start bitboard init (see commit details)
- bitboard.c: make attacks for knight/king - square macros (BB, BBfile, BBrank) renamed sq_make, sq_file, sq_rank, moved to board.h (and become temporarily inline funcs) - different macros/defs moved to "correct place" (bitboard/board/piece): board.[ch]: everything related to board/square bitboard.[ch]: everything related to bitboards piece.[ch]: everything related to pieces
This commit is contained in:
15
Makefile
15
Makefile
@@ -44,7 +44,7 @@ TARGET_FN := brchess
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TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
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LDFLAGS := -L$(BRLIBDIR)
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LIBS := -l$(LIB) -lreadline -lncurses
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LIBS := $(strip -l$(LIB) -lreadline)
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##################################### pre-processor flags
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CPPFLAGS := -I$(BRINCDIR)
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@@ -175,7 +175,7 @@ cleanobjdir: cleanobj
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# The part right of '|' are "order-only prerequisites": They are build as
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# "normal" ones, but do not imply to rebuild target.
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$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR) $(DEPDIR)
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@echo compiling brchess $< "->" $@.
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@echo compiling brchess module: $< "->" $@.
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@$(CC) -c $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< -o $@
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##################################### brlib libraries
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@@ -255,13 +255,18 @@ memcheck: targets
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@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
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##################################### test binaries
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TEST = bin/fen-test
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FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o
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TEST = bin/fen-test bin/bitboard-test
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FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o obj/bitboard.o
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BITBOARDOBJS = obj/position.o obj/piece.o obj/bitboard.o obj/fen.o
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testing: $(TEST)
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bin/fen-test: test/fen-test.c $(FENTESTOBJS)
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$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) $(FENTESTOBJS) -o $@
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$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(FENTESTOBJS) $(LIBS) -o $@
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bin/bitboard-test: test/bitboard-test.c $(BITBOARDOBJS)
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$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(BITBOARDOBJS) $(LIBS) -o $@
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##################################### Makefile debug
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@@ -11,32 +11,79 @@
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*
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*/
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#include <stdio.h>
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#include "brlib.h"
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#include "chessdefs.h"
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#include "board.h"
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#include "bitboard.h"
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/* maps are clockwise from N */
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static char knight_vector[8] = {
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NORTH*2 + EAST, NORTH + EAST*2, SOUTH + EAST*2, SOUTH*2 + EAST,
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SOUTH*2 + WEST, SOUTH + WEST*2, NORTH + WEST*2, NORTH*2 + WEST
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/* vectors are clockwise from N */
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static int knight_vector[] = {
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NORTH_EAST + NORTH, NORTH_EAST + EAST,
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SOUTH_EAST + EAST, SOUTH_EAST + SOUTH,
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SOUTH_WEST + SOUTH, SOUTH_WEST + WEST,
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NORTH_WEST + WEST, NORTH_WEST + NORTH
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};
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static char king_vector[8] = {
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static int king_vector[8] = {
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NORTH, NORTH_EAST, EAST, SOUTH_EAST,
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SOUTH, SOUTH_WEST, WEST, NORTH_WEST
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};
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static u64 knight_attacks[64], king_attacks[64];
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static int zob=0;
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bitboard_t sq_bb[SQUARE_MAX];
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bitboard_t knight_attacks[64], king_attacks[64];
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/* we will create only dest squares for A1-D4 square, then flip
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*/
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/**
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* raw_bitboard_print() - print simple bitboard representation
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* @bb: the bitboard
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* @tit: a string or NULL
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*/
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void bitboard_init(void)
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{
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for (int sq = SQ_0; sq < SQ_N; ++sq) {
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/* knight/king */
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for (int j = 0; j < 8; ++j) {
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zob += *knight_attacks + *king_attacks + *knight_vector +
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*king_vector;
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//int dest_knight = sq + knight_vector[j];
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//if ()
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}
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square_t sq, dst;
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for (sq = A1; sq <= H8; ++sq)
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sq_bb[sq] = mask(sq);
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for (sq = A1; sq <= H8; ++sq) {
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for (int vec = 0; vec < 8; ++vec) {
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dst = sq + knight_vector[vec];
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if (sq_ok(dst)) {
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if (sq_dist(dst, sq) == 2) {
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knight_attacks[sq] |= sq_bb[dst];
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}
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}
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dst = sq + king_vector[vec];
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if (sq_ok(dst)) {
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if (sq_dist(dst, sq) == 1) {
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king_attacks[sq] |= sq_bb[dst];
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}
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}
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}
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}
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}
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/**
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* bitboard_print() - print simple bitboard representation
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* @bb: the bitboard
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* @tit: a string or NULL
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*/
