Compare commits
99 Commits
brlib-swit
...
3e828ed29b
Author | SHA1 | Date | |
---|---|---|---|
3e828ed29b | |||
d5906b1fb9 | |||
4f25c1416d | |||
95cc25a2c2 | |||
d6f2497bb0 | |||
1929d4bb1f | |||
c57e0463cd | |||
33cd40b37f | |||
797974f394 | |||
32fac4a0ba | |||
56c9dde6fb | |||
0b6bdd6eb2 | |||
10c29ab45d | |||
c44fc214af | |||
13bbf45fc5 | |||
d2878f70ab | |||
e2ec09ba65 | |||
beaeadedd2 | |||
3798dbad4b | |||
c555bc2e72 | |||
5b536df4b9 | |||
7653ff798f | |||
276589364b | |||
06f842a5c3 | |||
c9368a3ada | |||
b56f5b176b | |||
e0eccfbafd | |||
bbb5840e39 | |||
c4eb134e92 | |||
624055eb26 | |||
163f4fedca | |||
52ec4198c1 | |||
5841baf619 | |||
aff0e5abf4 | |||
138b76d055 | |||
1b3ac52f52 | |||
603aba8043 | |||
02c2667858 | |||
589755331f | |||
fbca2fb839 | |||
7f972c82a7 | |||
0ebecaad41 | |||
a8565e46cd | |||
f7fe395a97 | |||
c7a2d9b330 | |||
c1aa9a0a0a | |||
398f40ecdf | |||
e709a2c3c6 | |||
cefbfcbc25 | |||
da1aff03b3 | |||
3e4855ef4d | |||
bbde461b4b | |||
53b612358a | |||
04ad280beb | |||
160851af18 | |||
4c26aa09d9 | |||
b1027330aa | |||
4240646969 | |||
49f834573e | |||
733c619594 | |||
aebb798b31 | |||
17bbe6379d | |||
bdd88e8511 | |||
18c294a1f1 | |||
051dbc3348 | |||
3b01841877 | |||
5b1d99650d | |||
ee7701d8ef | |||
eb362f32bb | |||
8140881359 | |||
be5c4e5c2a | |||
917d1852b7 | |||
f52c50c817 | |||
860aa6fc72 | |||
7b18c11cd4 | |||
83c9444c59 | |||
15b004651f | |||
1e4760687b | |||
636f1f555a | |||
8dbae2ceef | |||
56543095ac | |||
0fc415d900 | |||
26c3b04d17 | |||
7e870ee269 | |||
15ad675838 | |||
6acacb0314 | |||
033d95ce26 | |||
e49e9b8f9d | |||
f0d6f57dd1 | |||
e2c2903b66 | |||
3fdd65acf1 | |||
b0c3f003ac | |||
97f30b4300 | |||
9ea42c0604 | |||
7930ed11e4 | |||
1aa419392e | |||
558be57c58 | |||
98cb2a8577 | |||
ab629fdfa0 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -4,6 +4,9 @@ vgcore.*
|
|||||||
*.i
|
*.i
|
||||||
*.old
|
*.old
|
||||||
*.save
|
*.save
|
||||||
|
/GPATH
|
||||||
|
/GRTAGS
|
||||||
|
/GTAGS
|
||||||
/.ccls-root
|
/.ccls-root
|
||||||
/.ccls-cache/
|
/.ccls-cache/
|
||||||
/obj/
|
/obj/
|
||||||
|
674
COPYING
Normal file
674
COPYING
Normal file
@@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
2
MEMO.org
Normal file
2
MEMO.org
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
** Some current ideas
|
||||||
|
- helpers for square, pieces, etc: validity, conversions
|
117
Makefile
117
Makefile
@@ -17,18 +17,17 @@ BEAR := bear
|
|||||||
TOUCH := touch
|
TOUCH := touch
|
||||||
RM := rm
|
RM := rm
|
||||||
RMDIR := rmdir
|
RMDIR := rmdir
|
||||||
|
MAKE := make
|
||||||
|
|
||||||
SRCDIR := ./src
|
SRCDIR := ./src
|
||||||
INCDIR := ./include
|
|
||||||
OBJDIR := ./obj
|
OBJDIR := ./obj
|
||||||
|
|
||||||
LIBSRCDIR := ./libsrc
|
|
||||||
LIBOBJDIR := ./libobj
|
|
||||||
|
|
||||||
BINDIR := ./bin
|
BINDIR := ./bin
|
||||||
LIBDIR := ./lib
|
|
||||||
DEPDIR := ./dep
|
DEPDIR := ./dep
|
||||||
|
|
||||||
|
BRLIB := ./brlib
|
||||||
|
BRINCDIR := $(BRLIB)/include
|
||||||
|
BRLIBDIR := $(BRLIB)/lib
|
||||||
|
|
||||||
CCLSROOT := .ccls-root
|
CCLSROOT := .ccls-root
|
||||||
CCLSFILE := compile_commands.json
|
CCLSFILE := compile_commands.json
|
||||||
|
|
||||||
@@ -36,13 +35,7 @@ SRC := $(wildcard $(SRCDIR)/*.c) # project sources
|
|||||||
SRC_FN := $(notdir $(SRC)) # source basename
|
SRC_FN := $(notdir $(SRC)) # source basename
|
||||||
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
|
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
|
||||||
|
|
||||||
LIBSRC := $(wildcard $(LIBSRCDIR)/*.c) # lib sources
|
|
||||||
LIBSRC_FN := $(notdir $(LIBSRC)) # lib sources basename
|
|
||||||
LIBOBJ := $(addprefix $(LIBOBJDIR)/,$(LIBSRC_FN:.c=.o)) # and lib obj ones
|
|
||||||
|
|
||||||
LIB := br_$(shell uname -m) # library name
|
LIB := br_$(shell uname -m) # library name
|
||||||
SLIB := $(addsuffix .a, $(LIBDIR)/lib$(LIB)) # static lib
|
|
||||||
DLIB := $(addsuffix .so, $(LIBDIR)/lib$(LIB)) # dynamic lib
|
|
||||||
|
|
||||||
DEP_FN := $(SRC_FN) $(LIBSRC_FN)
|
DEP_FN := $(SRC_FN) $(LIBSRC_FN)
|
||||||
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
|
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
|
||||||
@@ -50,16 +43,18 @@ DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
|
|||||||
TARGET_FN := brchess
|
TARGET_FN := brchess
|
||||||
TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
|
TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
|
||||||
|
|
||||||
LDFLAGS := -L$(LIBDIR)
|
LDFLAGS := -L$(BRLIBDIR)
|
||||||
LIBS := -l$(LIB) -lreadline -lncurses
|
LIBS := $(strip -l$(LIB) -lreadline)
|
||||||
|
|
||||||
##################################### pre-processor flags
|
##################################### pre-processor flags
|
||||||
CPPFLAGS := -I$(INCDIR)
|
CPPFLAGS := -I$(BRINCDIR)
|
||||||
|
CPPFLAGS += -DBUG_ON
|
||||||
|
CPPFLAGS += -DWARN_ON
|
||||||
#CPPFLAGS += -DDEBUG # global
|
#CPPFLAGS += -DDEBUG # global
|
||||||
CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
|
CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
|
||||||
#CPPFLAGS += -DDEBUG_DEBUG_C # enable verbose log() settings
|
#CPPFLAGS += -DDEBUG_DEBUG_C # enable verbose log() settings
|
||||||
CPPFLAGS += -DDEBUG_POOL # memory pools management
|
CPPFLAGS += -DDEBUG_POOL # memory pools management
|
||||||
CPPFLAGS += -DDEBUG_FEN # FEN decoding
|
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
|
||||||
CPPFLAGS += -DDEBUG_MOVE # move generation
|
CPPFLAGS += -DDEBUG_MOVE # move generation
|
||||||
CPPFLAGS += -DDEBUG_EVAL # eval functions
|
CPPFLAGS += -DDEBUG_EVAL # eval functions
|
||||||
CPPFLAGS += -DDEBUG_PIECE # piece list management
|
CPPFLAGS += -DDEBUG_PIECE # piece list management
|
||||||
@@ -83,9 +78,8 @@ CFLAGS += -Wmissing-declarations
|
|||||||
|
|
||||||
CFLAGS := $(strip $(CFLAGS))
|
CFLAGS := $(strip $(CFLAGS))
|
||||||
|
|
||||||
##################################### archiver/linker/dependency flags
|
##################################### archiver/dependency flags
|
||||||
ARFLAGS := rcs
|
ARFLAGS := rcs
|
||||||
LDFLAGS := -L$(LIBDIR)
|
|
||||||
DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
|
DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
|
||||||
|
|
||||||
##################################### General targets
|
##################################### General targets
|
||||||
@@ -93,11 +87,13 @@ DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
|
|||||||
|
|
||||||
all: $(TARGET)
|
all: $(TARGET)
|
||||||
|
|
||||||
compile: libobjs objs
|
compile: brlib objs
|
||||||
|
|
||||||
clean: cleandep cleanobj cleanlib cleanlibobj cleanbin
|
libs: brlib
|
||||||
|
|
||||||
cleanall: clean cleandepdir cleanobjdir cleanlibdir cleanlibobjdir cleanbindir
|
clean: cleandep cleanobj cleanbrlib cleanbin
|
||||||
|
|
||||||
|
cleanall: clean cleandepdir cleanobjdir cleanallbrlib cleanbindir
|
||||||
|
|
||||||
##################################### cleaning functions
|
##################################### cleaning functions
|
||||||
# rmfiles - deletes a list of files in a directory if they exist.
|
# rmfiles - deletes a list of files in a directory if they exist.
|
||||||
@@ -138,7 +134,7 @@ endef
|
|||||||
##################################### dirs creation
|
##################################### dirs creation
|
||||||
.PHONY: alldirs
|
.PHONY: alldirs
|
||||||
|
|
||||||
ALLDIRS := $(DEPDIR) $(OBJDIR) $(LIBDIR) $(LIBOBJDIR) $(BINDIR)
|
ALLDIRS := $(DEPDIR) $(OBJDIR) $(BINDIR)
|
||||||
|
|
||||||
alldirs: $(ALLDIRS)
|
alldirs: $(ALLDIRS)
|
||||||
|
|
||||||
@@ -179,44 +175,21 @@ cleanobjdir: cleanobj
|
|||||||
# The part right of '|' are "order-only prerequisites": They are build as
|
# The part right of '|' are "order-only prerequisites": They are build as
|
||||||
# "normal" ones, but do not imply to rebuild target.
|
# "normal" ones, but do not imply to rebuild target.
|
||||||
$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR) $(DEPDIR)
|
$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR) $(DEPDIR)
|
||||||
@echo compiling brchess $< "->" $@.
|
@echo compiling brchess module: $< "->" $@.
|
||||||
@$(CC) -c $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< -o $@
|
@$(CC) -c $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< -o $@
|
||||||
|
|
||||||
##################################### brlib objects
|
|
||||||
.PHONY: libobjs cleanlibobj cleanlibobjdir
|
|
||||||
|
|
||||||
libobjs: $(LIBOBJ)
|
|
||||||
|
|
||||||
cleanlibobj:
|
|
||||||
$(call rmfiles,$(LIBOBJ),brlib object)
|
|
||||||
|
|
||||||
cleanlibobjdir:
|
|
||||||
$(call rmdir,$(LIBOBJDIR),brlib objects)
|
|
||||||
|
|
||||||
$(LIBOBJDIR)/%.o: $(LIBSRCDIR)/%.c | $(LIBOBJDIR) $(DEPDIR)
|
|
||||||
@echo compiling library $< "->" $@.
|
|
||||||
$(CC) -c $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< -o $@
|
|
||||||
|
|
||||||
##################################### brlib libraries
|
##################################### brlib libraries
|
||||||
.PHONY: libs cleanlib cleanlibdir
|
.PHONY: cleanbrlib cleanallbrlib libs brlib
|
||||||
|
|
||||||
cleanlib:
|
cleanbrlib:
|
||||||
$(call rmfiles,$(DLIB) $(SLIB),library)
|
$(MAKE) -C $(BRLIB) clean
|
||||||
|
@#$(call rmfiles,$(DLIB) $(SLIB),library)
|
||||||
|
|
||||||
cleanlibdir:
|
cleanallbrlib:
|
||||||
$(call rmdir,$(LIBDIR),libraries)
|
$(MAKE) -C $(BRLIB) cleanall
|
||||||
|
|
||||||
libs: $(DLIB) $(SLIB)
|
brlib: libs
|
||||||
|
$(MAKE) -C $(BRLIB) libs
|
||||||
$(DLIB): CFLAGS += -fPIC
|
|
||||||
$(DLIB): LDFLAGS += -shared
|
|
||||||
$(DLIB): $(LIBOBJ) | $(LIBDIR)
|
|
||||||
@echo building $@ shared library.
|
|
||||||
@$(CC) $(CFLAGS) $(LDFLAGS) $^ -o $@
|
|
||||||
|
|
||||||
$(SLIB): $(LIBOBJ) | $(LIBDIR)
|
|
||||||
@echo building $@ static library.
|
|
||||||
$(AR) $(ARFLAGS) $@ $^
|
|
||||||
|
|
||||||
##################################### brchess binaries
|
##################################### brchess binaries
|
||||||
.PHONY: targets cleanbin cleanbindir
|
.PHONY: targets cleanbin cleanbindir
|
||||||
@@ -230,9 +203,10 @@ cleanbindir:
|
|||||||
$(call rmdir,$(BINDIR),binaries)
|
$(call rmdir,$(BINDIR),binaries)
|
||||||
|
|
||||||
# We don't use static lib, but we could build it here
|
# We don't use static lib, but we could build it here
|
||||||
$(TARGET): $(DLIB) $(OBJ) | $(BINDIR) $(SLIB)
|
#$(TARGET): $(DLIB) $(OBJ) | $(BINDIR) $(SLIB)
|
||||||
|
$(TARGET): libs $(OBJ) | $(BINDIR) $(SLIB)
|
||||||
@echo generating $@ executable.
|
@echo generating $@ executable.
|
||||||
@$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
|
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
|
||||||
|
|
||||||
##################################### pre-processed (.i) and assembler (.s) output
|
##################################### pre-processed (.i) and assembler (.s) output
|
||||||
%.i: %.c
|
%.i: %.c
|
||||||
@@ -257,9 +231,9 @@ $(CCLSROOT):
|
|||||||
# also, if cclsfile is newer than sources, no need to clean objects file
|
# also, if cclsfile is newer than sources, no need to clean objects file
|
||||||
# (and to run bear).
|
# (and to run bear).
|
||||||
# maybe run cleanobj cleanlibobj in commands ?
|
# maybe run cleanobj cleanlibobj in commands ?
|
||||||
$(CCLSFILE): cleanobj cleanlibobj $(SRC) $(LIBSRC) | $(CCLSROOT)
|
$(CCLSFILE): cleanobj cleanbrlib $(SRC) $(LIBSRC) | $(CCLSROOT)
|
||||||
@echo "Generating ccls compile commands file ($@)."
|
@echo "Generating ccls compile commands file ($@)."
|
||||||
@$(BEAR) -- make compile
|
@$(BEAR) -- $(MAKE) compile
|
||||||
|
|
||||||
#.PHONY: bear
|
#.PHONY: bear
|
||||||
#bear: cleanobj cleanlibobj Makefile | $(CCLSROOT)
|
#bear: cleanobj cleanlibobj Makefile | $(CCLSROOT)
|
||||||
@@ -280,6 +254,21 @@ VALGRINDFLAGS += --suppressions=etc/libreadline.supp
|
|||||||
memcheck: targets
|
memcheck: targets
|
||||||
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
|
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
|
||||||
|
|
||||||
|
##################################### test binaries
|
||||||
|
TEST = bin/fen-test bin/bitboard-test
|
||||||
|
|
||||||
|
FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o obj/bitboard.o
|
||||||
|
BITBOARDOBJS = obj/position.o obj/piece.o obj/bitboard.o obj/fen.o
|
||||||
|
|
||||||
|
testing: $(TEST)
|
||||||
|
|
||||||
|
bin/fen-test: test/fen-test.c $(FENTESTOBJS)
|
||||||
|
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(FENTESTOBJS) $(LIBS) -o $@
|
||||||
|
|
||||||
|
bin/bitboard-test: test/bitboard-test.c $(BITBOARDOBJS)
|
||||||
|
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(BITBOARDOBJS) $(LIBS) -o $@
|
||||||
|
|
||||||
|
|
||||||
##################################### Makefile debug
|
##################################### Makefile debug
|
||||||
.PHONY: showflags wft
|
.PHONY: showflags wft
|
||||||
|
|
||||||
@@ -291,10 +280,14 @@ showflags:
|
|||||||
@echo DEPFLAGS: $(DEPFLAGS)
|
@echo DEPFLAGS: $(DEPFLAGS)
|
||||||
|
|
||||||
wtf:
|
wtf:
|
||||||
@printf "LIBOBJDIR=%s\n\n" "$(LIBOBJDIR)"
|
@printf "BRLIBDIR=%s\n" "$(BRLIBDIR)"
|
||||||
@printf "LIBOBJ=%s\n\n" "$(LIBOBJ)"
|
@printf "LDFLAGS=%s\n\n" "$(LDFLAGS)"
|
||||||
@printf "OBJDIR=%s\n\n" "$(OBJDIR)"
|
@#printf "LIBOBJ=%s\n\n" "$(LIBOBJ)"
|
||||||
@printf "OBJ=%s\n\n" "$(OBJ)"
|
@#printf "OBJDIR=%s\n\n" "$(OBJDIR)"
|
||||||
|
@#printf "OBJ=%s\n\n" "$(OBJ)"
|
||||||
@#echo LIBOBJ=$(LIBOBJ)
|
@#echo LIBOBJ=$(LIBOBJ)
|
||||||
@#echo DEP=$(DEP)
|
@#echo DEP=$(DEP)
|
||||||
@#echo LIBSRC=$(LIBSRC)
|
@#echo LIBSRC=$(LIBSRC)
|
||||||
|
|
||||||
|
zob:
|
||||||
|
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
|
||||||
|
41
README.org
41
README.org
@@ -1 +1,40 @@
|
|||||||
A basic chess program. The goal is not to make it good, but at least to be able to play a full game - Far to be the case !
|
#+OPTIONS: toc:nil
|
||||||
|
#+OPTIONS: num:2
|
||||||
|
**This is not a working chess program !!**
|
||||||
|
|
||||||
|
/I am only experimenting some chess programming concepts./
|
||||||
|
|
||||||
|
** License
|
||||||
|
~SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>~~
|
||||||
|
|
||||||
|
This work is Copyright (C) 2021-2024 Bruno Raoult ("br"), and licensed under
|
||||||
|
the GNU General Public License v3.0 or later.
|
||||||
|
|
||||||
|
Some rights reserved. See COPYING.
|
||||||
|
|
||||||
|
** Installation (don't do it until version 0.9)
|
||||||
|
*** dependencire
|
||||||
|
- GCC 10 or newer
|
||||||
|
- libreadline
|
||||||
|
*** clone repository
|
||||||
|
*user...**
|
||||||
|
#+BEGIN_EXAMPLE
|
||||||
|
$ git clone https://github.com/braoult/brchess.git
|
||||||
|
or
|
||||||
|
$ git clone https://git.raoult.com/bruno/brchess.git
|
||||||
|
#+END_EXAMPLE
|
||||||
|
|
||||||
|
*OR ...developer*
|
||||||
|
#+BEGIN_EXAMPLE
|
||||||
|
$ git clone git@git.raoult.com:bruno/brchess.git
|
||||||
|
$ cd brchess
|
||||||
|
$ git remote add github git@github.com:braoult/brchess.git
|
||||||
|
$ git fetch --all
|
||||||
|
#+END_EXAMPLE
|
||||||
|
|
||||||
|
*** add "brlib" submodule
|
||||||
|
#+BEGIN_EXAMPLE
|
||||||
|
$ cd brchess
|
||||||
|
$ git submodule init
|
||||||
|
$ git submodule update
|
||||||
|
#+END_EXAMPLE
|
||||||
|
2
brlib
2
brlib
Submodule brlib updated: 97d6570be7...0e9b25dd68
@@ -17,10 +17,17 @@
|
|||||||
# environment.
|
# environment.
|
||||||
|
|
||||||
if [[ ! -v _BRCHESS_ENV_ ]]; then
|
if [[ ! -v _BRCHESS_ENV_ ]]; then
|
||||||
export _BRCHESS_ENV_=1 BRCHESS_ROOT BRLIB_DIR LD_LIBRARY_PATH
|
export _BRCHESS_ENV_=1 BRCHESS_ROOT LD_LIBRARY_PATH
|
||||||
BRCHESS_ROOT=$(realpath -L "$(dirname "${BASH_SOURCE[0]}")/..")
|
BRCHESS_ROOT=$(realpath -L "$(dirname "${BASH_SOURCE[0]}")/..")
|
||||||
BRLIB_DIR="$BRCHESS_ROOT/brlib/lib"
|
|
||||||
LD_LIBRARY_PATH=/mypath${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}
|
BRCHESS_SCRIPTDIR="$BRCHESS_ROOT/scripts"
|
||||||
|
BRCHESS_BINDIR="$BRCHESS_ROOT/bin"
|
||||||
|
PATH="$PATH:$BRCHESS_BINDIR:$BRCHESS_SCRIPTDIR"
|
||||||
|
|
||||||
|
BRCHESS_BRLIBDIR="$BRCHESS_ROOT/brlib"
|
||||||
|
BRCHESS_LIBDIR="$BRCHESS_BRLIBDIR/lib"
|
||||||
|
LD_LIBRARY_PATH="${BRCHESS_LIBDIR}${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
|
||||||
#printf "R=%s L=%s LD=%s\n" "$BRCHESS_ROOT" "$BRLIB_DIR" "$LD_LIBRARY_PATH"
|
#printf "R=%s L=%s LD=%s\n" "$BRCHESS_ROOT" "$BRLIB_DIR" "$LD_LIBRARY_PATH"
|
||||||
printf "Chess environment complete.\n"
|
unset BRCHESS_SCRIPTDIR BRCHESS_BINDIR BRCHESS_LIBDIR
|
||||||
|
printf "brchess environment complete.\n"
|
||||||
fi
|
fi
|
||||||
|
3
scripts/submodules-upd.sh
Executable file
3
scripts/submodules-upd.sh
Executable file
@@ -0,0 +1,3 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
git submodule update --remote --merge
|
184
src/bitboard.c
Normal file
184
src/bitboard.c
Normal file
@@ -0,0 +1,184 @@
|
|||||||
|
/* bitboard.c - bitboard functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdarg.h>
|
||||||
|
|
||||||
|
#include "brlib.h"
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "board.h"
|
||||||
|
#include "bitboard.h"
|
||||||
|
|
||||||
|
/* vectors are clockwise from N */
|
||||||
|
static int knight_vector[] = {
|
||||||
|
NORTH_EAST + NORTH, NORTH_EAST + EAST,
|
||||||
|
SOUTH_EAST + EAST, SOUTH_EAST + SOUTH,
|
||||||
|
SOUTH_WEST + SOUTH, SOUTH_WEST + WEST,
|
||||||
|
NORTH_WEST + WEST, NORTH_WEST + NORTH
|
||||||
|
};
|
||||||
|
static int king_vector[8] = {
|
||||||
|
NORTH, NORTH_EAST, EAST, SOUTH_EAST,
|
||||||
|
SOUTH, SOUTH_WEST, WEST, NORTH_WEST
|
||||||
|
};
|
||||||
|
static int bishop_vector[4] = {
|
||||||
|
NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST
|
||||||
|
};
|
||||||
|
static int rook_vector[4] = {
|
||||||
|
NORTH, EAST, SOUTH, WEST
|
||||||
|
};
|
||||||
|
|
||||||
|
bitboard_t sq_bb[SQUARE_MAX];
|
||||||
|
bitboard_t sq_bbrank[64], sq_bbfile[64], sq_bbdiag[64], sq_bbanti[64];
|
||||||
|
|
||||||
|
bitboard_t knight_attacks[64], king_attacks[64];
|
||||||
|
bitboard_t pawn_attacks[2];
|
||||||
|
|
||||||
|
/* we will create only dest squares for A1-D4 square, then flip
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* raw_bitboard_print() - print simple bitboard representation
|
||||||
|
* @bb: the bitboard
|
||||||
|
* @tit: a string or NULL
|
||||||
|
*/
|
||||||
|
void bitboard_init(void)
|
||||||
|
{
|
||||||
|
struct {
|
||||||
|
union {
|
||||||
|
struct {
|
||||||
|
bitboard_t diag;
|
||||||
|
bitboard_t anti;
|
||||||
|
bitboard_t vert;
|
||||||
|
bitboard_t hori;
|
||||||
|
};
|
||||||
|
bitboard_t all[4];
|
||||||
|
};
|
||||||
|
} tmpmasks[64] = {0};
|
||||||
|
struct {
|
||||||
|
int df, dr;
|
||||||
|
} dirs[4] = {
|
||||||
|
{ 0, 1 }, /* vertical/file */
|
||||||
|
{ 1, 0 }, /* horizontal/rank */
|
||||||
|
{ 1, 1 }, /* diagonal */
|
||||||
|
{ 1, -1 }, /* antidiagonal */
|
||||||
|
} ;
|
||||||
|
|
||||||
|
square_t sq;
|
||||||
|
int dst, dst_f, dst_r;
|
||||||
|
|
||||||
|
/* square to bitboard */
|
||||||
|
for (sq = A1; sq <= H8; ++sq)
|
||||||
|
sq_bb[sq] = mask(sq);
|
||||||
|
|
||||||
|
/* square to rank/file/diagonal/antidiagonal */
|
||||||
|
for (sq = 0; sq < 64; ++sq) {
|
||||||
|
int r = sq_rank(sq), f = sq_file(sq);
|
||||||
|
for (int mult = -7; mult < 8; ++mult) {
|
||||||
|
for (int dir = 0; dir < 4; ++dir) {
|
||||||
|
dst_f = f + mult * dirs[dir].df;
|
||||||
|
dst_r = r + mult * dirs[dir].dr;
|
||||||
|
if (sq_coord_ok(dst_f) && sq_coord_ok(dst_r)) {
|
||||||
|
dst = sq_make(dst_f, dst_r);
|
||||||
|
tmpmasks[sq].all[dir] |= mask(dst);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (sq = 0; sq < 64; ++sq) {
|
||||||
|
sq_bbfile[sq] = tmpmasks[sq].all[0];
|
||||||
|
sq_bbrank[sq] = tmpmasks[sq].all[1];
|
||||||
|
sq_bbdiag[sq] = tmpmasks[sq].all[2];
|
||||||
|
sq_bbanti[sq] = tmpmasks[sq].all[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* knight and king attacks */
|
||||||
|
for (sq = A1; sq <= H8; ++sq) {
|
||||||
|
for (int vec = 0; vec < 8; ++vec) {
|
||||||
|
dst = sq + knight_vector[vec];
|
||||||
|
if (sq_ok(dst)) {
|
||||||
|
if (sq_dist(dst, sq) == 2) {
|
||||||
|
knight_attacks[sq] |= sq_bb[dst];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
dst = sq + king_vector[vec];
|
||||||
|
if (sq_ok(dst)) {
|
||||||
|
if (sq_dist(dst, sq) == 1) {
|
||||||
|
king_attacks[sq] |= sq_bb[dst];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* bitboard_print() - print simple bitboard representation
|
||||||
|
* @title: a string or NULL
|
||||||
|
* @bitboard: the bitboard
|
||||||
|
*/
|
||||||
|
void bitboard_print(const char *title, const bitboard_t bitboard)
|
||||||
|
{
|
||||||
|
//char c = p? p: 'X';
|
||||||
|
if (title)
|
||||||
|
printf("%s\n", title);
|
||||||
|
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||||
|
printf("%d ", r + 1);
|
||||||
|
for (file_t f = FILE_A; f <= FILE_H; ++f) {
|
||||||
|
printf(" %c", bitboard & sq_bb[sq_make(f, r)] ? 'X': '.');
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
printf(" a b c d e f g h\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* bitboard_print_multi() - print multiple bitboards horizontally
|
||||||
|
* @title: a string or NULL
|
||||||
|
* @n: number of bitboards
|
||||||
|
* @bb_ptr...: pointers to bitboards
|
||||||
|
*
|
||||||
|
* @n is the number of bitboards to print. If @n -s > 8, it is reduced to 8;
|
||||||
|
*/
|
||||||
|
void bitboard_print_multi(const char *title, const int n, ...)
|
||||||
|
{
|
||||||
|
bitboard_t bb[16];
|
||||||
|
int i;
|
||||||
|
va_list ap;
|
||||||
|
|
||||||
|
va_start(ap, n);
|
||||||
|
for (i = 0; i < n; ++i) {
|
||||||
|
bb[i] = va_arg(ap, bitboard_t);
|
||||||
|
}
|
||||||
|
va_end(ap);
|
||||||
|
//char c = p? p: 'X';
|
||||||
|
if (title)
|
||||||
|
printf("%s\n", title);
|
||||||
|
|
||||||
|
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||||
|
for (i = 0; i < n; ++i) {
|
||||||
|
printf("%d ", r + 1);
|
||||||
|
for (file_t f = FILE_A; f <= FILE_H; ++f) {
|
||||||
|
printf(" %c", bb[i] & sq_bb[sq_make(f, r)] ? 'X': '.');
|
||||||
|
}
|
||||||
|
printf(" ");
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
for (i = 0; i < n; ++i) {
|
||||||
|
printf(" a b c d e f g h");
|
||||||
|
printf(" ");
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
return;
|
||||||
|
}
|
@@ -1,6 +1,6 @@
|
|||||||
/* bitboard.h - bitboard definitions.
