piece_t change, pack piece_details, conversion piece: mask<=>number
This commit is contained in:
14
Makefile
14
Makefile
@@ -38,20 +38,27 @@ CFLAGS += -Wmissing-declarations
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##################################### DEBUG flags
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CFLAGS += -DDEBUG # global
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CFLAGS += -DDEBUG_POOL # memory pools management
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#CFLAGS += -DDEBUG_POOL # memory pools management
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CFLAGS += -DDEBUG_FEN # FEN decoding
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CFLAGS += -DDEBUG_MOVE # move generation
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CFLAGS += -DDEBUG_EVAL # eval functions
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CFLAGS += -DDEBUG_BITS # bits functions
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CFLAGS += -DDEBUG_PIECE # piece list management
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#CFLAGS += -DDEBUG_BITS # bits functions (take care !)
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#CFLAGS += -DDEBUG_EVAL # sleep 1 sec within main loop (SIGINTR test)
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#CFLAGS += -DDEBUG_EVAL2 # eval 2
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#CFLAGS += -DDEBUG_EVAL3 # eval 3
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#CFLAGS += -DDEBUG_MEM # malloc
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all: $(OBJ) $(BIN)
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.PHONY: all cflags clean
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compile: cflags $(OBJ) $(BIN)
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cflags:
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@echo CFLAGS used: $(CFLAGS)
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all: clean compile
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$(DEPS): $(SRC) $(INC)
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@echo generating dependancies.
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@$(CC) -MM $(SRC) > $@
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@@ -59,7 +66,6 @@ $(DEPS): $(SRC) $(INC)
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include $(DEPS)
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.PHONY: clean
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clean:
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rm -rf $(OBJ) core $(BIN) $(DEPS)
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@@ -72,7 +72,11 @@ int main(int ac, char **av)
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printf("\n");
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bit_for_each64(curbit, _tmp, u) {
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printf("loop: curbit=%d\n", curbit);
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printf("loop: curbit=%d tmp=%ld\n", curbit, _tmp);
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}
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printf("\n");
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bit_for_each64_2(curbit, _tmp, u) {
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printf("loop2: curbit=%d tmp=%ld\n", curbit, _tmp);
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}
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}
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@@ -153,6 +153,11 @@ static inline int popcount64(u64 n)
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* I should probably re-think the implementation...
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*/
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#define bit_for_each64(pos, tmp, ul) \
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for (tmp = ul, pos = ffs64(tmp); pos; tmp &= (tmp - 1), pos = ffs64(tmp))
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for (tmp = ul, pos = ffs64(tmp); tmp; tmp &= (tmp - 1), pos = ffs64(tmp))
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/** or would it be more useful (counting bits from zero instead of 1) ?
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*/
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#define bit_for_each64_2(pos, tmp, ul) \
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for (tmp = ul, pos = ctz64(tmp); tmp; tmp ^= 1<<pos, pos = ctz64(tmp))
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#endif /* BITS_H */
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@@ -20,23 +20,37 @@
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*/
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typedef u8 piece_t;
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#define EMPTY 0
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enum {
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E_EMPTY = 0,
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E_PAWN,
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E_KNIGHT,
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E_BISHOP,
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E_ROOK,
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E_QUEEN,
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E_KING,
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E_COLOR = 8
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};
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enum {
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EMPTY = 0,
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PAWN = 1 << (E_PAWN - 1), /* 0x01 00000001 */
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KNIGHT = 1 << (E_KNIGHT - 1), /* 0x02 00000010 */
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BISHOP = 1 << (E_BISHOP - 1), /* 0x04 00000100 */
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ROOK = 1 << (E_ROOK - 1), /* 0x08 00001000 */
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QUEEN = 1 << (E_QUEEN - 1), /* 0x10 00010000 */
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KING = 1 << (E_KING - 1), /* 0x20 00100000 */
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};
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#define WHITE 0 /* 0x00 00000000 */
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#define BLACK 1 /* 0x01 00000001 */
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#define PAWN (1 << 1) /* 0x02 00000010 */
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#define KNIGHT (1 << 2) /* 0x04 00000100 */
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#define BISHOP (1 << 3) /* 0x08 00001000 */
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#define ROOK (1 << 4) /* 0x10 00010000 */
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#define QUEEN (1 << 5) /* 0x20 00100000 */
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#define KING (1 << 6) /* 0x40 01000000 */
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#define MASK_PIECE 0x3F /* 00111111 */
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#define MASK_COLOR 0x80 /* 10000000 */
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#define MASK_COLOR 0x01 /* 00000001 */
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#define MASK_PIECE 0x7E /* 01111110 */
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#define COLOR(p) ((p) & MASK_COLOR)
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#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
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#define VCOLOR(p) (!!COLOR(p)) /* WHITE/BLACK */
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#define PIECE(p) ((p) & MASK_PIECE)
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#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
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#define IS_WHITE(p) (!COLOR(p))
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#define IS_BLACK(p) (COLOR(p))
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11
src/fen.c
11
src/fen.c
@@ -56,7 +56,7 @@ pos_t *fen2pos(pos_t *pos, char *fen)
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/* 1) get piece placement information
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*/
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for (rank = 7, file = 0; *p && *p != ' '; ++p) {
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color = !!islower(*p);
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color = isupper(*p)? WHITE: BLACK;
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char cp = toupper(*p);
