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perft
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239498bc2a
Author | SHA1 | Date | |
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239498bc2a | |||
a012af30fc | |||
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2069d6073d | |||
5db45a760a | |||
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038f6b5669 | |||
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c710da4bf9 | |||
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bfed0f417d | |||
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660722fadc | |||
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eb590f1438 | |||
f2ce20a504 | |||
027aa2c132 | |||
30af886594 | |||
afecbeb955 | |||
05748e19ab | |||
4816b4a53a | |||
96744cea20 | |||
24207583d1 | |||
92d6909546 | |||
85ae4a2230 | |||
ad8a9609ce | |||
ad704c216b |
@@ -1,3 +1,3 @@
|
||||
((nil . ((compile-command . (concat "make -C "
|
||||
(vc-root-dir)
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||||
" -k -j2 testing")))))
|
||||
" -k -j4 testing")))))
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||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,6 +4,7 @@ vgcore.*
|
||||
*.i
|
||||
*.old
|
||||
*.save
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||||
perf.data
|
||||
/GPATH
|
||||
/GRTAGS
|
||||
/GTAGS
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||||
|
92
Makefile
92
Makefile
@@ -21,7 +21,7 @@ RMDIR := rmdir
|
||||
MAKE := make
|
||||
|
||||
SRCDIR := ./src
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||||
INCDIR := ./src # used by ./test sources
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||||
INCDIR := ./src # used by ./test sources
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||||
OBJDIR := ./obj
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||||
BINDIR := ./bin
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||||
DEPDIR := ./dep
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||||
@@ -34,13 +34,13 @@ BRLIBDIR := $(BRLIB)/lib
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||||
CCLSROOT := .ccls-root
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||||
CCLSFILE := compile_commands.json
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||||
|
||||
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
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||||
SRC_FN := $(notdir $(SRC)) # source basename
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||||
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
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||||
SRC_FN := $(notdir $(SRC)) # source basename
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||||
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
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||||
|
||||
TSTSRC := $(wildcard $(TSTDIR)/*.c)
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||||
|
||||
LIB := br_$(shell uname -m) # library name
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||||
LIB := br_$(shell uname -m) # library name
|
||||
LIBS := $(strip -l$(LIB) -lreadline)
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||||
|
||||
DEP_FN := $(SRC_FN)
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||||
@@ -56,30 +56,33 @@ CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
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CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
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||||
|
||||
CPPFLAGS += -DNDEBUG # assert
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||||
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||||
CPPFLAGS += -DBUG_ON # brlib bug.h
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CPPFLAGS += -DWARN_ON # brlib bug.h
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||||
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||||
#CPPFLAGS += -DDEBUG # global - unused
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||||
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
|
||||
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
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||||
#CPPFLAGS += -DDEBUG_POOL # memory pools management
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||||
#CPPFLAGS += -DDEBUG_POS # position.c
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#CPPFLAGS += -DDEBUG_POS # position.c
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#CPPFLAGS += -DDEBUG_MOVE # move generation
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# fen.c
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#CPPFLAGS += -DDEBUG_FEN # FEN decoding
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# hash.c
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#CPPFLAGS += -HASH_VERIFY # chk zobrist consistency
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# attack.c
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
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CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
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||||
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||||
#CPPFLAGS += -DDEBUG_EVAL # eval functions
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||||
#CPPFLAGS += -DDEBUG_PIECE # piece list management
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||||
#CPPFLAGS += -DDEBUG_SEARCH # move search
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||||
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||||
CPPFLAGS += -DDIAGRAM_SYM # diagram with symbols
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||||
CPPFLAGS += -DDIAGRAM_SYM # UTF8 symbols in diagrams
|
||||
|
||||
# Never comment this one !
|
||||
CPPFLAGS += -DBUG_ON # brlib bug.h
|
||||
|
||||
# remove extraneous spaces (due to spaces before comments)
|
||||
CPPFLAGS := $(strip $(CPPFLAGS))
|
||||
@@ -88,33 +91,39 @@ CPPFLAGS := $(strip $(CPPFLAGS))
|
||||
CFLAGS := -std=gnu11
|
||||
|
||||
### dev OR release
|
||||
|
||||
# dev
|
||||
CFLAGS += -O1
|
||||
#CFLAGS += -g
|
||||
CFLAGS += -g # symbols (gdb, perf, etc.)
|
||||
CFLAGS += -ginline-points # inlined funcs debug info
|
||||
#CFLAGS += -Og
|
||||
# for gprof
|
||||
#CFLAGS += -pg
|
||||
# Next one may be useful for valgrind (when invalid instructions)
|
||||
#CFLAGS += -mno-tbm
|
||||
|
||||
# release
|
||||
#CFLAGS += -Ofast
|
||||
CFLAGS += -O3
|
||||
|
||||
CFLAGS += -march=native
|
||||
CFLAGS += -flto
|
||||
CFLAGS += -funroll-loops
|
||||
CFLAGS += -Wall
|
||||
CFLAGS += -Wextra
|
||||
CFLAGS += -Wshadow
|
||||
CFLAGS += -Wmissing-declarations
|
||||
# for gprof
|
||||
CFLAGS += -pg
|
||||
# Next one may be useful for valgrind (when invalid instructions)
|
||||
# CFLAGS += -mno-tbm
|
||||
|
||||
CFLAGS := $(strip $(CFLAGS))
|
||||
|
||||
# development CFLAGS - unused - TODO
|
||||
#DEV_CFLAGS := -O1
|
||||
#DEV_CFLAGS := -Og
|
||||
#DEV_CFLAGS += -g
|
||||
|
||||
# release CFLAGS - unused - TODO
|
||||
#REL_CFLAGS := -Ofast
|
||||
|
||||
##################################### linker flags
|
||||
LDFLAGS := -L$(BRLIBDIR)
|
||||
LDFLAGS := --static
|
||||
LDFLAGS += -L$(BRLIBDIR)
|
||||
LDFLAGS += -flto
|
||||
|
||||
LDFLAGS := $(strip $(LDFLAGS))
|
||||
@@ -127,6 +136,38 @@ DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
|
||||
ALL_CFLAGS = $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS)
|
||||
ALL_LDFLAGS = $(LDFLAGS) $(LIBS)
|
||||
|
||||
##################################### Multi-targets
|
||||
# We can have an issue with Make's "-j" option, in some situations,
|
||||
# for example "make -j2 clean testing".
|
||||
# See https://stackoverflow.com/a/8496333/3079831
|
||||
|
||||
# Check if job server supported:
|
||||
ifeq ($(filter jobserver, $(.FEATURES)),)
|
||||
# Job server not supported: sub-makes will only start one job unless
|
||||
# you specify a higher number here. Here we use a MS Windows environment
|
||||
# variable specifying number of processors.
|
||||
JOBSARG := -j $(NUMBER_OF_PROCESSORS)
|
||||
else
|
||||
# Job server is supported; let GNU Make work as normal.
|
||||
JOBSARG :=
|
||||
endif
|
||||
|
||||
# .FEATURES only works in GNU Make 3.81+.
|
||||
# If GNU make is older, assume job server support.
|
||||
ifneq ($(firstword $(sort 3.81 $(MAKE_VERSION))),3.81)
|
||||
# If you are using GNU Make < 3.81 that does not support job servers, you
|
||||
# might want to specify -jN parameter here instead.
|
||||
JOBSARG :=
|
||||
endif
|
||||
|
||||
ifneq ($(words $(MAKECMDGOALS)),1)
|
||||
.NOTPARALLEL:
|
||||
# The "all" target is required in the list,
|
||||
# in case user invokes make with no targets.
|
||||
$(sort all $(MAKECMDGOALS)):
|
||||
@$(MAKE) $(JOBSARG) -f $(firstword $(MAKEFILE_LIST)) $@
|
||||
else
|
||||
|
||||
##################################### General targets
|
||||
.PHONY: all compile clean cleanall
|
||||
|
||||
@@ -256,11 +297,11 @@ cleanasmcpp:
|
||||
@$(call rmfiles,$(ASMFILES) $(CPPFILES),asm and pre-processed)
|
||||
|
||||
%.i: %.c
|
||||
@echo generating $@ (cpp processed).