|
/* bitboard.h - bitboard definitions.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -11,60 +11,58 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef BITBOARD_H
|
#ifndef _BITBOARD_H
|
||||||
#define BITBOARD_H
|
#define _BITBOARD_H
|
||||||
|
|
||||||
#include <bits.h>
|
#include "brlib.h"
|
||||||
|
#include "bitops.h"
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "piece.h"
|
#include "board.h"
|
||||||
|
|
||||||
enum bb_square {
|
typedef u64 bitboard_t;
|
||||||
A1 = 1UL << 0, B1 = 1UL << 1, C1 = 1UL << 2, D1 = 1UL << 3,
|
|
||||||
E1 = 1UL << 4, F1 = 1UL << 5, G1 = 1UL << 6, H1 = 1UL << 7,
|
|
||||||
|
|
||||||
A2 = 1UL << 8, B2 = 1UL << 9, C2 = 1UL << 10, D2 = 1UL << 11,
|
/* mapping square -> bitboard */
|
||||||
E2 = 1UL << 12, F2 = 1UL << 13, G2 = 1UL << 14, H2 = 1UL << 15,
|
extern bitboard_t sq_bb[64];
|
||||||
|
|
||||||
A3 = 1UL << 16, B3 = 1UL << 17, C3 = 1UL << 18, D3 = 1UL << 19,
|
/* mapping square -> rank/file/diagonal/antidiagonal */
|
||||||
E3 = 1UL << 20, F3 = 1UL << 21, G3 = 1UL << 22, H3 = 1UL << 23,
|
extern bitboard_t sq_bbrank[64], sq_bbfile[64], sq_bbdiag[64], sq_bbanti[64];
|
||||||
|
|
||||||
A4 = 1UL << 24, B4 = 1UL << 25, C4 = 1UL << 26, D4 = 1UL << 27,
|
extern bitboard_t knight_attacks[64], king_attacks[64];
|
||||||
E4 = 1UL << 28, F4 = 1UL << 29, G4 = 1UL << 30, H4 = 1UL << 31,
|
|
||||||
|
|
||||||
A5 = 1UL << 32, B5 = 1UL << 33, C5 = 1UL << 34, D5 = 1UL << 35,
|
#define mask(i) ( 1ULL << (i) )
|
||||||
E5 = 1UL << 36, F5 = 1UL << 37, G5 = 1UL << 38, H5 = 1UL << 39,
|
|
||||||
|
|
||||||
A6 = 1UL << 40, B6 = 1UL << 41, C6 = 1UL << 42, D6 = 1UL << 43,
|
typedef enum {
|
||||||
E6 = 1UL << 44, F6 = 1UL << 45, G6 = 1UL << 46, H6 = 1UL << 47,
|
FILE_Abb = 0x0101010101010101ULL,
|
||||||
|
FILE_Bbb = 0x0202020202020202ULL,
|
||||||
|
FILE_Cbb = 0x0404040404040404ULL,
|
||||||
|
FILE_Dbb = 0x0808080808080808ULL,
|
||||||
|
FILE_Ebb = 0x1010101010101010ULL,
|
||||||
|
FILE_Fbb = 0x2020202020202020ULL,
|
||||||
|
FILE_Gbb = 0x4040404040404040ULL,
|
||||||
|
FILE_Hbb = 0x8080808080808080ULL,
|
||||||
|
} file_bb;
|
||||||
|
|
||||||
A7 = 1UL << 48, B7 = 1UL << 49, C7 = 1UL << 50, D7 = 1UL << 51,
|
typedef enum {
|
||||||
E7 = 1UL << 52, F7 = 1UL << 53, G7 = 1UL << 54, H7 = 1UL << 55,
|
RANK_1bb = 0x00000000000000ffULL,
|
||||||
|
RANK_2bb = 0x000000000000ff00ULL,
|
||||||
|
RANK_3bb = 0x0000000000ff0000ULL,
|
||||||
|
RANK_4bb = 0x00000000ff000000ULL,
|
||||||
|
RANK_5bb = 0x000000ff00000000ULL,
|
||||||
|
RANK_6bb = 0x0000ff0000000000ULL,
|
||||||
|
RANK_7bb = 0x00ff000000000000ULL,
|
||||||
|
RANK_8bb = 0xff00000000000000ULL
|
||||||
|
} rank_bb;
|
||||||
|
|
||||||
A8 = 1UL << 56, B8 = 1UL << 57, C8 = 1UL << 58, D8 = 1UL << 59,
|
/* https://www.chessprogramming.org/Flipping_Mirroring_and_Rotating#Rotation
|
||||||
E8 = 1UL << 60, F8 = 1UL << 61, G8 = 1UL << 62, H8 = 1UL << 63,
|
*/
|
||||||
};
|
static __always_inline bitboard_t bb_rotate_90(bitboard_t b)
|
||||||
|
{
|
||||||
|
return b;
|
||||||
|
}
|
||||||
|
|
||||||
enum bb_files {
|
extern void bitboard_init(void);
|
||||||
F_1 = A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8,
|
extern void bitboard_print(const char *title, const bitboard_t bitboard);
|
||||||
F_2 = B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8,
|
extern void bitboard_print_multi(const char *title, const int n, ...);
|
||||||
F_3 = C1 | C2 | C3 | C4 | C5 | C6 | C7 | C8,
|
|
||||||
F_4 = D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8,
|
|
||||||
F_5 = E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8,
|
|
||||||
F_6 = F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8,
|
|
||||||
F_7 = G1 | G2 | G3 | G4 | G5 | G6 | G7 | G8,
|
|
||||||
F_8 = H1 | H2 | H3 | H4 | H5 | H6 | H7 | H8,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum bb_ranges {
|
#endif /* _BITBOARD_H */
|
||||||
R_1 = A1 | B1 | C1 | D1 | E1 | F1 | G1 | H1,
|
|
||||||
R_2 = A2 | B2 | C2 | D2 | E2 | F2 | G2 | H2,
|
|
||||||
R_3 = A3 | B3 | C3 | D3 | E3 | F3 | G3 | H3,
|
|
||||||
R_4 = A4 | B4 | C4 | D4 | E4 | F4 | G4 | H4,
|
|
||||||
R_5 = A5 | B5 | C5 | D5 | E5 | F5 | G5 | H5,
|
|
||||||
R_6 = A6 | B6 | C6 | D6 | E6 | F6 | G6 | H6,
|
|
||||||
R_7 = A7 | B7 | C7 | D7 | E7 | F7 | G7 | H7,
|
|
||||||
R_8 = A8 | B8 | C8 | D8 | E8 | F8 | G8 | H8,
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /* BOARD_H */
|
|
||||||
|
153
src/board.h
153
src/board.h
@@ -1,6 +1,6 @@
|
|||||||
/* board.h - board definitions.
|
/* board.h - 8x8 board definitions.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -14,67 +14,122 @@
|
|||||||
#ifndef BOARD_H
|
#ifndef BOARD_H
|
||||||
#define BOARD_H
|
#define BOARD_H
|
||||||
|
|
||||||
#include <stdint.h>
|
#include "brlib.h"
|
||||||
#include "chessdefs.h"
|
|
||||||
#include "piece.h"
|
|
||||||
|
|
||||||
typedef struct board_s {
|
#include "chessdefs.h"
|
||||||
piece_t piece;
|
|
||||||
piece_list_t *s_piece;
|
typedef enum {
|
||||||
//struct list_head *s_piece;
|
_SSQUARE_ = -1, /* force signed enum */
|
||||||
} board_t; /* 0x88 board */
|
A1 = 0, B1, C1, D1, E1, F1, G1, H1,
|
||||||
#define BOARDSIZE (8*8*2)
|
A2, B2, C2, D2, E2, F2, G2, H2,
|
||||||
|
A3, B3, C3, D3, E3, F3, G3, H3,
|
||||||
|
A4, B4, C4, D4, E4, F4, G4, H4,
|
||||||
|
A5, B5, C5, D5, E5, F5, G5, H5,
|
||||||
|
A6, B6, C6, D6, E6, F6, G6, H6,
|
||||||
|
A7, B7, C7, D7, E7, F7, G7, H7,
|
||||||
|
A8, B8, C8, D8, E8, F8, G8, H8,
|
||||||
|
SQUARE_MAX = 64,
|
||||||
|
SQUARE_NONE = 64
|
||||||
|
} square_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
_SFILE_ = -1, /* force signed enum */
|
||||||
|
FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
|
||||||
|
FILE_MAX,
|
||||||
|
} file_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
_SRANK_ = -1, /* force signed enum */
|
||||||
|
RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
|
||||||
|
RANK_MAX,
|
||||||
|
} rank_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
NORTH = 8,
|
||||||
|
EAST = 1,
|
||||||
|
SOUTH = -NORTH,
|
||||||
|
WEST = -EAST,
|
||||||
|
|
||||||
|
NORTH_EAST = (NORTH + EAST),
|
||||||
|
SOUTH_EAST = (SOUTH + EAST),
|
||||||
|
SOUTH_WEST = (SOUTH + WEST),
|
||||||
|
NORTH_WEST = (NORTH + WEST),
|
||||||
|
} dir_t;
|
||||||
|
|
||||||
|
/* flip a 0-63 square:
|
||||||
|
* Vertical: G8 (62) becomes G1 (6)
|
||||||
|
* Horizontal: G8 (62) becomes B8 (57)
|
||||||
|
*/
|
||||||
|
#define FLIP_V(sq) ((sq) ^ 56)
|
||||||
|
#define FLIP_H(sq) ((sq) ^ 7)
|
||||||
|
#define FLIP_HV(sq) (FLIP_V(FLIP_H(sq)))
|
||||||
|
|
||||||
|
/* TODO: revert to macros after bitboard migration */
|
||||||
|
static __always_inline square_t sq_make(file_t file, rank_t rank)
|
||||||
|
{
|
||||||
|
return (rank << 3) + file;
|
||||||
|
}
|
||||||
|
static __always_inline file_t sq_file(square_t square)
|
||||||
|
{
|
||||||
|
return square & 7;
|
||||||
|
}
|
||||||
|
static __always_inline rank_t sq_rank(square_t square)
|
||||||
|
{
|
||||||
|
return square >> 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#define sq_ok(sq) ((sq) >= A1 && (sq) <= H8)
|
||||||
|
#define sq_coord_ok(c) ((c) >= 0 && (c) < 8)
|
||||||
|
|
||||||
|
/* Chebyshev distance: https://www.chessprogramming.org/Distance */
|
||||||
|
#define sq_dist(sq1, sq2) (max(abs(sq_file(sq2) - sq_file(sq1)), \
|
||||||
|
abs(sq_rank(sq2) - sq_rank(sq1))))
|
||||||
|
/* Manhattan distance */
|
||||||
|
#define sq_manh(sq1, sq2) (abs(sq_file(sq2) - sq_file(sq1)) + \
|
||||||
|
abs(sq_rank(sq2) - sq_rank(sq1)))
|
||||||
|
|
||||||
|
// while the orthogonal Manhattan-Distance is the sum of both absolute rank- and file-distance distances.
|
||||||
|
|
||||||
|
//Dtaxi = |r2 - r1| + |f2 - f1|
|
||||||
|
|
||||||
|
// Chebyshev Distance
|
||||||
|
|
||||||
|
//#include "piece.h"
|
||||||
|
|
||||||
/* definitions for 0x88 representation
|
/* definitions for 0x88 representation
|
||||||
*/
|
*/
|
||||||
#define SQ88(f, r) (((r) << 4) | (f)) /* from rank,file to sq88 */
|
//#define SQ88(f, r) (((r) << 4) | (f)) /* from rank,file to sq88 */
|
||||||
#define F88(s) ((s) & 0x0f) /* from sq88 to file */
|
//#define F88(s) ((s) & 0x0f) /* from sq88 to file */
|
||||||
#define R88(s) ((s) >> 4) /* from sq88 to rank */
|
//#define R88(s) ((s) >> 4) /* from sq88 to rank */
|
||||||
|
|
||||||
#define SETF88(s, r) ((s) &= 0xf0, (s) |= (r))
|
//#define SETF88(s, r) ((s) &= 0xf0, (s) |= (r))
|
||||||
#define SETR88(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
|
//#define SETR88(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
|
||||||
|
|
||||||
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
//#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
||||||
#define SQ88_OK(s) (!SQ88_NOK(s))
|
//#define SQ88_OK(s) (!SQ88_NOK(s))
|
||||||
|
|
||||||
/* definitions for bitboard representation
|
/* definitions for bitboard representation
|
||||||
*/
|
*/
|
||||||
#define BB(f, r) (1ULL << (8 * (r) + (f))) /* from rank,file to bitboard */
|
//#define BB(f, r) (1ULL << (8 * (r) + (f))) /* from rank,file to bitboard */
|
||||||
#define SQ88_2_BB(s) (BB(F88(s), R88(s))) /* from sq88 to bitboard */
|
|
||||||
#define FILEBB(b) ((b) % 8) /* from sq88 to file */
|
|
||||||
#define RANKBB(b) ((b) / 8) /* from sq88 to rank */
|
|
||||||
|
|
||||||
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
|
||||||
#define SQ88_OK(s) (!SQ88_NOK(s))
|
|
||||||
|
|
||||||
/* piece human notation
|
//#define SQ88_2_BB(s) (BB(F88(s), R88(s))) /* from sq88 to bitboard */
|
||||||
*/
|
//#define FILEBB(b) ((b) % 8) /* from sq88 to file */
|
||||||
#define CHAR_EMPTY ' '
|
//#define RANKBB(b) ((b) / 8) /* from sq88 to rank */
|
||||||
#define CHAR_PAWN 'P'
|
|
||||||
#define CHAR_KNIGHT 'N'
|
//#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
||||||
#define CHAR_BISHOP 'B'
|
//#define SQ88_OK(s) (!SQ88_NOK(s))
|
||||||
#define CHAR_ROOK 'R'
|
|
||||||
#define CHAR_QUEEN 'Q'
|
|
||||||
#define CHAR_KING 'K'
|
|
||||||
|
|
||||||
/* from human to machine
|
/* from human to machine
|
||||||
*/
|
*/
|
||||||
#define C2FILE(c) (tolower(c) - 'a')
|
/*
|
||||||
#define C2RANK(c) (tolower(c) - '1')
|
* #define C2FILE(c) (tolower(c) - 'a')
|
||||||
/* from machine to human
|
* #define C2RANK(c) (tolower(c) - '1')
|
||||||
|
* /\* from machine to human
|
||||||
|
* *\/
|
||||||
|
* #define FILE2C(f) ((f) + 'a')
|
||||||
|
* #define RANK2C(r) ((r) + '1')
|
||||||
*/
|
*/
|
||||||
#define FILE2C(f) ((f) + 'a')
|
|
||||||
#define RANK2C(r) ((r) + '1')
|
|
||||||
|
|
||||||
enum x88_square {
|
|
||||||
x88_A1=0x00, x88_B1, x88_C1, x88_D1, x88_E1, x88_F1, x88_G1, x88_H1,
|
|
||||||
x88_A2=0x10, x88_B2, x88_C2, x88_D2, x88_E2, x88_F2, x88_G2, x88_H2,
|
|
||||||
x88_A3=0x20, x88_B3, x88_C3, x88_D3, x88_E3, x88_F3, x88_G3, x88_H3,
|
|
||||||
x88_A4=0x30, x88_B4, x88_C4, x88_D4, x88_E4, x88_F4, x88_G4, x88_H4,
|
|
||||||
x88_A5=0x40, x88_B5, x88_C5, x88_D5, x88_E5, x88_F5, x88_G5, x88_H5,
|
|
||||||
x88_A6=0x50, x88_B6, x88_C6, x88_D6, x88_E6, x88_F6, x88_G6, x88_H6,
|
|
||||||
x88_A7=0x60, x88_B7, x88_C7, x88_D7, x88_E7, x88_F7, x88_G7, x88_H7,
|
|
||||||
x88_A8=0x70, x88_B8, x88_C8, x88_D8, x88_E8, x88_F8, x88_G8, x88_H8,
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /* BOARD_H */
|
#endif /* BOARD_H */
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
/* bodichess.h - main loop.
|
/* brchess.h - main loop.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
|
116
src/chessdefs.h
116
src/chessdefs.h
@@ -11,95 +11,32 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef CHESSDEFS_H
|
#ifndef _CHESSDEFS_H
|
||||||
#define CHESSDEFS_H
|
#define _CHESSDEFS_H
|
||||||
|
|
||||||
#include <bits.h>
|
#include "brlib.h" /* brlib types */
|
||||||
|
|
||||||
/* piece_t bits structure
|
#define C64(const_u64) const_u64##ULL
|
||||||
* MSB 8 7 6 5 4 3 2 1 LSB
|
#define U64(const_s64) const_s64##LL
|
||||||
* 1: color (0 for white)
|
|
||||||
* 2-7: bit set for pawn (2), knight, bishop, rook, queen, king (7)
|
|
||||||
*/
|
|
||||||
typedef u8 piece_t;
|
|
||||||
|
|
||||||
enum {
|
//typedef ushort board;
|
||||||
E_EMPTY = 0,
|
|
||||||
E_COLOR, /* LSB */
|
|
||||||
E_PAWN,
|
|
||||||
E_KNIGHT,
|
|
||||||
E_BISHOP,
|
|
||||||
E_ROOK,
|
|
||||||
E_QUEEN,
|
|
||||||
E_KING,
|
|
||||||
};
|
|
||||||
|
|
||||||
/* pos_t bitboards tables
|
#define BOARDSIZE (8*8)
|
||||||
*/
|
/* from human to machine */
|
||||||
enum {
|
#define C2FILE(c) (tolower(c) - 'a')
|
||||||
BB_ALL = 0, /* OR of all bitboards */
|
#define C2RANK(c) (tolower(c) - '1')
|
||||||
BB_UNUSED, /* future use ? */
|
/* from machine to human */
|
||||||
BB_PAWN = E_PAWN,
|
#define FILE2C(f) ((f) + 'a')
|
||||||
BB_KNIGHT,
|
#define RANK2C(r) ((r) + '1')
|
||||||
BB_BISHOP,
|
|
||||||
BB_ROOK,
|
|
||||||
BB_QUEEN,
|
|
||||||
BB_KING,
|
|
||||||
BB_END
|
|
||||||
};
|
|
||||||
|
|
||||||
/* piece bitmask in piece_t
|
|
||||||
*/
|
|
||||||
enum {
|
|
||||||
EMPTY = 0,
|
|
||||||
PAWN = 1 << (E_PAWN - 1), /* 1<<(2-1) = 0x02 00000010 */
|
|
||||||
KNIGHT = 1 << (E_KNIGHT - 1), /* 0x04 00000100 */
|
|
||||||
BISHOP = 1 << (E_BISHOP - 1), /* 0x08 00001000 */
|
|
||||||
ROOK = 1 << (E_ROOK - 1), /* 0x10 00010000 */
|
|
||||||
QUEEN = 1 << (E_QUEEN - 1), /* 0x20 00100000 */
|
|
||||||
KING = 1 << (E_KING - 1), /* 0x40 01000000 */
|
|
||||||
};
|
|
||||||
|
|
||||||
#define PIECETOBB(p) (ffs64(PIECE(p))) /* from piece_t to bb piece array */
|
|
||||||
|
|
||||||
#define WHITE 0 /* 0x00 00000000 */
|
|
||||||
#define BLACK 1 /* 0x01 00000001 */
|
|
||||||
#define OPPONENT(p) !(p)
|
|
||||||
|
|
||||||
#define MASK_COLOR 0x01 /* 00000001 */
|
|
||||||
#define MASK_PIECE 0x7E /* 01111110 */
|
|
||||||
|
|
||||||
#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
|
|
||||||
#define PIECE(p) ((p) & MASK_PIECE)
|
|
||||||
#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
|
|
||||||
|
|
||||||
#define IS_WHITE(p) (!COLOR(p))
|
|
||||||
#define IS_BLACK(p) (COLOR(p))
|
|
||||||
|
|
||||||
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
|
|
||||||
#define SET_BLACK(p) ((p) |= MASK_COLOR)
|
|
||||||
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
|
|
||||||
|
|
||||||
/* flip a 0-63 square:
|
|
||||||
* Vertical: G8 (62) becomes G1 (6)
|
|
||||||
* Horizontal: G8 (62) becomes B8 (57)
|
|
||||||
*/
|
|
||||||
#define FLIP_V(sq) ((sq) ^ 56)
|
|
||||||
#define FLIP_H(sq) ((sq) ^ 7)
|
|
||||||
/* square_t bits structure : rrrrffff
|
|
||||||
* ffff: file
|
|
||||||
* rrrr: rank
|
|
||||||
*/
|
|
||||||
typedef unsigned char square_t;
|
|
||||||
|
|
||||||
/* castle_t bits structure
|
/* castle_t bits structure
|
||||||
*/
|
*/
|
||||||
typedef unsigned char castle_t;
|
typedef enum {
|
||||||
|
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
|
||||||
#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
|
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
|
||||||
#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
|
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
|
||||||
#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
|
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
|
||||||
#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
|
} castle_rights_t;
|
||||||
|
|
||||||
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
|
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
|
||||||
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
|
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
|
||||||
@@ -112,18 +49,17 @@ typedef unsigned char castle_t;
|
|||||||
|
|
||||||
/* bitboard
|
/* bitboard
|
||||||
*/
|
*/
|
||||||
typedef u64 bitboard_t;
|
//typedef u64 bitboard_t;
|
||||||
|
|
||||||
|
|
||||||
/* eval type
|
/* eval type
|
||||||
*/
|
*/
|
||||||
typedef s32 eval_t;
|
//typedef s32 eval_t;
|
||||||
|
|
||||||
/* forward typedefs
|
/* forward typedefs
|
||||||
*/
|
*/
|
||||||
typedef struct piece_list_s piece_list_t;
|
//typedef struct piece_list_s piece_list_t;
|
||||||
typedef struct board_s board_t;
|
//typedef struct board_s board_t;
|
||||||
typedef struct pos_s pos_t;
|
//typedef struct pos_s pos_t;
|
||||||
typedef struct move_s move_t;
|
//typedef struct move_s move_t;
|
||||||
|
|
||||||
#endif
|
#endif /* _CHESSDEFS_H */
|
||||||
|
@@ -11,8 +11,8 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <bits.h>
|
#include "br.h"
|
||||||
#include <debug.h>
|
#include "debug.h"
|
||||||
|
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "eval-simple.h"
|
#include "eval-simple.h"
|
||||||
@@ -179,7 +179,7 @@ eval_t eval_simple(pos_t *pos)
|
|||||||
# endif
|
# endif
|
||||||
|
|
||||||
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
||||||
bit_for_each64_2(cur, _t, pos->bb[color][bb]) {
|
bit_for_each64(cur, _t, pos->bb[color][bb]) {
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL
|
||||||
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||||
# endif
|
# endif
|
||||||
|
312
src/fen.c
312
src/fen.c
@@ -1,6 +1,6 @@
|
|||||||
/* fen.c - fen notation.
|
/* fen.c - fen notation.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -18,158 +18,240 @@
|
|||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
|
||||||
#include <debug.h>
|
#include <debug.h>
|
||||||
|
#include <bug.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "board.h"
|
|
||||||
#include "fen.h"
|
#include "fen.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
/* Starting Position :
|
/* FEN description:
|
||||||
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
|
* 1 : pieces on board (no space allowed):
|
||||||
* After 1.e4 :
|
* - rank 8 first, '/' between ranks
|
||||||
* rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
|
* - piece is usual piece notation(PNBRQK), black lowercase.
|
||||||
* After 1... c5 :
|
* - empty: number of consecutive empty squares (digit)
|
||||||
* rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2
|
|
||||||
* After 2. Nf3:
|
|
||||||
* rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2
|
|
||||||
*
|
|
||||||
* 1 : White uppercase
|
|
||||||
* 2 : next move (w or b)
|
* 2 : next move (w or b)
|
||||||
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
|
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
|
||||||
* on K or Q side
|
* on K or Q side
|
||||||
* 4 : en-passant: if pawn just moved 2 squares, indicate target square (e.g.
|
* 4 : en-passant: "-" if none. If pawn just moved 2 squares, indicate target
|
||||||
* for e2-e4 this field is e3)
|
* en-passant square (e.g. for e2-e4 this field is e3)
|
||||||
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
|
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
|
||||||
* 6 : full moves, starts at 1, increments after black move
|
* 6 : full moves, starts at 1, increments after black move
|
||||||
*
|
*
|
||||||
|
* Examples:
|
||||||
|
*
|
||||||
|
* starting position:
|
||||||
|
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
|
||||||
|
* after 1.e4 e6 2.e5 d5
|
||||||
|
* rnbqkbnr/ppp2ppp/4p3/3pP3/8/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 3
|
||||||
|
* 3.Nc3 Nc6 4.Rb1 Rb8 5.Nf3 h5 6.Be2
|
||||||
|
* 1rbqkbnr/ppp2pp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R b Kk - 1 6
|
||||||
|
* 6...Be7
|
||||||
|
* 1rbqk1nr/ppp1bpp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R w Kk - 2 7
|
||||||
|
* 7.Nxd5 h4 8.g4
|
||||||
|
* 1rbqk1nr/ppp1bpp1/2n1p3/3NP3/6Pp/5N2/PPPPBP1P/1RBQK2R b Kk g3 0 8
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// warning, we expect a valid fen input
|
/* chess startup position FEN */
|
||||||
pos_t *fen2pos(pos_t *pos, char *fen)
|
const char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
{
|
static const char *castle_str = "KQkq";
|
||||||
char *p = fen;
|
|
||||||
short rank, file, skip, color, bbpiece;
|
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
|
||||||
piece_t piece;
|
|
||||||
board_t *board = pos->board;
|
/**
|
||||||
# define SKIP_BLANK(p) for(;*(p) == ' '; (p)++)
|
* startpos - create a game start position
|
||||||
|
* @pos: a position pointer or NULL
|
||||||
|
*
|
||||||
|
* See @fen2pos function.
|
||||||
|
*
|
||||||
|
* @return: the pos position.
|
||||||
|
*/
|
||||||
|
pos_t *startpos(pos_t *pos)
|
||||||
|
{
|
||||||
|
return fen2pos(pos, startfen);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* fen2pos - make a position from a fen string
|
||||||
|
* @pos: a position pointer or NULL
|
||||||
|
* @fen: a valid fen string
|
||||||
|
*
|
||||||
|
* If @pos is NULL, a position will be allocated with @pos_new(),
|
||||||
|
* that should be freed by caller.
|
||||||
|
*
|
||||||
|
* @return: the pos position, or NULL if error.
|
||||||
|
*/
|
||||||
|
pos_t *fen2pos(pos_t *pos, const char *fen)
|
||||||
|
{
|
||||||
|
const char *cur = fen;
|
||||||
|
char *p;
|
||||||
|
short rank, file, tmp;
|
||||||
|
piece_t piece;
|
||||||
|
int consumed, err_line = 0, err_pos, err_char;
|
||||||
|
pos_t tmppos;
|
||||||
|
|
||||||
|
pos_clear(&tmppos);
|
||||||
|
|
||||||
pos_clear(pos);
|
|
||||||
/* 1) get piece placement information
|
/* 1) get piece placement information
|
||||||
*/
|
*/
|
||||||
for (rank = 7, file = 0; *p && *p != ' '; ++p) {
|
for (rank = 7, file = 0; *cur && !isspace(*cur); ++cur) {
|
||||||
color = isupper(*p)? WHITE: BLACK;
|
if (*cur == '/') { /* next rank */
|
||||||
char cp = toupper(*p);
|
|
||||||
switch (cp) {
|
|
||||||
case CHAR_PAWN:
|
|
||||||
bbpiece = BB_PAWN;
|
|
||||||
piece = PAWN;
|
|
||||||
goto set_square;
|
|
||||||
case CHAR_KNIGHT:
|
|
||||||
bbpiece = BB_KNIGHT;
|
|
||||||
piece = KNIGHT;
|
|
||||||
goto set_square;
|
|
||||||
case CHAR_BISHOP:
|
|
||||||
bbpiece = BB_BISHOP;
|
|
||||||
piece = BISHOP;
|
|
||||||
goto set_square;
|
|
||||||
case CHAR_ROOK:
|
|
||||||
bbpiece = BB_ROOK;
|
|
||||||
piece = ROOK;
|
|
||||||
goto set_square;
|
|
||||||
case CHAR_QUEEN:
|
|
||||||
bbpiece = BB_QUEEN;
|
|
||||||
piece = QUEEN;
|
|
||||||
goto set_square;
|
|
||||||
case CHAR_KING:
|
|
||||||
bbpiece = BB_KING;
|
|
||||||
piece = KING;
|
|
||||||
//pos->bb[color][BB_KING] = BB(file, rank);
|
|
||||||
//goto set_square;
|
|
||||||
set_square:
|
|
||||||
# ifdef DEBUG_FEN
|
|
||||||
log_i(5, "f=%d r=%d *p=%c piece=%c color=%d\n",
|
|
||||||
file, rank, *p, cp, color);
|
|
||||||
# endif
|
|
||||||
pos->bb[color][bbpiece] |= BB(file, rank);
|
|
||||||
pos->occupied[color] |= BB(file, rank);
|
|
||||||
SET_COLOR(piece, color);
|
|
||||||
board[SQ88(file, rank)].piece = piece;
|
|
||||||
board[SQ88(file, rank)].s_piece =
|
|
||||||
piece_add(pos, piece, SQ88(file, rank));
|
|
||||||
file++;
|
|
||||||
break;
|
|
||||||
case '/':
|
|
||||||
rank--;
|
rank--;
|
||||||
file = 0;
|
file = 0;
|
||||||
break;
|
continue;
|
||||||
default:
|
|
||||||
skip = cp - '0';
|
|
||||||
while (skip--) {
|
|
||||||
board[SQ88(file++, rank)].piece = EMPTY;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (isdigit(*cur)) { /* empty square(s) */
|
||||||
|
file += *cur - '0';
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
if ((piece = char_color_to_piece(*cur)) != EMPTY) {
|
||||||
# ifdef DEBUG_FEN
|
# ifdef DEBUG_FEN
|
||||||
for (rank = 7; rank >= 0; --rank) {
|
log_i(5, "f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
|
||||||
for (file = 0; file < 8; ++file) {
|
piece, PIECE(piece), COLOR(piece));
|
||||||
log(5, "%02x ", board[SQ88(file, rank)].piece);
|
|
||||||
}
|
|
||||||
log(5, "\n");
|
|
||||||
}
|
|
||||||
# endif
|
# endif
|
||||||
|
pos_set_sq(&tmppos, sq_make(file, rank), piece);
|
||||||
|
file++;
|
||||||
|
} else { /* error */
|
||||||
|
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
|
||||||
|
goto end;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SKIP_BLANK(cur);
|
||||||
|
|
||||||
/* 2) next move color
|
/* 2) next turn color
|
||||||
*/
|
*/
|
||||||
SKIP_BLANK(p);
|
tmppos.turn = *cur++ == 'w' ? WHITE : BLACK;
|
||||||
SET_COLOR(pos->turn, *p == 'w' ? WHITE : BLACK);
|
SKIP_BLANK(cur);
|
||||||
p++;
|
|
||||||
|
|
||||||
/* 3) castle status
|
/* 3) castle rights
|
||||||
*/
|
*/
|
||||||
SKIP_BLANK(p);
|
if (*cur == '-') {
|
||||||
pos->castle = 0;
|
cur++;
|
||||||
if (*p != '-') {
|
} else {
|
||||||
for (; *p && *p != ' '; ++p) {
|
for (; *cur && !isspace(*cur); ++cur) {
|
||||||
switch (*p) {
|
if ((p = strchr(castle_str, *cur))) { /* valid castle letter */
|
||||||
case 'K':
|
tmppos.castle |= 1 << (p - castle_str);
|
||||||
pos->castle |= CASTLE_WK;
|
} else {
|
||||||
break;
|
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
|
||||||
case 'k':
|
goto end;
|
||||||
pos->castle |= CASTLE_BK;
|
|
||||||
break;
|
|
||||||
case 'Q':
|
|
||||||
pos->castle |= CASTLE_WQ;
|
|
||||||
break;
|
|
||||||
case 'q':
|
|
||||||
pos->castle |= CASTLE_BQ;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
p++;
|
SKIP_BLANK(cur);
|
||||||
|
|
||||||
/* 4) en passant
|
/* 4) en passant
|
||||||
*/
|
*/
|
||||||
SKIP_BLANK(p);
|
tmppos.en_passant = 0;
|
||||||
pos->en_passant = 0;
|
if (*cur == '-') {
|
||||||
if (*p != '-') {
|
cur++;
|
||||||
//SET_F(pos->en_passant, C2FILE(*p++));
|
|
||||||
//SET_R(pos->en_passant, C2RANK(*p++));
|
|
||||||
pos->en_passant = SQ88(C2FILE(*p), C2RANK(*(p+1)));
|
|
||||||
pos += 2;
|
|
||||||
} else {
|
} else {
|
||||||
p++;
|
tmppos.en_passant = sq_make(C2FILE(*cur), C2RANK(*(cur+1)));
|
||||||
|
cur += 2;
|
||||||
}
|
}
|
||||||
|
SKIP_BLANK(cur);
|
||||||
|
|
||||||
/* 5) half moves since last capture or pawn move and
|
/* 5) half moves since last capture or pawn move (50 moves rule)
|
||||||
* 6) current move number
|
|
||||||
*/
|
*/
|
||||||
SKIP_BLANK(p);
|
sscanf(cur, "%hd%n", &tmppos.clock_50, &consumed);
|
||||||
//log_i(5, "pos=%d\n", (int)(p-fen));
|
cur += consumed;
|
||||||
sscanf(p, "%hd %hd", &pos->clock_50, &pos->curmove);
|
SKIP_BLANK(cur);
|
||||||
|
|
||||||
|
/* 6) current full move number, starting with 1
|
||||||
|
*/
|
||||||
|
sscanf(cur, "%hd", &tmp);
|
||||||
|
if (tmp <= 0) /* fix faulty numbers*/
|
||||||
|
tmp = 1;
|
||||||
|
tmp = 2 * (tmp - 1) + (tmppos.turn == BLACK); /* plies, +1 if black turn */
|
||||||
|
|
||||||
|
tmppos.plycount = tmp;
|
||||||
|
|
||||||
# ifdef DEBUG_FEN
|
# ifdef DEBUG_FEN
|
||||||
log_i(5, "50 rule=%d current move=%d\n", pos->clock_50, pos->curmove);
|
raw_board_print(&tmppos);
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
|
end:
|
||||||
|
if (warn(err_line, "FEN error line %d: charpos=%d char=%#x(%c)\n",
|
||||||
|
err_line, err_pos, err_char, err_char)) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (!pos)
|
||||||
|
pos = pos_new();
|
||||||
|
*pos = tmppos;
|
||||||
return pos;
|
return pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos2fen - make a FEN string from a position.
