pos: added mobility. move_gen: hangle castling

This commit is contained in:
2021-11-12 11:00:59 +01:00
parent 37271bdd77
commit bd88da013c
6 changed files with 135 additions and 46 deletions

View File

@@ -31,6 +31,9 @@ enum {
E_COLOR = 8
};
/* piece bitmask in piece_t
*/
enum {
EMPTY = 0,
PAWN = 1 << (E_PAWN - 1), /* 0x01 00000001 */
@@ -43,6 +46,7 @@ enum {
#define WHITE 0 /* 0x00 00000000 */
#define BLACK 1 /* 0x01 00000001 */
#define OPPONENT(p) !(p)
#define MASK_PIECE 0x3F /* 00111111 */
#define MASK_COLOR 0x80 /* 10000000 */

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@@ -33,6 +33,18 @@ static struct vector {
[KING] = { 8, 0, { -1, -16, 1, 16, -15, -17, 15, 17 }}
};
/* squares needed to be empty & not controlled by opponent for castle.
* For black castle, same values 7 rows higher (>> 7*8)
*/
static struct can_castle {
bitboard_t controlled[2];
bitboard_t occupied[2];
} castle_squares[2] = {
/* Queen side King side Queen side King side */
{ { C1|D1|E1, E1|F1|G1, }, { B1|C1|D1, F1|G1 } },
{ { C8|D8|E8, E8|F8|G8, }, { B8|C8|D8, F8|G8 } }
};
pool_t *moves_pool_init()
{
if (!moves_pool)
@@ -114,7 +126,7 @@ void moves_print(pos_t *pos, move_flags_t flags)
}
static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
square_t to)
square_t to)
{
board_t *board = pos->board;
move_t *move;
@@ -152,7 +164,7 @@ static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
/* TODO: return nmoves */
static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
square_t to, unsigned char rank7)
square_t to, unsigned char rank7)
{
move_t *move;
piece_t promote;
@@ -176,7 +188,7 @@ static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
/* pawn moves. We do not test for valid destination square here,
* assuming position is valid. Is that correct ?
*/
int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece, bool doit)
{
piece_t piece = PIECE(ppiece->piece);
unsigned char color = COLOR(ppiece->piece);
@@ -202,7 +214,7 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
}
# ifdef DEBUG_MOVE
log_f(4, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c]\n",
log_f(3, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c]\n",
pos,
IS_WHITE(pos->turn)? "white": "black",
piece,
@@ -221,7 +233,9 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
# ifdef DEBUG_MOVE
log_i(4, "pushing pawn %#04x\n", square);
# endif
if ((move = move_pawn_add(pos, piece | color, square, new, rank7)))
//log_f(4, "pawn move mobility\n");
pos->mobility[vcolor]++;
if (doit && (move = move_pawn_add(pos, piece | color, square, new, rank7)))
count++;
/* push 2 squares */
if (move && RANK88(square) == rank2) {
@@ -230,14 +244,16 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
# ifdef DEBUG_MOVE
log_i(4, "pushing pawn %#04x 2 squares\n", square);
# endif
if ((move = move_pawn_add(pos, piece | color, square, new, rank7)))
//log_f(2, "pawn move2 mobility\n");
pos->mobility[vcolor]++;
if (doit && (move = move_pawn_add(pos, piece | color, square, new, rank7)))
count++;
}
}
}
/* en passant */
if (pos->en_passant && RANK88(square) == rank5) {
/* en passant - not accounted for mobility. Correct ? */
if (doit && pos->en_passant && RANK88(square) == rank5) {
unsigned char ep_file = FILE88(pos->en_passant);
unsigned char sq_file = FILE88(square);
@@ -266,7 +282,10 @@ int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece)
continue;
pos->controlled[vcolor] |= (1ULL << BB(FILE88(new), RANK88(new)));
if (board[new].piece && COLOR(board[new].piece) != color) {
if ((move = move_pawn_add(pos, piece | color, square, new, rank7)))
//log_f(2, "pawn capture mobility\n");
pos->mobility[vcolor]++;
if (doit &&
((move = move_pawn_add(pos, piece | color, square, new, rank7))))
count++;
}
}
@@ -280,46 +299,70 @@ int pseudo_moves_castle(pos_t *pos)
unsigned char rank1, castle_K, castle_Q;
move_t *move = NULL;
unsigned short count=0;
struct can_castle *can_castle;
bitboard_t controlled;
bitboard_t occupied = pos->occupied[WHITE] | pos->occupied[BLACK];