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void bitboard_print(const bitboard_t bb, const char *tit)
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{
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//char c = p? p: 'X';
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if (tit)
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printf("%s\n", tit);
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for (rank_t r = RANK_8; r >= RANK_1; --r) {
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printf("%d ", r);
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for (file_t f = FILE_A; f <= FILE_H; ++f) {
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printf(" %c", bb & sq_bb[sq_make(f, r)] ? 'X': '.');
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}
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printf("\n");
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}
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printf("\n A B C D E F G H\n");
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return;
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}
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@@ -15,56 +15,16 @@
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#define _BITBOARD_H
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#include "brlib.h"
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#include "chessdefs.h"
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#include "piece.h"
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#include "bitops.h"
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typedef enum {
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_SSQUARE_ = -1, /* force signed enum */
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A1 = 0, B1, C1, D1, E1, F1, G1, H1,
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A2, B2, C2, D2, E2, F2, G2, H2,
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A3, B3, C3, D3, E3, F3, G3, H3,
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A4, B4, C4, D4, E4, F4, G4, H4,
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A5, B5, C5, D5, E5, F5, G5, H5,
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A6, B6, C6, D6, E6, F6, G6, H6,
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A7, B7, C7, D7, E7, F7, G7, H7,
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A8, B8, C8, D8, E8, F8, G8, H8,
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SQUARE_MAX = 64,
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SQUARE_NONE = 64
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} square_t;
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#include "chessdefs.h"
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#include "board.h"
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typedef enum {
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_SFILE_ = -1, /* force signed enum */
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FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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FILE_MAX,
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} file_t;
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typedef u64 bitboard_t;
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typedef enum {
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_SRANK_ = -1, /* force signed enum */
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RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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RANK_MAX,
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} rank_t;
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extern bitboard_t sq_bb[64], knight_attacks[64], king_attacks[64];
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typedef enum {
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//A1 = 0x01ULL, B1 = 0x02ULL, C1 = 1UL << 2, D1 = 1UL << 3,
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//E1 = 1UL << 4, F1 = 1UL << 5, G1 = 1UL << 6, H1 = 1UL <<
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A1bb = mask(A1), A2bb = mask(A2), A3bb = mask(A3), A4bb = mask(A4),
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A5bb = mask(A5), A6bb = mask(A6), A7bb = mask(A7), A8bb = mask(A8),
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B1bb = mask(B1), B2bb = mask(B2), B3bb = mask(B3), B4bb = mask(B4),
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B5bb = mask(B5), B6bb = mask(B6), B7bb = mask(B7), B8bb = mask(B8),
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C1bb = mask(C1), C2bb = mask(C2), C3bb = mask(C3), C4bb = mask(C4),
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C5bb = mask(C5), C6bb = mask(C6), C7bb = mask(C7), C8bb = mask(C8),
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D1bb = mask(D1), D2bb = mask(D2), D3bb = mask(D3), D4bb = mask(D4),
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D5bb = mask(D5), D6bb = mask(D6), D7bb = mask(D7), D8bb = mask(D8),
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E1bb = mask(E1), E2bb = mask(E2), E3bb = mask(E3), E4bb = mask(E4),
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E5bb = mask(E5), E6bb = mask(E6), E7bb = mask(E7), E8bb = mask(E8),
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F1bb = mask(F1), F2bb = mask(F2), F3bb = mask(F3), F4bb = mask(F4),
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F5bb = mask(F5), F6bb = mask(F6), F7bb = mask(F7), F8bb = mask(F8),
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G1bb = mask(G1), G2bb = mask(G2), G3bb = mask(G3), G4bb = mask(G4),
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G5bb = mask(G5), G6bb = mask(G6), G7bb = mask(G7), G8bb = mask(G8),
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H1bb = mask(H1), H2bb = mask(H2), H3bb = mask(H3), H4bb = mask(H4),
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H5bb = mask(H5), H6bb = mask(H6), H7bb = mask(H7), H8bb = mask(H8),
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} sq_bb;
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#define mask(i) ( 1ULL << (i) )
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typedef enum {
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FILE_Abb = 0x0101010101010101ULL,
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@@ -88,31 +48,14 @@ typedef enum {
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RANK_8bb = 0xff00000000000000ULL
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} rank_bb;
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typedef enum {
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NORTH = 8,
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EAST = 1,
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SOUTH = -NORTH,
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WEST = -EAST,
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NORTH_EAST = (NORTH + EAST),
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SOUTH_EAST = (SOUTH + EAST),
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SOUTH_WEST = (SOUTH + WEST),
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NORTH_WEST = (NORTH + WEST),
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} dir_t;
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static inline square_t BB(file_t file, rank_t rank)
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/* https://www.chessprogramming.org/Flipping_Mirroring_and_Rotating#Rotation
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*/
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static __always_inline bitboard_t bb_rotate_90(bitboard_t b)
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{
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return (rank << 3) + file;
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}
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static inline file_t BBfile(square_t square)
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{
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return square & 7;
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}
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static inline rank_t BBrank(square_t square)
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{
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return square >> 3;
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return b;
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}
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void bitboard_init(void);
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extern void bitboard_init(void);
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extern void bitboard_print(const bitboard_t bitboard, const char *title);
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#endif /* _BITBOARD_H */
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81
src/board.h
81
src/board.h
@@ -1,6 +1,6 @@
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/* board.h - board definitions.