|
||||||
|
* @pos: a position pointer
|
||||||
|
* @fen: destination FEN char*, or NULL
|
||||||
|
*
|
||||||
|
* If @fen is NULL, a 92 bytes memory will be allocated with malloc(1),
|
||||||
|
* that should be freed by caller.
|
||||||
|
*
|
||||||
|
* Note: If @fen is given, no check is done on its length, but to
|
||||||
|
* be on secure side, it should be at least 90 bytes. See:
|
||||||
|
* https://chess.stackexchange.com/questions/30004/longest-possible-fen
|
||||||
|
* For convenience, use FENSTRLEN.
|
||||||
|
*
|
||||||
|
* @return: the pos position, or NULL if error.
|
||||||
|
*/
|
||||||
|
char *pos2fen(const pos_t *pos, char *fen)
|
||||||
|
{
|
||||||
|
int cur = 0;
|
||||||
|
|
||||||
|
if (!fen)
|
||||||
|
fen = safe_malloc(92);
|
||||||
|
|
||||||
|
/* 1) position
|
||||||
|
*/
|
||||||
|
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||||
|
for (file_t f = FILE_A; f <= FILE_H;) {
|
||||||
|
square_t sq = sq_make(f, r);
|
||||||
|
piece_t piece =pos->board[sq];
|
||||||
|
if (pos->board[sq] == EMPTY) {
|
||||||
|
int len = 0;
|
||||||
|
for (; f <= FILE_H && pos->board[sq_make(f, r)] == EMPTY; f++)
|
||||||
|
len++;
|
||||||
|
fen[cur++] = '0' + len;
|
||||||
|
} else {
|
||||||
|
fen[cur++] = piece_to_char_color(piece);
|
||||||
|
f++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fen[cur++] = r == RANK_1? ' ': '/';
|
||||||
|
}
|
||||||
|
|
||||||
|
/* 2) next turn color
|
||||||
|
*/
|
||||||
|
fen[cur++] = pos->turn == WHITE? 'w': 'b';
|
||||||
|
fen[cur++] = ' ';
|
||||||
|
|
||||||
|
/* 3) castle rights
|
||||||
|
*/
|
||||||
|
if (pos->castle == 0) {
|
||||||
|
fen[cur++] = '-';
|
||||||
|
} else {
|
||||||
|
for (int i = 0; i < 4; ++i)
|
||||||
|
if (pos->castle & mask(i))
|
||||||
|
fen[cur++] = castle_str[i];
|
||||||
|
}
|
||||||
|
fen[cur++] = ' ';
|
||||||
|
|
||||||
|
/* 4) en passant
|
||||||
|
*/
|
||||||
|
if (!pos->en_passant) {
|
||||||
|
fen[cur++] = '-';
|
||||||
|
} else {
|
||||||
|
fen[cur++] = FILE2C(sq_file(pos->en_passant));
|
||||||
|
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
|
||||||
|
}
|
||||||
|
fen[cur++] = ' ';
|
||||||
|
|
||||||
|
/* 5) moves since last capture or pawn move (50 moves rule)
|
||||||
|
* 6) current full move number, starting with 1
|
||||||
|
*/
|
||||||
|
sprintf(fen+cur, "%d %d", pos->clock_50,
|
||||||
|
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
|
||||||
|
return fen;
|
||||||
|
}
|
||||||
|
10
src/fen.h
10
src/fen.h
@@ -1,6 +1,6 @@
|
|||||||
/* fen.h - fen notation.
|
/* fen.h - fen notation.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -16,6 +16,12 @@
|
|||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
pos_t *fen2pos(pos_t *pos, char *fen);
|
#define FENSTRLEN 92 /* secure FEN string size */
|
||||||
|
|
||||||
|
extern const char *startfen; /* startup position */
|
||||||
|
|
||||||
|
extern pos_t *startpos(pos_t *pos);
|
||||||
|
extern pos_t *fen2pos(pos_t *pos, const char *fen);
|
||||||
|
extern char *pos2fen(const pos_t *pos, char *fen);
|
||||||
|
|
||||||
#endif /* FEN_H */
|
#endif /* FEN_H */
|
||||||
|
22
src/move.c
22
src/move.c
@@ -14,7 +14,7 @@
|
|||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
|
||||||
#include <br.h>
|
#include <brlib.h>
|
||||||
#include <list.h>
|
#include <list.h>
|
||||||
#include <list_sort.h>
|
#include <list_sort.h>
|
||||||
#include <debug.h>
|
#include <debug.h>
|
||||||
@@ -50,8 +50,8 @@ static struct can_castle {
|
|||||||
bitboard_t occupied[2];
|
bitboard_t occupied[2];
|
||||||
} castle_squares[2] = {
|
} castle_squares[2] = {
|
||||||
/* Queen side King side Queen side King side */
|
/* Queen side King side Queen side King side */
|
||||||
{ { C1|D1|E1, E1|F1|G1, }, { B1|C1|D1, F1|G1 } },
|
{ { C1bb|D1bb|E1bb, E1bb|F1bb|G1bb }, { B1bb|C1bb|D1bb, F1bb|G1bb } },
|
||||||
{ { C8|D8|E8, E8|F8|G8, }, { B8|C8|D8, F8|G8 } }
|
{ { C8bb|D8bb|E8bb, E8bb|F8bb|G8bb }, { B8bb|C8bb|D8bb, F8bb|G8bb } }
|
||||||
};
|
};
|
||||||
|
|
||||||
pool_t *moves_pool_init()
|
pool_t *moves_pool_init()
|
||||||
@@ -863,18 +863,24 @@ pos_t *move_do(pos_t *pos, move_t *move)
|
|||||||
new->board[from].s_piece = NULL;
|
new->board[from].s_piece = NULL;
|
||||||
|
|
||||||
//printf("old turn=%d ", color);
|
//printf("old turn=%d ", color);
|
||||||
SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
|
|
||||||
//printf("new turn=%d\n", new->turn);
|
//printf("new turn=%d\n", new->turn);
|
||||||
//fflush(stdout);
|
//fflush(stdout);
|
||||||
/* adjust castling flags */
|
/* adjust castling flags */
|
||||||
if ((bb_from | bb_to) & (A1 | E1))
|
if ((bb_from | bb_to) & E1bb)
|
||||||
|
new->castle &= ~(CASTLE_WQ | CASTLE_WK);
|
||||||
|
else if ((bb_from | bb_to) & A1bb)
|
||||||
new->castle &= ~CASTLE_WQ;
|
new->castle &= ~CASTLE_WQ;
|
||||||
else if ((bb_from | bb_to) & (E1 | H1))
|
else if ((bb_from | bb_to) & H1bb)
|
||||||
new->castle &= ~CASTLE_WK;
|
new->castle &= ~CASTLE_WK;
|
||||||
else if ((bb_from | bb_to) & (A8 | E8))
|
|
||||||
|
if ((bb_from | bb_to) & E8bb)
|
||||||
|
new->castle &= ~(CASTLE_BQ | CASTLE_BK);
|
||||||
|
else if ((bb_from | bb_to) & A8bb)
|
||||||
new->castle &= ~CASTLE_BQ;
|
new->castle &= ~CASTLE_BQ;
|
||||||
else if ((bb_from | bb_to) & (E8 | H8))
|
else if ((bb_from | bb_to) & H8bb)
|
||||||
new->castle &= ~CASTLE_BK;
|
new->castle &= ~CASTLE_BK;
|
||||||
|
|
||||||
|
SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
|
||||||
return new;
|
return new;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
213
src/piece.c
213
src/piece.c
@@ -1,6 +1,6 @@
|
|||||||
/* piece.c - piece list management.
|
/* piece.c - piece list management.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -13,106 +13,161 @@
|
|||||||
|
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
#include <debug.h>
|
#include "bug.h"
|
||||||
#include <pool.h>
|
|
||||||
#include <list.h>
|
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "board.h"
|
|
||||||
#include "bitboard.h"
|
|
||||||
#include "position.h"
|
|
||||||
|
|
||||||
static pool_t *pieces_pool;
|
/**
|
||||||
|
* piece_details
|
||||||
struct piece_details piece_details[] = {
|
*/
|
||||||
[E_EMPTY] = { ' ', ' ', " ", " ", "", 0 },
|
const struct piece_details piece_details[PIECE_MAX] = {
|
||||||
[E_PAWN] = { 'P', 'p', "♙", "♟", "Pawn", PAWN_VALUE },
|
/* Abb AbbC Sym SymC Name start value */
|
||||||
[E_KNIGHT] = { 'N', 'n', "♘", "♞", "Knight", KNIGHT_VALUE },
|
[EMPTY] = { ' ', ' ', " ", " ", " ", 0, 0, 0 },
|
||||||
[E_BISHOP] = { 'B', 'b', "♗", "♝", "Bishop", BISHOP_VALUE },
|
[W_PAWN] = { 'P', 'P', "♟", "♙", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
|
||||||
[E_ROOK] = { 'R', 'r', "♖", "♜", "Rook", ROOK_VALUE },
|
[W_KNIGHT] = { 'N', 'N', "♞", "♘", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
|
||||||
[E_QUEEN] = { 'Q', 'q', "♕", "♛", "Queen", QUEEN_VALUE },
|
[W_BISHOP] = { 'B', 'B', "♝", "♗", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
|
||||||
[E_KING] = { 'K', 'k', "♔", "♚", "King", KING_VALUE }
|
[W_ROOK] = { 'R', 'R', "♜", "♖", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
|
||||||
|
[W_QUEEN] = { 'Q', 'Q', "♛", "♕", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
|
||||||
|
[W_KING] = { 'K', 'K', "♚", "♔", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
|
||||||
|
[7] = { '7', '7', "<EFBFBD>", "<EFBFBD>", "Inv 7", 0, 0, 0 },
|
||||||
|
[8] = { '8', '8', "<EFBFBD>", "<EFBFBD>", "Inv 8", 0, 0, 0 },
|
||||||
|
[B_PAWN] = { 'P', 'p', "♟", "♟", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
|
||||||
|
[B_KNIGHT] = { 'N', 'n', "♞", "♞", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
|
||||||
|
[B_BISHOP] = { 'B', 'b', "♝", "♝", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
|
||||||
|
[B_ROOK] = { 'R', 'r', "♜", "♜", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
|
||||||
|
[B_QUEEN] = { 'Q', 'q', "♛", "♛", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
|
||||||
|
[B_KING] = { 'K', 'k', "♚", "♚", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
|
||||||
};
|
};
|
||||||
|
|
||||||
void piece_list_print(struct list_head *list)
|
const char pieces_str[6+6+1] = "PNBRQKpnbrqk";
|
||||||
|
|
||||||
|
bool piece_ok(piece_t p)
|
||||||
{
|
{
|
||||||
struct list_head *p_cur, *tmp;
|
piece_type_t pt = PIECE(p);
|
||||||
piece_list_t *piece;
|
return !(p & ~(MASK_COLOR | MASK_PIECE)) && pt && (pt <= KING);
|
||||||
|
|
||||||
list_for_each_safe(p_cur, tmp, list) {
|
|
||||||
piece = list_entry(p_cur, piece_list_t, list);
|
|
||||||
|
|
||||||
printf("%s%c%c ", P_SYM(piece->piece),
|
|
||||||
FILE2C(F88(piece->square)),
|
|
||||||
RANK2C(R88(piece->square)));
|
|
||||||
}
|
|
||||||
printf("\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pool_t *piece_pool_init()
|
char piece_to_char(piece_t p)
|
||||||
{
|
{
|
||||||
if (!pieces_pool)
|
return piece_details[p].abbr;
|
||||||
pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
|
|
||||||
return pieces_pool;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void piece_pool_stats()
|
char piece_to_char_color(piece_t p)
|
||||||
{
|
{
|
||||||
if (pieces_pool)
|
return piece_details[p].abbr_color;
|
||||||
pool_stats(pieces_pool);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
|
char *piece_to_sym(piece_t p)
|
||||||
{
|
{
|
||||||
piece_list_t *new;
|
return piece_details[PIECE(p)].sym;
|
||||||
short color = COLOR(piece);
|
|
||||||
|
|
||||||
# ifdef DEBUG_PIECE
|
|
||||||
log_f(3, "piece=%02x square=%02x\n", piece, square);
|
|
||||||
log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
|
|
||||||
P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
|
|
||||||
# endif
|
|
||||||
if ((new = pool_get(pieces_pool))) {
|
|
||||||
/* first piece is always king */
|
|
||||||
if (PIECE(piece) == KING)
|
|
||||||
list_add(&new->list, &pos->pieces[color]);
|
|
||||||
else
|
|
||||||
list_add_tail(&new->list, &pos->pieces[color]);
|
|
||||||
new->piece = piece;
|
|
||||||
new->square = square;
|
|
||||||
new->castle = 0;
|
|
||||||
new-> value = piece_details[PIECE(piece)].value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return new;
|
char *piece_to_sym_color(piece_t p)
|
||||||
}
|
|
||||||
|
|
||||||
void piece_del(struct list_head *ptr)
|
|
||||||
{
|
{
|
||||||
piece_list_t *piece = list_entry(ptr, piece_list_t, list);
|
return piece_details[p].sym_color;
|
||||||
# ifdef DEBUG_PIECE
|
|
||||||
log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
|
|
||||||
# endif
|
|
||||||
list_del(ptr);
|
|
||||||
pool_add(pieces_pool, piece);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int pieces_del(pos_t *pos, short color)
|
char *piece_to_name(piece_t p)
|
||||||
{
|
{
|
||||||
struct list_head *p_cur, *tmp, *head;
|
return piece_details[p].name;
|
||||||
int count = 0;
|
|
||||||
|
|
||||||
head = &pos->pieces[color];
|
|
||||||
|
|
||||||
list_for_each_safe(p_cur, tmp, head) {
|
|
||||||
piece_del(p_cur);
|
|
||||||
count++;
|
|
||||||
}
|
}
|
||||||
# ifdef DEBUG_PIECE
|
|
||||||
log_f(3, "color=%d removed=%d\n", color, count);
|
piece_t char_to_piece(char c)
|
||||||
# endif
|
{
|
||||||
return count;
|
char *p = strchr(pieces_str, c);
|
||||||
|
return p? (p - pieces_str) % 6 + 1: EMPTY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
piece_t char_color_to_piece(char c)
|
||||||
|
{
|
||||||
|
piece_t piece = char_to_piece(c);
|
||||||
|
return isupper(c)? piece: SET_BLACK(piece);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* void piece_list_print(struct list_head *list)
|
||||||
|
* {
|
||||||
|
* struct list_head *p_cur, *tmp;
|
||||||
|
* piece_list_t *piece;
|
||||||
|
*
|
||||||
|
* list_for_each_safe(p_cur, tmp, list) {
|
||||||
|
* piece = list_entry(p_cur, piece_list_t, list);
|
||||||
|
*
|
||||||
|
* printf("%s%c%c ", P_SYM(piece->piece),
|
||||||
|
* FILE2C(F88(piece->square)),
|
||||||
|
* RANK2C(R88(piece->square)));
|
||||||
|
* }
|
||||||
|
* printf("\n");
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* pool_t *piece_pool_init()
|
||||||
|
* {
|
||||||
|
* if (!pieces_pool)
|
||||||
|
* pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
|
||||||
|
* return pieces_pool;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* void piece_pool_stats()
|
||||||
|
* {
|
||||||
|
* if (pieces_pool)
|
||||||
|
* pool_stats(pieces_pool);
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
|
||||||
|
* {
|
||||||
|
* piece_list_t *new;
|
||||||
|
* short color = COLOR(piece);
|
||||||
|
*
|
||||||
|
* # ifdef DEBUG_PIECE
|
||||||
|
* log_f(3, "piece=%02x square=%02x\n", piece, square);
|
||||||
|
* log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
|
||||||
|
* P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
|
||||||
|
* # endif
|
||||||
|
* if ((new = pool_get(pieces_pool))) {
|
||||||
|
* /\* first piece is always king *\/
|
||||||
|
* if (PIECE(piece) == KING)
|
||||||
|
* list_add(&new->list, &pos->pieces[color]);
|
||||||
|
* else
|
||||||
|
* list_add_tail(&new->list, &pos->pieces[color]);
|
||||||
|
* new->piece = piece;
|
||||||
|
* new->square = square;
|
||||||
|
* new->castle = 0;
|
||||||
|
* new-> value = piece_details[PIECE(piece)].value;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* return new;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* void piece_del(struct list_head *ptr)
|
||||||
|
* {
|
||||||
|
* piece_list_t *piece = list_entry(ptr, piece_list_t, list);
|
||||||
|
* # ifdef DEBUG_PIECE
|
||||||
|
* log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
|
||||||
|
* # endif
|
||||||
|
* list_del(ptr);
|
||||||
|
* pool_add(pieces_pool, piece);
|
||||||
|
* return;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* int pieces_del(pos_t *pos, short color)
|
||||||
|
* {
|
||||||
|
* struct list_head *p_cur, *tmp, *head;
|
||||||
|
* int count = 0;
|
||||||
|
*
|
||||||
|
* head = &pos->pieces[color];
|
||||||
|
*
|
||||||
|
* list_for_each_safe(p_cur, tmp, head) {
|
||||||
|
* piece_del(p_cur);
|
||||||
|
* count++;
|
||||||
|
* }
|
||||||
|
* # ifdef DEBUG_PIECE
|
||||||
|
* log_f(3, "color=%d removed=%d\n", color, count);
|
||||||
|
* # endif
|
||||||
|
* return count;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
134
src/piece.h
134
src/piece.h
@@ -1,6 +1,6 @@
|
|||||||
/* piece.h - piece definitions.
|
/* piece.h - piece definitions.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -14,58 +14,112 @@
|
|||||||
#ifndef PIECE_H
|
#ifndef PIECE_H
|
||||||
#define PIECE_H
|
#define PIECE_H
|
||||||
|
|
||||||
#include <ctype.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "list.h"
|
|
||||||
#include "pool.h"
|
|
||||||
|
|
||||||
#define PIECE_DEFAULT_VALUE 0
|
/* piece_t bits structure
|
||||||
|
* piece is on bits 1-3, color on bit 4:
|
||||||
|
* .... CPPP
|
||||||
|
* C: 0 for white, 1: black
|
||||||
|
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
WHITE, BLACK,
|
||||||
|
COLOR_MAX
|
||||||
|
} color_t;
|
||||||
|
|
||||||
/* initial default values */
|
typedef enum {
|
||||||
#define PAWN_VALUE 100
|
ALL_PIECES = 0, /* 'all pieces' bitboard */
|
||||||
#define KNIGHT_VALUE 300
|
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
||||||
#define BISHOP_VALUE 300
|
PIECE_TYPE_MAX = 7 /* bit 4 */
|
||||||
#define ROOK_VALUE 500
|
} piece_type_t;
|
||||||
#define QUEEN_VALUE 900
|
|
||||||
#define KING_VALUE 20000
|
|
||||||
|
|
||||||
typedef struct piece_list_s {
|
typedef enum {
|
||||||
piece_t piece;
|
EMPTY = 0,
|
||||||
square_t square;
|
NO_PIECE = 0,
|
||||||
short castle;
|
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||||
s64 value;
|
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||||
struct list_head list;
|
PIECE_MAX
|
||||||
} piece_list_t;
|
} piece_t;
|
||||||
|
|
||||||
|
/* default values for opening, midgame, endgame
|
||||||
|
*/
|
||||||
|
#define E_VAL_OPN 0 /* empty */
|
||||||
|
#define P_VAL_OPN 100
|
||||||
|
#define N_VAL_OPN 300
|
||||||
|
#define B_VAL_OPN 300
|
||||||
|
#define R_VAL_OPN 500
|
||||||
|
#define Q_VAL_OPN 900
|
||||||
|
#define K_VAL_OPN 20000
|
||||||
|
|
||||||
|
#define E_VAL_MID 0
|
||||||
|
#define P_VAL_MID 100
|
||||||
|
#define N_VAL_MID 300
|
||||||
|
#define B_VAL_MID 300
|
||||||
|
#define R_VAL_MID 500
|
||||||
|
#define Q_VAL_MID 900
|
||||||
|
#define K_VAL_MID 20000
|
||||||
|
|
||||||
|
#define E_VAL_END 0
|
||||||
|
#define P_VAL_END 100
|
||||||
|
#define N_VAL_END 300
|
||||||
|
#define B_VAL_END 300
|
||||||
|
#define R_VAL_END 500
|
||||||
|
#define Q_VAL_END 900
|
||||||
|
#define K_VAL_END 20000
|
||||||
|
|
||||||
/* some default values for pieces
|
/* some default values for pieces
|
||||||
*/
|
*/
|
||||||
extern struct piece_details {
|
extern const struct piece_details {
|
||||||
char abbrev_w; /* used for game notation */
|
char abbr; /* used for game notation */
|
||||||
char abbrev_b;
|
char abbr_color; /* lowercase = black */
|
||||||
char *symbol_w;
|
char *sym; /* used for game notation */
|
||||||
char *symbol_b; /* used for game notation */
|
char *sym_color; /* different W & B */
|
||||||
char *name;
|
char *name;
|
||||||
s64 value;
|
s64 opn_value; /* value opening */
|
||||||
} piece_details[];
|
s64 mid_value; /* value midgame */
|
||||||
|
s64 end_value; /* value endgame */
|
||||||
|
} piece_details[PIECE_MAX];
|
||||||
|
|
||||||
|
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
|
||||||
|
|
||||||
|
#define OPPONENT(p) !(p)
|
||||||
|
|
||||||
|
#define MASK_PIECE 0x07 /* 00000111 */
|
||||||
|
#define MASK_COLOR 0x08 /* 00001000 */
|
||||||
|
|
||||||
|
#define COLOR(p) ((p) >> 3) /* bitmask */
|
||||||
|
#define PIECE(p) ((p) & MASK_PIECE)
|
||||||
|
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
|
||||||
|
|
||||||
|
#define IS_WHITE(p) (!COLOR(p))
|
||||||
|
#define IS_BLACK(p) (COLOR(p))
|
||||||
|
|
||||||
|
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
|
||||||
|
#define SET_BLACK(p) ((p) |= MASK_COLOR)
|
||||||
|
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
|
||||||
|
|
||||||
|
extern bool piece_ok(piece_t p);
|
||||||
|
|
||||||
|
extern char piece_to_char(piece_t p);
|
||||||
|
extern char piece_to_char_color(piece_t p);
|
||||||
|
extern char *piece_to_sym(piece_t p);
|
||||||
|
extern char *piece_to_sym_color(piece_t p);
|
||||||
|
extern char *piece_to_name(piece_t p);
|
||||||
|
|
||||||
|
extern piece_t char_to_piece(char c);
|
||||||
|
extern piece_t char_color_to_piece(char c);
|
||||||
|
|
||||||
#define P_NAME(p) piece_details[E_PIECE(p)].name
|
|
||||||
#define P_LETTER(p) piece_details[E_PIECE(p)].abbrev_w
|
|
||||||
#define P_SYM(p) piece_details[E_PIECE(p)].symbol_b
|
|
||||||
#define P_CSHORT(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].abbrev_w: \
|
|
||||||
piece_details[E_PIECE(p)].abbrev_b)
|
|
||||||
#define P_CSYM(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].symbol_w: \
|
|
||||||
piece_details[E_PIECE(p)].symbol_b)
|
|
||||||
#define P_VALUE(p) (piece_details[E_PIECE(p)].value)
|
|
||||||
/* use short name or symbol - no effect
|
/* use short name or symbol - no effect
|
||||||
*/
|
*/
|
||||||
#define P_USE_UTF 1
|
#define P_USE_UTF 1
|
||||||
|
|
||||||
void piece_list_print(struct list_head *list);
|
//void piece_list_print(struct list_head *list);
|
||||||
pool_t *piece_pool_init();
|
//pool_t *piece_pool_init();
|
||||||
void piece_pool_stats();
|
//void piece_pool_stats();
|
||||||
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
|
//piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
|
||||||
void piece_del(struct list_head *ptr);
|
//void piece_del(struct list_head *ptr);
|
||||||
int pieces_del(pos_t *pos, short color);
|
//int pieces_del(pos_t *pos, short color);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
524
src/position.c
524
src/position.c
@@ -1,6 +1,6 @@
|
|||||||
/* position.c - position management.
|
/* position.c - position management.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -16,248 +16,44 @@
|
|||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
|
#include "brlib.h"
|
||||||
|
#include "bitops.h"
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "move.h"
|
#include "bitboard.h"
|
||||||
#include "fen.h"
|
#include "fen.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "eval.h"
|
#include "util.h"
|
||||||
|
//#include "eval.h"
|
||||||
|
|
||||||
static pool_t *pos_pool;
|
//static pool_t *pos_pool;
|
||||||
|
|
||||||
#define BYTE_PRINT "%c%c%c%c%c%c%c%c"
|
//const char *rankstr = "12345678";
|
||||||
#define BYTE2BIN(b) ((b) & 0x01 ? '1' : '0'), \
|
//const char *filestr = "ABCDEFGH";
|
||||||
((b) & 0x02 ? '1' : '0'), \
|
|
||||||
((b) & 0x04 ? '1' : '0'), \
|
|
||||||
((b) & 0x08 ? '1' : '0'), \
|
|
||||||
((b) & 0x10 ? '1' : '0'), \
|
|
||||||
((b) & 0x20 ? '1' : '0'), \
|
|
||||||
((b) & 0x40 ? '1' : '0'), \
|
|
||||||
((b) & 0x80 ? '1' : '0')
|
|
||||||
|
|
||||||
inline void bitboard_print(bitboard_t bb)
|
/****************************************************
|
||||||
{
|
* #define BYTE_PRINT "%c%c%c%c%c%c%c%c" *
|
||||||
int i;
|
* #define BYTE2BIN(b) ((b) & 0x01 ? '1' : '0'), \ *
|
||||||
printf("%#018lx\n", bb);
|
* ((b) & 0x02 ? '1' : '0'), \ *
|
||||||
for (i=56; i>=0; i-=8)
|
* ((b) & 0x04 ? '1' : '0'), \ *
|
||||||
printf("\t"BYTE_PRINT"\n",
|
* ((b) & 0x08 ? '1' : '0'), \ *
|
||||||
BYTE2BIN(bb>>i));
|
* ((b) & 0x10 ? '1' : '0'), \ *
|
||||||
}
|
* ((b) & 0x20 ? '1' : '0'), \ *
|
||||||
|
* ((b) & 0x40 ? '1' : '0'), \ *
|
||||||
inline void bitboard_print2(bitboard_t bb1, bitboard_t bb2)
|
* ((b) & 0x80 ? '1' : '0') *
|
||||||
{
|
****************************************************/
|
||||||
int i;
|
|
||||||
printf("\tW: %#018lx\tB: %#018lx\n", bb1, bb2);
|
|
||||||
for (i=56; i>=0; i-=8)
|
|
||||||
printf("\t"BYTE_PRINT"\t\t"BYTE_PRINT"\n",
|
|
||||||
BYTE2BIN(bb1>>i),
|
|
||||||
BYTE2BIN(bb2>>i));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* pos_pieces_print() - Print position pieces
|
* pos_new() - allocate a new position
|
||||||
* @pos: &position
|
*
|
||||||
|
* position is not initialized
|
||||||
*/
|
*/
|
||||||
void pos_pieces_print(pos_t *pos)
|
pos_t *pos_new(void)
|
||||||
{
|
{
|
||||||
printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
|
return safe_malloc(sizeof(pos_t));
|
||||||
piece_list_print(&pos->pieces[WHITE]);
|
|
||||||
printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
|
|
||||||
piece_list_print(&pos->pieces[BLACK]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* pos_bitboards_print() - Print position bitboards
|
|
||||||
* @pos: &position
|
|
||||||
*/
|
|
||||||
void pos_bitboards_print(pos_t *pos)
|
|
||||||
{
|
|
||||||
printf("Bitboards occupied :\n");
|
|
||||||
bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
|
|
||||||
printf("Bitboards controlled :\n");
|
|
||||||
bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* pos_print() - Print position on stdout.
