start bitboard init (see commit details)

- bitboard.c: make attacks for knight/king
- square macros (BB, BBfile, BBrank) renamed sq_make, sq_file,
  sq_rank, moved to board.h (and become temporarily inline funcs)
- different macros/defs moved to "correct place" (bitboard/board/piece):
  board.[ch]: everything related to board/square
  bitboard.[ch]: everything related to bitboards
  piece.[ch]: everything related to pieces
This commit is contained in:
2024-02-11 20:47:09 +01:00
parent 4f25c1416d
commit d5906b1fb9
10 changed files with 208 additions and 164 deletions

View File

@@ -44,7 +44,7 @@ TARGET_FN := brchess
TARGET := $(addprefix $(BINDIR)/,$(TARGET_FN))
LDFLAGS := -L$(BRLIBDIR)
LIBS := -l$(LIB) -lreadline -lncurses
LIBS := $(strip -l$(LIB) -lreadline)
##################################### pre-processor flags
CPPFLAGS := -I$(BRINCDIR)
@@ -175,7 +175,7 @@ cleanobjdir: cleanobj
# The part right of '|' are "order-only prerequisites": They are build as
# "normal" ones, but do not imply to rebuild target.
$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR) $(DEPDIR)
@echo compiling brchess $< "->" $@.
@echo compiling brchess module: $< "->" $@.
@$(CC) -c $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### brlib libraries
@@ -255,13 +255,18 @@ memcheck: targets
@$(VALGRIND) $(VALGRINDFLAGS) $(BINDIR)/brchess
##################################### test binaries
TEST = bin/fen-test
FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o
TEST = bin/fen-test bin/bitboard-test
FENTESTOBJS = obj/fen.o obj/position.o obj/piece.o obj/util.o obj/bitboard.o
BITBOARDOBJS = obj/position.o obj/piece.o obj/bitboard.o obj/fen.o
testing: $(TEST)
bin/fen-test: test/fen-test.c $(FENTESTOBJS)
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) $(FENTESTOBJS) -o $@
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(FENTESTOBJS) $(LIBS) -o $@
bin/bitboard-test: test/bitboard-test.c $(BITBOARDOBJS)
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(BITBOARDOBJS) $(LIBS) -o $@
##################################### Makefile debug

View File

@@ -11,32 +11,79 @@
*
*/
#include <stdio.h>
#include "brlib.h"
#include "chessdefs.h"
#include "board.h"
#include "bitboard.h"
/* maps are clockwise from N */
static char knight_vector[8] = {
NORTH*2 + EAST, NORTH + EAST*2, SOUTH + EAST*2, SOUTH*2 + EAST,
SOUTH*2 + WEST, SOUTH + WEST*2, NORTH + WEST*2, NORTH*2 + WEST
/* vectors are clockwise from N */
static int knight_vector[] = {
NORTH_EAST + NORTH, NORTH_EAST + EAST,
SOUTH_EAST + EAST, SOUTH_EAST + SOUTH,
SOUTH_WEST + SOUTH, SOUTH_WEST + WEST,
NORTH_WEST + WEST, NORTH_WEST + NORTH
};
static char king_vector[8] = {
static int king_vector[8] = {
NORTH, NORTH_EAST, EAST, SOUTH_EAST,
SOUTH, SOUTH_WEST, WEST, NORTH_WEST
};
static u64 knight_attacks[64], king_attacks[64];
static int zob=0;
bitboard_t sq_bb[SQUARE_MAX];
bitboard_t knight_attacks[64], king_attacks[64];
/* we will create only dest squares for A1-D4 square, then flip
*/
/**
* raw_bitboard_print() - print simple bitboard representation
* @bb: the bitboard
* @tit: a string or NULL
*/
void bitboard_init(void)
{
for (int sq = SQ_0; sq < SQ_N; ++sq) {
/* knight/king */
for (int j = 0; j < 8; ++j) {
zob += *knight_attacks + *king_attacks + *knight_vector +
*king_vector;
//int dest_knight = sq + knight_vector[j];
//if ()
}
square_t sq, dst;
for (sq = A1; sq <= H8; ++sq)
sq_bb[sq] = mask(sq);
for (sq = A1; sq <= H8; ++sq) {
for (int vec = 0; vec < 8; ++vec) {
dst = sq + knight_vector[vec];
if (sq_ok(dst)) {
if (sq_dist(dst, sq) == 2) {
knight_attacks[sq] |= sq_bb[dst];
}
}
dst = sq + king_vector[vec];
if (sq_ok(dst)) {
if (sq_dist(dst, sq) == 1) {
king_attacks[sq] |= sq_bb[dst];
}
}
}
}
}
/**
* bitboard_print() - print simple bitboard representation
* @bb: the bitboard
* @tit: a string or NULL
*/
void bitboard_print(const bitboard_t bb, const char *tit)
{
//char c = p? p: 'X';
if (tit)
printf("%s\n", tit);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
printf("%d ", r);
for (file_t f = FILE_A; f <= FILE_H; ++f) {
printf(" %c", bb & sq_bb[sq_make(f, r)] ? 'X': '.');
}
printf("\n");
}
printf("\n A B C D E F G H\n");
return;
}

