legal);
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudo(pos, &pseudo);
//moves_print(&pseudo, 0);
pos_legal(pos, &pseudo);
//moves_print(&legal, 0);
//printf("Fu ");
//moves_print(fishpos, 0);
//fflush(stdout);
@@ -246,8 +252,8 @@ int main(int __unused ac, __unused char**av)
//fflush(stdout);
/* sort and print movelists */
move_sort_by_sq(&fishpos->moves);
move_sort_by_sq(&legal);
move_sort_by_sq(&fishmoves);
move_sort_by_sq(&pseudo);
// printf("\nFs ");
// moves_print(fishpos, 0);
// fflush(stdout);
@@ -256,14 +262,14 @@ int main(int __unused ac, __unused char**av)
// fflush(stdout);
/* compare movelists */
if (!movelists_equal(&fishpos->moves, &legal)) {
if (!movelists_equal(&fishmoves, &pseudo)) {
pos_print(pos);
printf("F: ");
moves_print(&fishpos->moves, 0);
moves_print(&fishmoves, 0);
printf("M: ");
moves_print(&legal, 0);
moves_print(&pseudo, 0);
} else {
printf("[%s]: OK (%d Moves)\n", fen, legal.nmoves);
printf("[%s]: OK (%d Moves)\n", fen, pseudo.nmoves);
//moves_print(&fishpos->moves, 0);
}
//compare_moves(&fishpos->moves, &legal);

469
test/perft-test.c Normal file
View File

@@ -0,0 +1,469 @@
/* perft-test.c - perft test.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include "chessdefs.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
#include "common-test.h"
#define RD 0
#define WR 1
typedef struct {
move_t move;
int count;
} ddperft;
/**
* return write pipd fd
*/
static FILE *open_stockfish()
{
int rpipe[2], wpipe[2];
FILE *out_desc;
pid_t pid;
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
if ((pipe(rpipe) < 0) || (pipe(wpipe) < 0)) {
perror("pipe");
return NULL;
}
if ((pid = fork()) < 0) {
perror("fork");
return NULL;
}
if (!pid) { /* stockfish */
setvbuf(stdin, NULL, _IOLBF, 0);
setvbuf(stdout, NULL, _IOLBF, 0);
setvbuf(stderr, NULL, _IOLBF, 0);
dup2(wpipe[RD], STDIN_FILENO);
dup2(rpipe[WR], STDOUT_FILENO);
dup2(rpipe[WR], STDERR_FILENO);
close(wpipe[RD]);
close(wpipe[WR]);
close(rpipe[RD]);
close(rpipe[WR]);
if (execlp("stockfish", "stockfish", NULL) == -1) {
perror("execlp");
return NULL;
}
return 0; /* not reached */
}
/* us */
dup2(rpipe[RD], STDIN_FILENO);
setvbuf(stdin, NULL, _IOLBF, 0);
close(wpipe[RD]);
close(rpipe[RD]);
close(rpipe[WR]);
out_desc = fdopen(wpipe[WR], "w");
setvbuf(out_desc, NULL, _IOLBF, 0);
fprintf(out_desc, "uci\n");
while (true) {
if ((buflen = getline(&buf, &alloc, stdin)) < 0) {
perror("getline");
exit(1);
}
if (!strncmp(buf, "uciok", 5))
break;
}
free(buf);
return out_desc;
}
static void stockfish_fen(FILE *desc, char *fen)
{
char *buf = NULL;
size_t alloc = 0;
ssize_t buflen;
fprintf(desc, "ucinewgame\nisready\n");
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
if (!strncmp(buf, "readyok", 7))
break;
}
fprintf(desc, "position fen %s\n", fen);
free(buf);
}
static u64 stockfish_perft(FILE *desc, pos_t *pos, movelist_t *movelist,
int depth)
{
char *buf = NULL;
u64 count, mycount = 0, fishcount;
size_t alloc = 0;
ssize_t buflen;
pos_clear(pos);
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
//fflush(stdout);
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
//fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fflush(desc);
fprintf(desc, "go perft %d\n", depth);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
continue;
if (sscanf(buf, "Nodes searched: %lu", &fishcount) == 1) {
break;
}
//printf("%d: %s\n", line++, buf);
if (sscanf(buf, "%*4s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make(from, to);
} else if (sscanf(buf, "%*5s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
piece_type_t promoted = piece_t_from_char(*(buf + 4));
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make_promote(from, to, promoted);
}
}
//pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
return mycount;
}
static __unused bool movelists_equal(movelist_t *fish, movelist_t *me)
{
move_t *m1 = fish->move, *m2 = me->move;
int n1 = fish->nmoves, n2 = me->nmoves;
int mask = 077777;
if (n1 != n2)
return false;
for (int cur = 0; cur < n1; ++cur) {
if ((m1[cur] & mask) != (m2[cur] & mask))
return false;
}
return true;
}
static __unused void compare_moves(movelist_t *fish, movelist_t *me)
{
char str1[1024] = {0}, str2[1024] = {0}, tmpstr[1024];
char *skip = " ";
move_t *m1 = fish->move;
move_t *m2 = me->move;
