structures forward declarations
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12
make.deps
12
make.deps
@@ -1,10 +1,10 @@
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./obj/debug.o:: src/debug.c src/debug.h
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./obj/fen.o:: src/fen.c src/debug.h src/chessdefs.h src/position.h src/board.h \
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src/list.h src/fen.h src/piece.h src/pool.h
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./obj/move.o:: src/move.c src/chessdefs.h src/piece.h src/board.h src/list.h \
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src/position.h src/pool.h src/move.h
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./obj/piece.o:: src/piece.c src/chessdefs.h src/piece.h src/board.h src/list.h \
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src/position.h src/pool.h src/debug.h
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src/piece.h src/list.h src/pool.h src/fen.h
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./obj/move.o:: src/move.c src/chessdefs.h src/piece.h src/board.h src/position.h \
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src/list.h src/pool.h src/move.h
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./obj/piece.o:: src/piece.c src/chessdefs.h src/piece.h src/board.h \
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src/position.h src/list.h src/pool.h src/debug.h
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./obj/pool.o:: src/pool.c src/list.h src/pool.h src/debug.h
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./obj/position.o:: src/position.c src/chessdefs.h src/position.h src/board.h \
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src/list.h src/fen.h src/piece.h src/pool.h
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src/piece.h src/list.h src/pool.h src/fen.h
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@@ -16,10 +16,12 @@
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#include <stdint.h>
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#include "chessdefs.h"
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#include "piece.h"
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#include "position.h"
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typedef struct {
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typedef struct board_s {
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piece_t piece;
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//piece_t *s_piece;
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piece_list_t *s_piece;
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} board_t; /* 0x88 board */
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#define BOARDSIZE (8*8*2)
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@@ -51,4 +53,4 @@ typedef struct {
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#define FILE2C(f) ((f) + 'a')
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#define RANK2C(r) ((r) + '1')
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#endif
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#endif /* BOARD_H */
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@@ -73,4 +73,10 @@ typedef unsigned char castle_t;
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*/
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typedef int64_t eval_t;
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/* forward typedefs
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*/
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typedef struct piece_list_s piece_list_t;
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typedef struct board_s board_t;
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typedef struct pos_s pos_t;
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#endif
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@@ -84,7 +84,7 @@ pos_t *fen2pos(pos_t *pos, char *fen)
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# endif
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piece |= color;
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board[SQ88(file, rank)].piece = piece;
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piece_add(pos, piece, SQUARE(file, rank));
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board[SQ88(file, rank)].s_piece = piece_add(pos, piece, SQUARE(file, rank));
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file++;
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break;
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case '/':
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@@ -14,12 +14,13 @@
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#ifndef PIECE_H
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#define PIECE_H
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#include <ctype.h>
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#include "chessdefs.h"
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#include "board.h"
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#include "list.h"
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#include "position.h"
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#include "pool.h"
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#include "ctype.h"
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#define PIECE_DEFAULT_VALUE 0
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@@ -31,7 +32,7 @@
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#define QUEEN_VALUE 900
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#define KING_VALUE 20000
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typedef struct {
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typedef struct piece_list_s {
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piece_t piece;
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square_t square;
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short castle;
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@@ -19,7 +19,7 @@
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#include "board.h"
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#include "list.h"
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typedef struct position {
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typedef struct pos_s {
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piece_t turn; /* we use only color bit */
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castle_t castle;
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square_t en_passant;
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