Duplicate piece.c history.
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118
src/piece.c-move-to-temp-migration-bitboard__piece.c
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118
src/piece.c-move-to-temp-migration-bitboard__piece.c
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/* piece.c - piece list management.
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*
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* Copyright (C) 2021 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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*/
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#include <malloc.h>
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#include <ctype.h>
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#include <debug.h>
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#include <pool.h>
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#include <list.h>
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#include "chessdefs.h"
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#include "piece.h"
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#include "board.h"
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#include "bitboard.h"
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#include "position.h"
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static pool_t *pieces_pool;
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struct piece_details piece_details[] = {
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[E_EMPTY] = { ' ', ' ', " ", " ", "", 0 },
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[E_PAWN] = { 'P', 'p', "♙", "♟", "Pawn", PAWN_VALUE },
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[E_KNIGHT] = { 'N', 'n', "♘", "♞", "Knight", KNIGHT_VALUE },
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[E_BISHOP] = { 'B', 'b', "♗", "♝", "Bishop", BISHOP_VALUE },
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[E_ROOK] = { 'R', 'r', "♖", "♜", "Rook", ROOK_VALUE },
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[E_QUEEN] = { 'Q', 'q', "♕", "♛", "Queen", QUEEN_VALUE },
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[E_KING] = { 'K', 'k', "♔", "♚", "King", KING_VALUE }
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};
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void piece_list_print(struct list_head *list)
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{
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struct list_head *p_cur, *tmp;
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piece_list_t *piece;
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list_for_each_safe(p_cur, tmp, list) {
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piece = list_entry(p_cur, piece_list_t, list);
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printf("%s%c%c ", P_SYM(piece->piece),
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FILE2C(F88(piece->square)),
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RANK2C(R88(piece->square)));
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}
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printf("\n");
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}
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pool_t *piece_pool_init()
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{
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if (!pieces_pool)
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pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
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return pieces_pool;
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}
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void piece_pool_stats()
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{
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if (pieces_pool)
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pool_stats(pieces_pool);
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}
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piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
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{
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piece_list_t *new;
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short color = COLOR(piece);
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# ifdef DEBUG_PIECE
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log_f(3, "piece=%02x square=%02x\n", piece, square);
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log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
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P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
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# endif
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if ((new = pool_get(pieces_pool))) {
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/* first piece is always king */
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if (PIECE(piece) == KING)
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list_add(&new->list, &pos->pieces[color]);
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else
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list_add_tail(&new->list, &pos->pieces[color]);
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new->piece = piece;
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new->square = square;
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new->castle = 0;
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new-> value = piece_details[PIECE(piece)].value;
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}
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return new;
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}
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void piece_del(struct list_head *ptr)
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{
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piece_list_t *piece = list_entry(ptr, piece_list_t, list);
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# ifdef DEBUG_PIECE
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log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
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# endif
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list_del(ptr);
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pool_add(pieces_pool, piece);
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return;
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}
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int pieces_del(pos_t *pos, short color)
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{
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struct list_head *p_cur, *tmp, *head;
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int count = 0;
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head = &pos->pieces[color];
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list_for_each_safe(p_cur, tmp, head) {
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piece_del(p_cur);
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count++;
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}
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# ifdef DEBUG_PIECE
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log_f(3, "color=%d removed=%d\n", color, count);
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# endif
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return count;
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}
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