bb migration: add util, update fen/fen-test + partial pos + piece

This commit is contained in:
2024-02-07 22:08:24 +01:00
parent c57e0463cd
commit 1929d4bb1f
15 changed files with 860 additions and 602 deletions

View File

@@ -48,6 +48,8 @@ LIBS := -l$(LIB) -lreadline -lncurses
##################################### pre-processor flags
CPPFLAGS := -I$(BRINCDIR)
CPPFLAGS += -DBUG_ON
CPPFLAGS += -DWARN_ON
#CPPFLAGS += -DDEBUG # global
CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable verbose log() settings
@@ -252,6 +254,16 @@ VALGRINDFLAGS += --suppressions=etc/libreadline.supp
memcheck: targets
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
##################################### test binaries
TEST = bin/fen-test
FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o
testing: $(TEST)
bin/fen-test: test/fen-test.c $(FENTESTOBJS)
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) $(FENTESTOBJS) -o $@
##################################### Makefile debug
.PHONY: showflags wft
@@ -271,3 +283,6 @@ wtf:
@#echo LIBOBJ=$(LIBOBJ)
@#echo DEP=$(DEP)
@#echo LIBSRC=$(LIBSRC)
zob:
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util

2
brlib

Submodule brlib updated: 635e4c8d9e...8cb08dacb3

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@@ -11,18 +11,15 @@
*
*/
#ifndef BITBOARD_H
#define BITBOARD_H
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "br.h"
#include "brlib.h"
#include "chessdefs.h"
#include "piece.h"
#include "bitops.h"
#define mask(s) ( 1ULL << (s) )
#define C64(const_u64) const_u64##ULL
typedef enum square {
typedef enum {
A1, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
@@ -31,23 +28,21 @@ typedef enum square {
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8,
SQ_N,
SQ_0 = 0
SQUARE_MAX = 64,
SQUARE_NONE = 64
} square;
typedef enum file {
typedef enum {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
FILE_N,
FILE_0 = 0
FILE_MAX,
} file;
typedef enum rank {
typedef enum {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
RANK_N,
RANK_0 = 0
RANK_MAX,
} rank;
typedef enum sq_bb {
typedef enum {
//A1 = 0x01ULL, B1 = 0x02ULL, C1 = 1UL << 2, D1 = 1UL << 3,
//E1 = 1UL << 4, F1 = 1UL << 5, G1 = 1UL << 6, H1 = 1UL <<
A1bb = mask(A1), A2bb = mask(A2), A3bb = mask(A3), A4bb = mask(A4),
@@ -68,7 +63,7 @@ typedef enum sq_bb {
H5bb = mask(H5), H6bb = mask(H6), H7bb = mask(H7), H8bb = mask(H8),
} sq_bb;
typedef enum file_bb {
typedef enum {
FILE_Abb = 0x0101010101010101ULL,
FILE_Bbb = 0x0202020202020202ULL,
FILE_Cbb = 0x0404040404040404ULL,
@@ -79,7 +74,7 @@ typedef enum file_bb {
FILE_Hbb = 0x8080808080808080ULL,
} file_bb;
typedef enum rank_bb {
typedef enum {
RANK_1bb = 0x00000000000000ffULL,
RANK_2bb = 0x000000000000ff00ULL,
RANK_3bb = 0x0000000000ff0000ULL,
@@ -90,16 +85,31 @@ typedef enum rank_bb {
RANK_8bb = 0xff00000000000000ULL
} rank_bb;
#define NORTH 8
#define EAST 1
#define SOUTH -NORTH
#define WEST -EAST
typedef enum {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
#define NORTH_EAST (NORTH + EAST)
#define SOUTH_EAST (SOUTH + EAST)
#define SOUTH_WEST (SOUTH + WEST)
#define NORTH_WEST (NORTH + WEST)
NORTH_EAST = (NORTH + EAST),
SOUTH_EAST = (SOUTH + EAST),
SOUTH_WEST = (SOUTH + WEST),
NORTH_WEST = (NORTH + WEST),
} direction;
static inline square BB(file file, rank rank)
{
return (rank << 3) + file;
}
static inline file BBfile(square square)
{
return square & 7;
}
static inline rank BBrank(square square)
{
return square >> 3;
}
void bitboard_init(void);
#endif /* BITBOARD_H */
#endif /* _BITBOARD_H */

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@@ -14,67 +14,44 @@
#ifndef BOARD_H
#define BOARD_H
#include <stdint.h>
#include "chessdefs.h"
#include "piece.h"
#include "brlib.h"
typedef struct board_s {
piece_t piece;
piece_list_t *s_piece;
//struct list_head *s_piece;
} board_t; /* 0x88 board */
#define BOARDSIZE (8*8*2)
#include "chessdefs.h"
//#include "piece.h"
/* definitions for 0x88 representation
*/
#define SQ88(f, r) (((r) << 4) | (f)) /* from rank,file to sq88 */
#define F88(s) ((s) & 0x0f) /* from sq88 to file */
#define R88(s) ((s) >> 4) /* from sq88 to rank */
//#define SQ88(f, r) (((r) << 4) | (f)) /* from rank,file to sq88 */
//#define F88(s) ((s) & 0x0f) /* from sq88 to file */
//#define R88(s) ((s) >> 4) /* from sq88 to rank */
#define SETF88(s, r) ((s) &= 0xf0, (s) |= (r))
#define SETR88(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
//#define SETF88(s, r) ((s) &= 0xf0, (s) |= (r))
//#define SETR88(s, f) ((s) &= 0x0f, (s) |= (f)<<4)
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
#define SQ88_OK(s) (!SQ88_NOK(s))
//#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
//#define SQ88_OK(s) (!SQ88_NOK(s))
/* definitions for bitboard representation
*/
#define BB(f, r) (1ULL << (8 * (r) + (f))) /* from rank,file to bitboard */
#define SQ88_2_BB(s) (BB(F88(s), R88(s))) /* from sq88 to bitboard */
#define FILEBB(b) ((b) % 8) /* from sq88 to file */
#define RANKBB(b) ((b) / 8) /* from sq88 to rank */
//#define BB(f, r) (1ULL << (8 * (r) + (f))) /* from rank,file to bitboard */
#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
#define SQ88_OK(s) (!SQ88_NOK(s))
/* piece human notation
*/
#define CHAR_EMPTY ' '
#define CHAR_PAWN 'P'
#define CHAR_KNIGHT 'N'
#define CHAR_BISHOP 'B'
#define CHAR_ROOK 'R'
#define CHAR_QUEEN 'Q'
#define CHAR_KING 'K'
//#define SQ88_2_BB(s) (BB(F88(s), R88(s))) /* from sq88 to bitboard */
//#define FILEBB(b) ((b) % 8) /* from sq88 to file */
//#define RANKBB(b) ((b) / 8) /* from sq88 to rank */
//#define SQ88_NOK(s) ((s) & 0x88) /* invalid square */
//#define SQ88_OK(s) (!SQ88_NOK(s))
/* from human to machine
*/
#define C2FILE(c) (tolower(c) - 'a')
#define C2RANK(c) (tolower(c) - '1')
/* from machine to human
/*
* #define C2FILE(c) (tolower(c) - 'a')
* #define C2RANK(c) (tolower(c) - '1')
* /\* from machine to human
* *\/
* #define FILE2C(f) ((f) + 'a')
* #define RANK2C(r) ((r) + '1')
*/
#define FILE2C(f) ((f) + 'a')
#define RANK2C(r) ((r) + '1')
enum x88_square {
x88_A1=0x00, x88_B1, x88_C1, x88_D1, x88_E1, x88_F1, x88_G1, x88_H1,
x88_A2=0x10, x88_B2, x88_C2, x88_D2, x88_E2, x88_F2, x88_G2, x88_H2,
x88_A3=0x20, x88_B3, x88_C3, x88_D3, x88_E3, x88_F3, x88_G3, x88_H3,
x88_A4=0x30, x88_B4, x88_C4, x88_D4, x88_E4, x88_F4, x88_G4, x88_H4,
x88_A5=0x40, x88_B5, x88_C5, x88_D5, x88_E5, x88_F5, x88_G5, x88_H5,
x88_A6=0x50, x88_B6, x88_C6, x88_D6, x88_E6, x88_F6, x88_G6, x88_H6,
x88_A7=0x60, x88_B7, x88_C7, x88_D7, x88_E7, x88_F7, x88_G7, x88_H7,
x88_A8=0x70, x88_B8, x88_C8, x88_D8, x88_E8, x88_F8, x88_G8, x88_H8,
};
#endif /* BOARD_H */