# ifdef DEBUG_MOVE
log_f(2, "pos:%p turn:%s\n",
pos,
IS_WHITE(pos->turn)? "white": "black");
# endif
if (IS_WHITE(color)) {
rank1 = 0;
castle_K = pos->castle & CASTLE_WK;
castle_Q = pos->castle & CASTLE_WQ;
can_castle = castle_squares+WHITE;
controlled = pos->controlled[BLACK];
} else {
rank1 = 7;
castle_K = pos->castle & CASTLE_BK;
castle_Q = pos->castle & CASTLE_BQ;
can_castle = castle_squares+BLACK;
controlled = pos->controlled[WHITE];
}
if (castle_K) {
if (occupied & can_castle->occupied[1]) {
printf("Cannot castle K side: occupied\n");
goto next;
}
if (controlled & can_castle->controlled[1]) {
printf("Cannot castle K side: controlled\n");
goto next;
}
move = move_add(pos, board[SQUARE(4, rank1)].piece,
SQUARE(4, rank1), SQUARE(6, rank1));
if (move) {
move->flags |= M_CASTLE_K;
count++;
}
}
if (castle_K) {
if (!(board[SQUARE(5, rank1)].piece ||
board[SQUARE(6, rank1)].piece)) {
move = move_add(pos, board[SQUARE(4, rank1)].piece,
SQUARE(4, rank1), SQUARE(6, rank1));
if (move) {
move->flags |= M_CASTLE_K;
}
count++;
}
}
next:
if (castle_Q) {
if (!(board[SQUARE(1, rank1)].piece ||
board[SQUARE(2, rank1)].piece ||
board[SQUARE(3, rank1)].piece )) {
move = move_add(pos, board[SQUARE(4, rank1)].piece,
SQUARE(4, rank1), SQUARE(2, rank1));
if (move) {
move->flags |= M_CASTLE_Q;
}
if (occupied & can_castle->occupied[0]) {
printf("Cannot castle Q side: occupied\n");
goto end;
}
if (controlled & can_castle->controlled[0]) {
printf("Cannot castle Q side: controlled\n");
goto end;
}
move = move_add(pos, board[SQUARE(4, rank1)].piece,
SQUARE(4, rank1), SQUARE(2, rank1));
if (move) {
move->flags |= M_CASTLE_Q;
count++;
}
}
end:
return count;
}
/* general rule moves for non pawn pieces
*/
int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece, bool doit)
{
piece_t piece = PIECE(ppiece->piece);
unsigned char color = COLOR(ppiece->piece);
@@ -333,11 +376,12 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
int count = 0;
# ifdef DEBUG_MOVE
log_f(4, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c]\n",
log_f(1, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c]\n",
pos,
IS_WHITE(pos->turn)? "white": "black",
piece,
IS_WHITE(color)? "white": "black", P_NAME(piece),
IS_WHITE(color)? "white": "black",
P_NAME(piece),
square,
FILE2C(GET_F(square)), RANK2C(GET_R(square)));
log_i(5, "vector=%ld ndirs=%d slide=%d\n", vector-vectors, ndirs, slide);
@@ -372,7 +416,9 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
}
/* we are sure the move is valid : we create move */
if (color == pos->turn) {
//log_f(2, "piece mobility\n");
pos->mobility[vcolor]++;
if (doit && color == pos->turn) {
if ((move = move_add(pos, ppiece->piece, square, new))) {
count++;
}
@@ -387,21 +433,26 @@ int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece)
return count;
}
int moves_gen(pos_t *pos, bool color)
int moves_gen(pos_t *pos, bool color, bool doit)
{
struct list_head *p_cur, *tmp, *piece_list;
piece_list_t *piece;
int count = 0;
# ifdef DEBUG_MOVE
log_f(1, "color:%s doit:%d\n", color? "Black": "White", doit);
# endif
piece_list = &pos->pieces[color];
pseudo_moves_castle(pos);
pos->mobility[color]=0;
if (doit)
pseudo_moves_castle(pos);
list_for_each_safe(p_cur, tmp, piece_list) {
piece = list_entry(p_cur, piece_list_t, list);
if (PIECE(piece->piece) != PAWN)
pseudo_moves_gen(pos, piece);
pseudo_moves_gen(pos, piece, doit);
else
pseudo_moves_pawn(pos, piece);
pseudo_moves_pawn(pos, piece, doit);
count++;
}
@@ -424,10 +475,14 @@ int main(int ac, char**av)
} else {
fen2pos(pos, av[1]);
}
moves_gen(pos, WHITE);
moves_gen(pos, BLACK);
printf("turn = %d opponent = %d\n", pos->turn, OPPONENT(pos->turn));
moves_gen(pos, OPPONENT(pos->turn), false);
moves_gen(pos, pos->turn, true);
pos_print(pos);
pos_pieces_print(pos);
moves_print(pos, M_PR_SEPARATE);
//bitboard_print2(castle_squares[0].controlled, castle_squares[1].controlled);
//bitboard_print2(castle_squares[0].occupied, castle_squares[1].occupied);
}
#endif