|
|
||||||
* @pos: &position
|
|
||||||
*/
|
|
||||||
void pos_print(pos_t *pos)
|
|
||||||
{
|
|
||||||
int rank, file;
|
|
||||||
piece_t piece;
|
|
||||||
board_t *board = pos->board;
|
|
||||||
piece_list_t *wk = list_first_entry(&pos->pieces[WHITE], piece_list_t, list),
|
|
||||||
*bk = list_first_entry(&pos->pieces[BLACK], piece_list_t, list);
|
|
||||||
|
|
||||||
|
|
||||||
printf(" +---+---+---+---+---+---+---+---+\n");
|
|
||||||
for (rank = 7; rank >= 0; --rank) {
|
|
||||||
printf("%c |", rank + '1');
|
|
||||||
for (file = 0; file < 8; ++file) {
|
|
||||||
piece = board[SQ88(file, rank)].piece;
|
|
||||||
printf(" %s |", P_CSYM(piece));
|
|
||||||
}
|
|
||||||
printf("\n +---+---+---+---+---+---+---+---+\n");
|
|
||||||
}
|
|
||||||
printf(" A B C D E F G H\n\n");
|
|
||||||
printf("Turn: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
|
|
||||||
printf("Kings: W:%c%c B:%c%c\n",
|
|
||||||
FILE2C(F88(wk->square)),
|
|
||||||
RANK2C(R88(wk->square)),
|
|
||||||
FILE2C(F88(bk->square)),
|
|
||||||
RANK2C(R88(bk->square)));
|
|
||||||
printf("Possible en-passant: [%#x] ", pos->en_passant);
|
|
||||||
if (pos->en_passant == 0)
|
|
||||||
printf("None.\n");
|
|
||||||
else
|
|
||||||
printf("%d %d = %c%c\n",
|
|
||||||
F88(pos->en_passant),
|
|
||||||
R88(pos->en_passant),
|
|
||||||
FILE2C(F88(pos->en_passant)),
|
|
||||||
RANK2C(R88(pos->en_passant)));
|
|
||||||
|
|
||||||
printf("castle [%#x] : ", pos->castle);
|
|
||||||
|
|
||||||
if (pos->castle & CASTLE_WK)
|
|
||||||
printf("K");
|
|
||||||
if (pos->castle & CASTLE_WQ)
|
|
||||||
printf("Q");
|
|
||||||
if (pos->castle & CASTLE_BK)
|
|
||||||
printf("k");
|
|
||||||
if (pos->castle & CASTLE_BQ)
|
|
||||||
printf("q");
|
|
||||||
|
|
||||||
printf("\n50 half-moves-rule = %d\n", pos->clock_50);
|
|
||||||
printf("Current move = %d\n", pos->curmove);
|
|
||||||
printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
|
|
||||||
popcount64(pos->controlled[BLACK]));
|
|
||||||
printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
|
|
||||||
pos->mobility[BLACK]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* pos_check() - extensive position consistenci check.
|
|
||||||
* @pos: &position
|
|
||||||
*/
|
|
||||||
void pos_check(pos_t *pos)
|
|
||||||
{
|
|
||||||
int rank, file;
|
|
||||||
piece_t piece;
|
|
||||||
board_t *board = pos->board;
|
|
||||||
|
|
||||||
/* check that board and bitboard reflect same information */
|
|
||||||
for (rank = 7; rank >= 0; --rank) {
|
|
||||||
for (file = 0; file < 8; ++file) {
|
|
||||||
piece_list_t *ppiece;
|
|
||||||
printf("checking %c%c ", file+'a', rank+'1');
|
|
||||||
|
|
||||||
piece = board[SQ88(file, rank)].piece;
|
|
||||||
ppiece= board[SQ88(file, rank)].s_piece;
|
|
||||||
printf("piece=%s ", P_CSYM(piece));
|
|
||||||
if (ppiece)
|
|
||||||
printf("ppiece=%s/sq=%#x ", P_CSYM(ppiece->piece), ppiece->square);
|
|
||||||
switch(PIECE(piece)) {
|
|
||||||
case PAWN:
|
|
||||||
printf("pawn" );
|
|
||||||
break;
|
|
||||||
case KNIGHT:
|
|
||||||
printf("knight ");
|
|
||||||
break;
|
|
||||||
case BISHOP:
|
|
||||||
printf("bishop ");
|
|
||||||
break;
|
|
||||||
case ROOK:
|
|
||||||
printf("rook ");
|
|
||||||
break;
|
|
||||||
case QUEEN:
|
|
||||||
printf("queen ");
|
|
||||||
break;
|
|
||||||
case KING:
|
|
||||||
printf("king ");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
printf("\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pos_t *pos_clear(pos_t *pos)
|
|
||||||
{
|
|
||||||
int file, rank;
|
|
||||||
board_t *board = pos->board;
|
|
||||||
|
|
||||||
for (file = 0; file < 8; ++file) {
|
|
||||||
for (rank = 0; rank < 8; ++rank) {
|
|
||||||
/*printf("file = %d rank = %d SQ88 = %#2x = %d addr=%p\n", file, rank,
|
|
||||||
SQ88(file, rank), SQ88(file, rank),
|
|
||||||
&board[SQ88(file, rank)].piece);
|
|
||||||
*/
|
|
||||||
board[SQ88(file, rank)].piece = EMPTY;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SET_WHITE(pos->turn);
|
|
||||||
pos->node_count = 0;
|
|
||||||
pos->castle = 0;
|
|
||||||
pos->clock_50 = 0;
|
|
||||||
pos->curmove = 0;
|
|
||||||
pos->eval = 0;
|
|
||||||
pos->en_passant = 0;
|
|
||||||
pos->occupied[WHITE] = 0;
|
|
||||||
pos->occupied[BLACK] = 0;
|
|
||||||
for (int color=0; color<2; ++color)
|
|
||||||
for (int piece = BB_ALL; piece < BB_END; ++piece)
|
|
||||||
pos->bb[color][piece] = 0;
|
|
||||||
pos->controlled[WHITE] = 0;
|
|
||||||
pos->controlled[BLACK] = 0;
|
|
||||||
pos->mobility[WHITE] = 0;
|
|
||||||
pos->mobility[BLACK] = 0;
|
|
||||||
pos->moves_generated = false;
|
|
||||||
pos->moves_counted = false;
|
|
||||||
/* remove pieces / moves */
|
|
||||||
pieces_del(pos, WHITE);
|
|
||||||
pieces_del(pos, BLACK);
|
|
||||||
moves_del(pos);
|
|
||||||
|
|
||||||
return pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* pos_del() - delete a position.
|
|
||||||
* @pos: &position.
|
|
||||||
*/
|
|
||||||
void pos_del(pos_t *pos)
|
|
||||||
{
|
|
||||||
pieces_del(pos, WHITE);
|
|
||||||
pieces_del(pos, BLACK);
|
|
||||||
moves_del(pos);
|
|
||||||
pool_add(pos_pool, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
pos_t *pos_startpos(pos_t *pos)
|
|
||||||
{
|
|
||||||
static char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
||||||
|
|
||||||
return fen2pos(pos, startfen);
|
|
||||||
}
|
|
||||||
|
|
||||||
pos_t *pos_get()
|
|
||||||
{
|
|
||||||
pos_t *pos = pool_get(pos_pool);
|
|
||||||
if (pos) {
|
|
||||||
INIT_LIST_HEAD(&pos->pieces[WHITE]);
|
|
||||||
INIT_LIST_HEAD(&pos->pieces[BLACK]);
|
|
||||||
|
|
||||||
INIT_LIST_HEAD(&pos->moves[WHITE]);
|
|
||||||
INIT_LIST_HEAD(&pos->moves[BLACK]);
|
|
||||||
pos_clear(pos);
|
|
||||||
} else {
|
|
||||||
fprintf(stderr, "zobaaa\n");
|
|
||||||
}
|
|
||||||
return pos;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -275,49 +71,245 @@ pos_t *pos_get()
|
|||||||
*
|
*
|
||||||
* @return: The new position.
|
* @return: The new position.
|
||||||
*
|
*
|
||||||
* TODO: merge with pos_get - NULL for init, non null for duplicate
|
* TODO: merge with pos_new - NULL for init, non null for duplicate
|
||||||
*/
|
*/
|
||||||
pos_t *pos_dup(pos_t *pos)
|
pos_t *pos_dup(pos_t *pos)
|
||||||
{
|
{
|
||||||
struct list_head *p_cur, *piece_list;
|
pos_t *newpos = safe_malloc(sizeof(pos_t));
|
||||||
piece_list_t *oldpiece;
|
|
||||||
board_t *board;
|
|
||||||
pos_t *new = pool_get(pos_pool);
|
|
||||||
|
|
||||||
if (new) {
|
//board = new->board;
|
||||||
board = new->board;
|
*newpos = *pos;
|
||||||
*new = *pos;
|
//new->bestmove = NULL;
|
||||||
for (int color = 0; color < 2; ++color) {
|
newpos->node_count = 0;
|
||||||
INIT_LIST_HEAD(&new->pieces[color]);
|
//new->eval = EVAL_INVALID;
|
||||||
INIT_LIST_HEAD(&new->moves[color]);
|
//new->moves_generated = false;
|
||||||
/* duplicate piece list */
|
//new->moves_counted = false;
|
||||||
piece_list = &pos->pieces[color]; /* white/black piece list */
|
//new->check[WHITE] = new->check[BLACK] = 0;
|
||||||
|
return newpos;
|
||||||
list_for_each(p_cur, piece_list) {
|
|
||||||
oldpiece = list_entry(p_cur, piece_list_t, list);
|
|
||||||
board[oldpiece->square].s_piece =
|
|
||||||
piece_add(new, oldpiece->piece, oldpiece->square);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
new->bestmove = NULL;
|
|
||||||
new->node_count = 0;
|
|
||||||
new->eval = EVAL_INVALID;
|
|
||||||
new->moves_generated = false;
|
|
||||||
new->moves_counted = false;
|
|
||||||
new->check[WHITE] = new->check[BLACK] = 0;
|
|
||||||
}
|
|
||||||
return new;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pool_t *pos_pool_init()
|
/**
|
||||||
|
* pos_del() - delete a position.
|
||||||
|
* @pos: &position.
|
||||||
|
*/
|
||||||
|
void pos_del(pos_t *pos)
|
||||||
{
|
{
|
||||||
if (!pos_pool)
|
safe_free(pos);
|
||||||
pos_pool = pool_create("positions", 128, sizeof(pos_t));
|
|
||||||
return pos_pool;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void pos_pool_stats()
|
/**
|
||||||
|
* pos_clear() - clear a position.
|
||||||
|
* @pos: &position.
|
||||||
|
*/
|
||||||
|
pos_t *pos_clear(pos_t *pos)
|
||||||
{
|
{
|
||||||
if (pos_pool)
|
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
|
||||||
pool_stats(pos_pool);
|
//for (square square = A1; square <= H8; ++square)
|
||||||
|
// pos->board[square] = EMPTY;
|
||||||
|
|
||||||
|
SET_WHITE(pos->turn);
|
||||||
|
pos->node_count = 0;
|
||||||
|
pos->turn = 0;
|
||||||
|
pos->clock_50 = 0;
|
||||||
|
pos->plycount = 0;
|
||||||
|
pos->en_passant = 0;
|
||||||
|
pos->castle = 0;
|
||||||
|
memset(pos->board, 0, sizeof(pos->board));
|
||||||
|
//pos->curmove = 0;
|
||||||
|
//pos->eval = 0;
|
||||||
|
//pos->occupied[WHITE] = 0;
|
||||||
|
//pos->occupied[BLACK] = 0;
|
||||||
|
for (color_t color = WHITE; color <= BLACK; ++color) {
|
||||||
|
for (piece_type_t piece = 0; piece <= KING; ++piece)
|
||||||
|
pos->bb[color][piece] = 0;
|
||||||
|
pos->controlled[WHITE] = 0;
|
||||||
|
pos->controlled[BLACK] = 0;
|
||||||
}
|
}
|
||||||
|
//pos->mobility[WHITE] = 0;
|
||||||
|
//pos->mobility[BLACK] = 0;
|
||||||
|
//pos->moves_generated = false;
|
||||||
|
//pos->moves_counted = false;
|
||||||
|
/* remove pieces / moves */
|
||||||
|
//pieces_del(pos, WHITE);
|
||||||
|
//pieces_del(pos, BLACK);
|
||||||
|
//moves_del(pos);
|
||||||
|
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_print() - Print position and fen on stdout.
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_print(pos_t *pos)
|
||||||
|
{
|
||||||
|
int rank, file;
|
||||||
|
piece_t pc, *board = pos->board;
|
||||||
|
char fen[92];
|
||||||
|
|
||||||
|
//piece_list_t *wk = list_first_entry(&pos->pieces[WHITE], piece_list_t, list),
|
||||||
|
// *bk = list_first_entry(&pos->pieces[BLACK], piece_list_t, list);
|
||||||
|
|
||||||
|
|
||||||
|
printf(" +---+---+---+---+---+---+---+---+\n");
|
||||||
|
for (rank = 7; rank >= 0; --rank) {
|
||||||
|
printf("%c |", rank + '1');
|
||||||
|
for (file = 0; file < 8; ++file) {
|
||||||
|
pc = board[sq_make(file, rank)];
|
||||||
|
printf(" %s |", piece_to_sym_color(pc));
|
||||||
|
}
|
||||||
|
printf("\n +---+---+---+---+---+---+---+---+\n");
|
||||||
|
}
|
||||||
|
printf(" A B C D E F G H\n");
|
||||||
|
printf("%s\n", pos2fen(pos, fen));
|
||||||
|
//printf("Turn: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
|
||||||
|
/*
|
||||||
|
* printf("Kings: W:%c%c B:%c%c\n",
|
||||||
|
* FILE2C(F88(wk->square)),
|
||||||
|
* RANK2C(R88(wk->square)),
|
||||||
|
* FILE2C(F88(bk->square)),
|
||||||
|
* RANK2C(R88(bk->square)));
|
||||||
|
*/
|
||||||
|
//printf("plies=%d clock50=%d\n", pos->plycount, pos->clock_50);
|
||||||
|
//printf("Current move = %d\n", pos->curmove);
|
||||||
|
//printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
|
||||||
|
// popcount64(pos->controlled[BLACK]));
|
||||||
|
//printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
|
||||||
|
// pos->mobility[BLACK]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_pieces_print() - Print position pieces
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_pieces_print(pos_t *pos)
|
||||||
|
{
|
||||||
|
int bit, count, cur;
|
||||||
|
char pname;
|
||||||
|
u64 tmp;
|
||||||
|
bitboard_t p;
|
||||||
|
for (int color = WHITE; color <= BLACK; ++color) {
|
||||||
|
for (int piece = KING; piece >= PAWN; --piece) {
|
||||||
|
p = pos->bb[color][piece];
|
||||||
|
count = popcount64(p);
|
||||||
|
cur = 0;
|
||||||
|
pname = piece_to_char(piece);
|
||||||
|
printf("%c(0)%s", pname, count? ":": "");
|
||||||
|
if (count) {
|
||||||
|
bit_for_each64(bit, tmp, p) {
|
||||||
|
char cf = sq_file(bit), cr = sq_rank(bit);
|
||||||
|
printf("%s%c%c", cur? ",": "", FILE2C(cf), RANK2C(cr));
|
||||||
|
cur++;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
printf(" ");
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
//printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
|
||||||
|
//piece_list_print(&pos->pieces[WHITE]);
|
||||||
|
//printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
|
||||||
|
//piece_list_print(&pos->pieces[BLACK]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
inline void bitboard_print2_raw(bitboard_t bb1, bitboard_t bb2, char *title)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
printf("%s%s", title? title: "", title? ":\n": "");
|
||||||
|
|
||||||
|
printf("\tW: %#018lx\tB: %#018lx\n", bb1, bb2);
|
||||||
|
for (i=56; i>=0; i-=8)
|
||||||
|
printf("\t"BYTE_PRINT"\t\t"BYTE_PRINT"\n",
|
||||||
|
BYTE2BIN(bb1>>i),
|
||||||
|
BYTE2BIN(bb2>>i));
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* raw_board_print - print simple board (hex values)
|
||||||
|
* @bb: the bitboard
|
||||||
|
*/
|
||||||
|
void raw_board_print(const pos_t *pos)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||||
|
for (file_t f = FILE_A; f <= FILE_H; ++f)
|
||||||
|
printf("%02x ", pos->board[sq_make(f, r)]);
|
||||||
|
printf(" \n");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_bitboards_print() - Print position bitboards
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
//void pos_bitboards_print(pos_t *pos)
|
||||||
|
//{
|
||||||
|
// printf("Bitboards occupied :\n");
|
||||||
|
// bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
|
||||||
|
// printf("Bitboards controlled :\n");
|
||||||
|
// bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_check() - extensive position consistenci check.
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* void pos_check(position *pos)
|
||||||
|
* {
|
||||||
|
* int rank, file;
|
||||||
|
* piece_t piece;
|
||||||
|
* board_t *board = pos->board;
|
||||||
|
*
|
||||||
|
* /\* check that board and bitboard reflect same information *\/
|
||||||
|
* for (rank = 7; rank >= 0; --rank) {
|
||||||
|
* for (file = 0; file < 8; ++file) {
|
||||||
|
* piece_list_t *ppiece;
|
||||||
|
* printf("checking %c%c ", file+'a', rank+'1');
|
||||||
|
*
|
||||||
|
* piece = board[SQ88(file, rank)].piece;
|
||||||
|
* ppiece= board[SQ88(file, rank)].s_piece;
|
||||||
|
* printf("piece=%s ", P_CSYM(piece));
|
||||||
|
* if (ppiece)
|
||||||
|
* printf("ppiece=%s/sq=%#x ", P_CSYM(ppiece->piece), ppiece->square);
|
||||||
|
* switch(PIECE(piece)) {
|
||||||
|
* case PAWN:
|
||||||
|
* printf("pawn" );
|
||||||
|
* break;
|
||||||
|
* case KNIGHT:
|
||||||
|
* printf("knight ");
|
||||||
|
* break;
|
||||||
|
* case BISHOP:
|
||||||
|
* printf("bishop ");
|
||||||
|
* break;
|
||||||
|
* case ROOK:
|
||||||
|
* printf("rook ");
|
||||||
|
* break;
|
||||||
|
* case QUEEN:
|
||||||
|
* printf("queen ");
|
||||||
|
* break;
|
||||||
|
* case KING:
|
||||||
|
* printf("king ");
|
||||||
|
* break;
|
||||||
|
* }
|
||||||
|
* printf("\n");
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* void pos_del(pos_t *pos)
|
||||||
|
* {
|
||||||
|
* pieces_del(pos, WHITE);
|
||||||
|
* pieces_del(pos, BLACK);
|
||||||
|
* moves_del(pos);
|
||||||
|
* pool_add(pos_pool, pos);
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
110
src/position.h
110
src/position.h
@@ -1,6 +1,6 @@
|
|||||||
/* position.h - position management definitions.
|
/* position.h - position management definitions.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
* Some rights reserved. See COPYING.
|
* Some rights reserved. See COPYING.
|
||||||
*
|
*
|
||||||
@@ -15,51 +15,87 @@
|
|||||||
#define POSITION_H
|
#define POSITION_H
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <pool.h>
|
|
||||||
#include <list.h>
|
|
||||||
#include <bits.h>
|
|
||||||
|
|
||||||
#include "board.h"
|
#include "brlib.h"
|
||||||
|
#include "bitops.h"
|
||||||
|
|
||||||
|
#include "bitboard.h"
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
typedef struct pos_s {
|
typedef struct {
|
||||||
u64 node_count; /* evaluated nodes */
|
u64 node_count; /* evaluated nodes */
|
||||||
piece_t turn; /* we use only color bit */
|
int turn; /* WHITE or BLACK */
|
||||||
castle_t castle;
|
|
||||||
u16 clock_50;
|
u16 clock_50;
|
||||||
u16 curmove;
|
u16 plycount; /* plies so far, start is 0 */
|
||||||
eval_t eval;
|
|
||||||
int check[2];
|
|
||||||
int eval_simple_phase;
|
|
||||||
eval_t eval_simple;
|
|
||||||
move_t *bestmove;
|
|
||||||
bool moves_generated;
|
|
||||||
bool moves_counted;
|
|
||||||
board_t board[BOARDSIZE];
|
|
||||||
|
|
||||||
square_t en_passant;
|
square_t en_passant;
|
||||||
|
castle_rights_t castle;
|
||||||
|
|
||||||
bitboard_t bb[2][BB_END]; /* use: pieces[BLACK][BB_PAWN] */
|
//eval_t eval;
|
||||||
bitboard_t occupied[2]; /* OR of bb[COLOR][x] */
|
//int check[2];
|
||||||
|
//int eval_simple_phase;
|
||||||
|
//eval_t eval_simple;
|
||||||
|
//move_t *bestmove;
|
||||||
|
//bool moves_generated;
|
||||||
|
//bool moves_counted;
|
||||||
|
|
||||||
|
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
|
||||||
bitboard_t controlled[2];
|
bitboard_t controlled[2];
|
||||||
u16 mobility[2];
|
//u16 mobility[2];
|
||||||
struct list_head pieces[2]; /* pieces list, King is first */
|
//struct list_head pieces[2]; /* pieces list, King is first */
|
||||||
struct list_head moves[2];
|
//struct list_head moves[2];
|
||||||
|
piece_t board[BOARDSIZE];
|
||||||
} pos_t;
|
} pos_t;
|
||||||
|
|
||||||
void bitboard_print(bitboard_t bb);
|
/**
|
||||||
void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
|
* pos_set_sq - unconditionally set a piece on a square
|
||||||
void pos_pieces_print(pos_t *pos);
|
* @pos: position
|
||||||
void pos_bitboards_print(pos_t *pos);
|
* @square: square_t to set
|
||||||
void pos_print(pos_t *pos);
|
* @piece: piece_t to add
|
||||||
pos_t *pos_clear(pos_t *pos);
|
*
|
||||||
void pos_del(pos_t *pos);
|
* Both position board and bitboards are modified.
|
||||||
pos_t *pos_startpos(pos_t *pos);
|
*/
|
||||||
pos_t *pos_create();
|
static inline void pos_set_sq(pos_t *pos, square_t square, piece_t piece)
|
||||||
pool_t *pos_pool_init();
|
{
|
||||||
void pos_pool_stats();
|
color_t color = COLOR(piece);
|
||||||
pos_t *pos_get();
|
piece_type_t type = PIECE(piece);
|
||||||
pos_t *pos_dup(pos_t *pos);
|
pos->board[square] = piece;
|
||||||
void pos_check(pos_t *pos);
|
pos->bb[color][type] |= 1 << square;
|
||||||
|
pos->bb[color][ALL_PIECES] |= 1 << square;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_clr_sq - unconditionally remove a piece from square
|
||||||
|
* @pos: position
|
||||||
|
* @square: square_t to clear
|
||||||
|
*
|
||||||
|
* Both position board and bitboards are modified.