|
||||
@echo "generating $@ (cpp processed)."
|
||||
@$(CC) -E $(CPPFLAGS) $(CFLAGS) $< -o $@
|
||||
|
||||
%.s: %.c
|
||||
@echo generating $@ (asm).
|
||||
@echo "generating $@ (asm)."
|
||||
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
|
||||
|
||||
##################################### LSP (ccls)
|
||||
@@ -304,11 +345,11 @@ TEST += movedo-test perft-test
|
||||
|
||||
PIECE_OBJS := piece.o
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||||
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
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hyperbola-quintessence.o attack.o
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hyperbola-quintessence.o attack.o hash.o init.o
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||||
BB_OBJS := $(FEN_OBJS)
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||||
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
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||||
ATTACK_OBJS := $(MOVEGEN_OBJS)
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||||
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
|
||||
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o misc.o
|
||||
PERFT_OBJS := $(MOVEDO_OBJS) search.o
|
||||
|
||||
TEST := $(addprefix $(BINDIR)/,$(TEST))
|
||||
@@ -377,3 +418,6 @@ wtf:
|
||||
|
||||
zob:
|
||||
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
|
||||
|
||||
##################################### End of multi-targets
|
||||
endif
|
||||
|
38
src/attack.c
38
src/attack.c
@@ -40,11 +40,16 @@
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||||
*/
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||||
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
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{
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bitboard_t sqbb = mask(sq);
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color_t opp = OPPONENT(c);
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||||
|
||||
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||||
//pos_print_raw(pos, 1);
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/*
|
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* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
|
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* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
|
||||
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
|
||||
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
|
||||
* || bb_king_moves(pos->bb[c][KING], sq)
|
||||
* )
|
||||
*/
|
||||
|
||||
/* bishop / queen */
|
||||
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
|
||||
@@ -54,14 +59,14 @@ bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, c
|
||||
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
|
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return true;
|
||||
|
||||
/* pawn */
|
||||
if ((pawn_shift_upleft(sqbb, opp) | pawn_shift_upright(sqbb, opp)) & pos->bb[c][PAWN])
|
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return true;
|
||||
|
||||
/* knight */
|
||||
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
|
||||
return true;
|
||||
|
||||
/* pawn */
|
||||
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
|
||||
return true;
|
||||
|
||||
/* king */
|
||||
if (bb_king_moves(pos->bb[c][KING], sq))
|
||||
return true;
|
||||
@@ -104,8 +109,7 @@ bool is_in_check(const pos_t *pos, const color_t color)
|
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bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
|
||||
{
|
||||
bitboard_t attackers = 0, tmp;
|
||||
bitboard_t sqbb = mask(sq);
|
||||
//bitboard_t occ = pos_occ(pos);
|
||||
bitboard_t sqbb = BIT(sq);
|
||||
bitboard_t to;
|
||||
color_t opp = OPPONENT(c);
|
||||
|
||||
@@ -113,12 +117,12 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
|
||||
to = pos->bb[c][PAWN];
|
||||
tmp = pawn_shift_upleft(sqbb, opp) & to;
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att pawn upleft", tmp);
|
||||
# endif
|
||||
tmp = pawn_shift_upright(sqbb, opp) & to;
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att pawn upright", tmp);
|
||||
# endif
|
||||
|
||||
@@ -126,13 +130,13 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
|
||||
to = pos->bb[c][KNIGHT];
|
||||
tmp = bb_knight_moves(to, sq);
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att knight", tmp);
|
||||
# endif
|
||||
to = pos->bb[c][KING];
|
||||
tmp = bb_king_moves(to, sq);
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att king", tmp);
|
||||
# endif
|
||||
|
||||
@@ -140,7 +144,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
|
||||
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
|
||||
tmp = hyperbola_bishop_moves(occ, sq) & to;
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att bishop/queen", tmp);
|
||||
# endif
|
||||
|
||||
@@ -148,7 +152,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
|
||||
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
|
||||
tmp = hyperbola_rook_moves(occ, sq) & to;
|
||||
attackers |= tmp;
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS
|
||||
bb_print("att rook/queen", tmp);
|
||||
bb_print("ATTACKERS", attackers);
|
||||
printf("attackers=%lx\n", attackers);
|
||||
@@ -182,7 +186,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
|
||||
bitboard_t between = bb_between_excl[maybe_pinner][sq];
|
||||
/* keep only squares between AND on sq diag/anti */
|
||||
if (popcount64(between & lines) == 1)
|
||||
pinners |= mask(maybe_pinner);
|
||||
pinners |= BIT(maybe_pinner);
|
||||
}
|
||||
|
||||
/* same for rook type */
|
||||
@@ -191,7 +195,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
|
||||
bit_for_each64(maybe_pinner, tmp, attackers) {
|
||||
bitboard_t between = bb_between_excl[maybe_pinner][sq];
|
||||
if (popcount64(between & lines) == 1)
|
||||
pinners |= mask(maybe_pinner);
|
||||
pinners |= BIT(maybe_pinner);
|
||||
}
|
||||
# ifdef DEBUG_ATTACK_ATTACKERS1
|
||||
char str[32];
|
||||
|
@@ -27,7 +27,7 @@ bitboard_t bb_between_excl[64][64];
|
||||
bitboard_t bb_between[64][64];
|
||||
bitboard_t bb_line[64][64];
|
||||
|
||||
bitboard_t bb_knight[64], bb_king[64];
|
||||
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
|
||||
|
||||
/* vectors are clockwise from N */
|
||||
static int knight_vector[] = {
|
||||
@@ -53,8 +53,8 @@ static int king_vector[8] = {
|
||||
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
|
||||
{
|
||||
const bitboard_t m1 = -1;
|
||||
const bitboard_t a2a7 = C64(0x0001010101010100);
|
||||
const bitboard_t b7h1 = C64(0x0002040810204080);
|
||||
const bitboard_t a2a7 = U64(0x0001010101010100);
|
||||
const bitboard_t b7h1 = U64(0x0002040810204080);
|
||||