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@@ -11,74 +11,54 @@
*
*/
#ifndef CHESSDEFS_H
#define CHESSDEFS_H
#ifndef _CHESSDEFS_H
#define _CHESSDEFS_H
#include "br.h"
#include "brlib.h" /* brlib types */
#define mask(i) ( 1ULL << (i) )
#define C64(const_u64) const_u64##ULL
#define U64(const_s64) const_s64##LL
/* piece_t bits structure
* MSB 8 7 6 5 4 3 2 1 LSB
* 1: color (0 for white)
* 2-7: bit set for pawn (2), knight, bishop, rook, queen, king (7)
* piece is on bits 1-3, color on bit 4:
* .... CPPP
* C: 0 for white, 1: black
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
*/
typedef u8 piece_t;
typedef enum {
WHITE, BLACK,
NCOLOR_MAX
} color;
enum {
E_EMPTY = 0,
E_COLOR, /* LSB */
E_PAWN,
E_KNIGHT,
E_BISHOP,
E_ROOK,
E_QUEEN,
E_KING,
};
typedef enum {
ALL_PIECES = 0, /* 'all pieces' bitboard */
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
PIECE_TYPE_MAX = 7 /* bit 4 */
} piece_type;
/* pos_t bitboards tables
*/
enum {
BB_ALL = 0, /* OR of all bitboards */
BB_UNUSED, /* future use ? */
BB_PAWN = E_PAWN,
BB_KNIGHT,
BB_BISHOP,
BB_ROOK,
BB_QUEEN,
BB_KING,
BB_END
};
typedef enum {
EMPTY,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_MAX
} piece;
/* piece bitmask in piece_t
*/
enum {
EMPTY = 0,
PAWN = 1 << (E_PAWN - 1), /* 1<<(2-1) = 0x02 00000010 */
KNIGHT = 1 << (E_KNIGHT - 1), /* 0x04 00000100 */
BISHOP = 1 << (E_BISHOP - 1), /* 0x08 00001000 */
ROOK = 1 << (E_ROOK - 1), /* 0x10 00010000 */
QUEEN = 1 << (E_QUEEN - 1), /* 0x20 00100000 */
KING = 1 << (E_KING - 1), /* 0x40 01000000 */
};
#define OPPONENT(p) !(p)
#define PIECETOBB(p) (ffs64(PIECE(p))) /* from piece_t to bb piece array */
#define MASK_PIECE 0x07 /* 00000111 */
#define MASK_COLOR 0x08 /* 00001000 */
#define WHITE 0 /* 0x00 00000000 */
#define BLACK 1 /* 0x01 00000001 */
#define OPPONENT(p) !(p)
#define COLOR(p) ((p) >> 3) /* bitmask */
#define PIECE(p) ((p) & MASK_PIECE)
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
#define MASK_COLOR 0x01 /* 00000001 */
#define MASK_PIECE 0x7E /* 01111110 */
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
#define PIECE(p) ((p) & MASK_PIECE)
#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
#define SET_BLACK(p) ((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
#define SET_BLACK(p) ((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
/* flip a 0-63 square:
* Vertical: G8 (62) becomes G1 (6)
@@ -86,20 +66,25 @@ enum {
*/
#define FLIP_V(sq) ((sq) ^ 56)
#define FLIP_H(sq) ((sq) ^ 7)
/* square_t bits structure : rrrrffff
* ffff: file
* rrrr: rank
*/
typedef uchar square_t;
typedef u64 bitboard;
typedef ushort board;
#define BOARDSIZE (8*8)
/* from human to machine */
#define C2FILE(c) (tolower(c) - 'a')
#define C2RANK(c) (tolower(c) - '1')
/* from machine to human */
#define FILE2C(f) ((f) + 'a')
#define RANK2C(r) ((r) + '1')
/* castle_t bits structure
*/
typedef unsigned char castle_t;
#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
} castle;
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
@@ -112,18 +97,17 @@ typedef unsigned char castle_t;
/* bitboard
*/
typedef u64 bitboard_t;
//typedef u64 bitboard_t;
/* eval type
*/
typedef s32 eval_t;
//typedef s32 eval_t;
/* forward typedefs
*/
typedef struct piece_list_s piece_list_t;
typedef struct board_s board_t;
typedef struct pos_s pos_t;
typedef struct move_s move_t;
//typedef struct piece_list_s piece_list_t;
//typedef struct board_s board_t;
//typedef struct pos_s pos_t;
//typedef struct move_s move_t;
#endif
#endif /* _CHESSDEFS_H */