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/* board.h - 8x8 board definitions.
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*
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* Copyright (C) 2021 Bruno Raoult ("br")
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* Copyright (C) 2021-2024 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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@@ -17,6 +17,83 @@
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#include "brlib.h"
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#include "chessdefs.h"
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typedef enum {
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_SSQUARE_ = -1, /* force signed enum */
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A1 = 0, B1, C1, D1, E1, F1, G1, H1,
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A2, B2, C2, D2, E2, F2, G2, H2,
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A3, B3, C3, D3, E3, F3, G3, H3,
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A4, B4, C4, D4, E4, F4, G4, H4,
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A5, B5, C5, D5, E5, F5, G5, H5,
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A6, B6, C6, D6, E6, F6, G6, H6,
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A7, B7, C7, D7, E7, F7, G7, H7,
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A8, B8, C8, D8, E8, F8, G8, H8,
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SQUARE_MAX = 64,
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SQUARE_NONE = 64
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} square_t;
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typedef enum {
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_SFILE_ = -1, /* force signed enum */
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FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
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FILE_MAX,
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} file_t;
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typedef enum {
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_SRANK_ = -1, /* force signed enum */
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RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
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RANK_MAX,
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} rank_t;
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typedef enum {
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NORTH = 8,
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EAST = 1,
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SOUTH = -NORTH,
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WEST = -EAST,
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NORTH_EAST = (NORTH + EAST),
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SOUTH_EAST = (SOUTH + EAST),
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SOUTH_WEST = (SOUTH + WEST),
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NORTH_WEST = (NORTH + WEST),
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} dir_t;
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/* flip a 0-63 square:
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* Vertical: G8 (62) becomes G1 (6)
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* Horizontal: G8 (62) becomes B8 (57)
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*/
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#define FLIP_V(sq) ((sq) ^ 56)
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#define FLIP_H(sq) ((sq) ^ 7)
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#define FLIP_HV(sq) (FLIP_V(FLIP_H(sq)))
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/* TODO: revert to macros after bitboard migration */
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static __always_inline square_t sq_make(file_t file, rank_t rank)
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{
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return (rank << 3) + file;
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}
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static __always_inline file_t sq_file(square_t square)
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{
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return square & 7;
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}
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static __always_inline rank_t sq_rank(square_t square)
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{
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return square >> 3;
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}
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#define sq_ok(sq) ((sq) >= A1 && (sq) <= H8)
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/* Chebyshev distance: https://www.chessprogramming.org/Distance */
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#define sq_dist(sq1, sq2) (max(abs(sq_file(sq2) - sq_file(sq1)), \
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abs(sq_rank(sq2) - sq_rank(sq1))))
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/* Manhattan distance */
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#define sq_manh(sq1, sq2) (abs(sq_file(sq2) - sq_file(sq1)) + \
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abs(sq_rank(sq2) - sq_rank(sq1)))
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// while the orthogonal Manhattan-Distance is the sum of both absolute rank- and file-distance distances.