|
||||||
|
*/
|
||||||
|
static inline void pos_clr_sq(pos_t *pos, square_t square)
|
||||||
|
{
|
||||||
|
piece_t piece = pos->board[square];
|
||||||
|
piece_type_t type = PIECE(piece);
|
||||||
|
color_t color = COLOR(piece);
|
||||||
|
pos->board[square] = EMPTY;
|
||||||
|
pos->bb[color][type] &= ~(1 << square);
|
||||||
|
pos->bb[color][ALL_PIECES] &= ~(1 << square);
|
||||||
|
}
|
||||||
|
|
||||||
|
//void bitboard_print(bitboard_t bb, char *title);
|
||||||
|
//void bitboard_print2(bitboard_t bb1, bitboard_t bb2, char *title);
|
||||||
|
|
||||||
|
extern pos_t *pos_new();
|
||||||
|
extern pos_t *pos_dup(pos_t *pos);
|
||||||
|
extern void pos_del(pos_t *pos);
|
||||||
|
extern pos_t *pos_clear(pos_t *pos);
|
||||||
|
|
||||||
|
extern void pos_print(pos_t *pos);
|
||||||
|
extern void pos_pieces_print(pos_t *pos);
|
||||||
|
|
||||||
|
extern void raw_board_print(const pos_t *pos);
|
||||||
|
|
||||||
|
//extern pos_t *pos_startpos(pos_t *pos);
|
||||||
|
|
||||||
|
//void pos_check(position *pos);
|
||||||
|
|
||||||
#endif /* POSITION_H */
|
#endif /* POSITION_H */
|
||||||
|
42
src/temp-migration-bitboard/bitboard.c
Normal file
42
src/temp-migration-bitboard/bitboard.c
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
/* bitboard.c - bitboard functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "br.h"
|
||||||
|
#include "bitboard.h"
|
||||||
|
|
||||||
|
/* maps are clockwise from N */
|
||||||
|
static char knight_vector[8] = {
|
||||||
|
NORTH*2 + EAST, NORTH + EAST*2, SOUTH + EAST*2, SOUTH*2 + EAST,
|
||||||
|
SOUTH*2 + WEST, SOUTH + WEST*2, NORTH + WEST*2, NORTH*2 + WEST
|
||||||
|
};
|
||||||
|
static char king_vector[8] = {
|
||||||
|
NORTH, NORTH_EAST, EAST, SOUTH_EAST,
|
||||||
|
SOUTH, SOUTH_WEST, WEST, NORTH_WEST
|
||||||
|
};
|
||||||
|
|
||||||
|
static u64 knight_attacks[64], king_attacks[64];
|
||||||
|
static int zob=0;
|
||||||
|
|
||||||
|
void bitboard_init(void)
|
||||||
|
{
|
||||||
|
for (int sq = SQ_0; sq < SQ_N; ++sq) {
|
||||||
|
/* knight/king */
|
||||||
|
for (int j = 0; j < 8; ++j) {
|
||||||
|
zob += *knight_attacks + *king_attacks + *knight_vector +
|
||||||
|
*king_vector;
|
||||||
|
//int dest_knight = sq + knight_vector[j];
|
||||||
|
//if ()
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
105
src/temp-migration-bitboard/bitboard.h
Normal file
105
src/temp-migration-bitboard/bitboard.h
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
/* bitboard.h - bitboard definitions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BITBOARD_H
|
||||||
|
#define BITBOARD_H
|
||||||
|
|
||||||
|
#include "br.h"
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "bitops.h"
|
||||||
|
|
||||||
|
#define mask(s) ( 1ULL << (s) )
|
||||||
|
#define C64(const_u64) const_u64##ULL
|
||||||
|
|
||||||
|
typedef enum square {
|
||||||
|
A1, B1, C1, D1, E1, F1, G1, H1,
|
||||||
|
A2, B2, C2, D2, E2, F2, G2, H2,
|
||||||
|
A3, B3, C3, D3, E3, F3, G3, H3,
|
||||||
|
A4, B4, C4, D4, E4, F4, G4, H4,
|
||||||
|
A5, B5, C5, D5, E5, F5, G5, H5,
|
||||||
|
A6, B6, C6, D6, E6, F6, G6, H6,
|
||||||
|
A7, B7, C7, D7, E7, F7, G7, H7,
|
||||||
|
A8, B8, C8, D8, E8, F8, G8, H8,
|
||||||
|
SQ_N,
|
||||||
|
SQ_0 = 0
|
||||||
|
} square;
|
||||||
|
|
||||||
|
typedef enum file {
|
||||||
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
|
||||||
|
FILE_N,
|
||||||
|
FILE_0 = 0
|
||||||
|
} file;
|
||||||
|
|
||||||
|
typedef enum rank {
|
||||||
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
|
||||||
|
RANK_N,
|
||||||
|
RANK_0 = 0
|
||||||
|
} rank;
|
||||||
|
|
||||||
|
typedef enum sq_bb {
|
||||||
|
//A1 = 0x01ULL, B1 = 0x02ULL, C1 = 1UL << 2, D1 = 1UL << 3,
|
||||||
|
//E1 = 1UL << 4, F1 = 1UL << 5, G1 = 1UL << 6, H1 = 1UL <<
|
||||||
|
A1bb = mask(A1), A2bb = mask(A2), A3bb = mask(A3), A4bb = mask(A4),
|
||||||
|
A5bb = mask(A5), A6bb = mask(A6), A7bb = mask(A7), A8bb = mask(A8),
|
||||||
|
B1bb = mask(B1), B2bb = mask(B2), B3bb = mask(B3), B4bb = mask(B4),
|
||||||
|
B5bb = mask(B5), B6bb = mask(B6), B7bb = mask(B7), B8bb = mask(B8),
|
||||||
|
C1bb = mask(C1), C2bb = mask(C2), C3bb = mask(C3), C4bb = mask(C4),
|
||||||
|
C5bb = mask(C5), C6bb = mask(C6), C7bb = mask(C7), C8bb = mask(C8),
|
||||||
|
D1bb = mask(D1), D2bb = mask(D2), D3bb = mask(D3), D4bb = mask(D4),
|
||||||
|
D5bb = mask(D5), D6bb = mask(D6), D7bb = mask(D7), D8bb = mask(D8),
|
||||||
|
E1bb = mask(E1), E2bb = mask(E2), E3bb = mask(E3), E4bb = mask(E4),
|
||||||
|
E5bb = mask(E5), E6bb = mask(E6), E7bb = mask(E7), E8bb = mask(E8),
|
||||||
|
F1bb = mask(F1), F2bb = mask(F2), F3bb = mask(F3), F4bb = mask(F4),
|
||||||
|
F5bb = mask(F5), F6bb = mask(F6), F7bb = mask(F7), F8bb = mask(F8),
|
||||||
|
G1bb = mask(G1), G2bb = mask(G2), G3bb = mask(G3), G4bb = mask(G4),
|
||||||
|
G5bb = mask(G5), G6bb = mask(G6), G7bb = mask(G7), G8bb = mask(G8),
|
||||||
|
H1bb = mask(H1), H2bb = mask(H2), H3bb = mask(H3), H4bb = mask(H4),
|
||||||
|
H5bb = mask(H5), H6bb = mask(H6), H7bb = mask(H7), H8bb = mask(H8),
|
||||||
|
} sq_bb;
|
||||||
|
|
||||||
|
typedef enum file_bb {
|
||||||
|
FILE_Abb = 0x0101010101010101ULL,
|
||||||
|
FILE_Bbb = 0x0202020202020202ULL,
|
||||||
|
FILE_Cbb = 0x0404040404040404ULL,
|
||||||
|
FILE_Dbb = 0x0808080808080808ULL,
|
||||||
|
FILE_Ebb = 0x1010101010101010ULL,
|
||||||
|
FILE_Fbb = 0x2020202020202020ULL,
|
||||||
|
FILE_Gbb = 0x4040404040404040ULL,
|
||||||
|
FILE_Hbb = 0x8080808080808080ULL,
|
||||||
|
} file_bb;
|
||||||
|
|
||||||
|
typedef enum rank_bb {
|
||||||
|
RANK_1bb = 0x00000000000000ffULL,
|
||||||
|
RANK_2bb = 0x000000000000ff00ULL,
|
||||||
|
RANK_3bb = 0x0000000000ff0000ULL,
|
||||||
|
RANK_4bb = 0x00000000ff000000ULL,
|
||||||
|
RANK_5bb = 0x000000ff00000000ULL,
|
||||||
|
RANK_6bb = 0x0000ff0000000000ULL,
|
||||||
|
RANK_7bb = 0x00ff000000000000ULL,
|
||||||
|
RANK_8bb = 0xff00000000000000ULL
|
||||||
|
} rank_bb;
|
||||||
|
|
||||||
|
#define NORTH 8
|
||||||
|
#define EAST 1
|
||||||
|
#define SOUTH -NORTH
|
||||||
|
#define WEST -EAST
|
||||||
|
|
||||||
|
#define NORTH_EAST (NORTH + EAST)
|
||||||
|
#define SOUTH_EAST (SOUTH + EAST)
|
||||||
|
#define SOUTH_WEST (SOUTH + WEST)
|
||||||
|
#define NORTH_WEST (NORTH + WEST)
|
||||||
|
|
||||||
|
void bitboard_init(void);
|
||||||
|
|
||||||
|
#endif /* BITBOARD_H */
|
80
src/temp-migration-bitboard/board.h
Normal file
80
src/temp-migration-bitboard/board.h
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
/* board.h - board definitions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BOARD_H
|
||||||
|
#define BOARD_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
typedef struct board_s {
|
||||||
|
piece_t piece;
|
||||||
|
piece_list_t *s_piece;
|
||||||
|
//struct list_head *s_piece;
|
||||||
|
} board_t; /* 0x88 board */
|
||||||
|
#define BOARDSIZE (8*8*2)
|
||||||
|
|
||||||
|
/* definitions for 0x88 representation
|
||||||
|
*/
|
||||||
|
#define SQ88(f, r) (((r) << 4) | (f)) /* from rank,file to sq88 */
|
||||||
|
#define F88(s) ((s) & 0x0f) /* from sq88 to file */
|
||||||
|
#define R88(s) ((s) >> 4) /* from sq88 to rank */
|
||||||
|
|
||||||
|
#define SETF88(s, r) ((s) &= 0xf0, (s) |= (r))
|
||||||
|
#define SETR88(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
|
||||||
|
|
||||||
|
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
||||||
|
#define SQ88_OK(s) (!SQ88_NOK(s))
|
||||||
|
|
||||||
|
/* definitions for bitboard representation
|
||||||
|
*/
|
||||||
|
#define BB(f, r) (1ULL << (8 * (r) + (f))) /* from rank,file to bitboard */
|
||||||
|
#define SQ88_2_BB(s) (BB(F88(s), R88(s))) /* from sq88 to bitboard */
|
||||||
|
#define FILEBB(b) ((b) % 8) /* from sq88 to file */
|
||||||
|
#define RANKBB(b) ((b) / 8) /* from sq88 to rank */
|
||||||
|
|
||||||
|
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
|
||||||
|
#define SQ88_OK(s) (!SQ88_NOK(s))
|
||||||
|
|
||||||
|
/* piece human notation
|
||||||
|
*/
|
||||||
|
#define CHAR_EMPTY ' '
|
||||||
|
#define CHAR_PAWN 'P'
|
||||||
|
#define CHAR_KNIGHT 'N'
|
||||||
|
#define CHAR_BISHOP 'B'
|
||||||
|
#define CHAR_ROOK 'R'
|
||||||
|
#define CHAR_QUEEN 'Q'
|
||||||
|
#define CHAR_KING 'K'
|
||||||
|
|
||||||
|
/* from human to machine
|
||||||
|
*/
|
||||||
|
#define C2FILE(c) (tolower(c) - 'a')
|
||||||
|
#define C2RANK(c) (tolower(c) - '1')
|
||||||
|
/* from machine to human
|
||||||
|
*/
|
||||||
|
#define FILE2C(f) ((f) + 'a')
|
||||||
|
#define RANK2C(r) ((r) + '1')
|
||||||
|
|
||||||
|
enum x88_square {
|
||||||
|
x88_A1=0x00, x88_B1, x88_C1, x88_D1, x88_E1, x88_F1, x88_G1, x88_H1,
|
||||||
|
x88_A2=0x10, x88_B2, x88_C2, x88_D2, x88_E2, x88_F2, x88_G2, x88_H2,
|
||||||
|
x88_A3=0x20, x88_B3, x88_C3, x88_D3, x88_E3, x88_F3, x88_G3, x88_H3,
|
||||||
|
x88_A4=0x30, x88_B4, x88_C4, x88_D4, x88_E4, x88_F4, x88_G4, x88_H4,
|
||||||
|
x88_A5=0x40, x88_B5, x88_C5, x88_D5, x88_E5, x88_F5, x88_G5, x88_H5,
|
||||||
|
x88_A6=0x50, x88_B6, x88_C6, x88_D6, x88_E6, x88_F6, x88_G6, x88_H6,
|
||||||
|
x88_A7=0x60, x88_B7, x88_C7, x88_D7, x88_E7, x88_F7, x88_G7, x88_H7,
|
||||||
|
x88_A8=0x70, x88_B8, x88_C8, x88_D8, x88_E8, x88_F8, x88_G8, x88_H8,
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* BOARD_H */
|
522
src/temp-migration-bitboard/brchess.c
Normal file
522
src/temp-migration-bitboard/brchess.c
Normal file
@@ -0,0 +1,522 @@
|
|||||||
|
/* brchess.c - main loop.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2023 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <err.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <readline/readline.h>
|
||||||
|
#include <readline/history.h>
|
||||||
|
|
||||||
|
#include <br.h>
|
||||||
|
#include <list.h>
|
||||||
|
#include <debug.h>
|
||||||
|
|
||||||
|
#include "brchess.h"
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "board.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "move.h"
|
||||||
|
#include "fen.h"
|
||||||
|
#include "eval.h"
|
||||||
|
#include "eval-simple.h"
|
||||||
|
#include "search.h"
|
||||||
|
|
||||||
|
struct command {
|
||||||
|
char *name; /* User printable name */
|
||||||
|
int (*func)(pos_t *, char *); /* function doing the job */
|
||||||
|
char *doc; /* function doc */
|
||||||
|
};
|
||||||
|
|
||||||
|
/* readline example inspired by :
|
||||||
|
* - https://thoughtbot.com/blog/tab-completion-in-gnu-readline
|
||||||
|
* - http://web.mit.edu/gnu/doc/html/rlman_2.html
|
||||||
|
*/
|
||||||
|
char **commands_completion(const char *, int, int);
|
||||||
|
char *commands_generator(const char *, int);
|
||||||
|
char *escape(const char *);
|
||||||
|
int quote_detector(char *, int);
|
||||||
|
int execute_line (pos_t *, char *line);
|
||||||
|
struct command *find_command (char *);
|
||||||
|
char *stripwhite (char *string);
|
||||||
|
|
||||||
|
/* The names of functions that actually do the manipulation. */
|
||||||
|
int do_help(pos_t *, char*);
|
||||||
|
int do_fen(pos_t *, char*);
|
||||||
|
int do_init(pos_t *, char*);
|
||||||
|
int do_pos(pos_t *, char*);
|
||||||
|
int do_genmoves(pos_t *, char*);
|
||||||
|
int do_prmoves(pos_t *, char*);
|
||||||
|
//int do_prmovepos(pos_t *pos, char *arg);
|
||||||
|
int do_prpieces(pos_t *pos, char *arg);
|
||||||
|
int do_memstats(pos_t *, char*);
|
||||||
|
int do_eval(pos_t *, char*);
|
||||||
|
int do_simple_eval(pos_t *, char*);
|
||||||
|
int do_move(pos_t *, char*);
|
||||||
|
int do_quit(pos_t *, char*);
|
||||||
|
int do_debug(pos_t *, char*);
|
||||||
|
int do_depth(pos_t *, char*);
|
||||||
|
int do_search(pos_t *, char*);
|
||||||
|
int do_pvs(pos_t *, char*);
|
||||||
|
|
||||||
|
struct command commands[] = {
|
||||||
|
{ "help", do_help, "Display this text" },
|
||||||
|
{ "?", do_help, "Synonym for 'help'" },
|
||||||
|
{ "fen", do_fen, "Set position to FEN" },
|
||||||
|
{ "init", do_init, "Set position to normal start position" },
|
||||||
|
{ "pos", do_pos, "Print current position" },
|
||||||
|
{ "quit", do_quit, "Quit" },
|
||||||
|
{ "genmove", do_genmoves, "Generate move list for " },
|
||||||
|
{ "prmoves", do_prmoves, "Print position move list" },
|
||||||
|
// { "prmovepos", do_prmovepos, "Print Nth move resulting position" },
|
||||||
|
{ "prpieces", do_prpieces, "Print Pieces (from pieces lists)" },
|
||||||
|
{ "memstats", do_memstats, "Generate next move list" },
|
||||||
|
{ "eval", do_eval, "Eval current position" },
|
||||||
|
{ "simple-eval", do_simple_eval, "Simple eval current position" },
|
||||||
|
{ "do_move", do_move, "execute nth move on current position" },
|
||||||
|
{ "debug", do_debug, "Set log level to LEVEL" },
|
||||||
|
{ "depth", do_depth, "Set search depth to N" },
|
||||||
|
{ "search", do_search, "Search best move (negamax)" },
|
||||||
|
{ "pvs", do_pvs, "Search best move (Principal Variation Search)" },
|
||||||
|
{ NULL, (int(*)()) NULL, NULL }
|
||||||
|
};
|
||||||
|
|
||||||
|
static int done=0;
|
||||||
|
static int depth=1;
|
||||||
|
|
||||||
|
int brchess(pos_t *pos)
|
||||||
|
{
|
||||||
|
char *buffer, *s;
|
||||||
|
|
||||||
|
rl_attempted_completion_function = commands_completion;
|
||||||
|
rl_completer_quote_characters = "'\"";
|
||||||
|
rl_completer_word_break_characters = " ";
|
||||||
|
rl_char_is_quoted_p = "e_detector;
|
||||||
|
|
||||||
|
while (!done) {
|
||||||
|
buffer = readline("chess> ");
|
||||||
|
if (!buffer)
|
||||||
|
break;
|
||||||
|
/* Remove leading and trailing whitespace from the line.
|
||||||
|
* Then, if there is anything left, add it to the history list
|
||||||
|
* and execute it.
|
||||||
|
*/
|
||||||
|
s = stripwhite(buffer);
|
||||||
|
|
||||||
|
if (*s) {
|
||||||
|
add_history(s);
|
||||||
|
execute_line(pos, s);
|
||||||
|
}
|
||||||
|
free(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//char **commands_completion(const char *text, int start, int end)
|
||||||
|
char **commands_completion(const char *text, __unused int start, __unused int end)
|
||||||
|
{
|
||||||
|
rl_attempted_completion_over = 1;
|
||||||
|
return rl_completion_matches(text, commands_generator);
|
||||||
|
}
|
||||||
|
|
||||||
|
char *commands_generator(const char *text, int state)
|
||||||
|
{
|
||||||
|
static int list_index, len;
|
||||||
|
char *name;
|
||||||
|
|
||||||
|
if (!state) {
|
||||||
|
list_index = 0;
|
||||||
|
len = strlen(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
while ((name = commands[list_index++].name)) {
|
||||||
|
if (rl_completion_quote_character) {
|
||||||
|
name = strdup(name);
|
||||||
|
} else {
|
||||||
|
name = escape(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (strncmp(name, text, len) == 0) {
|
||||||
|
return name;
|
||||||
|
} else {
|
||||||
|
free(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
char *escape(const char *original)
|
||||||
|
{
|
||||||
|
size_t original_len;
|
||||||
|
size_t i, j;
|
||||||
|
char *escaped, *resized_escaped;
|
||||||
|
|
||||||
|
original_len = strlen(original);
|
||||||
|
|
||||||
|
if (original_len > SIZE_MAX / 2) {
|
||||||
|
errx(1, "string too long to escape");
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((escaped = malloc(2 * original_len + 1)) == NULL) {
|
||||||
|
err(1, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0, j = 0; i < original_len; ++i, ++j) {
|
||||||
|
if (original[i] == ' ') {
|
||||||
|
escaped[j++] = '\\';
|
||||||
|
}
|
||||||
|
escaped[j] = original[i];
|
||||||
|
}
|
||||||
|
escaped[j] = '\0';
|
||||||
|
|
||||||
|
if ((resized_escaped = realloc(escaped, j)) == NULL) {
|
||||||
|
free(escaped);
|
||||||
|
resized_escaped = NULL;
|
||||||
|
err(1, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
return resized_escaped;
|
||||||
|
}
|
||||||
|
|
||||||
|
int quote_detector(char *line, int index)
|
||||||
|
{
|
||||||
|
return index > 0
|
||||||
|
&& line[index - 1] == '\\'
|
||||||
|
&&!quote_detector(line, index - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Execute a command line. */
|
||||||
|
int execute_line(pos_t *pos, char *line)
|
||||||
|
{
|
||||||
|
register int i;
|
||||||
|
struct command *command;
|
||||||
|
char *word;
|
||||||
|
|
||||||
|
/* Isolate the command word. */
|
||||||
|
i = 0;
|
||||||
|
while (line[i] && whitespace(line[i]))
|
||||||
|
i++;
|
||||||
|
word = line + i;
|
||||||
|
|
||||||
|
while (line[i] && !whitespace(line[i]))
|
||||||
|
i++;
|
||||||
|
|
||||||
|
if (line[i])
|
||||||
|
line[i++] = '\0';
|
||||||
|
|
||||||
|
command = find_command(word);
|
||||||
|
|
||||||
|
if (!command) {
|
||||||
|
fprintf(stderr, "%s: Unknown command.\n", word);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Get argument to command, if any. */
|
||||||
|
while (whitespace(line[i]))
|
||||||
|
i++;
|
||||||
|
|
||||||
|
word = line + i;
|
||||||
|
|
||||||
|
/* return command number */
|
||||||
|
return (*command->func)(pos, word);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Look up NAME as the name of a command, and return a pointer to that
|
||||||
|
command. Return a NULL pointer if NAME isn't a command name. */
|
||||||
|
struct command *find_command(char *name)
|
||||||
|
{
|
||||||
|
register int i;
|
||||||
|
|
||||||
|
for (i = 0; commands[i].name; i++)
|
||||||
|
if (strcmp(name, commands[i].name) == 0)
|
||||||
|
return &commands[i];
|
||||||
|
|
||||||
|
return (struct command *)NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Strip whitespace from the start and end of STRING. Return a pointer
|
||||||
|
into STRING. */
|
||||||
|
char *stripwhite(char *string)
|
||||||
|
{
|
||||||
|
register char *s, *t;
|
||||||
|
|
||||||
|
for (s = string; whitespace(*s); s++)
|
||||||
|
;
|
||||||
|
|
||||||
|
if (*s == 0)
|
||||||
|
return s;
|
||||||
|
|
||||||
|
t = s + strlen(s) - 1;
|
||||||
|
while (t > s && whitespace(*t))
|
||||||
|
t--;
|
||||||
|
*++t = '\0';
|
||||||
|
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_eval(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
eval_t material[2], control[2], mobility[2];
|
||||||
|
for (int color = WHITE; color <= BLACK; ++color) {
|
||||||
|
material[color] = eval_material(pos, color);
|
||||||
|
control[color] = eval_square_control(pos, color);
|
||||||
|
mobility[color] = eval_mobility(pos, color);
|
||||||
|
printf("%s: material=%d mobility=%d controlled=%d\n",
|
||||||
|
color? "Black": "White", material[color],
|
||||||
|
mobility[color], control[color]);
|
||||||
|
}
|
||||||
|
eval_t res = eval(pos);
|
||||||
|
printf("eval = %d centipawns\n", res);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_simple_eval(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
eval_t eval = eval_simple(pos);
|
||||||
|
printf("eval = %d centipawns\n", eval);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_fen(pos_t *pos, char *arg)
|
||||||
|
{
|
||||||
|
fen2pos(pos, arg);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_init(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
pos_startpos(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_pos(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
pos_print(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_genmoves(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
moves_gen_all(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_prmoves(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
uint debug_level = debug_level_get();
|
||||||
|
debug_level_set(1);
|
||||||
|
moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
|
||||||
|
debug_level_set(debug_level);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_prmovepos(pos_t *pos, char *arg)
|
||||||
|
* {
|
||||||
|
* struct list_head *p_cur, *tmp;
|
||||||
|
* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
|
||||||
|
* move_t *move;
|
||||||
|
*
|
||||||
|
* log_f(1, "%s\n", arg);
|
||||||
|
* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
|
||||||
|
* move = list_entry(p_cur, move_t, list);
|
||||||
|
* if (cur++ == movenum) {
|
||||||
|
* pos_print(move->newpos);
|
||||||
|
* break;
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
int do_prpieces(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
log_f(1, "%s\n", arg);
|
||||||
|
pos_pieces_print(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_memstats(__unused pos_t *pos,__unused char *arg)
|
||||||
|
{
|
||||||
|
moves_pool_stats();
|
||||||
|
piece_pool_stats();
|
||||||
|
pos_pool_stats();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_move(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
int i = 1, nmove = atoi(arg);
|
||||||
|
move_t *move;
|
||||||
|
pos_t *newpos;
|
||||||
|
|
||||||
|
if (list_empty(&pos->moves[pos->turn])) {
|
||||||
|
log_f(1, "No moves list.\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
if (i == nmove)
|
||||||
|
goto doit;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
|
||||||
|
return 0;
|
||||||
|
doit:
|
||||||
|
newpos = move_do(pos, move);
|
||||||
|
pos_print(newpos);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_quit(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
return done = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_debug(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
debug_level_set(atoi(arg));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Print out help for ARG, or for all of the commands if ARG is
|
||||||
|
not present. */
|
||||||
|
int do_help(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int printed = 0;
|
||||||
|
|
||||||
|
for (i = 0; commands[i].name; i++) {
|
||||||
|
if (!*arg || (strcmp(arg, commands[i].name) == 0)) {
|
||||||
|
printf("%-11.11s%s.\n", commands[i].name, commands[i].doc);
|
||||||
|
printed++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!printed) {
|
||||||
|
printf("No commands match `%s'. Possibilties are:\n", arg);
|
||||||
|
|
||||||
|
for (i = 0; commands[i].name; i++) {
|
||||||
|
/* Print in six columns. */
|
||||||
|
if (printed == 6) {
|
||||||
|
printed = 0;
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("%s\t", commands[i].name);
|
||||||
|
printed++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (printed)
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_depth(__unused pos_t *pos, char *arg)
|
||||||
|
{
|
||||||
|
depth = atoi(arg);
|
||||||
|
printf("depth = %d\n", depth);
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_search(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
int debug_level = debug_level_get();
|
||||||
|
float timer1, timer2, nodes_sec;
|
||||||
|
|
||||||
|
timer1 = debug_timer_elapsed();
|
||||||
|
negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
|
||||||
|
timer2 = debug_timer_elapsed();
|
||||||
|
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||||
|
log(1, "best=");
|
||||||
|
debug_level_set(1);
|
||||||
|
move_print(0, pos->bestmove, 0);
|
||||||
|
debug_level_set(debug_level);
|
||||||
|
log(1, " negamax=%d\n", pos->bestmove->negamax);
|
||||||
|
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||||
|
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_pvs(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
int debug_level = debug_level_get();
|
||||||
|
float timer1, timer2, nodes_sec;
|
||||||
|
eval_t _pvs;
|
||||||
|
|
||||||
|
timer1 = debug_timer_elapsed();
|
||||||
|
moves_gen_eval_sort(pos);
|
||||||
|
_pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
|
||||||
|
timer2 = debug_timer_elapsed();
|
||||||
|
nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||||
|
log(1, "best=");
|
||||||
|
if (pos->bestmove) {
|
||||||
|
debug_level_set(1);
|
||||||
|
move_print(0, pos->bestmove, 0);
|
||||||
|
debug_level_set(debug_level);
|
||||||
|
log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
|
||||||
|
} else {
|
||||||
|
log(1, "<no-best-move>");
|
||||||
|
}
|
||||||
|
printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||||
|
pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** main()
|
||||||
|
* options:
|
||||||
|
int brchess(pos_t *pos)
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
static int usage(char *prg)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Usage: %s [-ilw] [file...]\n", prg);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
int main(int ac, char **av)
|
||||||
|
{
|
||||||
|
pos_t *pos;
|
||||||
|
int opt;
|
||||||
|
|
||||||
|
piece_pool_init();
|
||||||
|
moves_pool_init();
|
||||||
|
pos_pool_init();
|
||||||
|
pos = pos_get();
|
||||||
|
debug_init(1, stderr, true);
|
||||||
|
eval_simple_init();
|
||||||
|
|
||||||
|
while ((opt = getopt(ac, av, "d:f:")) != -1) {
|
||||||
|
switch (opt) {
|
||||||
|
case 'd':
|
||||||
|
debug_level_set(atoi(optarg));
|
||||||
|
break;
|
||||||
|
case 'f':
|
||||||
|
fen2pos(pos, optarg);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return usage(*av);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (optind < ac)
|
||||||
|
return usage(*av);
|
||||||
|
|
||||||
|
return brchess(pos);
|
||||||
|
}
|
21
src/temp-migration-bitboard/brchess.h
Normal file
21
src/temp-migration-bitboard/brchess.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
/* brchess.h - main loop.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BRCHESS_H
|
||||||
|
#define BRCHESS_H
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
int brchess(pos_t *pos);
|
||||||
|
|
||||||
|
#endif /* BRCHESS_H */
|
129
src/temp-migration-bitboard/chessdefs.h
Normal file
129
src/temp-migration-bitboard/chessdefs.h
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
/* chessdefs.h - generic chess definitions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CHESSDEFS_H
|
||||||
|
#define CHESSDEFS_H
|
||||||
|
|
||||||
|
#include "br.h"
|
||||||
|
|
||||||
|
/* piece_t bits structure
|
||||||
|
* MSB 8 7 6 5 4 3 2 1 LSB
|
||||||
|
* 1: color (0 for white)
|
||||||
|
* 2-7: bit set for pawn (2), knight, bishop, rook, queen, king (7)
|
||||||
|
*/
|
||||||
|
typedef u8 piece_t;
|
||||||
|
|
||||||
|
enum {
|
||||||
|
E_EMPTY = 0,
|
||||||
|
E_COLOR, /* LSB */
|
||||||
|
E_PAWN,
|
||||||
|
E_KNIGHT,
|
||||||
|
E_BISHOP,
|
||||||
|
E_ROOK,
|
||||||
|
E_QUEEN,
|
||||||
|
E_KING,
|
||||||
|
};
|
||||||
|
|
||||||
|
/* pos_t bitboards tables
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
BB_ALL = 0, /* OR of all bitboards */
|
||||||
|
BB_UNUSED, /* future use ? */
|
||||||
|
BB_PAWN = E_PAWN,
|
||||||
|
BB_KNIGHT,
|
||||||
|
BB_BISHOP,
|
||||||
|
BB_ROOK,
|
||||||
|
BB_QUEEN,
|
||||||
|
BB_KING,
|
||||||
|
BB_END
|
||||||
|
};
|
||||||
|
|
||||||
|
/* piece bitmask in piece_t
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
EMPTY = 0,
|
||||||
|
PAWN = 1 << (E_PAWN - 1), /* 1<<(2-1) = 0x02 00000010 */
|
||||||
|
KNIGHT = 1 << (E_KNIGHT - 1), /* 0x04 00000100 */
|
||||||
|
BISHOP = 1 << (E_BISHOP - 1), /* 0x08 00001000 */
|
||||||
|
ROOK = 1 << (E_ROOK - 1), /* 0x10 00010000 */
|
||||||
|
QUEEN = 1 << (E_QUEEN - 1), /* 0x20 00100000 */
|
||||||
|
KING = 1 << (E_KING - 1), /* 0x40 01000000 */
|
||||||
|
};
|
||||||
|
|
||||||
|
#define PIECETOBB(p) (ffs64(PIECE(p))) /* from piece_t to bb piece array */
|
||||||
|
|
||||||
|
#define WHITE 0 /* 0x00 00000000 */
|
||||||
|
#define BLACK 1 /* 0x01 00000001 */
|
||||||
|
#define OPPONENT(p) !(p)
|
||||||
|
|
||||||
|
#define MASK_COLOR 0x01 /* 00000001 */
|
||||||
|
#define MASK_PIECE 0x7E /* 01111110 */
|
||||||
|
|
||||||
|
#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
|
||||||
|
#define PIECE(p) ((p) & MASK_PIECE)
|
||||||
|
#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
|
||||||
|
|
||||||
|
#define IS_WHITE(p) (!COLOR(p))
|
||||||
|
#define IS_BLACK(p) (COLOR(p))
|
||||||
|
|
||||||
|
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
|
||||||
|
#define SET_BLACK(p) ((p) |= MASK_COLOR)
|
||||||
|
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
|
||||||
|
|
||||||
|
/* flip a 0-63 square:
|
||||||
|
* Vertical: G8 (62) becomes G1 (6)
|
||||||
|
* Horizontal: G8 (62) becomes B8 (57)
|
||||||
|
*/
|
||||||
|
#define FLIP_V(sq) ((sq) ^ 56)
|
||||||
|
#define FLIP_H(sq) ((sq) ^ 7)
|
||||||
|
/* square_t bits structure : rrrrffff
|
||||||
|
* ffff: file
|
||||||
|
* rrrr: rank
|
||||||
|
*/
|
||||||
|
typedef uchar square_t;
|
||||||
|
|
||||||
|
/* castle_t bits structure
|
||||||
|
*/
|
||||||
|
typedef unsigned char castle_t;
|
||||||
|
|
||||||
|
#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
|
||||||
|
#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
|
||||||
|
#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
|
||||||
|
#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
|
||||||
|
|
||||||
|
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
|
||||||
|
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
|
||||||
|
|
||||||
|
/* game phases
|
||||||
|
*/
|
||||||
|
#define OPENING 0
|
||||||
|
#define MIDDLEGAME 1
|
||||||
|
#define ENDGAME 2
|
||||||
|
|
||||||
|
/* bitboard
|
||||||
|
*/
|
||||||
|
typedef u64 bitboard_t;
|
||||||
|
|
||||||
|
|
||||||
|
/* eval type
|
||||||
|
*/
|
||||||
|
typedef s32 eval_t;
|
||||||
|
|
||||||
|
/* forward typedefs
|
||||||
|
*/
|
||||||
|
typedef struct piece_list_s piece_list_t;
|
||||||
|
typedef struct board_s board_t;
|
||||||
|
typedef struct pos_s pos_t;
|
||||||
|
typedef struct move_s move_t;
|
||||||
|
|
||||||
|
#endif
|
199
src/temp-migration-bitboard/eval-simple.c
Normal file
199
src/temp-migration-bitboard/eval-simple.c
Normal file
@@ -0,0 +1,199 @@
|
|||||||
|
/* eval-simple.c - simple position evaluation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "br.h"
|
||||||
|
#include "debug.h"
|
||||||
|
|
||||||
|
#include "piece.h"
|
||||||
|
#include "eval-simple.h"
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Tables are from https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||||
|
*
|
||||||
|
* Attention! Tables are black point of view (to be visually easier to read).