344
src/fen.c
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@@ -1,6 +1,6 @@
/* fen.c - fen notation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -18,158 +18,264 @@
#include <ctype.h>
#include <debug.h>
#include <bug.h>
#include "chessdefs.h"
#include "position.h"
#include "board.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
/* Starting Position :
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
* After 1.e4 :
* rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
* After 1... c5 :
* rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2
* After 2. Nf3:
* rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2
*
* 1 : White uppercase
/* FEN description:
* 1 : pieces on board (no space allowed):
* - rank 8 first, '/' between ranks
* - piece is usual piece notation(PNBRQK), black lowercase.
* - empty: number of consecutive empty squares (digit)
* 2 : next move (w or b)
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
* on K or Q side
* 4 : en-passant: if pawn just moved 2 squares, indicate target square (e.g.
* for e2-e4 this field is e3)
* 4 : en-passant: "-" if none. If pawn just moved 2 squares, indicate target
* en-passant square (e.g. for e2-e4 this field is e3)
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
* 6 : full moves, starts at 1, increments after black move
*
* Examples:
*
* starting position:
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
* after 1.e4 e6 2.e5 d5
* rnbqkbnr/ppp2ppp/4p3/3pP3/8/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 3
* 3.Nc3 Nc6 4.Rb1 Rb8 5.Nf3 h5 6.Be2
* 1rbqkbnr/ppp2pp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R b Kk - 1 6
* 6...Be7
* 1rbqk1nr/ppp1bpp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R w Kk - 2 7
* 7.Nxd5 h4 8.g4
* 1rbqk1nr/ppp1bpp1/2n1p3/3NP3/6Pp/5N2/PPPPBP1P/1RBQK2R b Kk g3 0 8
*/
// warning, we expect a valid fen input
pos_t *fen2pos(pos_t *pos, char *fen)
{
char *p = fen;
short rank, file, skip, color, bbpiece;
piece_t piece;
board_t *board = pos->board;
# define SKIP_BLANK(p) for(;*(p) == ' '; (p)++)
/* chess startup position FEN */
const char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/* next must follow 'piece_type' enum values (pawn is 1, king is 6) */
static const char *pieces_str = " PNBRQK";
/* And this one must follow 'castle' enum order (also same as usual FEN) */
static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* startpos - create a game start position
* @pos: a position pointer or NULL
*
* See @fen2pos function.
*
* @return: the pos position.
*/
position *startpos(position *pos)
{
return fen2pos(pos, startfen);
}
/**
* fen2pos - make a position from a fen string
* @pos: a position pointer or NULL
* @fen: a valid fen string
*
* If @pos is NULL, a position will be allocated with malloc(1),
* that should be freed by caller.
*
* @return: the pos position, or NULL if error.
*/
position *fen2pos(position *pos, const char *fen)
{
const char *cur = fen;
char *p;
short rank, file, color, tmp;
int consumed, err_line = 0, err_pos, err_char;
position tmppos;
pos_clear(&tmppos);
pos_clear(pos);
/* 1) get piece placement information
*/
for (rank = 7, file = 0; *p && *p != ' '; ++p) {
color = isupper(*p)? WHITE: BLACK;
char cp = toupper(*p);
switch (cp) {
case CHAR_PAWN:
bbpiece = BB_PAWN;
piece = PAWN;
goto set_square;
case CHAR_KNIGHT:
bbpiece = BB_KNIGHT;
piece = KNIGHT;
goto set_square;
case CHAR_BISHOP:
bbpiece = BB_BISHOP;
piece = BISHOP;
goto set_square;
case CHAR_ROOK:
bbpiece = BB_ROOK;
piece = ROOK;
goto set_square;
case CHAR_QUEEN:
bbpiece = BB_QUEEN;
piece = QUEEN;
goto set_square;
case CHAR_KING:
bbpiece = BB_KING;
piece = KING;
//pos->bb[color][BB_KING] = BB(file, rank);
//goto set_square;
set_square:
# ifdef DEBUG_FEN
log_i(5, "f=%d r=%d *p=%c piece=%c color=%d\n",
file, rank, *p, cp, color);
# endif
pos->bb[color][bbpiece] |= BB(file, rank);
pos->occupied[color] |= BB(file, rank);
SET_COLOR(piece, color);
board[SQ88(file, rank)].piece = piece;
board[SQ88(file, rank)].s_piece =
piece_add(pos, piece, SQ88(file, rank));
file++;
break;
case '/':
rank--;
file = 0;
break;
default:
skip = cp - '0';
while (skip--) {
board[SQ88(file++, rank)].piece = EMPTY;
}
for (rank = 7, file = 0; *cur && !isspace(*cur); ++cur) {
if (*cur == '/') { /* next rank */
rank--;
file = 0;
continue;
}
if (isdigit(*cur)) { /* empty square(s) */
file += *cur - '0';
continue;
}
color = isupper(*cur)? WHITE: BLACK;
