initial files
This commit is contained in:
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
@@ -0,0 +1,4 @@
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||||
core
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GPATH
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GRTAGS
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GTAGS
|
0
.projectile
Normal file
0
.projectile
Normal file
27
Makefile
Normal file
27
Makefile
Normal file
@@ -0,0 +1,27 @@
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#
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BINDIR=./bin
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SRCDIR=./src
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SRC=$(wildcard $(SRCDIR)/*.c)
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INC=$(wildcard $(SRCDIR)/*.h)
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BIN=fen
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CFLAGS += -std=c99
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CFLAGS += -g
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CFLAGS += -Wall
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CFLAGS += -Wextra
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CFLAGS += -pedantic
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#CFLAGS += -Werror
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CFLAGS += -Wmissing-declarations
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all: clean $(BIN)
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.PHONY: clean
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clean:
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rm -rf *.o core $(BIN)
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fen: CFLAGS+=-DFENBIN
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fen: $(SRC)
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echo SRC=$(SRC)
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$(CC) $(CFLAGS) $? -o $@
|
37
src/board.h
Normal file
37
src/board.h
Normal file
@@ -0,0 +1,37 @@
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#ifndef BOARD_H
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#define BOARD_H
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#include <stdint.h>
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/* ffff rrrr */
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typedef unsigned char SQUARE;
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#define SQUARE_F(s) ((s) >> 4)
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#define SQUARE_R(s) ((s) & 0x0f)
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#define SET_F(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
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#define SET_R(s, r) ((s) &= 0xf0, (s) |= (r))
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typedef struct {
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unsigned char piece;
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//struct piece *s_piece;
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} BOARD[8*8*2]; /* 0x88 board */
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/* definitions for 0x88 representation */
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#define SQ88(f, r) (16 * (r) + (f))
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#define FILE88(s) ((s) & 7)
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#define RANK88(s) ((s) >> 8)
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/* piece notation */
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#define CHAR_EMPTY ' '
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#define CHAR_PAWN 'P'
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#define CHAR_KNIGHT 'N'
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#define CHAR_BISHOP 'B'
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#define CHAR_ROOK 'R'
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#define CHAR_QUEEN 'Q'
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#define CHAR_KING 'K'
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#define C2FILE(c) (tolower(c)-'a')
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#define C2RANK(c) (tolower(c)-'1')
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#define FILE2C(c) ((c)+'a')
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#define RANK2C(c) ((c)+'1')
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#endif
|
56
src/chessdefs.h
Normal file
56
src/chessdefs.h
Normal file
@@ -0,0 +1,56 @@
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#ifndef CHESSDEFS_H
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#define CHESSDEFS_H
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||||
/* We use the following notation
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* Bit Binary Piece/color
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*
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* 0 0000 0001 White
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* 1 0000 0010 Black
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*
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* 2 0000 0100 Pawn
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* 3 0000 1000 Knight
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* 4 0001 0000 Bishop
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* 5 0010 0000 Rook
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* 6 0100 0000 Queen
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* 7 1000 0000 King
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*/
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//#define INVALID -1 /* unused in 0x88 */
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#define EMPTY 0
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#define WHITE (0) /* 0000000 0 */
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#define BLACK (1) /* 0000000 1 */
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#define PAWN (1 << 1) /* 0000001 0 */
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#define KNIGHT (1 << 2) /* 0000010 0 */
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#define BISHOP (1 << 3) /* 0000100 0 */
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#define ROOK (1 << 4) /* 0001000 0 */
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#define QUEEN (1 << 5) /* 0010000 0 */
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#define KING (1 << 6) /* 0100000 0 */
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#define MASK_COLOR 0x01 /* 0000000 1 */
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#define MASK_PIECE 0x7E /* 0111111 0 */
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||||
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#define COLOR(p) ((p) & MASK_COLOR)
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#define PIECE(p) ((p) & MASK_PIECE)
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||||
#define IS_WHITE(p) (!COLOR(p))
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||||
#define IS_BLACK(p) (COLOR(p))
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||||
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||||
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
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#define SET_BLACK(p) ((p) |= MASK_COLOR)
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||||
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
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||||
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||||
#define TURN_WHITE 0
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#define TURN_BLACK 1
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||||
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typedef unsigned char piece_t, color_t;
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||||
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#define CASTLE_WK 0x01
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#define CASTLE_WQ 0x02
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#define CASTLE_BK 0x04
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#define CASTLE_BQ 0x08
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#define CASTLE_W 0x03 /* white castle mask */
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#define CASTLE_B 0x0C /* black castle mask */
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#endif
|
151
src/fen.c
Normal file
151
src/fen.c
Normal file
@@ -0,0 +1,151 @@
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||||
/* Starting Position :
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* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
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* After 1.e4 :
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* rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
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||||
* After 1... c5 :
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* rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2
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* After 2. Nf3:
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* rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2
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*
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||||
* 1 : White uppercase
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||||
* 2 : next move (w or b)
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* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
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* on K or Q side
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* 4 : en-passant: if pawn just moved 2 squares, indicate target square (e.g.