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//Dtaxi = |r2 - r1| + |f2 - f1|
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// Chebyshev Distance
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//#include "piece.h"
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/* definitions for 0x88 representation
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@@ -16,20 +16,10 @@
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#include "brlib.h" /* brlib types */
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#define mask(i) ( 1ULL << (i) )
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#define C64(const_u64) const_u64##ULL
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#define U64(const_s64) const_s64##LL
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typedef u64 bitboard;
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typedef ushort board;
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/* flip a 0-63 square:
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* Vertical: G8 (62) becomes G1 (6)
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* Horizontal: G8 (62) becomes B8 (57)
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*/
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#define FLIP_V(sq) ((sq) ^ 56)
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#define FLIP_H(sq) ((sq) ^ 7)
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//typedef ushort board;
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#define BOARDSIZE (8*8)
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/* from human to machine */
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|
20
src/fen.c
20
src/fen.c
@@ -110,7 +110,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
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log_i(5, "f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
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piece, PIECE(piece), COLOR(piece));
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# endif
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pos_set_sq(&tmppos, BB(file, rank), piece);
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pos_set_sq(&tmppos, sq_make(file, rank), piece);
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file++;
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} else { /* error */
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err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
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@@ -146,7 +146,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
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if (*cur == '-') {
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cur++;
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} else {
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tmppos.en_passant = BB(C2FILE(*cur), C2RANK(*(cur+1)));
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tmppos.en_passant = sq_make(C2FILE(*cur), C2RANK(*(cur+1)));
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cur += 2;
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}
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SKIP_BLANK(cur);
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@@ -205,21 +205,21 @@ char *pos2fen(const pos_t *pos, char *fen)
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/* 1) position
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*/
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for (rank_t rank = RANK_8; rank >= RANK_1; --rank) {
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for (file_t file = FILE_A; file <= FILE_H;) {
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square_t sq = BB(file, rank);
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for (rank_t r = RANK_8; r >= RANK_1; --r) {
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for (file_t f = FILE_A; f <= FILE_H;) {
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square_t sq = sq_make(f, r);
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piece_t piece =pos->board[sq];
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if (pos->board[sq] == EMPTY) {
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int len = 0;
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for (; file <= FILE_H && pos->board[BB(file,rank)] == EMPTY; file++)
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for (; f <= FILE_H && pos->board[sq_make(f, r)] == EMPTY; f++)
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len++;
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fen[cur++] = '0' + len;
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} else {
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fen[cur++] = piece_to_char_color(piece);
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file++;
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f++;
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}
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}
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fen[cur++] = rank == RANK_1? ' ': '/';
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fen[cur++] = r == RANK_1? ' ': '/';
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}
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/* 2) next turn color
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@@ -243,8 +243,8 @@ char *pos2fen(const pos_t *pos, char *fen)
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if (!pos->en_passant) {
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fen[cur++] = '-';
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} else {
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fen[cur++] = FILE2C(BBfile(pos->en_passant));