if ((p = strchr(pieces_str, toupper(*cur)))) { /* valid piece letter */
# ifdef DEBUG_FEN
log_i(5, "f=%d r=%d *p=%c piece=%c color=%d ppos=%ld\n",
file, rank, *cur, *p, color, p - pieces_str);
# endif
pos_set_sq(&tmppos, p - pieces_str, color, file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
# ifdef DEBUG_FEN
for (rank = 7; rank >= 0; --rank) {
for (file = 0; file < 8; ++file) {
log(5, "%02x ", board[SQ88(file, rank)].piece);
}
log(5, "\n");
}
# endif
SKIP_BLANK(cur);
/* 2) next move color
/* 2) next turn color
*/
SKIP_BLANK(p);
SET_COLOR(pos->turn, *p == 'w' ? WHITE : BLACK);
p++;
tmppos.turn = *cur++ == 'w' ? WHITE : BLACK;
SKIP_BLANK(cur);
/* 3) castle status
/* 3) castle rights
*/
SKIP_BLANK(p);
pos->castle = 0;
if (*p != '-') {
for (; *p && *p != ' '; ++p) {
switch (*p) {
case 'K':
pos->castle |= CASTLE_WK;
break;
case 'k':
pos->castle |= CASTLE_BK;
break;
case 'Q':
pos->castle |= CASTLE_WQ;
break;
case 'q':
pos->castle |= CASTLE_BQ;
break;
if (*cur == '-') {
cur++;
} else {
for (; *cur && !isspace(*cur); ++cur) {
if ((p = strchr(castle_str, *cur))) { /* valid castle letter */
tmppos.castle |= 1 << (p - castle_str);
} else {
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
}
p++;
SKIP_BLANK(cur);
/* 4) en passant
*/
SKIP_BLANK(p);
pos->en_passant = 0;
if (*p != '-') {
//SET_F(pos->en_passant, C2FILE(*p++));
//SET_R(pos->en_passant, C2RANK(*p++));
pos->en_passant = SQ88(C2FILE(*p), C2RANK(*(p+1)));
pos += 2;
tmppos.en_passant = 0;
if (*cur == '-') {
cur++;
} else {
p++;
tmppos.en_passant = BB(C2FILE(*cur), C2RANK(*(cur+1)));
cur += 2;
}
SKIP_BLANK(cur);
/* 5) half moves since last capture or pawn move and
* 6) current move number
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
SKIP_BLANK(p);
//log_i(5, "pos=%d\n", (int)(p-fen));
sscanf(p, "%hd %hd", &pos->clock_50, &pos->curmove);
sscanf(cur, "%hd%n", &tmppos.clock_50, &consumed);
cur += consumed;
SKIP_BLANK(cur);
/* 6) current full move number, starting with 1
*/
printf ("remain=[%s]\n", cur);
sscanf(cur, "%hd", &tmp);
printf ("tmp=[%d]\n", tmp);
if (tmp <= 0) /* fix faulty numbers*/
tmp = 1;
printf ("tmp2=[%d]\n", tmp);
tmp = 2 * (tmp - 1) + (tmppos.turn == BLACK); /* plies, +1 if black turn */
printf ("tmp3=[%d]\n", tmp);
tmppos.plycount = tmp;
# ifdef DEBUG_FEN
log_i(5, "50 rule=%d current move=%d\n", pos->clock_50, pos->curmove);
for (rank = 7; rank >= 0; --rank) {
for (file = 0; file < 8; ++file) {
log(5, "%02x ", tmppos.board[BB(file, rank)]);
}
log(5, "\n");
}
log(5, "turn=%d 50_rule=%d curply=%d\n",
tmppos.turn, tmppos.clock_50, tmppos.plycount);
# endif
end:
if (warn(err_line, "FEN error line %d: pos=%d char=%#x(%c)\n",
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (!pos)
pos = pos_new();
else
pos_clear(pos);
*pos = tmppos;
return pos;
}
/**
* pos2fen - make a FEN string from a position.
* @pos: a position pointer
* @fen: destination FEN char*, or NULL
*
* If @fen is NULL, a 100 bytes memory will be allocated with malloc(1),
* that should be freed by caller.
*
* Note: If @fen is given, no check is done on its length, but to
* be on secure side, it should be at least 90 bytes. See:
* https://chess.stackexchange.com/questions/30004/longest-possible-fen
* For convenience, use FENSTRLEN.
*
* @return: the pos position, or NULL if error.
*/
char *pos2fen(const position *pos, char *fen)
{
int cur = 0;
if (!fen)
fen = safe_malloc(92);
/* 1) position
*/
for (int rank = RANK_8; rank >= RANK_1; --rank) {
printf("r=%d 1=%d\n", rank, RANK_1);
for (int file = FILE_A; file <= FILE_H;) {
printf(" f=%d H=%d\n", file, FILE_H);
square sq = BB(file, rank);
printf(" sq=%d\n", sq);
piece piece = PIECE(pos->board[sq]);
color color = COLOR(pos->board[sq]);
if (pos->board[sq] == EMPTY) {
int len = 0;
for (; file <= FILE_H && pos->board[BB(file,rank)] == EMPTY; file++)
len++;
fen[cur++] = '0' + len;
} else {
char c = pieces_str[piece];
fen[cur++] = color == WHITE? c: tolower(c);
file++;
}
fen[cur]=0; puts(fen);
}
fen[cur++] = rank == RANK_1? ' ': '/';
}
/* 2) next turn color
*/
fen[cur++] = pos->turn == WHITE? 'w': 'b';
fen[cur++] = ' ';
/* 3) castle rights
*/
if (pos->castle == 0) {
fen[cur++] = '-';
} else {
//static char *
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
/* 4) en passant
*/
if (!pos->en_passant) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(BBfile(pos->en_passant));
fen[cur++] = RANK2C(BBrank(pos->en_passant));
}
fen[cur++] = ' ';
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}