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* for e2-e4 this field is e3)
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* 5 : half moves since last capture or pawn advance (for 50 moves rule)
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* 6 : full moves, starts at 1, increments after black move
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <ctype.h>
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#include "chessdefs.h"
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#include "position.h"
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#include "board.h"
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#include "fen.h"
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// warning, we expect a valid fen input
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POS *fen2pos(POS *pos, char *fen)
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{
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char *p = fen;
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int rank, file, skip;
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BOARD *board = pos->board;
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# define SKIP_BLANK(p) for(;*(p) == ' '; (p)++)
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//pos_init(pos);
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// 1) get piece placement information
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for (rank = 7, file = 0; *p && *p != ' '; ++p) {
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char cp = toupper(*p);
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switch (cp) {
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case CHAR_PAWN:
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board[SQ88(file, rank)]->piece = PAWN;
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goto color;
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case CHAR_KNIGHT:
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board[SQ88(file, rank)]->piece = KNIGHT;
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goto color;
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case CHAR_BISHOP:
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board[SQ88(file, rank)]->piece = BISHOP;
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goto color;
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case CHAR_ROOK:
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board[SQ88(file, rank)]->piece = ROOK;
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goto color;
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case CHAR_QUEEN:
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board[SQ88(file, rank)]->piece = QUEEN;
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goto color;
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case CHAR_KING:
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board[SQ88(file, rank)]->piece = KING;
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goto color;
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//printf("f=%d r=%d *p=%c piece=%c\n", file, rank, *p, cp);
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color:
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SET_COLOR(board[SQ88(file, rank)]->piece, islower(*p));
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//board[SQ88(file, rank)]->piece |= isupper(*p)? WHITE: BLACK;
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file++;
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break;
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case '/':
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rank--;
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file = 0;
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break;
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default:
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skip = cp - '0';
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file += skip;
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while (skip--) {
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board[SQ88(file, rank)]->piece = EMPTY;
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}
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}
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}
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for (rank = 7; rank >= 0; --rank) {
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for (file = 0; file < 8; ++file) {
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printf("%2x ", board[SQ88(file, rank)]->piece);
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}
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putchar('\n');
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}
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// 2) next move color
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SKIP_BLANK(p);
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pos->turn = *p == 'w' ? TURN_WHITE : TURN_BLACK;
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p++;
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// 3) castle status
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SKIP_BLANK(p);
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pos->castle = 0;
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if (*p != '-') {
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for (; *p && *p != ' '; ++p) {
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switch (*p) {
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case 'K':
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pos->castle |= CASTLE_WK;
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break;
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case 'k':
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pos->castle |= CASTLE_BK;
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break;
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case 'Q':
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pos->castle |= CASTLE_WQ;
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break;
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case 'q':
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pos->castle |= CASTLE_BQ;
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break;
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}
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}
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}
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// 4) en passant
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SKIP_BLANK(p);
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//printf("pos=%d\n", (int)(p-fen));
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pos->en_passant = 0;
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if (*p != '-') {
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//printf("passant=%c\n", *p);
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SET_F(pos->en_passant, C2FILE(*p++));
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SET_R(pos->en_passant, C2RANK(*p++));
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//printf("passant=%c\n", *p);
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} else {
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p++;
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}
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// 5) half moves since last capture or pawn move and
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// 6) current move number
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SKIP_BLANK(p);
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//printf("pos=%d\n", (int)(p-fen));
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sscanf(p, "%hd %hd", &pos->clock_50, &pos->curmove);
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return pos;
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}
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#ifdef FENBIN
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int main(int ac, char**av)
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{
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POS *pos;
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|
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pos = pos_create();
|
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if (ac == 1) {
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pos_startpos(pos);
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} else {
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fen2pos(pos, av[1]);
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}
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pos_print(pos);
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||||
}
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||||
#endif
|
8
src/fen.h
Normal file
8
src/fen.h
Normal file
@@ -0,0 +1,8 @@
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#ifndef FEN_H
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||||
#define FEN_H
|
||||
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#include "position.h"
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POS *fen2pos(POS *pos, char *fen);
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#endif
|
995
src/list.h
Normal file
995
src/list.h
Normal file
@@ -0,0 +1,995 @@
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||||
/* SPDX-License-Identifier: GPL-2.0 */
|
||||
|
||||
/* adaptation of kernel's <linux/list.h>
|
||||
* Main change is that I don't use READ_ONCE and WRITE_ONCE
|
||||
* See https://www.kernel.org/doc/Documentation/memory-barriers.txt
|
||||
*/
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||||
#ifndef __BR_LIST_H
|
||||
#define __BR_LIST_H
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
/************ originally in <include/linux/types.h> */
|
||||
struct list_head {
|
||||
struct list_head *next, *prev;
|
||||
};
|
||||
struct hlist_head {
|
||||
struct hlist_node *first;
|
||||
};
|
||||
|
||||
struct hlist_node {
|
||||
struct hlist_node *next, **pprev;
|
||||
};
|
||||
|
||||
/************ originally in <include/linux/poison.h> */
|
||||
# define POISON_POINTER_DELTA 0
|
||||
/* These are non-NULL pointers that will result in page faults
|
||||
* under normal circumstances, used to verify that nobody uses
|
||||
* non-initialized list entries.
|
||||
*/
|
||||
#define LIST_POISON1 ((void *) 0x100 + POISON_POINTER_DELTA)
|
||||
#define LIST_POISON2 ((void *) 0x200 + POISON_POINTER_DELTA)
|
||||
|
||||
/************ originally in <include/linux/kernel.h> */
|
||||
#define container_of(ptr, type, member) ({ \
|
||||
void *__mptr = (void *)(ptr); \
|
||||
((type *)(__mptr - offsetof(type, member))); })
|
||||
|
||||
/*
|
||||
* Circular doubly linked list implementation.
|
||||
*
|
||||
* Some of the internal functions ("__xxx") are useful when
|
||||
* manipulating whole lists rather than single entries, as
|
||||
* sometimes we already know the next/prev entries and we can
|
||||
* generate better code by using them directly rather than
|
||||
* using the generic single-entry routines.
|
||||
*/
|
||||
|
||||
#define LIST_HEAD_INIT(name) { &(name), &(name) }
|
||||
|
||||
#define LIST_HEAD(name) \
|
||||
struct list_head name = LIST_HEAD_INIT(name)
|
||||
|
||||
/**
|
||||
* INIT_LIST_HEAD - Initialize a list_head structure
|
||||
* @list: list_head structure to be initialized.
|
||||
*
|
||||
* Initializes the list_head to point to itself. If it is a list header,
|
||||
* the result is an empty list.
|
||||
*/
|
||||
static inline void INIT_LIST_HEAD(struct list_head *list)
|
||||
{
|
||||
list->next = list;
|
||||
list->prev = list;
|
||||
}
|
||||
|
||||
/*
|
||||
* Insert a new entry between two known consecutive entries.