|
||||
fen[cur++] = RANK2C(BBrank(pos->en_passant));
|
||||
fen[cur++] = FILE2C(sq_file(pos->en_passant));
|
||||
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
|
||||
}
|
||||
fen[cur++] = ' ';
|
||||
|
||||
|
@@ -82,11 +82,7 @@ extern const struct piece_details {
|
||||
s64 end_value; /* value endgame */
|
||||
} piece_details[PIECE_MAX];
|
||||
|
||||
extern const char pieces_str[6+6+1];
|
||||
|
||||
//#define P_SYM(p) piece_details[p].sym
|
||||
//#define P_NAME(p) piece_details[p].name
|
||||
//#define P_VAL(p) piece_details[p].opn_value
|
||||
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
|
||||
|
||||
#define OPPONENT(p) !(p)
|
||||
|
||||
|
@@ -18,11 +18,12 @@
|
||||
#include <ctype.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "brlib.h"
|
||||
#include "bitops.h"
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
//#include "move.h"
|
||||
#include "bitboard.h"
|
||||
#include "fen.h"
|
||||
#include "piece.h"
|
||||
#include "util.h"
|
||||
@@ -154,7 +155,7 @@ void pos_print(pos_t *pos)
|
||||
for (rank = 7; rank >= 0; --rank) {
|
||||
printf("%c |", rank + '1');
|
||||
for (file = 0; file < 8; ++file) {
|
||||
pc = board[BB(file, rank)];
|
||||
pc = board[sq_make(file, rank)];
|
||||
printf(" %s |", piece_to_sym_color(pc));
|
||||
}
|
||||
printf("\n +---+---+---+---+---+---+---+---+\n");
|
||||
@@ -186,7 +187,7 @@ void pos_pieces_print(pos_t *pos)
|
||||
int bit, count, cur;
|
||||
char pname;
|
||||
u64 tmp;
|
||||
bitboard p;
|
||||
bitboard_t p;
|
||||
for (int color = WHITE; color <= BLACK; ++color) {
|
||||
for (int piece = KING; piece >= PAWN; --piece) {
|
||||
p = pos->bb[color][piece];
|
||||
@@ -196,7 +197,7 @@ void pos_pieces_print(pos_t *pos)
|
||||
printf("%c(0)%s", pname, count? ":": "");
|
||||
if (count) {
|
||||
bit_for_each64(bit, tmp, p) {
|
||||
char cf = BBfile(bit), cr = BBrank(bit);
|
||||
char cf = sq_file(bit), cr = sq_rank(bit);
|
||||
printf("%s%c%c", cur? ",": "", FILE2C(cf), RANK2C(cr));
|
||||
cur++;
|
||||
}
|
||||
@@ -236,31 +237,12 @@ void raw_board_print(const pos_t *pos)
|
||||
|
||||
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||
for (file_t f = FILE_A; f <= FILE_H; ++f)
|
||||
printf("%02x ", pos->board[BB(f, r)]);
|
||||
printf("%02x ", pos->board[sq_make(f, r)]);
|
||||
printf(" \n");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* raw_bitboard_print - print simple bitboard representation
|
||||
* @bb: the bitboard
|
||||
* @tit: a string or NULL
|
||||
*/
|
||||
void raw_bitboard_print(const bitboard bb, const char *tit, const piece_t p)
|
||||
{
|
||||
if (tit)
|
||||
printf("%s\n", tit);
|
||||
for (rank_t r = RANK_8; r >= RANK_1; --r) {
|
||||
printf("%d ", r);
|
||||
for (file_t f = FILE_A; f <= FILE_H; ++f)
|
||||
printf(" %c", bb & (BB(f, r)) ? p: '.');
|
||||
printf(" A B C D E F G H\n");
|
||||
}
|
||||
printf(" \n");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_bitboards_print() - Print position bitboards
|
||||
* @pos: &position
|
||||
@@ -331,19 +313,3 @@ void raw_bitboard_print(const bitboard bb, const char *tit, const piece_t p)
|
||||
* pool_add(pos_pool, pos);
|
||||
* }
|
||||
*/
|
||||
|
||||
|
||||
/********************************************************************
|
||||
* pool_t *pos_pool_init() *
|
||||
* { *
|
||||
* if (!pos_pool) *
|
||||
* pos_pool = pool_create("positions", 128, sizeof(pos_t)); *
|
||||
* return pos_pool; *
|
||||
* } *
|
||||
* *
|
||||
* void pos_pool_stats() *
|
||||
* { *
|
||||
* if (pos_pool) *
|
||||
* pool_stats(pos_pool); *
|
||||
* } *
|
||||
********************************************************************/
|
||||
|
@@ -17,13 +17,11 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include "brlib.h"
|
||||
//#include "pool.h"
|
||||
//#include "list.h"
|
||||
#include "bitops.h"
|
||||
#include "bitboard.h"
|
||||
|
||||
#include "board.h"
|
||||
#include "bitboard.h"
|
||||
#include "chessdefs.h"
|
||||
#include "piece.h"
|
||||
|
||||
typedef struct {
|
||||
u64 node_count; /* evaluated nodes */
|
||||
@@ -41,10 +39,10 @@ typedef struct {
|
||||
//bool moves_generated;
|
||||
//bool moves_counted;
|
||||
|
||||
bitboard bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
|
||||
bitboard controlled[2];
|
||||
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
|
||||
bitboard_t controlled[2];
|
||||
//u16 mobility[2];
|
||||
//struct list_head pieces[2]; /* pieces list, King is first */
|
||||
//struct list_head pieces[2]; /* pieces list, King is first */
|
||||
//struct list_head moves[2];
|
||||
piece_t board[BOARDSIZE];
|
||||
} pos_t;
|
||||
@@ -95,7 +93,6 @@ extern void pos_print(pos_t *pos);
|
||||
extern void pos_pieces_print(pos_t *pos);
|
||||
|
||||
extern void raw_board_print(const pos_t *pos);
|
||||
extern void raw_bitboard_print(const bitboard bitboard, const char *title, const piece_t piece);
|
||||
|
||||
//extern pos_t *pos_startpos(pos_t *pos);
|
||||
|
||||
|
23
test/bitboard-test.c
Normal file
23
test/bitboard-test.c
Normal file
@@ -0,0 +1,23 @@
|
||||
//#include "debug.h"
|
||||
//#include "pool.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "../src/bitboard.h"
|
||||
#include "../src/position.h"
|
||||
#include "../src/piece.h"
|
||||
//#include "../src/fen.h"
|
||||
|
||||
int main(int __unused ac, __unused char**av)
|
||||
{
|
||||
char str[128];
|
||||
bitboard_init();
|
||||
for (square_t sq = 0; sq < 64; ++sq) {
|
||||
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], knight_attacks[sq]);
|
||||
bitboard_print(knight_attacks[sq], str);
|
||||
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], king_attacks[sq]);
|
||||
bitboard_print(king_attacks[sq], str);
|
||||
}
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user