View File

@@ -1,6 +1,6 @@
/* fen.h - fen notation.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,6 +16,12 @@
#include "position.h"
pos_t *fen2pos(pos_t *pos, char *fen);
#define FENSTRLEN 92 /* secure FEN string size */
extern const char *startfen; /* startup position */
extern position *startpos(position *pos);
extern position *fen2pos(position *pos, const char *fen);
extern char *pos2fen(const position *pos, char *fen);
#endif /* FEN_H */

View File

@@ -1,6 +1,6 @@
/* piece.c - piece list management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -13,106 +13,118 @@
#include <malloc.h>
#include <ctype.h>
#include <string.h>
#include <assert.h>
#include <debug.h>
#include <pool.h>
#include <list.h>
//#include <debug.h>
//#include <pool.h>
//#include <list.h>
#include "chessdefs.h"
#include "piece.h"
#include "board.h"
#include "bitboard.h"
#include "position.h"
//#include "board.h"
//#include "bitboard.h"
//#include "position.h"
static pool_t *pieces_pool;
//static pool_t *pieces_pool;
struct piece_details piece_details[] = {
[E_EMPTY] = { ' ', ' ', " ", " ", "", 0 },
[E_PAWN] = { 'P', 'p', "", "", "Pawn", PAWN_VALUE },
[E_KNIGHT] = { 'N', 'n', "", "", "Knight", KNIGHT_VALUE },
[E_BISHOP] = { 'B', 'b', "", "", "Bishop", BISHOP_VALUE },
[E_ROOK] = { 'R', 'r', "", "", "Rook", ROOK_VALUE },
[E_QUEEN] = { 'Q', 'q', "", "", "Queen", QUEEN_VALUE },
[E_KING] = { 'K', 'k', "", "", "King", KING_VALUE }
const struct piece_details piece_details[] = {
/* W B SW SB Name start value */
[EMPTY] = { ' ', ' ', " ", " ", "",
0, 0, 0 },
[PAWN] = { 'P', 'p', "", "", "Pawn",
PAWN_VALUE, PAWN_VALUE, PAWN_VALUE },
[KNIGHT] = { 'N', 'n', "", "", "Knight",
KNIGHT_VALUE, KNIGHT_VALUE, KNIGHT_VALUE },
[BISHOP] = { 'B', 'b', "", "", "Bishop",
BISHOP_VALUE, BISHOP_VALUE, BISHOP_VALUE },
[ROOK] = { 'R', 'r', "", "", "Rook",
ROOK_VALUE, ROOK_VALUE, ROOK_VALUE },
[QUEEN] = { 'Q', 'q', "", "", "Queen",
QUEEN_VALUE, QUEEN_VALUE, QUEEN_VALUE },
[KING] = { 'K', 'k', "", "", "King",
KING_VALUE, KING_VALUE, KING_VALUE }
};
void piece_list_print(struct list_head *list)
{
struct list_head *p_cur, *tmp;
piece_list_t *piece;
list_for_each_safe(p_cur, tmp, list) {
piece = list_entry(p_cur, piece_list_t, list);
printf("%s%c%c ", P_SYM(piece->piece),
FILE2C(F88(piece->square)),
RANK2C(R88(piece->square)));
}
printf("\n");
}
pool_t *piece_pool_init()
{
if (!pieces_pool)
pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
return pieces_pool;
}
void piece_pool_stats()
{
if (pieces_pool)
pool_stats(pieces_pool);
}
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
{
piece_list_t *new;
short color = COLOR(piece);
# ifdef DEBUG_PIECE
log_f(3, "piece=%02x square=%02x\n", piece, square);
log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
# endif
if ((new = pool_get(pieces_pool))) {
/* first piece is always king */
if (PIECE(piece) == KING)
list_add(&new->list, &pos->pieces[color]);
else
list_add_tail(&new->list, &pos->pieces[color]);
new->piece = piece;
new->square = square;
new->castle = 0;
new-> value = piece_details[PIECE(piece)].value;
}
return new;
}
void piece_del(struct list_head *ptr)
{
piece_list_t *piece = list_entry(ptr, piece_list_t, list);
# ifdef DEBUG_PIECE
log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
# endif
list_del(ptr);
pool_add(pieces_pool, piece);
return;
}
int pieces_del(pos_t *pos, short color)
{
struct list_head *p_cur, *tmp, *head;
int count = 0;
head = &pos->pieces[color];
list_for_each_safe(p_cur, tmp, head) {
piece_del(p_cur);
count++;
}
# ifdef DEBUG_PIECE
log_f(3, "color=%d removed=%d\n", color, count);
# endif
return count;
}
/*
* void piece_list_print(struct list_head *list)
* {
* struct list_head *p_cur, *tmp;
* piece_list_t *piece;
*
* list_for_each_safe(p_cur, tmp, list) {
* piece = list_entry(p_cur, piece_list_t, list);
*
* printf("%s%c%c ", P_SYM(piece->piece),
* FILE2C(F88(piece->square)),
* RANK2C(R88(piece->square)));
* }
* printf("\n");
* }
*
* pool_t *piece_pool_init()
* {
* if (!pieces_pool)
* pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
* return pieces_pool;
* }
*
* void piece_pool_stats()
* {
* if (pieces_pool)
* pool_stats(pieces_pool);
* }
*
* piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
* {
* piece_list_t *new;
* short color = COLOR(piece);
*
* # ifdef DEBUG_PIECE
* log_f(3, "piece=%02x square=%02x\n", piece, square);
* log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
* P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
* # endif
* if ((new = pool_get(pieces_pool))) {
* /\* first piece is always king *\/
* if (PIECE(piece) == KING)
* list_add(&new->list, &pos->pieces[color]);
* else
* list_add_tail(&new->list, &pos->pieces[color]);
* new->piece = piece;
* new->square = square;
* new->castle = 0;
* new-> value = piece_details[PIECE(piece)].value;
* }
*
* return new;
* }
*
* void piece_del(struct list_head *ptr)
* {
* piece_list_t *piece = list_entry(ptr, piece_list_t, list);
* # ifdef DEBUG_PIECE
* log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
* # endif
* list_del(ptr);
* pool_add(pieces_pool, piece);
* return;
* }
*
* int pieces_del(pos_t *pos, short color)
* {
* struct list_head *p_cur, *tmp, *head;
* int count = 0;
*
* head = &pos->pieces[color];
*
* list_for_each_safe(p_cur, tmp, head) {
* piece_del(p_cur);
* count++;
* }
* # ifdef DEBUG_PIECE
* log_f(3, "color=%d removed=%d\n", color, count);
* # endif
* return count;
* }
*/

View File

@@ -1,6 +1,6 @@
/* piece.h - piece definitions.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -20,16 +20,17 @@
#include "list.h"
#include "pool.h"
#define PIECE_DEFAULT_VALUE 0
/* initial default values */
#define PAWN_VALUE 100
#define KNIGHT_VALUE 300
#define BISHOP_VALUE 300
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define EMPTY_VALUE 0
#define PAWN_VALUE 100
#define KNIGHT_VALUE 300
#define BISHOP_VALUE 300
#define ROOK_VALUE 500
#define QUEEN_VALUE 900
#define KING_VALUE 20000
/*
typedef struct piece_list_s {
piece_t piece;
square_t square;
@@ -37,35 +38,39 @@ typedef struct piece_list_s {
s64 value;
struct list_head list;
} piece_list_t;
*/
/* some default values for pieces
*/
extern struct piece_details {
extern const struct piece_details {
char abbrev_w; /* used for game notation */
char abbrev_b;
char *symbol_w;
char *symbol_b; /* used for game notation */
char *name;
s64 value;
s64 opn_value;
s64 mid_value;
s64 end_value;
} piece_details[];
#define P_NAME(p) piece_details[E_PIECE(p)].name
#define P_LETTER(p) piece_details[E_PIECE(p)].abbrev_w
#define P_SYM(p) piece_details[E_PIECE(p)].symbol_b
#define P_CSHORT(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].abbrev_w: \
piece_details[E_PIECE(p)].abbrev_b)
#define P_CSYM(p) (IS_WHITE(p)? piece_details[E_PIECE(p)].symbol_w: \
piece_details[E_PIECE(p)].symbol_b)
#define P_VALUE(p) (piece_details[E_PIECE(p)].value)
#define P_NAME(p) piece_details[PIECE(p)].name
#define P_LETTER(p) piece_details[PIECE(p)].abbrev_w
#define P_SYM(p) piece_details[PIECE(p)].symbol_b
#define P_CSHORT(p) (IS_WHITE(p)? piece_details[PIECE(p)].abbrev_w: \
piece_details[PIECE(p)].abbrev_b)
#define P_CSYM(p) (IS_WHITE(p)? piece_details[PIECE(p)].symbol_w: \
piece_details[PIECE(p)].symbol_b)
#define P_VALUE(p) (piece_details[PIECE(p)].value)
/* use short name or symbol - no effect
*/
#define P_USE_UTF 1
void piece_list_print(struct list_head *list);
pool_t *piece_pool_init();
void piece_pool_stats();
piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
void piece_del(struct list_head *ptr);
int pieces_del(pos_t *pos, short color);
//void piece_list_print(struct list_head *list);
//pool_t *piece_pool_init();
//void piece_pool_stats();
//piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
//void piece_del(struct list_head *ptr);
//int pieces_del(pos_t *pos, short color);
#endif