View File

@@ -15,56 +15,16 @@
#define _BITBOARD_H
#include "brlib.h"
#include "chessdefs.h"
#include "piece.h"
#include "bitops.h"
typedef enum {
_SSQUARE_ = -1, /* force signed enum */
A1 = 0, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
A4, B4, C4, D4, E4, F4, G4, H4,
A5, B5, C5, D5, E5, F5, G5, H5,
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8,
SQUARE_MAX = 64,
SQUARE_NONE = 64
} square_t;
#include "chessdefs.h"
#include "board.h"
typedef enum {
_SFILE_ = -1, /* force signed enum */
FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
FILE_MAX,
} file_t;
typedef u64 bitboard_t;
typedef enum {
_SRANK_ = -1, /* force signed enum */
RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
RANK_MAX,
} rank_t;
extern bitboard_t sq_bb[64], knight_attacks[64], king_attacks[64];
typedef enum {
//A1 = 0x01ULL, B1 = 0x02ULL, C1 = 1UL << 2, D1 = 1UL << 3,
//E1 = 1UL << 4, F1 = 1UL << 5, G1 = 1UL << 6, H1 = 1UL <<
A1bb = mask(A1), A2bb = mask(A2), A3bb = mask(A3), A4bb = mask(A4),
A5bb = mask(A5), A6bb = mask(A6), A7bb = mask(A7), A8bb = mask(A8),
B1bb = mask(B1), B2bb = mask(B2), B3bb = mask(B3), B4bb = mask(B4),
B5bb = mask(B5), B6bb = mask(B6), B7bb = mask(B7), B8bb = mask(B8),
C1bb = mask(C1), C2bb = mask(C2), C3bb = mask(C3), C4bb = mask(C4),
C5bb = mask(C5), C6bb = mask(C6), C7bb = mask(C7), C8bb = mask(C8),
D1bb = mask(D1), D2bb = mask(D2), D3bb = mask(D3), D4bb = mask(D4),
D5bb = mask(D5), D6bb = mask(D6), D7bb = mask(D7), D8bb = mask(D8),
E1bb = mask(E1), E2bb = mask(E2), E3bb = mask(E3), E4bb = mask(E4),
E5bb = mask(E5), E6bb = mask(E6), E7bb = mask(E7), E8bb = mask(E8),
F1bb = mask(F1), F2bb = mask(F2), F3bb = mask(F3), F4bb = mask(F4),
F5bb = mask(F5), F6bb = mask(F6), F7bb = mask(F7), F8bb = mask(F8),
G1bb = mask(G1), G2bb = mask(G2), G3bb = mask(G3), G4bb = mask(G4),
G5bb = mask(G5), G6bb = mask(G6), G7bb = mask(G7), G8bb = mask(G8),
H1bb = mask(H1), H2bb = mask(H2), H3bb = mask(H3), H4bb = mask(H4),
H5bb = mask(H5), H6bb = mask(H6), H7bb = mask(H7), H8bb = mask(H8),
} sq_bb;
#define mask(i) ( 1ULL << (i) )
typedef enum {
FILE_Abb = 0x0101010101010101ULL,
@@ -88,31 +48,14 @@ typedef enum {
RANK_8bb = 0xff00000000000000ULL
} rank_bb;
typedef enum {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
NORTH_EAST = (NORTH + EAST),
SOUTH_EAST = (SOUTH + EAST),
SOUTH_WEST = (SOUTH + WEST),
NORTH_WEST = (NORTH + WEST),
} dir_t;
static inline square_t BB(file_t file, rank_t rank)
/* https://www.chessprogramming.org/Flipping_Mirroring_and_Rotating#Rotation
*/
static __always_inline bitboard_t bb_rotate_90(bitboard_t b)
{
return (rank << 3) + file;
}
static inline file_t BBfile(square_t square)
{
return square & 7;
}
static inline rank_t BBrank(square_t square)
{
return square >> 3;
return b;
}
void bitboard_init(void);
extern void bitboard_init(void);
extern void bitboard_print(const bitboard_t bitboard, const char *title);
#endif /* _BITBOARD_H */