|
||||
*
|
||||
* This is only for internal list manipulation where we know
|
||||
* the prev/next entries already!
|
||||
*/
|
||||
static inline void __list_add(struct list_head *new,
|
||||
struct list_head *prev,
|
||||
struct list_head *next)
|
||||
{
|
||||
next->prev = new;
|
||||
new->next = next;
|
||||
new->prev = prev;
|
||||
prev->next = new;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_add - add a new entry
|
||||
* @new: new entry to be added
|
||||
* @head: list head to add it after
|
||||
*
|
||||
* Insert a new entry after the specified head.
|
||||
* This is good for implementing stacks.
|
||||
*/
|
||||
static inline void list_add(struct list_head *new, struct list_head *head)
|
||||
{
|
||||
__list_add(new, head, head->next);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* list_add_tail - add a new entry
|
||||
* @new: new entry to be added
|
||||
* @head: list head to add it before
|
||||
*
|
||||
* Insert a new entry before the specified head.
|
||||
* This is useful for implementing queues.
|
||||
*/
|
||||
static inline void list_add_tail(struct list_head *new, struct list_head *head)
|
||||
{
|
||||
__list_add(new, head->prev, head);
|
||||
}
|
||||
|
||||
/*
|
||||
* Delete a list entry by making the prev/next entries
|
||||
* point to each other.
|
||||
*
|
||||
* This is only for internal list manipulation where we know
|
||||
* the prev/next entries already!
|
||||
*/
|
||||
static inline void __list_del(struct list_head * prev, struct list_head * next)
|
||||
{
|
||||
next->prev = prev;
|
||||
prev->next = next;
|
||||
}
|
||||
|
||||
/*
|
||||
* Delete a list entry and clear the 'prev' pointer.
|
||||
*
|
||||
* This is a special-purpose list clearing method used in the networking code
|
||||
* for lists allocated as per-cpu, where we don't want to incur the extra
|
||||
* WRITE_ONCE() overhead of a regular list_del_init(). The code that uses this
|
||||
* needs to check the node 'prev' pointer instead of calling list_empty().
|
||||
*/
|
||||
static inline void __list_del_clearprev(struct list_head *entry)
|
||||
{
|
||||
__list_del(entry->prev, entry->next);
|
||||
entry->prev = NULL;
|
||||
}
|
||||
|
||||
static inline void __list_del_entry(struct list_head *entry)
|
||||
{
|
||||
__list_del(entry->prev, entry->next);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_del - deletes entry from list.
|
||||
* @entry: the element to delete from the list.
|
||||
* Note: list_empty() on entry does not return true after this, the entry is
|
||||
* in an undefined state.
|
||||
*/
|
||||
static inline void list_del(struct list_head *entry)
|
||||
{
|
||||
__list_del_entry(entry);
|
||||
entry->next = LIST_POISON1;
|
||||
entry->prev = LIST_POISON2;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_replace - replace old entry by new one
|
||||
* @old : the element to be replaced
|
||||
* @new : the new element to insert
|
||||
*
|
||||
* If @old was empty, it will be overwritten.
|
||||
*/
|
||||
static inline void list_replace(struct list_head *old,
|
||||
struct list_head *new)
|
||||
{
|
||||
new->next = old->next;
|
||||
new->next->prev = new;
|
||||
new->prev = old->prev;
|
||||
new->prev->next = new;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_replace_init - replace old entry by new one and initialize the old one
|
||||
* @old : the element to be replaced
|
||||
* @new : the new element to insert
|
||||
*
|
||||
* If @old was empty, it will be overwritten.
|
||||
*/
|
||||
static inline void list_replace_init(struct list_head *old,
|
||||
struct list_head *new)
|
||||
{
|
||||
list_replace(old, new);
|
||||
INIT_LIST_HEAD(old);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_swap - replace entry1 with entry2 and re-add entry1 at entry2's position
|
||||
* @entry1: the location to place entry2
|
||||
* @entry2: the location to place entry1
|
||||
*/
|
||||
static inline void list_swap(struct list_head *entry1,
|
||||
struct list_head *entry2)
|
||||
{
|
||||
struct list_head *pos = entry2->prev;
|
||||
|
||||
list_del(entry2);
|
||||
list_replace(entry1, entry2);
|
||||
if (pos == entry1)
|
||||
pos = entry2;
|
||||
list_add(entry1, pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_del_init - deletes entry from list and reinitialize it.
|
||||
* @entry: the element to delete from the list.
|
||||
*/
|
||||
static inline void list_del_init(struct list_head *entry)
|
||||
{
|
||||
__list_del_entry(entry);
|
||||
INIT_LIST_HEAD(entry);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_move - delete from one list and add as another's head
|
||||
* @list: the entry to move
|
||||
* @head: the head that will precede our entry
|
||||
*/
|
||||
static inline void list_move(struct list_head *list, struct list_head *head)
|
||||
{
|
||||
__list_del_entry(list);
|
||||
list_add(list, head);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_move_tail - delete from one list and add as another's tail
|
||||
* @list: the entry to move
|
||||
* @head: the head that will follow our entry
|
||||
*/
|
||||
static inline void list_move_tail(struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
__list_del_entry(list);
|
||||
list_add_tail(list, head);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_bulk_move_tail - move a subsection of a list to its tail
|
||||
* @head: the head that will follow our entry
|
||||
* @first: first entry to move
|
||||
* @last: last entry to move, can be the same as first
|
||||
*
|
||||
* Move all entries between @first and including @last before @head.
|
||||
* All three entries must belong to the same linked list.