View File

@@ -1,6 +1,6 @@
/* position.c - position management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,16 +16,23 @@
#include <stdbool.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "bitops.h"
#include "chessdefs.h"
#include "position.h"
#include "move.h"
//#include "move.h"
#include "fen.h"
#include "piece.h"
#include "eval.h"
#include "util.h"
//#include "eval.h"
static pool_t *pos_pool;
const char *rankstr = "12345678";
const char *filestr = "ABCDEFGH";
#define BYTE_PRINT "%c%c%c%c%c%c%c%c"
#define BYTE2BIN(b) ((b) & 0x01 ? '1' : '0'), \
((b) & 0x02 ? '1' : '0'), \
@@ -36,88 +43,115 @@ static pool_t *pos_pool;
((b) & 0x40 ? '1' : '0'), \
((b) & 0x80 ? '1' : '0')
inline void bitboard_print(bitboard_t bb)
/*
inline void bitboard_print_raw(bitboard_t bb, char *title)
{
int i;
printf("%#018lx\n", bb);
printf("%s%s %#018lx\n", title? title: "", title? " - ": "", bb);
for (i=56; i>=0; i-=8)
printf("\t"BYTE_PRINT"\n",
BYTE2BIN(bb>>i));
}
inline void bitboard_print2(bitboard_t bb1, bitboard_t bb2)
*/
/*
inline void bitboard_print2_raw(bitboard_t bb1, bitboard_t bb2, char *title)
{
int i;
printf("%s%s", title? title: "", title? ":\n": "");
printf("\tW: %#018lx\tB: %#018lx\n", bb1, bb2);
for (i=56; i>=0; i-=8)
printf("\t"BYTE_PRINT"\t\t"BYTE_PRINT"\n",
BYTE2BIN(bb1>>i),
BYTE2BIN(bb2>>i));
}
*/
/**
* pos_pieces_print() - Print position pieces
* @pos: &position
*/
void pos_pieces_print(pos_t *pos)
void pos_pieces_print(position *pos)
{
printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
piece_list_print(&pos->pieces[WHITE]);
printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
piece_list_print(&pos->pieces[BLACK]);
int bit, count, cur;
char pname;
u64 tmp;
bitboard p;
for (int color = WHITE; color <= BLACK; ++color) {
for (int piece = KING; piece >= PAWN; --piece) {
p = pos->bb[color][piece];
count = popcount64(p);
cur = 0;
pname = P_LETTER(piece);
printf("%c(0)%s", pname, count? ":": "");
if (count) {
bit_for_each64(bit, tmp, p) {
char cf = BBfile(bit), cr = BBrank(bit);
printf("%s%c%c", cur? ",": "", FILE2C(cf), RANK2C(cr));
cur++;
}
}
printf(" ");
}
printf("\n");
//printf("White pieces (%d): \t", popcount64(pos->occupied[WHITE]));
//piece_list_print(&pos->pieces[WHITE]);
//printf("Black pieces (%d): \t", popcount64(pos->occupied[BLACK]));
//piece_list_print(&pos->pieces[BLACK]);
}
}
/**
* pos_bitboards_print() - Print position bitboards
* @pos: &position
*/
void pos_bitboards_print(pos_t *pos)
{
printf("Bitboards occupied :\n");
bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
printf("Bitboards controlled :\n");
bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
}
//void pos_bitboards_print(pos_t *pos)
//{
// printf("Bitboards occupied :\n");
// bitboard_print2(pos->occupied[WHITE], pos->occupied[BLACK]);
// printf("Bitboards controlled :\n");
// bitboard_print2(pos->controlled[WHITE], pos->controlled[BLACK]);
//
//}
/**
* pos_print() - Print position on stdout.
* @pos: &position
*/
void pos_print(pos_t *pos)
void pos_print(position *pos)
{
int rank, file;
piece_t piece;
board_t *board = pos->board;
piece_list_t *wk = list_first_entry(&pos->pieces[WHITE], piece_list_t, list),
*bk = list_first_entry(&pos->pieces[BLACK], piece_list_t, list);
piece pc, *board = pos->board;
//piece_list_t *wk = list_first_entry(&pos->pieces[WHITE], piece_list_t, list),
// *bk = list_first_entry(&pos->pieces[BLACK], piece_list_t, list);
printf(" +---+---+---+---+---+---+---+---+\n");
for (rank = 7; rank >= 0; --rank) {
printf("%c |", rank + '1');
for (file = 0; file < 8; ++file) {
piece = board[SQ88(file, rank)].piece;
printf(" %s |", P_CSYM(piece));
pc = board[BB(file, rank)];
printf(" %s |", P_CSYM(pc));
}
printf("\n +---+---+---+---+---+---+---+---+\n");
}
printf(" A B C D E F G H\n\n");
printf("Turn: %s.\n", IS_WHITE(pos->turn) ? "white" : "black");
printf("Kings: W:%c%c B:%c%c\n",
FILE2C(F88(wk->square)),
RANK2C(R88(wk->square)),
FILE2C(F88(bk->square)),
RANK2C(R88(bk->square)));
/*
* printf("Kings: W:%c%c B:%c%c\n",
* FILE2C(F88(wk->square)),
* RANK2C(R88(wk->square)),
* FILE2C(F88(bk->square)),
* RANK2C(R88(bk->square)));
*/
printf("Possible en-passant: [%#x] ", pos->en_passant);
if (pos->en_passant == 0)
printf("None.\n");
else
printf("%d %d = %c%c\n",
F88(pos->en_passant),
R88(pos->en_passant),
FILE2C(F88(pos->en_passant)),
RANK2C(R88(pos->en_passant)));
printf("%c%c.\n",
FILE2C(BBfile(pos->en_passant)),
RANK2C(BBrank(pos->en_passant)));
printf("castle [%#x] : ", pos->castle);
@@ -130,97 +164,94 @@ void pos_print(pos_t *pos)
if (pos->castle & CASTLE_BQ)
printf("q");
printf("\n50 half-moves-rule = %d\n", pos->clock_50);
printf("Current move = %d\n", pos->curmove);
printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
popcount64(pos->controlled[BLACK]));
printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
pos->mobility[BLACK]);
printf("\nplies=%d clock50=%d\n", pos->plycount, pos->clock_50);
//printf("Current move = %d\n", pos->curmove);
//printf("Squares controlled: W:%d B:%d\n", popcount64(pos->controlled[WHITE]),
// popcount64(pos->controlled[BLACK]));
//printf("Mobility: W:%u B:%u\n", pos->mobility[WHITE],
// pos->mobility[BLACK]);
}
/**
* pos_check() - extensive position consistenci check.
* @pos: &position
*/
void pos_check(pos_t *pos)
/*
* void pos_check(position *pos)
* {
* int rank, file;
* piece_t piece;
* board_t *board = pos->board;
*