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switch (cp) {
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case CHAR_PAWN:
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@@ -84,9 +84,10 @@ pos_t *fen2pos(pos_t *pos, char *fen)
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file, rank, *p, cp, color);
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# endif
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pos->occupied[color] |= (1LL << BB(file, rank));
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piece |= color;
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SET_COLOR(piece, color);
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board[SQ88(file, rank)].piece = piece;
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board[SQ88(file, rank)].s_piece = piece_add(pos, piece, SQUARE(file, rank));
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board[SQ88(file, rank)].s_piece =
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piece_add(pos, piece, SQUARE(file, rank));
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file++;
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break;
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case '/':
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@@ -112,7 +113,7 @@ pos_t *fen2pos(pos_t *pos, char *fen)
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/* 2) next move color
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*/
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SKIP_BLANK(p);
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pos->turn = *p == 'w' ? WHITE : BLACK;
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SET_COLOR(pos->turn, *p == 'w' ? WHITE : BLACK);
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p++;
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/* 3) castle status
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@@ -164,7 +165,7 @@ int main(int ac, char**av)
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{
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pos_t *pos;
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debug_init(3);
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debug_init(5);
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piece_pool_init();
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pos = pos_create();
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if (ac == 1) {
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26
src/move.c
26
src/move.c
@@ -180,6 +180,7 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
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{
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piece_t piece = PIECE(ppiece->piece);
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unsigned char color = COLOR(ppiece->piece);
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unsigned char vcolor = VCOLOR(ppiece->piece);
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square_t square = ppiece->square, new;
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board_t *board = pos->board;
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unsigned char rank2, rank7, rank5;
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@@ -188,7 +189,7 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
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int count = 0;
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/* setup direction */
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if (color == WHITE) {
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if (IS_WHITE(color)) {
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dir = 1;
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rank2 = 1;
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rank7 = 6;
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@@ -200,6 +201,18 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
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rank5 = 3;
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}
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# ifdef DEBUG_MOVE
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log_f(4, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c]\n",
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pos,
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IS_WHITE(pos->turn)? "white": "black",
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piece,
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IS_WHITE(color)? "white": "black",
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P_NAME(piece),
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dir,
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square,
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FILE2C(GET_F(square)), RANK2C(GET_R(square)));
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# endif
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/* normal push. We do not test for valid destination square here,
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* assuming position is valid. Is that correct ?
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*/
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@@ -251,7 +264,7 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
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# endif
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if (SQ88_NOK(new))
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continue;
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pos->controlled[color] |= (1ULL << BB(FILE88(new), RANK88(new)));
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pos->controlled[vcolor] |= (1ULL << BB(FILE88(new), RANK88(new)));
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if (board[new].piece && COLOR(board[new].piece) != color) {
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if ((move = move_pawn_add(pos, piece | color, square, new, rank7)))
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count++;
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@@ -268,7 +281,7 @@ int pseudo_moves_castle(pos_t *pos)
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move_t *move = NULL;
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unsigned short count=0;
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if (color == WHITE) {
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if (IS_WHITE(color)) {
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rank1 = 0;
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castle_K = pos->castle & CASTLE_WK;
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castle_Q = pos->castle & CASTLE_WQ;
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@@ -310,6 +323,7 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
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{
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piece_t piece = PIECE(ppiece->piece);
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unsigned char color = COLOR(ppiece->piece);
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unsigned char vcolor = VCOLOR(ppiece->piece);
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struct vector *vector = vectors+piece;
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square_t square = ppiece->square;
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unsigned char ndirs = vector->ndirs;
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@@ -321,9 +335,9 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
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# ifdef DEBUG_MOVE
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log_f(4, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c]\n",
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pos,
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pos->turn ==WHITE? "white": "black",
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IS_WHITE(pos->turn)? "white": "black",
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piece,
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color==WHITE? "white": "black", P_NAME(piece),
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IS_WHITE(color)? "white": "black", P_NAME(piece),
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square,
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FILE2C(GET_F(square)), RANK2C(GET_R(square)));
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log_i(5, "vector=%ld ndirs=%d slide=%d\n", vector-vectors, ndirs, slide);
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@@ -343,7 +357,7 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