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@@ -54,8 +54,9 @@ pool_t *moves_pool_init();
int move_print(move_t *move, move_flags_t flags);
void moves_print(pos_t *move, move_flags_t flags);
int pseudo_moves_castle(pos_t *pos);
int pseudo_moves_gen(pos_t *pos, piece_list_t *piece);
int pseudo_moves_pawn(pos_t *pos, piece_list_t *piece);
int moves_gen(pos_t *pos, bool color);
int pseudo_moves_gen(pos_t *pos, piece_list_t *piece, bool doit);
int pseudo_moves_pawn(pos_t *pos, piece_list_t *piece, bool doit);
int moves_gen(pos_t *pos, bool color, bool doit);
#endif /* MODE_H */

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@@ -66,7 +66,7 @@ piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
short color = VCOLOR(piece);
# ifdef DEBUG_PIECE
log_f(2, "piece=%02x square=%02x\n", piece, square);
log_f(3, "piece=%02x square=%02x\n", piece, square);
log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
P_NAME(piece), FILE2C(GET_F(square)), RANK2C(GET_R(square)));
# endif
@@ -99,5 +99,28 @@ int main(int ac, char**av)
}
pos_print(pos);
pos_pieces_print(pos);
printf("0x1c:\n");
bitboard_print(0x1c);
printf("0x70:\n");
bitboard_print(0x70);
printf("0x0e:\n");
bitboard_print(0x0e);
printf("0x60:\n");
bitboard_print(0x60);
printf("A1:\n");
bitboard_print(A1);
printf("1:\n");
bitboard_print(1L);
printf("H1:\n");
bitboard_print(H1);
printf("C1:\n");
bitboard_print(C1);
printf("D1:\n");
bitboard_print(D1);
printf("C1|D1:\n");
bitboard_print(C1|D1);
printf("H8:\n");
bitboard_print(H8);
}
#endif

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@@ -36,7 +36,7 @@ inline void bitboard_print(bitboard_t bb)
{
int i;
printf("%#018lx\n", bb);
for (i=56; i; i-=8)
for (i=56; i>=0; i-=8)
printf("\t"BYTE_PRINT"\n",
BYTE2BIN(bb>>i));
}
@@ -108,6 +108,10 @@ void pos_print(pos_t *pos)
printf("\n50 half-moves-rule = %d\n", pos->clock_50);
printf("Current move = %d\n", pos->curmove);
printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
popcount64(pos->controlled[BLACK]));
printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
pos->mobility[BLACK]);
printf("Bitbords occupied :\n");
bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
printf("Bitbords controlled :\n");
@@ -141,6 +145,8 @@ pos_t *pos_init(pos_t *pos)
pos->occupied[BLACK] = 0;
pos->controlled[WHITE] = 0;
pos->controlled[BLACK] = 0;
pos->mobility[WHITE] = 0;
pos->mobility[BLACK] = 0;
INIT_LIST_HEAD(&pos->pieces[WHITE]);
INIT_LIST_HEAD(&pos->pieces[BLACK]);
INIT_LIST_HEAD(&pos->moves);

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@@ -22,8 +22,9 @@
typedef struct pos_s {
piece_t turn; /* we use only color bit */
castle_t castle;
uint16_t clock_50;
uint16_t curmove;
u16 clock_50;
u16 curmove;
u16 mobility[2];
eval_t eval;
board_t *board;
@@ -31,7 +32,6 @@ typedef struct pos_s {
square_t king[2];
bitboard_t occupied[2];
bitboard_t controlled[2];
struct list_head pieces[2];
struct list_head moves;
} pos_t;