* /\* check that board and bitboard reflect same information *\/
* for (rank = 7; rank >= 0; --rank) {
* for (file = 0; file < 8; ++file) {
* piece_list_t *ppiece;
* printf("checking %c%c ", file+'a', rank+'1');
*
* piece = board[SQ88(file, rank)].piece;
* ppiece= board[SQ88(file, rank)].s_piece;
* printf("piece=%s ", P_CSYM(piece));
* if (ppiece)
* printf("ppiece=%s/sq=%#x ", P_CSYM(ppiece->piece), ppiece->square);
* switch(PIECE(piece)) {
* case PAWN:
* printf("pawn" );
* break;
* case KNIGHT:
* printf("knight ");
* break;
* case BISHOP:
* printf("bishop ");
* break;
* case ROOK:
* printf("rook ");
* break;
* case QUEEN:
* printf("queen ");
* break;
* case KING:
* printf("king ");
* break;
* }
* printf("\n");
* }
* }
* }
*/
position *pos_clear(position *pos)
{
int rank, file;
piece_t piece;
board_t *board = pos->board;
/* check that board and bitboard reflect same information */
for (rank = 7; rank >= 0; --rank) {
for (file = 0; file < 8; ++file) {
piece_list_t *ppiece;
printf("checking %c%c ", file+'a', rank+'1');
piece = board[SQ88(file, rank)].piece;
ppiece= board[SQ88(file, rank)].s_piece;
printf("piece=%s ", P_CSYM(piece));
if (ppiece)
printf("ppiece=%s/sq=%#x ", P_CSYM(ppiece->piece), ppiece->square);
switch(PIECE(piece)) {
case PAWN:
printf("pawn" );
break;
case KNIGHT:
printf("knight ");
break;
case BISHOP:
printf("bishop ");
break;
case ROOK:
printf("rook ");
break;
case QUEEN:
printf("queen ");
break;
case KING:
printf("king ");
break;
}
printf("\n");
}
}
}
pos_t *pos_clear(pos_t *pos)
{
int file, rank;
board_t *board = pos->board;
for (file = 0; file < 8; ++file) {
for (rank = 0; rank < 8; ++rank) {
/*printf("file = %d rank = %d SQ88 = %#2x = %d addr=%p\n", file, rank,
SQ88(file, rank), SQ88(file, rank),
&board[SQ88(file, rank)].piece);
*/
board[SQ88(file, rank)].piece = EMPTY;
}
}
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
//for (square square = A1; square <= H8; ++square)
// pos->board[square] = EMPTY;
SET_WHITE(pos->turn);
pos->node_count = 0;
pos->castle = 0;
pos->turn = 0;
pos->clock_50 = 0;
pos->curmove = 0;
pos->eval = 0;
pos->plycount = 0;
pos->en_passant = 0;
pos->occupied[WHITE] = 0;
pos->occupied[BLACK] = 0;
for (int color=0; color<2; ++color)
for (int piece = BB_ALL; piece < BB_END; ++piece)
pos->castle = 0;
memset(pos->board, 0, sizeof(pos->board));
//pos->curmove = 0;
//pos->eval = 0;
//pos->occupied[WHITE] = 0;
//pos->occupied[BLACK] = 0;
for (color color = WHITE; color <= BLACK; ++color) {
for (piece_type piece = 0; piece <= KING; ++piece)
pos->bb[color][piece] = 0;
pos->controlled[WHITE] = 0;
pos->controlled[BLACK] = 0;
pos->mobility[WHITE] = 0;
pos->mobility[BLACK] = 0;
pos->moves_generated = false;
pos->moves_counted = false;
pos->controlled[WHITE] = 0;
pos->controlled[BLACK] = 0;
}
//pos->mobility[WHITE] = 0;
//pos->mobility[BLACK] = 0;
//pos->moves_generated = false;
//pos->moves_counted = false;
/* remove pieces / moves */
pieces_del(pos, WHITE);
pieces_del(pos, BLACK);
moves_del(pos);
//pieces_del(pos, WHITE);
//pieces_del(pos, BLACK);
//moves_del(pos);
return pos;
}
@@ -229,35 +260,22 @@ pos_t *pos_clear(pos_t *pos)
* pos_del() - delete a position.
* @pos: &position.
*/
void pos_del(pos_t *pos)
/*
* void pos_del(pos_t *pos)
* {
* pieces_del(pos, WHITE);
* pieces_del(pos, BLACK);
* moves_del(pos);
* pool_add(pos_pool, pos);
* }
*/
position *pos_new(void)
{
pieces_del(pos, WHITE);
pieces_del(pos, BLACK);
moves_del(pos);
pool_add(pos_pool, pos);
}
pos_t *pos_startpos(pos_t *pos)
{
static char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
return fen2pos(pos, startfen);
}
pos_t *pos_get()
{
pos_t *pos = pool_get(pos_pool);
if (pos) {
INIT_LIST_HEAD(&pos->pieces[WHITE]);
INIT_LIST_HEAD(&pos->pieces[BLACK]);
INIT_LIST_HEAD(&pos->moves[WHITE]);
INIT_LIST_HEAD(&pos->moves[BLACK]);
pos_clear(pos);
} else {
fprintf(stderr, "zobaaa\n");
}
return pos;
position *pos = safe_malloc(sizeof(position));
//assert(pos);
return pos_clear(pos);
}
/**
@@ -275,44 +293,29 @@ pos_t *pos_get()
*
* @return: The new position.
*
* TODO: merge with pos_get - NULL for init, non null for duplicate
* TODO: merge with pos_new - NULL for init, non null for duplicate
*/
pos_t *pos_dup(pos_t *pos)
position *pos_dup(position *pos)
{
struct list_head *p_cur, *piece_list;
piece_list_t *oldpiece;
board_t *board;
pos_t *new = pool_get(pos_pool);
position *newpos= pool_get(pos_pool);
if (new) {
board = new->board;
*new = *pos;
for (int color = 0; color < 2; ++color) {
INIT_LIST_HEAD(&new->pieces[color]);
INIT_LIST_HEAD(&new->moves[color]);
/* duplicate piece list */
piece_list = &pos->pieces[color]; /* white/black piece list */
list_for_each(p_cur, piece_list) {
oldpiece = list_entry(p_cur, piece_list_t, list);
board[oldpiece->square].s_piece =
piece_add(new, oldpiece->piece, oldpiece->square);
}
}
new->bestmove = NULL;
new->node_count = 0;
new->eval = EVAL_INVALID;
new->moves_generated = false;
new->moves_counted = false;
new->check[WHITE] = new->check[BLACK] = 0;
if (newpos) {
//board = new->board;
*newpos = *pos;
//new->bestmove = NULL;
newpos->node_count = 0;
//new->eval = EVAL_INVALID;
//new->moves_generated = false;
//new->moves_counted = false;
//new->check[WHITE] = new->check[BLACK] = 0;
}
return new;
return newpos;
}
pool_t *pos_pool_init()
{
if (!pos_pool)
pos_pool = pool_create("positions", 128, sizeof(pos_t));
pos_pool = pool_create("positions", 128, sizeof(position));
return pos_pool;
}

