05a64ec742
simplify 0x88 macros / remove redundant chessdefs.h equivalent ones
2021-11-20 16:15:45 +01:00
6b2c1702f6
revert to color at LSB, to avoid easy mistakes
...
close #3
2021-11-19 12:15:53 +01:00
097dae84d6
Refuckulate castle_Q: forgot a pointer when copying from castle_K
2021-11-16 21:47:40 +01:00
da0ee468e0
add prpieces(): print position White & Black pieces list
2021-11-16 21:46:22 +01:00
bf520b6c71
fuckulated movegenerator into a good coregenerator
...
Need to test all edge cases for new position after move (castle/en passant/promotion).
En passant crashes, likely easy fix.
castle/promotion new position untested.
Yoda: A feature branch absolutely necessary was.
Me: With that Truth I agree.
2021-11-15 19:36:19 +01:00
96c342b3d4
add move generation + new node print functions
2021-11-15 19:33:37 +01:00
a28cd5c492
pod_dup(): duplicate also pieces list
2021-11-15 11:23:37 +01:00
f0e1836f2f
add memstats / clear lists when new fen position
2021-11-14 16:03:36 +01:00
6dac938c76
bodichess.c: clean dead code.
2021-11-14 11:58:16 +01:00
5bf5d6bae9
bodichess main loop (move gen/eval/fen init/print pos/print moves)
2021-11-14 11:35:03 +01:00
451afea6b5
refactor position: now contains board (not board *)
2021-11-12 20:22:20 +01:00
bd7d9f8551
add memory pool for positions
2021-11-12 18:33:39 +01:00
4442901b58
fix forgotten break in sq88 -> bitboard move_gen()
2021-11-12 12:33:39 +01:00
4365838276
simplify bitboard macros & move_gen use bitboard for occupied square
2021-11-12 12:28:44 +01:00
bd88da013c
pos: added mobility. move_gen: hangle castling
2021-11-12 11:00:59 +01:00
37271bdd77
eval: basic mobility
2021-11-12 11:00:11 +01:00
6832cdf32a
debug.c: fix indent level
2021-11-12 10:59:34 +01:00
28164beb37
board.h: add square defs for both 0x88 & bitboards
2021-11-12 10:57:47 +01:00
7c98f0d4c5
piece_t change, pack piece_details, conversion piece: mask<=>number
2021-11-10 15:54:13 +01:00
f79524837a
update gitignore
2021-11-09 21:03:29 +01:00
5623dc78a5
dummy eval func (pieces + square control), bit ops, shorter int types
2021-11-09 20:57:18 +01:00
e55c2e9cbe
bug fix for moves count + move_add, clean debug
2021-11-08 10:05:43 +01:00
d38e2f4543
Occupancy & square control bitboards + continue printf->logX
2021-11-08 08:38:38 +01:00
c7faa88bfa
structures forward declarations
2021-11-04 13:06:24 +01:00
ad155b5a60
piece: printf -> logX
2021-11-04 10:01:07 +01:00
0e117bc2f9
move from printf to logX() - unfinished.
2021-11-03 12:39:23 +01:00
45c01f59f7
debug.{c,h}: logging functions
2021-11-02 22:59:54 +01:00
06548a6464
Add flags for move display. Fix move generator color + pawn capture
2021-11-01 09:37:40 +01:00
537c36d14c
add castle pseudo-moves
2021-10-31 20:43:43 +01:00
3ac41d7f78
Add pawn pseudo-moves
2021-10-31 19:57:14 +01:00
cf1e88c926
style
2021-10-31 13:55:38 +01:00
16c0c06095
remove piece2char/piece2string (global var instead)
2021-10-31 13:44:08 +01:00
2f701c4bd5
pseudo-moves for pieces (not pawns nor special moves)
2021-10-31 12:16:11 +01:00
07e7cbc72a
fen.c: bug fix wrong empty square loop in fen parsing
2021-10-31 08:30:53 +01:00
2ae81fec99
reverse SQUARE nibbles to match SQ88 (now redundant macros)
2021-10-31 08:28:43 +01:00
4f582b6633
piece.c
2021-10-30 22:04:28 +02:00
4bba067cd6
Add player's pieces list management + change board def.
2021-10-30 22:03:17 +02:00
f0d209a292
remove rook.c (will be in a single move.c)
2021-10-30 11:47:43 +02:00
f3124e728b
pool.c: remove pool (list_head) offset, std: c99 -> gnu99
2021-10-30 11:42:01 +02:00
bc24cb550e
pool.c, 1st version
2021-10-29 20:13:16 +02:00
7bdc428485
add license information & rename typedefs
2021-10-29 09:00:10 +02:00
264459dc0f
initial files
2021-10-27 16:09:56 +02:00