|
||||
*/
|
||||
static inline void list_bulk_move_tail(struct list_head *head,
|
||||
struct list_head *first,
|
||||
struct list_head *last)
|
||||
{
|
||||
first->prev->next = last->next;
|
||||
last->next->prev = first->prev;
|
||||
|
||||
head->prev->next = first;
|
||||
first->prev = head->prev;
|
||||
|
||||
last->next = head;
|
||||
head->prev = last;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_is_first -- tests whether @list is the first entry in list @head
|
||||
* @list: the entry to test
|
||||
* @head: the head of the list
|
||||
*/
|
||||
static inline int list_is_first(const struct list_head *list,
|
||||
const struct list_head *head)
|
||||
{
|
||||
return list->prev == head;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_is_last - tests whether @list is the last entry in list @head
|
||||
* @list: the entry to test
|
||||
* @head: the head of the list
|
||||
*/
|
||||
static inline int list_is_last(const struct list_head *list,
|
||||
const struct list_head *head)
|
||||
{
|
||||
return list->next == head;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_empty - tests whether a list is empty
|
||||
* @head: the list to test.
|
||||
*/
|
||||
static inline int list_empty(const struct list_head *head)
|
||||
{
|
||||
return head->next == head;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_rotate_left - rotate the list to the left
|
||||
* @head: the head of the list
|
||||
*/
|
||||
static inline void list_rotate_left(struct list_head *head)
|
||||
{
|
||||
struct list_head *first;
|
||||
|
||||
if (!list_empty(head)) {
|
||||
first = head->next;
|
||||
list_move_tail(first, head);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* list_rotate_to_front() - Rotate list to specific item.
|
||||
* @list: The desired new front of the list.
|
||||
* @head: The head of the list.
|
||||
*
|
||||
* Rotates list so that @list becomes the new front of the list.
|
||||
*/
|
||||
static inline void list_rotate_to_front(struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
/*
|
||||
* Deletes the list head from the list denoted by @head and
|
||||
* places it as the tail of @list, this effectively rotates the
|
||||
* list so that @list is at the front.
|
||||
*/
|
||||
list_move_tail(head, list);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_is_singular - tests whether a list has just one entry.
|
||||
* @head: the list to test.
|
||||
*/
|
||||
static inline int list_is_singular(const struct list_head *head)
|
||||
{
|
||||
return !list_empty(head) && (head->next == head->prev);
|
||||
}
|
||||
|
||||
static inline void __list_cut_position(struct list_head *list,
|
||||
struct list_head *head, struct list_head *entry)
|
||||
{
|
||||
struct list_head *new_first = entry->next;
|
||||
list->next = head->next;
|
||||
list->next->prev = list;
|
||||
list->prev = entry;
|
||||
entry->next = list;
|
||||
head->next = new_first;
|
||||
new_first->prev = head;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_cut_position - cut a list into two
|
||||
* @list: a new list to add all removed entries
|
||||
* @head: a list with entries
|
||||
* @entry: an entry within head, could be the head itself
|
||||
* and if so we won't cut the list
|
||||
*
|
||||
* This helper moves the initial part of @head, up to and
|
||||
* including @entry, from @head to @list. You should
|
||||
* pass on @entry an element you know is on @head. @list
|
||||
* should be an empty list or a list you do not care about
|
||||
* losing its data.
|
||||
*
|
||||
*/
|
||||
static inline void list_cut_position(struct list_head *list,
|
||||
struct list_head *head, struct list_head *entry)
|
||||
{
|
||||
if (list_empty(head))
|
||||
return;
|
||||
if (list_is_singular(head) &&
|
||||
(head->next != entry && head != entry))
|
||||
return;
|
||||
if (entry == head)
|
||||
INIT_LIST_HEAD(list);
|
||||
else
|
||||
__list_cut_position(list, head, entry);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_cut_before - cut a list into two, before given entry
|
||||
* @list: a new list to add all removed entries
|
||||
* @head: a list with entries
|
||||
* @entry: an entry within head, could be the head itself
|
||||
*
|
||||
* This helper moves the initial part of @head, up to but
|
||||
* excluding @entry, from @head to @list. You should pass
|
||||
* in @entry an element you know is on @head. @list should
|
||||
* be an empty list or a list you do not care about losing
|
||||
* its data.
|
||||
* If @entry == @head, all entries on @head are moved to
|
||||
* @list.
|
||||
*/
|
||||
static inline void list_cut_before(struct list_head *list,
|
||||
struct list_head *head,
|
||||
struct list_head *entry)
|
||||
{
|
||||
if (head->next == entry) {
|
||||
INIT_LIST_HEAD(list);
|
||||
return;
|
||||
}
|
||||
list->next = head->next;
|
||||
list->next->prev = list;
|
||||
list->prev = entry->prev;
|
||||
list->prev->next = list;
|
||||
head->next = entry;
|
||||
entry->prev = head;
|
||||
}
|
||||
|
||||
static inline void __list_splice(const struct list_head *list,
|
||||
struct list_head *prev,
|
||||
struct list_head *next)
|
||||
{
|
||||
struct list_head *first = list->next;
|
||||
struct list_head *last = list->prev;
|
||||
|
||||
first->prev = prev;
|
||||
prev->next = first;
|
||||
|
||||
last->next = next;
|
||||
next->prev = last;
|
||||
}
|
||||
|
||||
/**
|
||||
* list_splice - join two lists, this is designed for stacks
|
||||
* @list: the new list to add.
|
||||
* @head: the place to add it in the first list.
|
||||
*/
|
||||
static inline void list_splice(const struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
if (!list_empty(list))
|
||||
__list_splice(list, head, head->next);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_splice_tail - join two lists, each list being a queue
|
||||
* @list: the new list to add.
|
||||
* @head: the place to add it in the first list.
|
||||
*/
|
||||
static inline void list_splice_tail(struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
if (!list_empty(list))
|
||||
__list_splice(list, head->prev, head);
|
||||
}
|
||||
|
||||
/**
|
||||
* list_splice_init - join two lists and reinitialise the emptied list.
|
||||
* @list: the new list to add.
|
||||
* @head: the place to add it in the first list.
|
||||
*
|
||||
* The list at @list is reinitialised
|
||||
*/
|
||||
static inline void list_splice_init(struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
if (!list_empty(list)) {
|
||||
__list_splice(list, head, head->next);
|
||||
INIT_LIST_HEAD(list);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* list_splice_tail_init - join two lists and reinitialise the emptied list
|
||||
* @list: the new list to add.