View File

@@ -1,6 +1,6 @@
/* board.h - board definitions.
/* board.h - 8x8 board definitions.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -17,6 +17,83 @@
#include "brlib.h"
#include "chessdefs.h"
typedef enum {
_SSQUARE_ = -1, /* force signed enum */
A1 = 0, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
A4, B4, C4, D4, E4, F4, G4, H4,
A5, B5, C5, D5, E5, F5, G5, H5,
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8,
SQUARE_MAX = 64,
SQUARE_NONE = 64
} square_t;
typedef enum {
_SFILE_ = -1, /* force signed enum */
FILE_A = 0, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H,
FILE_MAX,
} file_t;
typedef enum {
_SRANK_ = -1, /* force signed enum */
RANK_1 = 0, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8,
RANK_MAX,
} rank_t;
typedef enum {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
NORTH_EAST = (NORTH + EAST),
SOUTH_EAST = (SOUTH + EAST),
SOUTH_WEST = (SOUTH + WEST),
NORTH_WEST = (NORTH + WEST),
} dir_t;
/* flip a 0-63 square:
* Vertical: G8 (62) becomes G1 (6)
* Horizontal: G8 (62) becomes B8 (57)
*/
#define FLIP_V(sq) ((sq) ^ 56)
#define FLIP_H(sq) ((sq) ^ 7)
#define FLIP_HV(sq) (FLIP_V(FLIP_H(sq)))
/* TODO: revert to macros after bitboard migration */
static __always_inline square_t sq_make(file_t file, rank_t rank)
{
return (rank << 3) + file;
}
static __always_inline file_t sq_file(square_t square)
{
return square & 7;
}
static __always_inline rank_t sq_rank(square_t square)
{
return square >> 3;
}
#define sq_ok(sq) ((sq) >= A1 && (sq) <= H8)
/* Chebyshev distance: https://www.chessprogramming.org/Distance */
#define sq_dist(sq1, sq2) (max(abs(sq_file(sq2) - sq_file(sq1)), \
abs(sq_rank(sq2) - sq_rank(sq1))))
/* Manhattan distance */
#define sq_manh(sq1, sq2) (abs(sq_file(sq2) - sq_file(sq1)) + \
abs(sq_rank(sq2) - sq_rank(sq1)))
// while the orthogonal Manhattan-Distance is the sum of both absolute rank- and file-distance distances.
//Dtaxi = |r2 - r1| + |f2 - f1|
// Chebyshev Distance
//#include "piece.h"
/* definitions for 0x88 representation