bitboard_t btwn_bits, ray_bits;
|
||||
u32 rank_diff, file_diff, anti_diff, diag_diff;
|
||||
|
||||
@@ -105,9 +105,11 @@ void bitboard_init(void)
|
||||
} ;
|
||||
bitboard_t tmpbb[64][4] = { 0 };
|
||||
|
||||
/* 1) square to bitboard, and in-between-sq2-excluded */
|
||||
/* 1) square to bitboard
|
||||
* in-between, sq2 excluded
|
||||
*/
|
||||
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
|
||||
bb_sq[sq1] = mask(sq1);
|
||||
bb_sq[sq1] = BIT(sq1);
|
||||
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
|
||||
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
|
||||
}
|
||||
@@ -119,15 +121,15 @@ void bitboard_init(void)
|
||||
file_t f = sq_file(sq);
|
||||
rank_t r = sq_rank(sq);
|
||||
for (int vec = 0; vec < 4; ++vec) {
|
||||
tmpbb[sq][vec] |= mask(sq_make(f, r));
|
||||
tmpbb[sq][vec] |= BIT(sq_make(f, r));
|
||||
for (int dir = -1; dir <= 1; dir += 2) {
|
||||
file_t df = dir * vecs[vec].df, f2 = f + df;
|
||||
rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
|
||||
bitboard_t mask_between = 0;
|
||||
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
|
||||
square_t dest = sq_make(f2, r2);
|
||||
tmpbb[sq][vec] |= mask(dest);
|
||||
mask_between |= mask(dest);
|
||||
tmpbb[sq][vec] |= BIT(dest);
|
||||
mask_between |= BIT(dest);
|
||||
bb_between[sq][dest] = mask_between;
|
||||
f2 += df, r2 += dr;
|
||||
}
|
||||
@@ -151,18 +153,18 @@ void bitboard_init(void)
|
||||
bb_line[sq1][sq2] = bb_sqdiag[sq1];
|
||||
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
|
||||
bb_line[sq1][sq2] = bb_sqanti[sq1];
|
||||
|
||||
//if (bb_line[sq1][sq2]) {
|
||||
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 3) knight and king moves */
|
||||
/* 3) pawn, knight and king attacks
|
||||
*/
|
||||
for (square_t sq = A1; sq <= H8; ++sq) {
|
||||
//rank_t r1 = sq_rank(sq);
|
||||
//file_t f1 = sq_file(sq);
|
||||
if (sq >= A2)
|
||||
bb_pawn_attacks[BLACK][sq] = pawn_attacks_bb(BIT(sq), BLACK);
|
||||
if (sq <= H7)
|
||||
bb_pawn_attacks[WHITE][sq] = pawn_attacks_bb(BIT(sq), WHITE);
|
||||
|
||||
for (int vec = 0; vec < 8; ++vec) {
|
||||
int dst = sq + knight_vector[vec];
|
||||
if (sq_ok(dst)) {
|
||||
@@ -279,7 +281,7 @@ char *bb_rank_sprint(char *str, const uchar bb8)
|
||||
{
|
||||
file_t f;
|
||||
for (f = FILE_A; f <= FILE_H; ++f) {
|
||||
*(str + f) = bb8 & mask(f) ? '1': '.';
|
||||
*(str + f) = bb8 & BIT(f) ? '1': '.';
|
||||
}
|
||||
*(str + f) = 0;
|
||||
//printf(" 0 1 2 3 4 5 6 7\n");
|
||||
|
@@ -14,8 +14,8 @@
|
||||
#ifndef _BITBOARD_H
|
||||
#define _BITBOARD_H
|
||||
|
||||
#include "brlib.h"
|
||||
#include "bitops.h"
|
||||
#include <brlib.h>
|
||||
#include <bitops.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "board.h"
|
||||
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
|
||||
/* line (rank, file, diagonal or anti-diagonal) between two squares */
|
||||
extern bitboard_t bb_line[64][64];
|
||||
|
||||
/* knight and king moves */
|
||||
extern bitboard_t bb_knight[64], bb_king[64];
|
||||
|
||||
/* pawn, knight and king attacks */
|
||||
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
|
||||
|
||||
/* TODO (maybe C23?) when we can ensure an enum can be u64
|
||||
*
|
||||
@@ -183,13 +182,64 @@ static __always_inline bitboard_t bb_file(int file)
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* bb_first_bb() - return bitboard of first square of a bitboard.
|
||||
* @bb: bitboard
|
||||
*
|
||||
* bb must be non-zero.
|
||||
*
|
||||
* @return: bitboard of first square (lsb) of @bb.
|
||||
*/
|
||||
static __always_inline square_t bb_first_bb(bitboard_t bb)
|
||||
{
|
||||
return bb & -bb;
|
||||
}
|
||||
|
||||
/**
|
||||
* bb_next() - clear and return next (lsb) square of a bitboard.
|
||||
* @bb: &bitboard
|
||||
*
|
||||
* The bitboard addressed by @bb must be non-zero.
|
||||
*
|
||||
* @return: first bit (lsb) of @bb.
|
||||
*/
|
||||
static __always_inline square_t bb_next(bitboard_t *bb)
|
||||
{
|
||||
square_t sq = ctz64(*bb);
|
||||
*bb &= *bb - 1;
|
||||
return sq;
|
||||
}
|
||||
|
||||
/**
|
||||
* bb_multiple() - test if a bitboard has multiple bits.
|
||||
* @bb: bitboard
|
||||
*
|
||||
* @return: true if @bb has more than 1 bit, false otherwise.
|
||||
*/
|
||||
static __always_inline bool bb_multiple(bitboard_t bb)
|
||||
{
|
||||
return !!(bb & (bb - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* bb_shift() - shift bitboard
|
||||
* @bb: bitboard
|
||||
*
|
||||
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
|
||||
*
|
||||
* @return: true if @bb has more than 1 bit, false otherwise.
|
||||
*/
|
||||
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
|
||||
{
|
||||
return shift >= 0 ? bb << shift : bb >> -shift;
|
||||
}
|
||||
|
||||
|
||||
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
|
||||
#define BB_FILE(f) ((u64) FILE_Abb << (f))
|
||||
#define bb_file(f) ((u64) FILE_Abb << (f))
|
||||
|
||||
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
|
||||
|
||||
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
|
||||
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
|
||||
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c))
|
||||
|
||||
/**
|
||||
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
|
||||
@@ -210,7 +260,7 @@ static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
|
||||
*/
|
||||
static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
|
||||
{
|
||||
return bb_line[sq1][sq2] & mask(sq3);
|
||||
return bb_line[sq1][sq2] & BIT(sq3);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -219,11 +269,11 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
|
||||
* @sq1: square 1
|
||||
* @sq2: square 2
|
||||
*
|
||||
* @return: bitboard of @betw if between @sq1 and @sq2.
|
||||
* @return: bitboard of @sq if between @sq1 and @sq2.
|
||||
*/
|
||||
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
|
||||
{
|
||||
return bb_between_excl[sq1][sq2] & mask(sq);
|
||||
return bb_between_excl[sq1][sq2] & BIT(sq);
|
||||
}
|
||||
|
||||
/* TODO: when OK, replace with macros */
|
||||
@@ -260,17 +310,20 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
|
||||
return (bb & ~FILE_Abb) << NORTH_WEST;
|
||||
}
|
||||
|
||||
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
|
||||
/* pawn moves/attacks (for bitboards) */
|
||||
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
|
||||
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
|
||||
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
|
||||
|
||||
#define pawn_attacks_bb(bb, c) (pawn_shift_upleft(bb, c) | \
|
||||
pawn_shift_upright(bb, c))
|
||||
|
||||
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
|
||||
* Need to make functions with control instead.