|
||||
* @head: the place to add it in the first list.
|
||||
*
|
||||
* Each of the lists is a queue.
|
||||
* The list at @list is reinitialised
|
||||
*/
|
||||
static inline void list_splice_tail_init(struct list_head *list,
|
||||
struct list_head *head)
|
||||
{
|
||||
if (!list_empty(list)) {
|
||||
__list_splice(list, head->prev, head);
|
||||
INIT_LIST_HEAD(list);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* list_entry - get the struct for this entry
|
||||
* @ptr: the &struct list_head pointer.
|
||||
* @type: the type of the struct this is embedded in.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_entry(ptr, type, member) \
|
||||
container_of(ptr, type, member)
|
||||
|
||||
/**
|
||||
* list_first_entry - get the first element from a list
|
||||
* @ptr: the list head to take the element from.
|
||||
* @type: the type of the struct this is embedded in.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Note, that list is expected to be not empty.
|
||||
*/
|
||||
#define list_first_entry(ptr, type, member) \
|
||||
list_entry((ptr)->next, type, member)
|
||||
|
||||
/**
|
||||
* list_last_entry - get the last element from a list
|
||||
* @ptr: the list head to take the element from.
|
||||
* @type: the type of the struct this is embedded in.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Note, that list is expected to be not empty.
|
||||
*/
|
||||
#define list_last_entry(ptr, type, member) \
|
||||
list_entry((ptr)->prev, type, member)
|
||||
|
||||
/**
|
||||
* list_first_entry_or_null - get the first element from a list
|
||||
* @ptr: the list head to take the element from.
|
||||
* @type: the type of the struct this is embedded in.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Note that if the list is empty, it returns NULL.
|
||||
*/
|
||||
#define list_first_entry_or_null(ptr, type, member) ({ \
|
||||
struct list_head *head__ = (ptr); \
|
||||
struct list_head *pos__ = head__->next; \
|
||||
pos__ != head__ ? list_entry(pos__, type, member) : NULL; \
|
||||
})
|
||||
|
||||
/**
|
||||
* list_next_entry - get the next element in list
|
||||
* @pos: the type * to cursor
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_next_entry(pos, member) \
|
||||
list_entry((pos)->member.next, __typeof__(*(pos)), member)
|
||||
|
||||
/**
|
||||
* list_prev_entry - get the prev element in list
|
||||
* @pos: the type * to cursor
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_prev_entry(pos, member) \
|
||||
list_entry((pos)->member.prev, __typeof__(*(pos)), member)
|
||||
|
||||
/**
|
||||
* list_for_each - iterate over a list
|
||||
* @pos: the &struct list_head to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
*/
|
||||
#define list_for_each(pos, head) \
|
||||
for (pos = (head)->next; pos != (head); pos = pos->next)
|
||||
|
||||
/**
|
||||
* list_for_each_continue - continue iteration over a list
|
||||
* @pos: the &struct list_head to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
*
|
||||
* Continue to iterate over a list, continuing after the current position.
|
||||
*/
|
||||
#define list_for_each_continue(pos, head) \
|
||||
for (pos = pos->next; pos != (head); pos = pos->next)
|
||||
|
||||
/**
|
||||
* list_for_each_prev - iterate over a list backwards
|
||||
* @pos: the &struct list_head to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
*/
|
||||
#define list_for_each_prev(pos, head) \
|
||||
for (pos = (head)->prev; pos != (head); pos = pos->prev)
|
||||
|
||||
/**
|
||||
* list_for_each_safe - iterate over a list safe against removal of list entry
|
||||
* @pos: the &struct list_head to use as a loop cursor.
|
||||
* @n: another &struct list_head to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
*/
|
||||
#define list_for_each_safe(pos, n, head) \
|
||||
for (pos = (head)->next, n = pos->next; pos != (head); \
|
||||
pos = n, n = pos->next)
|
||||
|
||||
/**
|
||||
* list_for_each_prev_safe - iterate over a list backwards safe against removal of list entry
|
||||
* @pos: the &struct list_head to use as a loop cursor.
|
||||
* @n: another &struct list_head to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
*/
|
||||
#define list_for_each_prev_safe(pos, n, head) \
|
||||
for (pos = (head)->prev, n = pos->prev; \
|
||||
pos != (head); \
|
||||
pos = n, n = pos->prev)
|
||||
|
||||
/**
|
||||
* list_entry_is_head - test if the entry points to the head of the list
|
||||
* @pos: the type * to cursor
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_entry_is_head(pos, head, member) \
|
||||
(&pos->member == (head))
|
||||
|
||||
/**
|
||||
* list_for_each_entry - iterate over list of given type
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_for_each_entry(pos, head, member) \
|
||||
for (pos = list_first_entry(head, __typeof__(*pos), member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = list_next_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_reverse - iterate backwards over list of given type.
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_for_each_entry_reverse(pos, head, member) \
|
||||
for (pos = list_last_entry(head, __typeof__(*pos), member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = list_prev_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_prepare_entry - prepare a pos entry for use in list_for_each_entry_continue()
|
||||
* @pos: the type * to use as a start point
|
||||
* @head: the head of the list
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Prepares a pos entry for use as a start point in list_for_each_entry_continue().
|
||||
*/
|
||||
#define list_prepare_entry(pos, head, member) \
|
||||
((pos) ? : list_entry(head, __typeof__(*pos), member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_continue - continue iteration over list of given type
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Continue to iterate over list of given type, continuing after
|
||||
* the current position.
|
||||
*/
|
||||
#define list_for_each_entry_continue(pos, head, member) \
|
||||
for (pos = list_next_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = list_next_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_continue_reverse - iterate backwards from the given point
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Start to iterate over list of given type backwards, continuing after
|
||||
* the current position.
|
||||
*/
|
||||
#define list_for_each_entry_continue_reverse(pos, head, member) \
|
||||
for (pos = list_prev_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = list_prev_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_from - iterate over list of given type from the current point
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Iterate over list of given type, continuing from current position.