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int mg_pawn[] = {
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
50, 50, 50, 50, 50, 50, 50, 50,
|
||||||
|
10, 10, 20, 30, 30, 20, 10, 10,
|
||||||
|
5, 5, 10, 25, 25, 10, 5, 5,
|
||||||
|
0, 0, 0, 20, 20, 0, 0, 0,
|
||||||
|
5, -5, -10, 0, 0, -10, -5, 5,
|
||||||
|
5, 10, 10, -20, -20, 10, 10, 5,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
|
static int mg_knight[] = {
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||||
|
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||||
|
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||||
|
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||||
|
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||||
|
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||||
|
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50
|
||||||
|
};
|
||||||
|
|
||||||
|
static int mg_bishop[] = {
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||||
|
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||||
|
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||||
|
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20
|
||||||
|
};
|
||||||
|
|
||||||
|
static int mg_rook[] = {
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
5, 10, 10, 10, 10, 10, 10, 5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
0, 0, 0, 5, 5, 0, 0, 0
|
||||||
|
};
|
||||||
|
|
||||||
|
static int mg_queen[] = {
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-5, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
0, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20
|
||||||
|
};
|
||||||
|
|
||||||
|
static int mg_king[] = {
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-20, -30, -30, -40, -40, -30, -30, -20,
|
||||||
|
-10, -20, -20, -20, -20, -20, -20, -10,
|
||||||
|
20, 20, 0, 0, 0, 0, 20, 20,
|
||||||
|
20, 30, 10, 0, 0, 10, 30, 20
|
||||||
|
};
|
||||||
|
|
||||||
|
static int eg_king[] = {
|
||||||
|
-50, -40, -30, -20, -20, -30, -40, -50,
|
||||||
|
-30, -20, -10, 0, 0, -10, -20, -30,
|
||||||
|
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||||
|
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||||
|
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||||
|
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||||
|
-30, -30, 0, 0, 0, 0, -30, -30,
|
||||||
|
-50, -30, -30, -30, -30, -30, -30, -50
|
||||||
|
};
|
||||||
|
|
||||||
|
/* as pieces bitboard tables start at position 2; we make these tables
|
||||||
|
* bigger.
|
||||||
|
*/
|
||||||
|
static int *mg_tables[] = {
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
mg_pawn,
|
||||||
|
mg_knight,
|
||||||
|
mg_bishop,
|
||||||
|
mg_rook,
|
||||||
|
mg_queen,
|
||||||
|
mg_king
|
||||||
|
};
|
||||||
|
|
||||||
|
static int *eg_tables[] = {
|
||||||
|
NULL,
|
||||||
|
NULL,
|
||||||
|
mg_pawn,
|
||||||
|
mg_knight,
|
||||||
|
mg_bishop,
|
||||||
|
mg_rook,
|
||||||
|
mg_queen,
|
||||||
|
eg_king
|
||||||
|
};
|
||||||
|
|
||||||
|
/* to flip vertically a square, we need to XOR it with 56
|
||||||
|
*/
|
||||||
|
static int mg_table[2][6 + 2][64];
|
||||||
|
static int eg_table[2][6 + 2][64];
|
||||||
|
|
||||||
|
void eval_simple_init(void)
|
||||||
|
{
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(1, "initializing piece tables\n");
|
||||||
|
# endif
|
||||||
|
for (int piece = BB_PAWN; piece <= BB_KING; ++piece) {
|
||||||
|
for (int square = 0; square < 64; ++square) {
|
||||||
|
mg_table[WHITE][piece][square] = mg_tables[piece][FLIP_V(square)];
|
||||||
|
eg_table[WHITE][piece][square] = eg_tables[piece][FLIP_V(square)];
|
||||||
|
mg_table[BLACK][piece][square] = mg_tables[piece][square];
|
||||||
|
eg_table[BLACK][piece][square] = eg_tables[piece][square];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* eval_simple() - simple and fast position evaluation
|
||||||
|
* @pos: &position to evaluate
|
||||||
|
*
|
||||||
|
* This function is normally used only during initialization,
|
||||||
|
* or when changing phase (middlegame <--> endgame), as the eval
|
||||||
|
* will be done increntally when doing moves.
|
||||||
|
*
|
||||||
|
* @return: the @pos evaluation in centipawns
|
||||||
|
*/
|
||||||
|
eval_t eval_simple(pos_t *pos)
|
||||||
|
{
|
||||||
|
eval_t eval[2] = { 0, 0 };
|
||||||
|
int eg = simple_is_endgame(pos);
|
||||||
|
int (*gg)[6 + 2][64]= eg? eg_table: mg_table;
|
||||||
|
|
||||||
|
pos->eval_simple_phase = ENDGAME;
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(5, "phase = %s.\n", eg? "endgame": "midgame");
|
||||||
|
# endif
|
||||||
|
|
||||||
|
for (int color = WHITE; color <= BLACK; ++color) {
|
||||||
|
for (uint piece = PAWN; piece <= KING; piece <<= 1) {
|
||||||
|
int bb = PIECETOBB(piece), cur;
|
||||||
|
u64 _t;
|
||||||
|
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(5, "p=%u bb=%d %s %s: count=%d val=%ld ", piece, bb, color? "black": "white",
|
||||||
|
P_SYM(piece), popcount64(pos->bb[color][bb]),
|
||||||
|
popcount64(pos->bb[color][bb]) * P_VALUE(piece));
|
||||||
|
# endif
|
||||||
|
|
||||||
|
eval[color] += popcount64(pos->bb[color][bb]) * P_LETTER(piece);
|
||||||
|
bit_for_each64(cur, _t, pos->bb[color][bb]) {
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log(5, "sq=%d:%d ", cur, gg[color][bb][cur]);
|
||||||
|
# endif
|
||||||
|
eval[color] += gg[color][bb][cur];
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log(5, "\n");
|
||||||
|
# endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "eval:%d white:%d black:%d\n", eval[WHITE] - eval[BLACK],
|
||||||
|
eval[WHITE], eval[BLACK]);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
return eval[WHITE] - eval[BLACK];
|
||||||
|
}
|
47
src/temp-migration-bitboard/eval-simple.h
Normal file
47
src/temp-migration-bitboard/eval-simple.h
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
/* eval-simple.h - simple position evaluation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef EVAL_SIMPLE_H
|
||||||
|
#define EVAL_SIMPLE_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
|
||||||
|
/* no queen on board */
|
||||||
|
#define simple_no_queen(p, c) \
|
||||||
|
( !(p)->bb[c][BB_QUEEN] )
|
||||||
|
|
||||||
|
#define simple_one_queen(p, c) \
|
||||||
|
( popcount64((p)->bb[c][BB_QUEEN]) == 1 )
|
||||||
|
|
||||||
|
#define simple_no_rook(p, c) \
|
||||||
|
(!(p)->bb[c][BB_ROOK])
|
||||||
|
|
||||||
|
#define simple_one_minor_piece(p, c) \
|
||||||
|
(popcount64((p)->bb[c][BB_KNIGHT] | (p)->bb[c][BB_BISHOP]) == 1)
|
||||||
|
|
||||||
|
#define simple_is_endgame(p) \
|
||||||
|
( (simple_no_queen(p, WHITE) || \
|
||||||
|
(simple_one_queen(p, WHITE) && \
|
||||||
|
simple_no_rook(p, WHITE) && \
|
||||||
|
simple_one_minor_piece(p, WHITE))) \
|
||||||
|
&& \
|
||||||
|
(simple_no_queen(p, BLACK) || \
|
||||||
|
(simple_one_queen(p, BLACK) && \
|
||||||
|
simple_no_rook(p, BLACK) && \
|
||||||
|
simple_one_minor_piece(p, BLACK))) )
|
||||||
|
|
||||||
|
void eval_simple_init(void);
|
||||||
|
eval_t eval_simple(pos_t *pos);
|
||||||
|
|
||||||
|
#endif /* EVAL_SIMPLE_H */
|
95
src/temp-migration-bitboard/eval.c
Normal file
95
src/temp-migration-bitboard/eval.c
Normal file
@@ -0,0 +1,95 @@
|
|||||||
|
/* eval.c - static position evaluation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2023 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <list.h>
|
||||||
|
#include <debug.h>
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
#include "eval.h"
|
||||||
|
#include "eval-simple.h"
|
||||||
|
|
||||||
|
inline eval_t eval_material(pos_t *pos, bool color)
|
||||||
|
{
|
||||||
|
eval_t res = 0;
|
||||||
|
|
||||||
|
/* I need to do something about the king, if it can be potentially taken
|
||||||
|
* if pseudo-moves include a pinned piece on King.
|
||||||
|
*/
|
||||||
|
for (uint piece = PAWN; piece < KING; piece <<= 1) {
|
||||||
|
uint bb = PIECETOBB(piece);
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
||||||
|
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
||||||
|
P_VALUE(piece));
|
||||||
|
# endif
|
||||||
|
/* attention here */
|
||||||
|
res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||||
|
{
|
||||||
|
return pos->mobility[color];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline eval_t eval_square_control(pos_t *pos, bool color)
|
||||||
|
{
|
||||||
|
return popcount64(pos->controlled[color]);
|
||||||
|
}
|
||||||
|
|
||||||
|
eval_t eval(pos_t *pos)
|
||||||
|
{
|
||||||
|
eval_t simple = 0, control[2] = {0};
|
||||||
|
|
||||||
|
if (pos->eval != EVAL_INVALID)
|
||||||
|
return pos->eval;
|
||||||
|
|
||||||
|
/* 1) pieces value */
|
||||||
|
//material[WHITE] = eval_material(pos, WHITE);
|
||||||
|
//material[BLACK] = eval_material(pos, BLACK);
|
||||||
|
simple = eval_simple(pos);
|
||||||
|
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "eval_simple=%d\n", simple);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* 2) square control: 10 square controls diff = 1 pawn */
|
||||||
|
control[WHITE] = eval_square_control(pos, WHITE);
|
||||||
|
control[BLACK] = eval_square_control(pos, BLACK);
|
||||||
|
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||||
|
control[WHITE], control[BLACK],
|
||||||
|
(control[WHITE] - control[BLACK]) * 10);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* 3) mobility: 10 mobility diff = 1 pawn
|
||||||
|
*/
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||||
|
pos->mobility[WHITE], pos->mobility[BLACK],
|
||||||
|
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
eval_t res = simple +
|
||||||
|
(control[WHITE] - control[BLACK]) * 10 +
|
||||||
|
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||||
|
# ifdef DEBUG_EVAL
|
||||||
|
log_f(2, "eval: %d\n", res);
|
||||||
|
# endif
|
||||||
|
pos->eval = res;
|
||||||
|
return res;
|
||||||
|
}
|
37
src/temp-migration-bitboard/eval.h
Normal file
37
src/temp-migration-bitboard/eval.h
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
/* eval.h - static position evaluation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef EVAL_H
|
||||||
|
#define EVAL_H
|
||||||
|
|
||||||
|
#include <limits.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
/* max pieces eval is KING_VALUE + 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
|
||||||
|
* + 2*KNIGHT_VALUE which around 30000.
|
||||||
|
* We are on secure side with -50000/+50000
|
||||||
|
*/
|
||||||
|
#define EVAL_MAX (50000)
|
||||||
|
#define EVAL_MIN (-EVAL_MAX)
|
||||||
|
#define EVAL_INVALID INT_MIN
|
||||||
|
#define EVAL_MATE EVAL_MAX
|
||||||
|
|
||||||
|
eval_t eval_material(pos_t *pos, bool color);
|
||||||
|
eval_t eval_mobility(pos_t *pos, bool color);
|
||||||
|
eval_t eval_square_control(pos_t *pos, bool color);
|
||||||
|
|
||||||
|
eval_t eval(pos_t *pos);
|
||||||
|
|
||||||
|
#endif /* EVAL_H */
|
175
src/temp-migration-bitboard/fen.c
Normal file
175
src/temp-migration-bitboard/fen.c
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
/* fen.c - fen notation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include <debug.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "board.h"
|
||||||
|
#include "fen.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
/* Starting Position :
|
||||||
|
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
|
||||||
|
* After 1.e4 :
|
||||||
|
* rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
|
||||||
|
* After 1... c5 :
|
||||||
|
* rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2
|
||||||
|
* After 2. Nf3:
|
||||||
|
* rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2
|
||||||
|
*
|
||||||
|
* 1 : White uppercase
|
||||||
|
* 2 : next move (w or b)
|
||||||
|
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
|
||||||
|
* on K or Q side
|
||||||
|
* 4 : en-passant: if pawn just moved 2 squares, indicate target square (e.g.
|
||||||
|
* for e2-e4 this field is e3)
|
||||||
|
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
|
||||||
|
* 6 : full moves, starts at 1, increments after black move
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
// warning, we expect a valid fen input
|
||||||
|
pos_t *fen2pos(pos_t *pos, char *fen)
|
||||||
|
{
|
||||||
|
char *p = fen;
|
||||||
|
short rank, file, skip, color, bbpiece;
|
||||||
|
piece_t piece;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
# define SKIP_BLANK(p) for(;*(p) == ' '; (p)++)
|
||||||
|
|
||||||
|
pos_clear(pos);
|
||||||
|
/* 1) get piece placement information
|
||||||
|
*/
|
||||||
|
for (rank = 7, file = 0; *p && *p != ' '; ++p) {
|
||||||
|
color = isupper(*p)? WHITE: BLACK;
|
||||||
|
char cp = toupper(*p);
|
||||||
|
switch (cp) {
|
||||||
|
case CHAR_PAWN:
|
||||||
|
bbpiece = BB_PAWN;
|
||||||
|
piece = PAWN;
|
||||||
|
goto set_square;
|
||||||
|
case CHAR_KNIGHT:
|
||||||
|
bbpiece = BB_KNIGHT;
|
||||||
|
piece = KNIGHT;
|
||||||
|
goto set_square;
|
||||||
|
case CHAR_BISHOP:
|
||||||
|
bbpiece = BB_BISHOP;
|
||||||
|
piece = BISHOP;
|
||||||
|
goto set_square;
|
||||||
|
case CHAR_ROOK:
|
||||||
|
bbpiece = BB_ROOK;
|
||||||
|
piece = ROOK;
|
||||||
|
goto set_square;
|
||||||
|
case CHAR_QUEEN:
|
||||||
|
bbpiece = BB_QUEEN;
|
||||||
|
piece = QUEEN;
|
||||||
|
goto set_square;
|
||||||
|
case CHAR_KING:
|
||||||
|
bbpiece = BB_KING;
|
||||||
|
piece = KING;
|
||||||
|
//pos->bb[color][BB_KING] = BB(file, rank);
|
||||||
|
//goto set_square;
|
||||||
|
set_square:
|
||||||
|
# ifdef DEBUG_FEN
|
||||||
|
log_i(5, "f=%d r=%d *p=%c piece=%c color=%d\n",
|
||||||
|
file, rank, *p, cp, color);
|
||||||
|
# endif
|
||||||
|
pos->bb[color][bbpiece] |= BB(file, rank);
|
||||||
|
pos->occupied[color] |= BB(file, rank);
|
||||||
|
SET_COLOR(piece, color);
|
||||||
|
board[SQ88(file, rank)].piece = piece;
|
||||||
|
board[SQ88(file, rank)].s_piece =
|
||||||
|
piece_add(pos, piece, SQ88(file, rank));
|
||||||
|
file++;
|
||||||
|
break;
|
||||||
|
case '/':
|
||||||
|
rank--;
|
||||||
|
file = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
skip = cp - '0';
|
||||||
|
while (skip--) {
|
||||||
|
board[SQ88(file++, rank)].piece = EMPTY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_FEN
|
||||||
|
for (rank = 7; rank >= 0; --rank) {
|
||||||
|
for (file = 0; file < 8; ++file) {
|
||||||
|
log(5, "%02x ", board[SQ88(file, rank)].piece);
|
||||||
|
}
|
||||||
|
log(5, "\n");
|
||||||
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* 2) next move color
|
||||||
|
*/
|
||||||
|
SKIP_BLANK(p);
|
||||||
|
SET_COLOR(pos->turn, *p == 'w' ? WHITE : BLACK);
|
||||||
|
p++;
|
||||||
|
|
||||||
|
/* 3) castle status
|
||||||
|
*/
|
||||||
|
SKIP_BLANK(p);
|
||||||
|
pos->castle = 0;
|
||||||
|
if (*p != '-') {
|
||||||
|
for (; *p && *p != ' '; ++p) {
|
||||||
|
switch (*p) {
|
||||||
|
case 'K':
|
||||||
|
pos->castle |= CASTLE_WK;
|
||||||
|
break;
|
||||||
|
case 'k':
|
||||||
|
pos->castle |= CASTLE_BK;
|
||||||
|
break;
|
||||||
|
case 'Q':
|
||||||
|
pos->castle |= CASTLE_WQ;
|
||||||
|
break;
|
||||||
|
case 'q':
|
||||||
|
pos->castle |= CASTLE_BQ;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
p++;
|
||||||
|
|
||||||
|
/* 4) en passant
|
||||||
|
*/
|
||||||
|
SKIP_BLANK(p);
|
||||||
|
pos->en_passant = 0;
|
||||||
|
if (*p != '-') {
|
||||||
|
//SET_F(pos->en_passant, C2FILE(*p++));
|
||||||
|
//SET_R(pos->en_passant, C2RANK(*p++));
|
||||||
|
pos->en_passant = SQ88(C2FILE(*p), C2RANK(*(p+1)));
|
||||||
|
pos += 2;
|
||||||
|
} else {
|
||||||
|
p++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* 5) half moves since last capture or pawn move and
|
||||||
|
* 6) current move number
|
||||||
|
*/
|
||||||
|
SKIP_BLANK(p);
|
||||||
|
//log_i(5, "pos=%d\n", (int)(p-fen));
|
||||||
|
sscanf(p, "%hd %hd", &pos->clock_50, &pos->curmove);
|
||||||
|
# ifdef DEBUG_FEN
|
||||||
|
log_i(5, "50 rule=%d current move=%d\n", pos->clock_50, pos->curmove);
|
||||||
|
# endif
|
||||||
|
return pos;
|
||||||
|
}
|
21
src/temp-migration-bitboard/fen.h
Normal file
21
src/temp-migration-bitboard/fen.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
/* fen.h - fen notation.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef FEN_H
|
||||||
|
#define FEN_H
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
pos_t *fen2pos(pos_t *pos, char *fen);
|
||||||
|
|
||||||
|
#endif /* FEN_H */
|
890
src/temp-migration-bitboard/move.c
Normal file
890
src/temp-migration-bitboard/move.c
Normal file
@@ -0,0 +1,890 @@
|
|||||||
|
/* move.c - move management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <malloc.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include <br.h>
|
||||||
|
#include <list.h>
|
||||||
|
#include <list_sort.h>
|
||||||
|
#include <debug.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "board.h"
|
||||||
|
#include "bitboard.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "move.h"
|
||||||
|
#include "eval.h"
|
||||||
|
#include "eval-simple.h"
|
||||||
|
|
||||||
|
static pool_t *moves_pool;
|
||||||
|
|
||||||
|
static struct vector {
|
||||||
|
unsigned char ndirs;
|
||||||
|
char slide;
|
||||||
|
char dir[8];
|
||||||
|
} vectors[] = {
|
||||||
|
[KNIGHT] = { 8, 0, { -33, -31, -18, -14, 14, 18, 31, 33 }},
|
||||||
|
[BISHOP] = { 4, 1, { -15, -17, 15, 17 }},
|
||||||
|
[ROOK] = { 4, 1, { -1, -16, 1, 16 }},
|
||||||
|
[QUEEN] = { 8, 1, { -1, -16, 1, 16, -15, -17, 15, 17 }},
|
||||||
|
[KING] = { 8, 0, { -1, -16, 1, 16, -15, -17, 15, 17 }}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/* squares needed to be empty & not controlled by opponent for castle.
|
||||||
|
* For black castle, same values 7 rows higher (>> 7*8)
|
||||||
|
*/
|
||||||
|
static struct can_castle {
|
||||||
|
bitboard_t controlled[2];
|
||||||
|
bitboard_t occupied[2];
|
||||||
|
} castle_squares[2] = {
|
||||||
|
/* Queen side King side Queen side King side */
|
||||||
|
{ { C1bb|D1bb|E1bb, E1bb|F1bb|G1bb }, { B1bb|C1bb|D1bb, F1bb|G1bb } },
|
||||||
|
{ { C8bb|D8bb|E8bb, E8bb|F8bb|G8bb }, { B8bb|C8bb|D8bb, F8bb|G8bb } }
|
||||||
|
};
|
||||||
|
|
||||||
|
pool_t *moves_pool_init()
|
||||||
|
{
|
||||||
|
if (!moves_pool)
|
||||||
|
moves_pool = pool_create("moves", 128, sizeof(move_t));
|
||||||
|
return moves_pool;
|
||||||
|
}
|
||||||
|
|
||||||
|
void moves_pool_stats()
|
||||||
|
{
|
||||||
|
if (moves_pool)
|
||||||
|
pool_stats(moves_pool);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* move_print() - print a move
|
||||||
|
* @movenum: move number
|
||||||
|
* @move: &move to display
|
||||||
|
* @flags: options to display
|
||||||
|
*
|
||||||
|
* Possible flags are:
|
||||||
|
* M_PR_CAPT: print move if capture
|
||||||
|
* M_PR_NCAPT: print move if non capture
|
||||||
|
* M_PR_NUM: print also move number
|
||||||
|
* M_PR_LONG: print long notation
|
||||||
|
* M_PR_NL: print a newline after move
|
||||||
|
* M_PR_EVAL: print move eval
|
||||||
|
*
|
||||||
|
* @return: 0 if nothing printed, 1 otherwise
|
||||||
|
*/
|
||||||
|
int move_print(int movenum, move_t *move, move_flags_t flags)
|
||||||
|
{
|
||||||
|
if ((flags & M_PR_CAPT) && !(move->flags & M_CAPTURE)) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(9, "skipping capture & %#04x\n", move->flags);
|
||||||
|
# endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if ((flags & M_PR_NCAPT) && (move->flags & M_CAPTURE)) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(9, "skipping !capture & %#04x\n", move->flags);
|
||||||
|
# endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (flags & M_PR_NUM)
|
||||||
|
log(1, "%d:", movenum);
|
||||||
|
if (move->flags & M_CASTLE_K) {
|
||||||
|
log(1, "O-O");
|
||||||
|
goto end;
|
||||||
|
} else if (move->flags & M_CASTLE_Q) {
|
||||||
|
log(1, "O-O-O");
|
||||||
|
goto end;
|
||||||
|
} else {
|
||||||
|
log(1, "%s%c%c", P_SYM(move->piece),
|
||||||
|
FILE2C(F88(move->from)),
|
||||||
|
RANK2C(R88(move->from)));
|
||||||
|
if (move->flags & M_CAPTURE) {
|
||||||
|
log(1, "x");
|
||||||
|
if (flags & M_PR_LONG)
|
||||||
|
log(1, "%s", P_SYM(move->capture));
|
||||||
|
} else {
|
||||||
|
log(1, "-");
|
||||||
|
}
|
||||||
|
log(1, "%c%c",
|
||||||
|
FILE2C(F88(move->to)),
|
||||||
|
RANK2C(R88(move->to)));
|
||||||
|
if (flags & M_PR_LONG && move->flags & M_EN_PASSANT)
|
||||||
|
log(1, "e.p.");
|
||||||
|
if (move->promotion)
|
||||||
|
log(1, "=%s", P_SYM(move->promotion));
|
||||||
|
if (flags & M_PR_EVAL)
|
||||||
|
log(1, "[ev:%d] ", move->eval);
|
||||||
|
end:
|
||||||
|
log(1, " ");
|
||||||
|
}
|
||||||
|
if (flags & M_PR_NL)
|
||||||
|
log(1, "\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void moves_print(pos_t *pos, move_flags_t flags)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *tmp;
|
||||||
|
move_t *move;
|
||||||
|
int movenum;
|
||||||
|
|
||||||
|
for (int color=WHITE; color <= BLACK; ++color) {
|
||||||
|
int verif = 0;
|
||||||
|
log(1, "%s pseudo-moves:\n\t", color == WHITE? "White": "Black");
|
||||||
|
if (! (flags & M_PR_SEPARATE)) {
|
||||||
|
movenum = 1;
|
||||||
|
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
|
||||||
|
move = list_entry(p_cur, move_t, list);
|
||||||
|
verif += move_print(movenum++, move, flags);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
log(1, "captures: ");
|
||||||
|
movenum = 1;
|
||||||
|
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
|
||||||
|
move = list_entry(p_cur, move_t, list);
|
||||||
|
verif += move_print(movenum++, move, flags | M_PR_CAPT);
|
||||||
|
}
|
||||||
|
movenum = 1;
|
||||||
|
log(1, "\n\tothers : ");
|
||||||
|
list_for_each_safe(p_cur, tmp, &pos->moves[color]) {
|
||||||
|
move = list_entry(p_cur, move_t, list);
|
||||||
|
verif += move_print(movenum++, move, flags | M_PR_NCAPT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
log(1, "\n\tTotal moves = %d mobility=%u\n", verif, pos->mobility[color]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
|
||||||
|
square_t to)
|
||||||
|
{
|
||||||
|
board_t *board = pos->board;
|
||||||
|
move_t *move;
|
||||||
|
int color = COLOR(pos->board[from].piece);
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(3, "piece_color=%d turn=%d from=%c%c to=%c%c\n",
|
||||||
|
color, pos->turn,
|
||||||
|
FILE2C(F88(from)),
|
||||||
|
RANK2C(R88(from)),
|
||||||
|
FILE2C(F88(to)),
|
||||||
|
RANK2C(R88(to)));
|
||||||
|
# endif
|
||||||
|
/* invalid position if opponent king is attacked
|
||||||
|
*/
|
||||||
|
if (board[to].piece & KING) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(2, "invalid position: opponent king [%c%c] is in check.\n",
|
||||||
|
FILE2C(F88(to)), RANK2C(R88(to)));
|
||||||
|
# endif
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (!(move = pool_get(moves_pool)))
|
||||||
|
return NULL;
|
||||||
|
list_add(&move->list, &pos->moves[color]);
|
||||||
|
|
||||||
|
move->piece = piece | color;
|
||||||
|
move->from = from;
|
||||||
|
move->to = to;
|
||||||
|
move->capture = board[to].piece;
|
||||||
|
if (PIECE(move->capture) == KING)
|
||||||
|
pos->check[color]++;
|
||||||
|
|
||||||
|
move->flags = M_NORMAL;
|
||||||
|
if (move->capture)
|
||||||
|
move->flags |= M_CAPTURE;
|
||||||
|
move->pos = NULL;
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(3, "added %s %s move from %c%c to %c%c\n",
|
||||||
|
COLOR(move->piece)? "black": "white",
|
||||||
|
P_NAME(PIECE(move->piece)),
|
||||||
|
FILE2C(F88(move->from)), RANK2C(R88(move->from)),
|
||||||
|
FILE2C(F88(move->to)), RANK2C(R88(move->to)));
|
||||||
|
# endif
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* move_del() - delete a move from list.
|
||||||
|
* @ptr: move &list_head
|
||||||
|
*
|
||||||
|
* Remove the move whose 'list' element address is @ptr.
|
||||||
|
*/
|
||||||
|
void move_del(struct list_head *ptr)
|
||||||
|
{
|
||||||
|
move_t *move = list_entry(ptr, move_t, list);
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(3, "delete move from %c%c to %c%c\n",
|
||||||
|
FILE2C(F88(move->from)), RANK2C(R88(move->from)),
|
||||||
|
FILE2C(F88(move->to)), RANK2C(R88(move->to)));
|
||||||
|
# endif
|
||||||
|
|
||||||
|
if (move->pos)
|
||||||
|
pos_del(move->pos);
|
||||||
|
list_del(ptr);
|
||||||
|
pool_add(moves_pool, move);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* move_del() - delete all position moves.
|
||||||
|
* @ppos: &position.
|
||||||
|
*
|
||||||
|
* Remove all generated moves from @pos structure.
|
||||||
|
*/
|
||||||
|
int moves_del(pos_t *pos)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *tmp, *head;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
for (int color = WHITE; color <= BLACK; ++color) {
|
||||||
|
head = &pos->moves[color];
|
||||||
|
|
||||||
|
list_for_each_safe(p_cur, tmp, head) {
|
||||||
|
move_del(p_cur);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_PIECE
|
||||||
|
log_f(3, "%d moves removed\n", count);
|
||||||
|
# endif
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* TODO: return nmoves */
|
||||||
|
static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
|
||||||
|
square_t to, unsigned char rank7)
|
||||||
|
{
|
||||||
|
move_t *move;
|
||||||
|
piece_t promote;
|
||||||
|
unsigned char color = COLOR(piece);
|
||||||
|
|
||||||
|
if (R88(from) == rank7) { /* promotion */
|
||||||
|
for (promote = QUEEN; promote > PAWN; promote >>= 1) {
|
||||||
|
if ((move = move_add(pos, piece, from, to))) {
|
||||||
|
move->flags |= M_PROMOTION;
|
||||||
|
move->promotion = promote | color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
move = move_add(pos, piece, from, to);
|
||||||
|
}
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pseudo_moves_pawn() - generate moves for pawn.
|
||||||
|
* @pos: &position
|
||||||
|
* @ppiece: &piece_list pawn structure pointer
|
||||||
|
* @doit: add move to moves list
|
||||||
|
*
|
||||||
|
* Calculate all possible moves for @ppiece pawn.
|
||||||
|
* If @doit is true, add moves to @pos' moves list.
|
||||||
|
*/
|
||||||
|
int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece, bool doit)
|
||||||
|
{
|
||||||
|
piece_t piece = PIECE(ppiece->piece);
|
||||||
|
unsigned char color = COLOR(ppiece->piece);
|
||||||
|
square_t square = ppiece->square, new;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
unsigned char rank2, rank7, rank5;
|
||||||
|
move_t *move = NULL;
|
||||||
|
char dir;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
/* setup direction */
|
||||||
|
if (IS_WHITE(color)) {
|
||||||
|
dir = 1;
|
||||||
|
rank2 = 1;
|
||||||
|
rank7 = 6;
|
||||||
|
rank5 = 4;
|
||||||
|
} else {
|
||||||
|
dir = -1;
|
||||||
|
rank2 = 6;
|
||||||
|
rank7 = 1;
|
||||||
|
rank5 = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c]\n",
|
||||||
|
pos,
|
||||||
|
IS_WHITE(pos->turn)? "white": "black",
|
||||||
|
piece,
|
||||||
|
IS_WHITE(color)? "white": "black",
|
||||||
|
P_NAME(piece),
|
||||||
|
dir,
|
||||||
|
square,
|
||||||
|
FILE2C(F88(square)), RANK2C(R88(square)));
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* normal push. We do not test for valid destination square here,
|
||||||
|
* assuming position is valid. Is that correct ?