|
||||
*/
|
||||
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
|
||||
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
|
||||
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
|
||||
//#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
|
||||
//#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
|
||||
|
||||
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
|
||||
void bitboard_init(void);
|
||||
|
@@ -93,7 +93,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
|
||||
for (int file = 0; file < 8; ++file) {
|
||||
square_t sq = sq_make(file, rank);
|
||||
piece_t pc = board[sq];
|
||||
bitboard_t set = mask(sq) & mask;
|
||||
bitboard_t set = BIT(sq) & mask;
|
||||
printf("%s", set? REVERSE : " ");
|
||||
# ifdef DIAGRAM_SYM
|
||||
printf("%s", pc? piece_to_sym(pc): " ");
|
||||
|
@@ -17,8 +17,8 @@
|
||||
#include "brlib.h" /* brlib types */
|
||||
|
||||
#define ONE 1ull
|
||||
#define C64(const_u64) const_u64##ULL
|
||||
#define mask(i) ( (u64) (ONE << (i)) )
|
||||
#define U64(const_u64) const_u64##ULL
|
||||
#define BIT(i) ( (u64) (ONE << (i)) )
|
||||
|
||||
#define BOARDSIZE (8*8)
|
||||
|
||||
@@ -45,21 +45,24 @@
|
||||
* @return: Relative rank.
|
||||
*/
|
||||
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
|
||||
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
|
||||
|
||||
/* castle_t bits structure
|
||||
*/
|
||||
typedef enum {
|
||||
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
|
||||
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
|
||||
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
|
||||
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
|
||||
CASTLE_NONE = 0,
|
||||
CASTLE_WK = (1 << 0), /* 0001 */
|
||||
CASTLE_WQ = (1 << 1), /* 0010 */
|
||||
CASTLE_BK = (1 << 2), /* 0100 */
|
||||
CASTLE_BQ = (1 << 3), /* 1000 */
|
||||
|
||||
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
|
||||
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
|
||||
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 0011 = 3 = W castle mask */
|
||||
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 1100 = 12 = B castle mask */
|
||||
CASTLE_ALL = (CASTLE_W | CASTLE_B), /* 1111 = 15 */
|
||||
|
||||
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
|
||||
CASTLE_Q = (1 << 1),
|
||||
CASTLE_KQ = (CASTLE_K |CASTLE_Q)
|
||||
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
|
||||
} castle_rights_t;
|
||||
|
||||
/* determine is oo or ooo is possible with castle flags f and color c
|
||||
@@ -134,5 +137,47 @@ typedef enum {
|
||||
NORTH_WEST = (NORTH + WEST),
|
||||
} dir_t;
|
||||
|
||||
/* define diff for relative squares */
|
||||
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
|
||||
#define sq_upleft(c) ((c) == WHITE ? NORTH_WEST: SOUTH_EAST)
|
||||
#define sq_upright(c) ((c) == WHITE ? NORTH_EAST: SOUTH_WEST)
|
||||
|
||||
#include <time.h>
|
||||
|
||||
typedef struct mclock {
|
||||
clockid_t clocktype;
|
||||
ulong elapsed_l;
|
||||
double elapsed_f;
|
||||
struct timespec start;
|
||||
} mclock_t;
|
||||
|
||||
#define CLOCK_WALL CLOCK_REALTIME
|
||||
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
|
||||
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
|
||||
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
|
||||
|
||||
/**
|
||||
* CLOCK_DEFINE - define a clock type.
|
||||
* @name: clock name
|
||||
* @type: clock type
|
||||
*
|
||||
* This macro is equivalent to:
|
||||
* mclock_t name;
|
||||
* clock_init(&name, type);
|
||||
*/
|
||||
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
|
||||
|
||||
void clock_init(mclock_t *clock, clockid_t type);
|
||||
void clock_start(mclock_t *clock);
|
||||
s64 clock_elapsed_μs(mclock_t *clock);
|
||||
s64 clock_elapsed_ms(mclock_t *clock);
|
||||
double clock_elapsed_sec(mclock_t *clock);
|
||||
|
||||
#define RAND_SEED_DEFAULT U64(1)
|
||||
|
||||
void rand_init(u64 seed);
|
||||
u64 rand64(void);
|
||||
|
||||
void init_all(void);
|
||||
|
||||
#endif /* _CHESSDEFS_H */
|
||||
|
10
src/fen.c
10
src/fen.c
@@ -162,7 +162,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
|
||||
char *p;
|
||||
short rank, file, tmp;
|
||||
piece_t piece;
|
||||
int consumed, err_line = 0, err_pos, err_char;
|
||||
int consumed, err_line = 0, err_pos = 0, err_char = 0;
|
||||
pos_t tmppos;
|
||||
|
||||
pos_clear(&tmppos);
|
||||
@@ -184,6 +184,8 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
|
||||
piece, PIECE(piece), COLOR(piece));
|
||||
# endif
|
||||
pos_set_sq(&tmppos, sq_make(file, rank), piece);
|
||||
if (PIECE(piece) == KING)
|
||||
tmppos.king[COLOR(piece)] = sq_make(file, rank);
|
||||
file++;
|
||||
} else { /* error */
|
||||
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
|
||||
@@ -250,8 +252,10 @@ end:
|
||||
}
|
||||
if (fen_check(&tmppos) < 0)
|
||||
return NULL;
|
||||
tmppos.key = zobrist_calc(&tmppos);
|
||||
if (!pos)
|
||||
pos = pos_dup(&tmppos);
|
||||
pos = pos_new();
|
||||
pos_copy(&tmppos, pos);
|
||||
//puts("prout 1");
|
||||
//pos_print_raw(&tmppos, 1);
|
||||
//puts("prout 2");
|
||||
@@ -324,7 +328,7 @@ char *pos2fen(const pos_t *pos, char *fen)
|
||||
fen[cur++] = '-';
|
||||
} else {
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (pos->castle & mask(i))
|
||||
if (pos->castle & BIT(i))
|
||||
fen[cur++] = castle_str[i];
|
||||
}
|
||||
fen[cur++] = ' ';
|
||||
|
235
src/hash.c
Normal file
235
src/hash.c
Normal file
@@ -0,0 +1,235 @@
|
||||
/* hash.c - hash management.
|
||||
*
|
||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <brlib.h>
|
||||
#include <bitops.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "util.h"
|
||||
#include "position.h"
|
||||
#include "piece.h"
|
||||
#include "hash.h"
|
||||
|
||||
u64 zobrist_pieces[16][64];
|
||||
u64 zobrist_castling[4 * 4 + 1];
|
||||
u64 zobrist_turn; /* for black, XOR each ply */
|
||||
u64 zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
|
||||
|
||||
hasht_t hash_tt; /* main transposition table */
|
||||
|
||||
/**
|
||||
* zobrist_init() - initialize zobrist tables.
|
||||
*
|
||||
* Initialize all zobrist random bitmasks.
|
||||
*/
|
||||
void zobrist_init(void)
|
||||
{
|
||||
for (color_t c = WHITE; c <= BLACK; ++c) {
|
||||
for (piece_type_t p = PAWN; p <= KING; ++p)
|
||||
for (square_t sq = A1; sq <= H8; ++sq)
|
||||
zobrist_pieces[MAKE_PIECE(p, c)][sq] = rand64();
|
||||
}
|
||||
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
|
||||
zobrist_castling[c] = rand64();
|
||||
for (file_t f = FILE_A; f <= FILE_H; ++f)
|
||||
zobrist_ep[f] = rand64();
|
||||
zobrist_ep[8] = 0;
|
||||
zobrist_turn = rand64();
|
||||
}
|
||||
|
||||
/**
|
||||
* zobrist_calc() - calculate a position zobrist hash.
|
||||
* @pos: &position
|
||||
*
|
||||
* Normally, Zobrist keys are incrementally calculated when doing or
|
||||
* undoing a move.
