eval: basic mobility
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53
src/eval.c
53
src/eval.c
@@ -19,39 +19,57 @@
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eval_t eval(pos_t *pos)
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{
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eval_t eval[2] = {0}, res = 0;
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eval_t material[2] = {0};
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eval_t control[2] = {0};
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eval_t res = 0;
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struct list_head *p_cur, *p_tmp, *list;
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piece_list_t *piece;
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/* 1) pieces value
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*/
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for (int color=WHITE; color <=BLACK; ++color) {
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for (int color=0; color <2; ++color) {
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list = &pos->pieces[color];
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list_for_each_safe(p_cur, p_tmp, list) {
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piece = list_entry(p_cur, piece_list_t, list);
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eval[color] += piece->value;
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if (PIECE(piece->piece) != KING)
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material[color] += piece->value;
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}
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}
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res += eval[WHITE] - eval[BLACK];
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res = material[WHITE] - material[BLACK];
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# ifdef DEBUG_EVAL
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log_f(2, "pieces: W:%lu B:%lu diff=%lu eval=\n", eval[WHITE], eval[BLACK],
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res);
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log_f(2, "material: W:%ld B:%ld eval=%ld (%.3f pawns)\n",
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material[WHITE], material[BLACK],
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material[WHITE] - material[BLACK], (float)res/100);
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# endif
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/* 2) square control
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/* 2) square control: 10 square controls diff = 1 pawn
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*/
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eval[WHITE] = popcount64(pos->controlled[WHITE]);
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eval[BLACK] = popcount64(pos->controlled[BLACK]);
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res += eval[WHITE] - eval[BLACK];
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control[WHITE] = popcount64(pos->controlled[WHITE]);
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control[BLACK] = popcount64(pos->controlled[BLACK]);
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res = control[WHITE] - control[BLACK];
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# ifdef DEBUG_EVAL
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log_f(2, "square control: W:%lu B:%lu eval=%lu\n", eval[WHITE], eval[BLACK],
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res);
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log_f(2, "square control: W:%ld B:%ld eval=%ld (%.3f pawns)\n",
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control[WHITE], control[BLACK],
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res, (float)res/10);
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# endif
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/* 3) mobility
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/* 3) mobility: 5 mobility diff = 1 pawn
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*/
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res = pos->mobility[WHITE] - pos->mobility[BLACK];
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# ifdef DEBUG_EVAL
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log_f(2, "mobility: W:%ld B:%ld eval=%ld (%.3f pawns)\n",
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pos->mobility[WHITE], pos->mobility[BLACK],
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res, (float)res/5);
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# endif
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res = material[WHITE] - material[BLACK] +
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(control[WHITE] - control[BLACK]) * 10 +
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 20;
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# ifdef DEBUG_EVAL
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log_f(2, "eval: %ld (%.3f pawns)\n",
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res, (float)res/100);
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# endif
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return res;
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}
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@@ -63,6 +81,7 @@ eval_t eval(pos_t *pos)
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int main(int ac, char**av)
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{
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pos_t *pos;
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eval_t res;
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debug_init(2);
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piece_pool_init();
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@@ -75,11 +94,11 @@ int main(int ac, char**av)
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fen2pos(pos, av[1]);
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}
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moves_gen(pos, WHITE);
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moves_gen(pos, BLACK);
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moves_gen(pos, OPPONENT(pos->turn), false);
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moves_gen(pos, pos->turn, true);
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pos_print(pos);
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pos_pieces_print(pos);
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printf("eval=%lu\n", eval(pos));
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res = eval(pos);
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printf("eval=%ld (%.3f pawns)\n", res, (float)res/100);
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}
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#endif
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