add memory pool for positions
This commit is contained in:
2
Makefile
2
Makefile
@@ -38,7 +38,7 @@ CFLAGS += -Wmissing-declarations
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##################################### DEBUG flags
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CFLAGS += -DDEBUG # global
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#CFLAGS += -DDEBUG_POOL # memory pools management
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CFLAGS += -DDEBUG_POOL # memory pools management
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CFLAGS += -DDEBUG_FEN # FEN decoding
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CFLAGS += -DDEBUG_MOVE # move generation
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CFLAGS += -DDEBUG_EVAL # eval functions
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10
TODO.md
10
TODO.md
@@ -2,7 +2,13 @@
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### NEXT STEPS
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### IDEAS
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- `move_gen()`: `doit` is maybe redundant with test on current turn.
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### IMPORTANT
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- memory: plan for total memory release (pool, etc...) to please valgrind.
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- not so easy: need to keep track of allocated blocks, **and** to understand that no object is in use.
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- move.c, piece.c: function to remove an element from list.
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- position.c: duplicate fully a position (including board & piece list)
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- should move list be duplicated ?
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### MISC
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- `move_gen()`: `doit` is maybe redundant with test on current turn.
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- should board be included in position ?
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@@ -5,9 +5,9 @@
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./obj/fen.o:: src/fen.c src/debug.h src/chessdefs.h src/bits.h src/position.h \
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src/board.h src/piece.h src/list.h src/pool.h src/fen.h
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./obj/move.o:: src/move.c src/chessdefs.h src/bits.h src/debug.h src/piece.h \
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src/board.h src/position.h src/list.h src/pool.h src/move.h
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src/board.h src/position.h src/pool.h src/list.h src/move.h
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./obj/piece.o:: src/piece.c src/chessdefs.h src/bits.h src/debug.h src/piece.h \
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src/board.h src/position.h src/list.h src/pool.h
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src/board.h src/position.h src/pool.h src/list.h
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./obj/pool.o:: src/pool.c src/list.h src/pool.h src/debug.h
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./obj/position.o:: src/position.c src/chessdefs.h src/bits.h src/debug.h \
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src/position.h src/board.h src/piece.h src/list.h src/pool.h src/fen.h
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@@ -86,7 +86,8 @@ int main(int ac, char**av)
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debug_init(2);
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piece_pool_init();
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moves_pool_init();
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pos = pos_create();
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pos_pool_init();
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pos = pos_get();
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if (ac == 1) {
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pos_startpos(pos);
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@@ -167,7 +167,8 @@ int main(int ac, char**av)
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debug_init(5);
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piece_pool_init();
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pos = pos_create();
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pos_pool_init();
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pos = pos_get();
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if (ac == 1) {
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pos_startpos(pos);
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} else {
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@@ -48,7 +48,7 @@ static struct can_castle {
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pool_t *moves_pool_init()
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{
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if (!moves_pool)
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moves_pool = pool_init("moves", 128, sizeof(piece_list_t));
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moves_pool = pool_init("moves", 128, sizeof(move_t));
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return moves_pool;
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}
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@@ -481,7 +481,8 @@ int main(int ac, char**av)
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debug_init(1);
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piece_pool_init();
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moves_pool_init();
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pos = pos_create();
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pos_pool_init();
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pos = pos_get();
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if (ac == 1) {
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pos_startpos(pos);
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@@ -47,7 +47,8 @@ typedef struct move_s {
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piece_t taken; /* removed piece */
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piece_t promotion; /* promoted piece */
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move_flags_t flags;
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struct list_head list;
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struct list_head list; /* next move */
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struct pos_t *pos; /* resulting position */
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} move_t;
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pool_t *moves_pool_init();
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@@ -89,7 +89,8 @@ int main(int ac, char**av)
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pos_t *pos;
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debug_init(5);
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pos = pos_create();
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pos_pool_init();
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pos = pos_get();
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piece_pool_init();
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if (ac == 1) {
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@@ -22,6 +22,8 @@
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#include "fen.h"
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#include "piece.h"
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static pool_t *pos_pool;
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#define BYTE_PRINT "%c%c%c%c%c%c%c%c"
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#define BYTE2BIN(b) ((b) & 0x01 ? '1' : '0'), \
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((b) & 0x02 ? '1' : '0'), \
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@@ -112,13 +114,13 @@ void pos_print(pos_t *pos)
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popcount64(pos->controlled[BLACK]));
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printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
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pos->mobility[BLACK]);
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printf("Bitbords occupied :\n");
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printf("Bitboards occupied :\n");
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bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
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printf("Bitbords controlled :\n");
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printf("Bitboards controlled :\n");
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bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
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}
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pos_t *pos_init(pos_t *pos)
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pos_t *pos_clear(pos_t *pos)
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{
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int file, rank;
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board_t *board = pos->board;
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@@ -161,15 +163,15 @@ pos_t *pos_startpos(pos_t *pos)
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return fen2pos(pos, startfen);
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}
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pos_t *pos_create()
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pos_t *pos_get()
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{
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pos_t *pos = malloc(sizeof(pos_t));
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pos_t *pos = pool_get(pos_pool);
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if (pos) {
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//printf("sizeof(board)=%lu\n", sizeof (board_t));
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pos->board = malloc(sizeof (board_t)*BOARDSIZE);
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//printf("board mem: %p-%p\n", pos->board, pos->board+sizeof (board_t));
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if (pos->board)
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pos_init(pos);
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pos_clear(pos);
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else {
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free(pos);
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pos = NULL;
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@@ -177,3 +179,10 @@ pos_t *pos_create()
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}
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return pos;
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}
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pool_t *pos_pool_init()
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{
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if (!pos_pool)
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pos_pool = pool_init("positions", 128, sizeof(pos_t));
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return pos_pool;
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}
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@@ -17,6 +17,7 @@
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#include <stdint.h>
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#include "chessdefs.h"
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#include "board.h"
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#include "pool.h"
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#include "list.h"
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typedef struct pos_s {
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@@ -40,8 +41,10 @@ void bitboard_print(bitboard_t bb);
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void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
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void pos_pieces_print(pos_t *pos);
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void pos_print(pos_t *pos);
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pos_t *pos_init(pos_t *pos);
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pos_t *pos_clear(pos_t *pos);
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pos_t *pos_startpos(pos_t *pos);
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pos_t *pos_create();
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pool_t *pos_pool_init();
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pos_t *pos_get();
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#endif
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