|
||||
* This function should normally only be called:
|
||||
* - When starting a new position
|
||||
* - To verify incremental Zobrist calculation is correct
|
||||
*
|
||||
* @return: @pos Zobrist key
|
||||
*/
|
||||
key_t zobrist_calc(pos_t *pos)
|
||||
{
|
||||
key_t key = 0;
|
||||
|
||||
if (pos->turn == BLACK)
|
||||
key ^= zobrist_turn;
|
||||
|
||||
for (color_t c = WHITE; c <= BLACK; ++c) {
|
||||
for (piece_type_t pt = PAWN; pt <= KING; ++pt) {
|
||||
piece_t piece = MAKE_PIECE(pt, c);
|
||||
bitboard_t bb = pos->bb[c][pt];
|
||||
while (bb) {
|
||||
square_t sq = bb_next(&bb);
|
||||
key ^= zobrist_pieces[piece][sq];
|
||||
}
|
||||
}
|
||||
}
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
/**
|
||||
* zobrist_verify() - verify current position Zobrist key.
|
||||
* @pos: &position
|
||||
*
|
||||
* Verify that position Zobrist key matches a full Zobrist calculation.
|
||||
* This function cannot be called if DEBUG_HASH is not set.
|
||||
*
|
||||
* @return: True if Zobrist key is OK.
|
||||
*/
|
||||
#ifdef ZOBRIST_VERIFY
|
||||
bool zobrist_verify(pos_t *pos)
|
||||
{
|
||||
key_t diff, key = zobrist_calc(pos);
|
||||
|
||||
if (pos->key == key)
|
||||
return true;
|
||||
|
||||
printf("key verify: cur=%#lx != %#lx\n", pos->key, key);
|
||||
|
||||
/* try to find-out the key in different zobrist tables */
|
||||
diff = pos->key ^ key;
|
||||
|
||||
for (color_t c = WHITE; c <= BLACK; ++c) {
|
||||
for (piece_type_t p = PAWN; p <= KING; ++p)
|
||||
for (square_t sq = A1; sq <= H8; ++sq)
|
||||
if (diff == zobrist_pieces[MAKE_PIECE(p, c)][sq]) {
|
||||
warn(true, "zobrist difference is piece:[%s][%s]\n",
|
||||
piece_to_fen(MAKE_PIECE(p, c)), sq_to_string(sq));
|
||||
goto end;
|
||||
}
|
||||
}
|
||||
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
|
||||
if (diff == zobrist_castling[c]) {
|
||||
warn(true, "zobrist difference is castling:[%d]\n", c);
|
||||
goto end;
|
||||
}
|
||||
|
||||
for (file_t f = FILE_A; f <= FILE_H; ++f)
|
||||
if (diff == zobrist_ep[f]) {
|
||||
warn(true, "zobrist difference is ep:[%d]\n", f);
|
||||
goto end;
|
||||
}
|
||||
if (diff == zobrist_turn) {
|
||||
warn(true, "zobrist difference is turn\n");
|
||||
goto end;
|
||||
}
|
||||
warn(true, "zobrist diff %lx is unknown\n", diff);
|
||||
end:
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* hash_create() - hashtable creation.
|
||||
* @sizemb: s32 size of hash table in Mb
|
||||
*
|
||||
* Create a hash table of max @sizemb (or HASH_SIZE_MBif @sizemb <= 0) Mb size.
|
||||
* This function must be called at startup.
|
||||
*
|
||||
* The number of bucket_t entries fitting in @sizemb is calculated, and rounded
|
||||
* (down) to a power of 2.
|
||||
* This means the actual size could be lower than @sizemb (nearly halved in
|
||||
* worst case).
|
||||
*
|
||||
* If transposition hashtable already exists and new size would not change,
|
||||
* the old one is cleared.
|
||||
* If transposition hashtable already exists and new size is different,
|
||||
* the old one is destroyed first (old data is not preserved).
|
||||
*
|
||||
* TODO:
|
||||
* - Rebuild old hashtable data ?
|
||||
*
|
||||
* @return: hash table size in Mb. If memory allocation fails, the function does
|
||||
* not return.
|
||||
*/
|
||||
int hash_create(s32 sizemb)
|
||||
{
|
||||
size_t bytes, target_nbuckets;
|
||||
u32 nbits;
|
||||
|
||||
static_assert(sizeof(hentry_t) == 16, "fatal: hentry_t size != 16");
|
||||
|
||||
//printf("mb = %'7u ", sizemb);
|
||||
/* adjust tt size */
|
||||
if (sizemb <= 0)
|
||||
sizemb = HASH_SIZE_DEFAULT;
|
||||
sizemb = clamp(sizemb, HASH_SIZE_MIN, HASH_SIZE_MAX);
|
||||
//printf("-> %'6d ", sizemb);
|
||||
|
||||
bytes = sizemb * 1024ull * 1024ull; /* bytes wanted */
|
||||
target_nbuckets = bytes / sizeof(bucket_t); /* target buckets */
|
||||
|
||||
nbits = msb64(target_nbuckets); /* adjust to power of 2 */
|
||||
|
||||
if (hash_tt.nbits != nbits) {
|
||||
if (hash_tt.nbits)
|
||||
hash_delete();
|
||||
|
||||
hash_tt.nbits = nbits;
|
||||
|
||||
hash_tt.nbuckets = BIT(hash_tt.nbits);
|
||||
hash_tt.nkeys = hash_tt.nbuckets * NBUCKETS;
|
||||
|
||||
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
|
||||
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
|
||||
|
||||
hash_tt.mask = -1ull >> (64 - nbits);
|
||||
|
||||
hash_tt.keys = safe_malloc(hash_tt.bytes);
|
||||
|
||||
//printf("bits=%2d size=%'15lu/%'6d Mb/%'14lu buckets ",
|
||||
// hash_tt.nbits, hash_tt.bytes, hash_tt.mb, hash_tt.nbuckets);
|
||||
//printf("mask=%9x\n", hash_tt.mask);
|
||||
}
|
||||
//else {
|
||||
// printf("unchanged (cleared)\n");
|
||||
//}
|
||||
/* attention - may fail ! */
|
||||
hash_clear();
|
||||
|
||||
return hash_tt.nbits;
|
||||
}
|
||||
|
||||
/**
|
||||
* hash_clear() - clear hashtable data.
|
||||
*
|
||||
* Reset hashtable entries (if available) and statistic information.
|
||||
*/
|
||||
void hash_clear()
|
||||
{
|
||||
if (hash_tt.keys)
|
||||
memset(hash_tt.keys, 0, hash_tt.bytes);
|
||||
|
||||
hash_tt.used_buckets = 0;
|
||||
hash_tt.used_keys = 0;
|
||||
hash_tt.collisions = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* hash_delete() - delete hashtable data.
|
||||
*
|
||||
* free hashtable data.
|
||||
*/
|
||||
void hash_delete()
|
||||
{
|
||||
if (hash_tt.keys)
|
||||
safe_free(hash_tt.keys);
|
||||
memset(&hash_tt, 0, sizeof(hash_tt));
|
||||
}
|
104
src/hash.h
Normal file
104
src/hash.h
Normal file
@@ -0,0 +1,104 @@
|
||||
/* hash.h - hash management.
|
||||
*
|
||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HASH_H
|
||||
#define HASH_H
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
|
||||
#define NBUCKETS 4 /* buckets per hash table entry */
|
||||
|
||||
#define HASH_SIZE_DEFAULT 32 /* default: 32Mb */
|
||||
#define HASH_SIZE_MIN 4
|
||||
#define HASH_SIZE_MAX 32768 /* 32Gb */
|
||||
|
||||
#define key_t u64 /* cannot use typedef for key_t */
|
||||
|
||||
/**
|
||||
* hentry_t: hashtable bucket.
