adapt to brlib 0.3
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12
Makefile
12
Makefile
@@ -28,10 +28,6 @@ BRLIB := ./brlib
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BRINCDIR := $(BRLIB)/include
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BRLIBDIR := $(BRLIB)/lib
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#LIBSRCDIR := $(BRLIB)/src
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#LIBOBJDIR := ./libobj
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CCLSROOT := .ccls-root
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CCLSFILE := compile_commands.json
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@@ -39,13 +35,7 @@ SRC := $(wildcard $(SRCDIR)/*.c) # project sources
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SRC_FN := $(notdir $(SRC)) # source basename
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OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
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#LIBSRC := $(wildcard $(LIBSRCDIR)/*.c) # lib sources
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#LIBSRC_FN := $(notdir $(LIBSRC)) # lib sources basename
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#LIBOBJ := $(addprefix $(LIBOBJDIR)/,$(LIBSRC_FN:.c=.o)) # and lib obj ones
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LIB := br_$(shell uname -m) # library name
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#SLIB := $(addsuffix .a, $(LIBDIR)/lib$(LIB)) # static lib
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#DLIB := $(addsuffix .so, $(LIBDIR)/lib$(LIB)) # dynamic lib
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LIB := br_$(shell uname -m) # library name
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DEP_FN := $(SRC_FN) $(LIBSRC_FN)
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DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
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@@ -21,7 +21,8 @@ if [[ ! -v _BRCHESS_ENV_ ]]; then
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BRCHESS_ROOT=$(realpath -L "$(dirname "${BASH_SOURCE[0]}")/..")
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BRLIBDIR="$BRCHESS_ROOT/brlib/lib"
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LD_LIBRARY_PATH="${BRLIBDIR}${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
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PATH="$PATH:$(realpath -L "$(dirname "${BASH_SOURCE[0]}")")"
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PATH="$PATH:$BRCHESS_ROOT/bin:=$BRCHESS_ROOT/scripts"
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#printf "R=%s L=%s LD=%s\n" "$BRCHESS_ROOT" "$BRLIB_DIR" "$LD_LIBRARY_PATH"
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printf "Chess environment complete.\n"
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unset BRLIBDIR BRCHESS_ROOT
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fi
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@@ -14,10 +14,10 @@
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#ifndef BITBOARD_H
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#define BITBOARD_H
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#include <bits.h>
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#include "br.h"
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#include "chessdefs.h"
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#include "piece.h"
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#include "bitops.h"
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enum bb_square {
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A1 = 1UL << 0, B1 = 1UL << 1, C1 = 1UL << 2, D1 = 1UL << 3,
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@@ -14,7 +14,7 @@
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#ifndef CHESSDEFS_H
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#define CHESSDEFS_H
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#include <bits.h>
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#include "br.h"
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/* piece_t bits structure
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* MSB 8 7 6 5 4 3 2 1 LSB
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@@ -11,8 +11,8 @@
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*
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*/
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#include <bits.h>
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#include <debug.h>
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#include "br.h"
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#include "debug.h"
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#include "piece.h"
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#include "eval-simple.h"
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@@ -15,9 +15,10 @@
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#define POSITION_H
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#include <stdint.h>
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#include <pool.h>
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#include <list.h>
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#include <bits.h>
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#include "pool.h"
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#include "list.h"
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#include "bitops.h"
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#include "board.h"
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#include "chessdefs.h"
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