adapt to brlib 0.3

This commit is contained in:
2024-01-06 19:54:22 +01:00
parent 558be57c58
commit 1aa419392e
6 changed files with 12 additions and 20 deletions

View File

@@ -28,10 +28,6 @@ BRLIB := ./brlib
BRINCDIR := $(BRLIB)/include
BRLIBDIR := $(BRLIB)/lib
#LIBSRCDIR := $(BRLIB)/src
#LIBOBJDIR := ./libobj
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
@@ -39,13 +35,7 @@ SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
#LIBSRC := $(wildcard $(LIBSRCDIR)/*.c) # lib sources
#LIBSRC_FN := $(notdir $(LIBSRC)) # lib sources basename
#LIBOBJ := $(addprefix $(LIBOBJDIR)/,$(LIBSRC_FN:.c=.o)) # and lib obj ones
LIB := br_$(shell uname -m) # library name
#SLIB := $(addsuffix .a, $(LIBDIR)/lib$(LIB)) # static lib
#DLIB := $(addsuffix .so, $(LIBDIR)/lib$(LIB)) # dynamic lib
LIB := br_$(shell uname -m) # library name
DEP_FN := $(SRC_FN) $(LIBSRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))

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@@ -21,7 +21,8 @@ if [[ ! -v _BRCHESS_ENV_ ]]; then
BRCHESS_ROOT=$(realpath -L "$(dirname "${BASH_SOURCE[0]}")/..")
BRLIBDIR="$BRCHESS_ROOT/brlib/lib"
LD_LIBRARY_PATH="${BRLIBDIR}${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
PATH="$PATH:$(realpath -L "$(dirname "${BASH_SOURCE[0]}")")"
PATH="$PATH:$BRCHESS_ROOT/bin:=$BRCHESS_ROOT/scripts"
#printf "R=%s L=%s LD=%s\n" "$BRCHESS_ROOT" "$BRLIB_DIR" "$LD_LIBRARY_PATH"
printf "Chess environment complete.\n"
unset BRLIBDIR BRCHESS_ROOT
fi

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@@ -14,10 +14,10 @@
#ifndef BITBOARD_H
#define BITBOARD_H
#include <bits.h>
#include "br.h"
#include "chessdefs.h"
#include "piece.h"
#include "bitops.h"
enum bb_square {
A1 = 1UL << 0, B1 = 1UL << 1, C1 = 1UL << 2, D1 = 1UL << 3,

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@@ -14,7 +14,7 @@
#ifndef CHESSDEFS_H
#define CHESSDEFS_H
#include <bits.h>
#include "br.h"
/* piece_t bits structure
* MSB 8 7 6 5 4 3 2 1 LSB

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@@ -11,8 +11,8 @@
*
*/
#include <bits.h>
#include <debug.h>
#include "br.h"
#include "debug.h"
#include "piece.h"
#include "eval-simple.h"

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@@ -15,9 +15,10 @@
#define POSITION_H
#include <stdint.h>
#include <pool.h>
#include <list.h>
#include <bits.h>
#include "pool.h"
#include "list.h"
#include "bitops.h"
#include "board.h"
#include "chessdefs.h"