|
||||
*/
|
||||
#define list_for_each_entry_from(pos, head, member) \
|
||||
for (; !list_entry_is_head(pos, head, member); \
|
||||
pos = list_next_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_from_reverse - iterate backwards over list of given type
|
||||
* from the current point
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Iterate backwards over list of given type, continuing from current position.
|
||||
*/
|
||||
#define list_for_each_entry_from_reverse(pos, head, member) \
|
||||
for (; !list_entry_is_head(pos, head, member); \
|
||||
pos = list_prev_entry(pos, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @n: another type * to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*/
|
||||
#define list_for_each_entry_safe(pos, n, head, member) \
|
||||
for (pos = list_first_entry(head, __typeof__(*pos), member), \
|
||||
n = list_next_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = n, n = list_next_entry(n, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_safe_continue - continue list iteration safe against removal
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @n: another type * to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Iterate over list of given type, continuing after current point,
|
||||
* safe against removal of list entry.
|
||||
*/
|
||||
#define list_for_each_entry_safe_continue(pos, n, head, member) \
|
||||
for (pos = list_next_entry(pos, member), \
|
||||
n = list_next_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = n, n = list_next_entry(n, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_safe_from - iterate over list from current point safe against removal
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @n: another type * to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Iterate over list of given type from current point, safe against
|
||||
* removal of list entry.
|
||||
*/
|
||||
#define list_for_each_entry_safe_from(pos, n, head, member) \
|
||||
for (n = list_next_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = n, n = list_next_entry(n, member))
|
||||
|
||||
/**
|
||||
* list_for_each_entry_safe_reverse - iterate backwards over list safe against removal
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @n: another type * to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* Iterate backwards over list of given type, safe against removal
|
||||
* of list entry.
|
||||
*/
|
||||
#define list_for_each_entry_safe_reverse(pos, n, head, member) \
|
||||
for (pos = list_last_entry(head, __typeof__(*pos), member), \
|
||||
n = list_prev_entry(pos, member); \
|
||||
!list_entry_is_head(pos, head, member); \
|
||||
pos = n, n = list_prev_entry(n, member))
|
||||
|
||||
/**
|
||||
* list_safe_reset_next - reset a stale list_for_each_entry_safe loop
|
||||
* @pos: the loop cursor used in the list_for_each_entry_safe loop
|
||||
* @n: temporary storage used in list_for_each_entry_safe
|
||||
* @member: the name of the list_head within the struct.
|
||||
*
|
||||
* list_safe_reset_next is not safe to use in general if the list may be
|
||||
* modified concurrently (eg. the lock is dropped in the loop body). An
|
||||
* exception to this is if the cursor element (pos) is pinned in the list,
|
||||
* and list_safe_reset_next is called after re-taking the lock and before
|
||||
* completing the current iteration of the loop body.
|
||||
*/
|
||||
#define list_safe_reset_next(pos, n, member) \
|
||||
n = list_next_entry(pos, member)
|
||||
|
||||
/*
|
||||
* Double linked lists with a single pointer list head.
|
||||
* Mostly useful for hash tables where the two pointer list head is
|
||||
* too wasteful.
|
||||
* You lose the ability to access the tail in O(1).
|
||||
*/
|
||||
|
||||
#define HLIST_HEAD_INIT { .first = NULL }
|
||||
#define HLIST_HEAD(name) struct hlist_head name = { .first = NULL }
|
||||
#define INIT_HLIST_HEAD(ptr) ((ptr)->first = NULL)
|
||||
static inline void INIT_HLIST_NODE(struct hlist_node *h)
|
||||
{
|
||||
h->next = NULL;
|
||||
h->pprev = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_unhashed - Has node been removed from list and reinitialized?
|
||||
* @h: Node to be checked
|
||||
*
|
||||
* Not that not all removal functions will leave a node in unhashed
|
||||
* state. For example, hlist_nulls_del_init_rcu() does leave the
|
||||
* node in unhashed state, but hlist_nulls_del() does not.
|
||||
*/
|
||||
static inline int hlist_unhashed(const struct hlist_node *h)
|
||||
{
|
||||
return !h->pprev;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_unhashed_lockless - Version of hlist_unhashed for lockless use
|
||||
* @h: Node to be checked
|
||||
*
|
||||
* This variant of hlist_unhashed() must be used in lockless contexts
|
||||
* to avoid potential load-tearing. The READ_ONCE() is paired with the
|
||||
* various WRITE_ONCE() in hlist helpers that are defined below.
|
||||
*/
|
||||
static inline int hlist_unhashed_lockless(const struct hlist_node *h)
|
||||
{
|
||||
return !h->pprev;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_empty - Is the specified hlist_head structure an empty hlist?
|
||||
* @h: Structure to check.
|
||||
*/
|
||||
static inline int hlist_empty(const struct hlist_head *h)
|
||||
{
|
||||
return !h->first;
|
||||
}
|
||||
|
||||
static inline void __hlist_del(struct hlist_node *n)
|
||||
{
|
||||
struct hlist_node *next = n->next;
|
||||
struct hlist_node **pprev = n->pprev;
|
||||
|
||||
*pprev = next;
|
||||
if (next)
|
||||
next->pprev = pprev;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_del - Delete the specified hlist_node from its list
|
||||
* @n: Node to delete.
|
||||
*
|
||||
* Note that this function leaves the node in hashed state. Use
|
||||
* hlist_del_init() or similar instead to unhash @n.
|
||||
*/
|
||||
static inline void hlist_del(struct hlist_node *n)
|
||||
{
|
||||
__hlist_del(n);
|
||||
n->next = LIST_POISON1;
|
||||
n->pprev = LIST_POISON2;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_del_init - Delete the specified hlist_node from its list and initialize
|
||||
* @n: Node to delete.
|
||||
*
|
||||
* Note that this function leaves the node in unhashed state.