View File

@@ -16,20 +16,10 @@
#include "brlib.h" /* brlib types */
#define mask(i) ( 1ULL << (i) )
#define C64(const_u64) const_u64##ULL
#define U64(const_s64) const_s64##LL
typedef u64 bitboard;
typedef ushort board;
/* flip a 0-63 square:
* Vertical: G8 (62) becomes G1 (6)
* Horizontal: G8 (62) becomes B8 (57)
*/
#define FLIP_V(sq) ((sq) ^ 56)
#define FLIP_H(sq) ((sq) ^ 7)
//typedef ushort board;
#define BOARDSIZE (8*8)
/* from human to machine */

View File

@@ -110,7 +110,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
log_i(5, "f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, BB(file, rank), piece);
pos_set_sq(&tmppos, sq_make(file, rank), piece);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
@@ -146,7 +146,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
if (*cur == '-') {
cur++;
} else {
tmppos.en_passant = BB(C2FILE(*cur), C2RANK(*(cur+1)));
tmppos.en_passant = sq_make(C2FILE(*cur), C2RANK(*(cur+1)));
cur += 2;
}
SKIP_BLANK(cur);
@@ -205,21 +205,21 @@ char *pos2fen(const pos_t *pos, char *fen)
/* 1) position
*/
for (rank_t rank = RANK_8; rank >= RANK_1; --rank) {
for (file_t file = FILE_A; file <= FILE_H;) {
square_t sq = BB(file, rank);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H;) {
square_t sq = sq_make(f, r);
piece_t piece =pos->board[sq];
if (pos->board[sq] == EMPTY) {
int len = 0;
for (; file <= FILE_H && pos->board[BB(file,rank)] == EMPTY; file++)
for (; f <= FILE_H && pos->board[sq_make(f, r)] == EMPTY; f++)
len++;
fen[cur++] = '0' + len;
} else {
fen[cur++] = piece_to_char_color(piece);
file++;
f++;
}
}
fen[cur++] = rank == RANK_1? ' ': '/';
fen[cur++] = r == RANK_1? ' ': '/';
}
/* 2) next turn color
@@ -243,8 +243,8 @@ char *pos2fen(const pos_t *pos, char *fen)
if (!pos->en_passant) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(BBfile(pos->en_passant));
fen[cur++] = RANK2C(BBrank(pos->en_passant));
fen[cur++] = FILE2C(sq_file(pos->en_passant));
fen[cur++] = RANK2C(sq_rank(pos->en_passant));
}
fen[cur++] = ' ';

View File

@@ -82,11 +82,7 @@ extern const struct piece_details {
s64 end_value; /* value endgame */
} piece_details[PIECE_MAX];
extern const char pieces_str[6+6+1];
//#define P_SYM(p) piece_details[p].sym
//#define P_NAME(p) piece_details[p].name
//#define P_VAL(p) piece_details[p].opn_value
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
#define OPPONENT(p) !(p)