|
||||||
|
*/
|
||||||
|
new = square + dir * 16;
|
||||||
|
if (!board[new].piece) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(4, "pushing pawn %#04x\n", square);
|
||||||
|
# endif
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
if (doit)
|
||||||
|
move_pawn_add(pos, piece | color, square, new, rank7);
|
||||||
|
/* push 2 squares */
|
||||||
|
log(4, "R88(%#x)=%d R2=%d \n", square, R88(square), rank2);
|
||||||
|
if (R88(square) == rank2) {
|
||||||
|
new += dir * 16;
|
||||||
|
if (SQ88_OK(new) && !board[new].piece) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(4, "pushing pawn %#04x 2 squares\n", square);
|
||||||
|
# endif
|
||||||
|
//log_f(2, "pawn move2 mobility\n");
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
if (doit)
|
||||||
|
move_pawn_add(pos, piece | color, square, new, rank7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* en passant - not accounted for mobility. Correct ? */
|
||||||
|
if (pos->en_passant && R88(square) == rank5) {
|
||||||
|
unsigned char ep_file = F88(pos->en_passant);
|
||||||
|
unsigned char sq_file = F88(square);
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(4, "possible en passant on rank %#x (current = %#0x)\n", ep_file,
|
||||||
|
sq_file);
|
||||||
|
# endif
|
||||||
|
if (sq_file == ep_file - 1 || sq_file == ep_file + 1) {
|
||||||
|
square_t t_square = SQ88(ep_file, rank5); /* taken pawn square */
|
||||||
|
piece_t captured = board[t_square].piece;
|
||||||
|
move = move_pawn_add(pos, piece | color , square, pos->en_passant, rank7);
|
||||||
|
move->flags |= M_EN_PASSANT | M_CAPTURE;
|
||||||
|
move->capture = captured;
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* capture */
|
||||||
|
int two=0;
|
||||||
|
for (new = square + dir * 15; two < 2; new = square + dir * 17, two++) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(4, "pawn capture %#04x %#04x\n", square, new);
|
||||||
|
# endif
|
||||||
|
if (SQ88_NOK(new))
|
||||||
|
continue;
|
||||||
|
pos->controlled[color] |= SQ88_2_BB(new);
|
||||||
|
if (board[new].piece && COLOR(board[new].piece) != color) {
|
||||||
|
if (PIECE(board[new].piece) == KING)
|
||||||
|
pos->check[color]++;
|
||||||
|
//log_f(2, "pawn capture mobility\n");
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
if (doit)
|
||||||
|
move_pawn_add(pos, piece | color, square, new, rank7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c] count=%d\n",
|
||||||
|
pos,
|
||||||
|
IS_WHITE(pos->turn)? "white": "black",
|
||||||
|
piece,
|
||||||
|
IS_WHITE(color)? "white": "black",
|
||||||
|
P_NAME(piece),
|
||||||
|
dir,
|
||||||
|
square,
|
||||||
|
FILE2C(F88(square)), RANK2C(R88(square)), count);
|
||||||
|
# endif
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pseudo_moves_castle() - generate castle moves.
|
||||||
|
* @pos: &position
|
||||||
|
* @color: side for which to generate moves
|
||||||
|
* @doit: add move to moves list
|
||||||
|
* @do_king: count king moves in mobility
|
||||||
|
*
|
||||||
|
* Calculate the possible castle moves for @color side.
|
||||||
|
* If @doit is true, add moves to @pos' moves list.
|
||||||
|
* If @do_king is true, account king moves (incl. castle) to mobility.
|
||||||
|
*
|
||||||
|
* @return: The number of possible king moves.
|
||||||
|
*/
|
||||||
|
int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king)
|
||||||
|
{
|
||||||
|
board_t *board = pos->board;
|
||||||
|
unsigned char rank1, castle_K, castle_Q;
|
||||||
|
move_t *move = NULL;
|
||||||
|
unsigned short count=0;
|
||||||
|
struct can_castle *can_castle;
|
||||||
|
bitboard_t controlled;
|
||||||
|
bitboard_t occupied = pos->occupied[WHITE] | pos->occupied[BLACK];
|
||||||
|
//pos_t *newpos;
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "pos:%p turn:%s color:%s\n",
|
||||||
|
pos,
|
||||||
|
IS_WHITE(pos->turn)? "white": "black",
|
||||||
|
IS_WHITE(color)? "white": "black");
|
||||||
|
# endif
|
||||||
|
|
||||||
|
if (IS_WHITE(color)) {
|
||||||
|
rank1 = 0;
|
||||||
|
castle_K = pos->castle & CASTLE_WK;
|
||||||
|
castle_Q = pos->castle & CASTLE_WQ;
|
||||||
|
can_castle = castle_squares+WHITE;
|
||||||
|
controlled = pos->controlled[BLACK];
|
||||||
|
} else {
|
||||||
|
rank1 = 7;
|
||||||
|
castle_K = pos->castle & CASTLE_BK;
|
||||||
|
castle_Q = pos->castle & CASTLE_BQ;
|
||||||
|
can_castle = castle_squares+BLACK;
|
||||||
|
controlled = pos->controlled[WHITE];
|
||||||
|
}
|
||||||
|
if (castle_K) {
|
||||||
|
if (occupied & can_castle->occupied[1]) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log(5, "Cannot castle K side: occupied\n");
|
||||||
|
# endif
|
||||||
|
goto next;
|
||||||
|
}
|
||||||
|
if (controlled & can_castle->controlled[1]) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log(5, "Cannot castle K side: controlled\n");
|
||||||
|
# endif
|
||||||
|
goto next;
|
||||||
|
}
|
||||||
|
if (do_king) {
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if (doit) {
|
||||||
|
move = move_add(pos, board[SQ88(4, rank1)].piece,
|
||||||
|
SQ88(4, rank1), SQ88(6, rank1));
|
||||||
|
if (move)
|
||||||
|
move->flags |= M_CASTLE_K;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
next:
|
||||||
|
if (castle_Q) {
|
||||||
|
if (occupied & can_castle->occupied[0]) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log(5, "Cannot castle Q side: occupied\n");
|
||||||
|
# endif
|
||||||
|
goto end;
|
||||||
|
}
|
||||||
|
if (controlled & can_castle->controlled[0]) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log(5, "Cannot castle Q side: controlled\n");
|
||||||
|
# endif
|
||||||
|
goto end;
|
||||||
|
}
|
||||||
|
if (do_king) {
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if (doit) {
|
||||||
|
move = move_add(pos, board[SQ88(4, rank1)].piece,
|
||||||
|
SQ88(4, rank1), SQ88(2, rank1));
|
||||||
|
if (move)
|
||||||
|
move->flags |= M_CASTLE_Q;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
end:
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pseudo_moves_gen() - general move generation for non pawn pieces
|
||||||
|
* @pos: &position
|
||||||
|
* @ppiece: &piece_list structure pointer
|
||||||
|
* @doit: add move to moves list
|
||||||
|
* @do_king: count king moves
|
||||||
|
*
|
||||||
|
* Calculate all possible moves for @ppiece.
|
||||||
|
* If @doit is true, add moves to @pos' moves list.
|
||||||
|
* If @do_king is true, account king moves (incl. castle) to mobility.
|
||||||
|
*/
|
||||||
|
int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece, bool doit, bool do_king)
|
||||||
|
{
|
||||||
|
piece_t piece = PIECE(ppiece->piece);
|
||||||
|
unsigned char color = COLOR(ppiece->piece);
|
||||||
|
struct vector *vector = vectors+piece;
|
||||||
|
square_t square = ppiece->square;
|
||||||
|
unsigned char ndirs = vector->ndirs;
|
||||||
|
char slide = vector->slide;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
//move_t *move;
|
||||||
|
int count = 0;
|
||||||
|
u64 bb_new;
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c]\n",
|
||||||
|
pos,
|
||||||
|
IS_WHITE(pos->turn)? "white": "black",
|
||||||
|
piece,
|
||||||
|
IS_WHITE(color)? "white": "black",
|
||||||
|
P_NAME(piece),
|
||||||
|
square,
|
||||||
|
FILE2C(F88(square)), RANK2C(R88(square)));
|
||||||
|
log_i(5, "vector=%ld ndirs=%d slide=%d\n", vector-vectors, ndirs, slide);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
for (int curdir = 0; curdir < ndirs; ++curdir) {
|
||||||
|
char dir = vector->dir[curdir];
|
||||||
|
for (square_t new = square + dir; ; new = new + dir) {
|
||||||
|
/* outside board */
|
||||||
|
if (SQ88_NOK(new)) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(4,"skipping %04x (invalid square)\n", new);
|
||||||
|
# endif
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
bb_new = SQ88_2_BB(new);
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(2, "trying %#x=%c%c bb=%#lx\n",
|
||||||
|
new, FILE2C(F88(new)), RANK2C(R88(new)),
|
||||||
|
bb_new);
|
||||||
|
//bitboard_print(new_bitboard);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
pos->controlled[color] |= bb_new;;
|
||||||
|
|
||||||
|
/* king: do not move to opponent controlled square */
|
||||||
|
if (piece == KING && pos->controlled[OPPONENT(color)] & bb_new) {
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(2, "%s king cannot move to %c%c\n",
|
||||||
|
IS_WHITE(color)? "white": "black",
|
||||||
|
FILE2C(F88(new)), RANK2C(R88(new)));
|
||||||
|
# endif
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bb_new & pos->occupied[color]) {
|
||||||
|
//bitboard_print(pos->occupied[color]);
|
||||||
|
//bitboard_print(pos->occupied[OPPONENT(color)]);
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_i(2, "BB: skipping %#lx [%c%c] (same color piece)\n",
|
||||||
|
bb_new, FILE2C(F88(new)), RANK2C(R88(new)));
|
||||||
|
# endif
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* we are sure the move is valid : we create move */
|
||||||
|
if (piece != KING || do_king) {
|
||||||
|
pos->mobility[color]++;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if (doit)
|
||||||
|
move_add(pos, ppiece->piece, square, new);
|
||||||
|
if (board[new].piece) { /* stopper move */
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!slide)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c] count=%d\n",
|
||||||
|
pos,
|
||||||
|
IS_WHITE(pos->turn)? "white": "black",
|
||||||
|
piece,
|
||||||
|
IS_WHITE(color)? "white": "black",
|
||||||
|
P_NAME(piece),
|
||||||
|
square,
|
||||||
|
FILE2C(F88(square)), RANK2C(R88(square)), count);
|
||||||
|
# endif
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_gen() - move generation for one color
|
||||||
|
* @pos: &position
|
||||||
|
* @color: side
|
||||||
|
* @doit: add move to moves list
|
||||||
|
* @do_king: count king moves
|
||||||
|
*
|
||||||
|
* Calculate all possible moves for @color.
|
||||||
|
* If @doit is true, add moves to @pos' moves list.
|
||||||
|
* If @do_king is true, account king moves (incl. castle) to mobility.
|
||||||
|
*/
|
||||||
|
int moves_gen(pos_t *pos, bool color, bool doit, bool do_king)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *tmp, *piece_list;
|
||||||
|
piece_list_t *piece;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
log_f(2, "color:%s doit:%d\n", color? "Black": "White", doit);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
/* do not generate moves if already done for color */
|
||||||
|
if (!list_empty(&pos->moves[color]))
|
||||||
|
doit = false;
|
||||||
|
|
||||||
|
piece_list = &pos->pieces[color];
|
||||||
|
pos->mobility[color] = 0;
|
||||||
|
pos->controlled[color] = 0;
|
||||||
|
count += pseudo_moves_castle(pos, color, doit, do_king);
|
||||||
|
list_for_each_safe(p_cur, tmp, piece_list) {
|
||||||
|
piece = list_entry(p_cur, piece_list_t, list);
|
||||||
|
if (PIECE(piece->piece) != PAWN)
|
||||||
|
count += pseudo_moves_gen(pos, piece, doit, do_king);
|
||||||
|
else
|
||||||
|
count += pseudo_moves_pawn(pos, piece, doit);
|
||||||
|
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_gen_king_moves() - adjust king mobility
|
||||||
|
* @pos: &position
|
||||||
|
* @color: king color
|
||||||
|
* @doit: add move to moves list
|
||||||
|
*
|
||||||
|
* Compute the number of king moves (incl. castle), after opponent controlled
|
||||||
|
* are known.
|
||||||
|
* If @doit is true, add moves to @pos' moves list.
|
||||||
|
*
|
||||||
|
* @return: The number of possible king moves.
|
||||||
|
*/
|
||||||
|
int moves_gen_king_moves(pos_t *pos, bool color, bool doit)
|
||||||
|
{
|
||||||
|
int count = 0;
|
||||||
|
piece_list_t *king = list_first_entry(&pos->pieces[color], piece_list_t, list);
|
||||||
|
count = pseudo_moves_castle(pos, king, doit, true);
|
||||||
|
count += pseudo_moves_gen(pos, king, doit, true);
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int moves_cmp_eval(__unused void *data, const struct list_head *h1, const struct list_head *h2)
|
||||||
|
{
|
||||||
|
move_t *m1 = list_entry(h1, move_t, list);
|
||||||
|
move_t *m2 = list_entry(h2, move_t, list);
|
||||||
|
return m2->eval_simple - m1->eval_simple;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_sort() sort - sort moves list, best eval first.
|
||||||
|
* @pos: &position.
|
||||||
|
*/
|
||||||
|
void moves_sort(pos_t *pos)
|
||||||
|
{
|
||||||
|
list_sort(NULL, &pos->moves[pos->turn], moves_cmp_eval);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_gen_all_eval_sort() - calculate/generate/sort moves for side to play.
|
||||||
|
* @pos: &position
|
||||||
|
*
|
||||||
|
* Generate positions for each move for player to move.
|
||||||
|
* For each of them generate opponents moves, calculate eval, and sort the moves list.
|
||||||
|
*/
|
||||||
|
void moves_gen_eval_sort(pos_t *pos)
|
||||||
|
{
|
||||||
|
move_t *move;
|
||||||
|
pos_t *newpos;
|
||||||
|
|
||||||
|
moves_gen_all(pos);
|
||||||
|
|
||||||
|
list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
newpos = move_do(pos, move);
|
||||||
|
move->pos = newpos;
|
||||||
|
//move_print(0, move, 0);
|
||||||
|
move->eval_simple = eval_simple(newpos);
|
||||||
|
newpos->eval_simple = move->eval_simple;
|
||||||
|
}
|
||||||
|
moves_sort(pos);
|
||||||
|
//moves_print(pos, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_gen_all() - calculate all moves, and generate moves for side to play.
|
||||||
|
* @pos: &position
|
||||||
|
*
|
||||||
|
* Compute pseudo moves for both sides, and generate moves for player to move.
|
||||||
|
*/
|
||||||
|
void moves_gen_all(pos_t *pos)
|
||||||
|
{
|
||||||
|
//log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
|
||||||
|
if (!pos->moves_generated) {
|
||||||
|
if (!pos->moves_counted) {}
|
||||||
|
moves_gen(pos, OPPONENT(pos->turn), false, false);
|
||||||
|
moves_gen(pos, pos->turn, true, true);
|
||||||
|
if (!pos->moves_counted)
|
||||||
|
moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
|
||||||
|
pos->moves_counted = true;
|
||||||
|
pos->moves_generated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* moves_gen_all_nomoves() - calculate number of moves for each player.
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void moves_gen_all_nomoves(pos_t *pos)
|
||||||
|
{
|
||||||
|
//log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
|
||||||
|
if (!pos->moves_counted) {
|
||||||
|
moves_gen(pos, OPPONENT(pos->turn), false, false);
|
||||||
|
moves_gen(pos, pos->turn, false, true);
|
||||||
|
moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
|
||||||
|
pos->moves_counted = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* move_do() - execute move in a duplicated position.
|
||||||
|
* @pos: &pos_t struct on which move will be applied
|
||||||
|
* @move: &move_t struct to apply
|
||||||
|
*
|
||||||
|
* @return: &new position
|
||||||
|
*/
|
||||||
|
pos_t *move_do(pos_t *pos, move_t *move)
|
||||||
|
{
|
||||||
|
# ifdef DEBUG_MOVE
|
||||||
|
//log(1, "new move: ");
|
||||||
|
//move_print(0, move, M_PR_NL | M_PR_LONG);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
pos_t *new = pos_dup(pos);
|
||||||
|
piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
|
||||||
|
int color = COLOR(move->piece);
|
||||||
|
square_t from = move->from, to = move->to;
|
||||||
|
u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
|
||||||
|
|
||||||
|
if (move->capture || piece == PAWN) /* 50 moves */
|
||||||
|
new->clock_50 = 0;
|
||||||
|
else
|
||||||
|
new->clock_50++;
|
||||||
|
|
||||||
|
if (move->flags & M_CAPTURE) { /* capture */
|
||||||
|
if (move->flags & M_EN_PASSANT) {
|
||||||
|
uchar ep_file = F88(pos->en_passant);
|
||||||
|
square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
|
||||||
|
u64 bb_ep_grab = SQ88_2_BB(ep_grab);
|
||||||
|
|
||||||
|
log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
|
||||||
|
piece_del(&new->board[ep_grab].s_piece->list);
|
||||||
|
new->board[ep_grab].piece = 0;
|
||||||
|
new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
|
||||||
|
new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
piece_del(&new->board[to].s_piece->list);
|
||||||
|
new->board[to].piece = 0;
|
||||||
|
new->occupied[OPPONENT(color)] &= ~bb_to;
|
||||||
|
new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (move->flags & M_CASTLE_Q) {
|
||||||
|
uchar row = R88(from);
|
||||||
|
square_t rook_from = SQ88(0, row);
|
||||||
|
square_t rook_to = SQ88(3, row);
|
||||||
|
u64 bb_rook_from = SQ88_2_BB(rook_from);
|
||||||
|
u64 bb_rook_to = SQ88_2_BB(rook_to);
|
||||||
|
|
||||||
|
new->board[rook_to] = new->board[rook_from];
|
||||||
|
new->board[rook_to].s_piece->square = rook_to;
|
||||||
|
new->occupied[color] &= ~bb_rook_from;
|
||||||
|
new->occupied[color] |= bb_rook_to;
|
||||||
|
new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
|
||||||
|
new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
|
||||||
|
new->board[rook_from].piece = 0;
|
||||||
|
new->board[rook_from].s_piece = NULL;
|
||||||
|
//new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
|
||||||
|
|
||||||
|
} else if (move->flags & M_CASTLE_K) {
|
||||||
|
uchar row = R88(from);
|
||||||
|
square_t rook_from = SQ88(7, row);
|
||||||
|
square_t rook_to = SQ88(5, row);
|
||||||
|
u64 bb_rook_from = SQ88_2_BB(rook_from);
|
||||||
|
u64 bb_rook_to = SQ88_2_BB(rook_to);
|
||||||
|
|
||||||
|
new->board[rook_to] = new->board[rook_from];
|
||||||
|
new->board[rook_to].s_piece->square = rook_to;
|
||||||
|
new->occupied[color] &= ~bb_rook_from;
|
||||||
|
new->occupied[color] |= bb_rook_to;
|
||||||
|
new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
|
||||||
|
new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
|
||||||
|
new->board[rook_from].piece = 0;
|
||||||
|
new->board[rook_from].s_piece = NULL;
|
||||||
|
// new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
|
||||||
|
}
|
||||||
|
|
||||||
|
new->board[to] = new->board[from];
|
||||||
|
/* fix dest square */
|
||||||
|
new->board[to].s_piece->square = to;
|
||||||
|
if (move->flags & M_PROMOTION) {
|
||||||
|
log_f(5, "promotion to %s\n", P_SYM(move->promotion));
|
||||||
|
log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
|
||||||
|
newpiece = PIECE(move->promotion);
|
||||||
|
new->board[to].piece = move->promotion;
|
||||||
|
new->board[to].s_piece->piece = move->promotion;
|
||||||
|
}
|
||||||
|
/* replace old occupied bitboard by new one */
|
||||||
|
new->occupied[color] &= ~bb_from;
|
||||||
|
new->occupied[color] |= bb_to;
|
||||||
|
new->bb[color][PIECETOBB(piece)] &= ~bb_from;
|
||||||
|
new->bb[color][PIECETOBB(newpiece)] |= bb_to;
|
||||||
|
if (move->flags & M_PROMOTION) {
|
||||||
|
log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
|
||||||
|
//bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
|
||||||
|
}
|
||||||
|
/* set en_passant */
|
||||||
|
new->en_passant = 0;
|
||||||
|
if (piece == PAWN) {
|
||||||
|
if (R88(from) == 1 && R88(to) == 3)
|
||||||
|
pos->en_passant = SQ88(F88(from), 2);
|
||||||
|
else if (R88(from) == 6 && R88(to) == 4)
|
||||||
|
pos->en_passant = SQ88(F88(from), 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* always make "from" square empty */
|
||||||
|
new->board[from].piece = 0;
|
||||||
|
new->board[from].s_piece = NULL;
|
||||||
|
|
||||||
|
//printf("old turn=%d ", color);
|
||||||
|
//printf("new turn=%d\n", new->turn);
|
||||||
|
//fflush(stdout);
|
||||||
|
/* adjust castling flags */
|
||||||
|
if ((bb_from | bb_to) & E1bb)
|
||||||
|
new->castle &= ~(CASTLE_WQ | CASTLE_WK);
|
||||||
|
else if ((bb_from | bb_to) & A1bb)
|
||||||
|
new->castle &= ~CASTLE_WQ;
|
||||||
|
else if ((bb_from | bb_to) & H1bb)
|
||||||
|
new->castle &= ~CASTLE_WK;
|
||||||
|
|
||||||
|
if ((bb_from | bb_to) & E8bb)
|
||||||
|
new->castle &= ~(CASTLE_BQ | CASTLE_BK);
|
||||||
|
else if ((bb_from | bb_to) & A8bb)
|
||||||
|
new->castle &= ~CASTLE_BQ;
|
||||||
|
else if ((bb_from | bb_to) & H8bb)
|
||||||
|
new->castle &= ~CASTLE_BK;
|
||||||
|
|
||||||
|
SET_COLOR(new->turn, OPPONENT(color)); /* pos color */
|
||||||
|
return new;
|
||||||
|
}
|
||||||
|
|
||||||
|
void move_undo(pos_t *pos, __unused move_t *move)
|
||||||
|
{
|
||||||
|
pos_del(pos);
|
||||||
|
}
|
79
src/temp-migration-bitboard/move.h
Normal file
79
src/temp-migration-bitboard/move.h
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
/* move.h - move management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef MOVE_H
|
||||||
|
#define MOVE_H
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "pool.h"
|
||||||
|
#include "piece.h"
|
||||||
|
|
||||||
|
/* move flags
|
||||||
|
*/
|
||||||
|
typedef unsigned char move_flags_t;
|
||||||
|
#define M_NORMAL 0x00
|
||||||
|
#define M_CHECK 0x01 /* unsure if we know */
|
||||||
|
#define M_CAPTURE 0x02
|
||||||
|
#define M_EN_PASSANT 0x04
|
||||||
|
#define M_PROMOTION 0x08
|
||||||
|
#define M_CASTLE_K 0x10
|
||||||
|
#define M_CASTLE_Q 0x20
|
||||||
|
|
||||||
|
/* moves_print flags
|
||||||
|
*/
|
||||||
|
#define M_PR_CAPT 0x01
|
||||||
|
#define M_PR_NCAPT 0x02
|
||||||
|
#define M_PR_NUM 0x04
|
||||||
|
#define M_PR_NL 0x08
|
||||||
|
#define M_PR_EVAL 0x20 /* separate captures */
|
||||||
|
#define M_PR_SEPARATE 0x40 /* separate captures */
|
||||||
|
#define M_PR_LONG 0x80
|
||||||
|
|
||||||
|
typedef struct move_s {
|
||||||
|
piece_t piece;
|
||||||
|
square_t from, to;
|
||||||
|
piece_t capture; /* captured piece */
|
||||||
|
piece_t promotion; /* promoted piece */
|
||||||
|
move_flags_t flags;
|
||||||
|
eval_t negamax;
|
||||||
|
eval_t eval;
|
||||||
|
eval_t eval_simple;
|
||||||
|
pos_t *pos;
|
||||||
|
struct list_head list; /* next move */
|
||||||
|
} move_t;
|
||||||
|
|
||||||
|
pool_t *moves_pool_init();
|
||||||
|
void moves_pool_stats();
|
||||||
|
int move_print(int movenum, move_t *move, move_flags_t flags);
|
||||||
|
void moves_print(pos_t *move, move_flags_t flags);
|
||||||
|
|
||||||
|
void move_del(struct list_head *ptr);
|
||||||
|
int moves_del(pos_t *pos);
|
||||||
|
|
||||||
|
int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king);
|
||||||
|
int pseudo_moves_gen(pos_t *pos, piece_list_t *piece, bool doit, bool do_king);
|
||||||
|
int pseudo_moves_pawn(pos_t *pos, piece_list_t *piece, bool doit);
|
||||||
|
int moves_gen(pos_t *pos, bool color, bool doit, bool do_king);
|
||||||
|
int moves_gen_king_moves(pos_t *pos, bool color, bool doit);
|
||||||
|
|
||||||
|
void moves_sort(pos_t *pos);
|
||||||
|
void moves_gen_eval_sort(pos_t *pos);
|
||||||
|
|
||||||
|
void moves_gen_all(pos_t *pos);
|
||||||
|
void moves_gen_all_nomoves(pos_t *pos);
|
||||||
|
|
||||||
|
pos_t *move_do(pos_t *pos, move_t *move);
|
||||||
|
void move_undo(pos_t *pos, move_t *move);
|
||||||
|
|
||||||
|
#endif /* MOVE_H */
|
118
src/temp-migration-bitboard/piece.c
Normal file
118
src/temp-migration-bitboard/piece.c
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
/* piece.c - piece list management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <malloc.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include <debug.h>
|
||||||
|
#include <pool.h>
|
||||||
|
#include <list.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "board.h"
|
||||||
|
#include "bitboard.h"
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
static pool_t *pieces_pool;
|
||||||
|
|
||||||
|
struct piece_details piece_details[] = {
|
||||||
|
[E_EMPTY] = { ' ', ' ', " ", " ", "", 0 },
|
||||||
|
[E_PAWN] = { 'P', 'p', "♙", "♟", "Pawn", PAWN_VALUE },
|
||||||
|
[E_KNIGHT] = { 'N', 'n', "♘", "♞", "Knight", KNIGHT_VALUE },
|
||||||
|
[E_BISHOP] = { 'B', 'b', "♗", "♝", "Bishop", BISHOP_VALUE },
|
||||||
|
[E_ROOK] = { 'R', 'r', "♖", "♜", "Rook", ROOK_VALUE },
|
||||||
|
[E_QUEEN] = { 'Q', 'q', "♕", "♛", "Queen", QUEEN_VALUE },
|
||||||
|
[E_KING] = { 'K', 'k', "♔", "♚", "King", KING_VALUE }
|
||||||
|
};
|
||||||
|
|
||||||
|
void piece_list_print(struct list_head *list)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *tmp;
|
||||||
|
piece_list_t *piece;
|
||||||
|
|
||||||
|
list_for_each_safe(p_cur, tmp, list) {
|
||||||
|
piece = list_entry(p_cur, piece_list_t, list);
|
||||||
|
|
||||||
|
printf("%s%c%c ", P_SYM(piece->piece),
|
||||||
|
FILE2C(F88(piece->square)),
|
||||||
|
RANK2C(R88(piece->square)));
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
pool_t *piece_pool_init()
|
||||||
|
{
|
||||||
|
if (!pieces_pool)
|
||||||
|
pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
|
||||||
|
return pieces_pool;
|
||||||
|
}
|
||||||
|
|
||||||
|
void piece_pool_stats()
|
||||||
|
{
|
||||||
|
if (pieces_pool)
|
||||||
|
pool_stats(pieces_pool);
|
||||||
|
}
|
||||||
|
|
||||||
|
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
|
||||||
|
{
|
||||||
|
piece_list_t *new;
|
||||||
|
short color = COLOR(piece);
|
||||||
|
|
||||||
|
# ifdef DEBUG_PIECE
|
||||||
|
log_f(3, "piece=%02x square=%02x\n", piece, square);
|
||||||
|
log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
|
||||||
|
P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
|
||||||
|
# endif
|
||||||
|
if ((new = pool_get(pieces_pool))) {
|
||||||
|
/* first piece is always king */
|
||||||
|
if (PIECE(piece) == KING)
|
||||||
|
list_add(&new->list, &pos->pieces[color]);
|
||||||
|
else
|
||||||
|
list_add_tail(&new->list, &pos->pieces[color]);
|
||||||
|
new->piece = piece;
|
||||||
|
new->square = square;
|
||||||
|
new->castle = 0;
|
||||||
|
new-> value = piece_details[PIECE(piece)].value;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new;
|
||||||
|
}
|
||||||
|
|
||||||
|
void piece_del(struct list_head *ptr)
|
||||||
|
{
|
||||||
|
piece_list_t *piece = list_entry(ptr, piece_list_t, list);
|
||||||
|
# ifdef DEBUG_PIECE
|
||||||
|
log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
|
||||||
|
# endif
|
||||||
|
list_del(ptr);
|
||||||
|
pool_add(pieces_pool, piece);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int pieces_del(pos_t *pos, short color)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *tmp, *head;
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
head = &pos->pieces[color];
|
||||||
|
|
||||||
|
list_for_each_safe(p_cur, tmp, head) {
|
||||||
|
piece_del(p_cur);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
# ifdef DEBUG_PIECE
|
||||||
|
log_f(3, "color=%d removed=%d\n", color, count);
|
||||||
|
# endif
|
||||||
|
return count;
|
||||||
|
}
|
71
src/temp-migration-bitboard/piece.h
Normal file
71
src/temp-migration-bitboard/piece.h
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
/* piece.h - piece definitions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef PIECE_H
|
||||||
|
#define PIECE_H
|
||||||
|
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "list.h"
|
||||||
|
#include "pool.h"
|
||||||
|
|
||||||
|
#define PIECE_DEFAULT_VALUE 0
|
||||||
|
|
||||||
|
/* initial default values */
|
||||||
|
#define PAWN_VALUE 100
|
||||||
|
#define KNIGHT_VALUE 300
|
||||||
|
#define BISHOP_VALUE 300
|
||||||
|
#define ROOK_VALUE 500
|
||||||
|
#define QUEEN_VALUE 900
|
||||||
|
#define KING_VALUE 20000
|
||||||
|
|
||||||
|
typedef struct piece_list_s {
|
||||||
|
piece_t piece;
|
||||||
|
square_t square;
|
||||||
|
short castle;
|
||||||
|
s64 value;
|
||||||
|
struct list_head list;
|
||||||
|
} piece_list_t;
|
||||||
|
|
||||||
|
/* some default values for pieces
|
||||||
|
*/
|
||||||
|
extern struct piece_details {
|
||||||
|
char abbrev_w; /* used for game notation */
|
||||||
|
char abbrev_b;
|
||||||
|
char *symbol_w;
|
||||||
|
char *symbol_b; /* used for game notation */
|
||||||
|
char *name;
|
||||||
|
s64 value;
|
||||||
|
} piece_details[];
|
||||||
|
|
||||||
|
#define P_NAME(p) piece_details[E_PIECE(p)].name
|
||||||
|
#define P_LETTER(p) piece_details[E_PIECE(p)].abbrev_w
|
||||||
|
#define P_SYM(p) piece_details[E_PIECE(p)].symbol_b
|
||||||
|
#define P_CSHORT(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].abbrev_w: \
|
||||||
|
piece_details[E_PIECE(p)].abbrev_b)
|
||||||
|
#define P_CSYM(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].symbol_w: \
|
||||||
|
piece_details[E_PIECE(p)].symbol_b)
|
||||||
|
#define P_VALUE(p) (piece_details[E_PIECE(p)].value)
|
||||||
|
/* use short name or symbol - no effect
|
||||||
|
*/
|
||||||
|
#define P_USE_UTF 1
|
||||||
|
|
||||||
|
void piece_list_print(struct list_head *list);
|
||||||
|
pool_t *piece_pool_init();
|
||||||
|
void piece_pool_stats();
|
||||||
|
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
|
||||||
|
void piece_del(struct list_head *ptr);
|
||||||
|
int pieces_del(pos_t *pos, short color);
|
||||||
|
|
||||||
|
#endif
|
323
src/temp-migration-bitboard/position.c
Normal file
323
src/temp-migration-bitboard/position.c
Normal file
@@ -0,0 +1,323 @@
|
|||||||
|
/* position.c - position management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "move.h"
|
||||||
|
#include "fen.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "eval.h"
|
||||||
|
|
||||||
|
static pool_t *pos_pool;
|
||||||
|
|
||||||
|
#define BYTE_PRINT "%c%c%c%c%c%c%c%c"
|
||||||
|
#define BYTE2BIN(b) ((b) & 0x01 ? '1' : '0'), \
|
||||||
|
((b) & 0x02 ? '1' : '0'), \
|
||||||
|
((b) & 0x04 ? '1' : '0'), \
|
||||||
|
((b) & 0x08 ? '1' : '0'), \
|
||||||
|
((b) & 0x10 ? '1' : '0'), \
|
||||||
|
((b) & 0x20 ? '1' : '0'), \
|
||||||
|
((b) & 0x40 ? '1' : '0'), \
|
||||||
|
((b) & 0x80 ? '1' : '0')
|
||||||
|
|
||||||
|
inline void bitboard_print(bitboard_t bb)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
printf("%#018lx\n", bb);
|
||||||
|
for (i=56; i>=0; i-=8)
|
||||||
|
printf("\t"BYTE_PRINT"\n",
|
||||||
|
BYTE2BIN(bb>>i));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bitboard_print2(bitboard_t bb1, bitboard_t bb2)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
printf("\tW: %#018lx\tB: %#018lx\n", bb1, bb2);
|
||||||
|
for (i=56; i>=0; i-=8)
|
||||||
|
printf("\t"BYTE_PRINT"\t\t"BYTE_PRINT"\n",
|
||||||
|
BYTE2BIN(bb1>>i),
|
||||||
|
BYTE2BIN(bb2>>i));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_pieces_print() - Print position pieces
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_pieces_print(pos_t *pos)
|
||||||
|
{
|
||||||
|
printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
|
||||||
|
piece_list_print(&pos->pieces[WHITE]);
|
||||||
|
printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
|
||||||
|
piece_list_print(&pos->pieces[BLACK]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_bitboards_print() - Print position bitboards
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_bitboards_print(pos_t *pos)
|
||||||
|
{
|
||||||
|
printf("Bitboards occupied :\n");
|
||||||
|
bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
|
||||||
|
printf("Bitboards controlled :\n");
|
||||||
|
bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_print() - Print position on stdout.