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log_i(4, "trying %c%c\n", FILE2C(GET_F(new)), RANK2C(GET_R(new)));
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# endif
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pos->controlled[color] |= (1ULL << BB(FILE88(new), RANK88(new)));
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pos->controlled[vcolor] |= (1ULL << BB(FILE88(new), RANK88(new)));
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if (board[new].piece) {
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# ifdef DEBUG_MOVE
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log_i(5, "color=%d color2=%d\n", color, COLOR(board[new].piece));
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22
src/piece.c
22
src/piece.c
@@ -20,20 +20,19 @@
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static pool_t *pieces_pool;
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struct piece_details piece_details[] = {
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[EMPTY] = { ' ', ' ', " ", " ", "", 0 },
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[PAWN] = { 'P', 'p', "♙", "♟", "Pawn", PAWN_VALUE },
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[KNIGHT] = { 'N', 'n', "♘", "♞", "Knight", KNIGHT_VALUE },
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[BISHOP] = { 'B', 'b', "♗", "♝", "Bishop", BISHOP_VALUE },
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[ROOK] = { 'R', 'r', "♖", "♜", "Rook", ROOK_VALUE },
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[QUEEN] = { 'Q', 'q', "♕", "♛", "Queen", QUEEN_VALUE },
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[KING] = { 'K', 'k', "♔", "♚", "King", KING_VALUE }
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[E_EMPTY] = { ' ', ' ', " ", " ", "", 0 },
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[E_PAWN] = { 'P', 'p', "♙", "♟", "Pawn", PAWN_VALUE },
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[E_KNIGHT] = { 'N', 'n', "♘", "♞", "Knight", KNIGHT_VALUE },
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[E_BISHOP] = { 'B', 'b', "♗", "♝", "Bishop", BISHOP_VALUE },
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[E_ROOK] = { 'R', 'r', "♖", "♜", "Rook", ROOK_VALUE },
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[E_QUEEN] = { 'Q', 'q', "♕", "♛", "Queen", QUEEN_VALUE },
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[E_KING] = { 'K', 'k', "♔", "♚", "King", KING_VALUE }
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};
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void piece_list_print(struct list_head *list)
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{
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struct list_head *p_cur, *tmp;
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piece_list_t *piece;
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int i = 0;
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list_for_each_safe(p_cur, tmp, list) {
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piece = list_entry(p_cur, piece_list_t, list);
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@@ -41,9 +40,8 @@ void piece_list_print(struct list_head *list)
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printf("%s%c%c ", P_SYM(piece->piece),
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FILE2C(GET_F(piece->square)),
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RANK2C(GET_R(piece->square)));
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i++;
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}
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printf("Total pieces = %d\n", i);
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printf("\n");
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}
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pool_t *piece_pool_init()
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@@ -65,12 +63,12 @@ static eval_t pieces_values[] = {
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piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
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{
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piece_list_t *new;
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short color = COLOR(piece);
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short color = VCOLOR(piece);
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# ifdef DEBUG_PIECE
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log_f(2, "piece=%02x square=%02x\n", piece, square);
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log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
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piece2string(piece), FILE2C(GET_F(square)), RANK2C(GET_R(square)));
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P_NAME(piece), FILE2C(GET_F(square)), RANK2C(GET_R(square)));
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# endif
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if ((new = pool_get(pieces_pool))) {
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list_add_tail(&new->list, &pos->pieces[color]);
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14
src/piece.h
14
src/piece.h
@@ -51,13 +51,13 @@ extern struct piece_details {
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int64_t value;
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} piece_details[];
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#define P_NAME(p) piece_details[PIECE(p)].name
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#define P_LETTER(p) piece_details[PIECE(p)].abbrev_w
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#define P_SYM(p) piece_details[PIECE(p)].symbol_b
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#define P_CSHORT(p) (COLOR(p) == WHITE? piece_details[PIECE(p)].abbrev_w: \
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piece_details[PIECE(p)].abbrev_b)
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#define P_CSYM(p) (COLOR(p) == WHITE? piece_details[PIECE(p)].symbol_w: \
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piece_details[PIECE(p)].symbol_b)
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#define P_NAME(p) piece_details[E_PIECE(p)].name
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#define P_LETTER(p) piece_details[E_PIECE(p)].abbrev_w
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#define P_SYM(p) piece_details[E_PIECE(p)].symbol_b
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#define P_CSHORT(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].abbrev_w: \
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piece_details[E_PIECE(p)].abbrev_b)
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#define P_CSYM(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].symbol_w: \
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piece_details[E_PIECE(p)].symbol_b)
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/* use short name or symbol - no effect
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*/
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#define P_USE_UTF 1
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@@ -53,9 +53,9 @@ inline void bitboard_print2(bitboard_t bb1, bitboard_t bb2)
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void pos_pieces_print(pos_t *pos)
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{
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printf("White pieces : \n\t");
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printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
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piece_list_print(&pos->pieces[WHITE]);
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printf("Black pieces : \n\t");
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printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
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piece_list_print(&pos->pieces[BLACK]);
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}
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@@ -129,7 +129,7 @@ pos_t *pos_init(pos_t *pos)
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}
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}
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pos->turn = WHITE;
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SET_WHITE(pos->turn);
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pos->castle = 0;
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pos->clock_50 = 0;
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pos->curmove = 0;
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