View File

@@ -18,11 +18,12 @@
#include <ctype.h>
#include <assert.h>
#include "brlib.h"
#include "bitops.h"
#include "chessdefs.h"
#include "position.h"
//#include "move.h"
#include "bitboard.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
@@ -154,7 +155,7 @@ void pos_print(pos_t *pos)
for (rank = 7; rank >= 0; --rank) {
printf("%c |", rank + '1');
for (file = 0; file < 8; ++file) {
pc = board[BB(file, rank)];
pc = board[sq_make(file, rank)];
printf(" %s |", piece_to_sym_color(pc));
}
printf("\n +---+---+---+---+---+---+---+---+\n");
@@ -186,7 +187,7 @@ void pos_pieces_print(pos_t *pos)
int bit, count, cur;
char pname;
u64 tmp;
bitboard p;
bitboard_t p;
for (int color = WHITE; color <= BLACK; ++color) {
for (int piece = KING; piece >= PAWN; --piece) {
p = pos->bb[color][piece];
@@ -196,7 +197,7 @@ void pos_pieces_print(pos_t *pos)
printf("%c(0)%s", pname, count? ":": "");
if (count) {
bit_for_each64(bit, tmp, p) {
char cf = BBfile(bit), cr = BBrank(bit);
char cf = sq_file(bit), cr = sq_rank(bit);
printf("%s%c%c", cur? ",": "", FILE2C(cf), RANK2C(cr));
cur++;
}
@@ -236,31 +237,12 @@ void raw_board_print(const pos_t *pos)
for (rank_t r = RANK_8; r >= RANK_1; --r) {
for (file_t f = FILE_A; f <= FILE_H; ++f)
printf("%02x ", pos->board[BB(f, r)]);
printf("%02x ", pos->board[sq_make(f, r)]);
printf(" \n");
}
return;
}
/**
* raw_bitboard_print - print simple bitboard representation
* @bb: the bitboard
* @tit: a string or NULL
*/
void raw_bitboard_print(const bitboard bb, const char *tit, const piece_t p)
{
if (tit)
printf("%s\n", tit);
for (rank_t r = RANK_8; r >= RANK_1; --r) {
printf("%d ", r);
for (file_t f = FILE_A; f <= FILE_H; ++f)
printf(" %c", bb & (BB(f, r)) ? p: '.');
printf(" A B C D E F G H\n");
}
printf(" \n");
return;
}
/**
* pos_bitboards_print() - Print position bitboards
* @pos: &position
@@ -331,19 +313,3 @@ void raw_bitboard_print(const bitboard bb, const char *tit, const piece_t p)
* pool_add(pos_pool, pos);
* }
*/
/********************************************************************
* pool_t *pos_pool_init() *
* { *
* if (!pos_pool) *
* pos_pool = pool_create("positions", 128, sizeof(pos_t)); *
* return pos_pool; *
* } *
* *
* void pos_pool_stats() *
* { *
* if (pos_pool) *
* pool_stats(pos_pool); *
* } *
********************************************************************/

View File

@@ -17,13 +17,11 @@
#include <stdint.h>
#include "brlib.h"
//#include "pool.h"
//#include "list.h"
#include "bitops.h"
#include "bitboard.h"
#include "board.h"
#include "bitboard.h"
#include "chessdefs.h"
#include "piece.h"
typedef struct {
u64 node_count; /* evaluated nodes */
@@ -41,10 +39,10 @@ typedef struct {
//bool moves_generated;
//bool moves_counted;
bitboard bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
bitboard controlled[2];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
bitboard_t controlled[2];
//u16 mobility[2];
//struct list_head pieces[2]; /* pieces list, King is first */
//struct list_head pieces[2]; /* pieces list, King is first */
//struct list_head moves[2];
piece_t board[BOARDSIZE];
} pos_t;
@@ -95,7 +93,6 @@ extern void pos_print(pos_t *pos);
extern void pos_pieces_print(pos_t *pos);
extern void raw_board_print(const pos_t *pos);
extern void raw_bitboard_print(const bitboard bitboard, const char *title, const piece_t piece);
//extern pos_t *pos_startpos(pos_t *pos);

23
test/bitboard-test.c Normal file
View File

@@ -0,0 +1,23 @@
//#include "debug.h"
//#include "pool.h"
#include <stdio.h>
#include <string.h>
#include "../src/bitboard.h"
#include "../src/position.h"
#include "../src/piece.h"
//#include "../src/fen.h"
int main(int __unused ac, __unused char**av)
{
char str[128];
bitboard_init();
for (square_t sq = 0; sq < 64; ++sq) {
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], knight_attacks[sq]);
bitboard_print(knight_attacks[sq], str);
sprintf(str, "%2d %#lx %#lx knight", sq, sq_bb[sq], king_attacks[sq]);
bitboard_print(king_attacks[sq], str);
}
return 0;
}