int n1 = fish->nmoves;
int n2 = me->nmoves;
#define f(c) move_from(c)
#define t(c) move_to(c)
for (move_t *c1 = m1, *c2 = m2; (c1 - m1 < n1) || (c2 - m2 < n2);) {
// square_t f1 = move_from(*c1); square_t t1 = move_to(*c1);
// square_t f2 = move_from(*c2); square_t t2 = move_to(*c2);
/* no more move in c2 */
if (c2 - m2 >= n2) {
while (c1 - m1 < n1) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
c1++;
}
break;
}
if (c1 - m1 >= n1) {
while (c2 - m2 < n2) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
c2++;
}
break;
}
/* missing move in c2 */
if (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2))) {
strcat(str2, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
while ((c1 - m1 < n1) && (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2)))) {
c1++;
}
continue;
}
/* missing move in c1 */
if (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2))) {
strcat(str1, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
while ((c2 - m2 < n2) && (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2)))) {
c2++;
}
continue;
}
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat(str1, tmpstr);
strcat(str2, tmpstr);
c1++, c2++;
}
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
fprintf(stderr, "\t-d depth: perft depth (default: 6)");
fprintf(stderr, "\t-m: print moves details\n");
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
fprintf(stderr,
"\t-p flavor: perft flavor, 1:perft, 2:perft_alt 3:both, default:1\n");
return 1;
}
int main(int ac, char**av)
{
int curtest = 0;
u64 sf_count = 0, my_count;
bool comment = true, sf_run = false, moves_output = false;
char *fen;
pos_t *pos = NULL, *fenpos;
pos_t *fishpos = pos_new();
movelist_t fishmoves;
FILE *outfd = NULL;
s64 ms, lps;
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
struct {
s64 count, countskipped, ms;
s64 minlps, maxlps;
int skipped;
int err;
} res[3] = {
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
{ .minlps = LONG_MAX },
};
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
switch (opt) {
case 'c':
comment = false;
break;
case 'd':
depth = atoi(optarg);
if (depth <= 0)
depth = 6;
break;
case 'm':
moves_output = false;
break;
case 'p':
run = atoi(optarg);
break;
case 's':
sf_run = true;
break;
case 't':
newtt = atoi(optarg);
break;
default:
return usage(*av);
}
}
if (!run) {
printf("Nothing to do, exiting\n");
exit(0);
}
init_all();
tt = hash_tt.mb;
if (run & 1 && newtt != tt) {
tt_create(newtt);
printf("changing TT size from %d to %d\n", tt, newtt);
tt = newtt;
}
printf("%s: depth:%d tt_size:%d run:%x SF:%s\n",
*av,
depth, newtt, run,
sf_run? "yes": "no");
tt_info();
printf("\n");
if (sf_run)
outfd = open_stockfish();
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
while ((fen = next_fen(PERFT | MOVEDO))) {
if (!(fenpos = fen2pos(pos, fen))) {
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
continue;
}
curtest++;
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
if (comment)
printf("\t\"%s\"\n",
*cur_comment()? cur_comment(): "no test desc");
tt_clear();
pos = fenpos;
if (sf_run) {
stockfish_fen(outfd, fen);
clock_start(&clock);
sf_count = stockfish_perft(outfd, fishpos, &fishmoves, depth);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[2].skipped++;
res[2].countskipped += sf_count;
lps = 0;
} else {
lps = sf_count * 1000l / ms;
res[2].ms += ms;
res[2].count += sf_count;
if (lps > res[2].maxlps)
res[2].maxlps = lps;
if (lps < res[2].minlps)
res[2].minlps = lps;
}
printf("Stockfish : perft:%'lu ms:%'ld lps:%'lu\n",
sf_count, ms, lps);
}
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1, moves_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;
res[0].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[0].ms += ms;
res[0].count += my_count;
if (lps > res[0].maxlps)
res[0].maxlps = lps;
if (lps < res[0].minlps)
res[0].minlps = lps;
}
if (!sf_run || sf_count == my_count) {
printf("perft : perft:%'lu ms:%'ld lps:%'lu ",
my_count, ms, lps);
tt_stats();
} else {
printf("perft : perft:%'lu ***ERROR***\n", my_count);
res[0].err++;
}
}
if (run & 2) {
clock_start(&clock);
my_count = perft_alt(pos, depth, 1, moves_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[1].skipped++;
res[1].countskipped += my_count;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[1].ms += ms;
