aaa9cb8690
switch to s8...s64 and u8...u64 integer notation
2021-11-20 19:22:57 +01:00
05a64ec742
simplify 0x88 macros / remove redundant chessdefs.h equivalent ones
2021-11-20 16:15:45 +01:00
6b2c1702f6
revert to color at LSB, to avoid easy mistakes
...
close #3
2021-11-19 12:15:53 +01:00
bf520b6c71
fuckulated movegenerator into a good coregenerator
...
Need to test all edge cases for new position after move (castle/en passant/promotion).
En passant crashes, likely easy fix.
castle/promotion new position untested.
Yoda: A feature branch absolutely necessary was.
Me: With that Truth I agree.
2021-11-15 19:36:19 +01:00
bd88da013c
pos: added mobility. move_gen: hangle castling
2021-11-12 11:00:59 +01:00
7c98f0d4c5
piece_t change, pack piece_details, conversion piece: mask<=>number
2021-11-10 15:54:13 +01:00
5623dc78a5
dummy eval func (pieces + square control), bit ops, shorter int types
2021-11-09 20:57:18 +01:00
d38e2f4543
Occupancy & square control bitboards + continue printf->logX
2021-11-08 08:38:38 +01:00
c7faa88bfa
structures forward declarations
2021-11-04 13:06:24 +01:00
2ae81fec99
reverse SQUARE nibbles to match SQ88 (now redundant macros)
2021-10-31 08:28:43 +01:00
4bba067cd6
Add player's pieces list management + change board def.
2021-10-30 22:03:17 +02:00
7bdc428485
add license information & rename typedefs
2021-10-29 09:00:10 +02:00
264459dc0f
initial files
2021-10-27 16:09:56 +02:00