|
||||
*
|
||||
* Size should be exactly 16 bytes. If impossible to fit necessary data in
|
||||
* 16 bytes in future, it should be updated to be exactly 32 bytes.
|
||||
*/
|
||||
typedef struct {
|
||||
key_t key; /* zobrist */
|
||||
union {
|
||||
u64 data;
|
||||
struct {
|
||||
u16 depth; /* ply in search */
|
||||
s16 eval;
|
||||
u16 move;
|
||||
u8 flags; /* maybe for locking, etc... */
|
||||
u8 filler;
|
||||
};
|
||||
};
|
||||
} hentry_t;
|
||||
|
||||
typedef struct {
|
||||
hentry_t buckets[NBUCKETS];
|
||||
} bucket_t;
|
||||
|
||||
typedef struct {
|
||||
bucket_t *keys; /* &hashtable entries */
|
||||
|
||||
/* memory size in bytes/mb */
|
||||
size_t bytes;
|
||||
u32 mb;
|
||||
|
||||
/* size in buckets/keys */
|
||||
size_t nbuckets;
|
||||
size_t nkeys; /* nbuckets * NBUCKETS */
|
||||
|
||||
/* internal representation */
|
||||
u32 nbits; /* #buckets in bits, power of 2 */
|
||||
u32 mask; /* nbuckets - 1, key mask */
|
||||
|
||||
/* stats - unsure about usage */
|
||||
size_t used_buckets;
|
||||
size_t used_keys;
|
||||
u64 collisions;
|
||||
} hasht_t;
|
||||
|
||||
/* hack:
|
||||
* ep zobrist key index is 0-7 for each en-passant file, 8 for SQUARE_NONE.
|
||||
* To transform :
|
||||
* - ep == 64 (SQUARE_NONE) to id = 8
|
||||
* - ep == 0~63 to idx = sq_file(ep), i.e. (ep & 7)
|
||||
* we use the formula:
|
||||
* idx = ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep);
|
||||
*/
|
||||
#define EP_ZOBRIST_IDX(ep) ( ( (ep) >> 3 ) | sq_file(ep) )
|
||||
|
||||
extern key_t zobrist_pieces[16][64];
|
||||
extern key_t zobrist_castling[4 * 4 + 1];
|
||||
extern key_t zobrist_turn; /* for black, XOR each ply */
|
||||
extern key_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
|
||||
|
||||
extern hasht_t hash_tt; /* main transposition table */
|
||||
|
||||
void zobrist_init(void);
|
||||
key_t zobrist_calc(pos_t *pos);
|
||||
|
||||
#ifdef ZOBRIST_VERIFY
|
||||
bool zobrist_verify(pos_t *pos);
|
||||
#else
|
||||
#define zobrist_verify(p) true
|
||||
#endif
|
||||
|
||||
int hash_create(int Mb);
|
||||
void hash_clear(void);
|
||||
void hash_delete(void);
|
||||
|
||||
#endif /* HASH_H */
|
@@ -129,8 +129,8 @@ bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
|
||||
bitboard_t r = bswap64(o);
|
||||
square_t r_sq = FLIP_V(sq);
|
||||
|
||||
return ( (o - 2 * mask(sq) )
|
||||
^ bswap64(r - 2 * mask(r_sq)))
|
||||
return ( (o - 2 * BIT(sq) )
|
||||
^ bswap64(r - 2 * BIT(r_sq)))
|
||||
& mask;
|
||||
}
|
||||
|
||||
|
42
src/init.c
Normal file
42
src/init.c
Normal file
@@ -0,0 +1,42 @@
|
||||
/* init.c - initialize all.
|
||||
*
|
||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <locale.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "hyperbola-quintessence.h"
|
||||
|
||||
#include "hash.h"
|
||||
|
||||
void init_all(void)
|
||||
{
|
||||
/* for printf() numeric thousands separator */
|
||||
setlocale(LC_NUMERIC, "");
|
||||
/* line-buffered stdout */
|
||||
setlinebuf(stdout);
|
||||
|
||||
/* pseudo random generator seed */
|
||||
rand_init(RAND_SEED_DEFAULT);
|
||||
|
||||
/* bitboards & hq */
|
||||
bitboard_init();
|
||||
hyperbola_init();
|
||||
|
||||
/* zobrist tables & default tt hashtable */
|
||||
zobrist_init();
|
||||
hash_create(HASH_SIZE_DEFAULT);
|
||||
|
||||
}
|
152
src/misc.c
Normal file
152
src/misc.c
Normal file
@@ -0,0 +1,152 @@
|
||||
/* misc.c - generic/catchall functions.
|
||||
*
|
||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <bug.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
|
||||
/*
|
||||
* 1 sec = 1000 millisec
|
||||
* 1 millisec = 1000 microsec
|
||||
* 1 microsec = 1000 nanosec
|
||||
* milli = sec * 1000 + nanosec / 1000000
|
||||
*
|
||||
*/
|
||||
|
||||
/* We use microsec for all intermediate calcluation */
|
||||
#define NANO_IN_MICRO 1000ll /* nanosecond in millisecond */
|
||||
#define MICRO_IN_SEC 1000000ll /* millisecond in second */
|
||||
|
||||
#define MILLI_IN_SEC 1000ll /* millisecond in second */
|
||||
|
||||
#define MICRO_IN_MILLI 1000ll
|
||||
|
||||
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
|
||||
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
|
||||
|
||||
|
||||
/**
|
||||
* clock_start - start or restart a clock.
|
||||
* @clock: &mclock_t clock
|
||||
*
|
||||
* Save current time according to @clock type.
|
||||
*/
|
||||
void clock_start(mclock_t *clock)
|
||||
{
|
||||
clock_gettime(clock->clocktype, &clock->start);
|
||||
}
|
||||
|
||||
/**
|
||||
* clock_init - initializes a clock type.
|
||||
* @clock: &mclock_t clock
|
||||
* @type: clock type
|
||||
*
|
||||
* See the clock_gettime(2) for details.
|
||||
* CLOCK_WALL (a.k.a CLOCK_REALTIME): Wall clock.
|
||||
* CLOCK_SYSTEM (a.k.a CLOCK_MONOTONIC_RAW): System clock.
|
||||
* CLOCK_PROCESS (a.k.a CLOCK_PROCESS_CPUTIME_ID): Process CPU clock (incl. threads).
|
||||
* CLOCK_THREAD (a.k.a CLOCK_THREAD_CPUTIME_ID): Thread CPU clock.
|
||||
*/
|
||||
void clock_init(mclock_t *clock, clockid_t type)
|
||||
{
|
||||
clock->clocktype = type;
|
||||
clock_start(clock);
|
||||
}
|
||||
|
||||
/**
|
||||
* clock_elapsed_μs - return a mclock_t elapsed time in microseconds.
|
||||
* @clock: &mclock_t clock
|
||||
*
|
||||
* The elapsed time is calculated between current time and last clock_start(@clock)
|
||||
* call time.
|
||||
*
|
||||
* @return: microseconds elapsed since last clock_start().
|
||||
*/
|
||||
s64 clock_elapsed_μs(mclock_t *clock)
|
||||
{
|
||||
struct timespec current;
|
||||
s64 μs;
|
||||
|
||||
clock_gettime(clock->clocktype, ¤t);
|
||||
μs = ((s64)current.tv_sec - (s64)clock->start.tv_sec) * MICRO_IN_SEC +
|
||||
((s64)current.tv_nsec - (s64)clock->start.tv_nsec) / NANO_IN_MICRO ;
|
||||
return μs;
|
||||
}
|
||||
|
||||
/**
|
||||
* clock_elapsed_ms - return a mclock_t elapsed time in milliseconds.