|
||||
*/
|
||||
static inline void hlist_del_init(struct hlist_node *n)
|
||||
{
|
||||
if (!hlist_unhashed(n)) {
|
||||
__hlist_del(n);
|
||||
INIT_HLIST_NODE(n);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_add_head - add a new entry at the beginning of the hlist
|
||||
* @n: new entry to be added
|
||||
* @h: hlist head to add it after
|
||||
*
|
||||
* Insert a new entry after the specified head.
|
||||
* This is good for implementing stacks.
|
||||
*/
|
||||
static inline void hlist_add_head(struct hlist_node *n, struct hlist_head *h)
|
||||
{
|
||||
struct hlist_node *first = h->first;
|
||||
n->next = first;
|
||||
if (first)
|
||||
first->pprev = &n->next;
|
||||
h->first = n;
|
||||
n->pprev = &h->first;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_add_before - add a new entry before the one specified
|
||||
* @n: new entry to be added
|
||||
* @next: hlist node to add it before, which must be non-NULL
|
||||
*/
|
||||
static inline void hlist_add_before(struct hlist_node *n,
|
||||
struct hlist_node *next)
|
||||
{
|
||||
n->pprev = next->pprev;
|
||||
n->next = next;
|
||||
next->pprev = &n->next;
|
||||
*(n->pprev) = n;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_add_behind - add a new entry after the one specified
|
||||
* @n: new entry to be added
|
||||
* @prev: hlist node to add it after, which must be non-NULL
|
||||
*/
|
||||
static inline void hlist_add_behind(struct hlist_node *n,
|
||||
struct hlist_node *prev)
|
||||
{
|
||||
n->next = prev->next;
|
||||
prev->next = n;
|
||||
n->pprev = &prev->next;
|
||||
|
||||
if (n->next)
|
||||
n->next->pprev = &n->next;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_add_fake - create a fake hlist consisting of a single headless node
|
||||
* @n: Node to make a fake list out of
|
||||
*
|
||||
* This makes @n appear to be its own predecessor on a headless hlist.
|
||||
* The point of this is to allow things like hlist_del() to work correctly
|
||||
* in cases where there is no list.
|
||||
*/
|
||||
static inline void hlist_add_fake(struct hlist_node *n)
|
||||
{
|
||||
n->pprev = &n->next;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_fake: Is this node a fake hlist?
|
||||
* @h: Node to check for being a self-referential fake hlist.
|
||||
*/
|
||||
static inline bool hlist_fake(struct hlist_node *h)
|
||||
{
|
||||
return h->pprev == &h->next;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_is_singular_node - is node the only element of the specified hlist?
|
||||
* @n: Node to check for singularity.
|
||||
* @h: Header for potentially singular list.
|
||||
*
|
||||
* Check whether the node is the only node of the head without
|
||||
* accessing head, thus avoiding unnecessary cache misses.
|
||||
*/
|
||||
static inline bool
|
||||
hlist_is_singular_node(struct hlist_node *n, struct hlist_head *h)
|
||||
{
|
||||
return !n->next && n->pprev == &h->first;
|
||||
}
|
||||
|
||||
/**
|
||||
* hlist_move_list - Move an hlist
|
||||
* @old: hlist_head for old list.
|
||||
* @new: hlist_head for new list.
|
||||
*
|
||||
* Move a list from one list head to another. Fixup the pprev
|
||||
* reference of the first entry if it exists.
|
||||
*/
|
||||
static inline void hlist_move_list(struct hlist_head *old,
|
||||
struct hlist_head *new)
|
||||
{
|
||||
new->first = old->first;
|
||||
if (new->first)
|
||||
new->first->pprev = &new->first;
|
||||
old->first = NULL;
|
||||
}
|
||||
|
||||
#define hlist_entry(ptr, type, member) container_of(ptr,type,member)
|
||||
|
||||
#define hlist_for_each(pos, head) \
|
||||
for (pos = (head)->first; pos ; pos = pos->next)
|
||||
|
||||
#define hlist_for_each_safe(pos, n, head) \
|
||||
for (pos = (head)->first; pos && ({ n = pos->next; 1; }); \
|
||||
pos = n)
|
||||
|
||||
#define hlist_entry_safe(ptr, type, member) \
|
||||
({ __typeof__(ptr) ____ptr = (ptr); \
|
||||
____ptr ? hlist_entry(____ptr, type, member) : NULL; \
|
||||
})
|
||||
|
||||
/**
|
||||
* hlist_for_each_entry - iterate over list of given type
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the hlist_node within the struct.
|
||||
*/
|
||||
#define hlist_for_each_entry(pos, head, member) \
|
||||
for (pos = hlist_entry_safe((head)->first, __typeof__(*(pos)), member); \
|
||||
pos; \
|
||||
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
|
||||
|
||||
/**
|
||||
* hlist_for_each_entry_continue - iterate over a hlist continuing after current point
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @member: the name of the hlist_node within the struct.
|
||||
*/
|
||||
#define hlist_for_each_entry_continue(pos, member) \
|
||||
for (pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member); \
|
||||
pos; \
|
||||
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
|
||||
|
||||
/**
|
||||
* hlist_for_each_entry_from - iterate over a hlist continuing from current point
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @member: the name of the hlist_node within the struct.
|
||||
*/
|
||||
#define hlist_for_each_entry_from(pos, member) \
|
||||
for (; pos; \
|
||||
pos = hlist_entry_safe((pos)->member.next, __typeof__(*(pos)), member))
|
||||
|
||||
/**
|
||||
* hlist_for_each_entry_safe - iterate over list of given type safe against removal of list entry
|
||||
* @pos: the type * to use as a loop cursor.
|
||||
* @n: a &struct hlist_node to use as temporary storage
|
||||
* @head: the head for your list.
|
||||
* @member: the name of the hlist_node within the struct.