res[1].count += my_count;
if (lps > res[1].maxlps)
res[1].maxlps = lps;
if (lps < res[1].minlps)
res[1].minlps = lps;
}
if (!sf_run || sf_count == my_count) {
printf("perft_alt : perft:%'lu ms:%'ld lps:%'lu\n",
my_count, ms, lps);
} else {
printf("perft_alt : perft:%'lu ***ERROR***\n", my_count);
res[1].err++;
}
}
printf("\n");
}
pos_del(pos);
if (sf_run) {
if (!res[2].ms)
res[2].ms = 1;
printf("total Stockfish : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(skipped %d/%d)\n",
res[2].count + res[2].countskipped, res[2].ms,
res[2].count * 1000l / res[2].ms,
res[2].minlps, res[2].maxlps,
res[2].skipped, curtest);
}
if (run & 1) {
if (!res[0].ms)
res[0].ms = 1;
printf("total perft : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[0].count + res[0].countskipped, res[0].ms,
res[0].count * 1000l / res[0].ms,
res[0].minlps, res[0].maxlps,
curtest, res[0].skipped, res[0].err);
}
if (run & 2) {
if (!res[1].ms)
res[1].ms = 1;
printf("total perft_alt : perft:%'lu ms:%'lu lps:%'lu min:%'lu max:%'lu "
"(pos:%d skipped:%d err:%d)\n",
res[1].count + res[1].countskipped, res[1].ms,
res[1].count * 1000l / res[1].ms,
res[1].minlps, res[1].maxlps,
curtest, res[1].skipped, res[1].err);
}
return 0;
}

159
test/tt-test.c Normal file
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@@ -0,0 +1,159 @@
/* tt-test.c - transposition table test.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include <brlib.h>
#include "chessdefs.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
// #include "common-test.h"
static move_t move_in_movelist(movelist_t *ml, square_t from, square_t to, piece_type_t pt)
{
const int nmoves = ml->nmoves;
const move_t *moves = ml->move;
int movenum = 0;
move_t move;
for (movenum = 0; movenum < nmoves; ++movenum) {
move = moves[movenum];
printf("compare %s%s to %s%s pt=%d ",
sq_to_string(from), sq_to_string(to),
sq_to_string(move_from(move)),
sq_to_string(move_to(move)),
pt
);
if (move_from(move) == from && move_to(move) == to) {
printf("HIT!\n");
if (pt != NO_PIECE_TYPE && move_promoted(move) != pt)
continue;
printf("move_in_movelist(%s%s) found from=%s to=%s\n",
sq_to_string(from), sq_to_string(to),
sq_to_string(move_from(move)),
sq_to_string(move_to(move)));
return move;
} else
puts("");
}
return MOVE_NONE;
}
static move_t move_from_str(pos_t *pos, const char *move)
{
movelist_t movelist;
square_t from = sq_from_string(move);
square_t to = sq_from_string(move + 2);
piece_type_t promoted = piece_t_from_char(*(move + 4));
printf("from=%o to=%o promoted=%d\n", from, to, promoted);
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
return move_in_movelist(&movelist, from, to, promoted);
}
static void pr_entry(hentry_t *entry)
{
if (!entry)
printf("entry: NULL\n");
else {
printf("entry: key=%lx depth=%d n=%lu\n",
entry->key, HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
}
}
int main()
{
pos_t *pos = NULL;
char *token, *str, buf[128];
hentry_t *entry;
move_t move;
state_t state;
//movelist_t movelist;
const char *moves_array[] = {
"e2e4 e7e5 g1f3 b8c6",
"e2e4 b8c6 g1f3 e7e5"
};
init_all();
for (uint i = 0; i < ARRAY_SIZE(moves_array); ++i) {
int depth = 0;
str = strdup(moves_array[i]);
printf("%2d: ", i + 1);
pos = startpos(pos);
entry = tt_store_perft(pos->key, 0, 123 + depth);
pr_entry(entry);
token = strtok(str, " \t");
while (token) {
depth++;
printf("%s ", token);
//pos_set_checkers_pinners_blockers(pos);
//pos_legal(pos, pos_gen_pseudo(pos, &movelist));
move = move_from_str(pos, token);
printf("move: %s\n", move_to_str(buf, move, 0));
move_do(pos, move, &state);
if ((entry = tt_probe_perft(pos->key, depth))) {
printf("tt hit: depth=%d val=%lu",
HASH_PERFT_DEPTH(entry->data),
HASH_PERFT_VAL(entry->data));
} else {
tt_store_perft(pos->key, i + 1, depth);
printf("tt store: depth=%d val=%lu", depth, (u64)i * 123);
};
token = strtok(NULL, " \t");
}
printf("\n");
free(str);
}
return 0;
}
/* ccls bug report: https://github.com/emacs-lsp/emacs-ccls/issues/126
*/
/*
* int called(int), caller();
*
* /\**
* * called() - test ccls.
* * @x: int, the test value
* *
* * @called() description.
* *
* * @return: int, a very interesting value.
* *\/
* int called(int x) { return x; }
*
* int caller()
* {
* int i = 0;
* called(int x)
* return i;
* }
*/