|
||||
* @clock: &mclock_t clock
|
||||
*
|
||||
* The elapsed time is calculated between current time and last clock_start(@clock)
|
||||
* call time.
|
||||
*
|
||||
* @return: milliseconds elapsed since last clock_start().
|
||||
*/
|
||||
s64 clock_elapsed_ms(mclock_t *clock)
|
||||
{
|
||||
return clock_elapsed_μs(clock) / MICRO_IN_MILLI;
|
||||
}
|
||||
|
||||
/**
|
||||
* clock_elapsed_sec - return a mclock_t elapsed time in seconds.
|
||||
* @clock: &mclock_t clock
|
||||
*
|
||||
* The elapsed time is calculated between current time and last clock_start(@clock)
|
||||
* call time.
|
||||
*
|
||||
* @return: seconds elapsed since last clock_start().
|
||||
*/
|
||||
double clock_elapsed_sec(mclock_t *clock)
|
||||
{
|
||||
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
|
||||
}
|
||||
|
||||
static u64 rand_seed = 1ull;
|
||||
|
||||
/**
|
||||
* rand_init() - initialize random generator seed.
|
||||
* @seed: u64, the random generator seed.
|
||||
*
|
||||
* No change is made is performed if If @seed is zero. By default, @seed is
|
||||
* 1.
|
||||
* This seed is used by rand64().
|
||||
*/
|
||||
void rand_init(u64 seed)
|
||||
{
|
||||
if (seed)
|
||||
rand_seed = seed;
|
||||
}
|
||||
|
||||
/**
|
||||
* rand64() - get a random number, xorshift method.
|
||||
*
|
||||
* Source:
|
||||
* https://en.wikipedia.org/wiki/Xorshift#xorshift*
|
||||
* We do not want true random numbers, like those offered by getrandom(2), as we
|
||||
* need to be able to get predictable results.
|
||||
* Note: For predictable results in MT, we should use separate seeds.
|
||||
*
|
||||
* @return: a 64 bits random number.
|
||||
*/
|
||||
u64 rand64(void)
|
||||
{
|
||||
bug_on(rand_seed == 0ull);
|
||||
|
||||
rand_seed ^= rand_seed >> 12;
|
||||
rand_seed ^= rand_seed << 25;
|
||||
rand_seed ^= rand_seed >> 27;
|
||||
return rand_seed * 0x2545f4914f6cdd1dull;
|
||||
}
|
216
src/move-do.c
216
src/move-do.c
@@ -23,6 +23,7 @@
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "move-do.h"
|
||||
#include "hash.h"
|
||||
|
||||
/**
|
||||
* move_do() - do move.
|
||||
@@ -39,8 +40,12 @@
|
||||
* - castling
|
||||
* - en-passant
|
||||
* - captured piece (excl. en-passant)
|
||||
* - tt hash values are updated for:
|
||||
* - side-to-move
|
||||
* - en-passant
|
||||
* - castling rights.
|
||||
*
|
||||
* @return: pos.
|
||||
* @return: updated pos.
|
||||
*/
|
||||
pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
{
|
||||
@@ -52,26 +57,35 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
color_t us = pos->turn, them = OPPONENT(us);
|
||||
square_t from = move_from(move), to = move_to(move);
|
||||
piece_t piece = pos->board[from];
|
||||
piece_t captured = pos->board[to];
|
||||
piece_type_t ptype = PIECE(piece);
|
||||
color_t pcolor = COLOR(piece);
|
||||
piece_t new_piece = piece;
|
||||
int up = sq_up(us);
|
||||
key_t key = pos->key;
|
||||
|
||||
/* update key: switch turn, reset castling and ep */
|
||||
key ^= zobrist_turn;
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||
|
||||
++pos->clock_50;
|
||||
++pos->plycount;
|
||||
pos->en_passant = SQUARE_NONE;
|
||||
pos->turn = them;
|
||||
pos->captured = captured;
|
||||
|
||||
bug_on(pcolor != us);
|
||||
bug_on(COLOR(piece) != us);
|
||||
|
||||
if (is_promotion(move)) {
|
||||
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
|
||||
new_piece = MAKE_PIECE(move_promoted(move), us);
|
||||
}
|
||||
|
||||
if (is_capture(move)) {
|
||||
if (captured != EMPTY) {
|
||||
pos->clock_50 = 0;
|
||||
pos->captured = pos->board[to]; /* save capture info */
|
||||
//pos->captured = pos->board[to]; /* save capture info */
|
||||
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
|
||||
key ^= zobrist_pieces[captured][to];
|
||||
pos_clr_sq(pos, to); /* clear square */
|
||||
} else if (is_castle(move)) { /* handle rook move */
|
||||
square_t rookfrom, rookto;
|
||||
@@ -82,20 +96,26 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
rookfrom = sq_rel(A1, us);
|
||||
rookto = sq_rel(D1, us);
|
||||
}
|
||||
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
|
||||
zobrist_pieces[pos->board[rookfrom]][rookfrom];
|
||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||
pos_clr_sq(pos, rookfrom);
|
||||
pos->castle = clr_castle(pos->castle, us);
|
||||
//pos->castle = clr_castle(pos->castle, us);
|
||||
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
|
||||
pos->clock_50 = 0;
|
||||
if (is_dpush(move)) /* if pawn double push, set e.p. */
|
||||
pos->en_passant = pawn_push_up(from, us);
|
||||
else if (is_enpassant(move)) { /* clear grabbed pawn */
|
||||
square_t grabbed = pawn_push_up(to, them);
|
||||
if (is_dpush(move)) { /* if pawn double push, set e.p. */
|
||||
pos->en_passant = from + up;
|
||||
/* update ep key */
|
||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||
} else if (is_enpassant(move)) { /* clear grabbed pawn */
|
||||
square_t grabbed = to - up;
|
||||
key ^= zobrist_pieces[pos->board[grabbed]][grabbed];
|
||||
pos_clr_sq(pos, grabbed);
|
||||
}
|
||||
}
|
||||
|
||||
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
|
||||
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
|
||||
pos_set_sq(pos, to, new_piece);
|
||||
|
||||
if (ptype == KING)
|
||||
@@ -117,7 +137,7 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
else if (from == rel_h1)
|
||||
pos->castle = clr_oo(pos->castle, us);
|
||||
}
|
||||
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
|
||||
if (can_castle(pos->castle, them)) {
|
||||
square_t rel_a8 = sq_rel(A8, us);
|
||||
square_t rel_h8 = sq_rel(H8, us);
|
||||
if (to == rel_a8)
|
||||
@@ -126,6 +146,123 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
pos->castle = clr_oo(pos->castle, them);
|
||||
}
|
||||
|
||||
/* update castle key */
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
|
||||
pos->key = key;
|
||||
|
||||
bug_on(zobrist_verify(pos) == false);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
pos_t *move_do2(pos_t *pos, const move_t move, state_t *state)
|
||||
{
|
||||
//# ifdef DEBUG_MOVE_DO
|
||||
// move_print(move, M_PR_NL | M_PR_LONG);
|
||||
//# endif
|
||||
color_t us = pos->turn, them = OPPONENT(us);
|
||||
square_t from = move_from(move), to = move_to(move);
|
||||
piece_t piece = pos->board[from];
|
||||
piece_t captured = pos->board[to];
|
||||
piece_type_t ptype = PIECE(piece);