View File

@@ -1,6 +1,6 @@
/* position.h - position management definitions.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,51 +16,85 @@
#include <stdint.h>
#include "pool.h"
#include "list.h"
#include "brlib.h"
//#include "pool.h"
//#include "list.h"
#include "bitops.h"
#include "bitboard.h"
#include "board.h"
#include "chessdefs.h"
typedef struct pos_s {
typedef struct {
u64 node_count; /* evaluated nodes */
piece_t turn; /* we use only color bit */
castle_t castle;
int turn; /* WHITE or BLACK */
u16 clock_50;
u16 curmove;
eval_t eval;
int check[2];
int eval_simple_phase;
eval_t eval_simple;
move_t *bestmove;
bool moves_generated;
bool moves_counted;
board_t board[BOARDSIZE];
u16 plycount; /* plies so far, start is 0 */
square en_passant;
castle castle;
square_t en_passant;
//eval_t eval;
//int check[2];
//int eval_simple_phase;
//eval_t eval_simple;
//move_t *bestmove;
//bool moves_generated;
//bool moves_counted;
bitboard_t bb[2][BB_END]; /* use: pieces[BLACK][BB_PAWN] */
bitboard_t occupied[2]; /* OR of bb[COLOR][x] */
bitboard_t controlled[2];
u16 mobility[2];
struct list_head pieces[2]; /* pieces list, King is first */
struct list_head moves[2];
} pos_t;
bitboard bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
bitboard controlled[2];
//u16 mobility[2];
//struct list_head pieces[2]; /* pieces list, King is first */
//struct list_head moves[2];
piece board[BOARDSIZE];
} position;
void bitboard_print(bitboard_t bb);
void bitboard_print2(bitboard_t bb1, bitboard_t bb2);
void pos_pieces_print(pos_t *pos);
void pos_bitboards_print(pos_t *pos);
void pos_print(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
void pos_del(pos_t *pos);
pos_t *pos_startpos(pos_t *pos);
pos_t *pos_create();
/**
* pos_set_sq - unconditionally set a piece on a square
* @pos: position
* @p, @c: type and color of piece to add
* @f, @r: destination file and rank
*
* Both position bords and bitboards are modified.
*/
static inline void pos_set_sq(position *pos, piece_type p, color c, file f, rank r)
{
piece piece = MAKE_PIECE(p, c);
square square = BB(f, r);
pos->board[square] = piece;
pos->bb[c][ALL_PIECES] |= 1 << square;
pos->bb[c][p] |= 1 << square;
}
/**
* pos_clr_sq - unconditionally remove a piece from square
* @pos: position
* @f, @r: destination file and rank
*
* Both position bords and bitboards are modified.
*/
static inline void pos_clr_sq(position *pos, file f, rank r)
{
square square = BB(f, r);
piece_type piece = PIECE(pos->board[square]);
color color = COLOR(pos->board[square]);
pos->board[square] = EMPTY;
pos->bb[color][piece] &= ~(1 << square);
pos->bb[color][ALL_PIECES] &= ~(1 << square);
}
//void bitboard_print(bitboard_t bb, char *title);
//void bitboard_print2(bitboard_t bb1, bitboard_t bb2, char *title);
void pos_pieces_print(position *pos);
//void pos_bitboards_print(pos_t *pos);
void pos_print(position *pos);
position *pos_clear(position *pos);
//void pos_del(position *pos);
position *pos_startpos(position *pos);
position *pos_new();
pool_t *pos_pool_init();
void pos_pool_stats();
pos_t *pos_get();
pos_t *pos_dup(pos_t *pos);
void pos_check(pos_t *pos);
position *pos_dup(position *pos);
//void pos_check(position *pos);
#endif /* POSITION_H */

44
src/util.c Normal file
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@@ -0,0 +1,44 @@
/* util.c - various util functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "util.h"
#include "bitboard.h"
/**
* bitboard_print_simple - print simple bitboard representation
* @bitboard: the bitboard
* @title: a string or NULL
*/
void raw_bitboard_print(const bitboard bitboard, const char *title)
{
if (title)
printf("%s\n", title);
for (rank r = RANK_8; r >= RANK_1; --r) {
printf("%d ", r);
for (file f = FILE_A; f <= FILE_H; ++f)
printf(" %c", bitboard & (BB(f, r)) ? 'X': '.');
printf(" A B C D E F G H\n");
}
printf(" \n");
return;
}
/*int main()
{
char *foo = safe_malloc(1000);
exit(0);
}
*/

60
src/util.h Normal file
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@@ -0,0 +1,60 @@
/* util.h - various util functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _UTIL_H
#define _UTIL_H
#include <stdio.h>
#include <stdlib.h>
#include "bug.h"
#include "chessdefs.h"
/*
#define bug_on(expr) do { \
if (unlikely(expr)) { \
fprintf(stderr, \
"** BUG IN %s[%s:%d]: assertion \"" #expr "\" failed.\n", \
__func__, __FILE__,__LINE__); \
abort(); \
} \
} while (0)
#define warn_on(expr) ({ \
int _ret = !!(expr); \
if (unlikely(_ret)) { \
fprintf(stderr, \
"** WARN ON %s[%s:%d]: assertion \"" #expr "\" failed.\n", \
__func__, __FILE__,__LINE__); \
} \
_ret; \
})
*/
#undef safe_malloc
#define safe_malloc(size) ({ \
void *_ret = malloc(size); \
bug_on(_ret == NULL); \
_ret; \
})
#undef safe_free
#define safe_free(ptr) do { \
bug_on(ptr == NULL); \
free(_ret); \
} while (0)
void raw_bitboard_print(const bitboard bitboard, const char *title);
#endif /* UTIL_H */

View File

@@ -1,20 +1,22 @@
#include "debug.h"
#include "pool.h"
#include "../src/position.h"
#include "../src/fen.h"
int main(int ac, char**av)
{
pos_t *pos;
position *pos;
debug_init(5, stderr, true);
piece_pool_init();
pos_pool_init();
pos = pos_get();
pos = pos_new();
if (ac == 1) {
pos_startpos(pos);
startpos(pos);
} else {
fen2pos(pos, av[1]);
}
pos_print(pos);
printf("fen=[%s]\n", pos2fen(pos, NULL));
}

0
util.c Normal file
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