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_print(pos_t *pos)
|
||||||
|
{
|
||||||
|
int rank, file;
|
||||||
|
piece_t piece;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
piece_list_t *wk = list_first_entry(&pos->pieces[WHITE], piece_list_t, list),
|
||||||
|
*bk = list_first_entry(&pos->pieces[BLACK], piece_list_t, list);
|
||||||
|
|
||||||
|
|
||||||
|
printf(" +---+---+---+---+---+---+---+---+\n");
|
||||||
|
for (rank = 7; rank >= 0; --rank) {
|
||||||
|
printf("%c |", rank + '1');
|
||||||
|
for (file = 0; file < 8; ++file) {
|
||||||
|
piece = board[SQ88(file, rank)].piece;
|
||||||
|
printf(" %s |", P_CSYM(piece));
|
||||||
|
}
|
||||||
|
printf("\n +---+---+---+---+---+---+---+---+\n");
|
||||||
|
}
|
||||||
|
printf(" A B C D E F G H\n\n");
|
||||||
|
printf("Turn: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
|
||||||
|
printf("Kings: W:%c%c B:%c%c\n",
|
||||||
|
FILE2C(F88(wk->square)),
|
||||||
|
RANK2C(R88(wk->square)),
|
||||||
|
FILE2C(F88(bk->square)),
|
||||||
|
RANK2C(R88(bk->square)));
|
||||||
|
printf("Possible en-passant: [%#x] ", pos->en_passant);
|
||||||
|
if (pos->en_passant == 0)
|
||||||
|
printf("None.\n");
|
||||||
|
else
|
||||||
|
printf("%d %d = %c%c\n",
|
||||||
|
F88(pos->en_passant),
|
||||||
|
R88(pos->en_passant),
|
||||||
|
FILE2C(F88(pos->en_passant)),
|
||||||
|
RANK2C(R88(pos->en_passant)));
|
||||||
|
|
||||||
|
printf("castle [%#x] : ", pos->castle);
|
||||||
|
|
||||||
|
if (pos->castle & CASTLE_WK)
|
||||||
|
printf("K");
|
||||||
|
if (pos->castle & CASTLE_WQ)
|
||||||
|
printf("Q");
|
||||||
|
if (pos->castle & CASTLE_BK)
|
||||||
|
printf("k");
|
||||||
|
if (pos->castle & CASTLE_BQ)
|
||||||
|
printf("q");
|
||||||
|
|
||||||
|
printf("\n50 half-moves-rule = %d\n", pos->clock_50);
|
||||||
|
printf("Current move = %d\n", pos->curmove);
|
||||||
|
printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
|
||||||
|
popcount64(pos->controlled[BLACK]));
|
||||||
|
printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
|
||||||
|
pos->mobility[BLACK]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_check() - extensive position consistenci check.
|
||||||
|
* @pos: &position
|
||||||
|
*/
|
||||||
|
void pos_check(pos_t *pos)
|
||||||
|
{
|
||||||
|
int rank, file;
|
||||||
|
piece_t piece;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
|
||||||
|
/* check that board and bitboard reflect same information */
|
||||||
|
for (rank = 7; rank >= 0; --rank) {
|
||||||
|
for (file = 0; file < 8; ++file) {
|
||||||
|
piece_list_t *ppiece;
|
||||||
|
printf("checking %c%c ", file+'a', rank+'1');
|
||||||
|
|
||||||
|
piece = board[SQ88(file, rank)].piece;
|
||||||
|
ppiece= board[SQ88(file, rank)].s_piece;
|
||||||
|
printf("piece=%s ", P_CSYM(piece));
|
||||||
|
if (ppiece)
|
||||||
|
printf("ppiece=%s/sq=%#x ", P_CSYM(ppiece->piece), ppiece->square);
|
||||||
|
switch(PIECE(piece)) {
|
||||||
|
case PAWN:
|
||||||
|
printf("pawn" );
|
||||||
|
break;
|
||||||
|
case KNIGHT:
|
||||||
|
printf("knight ");
|
||||||
|
break;
|
||||||
|
case BISHOP:
|
||||||
|
printf("bishop ");
|
||||||
|
break;
|
||||||
|
case ROOK:
|
||||||
|
printf("rook ");
|
||||||
|
break;
|
||||||
|
case QUEEN:
|
||||||
|
printf("queen ");
|
||||||
|
break;
|
||||||
|
case KING:
|
||||||
|
printf("king ");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pos_t *pos_clear(pos_t *pos)
|
||||||
|
{
|
||||||
|
int file, rank;
|
||||||
|
board_t *board = pos->board;
|
||||||
|
|
||||||
|
for (file = 0; file < 8; ++file) {
|
||||||
|
for (rank = 0; rank < 8; ++rank) {
|
||||||
|
/*printf("file = %d rank = %d SQ88 = %#2x = %d addr=%p\n", file, rank,
|
||||||
|
SQ88(file, rank), SQ88(file, rank),
|
||||||
|
&board[SQ88(file, rank)].piece);
|
||||||
|
*/
|
||||||
|
board[SQ88(file, rank)].piece = EMPTY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SET_WHITE(pos->turn);
|
||||||
|
pos->node_count = 0;
|
||||||
|
pos->castle = 0;
|
||||||
|
pos->clock_50 = 0;
|
||||||
|
pos->curmove = 0;
|
||||||
|
pos->eval = 0;
|
||||||
|
pos->en_passant = 0;
|
||||||
|
pos->occupied[WHITE] = 0;
|
||||||
|
pos->occupied[BLACK] = 0;
|
||||||
|
for (int color=0; color<2; ++color)
|
||||||
|
for (int piece = BB_ALL; piece < BB_END; ++piece)
|
||||||
|
pos->bb[color][piece] = 0;
|
||||||
|
pos->controlled[WHITE] = 0;
|
||||||
|
pos->controlled[BLACK] = 0;
|
||||||
|
pos->mobility[WHITE] = 0;
|
||||||
|
pos->mobility[BLACK] = 0;
|
||||||
|
pos->moves_generated = false;
|
||||||
|
pos->moves_counted = false;
|
||||||
|
/* remove pieces / moves */
|
||||||
|
pieces_del(pos, WHITE);
|
||||||
|
pieces_del(pos, BLACK);
|
||||||
|
moves_del(pos);
|
||||||
|
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_del() - delete a position.
|
||||||
|
* @pos: &position.
|
||||||
|
*/
|
||||||
|
void pos_del(pos_t *pos)
|
||||||
|
{
|
||||||
|
pieces_del(pos, WHITE);
|
||||||
|
pieces_del(pos, BLACK);
|
||||||
|
moves_del(pos);
|
||||||
|
pool_add(pos_pool, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
pos_t *pos_startpos(pos_t *pos)
|
||||||
|
{
|
||||||
|
static char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
|
return fen2pos(pos, startfen);
|
||||||
|
}
|
||||||
|
|
||||||
|
pos_t *pos_get()
|
||||||
|
{
|
||||||
|
pos_t *pos = pool_get(pos_pool);
|
||||||
|
if (pos) {
|
||||||
|
INIT_LIST_HEAD(&pos->pieces[WHITE]);
|
||||||
|
INIT_LIST_HEAD(&pos->pieces[BLACK]);
|
||||||
|
|
||||||
|
INIT_LIST_HEAD(&pos->moves[WHITE]);
|
||||||
|
INIT_LIST_HEAD(&pos->moves[BLACK]);
|
||||||
|
pos_clear(pos);
|
||||||
|
} else {
|
||||||
|
fprintf(stderr, "zobaaa\n");
|
||||||
|
}
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_dup() - duplicate a position.
|
||||||
|
* @pos: &position to duplicate.
|
||||||
|
*
|
||||||
|
* New position is the same as source one (with duplicated pieces list),
|
||||||
|
* except:
|
||||||
|
* - moves list is empty
|
||||||
|
* - bestmove is NULL
|
||||||
|
* - nodecount is set to zero
|
||||||
|
* - eval is set to EVAL_INVALID
|
||||||
|
* - moves_generated ans moves_counted are unset
|
||||||
|
* - check is set to zero
|
||||||
|
*
|
||||||
|
* @return: The new position.
|
||||||
|
*
|
||||||
|
* TODO: merge with pos_get - NULL for init, non null for duplicate
|
||||||
|
*/
|
||||||
|
pos_t *pos_dup(pos_t *pos)
|
||||||
|
{
|
||||||
|
struct list_head *p_cur, *piece_list;
|
||||||
|
piece_list_t *oldpiece;
|
||||||
|
board_t *board;
|
||||||
|
pos_t *new = pool_get(pos_pool);
|
||||||
|
|
||||||
|
if (new) {
|
||||||
|
board = new->board;
|
||||||
|
*new = *pos;
|
||||||
|
for (int color = 0; color < 2; ++color) {
|
||||||
|
INIT_LIST_HEAD(&new->pieces[color]);
|
||||||
|
INIT_LIST_HEAD(&new->moves[color]);
|
||||||
|
/* duplicate piece list */
|
||||||
|
piece_list = &pos->pieces[color]; /* white/black piece list */
|
||||||
|
|
||||||
|
list_for_each(p_cur, piece_list) {
|
||||||
|
oldpiece = list_entry(p_cur, piece_list_t, list);
|
||||||
|
board[oldpiece->square].s_piece =
|
||||||
|
piece_add(new, oldpiece->piece, oldpiece->square);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
new->bestmove = NULL;
|
||||||
|
new->node_count = 0;
|
||||||
|
new->eval = EVAL_INVALID;
|
||||||
|
new->moves_generated = false;
|
||||||
|
new->moves_counted = false;
|
||||||
|
new->check[WHITE] = new->check[BLACK] = 0;
|
||||||
|
}
|
||||||
|
return new;
|
||||||
|
}
|
||||||
|
|
||||||
|
pool_t *pos_pool_init()
|
||||||
|
{
|
||||||
|
if (!pos_pool)
|
||||||
|
pos_pool = pool_create("positions", 128, sizeof(pos_t));
|
||||||
|
return pos_pool;
|
||||||
|
}
|
||||||
|
|
||||||
|
void pos_pool_stats()
|
||||||
|
{
|
||||||
|
if (pos_pool)
|
||||||
|
pool_stats(pos_pool);
|
||||||
|
}
|
66
src/temp-migration-bitboard/position.h
Normal file
66
src/temp-migration-bitboard/position.h
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
/* position.h - position management definitions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef POSITION_H
|
||||||
|
#define POSITION_H
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#include "pool.h"
|
||||||
|
#include "list.h"
|
||||||
|
#include "bitops.h"
|
||||||
|
|
||||||
|
#include "board.h"
|
||||||
|
#include "chessdefs.h"
|
||||||
|
|
||||||
|
typedef struct pos_s {
|
||||||
|
u64 node_count; /* evaluated nodes */
|
||||||
|
piece_t turn; /* we use only color bit */
|
||||||
|
castle_t castle;
|
||||||
|
u16 clock_50;
|
||||||
|
u16 curmove;
|
||||||
|
eval_t eval;
|
||||||
|
int check[2];
|
||||||
|
int eval_simple_phase;
|
||||||
|
eval_t eval_simple;
|
||||||
|
move_t *bestmove;
|
||||||
|
bool moves_generated;
|
||||||
|
bool moves_counted;
|
||||||
|
board_t board[BOARDSIZE];
|
||||||
|
|
||||||
|
square_t en_passant;
|
||||||
|
|
||||||
|
bitboard_t bb[2][BB_END]; /* use: pieces[BLACK][BB_PAWN] */
|
||||||
|
bitboard_t occupied[2]; /* OR of bb[COLOR][x] */
|
||||||
|
bitboard_t controlled[2];
|
||||||
|
u16 mobility[2];
|
||||||
|
struct list_head pieces[2]; /* pieces list, King is first */
|
||||||
|
struct list_head moves[2];
|
||||||
|
} pos_t;
|
||||||
|
|
||||||
|
void bitboard_print(bitboard_t bb);
|
||||||
|
void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
|
||||||
|
void pos_pieces_print(pos_t *pos);
|
||||||
|
void pos_bitboards_print(pos_t *pos);
|
||||||
|
void pos_print(pos_t *pos);
|
||||||
|
pos_t *pos_clear(pos_t *pos);
|
||||||
|
void pos_del(pos_t *pos);
|
||||||
|
pos_t *pos_startpos(pos_t *pos);
|
||||||
|
pos_t *pos_create();
|
||||||
|
pool_t *pos_pool_init();
|
||||||
|
void pos_pool_stats();
|
||||||
|
pos_t *pos_get();
|
||||||
|
pos_t *pos_dup(pos_t *pos);
|
||||||
|
void pos_check(pos_t *pos);
|
||||||
|
|
||||||
|
#endif /* POSITION_H */
|
237
src/temp-migration-bitboard/search.c
Normal file
237
src/temp-migration-bitboard/search.c
Normal file
@@ -0,0 +1,237 @@
|
|||||||
|
/* search.c - search good moves.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <br.h>
|
||||||
|
#include <list.h>
|
||||||
|
#include "debug.h"
|
||||||
|
|
||||||
|
#include "move.h"
|
||||||
|
#include "eval.h"
|
||||||
|
#include "search.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* negamax() - search position negamax.
|
||||||
|
* @pos: &position to search
|
||||||
|
* @depth: Wanted depth.
|
||||||
|
* @color: 1 for white, -1 for black.
|
||||||
|
*
|
||||||
|
* Calculate the negamax value of @pos. This is an extensive search, with
|
||||||
|
* absolutely no cutoff.
|
||||||
|
*
|
||||||
|
* @return: The @pos negamax evaluation.
|
||||||
|
*/
|
||||||
|
eval_t negamax(pos_t *pos, int depth, int color)
|
||||||
|
{
|
||||||
|
move_t *move;
|
||||||
|
pos_t *newpos;
|
||||||
|
eval_t best = EVAL_MIN, score;
|
||||||
|
|
||||||
|
pos->node_count++;
|
||||||
|
if (depth == 0) {
|
||||||
|
moves_gen_all_nomoves(pos);
|
||||||
|
score = eval(pos) * color;
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
moves_gen_all(pos);
|
||||||
|
list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
newpos = move_do(pos, move);
|
||||||
|
score = -negamax(newpos, depth - 1, -color);
|
||||||
|
pos->node_count += newpos->node_count;
|
||||||
|
move->negamax = score;
|
||||||
|
if (score > best) {
|
||||||
|
best = score;
|
||||||
|
pos->bestmove = move;
|
||||||
|
}
|
||||||
|
move_undo(newpos, move);
|
||||||
|
}
|
||||||
|
return best;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pvs() - Principal Variation Search.
|
||||||
|
* @pos: &position to search
|
||||||
|
* @depth: wanted depth.
|
||||||
|
* @alpha: alpha value.
|
||||||
|
* @beta: beta value.
|
||||||
|
* @color: 1 for white, -1 for black.
|
||||||
|
*
|
||||||
|
* Calculate the PVS value of @pos.
|
||||||
|
* See https://en.wikipedia.org/wiki/Principal_variation_search
|
||||||
|
*
|
||||||
|
* Moves list should be first generated and evaluated/sorted.
|
||||||
|
*
|
||||||
|
* @return: The @pos PVS evaluation.
|
||||||
|
*/
|
||||||
|
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
|
||||||
|
{
|
||||||
|
move_t *move;
|
||||||
|
pos_t *newpos;
|
||||||
|
eval_t score = EVAL_INVALID;
|
||||||
|
bool firstchild = true;
|
||||||
|
|
||||||
|
pos->node_count++;
|
||||||
|
|
||||||
|
if (depth == 0) {
|
||||||
|
//return quiesce(p, alpha, beta); /* leaf node */
|
||||||
|
moves_gen_all_nomoves(pos);
|
||||||
|
score = eval(pos) * color;
|
||||||
|
log_f(2, "Terminal: depth=%d ", depth);
|
||||||
|
log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
moves_gen_all(pos);
|
||||||
|
//moves_print(pos, M_PR_EVAL);
|
||||||
|
/* do the full search for first child */
|
||||||
|
//move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
|
||||||
|
|
||||||
|
list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
newpos = move_do(pos, move);
|
||||||
|
log(2, "%.*s", 5 - depth, " ");
|
||||||
|
if (firstchild) { /* first child */
|
||||||
|
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
|
||||||
|
log_f(2, "First child depth=%d move=", depth);
|
||||||
|
//move_print(0, move, 0);
|
||||||
|
log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
|
||||||
|
pos->bestmove = move;
|
||||||
|
} else {
|
||||||
|
/* search with a null window */
|
||||||
|
score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
|
||||||
|
log_f(2, "Other child depth=%d move=", depth);
|
||||||
|
//move_print(0, move, 0);
|
||||||
|
log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
|
||||||
|
/* for fail-soft: if (score > alpha && score < beta) */
|
||||||
|
if (score > alpha) {
|
||||||
|
/* if failed high, do a full re-search */
|
||||||
|
log_f(2, "doing full search.");
|
||||||
|
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
|
||||||
|
}
|
||||||
|
log(2, "\n");
|
||||||
|
}
|
||||||
|
pos->node_count += newpos->node_count;
|
||||||
|
move_undo(newpos, move);
|
||||||
|
if (score >= beta) { /* fail-hard hard beta cut-off */
|
||||||
|
log(2, "%.*s", 5 - depth, " ");
|
||||||
|
log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
|
||||||
|
depth, score, alpha, beta);
|
||||||
|
return beta;
|
||||||
|
}
|
||||||
|
if (score > alpha) {
|
||||||
|
log(2, "%.*s", 5 - depth, " ");
|
||||||
|
log_f(2, "depth=%d setting new alpha from %d to %d\n",
|
||||||
|
depth, alpha, score);
|
||||||
|
alpha = score;
|
||||||
|
pos->bestmove = move;
|
||||||
|
}
|
||||||
|
move->pos = NULL;
|
||||||
|
move->negamax = score;
|
||||||
|
firstchild = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return alpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int negascout (pos_t *pos, int depth, int alpha, int beta )
|
||||||
|
* { /\* compute minimax value of position p *\/
|
||||||
|
* move_t *move;
|
||||||
|
* pos_t *newpos;
|
||||||
|
* eval_t best = EVAL_MIN, score;
|
||||||
|
*
|
||||||
|
* int a, b, t, i;
|
||||||
|
*
|
||||||
|
* if (depth == 0) {
|
||||||
|
* //return quiesce(p, alpha, beta); /\* leaf node *\/
|
||||||
|
* moves_gen_all_nomoves(pos);
|
||||||
|
* score = eval(pos) * color;
|
||||||
|
* return score;
|
||||||
|
* }
|
||||||
|
* moves_gen_all(pos);
|
||||||
|
* a = alpha;
|
||||||
|
* b = beta;
|
||||||
|
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
* log(1, "%.*s", 5 - depth, " ");
|
||||||
|
* newpos = move_do(pos, move);
|
||||||
|
* // for ( i = 1; i <= w; i++ ) {
|
||||||
|
* t = -negascout (newpos, depth - 1, -b, -alpha);
|
||||||
|
* if ( (t > a) && (t < beta) && (i > 1) )
|
||||||
|
* t = -NegaScout ( p_i, -beta, -alpha ); /\* re-search *\/
|
||||||
|
* alpha = max( alpha, t );
|
||||||
|
* if ( alpha >= beta )
|
||||||
|
* return alpha; /\* cut-off *\/
|
||||||
|
* b = alpha + 1; /\* set new null window *\/
|
||||||
|
* }
|
||||||
|
* return alpha;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int quiesce(pos_t *pos, int alpha, int beta)
|
||||||
|
* {
|
||||||
|
* int stand_pat = eval(pos);
|
||||||
|
*
|
||||||
|
* if( stand_pat >= beta )
|
||||||
|
* return beta;
|
||||||
|
* if( alpha < stand_pat )
|
||||||
|
* alpha = stand_pat;
|
||||||
|
*
|
||||||
|
* /\*
|
||||||
|
* * until( every_capture_has_been_examined ) {
|
||||||
|
* * MakeCapture();
|
||||||
|
* * score = -Quiesce( -beta, -alpha );
|
||||||
|
* * TakeBackMove();
|
||||||
|
* *
|
||||||
|
* * if( score >= beta )
|
||||||
|
* * return beta;
|
||||||
|
* * if( score > alpha )
|
||||||
|
* * alpha = score;
|
||||||
|
* * }
|
||||||
|
* *\/
|
||||||
|
* return alpha;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ab_negamax() - search position negamax with alpha-beta cutoff.
|
||||||
|
* @pos: &position to search
|
||||||
|
* @depth: Wanted depth.
|
||||||
|
* @color: 1 for white, -1 for black.
|
||||||
|
*
|
||||||
|
* Calculate the negamax value of @pos, with alpha-beta pruning.
|
||||||
|
*
|
||||||
|
* @return: The @pos negamax evaluation.
|
||||||
|
*/
|
||||||
|
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
|
||||||
|
{
|
||||||
|
move_t *move;
|
||||||
|
pos_t *newpos;
|
||||||
|
eval_t best = EVAL_MIN, score;
|
||||||
|
|
||||||
|
if(depth == 0) {
|
||||||
|
//return quiesce( alpha, beta );
|
||||||
|
moves_gen_all_nomoves(pos);
|
||||||
|
score = eval(pos) * color;
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
for ( all moves) {
|
||||||
|
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
|
||||||
|
if( score >= beta )
|
||||||
|
return beta; // fail hard beta-cutoff
|
||||||
|
if( score > alpha )
|
||||||
|
alpha = score; // alpha acts like max in MiniMax
|
||||||
|
}
|
||||||
|
return alpha;
|
||||||
|
}
|
||||||
|
*/
|
22
src/temp-migration-bitboard/search.h
Normal file
22
src/temp-migration-bitboard/search.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
/* search.h - search for perfect move.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SEARCH_H
|
||||||
|
#define SEARCH_H
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
eval_t negamax(pos_t *pos, int depth, int color);
|
||||||
|
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
|
||||||
|
|
||||||
|
#endif /* SEARCH_H */
|
18
src/util.c
Normal file
18
src/util.c
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
/* util.c - various util functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
#include "bitboard.h"
|
38
src/util.h
Normal file
38
src/util.h
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
/* util.h - various util functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _UTIL_H
|
||||||
|
#define _UTIL_H
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "bug.h"
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
|
||||||
|
#undef safe_malloc
|
||||||
|
#undef safe_free
|
||||||
|
|
||||||
|
#define safe_malloc(size) ({ \
|
||||||
|
void *_ret = malloc(size); \
|
||||||
|
bug_on(_ret == NULL); \
|
||||||
|
_ret; \
|
||||||
|
})
|
||||||
|
|
||||||
|
#define safe_free(ptr) do { \
|
||||||
|
bug_on(ptr == NULL); \
|
||||||
|
free(ptr); \
|
||||||
|
} while (0)
|
||||||
|
|
||||||
|
#endif /* UTIL_H */
|
31
test/bitboard-test.c
Normal file
31
test/bitboard-test.c
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
//#include "debug.h"
|
||||||
|
//#include "pool.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#include "../src/bitboard.h"
|
||||||
|
#include "../src/position.h"
|
||||||
|
#include "../src/piece.h"
|
||||||
|
//#include "../src/fen.h"
|
||||||
|
|
||||||
|
int main(int __unused ac, __unused char**av)
|
||||||
|
{
|
||||||
|
char str[128];
|
||||||
|
bitboard_init();
|
||||||
|
for (int i = 0; i < 64; ++i) {
|
||||||
|
char str[128];
|
||||||
|
sprintf(str, "\ndiag/antidiag/vert %d", i);
|
||||||
|
bitboard_print_multi(str, 5,
|
||||||
|
sq_bbfile[i] | sq_bbrank[i] | sq_bbdiag[i] | sq_bbanti[i],
|
||||||
|
sq_bbfile[i], sq_bbrank[i],
|
||||||
|
sq_bbdiag[i], sq_bbanti[i]);
|
||||||
|
}
|
||||||
|
for (square_t sq = 0; sq < 64; ++sq) {
|
||||||
|
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], knight_attacks[sq]);
|
||||||
|
bitboard_print(str, knight_attacks[sq]);
|
||||||
|
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], king_attacks[sq]);
|
||||||
|
bitboard_print(str, king_attacks[sq]);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
30
test/fen-test.c
Normal file
30
test/fen-test.c
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#include "debug.h"
|
||||||
|
#include "pool.h"
|
||||||
|
|
||||||
|
#include "../src/position.h"
|
||||||
|
#include "../src/fen.h"
|
||||||
|
|
||||||
|
int main(int ac, char**av)
|
||||||
|
{
|
||||||
|
pos_t *pos;
|
||||||
|
|
||||||
|
const char *fen;
|
||||||
|
char revfen[128];
|
||||||
|
int comp;
|
||||||
|
|
||||||
|
debug_init(5, stderr, true);
|
||||||
|
//pos_pool_init();
|
||||||
|
pos = pos_new();
|
||||||
|
if (ac == 1) {
|
||||||
|
fen = startfen;
|
||||||
|
startpos(pos);
|
||||||
|
} else {
|
||||||
|
fen = av[1];
|
||||||
|
fen2pos(pos, fen);
|
||||||
|
}
|
||||||
|
pos_print(pos);
|
||||||
|
pos2fen(pos, revfen);
|
||||||
|
//printf("reverse fen=[%s]\n", pos2fen(pos, NULL));
|
||||||
|
comp = strcmp(fen, revfen);
|
||||||
|
printf("compare=%d - %s\n", comp, comp? "NOK": "OK");
|
||||||
|
}
|
20
test/fen.c
20
test/fen.c
@@ -1,20 +0,0 @@
|
|||||||
#include "debug.h"
|
|
||||||
#include "pool.h"
|
|
||||||
#include "../src/position.h"
|
|
||||||
#include "../src/fen.h"
|
|
||||||
|
|
||||||
int main(int ac, char**av)
|
|
||||||
{
|
|
||||||
pos_t *pos;
|
|
||||||
|
|
||||||
debug_init(5, stderr, true);
|
|
||||||
piece_pool_init();
|
|
||||||
pos_pool_init();
|
|
||||||
pos = pos_get();
|
|
||||||
if (ac == 1) {
|
|
||||||
pos_startpos(pos);
|
|
||||||
} else {
|
|
||||||
fen2pos(pos, av[1]);
|
|
||||||
}
|
|
||||||
pos_print(pos);
|
|
||||||
}
|
|
Reference in New Issue
Block a user