|
||||
*/
|
||||
#define hlist_for_each_entry_safe(pos, n, head, member) \
|
||||
for (pos = hlist_entry_safe((head)->first, __typeof__(*pos), member); \
|
||||
pos && ({ n = pos->member.next; 1; }); \
|
||||
pos = hlist_entry_safe(n, __typeof__(*pos), member))
|
||||
|
||||
#endif
|
16
src/move.h
Normal file
16
src/move.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#ifndef ROOK_H
|
||||
#define ROOK_H
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
|
||||
typedef struct {
|
||||
PIECE piece;
|
||||
SQUARE from;
|
||||
SQUARE to;
|
||||
|
||||
} MOVE;
|
||||
|
||||
extern MOVE *moves_rook(POS *pos);
|
||||
|
||||
#endif
|
15
src/piece.h
Normal file
15
src/piece.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef PIECE_H
|
||||
#define PIECE_H
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "board.h"
|
||||
|
||||
typedef struct piece {
|
||||
short piece;
|
||||
short color;
|
||||
SQUARE square;
|
||||
short castle;
|
||||
float value;
|
||||
} PIECE, PLAYER_PIECES[16];
|
||||
|
||||
#endif
|
128
src/position.c
Normal file
128
src/position.c
Normal file
@@ -0,0 +1,128 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
#include "fen.h"
|
||||
|
||||
inline static char piece2char(unsigned char p)
|
||||
{
|
||||
piece_t piece = PIECE(p);
|
||||
char res;
|
||||
|
||||
//printf("%#x p=%#x\n", p, PIECE(p));
|
||||
switch (piece) {
|
||||
case PAWN:
|
||||
res = CHAR_PAWN;
|
||||
break;
|
||||
case KNIGHT:
|
||||
res = CHAR_KNIGHT;
|
||||
break;
|
||||
case BISHOP:
|
||||
res = CHAR_BISHOP;
|
||||
break;
|
||||
case ROOK:
|
||||
res = CHAR_ROOK;
|
||||
break;
|
||||
case QUEEN:
|
||||
res = CHAR_QUEEN;
|
||||
break;
|
||||
case KING:
|
||||
res = CHAR_KING;
|
||||
break;
|
||||
default:
|
||||
res = CHAR_EMPTY;
|
||||
}
|
||||
if (IS_BLACK(p))
|
||||
res = tolower(res);
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
void pos_print(POS *pos)
|
||||
{
|
||||
int rank, file;
|
||||
piece_t piece;
|
||||
BOARD *board = pos->board;
|
||||
|
||||
printf(" +---+---+---+---+---+---+---+---+\n");
|
||||
for (rank = 7; rank >= 0; --rank) {
|
||||
printf("%c |", rank + '1');
|
||||
for (file = 0; file < 8; ++file) {
|
||||
piece = board[SQ88(file, rank)]->piece;
|
||||
printf(" %c |", piece2char(piece));
|
||||
}
|
||||
printf("\n +---+---+---+---+---+---+---+---+\n");
|
||||
}
|
||||
printf(" A B C D E F G H\n\n");
|
||||
printf("Next move: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
|
||||
printf("Possible en-passant: [%#x] ", pos->en_passant);
|
||||
if (pos->en_passant == 0)
|
||||
printf("None.\n");
|
||||
else
|
||||
printf("%d %d = %c%c\n", SQUARE_F(pos->en_passant),
|
||||
SQUARE_R(pos->en_passant),
|
||||
FILE2C(SQUARE_F(pos->en_passant)),
|
||||
RANK2C(SQUARE_R(pos->en_passant)));
|
||||
|
||||
printf("castle [%#x] : ", pos->castle);
|
||||
|
||||
if (pos->castle & CASTLE_WK)
|
||||
printf("K");
|
||||
if (pos->castle & CASTLE_WQ)
|
||||
printf("Q");
|
||||
if (pos->castle & CASTLE_BK)
|
||||
printf("k");
|
||||
if (pos->castle & CASTLE_BQ)
|
||||
printf("q");
|
||||
|
||||
printf("\n50 half-moves-rule = %d\n", pos->clock_50);
|
||||
printf("Current move = %d\n", pos->curmove);
|
||||
}
|
||||
|
||||
POS *pos_init(POS *pos)
|
||||
{
|
||||
int file, rank;
|
||||
BOARD *board = pos->board;
|
||||
|
||||
for (rank = 0; rank < 8; ++rank) {
|
||||
for (file = 0; file < 8; ++file) {
|
||||
printf("file = %d rank = %d SQ88 = %#x\n", file, rank, SQ88(file, rank));
|
||||
board[SQ88(file, rank)]->piece = EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
pos->turn = TURN_WHITE;
|
||||
pos->castle = 0;
|
||||
pos->clock_50 = 0;
|
||||
pos->curmove = 0;
|
||||
pos->en_passant = 0;
|
||||
pos->en_passant = 0;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
POS *pos_startpos(POS *pos)
|
||||
{
|
||||
static char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
return fen2pos(pos, startfen);
|
||||
}
|
||||
|
||||
POS *pos_create()
|
||||
{
|
||||
POS *pos = malloc(sizeof(POS));
|
||||
if (pos) {
|
||||
pos->board = malloc(sizeof (BOARD));
|
||||
if (pos->board)
|
||||
pos_init(pos);
|
||||
else {
|
||||
free(pos);
|
||||
pos = NULL;
|
||||
}
|
||||
}
|
||||
return pos;
|
||||
}
|
22
src/position.h
Normal file
22
src/position.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef POSITION_H
|
||||
#define POSITION_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "board.h"
|
||||
|
||||
typedef struct position {
|
||||
short turn;
|
||||
short castle;
|
||||
short clock_50;
|
||||
short curmove;
|
||||
SQUARE en_passant;
|
||||
BOARD *board;
|
||||
} POS;
|
||||
|
||||
void pos_print(POS *pos);
|
||||
POS *pos_init(POS *pos);
|
||||
POS *pos_startpos(POS *pos);
|
||||
POS *pos_create();
|
||||
|
||||
#endif
|
9
src/rook.c
Normal file
9
src/rook.c
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
#include "fen.h"
|
||||
|
||||
/*
|
||||
rook_move_list(POS *position)
|
||||
{
|
||||
}
|
||||
*/
|
Reference in New Issue
Block a user