|
||||
piece_t new_piece = piece;
|
||||
int up = sq_up(us);
|
||||
key_t key = pos->key;
|
||||
|
||||
*state = pos->state; /* save irreversible changes */
|
||||
|
||||
/* update key: switch turn, reset castling and ep */
|
||||
key ^= zobrist_turn;
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||
|
||||
++pos->clock_50;
|
||||
++pos->plycount;
|
||||
pos->en_passant = SQUARE_NONE;
|
||||
pos->turn = them;
|
||||
pos->captured = captured;
|
||||
|
||||
bug_on(COLOR(piece) != us);
|
||||
|
||||
if (is_promotion(move)) {
|
||||
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
|
||||
new_piece = MAKE_PIECE(move_promoted(move), us);
|
||||
}
|
||||
|
||||
if (captured != EMPTY) {
|
||||
pos->clock_50 = 0;
|
||||
//pos->captured = pos->board[to]; /* save capture info */
|
||||
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
|
||||
key ^= zobrist_pieces[captured][to];
|
||||
pos_clr_sq(pos, to); /* clear square */
|
||||
} else if (is_castle(move)) { /* handle rook move */
|
||||
square_t rookfrom, rookto;
|
||||
if (is_castle_K(move)) {
|
||||
rookfrom = sq_rel(H1, us);
|
||||
rookto = sq_rel(F1, us);
|
||||
} else {
|
||||
rookfrom = sq_rel(A1, us);
|
||||
rookto = sq_rel(D1, us);
|
||||
}
|
||||
key ^= zobrist_pieces[pos->board[rookfrom]][rookto];
|
||||
key ^= zobrist_pieces[pos->board[rookfrom]][rookfrom];
|
||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||
pos_clr_sq(pos, rookfrom);
|
||||
pos->castle = clr_castle(pos->castle, us);
|
||||
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
|
||||
pos->clock_50 = 0;
|
||||
if (is_dpush(move)) { /* if pawn double push, set e.p. */
|
||||
pos->en_passant = from + up;
|
||||
/* update key */
|
||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||
} else if (is_enpassant(move)) { /* clear grabbed pawn */
|
||||
square_t grabbed = to - up;
|
||||
key ^= zobrist_pieces[pos->board[grabbed]][grabbed];
|
||||
pos_clr_sq(pos, grabbed);
|
||||
}
|
||||
}
|
||||
|
||||
key ^= zobrist_pieces[piece][from];
|
||||
key ^= zobrist_pieces[new_piece][to];
|
||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
|
||||
pos_set_sq(pos, to, new_piece);
|
||||
|
||||
if (ptype == KING)
|
||||
pos->king[us] = to;
|
||||
|
||||
/* update castling flags
|
||||
* As we always consider flags are valid, we :
|
||||
* - adjust our flags if relative from is "E1", "A1", H1"
|
||||
* - adjust opp flags if relative to if "A8", H8"
|
||||
*/
|
||||
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
|
||||
square_t rel_e1 = sq_rel(E1, us);
|
||||
square_t rel_a1 = sq_rel(A1, us);
|
||||
square_t rel_h1 = sq_rel(H1, us);
|
||||
if (from == rel_e1)
|
||||
pos->castle = clr_castle(pos->castle, us);
|
||||
else if (from == rel_a1)
|
||||
pos->castle = clr_ooo(pos->castle, us);
|
||||
else if (from == rel_h1)
|
||||
pos->castle = clr_oo(pos->castle, us);
|
||||
}
|
||||
if (can_castle(pos->castle, them)) {
|
||||
square_t rel_a8 = sq_rel(A8, us);
|
||||
square_t rel_h8 = sq_rel(H8, us);
|
||||
if (to == rel_a8)
|
||||
pos->castle = clr_ooo(pos->castle, them);
|
||||
else if (to == rel_h8)
|
||||
pos->castle = clr_oo(pos->castle, them);
|
||||
}
|
||||
|
||||
/* update castle key */
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
|
||||
pos->key = key;
|
||||
|
||||
bug_on(zobrist_verify(pos) == false);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
@@ -146,27 +283,23 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
|
||||
*
|
||||
* @return: pos.
|
||||
*/
|
||||
pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
|
||||
pos_t *move_undo(pos_t *pos, const move_t move)
|
||||
{
|
||||
//# ifdef DEBUG_MOVE
|
||||
//log(1, "new move: ");
|
||||
//move_print(0, move, M_PR_NL | M_PR_LONG);
|
||||
//# endif
|
||||
color_t them = pos->turn, us = OPPONENT(them);
|
||||
square_t from = move_from(move), to = move_to(move);
|
||||
piece_t piece = pos->board[to];
|
||||
|
||||
int up = sq_up(them);
|
||||
|
||||
if (is_promotion(move))
|
||||
piece = MAKE_PIECE(PAWN, us);
|
||||
|
||||
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
|
||||
pos_set_sq(pos, from, piece);
|
||||
pos_clr_sq(pos, to); /* always clear "to" ... */
|
||||
pos_set_sq(pos, from, piece); /* ... and set "from" */
|
||||
|
||||
if (PIECE(piece) == KING)
|
||||
pos->king[us] = from;
|
||||
|
||||
if (is_capture(move)) {
|
||||
if (pos->captured != EMPTY) {
|
||||
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
|
||||
} else if (is_castle(move)) { /* make reverse rook move */
|
||||
square_t rookfrom, rookto;
|
||||
@@ -180,7 +313,7 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
|
||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||
pos_clr_sq(pos, rookfrom);
|
||||
} else if (is_enpassant(move)) { /* restore grabbed pawn */
|
||||
square_t grabbed = pawn_push_up(to, them);
|
||||
square_t grabbed = to + up;
|
||||
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
|
||||
}
|
||||
|
||||
@@ -188,3 +321,42 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
|
||||
pos->turn = us;
|
||||
return pos;
|
||||
}
|
||||
|
||||
pos_t *move_undo2(pos_t *pos, const move_t move, const state_t *state)
|
||||
{
|
||||
color_t them = pos->turn, us = OPPONENT(them);
|
||||
square_t from = move_from(move), to = move_to(move);
|
||||
piece_t piece = pos->board[to];
|
||||
int up = sq_up(them);
|
||||
|
||||
if (is_promotion(move))
|
||||
piece = MAKE_PIECE(PAWN, us);
|
||||
|
||||
pos_clr_sq(pos, to); /* always clear "to" ... */
|
||||
pos_set_sq(pos, from, piece); /* ... and set "from" */
|
||||
|
||||
if (PIECE(piece) == KING)
|
||||
pos->king[us] = from;
|
||||
|
||||
if (pos->captured != EMPTY) {
|
||||
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
|
||||
} else if (is_castle(move)) { /* make reverse rook move */
|
||||
square_t rookfrom, rookto;
|
||||
if (is_castle_K(move)) {
|
||||
rookfrom = sq_rel(F1, us);
|
||||
rookto = sq_rel(H1, us);
|
||||
} else {
|
||||
rookfrom = sq_rel(D1, us);
|
||||
rookto = sq_rel(A1, us);
|
||||
}
|
||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||
pos_clr_sq(pos, rookfrom);
|
||||
} else if (is_enpassant(move)) { /* restore grabbed pawn */
|
||||
square_t grabbed = to + up;
|
||||
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
|
||||
}
|
||||
|
||||
pos->state = *state; /* restore irreversible changes */
|
||||
pos->turn = us;
|
||||
return pos;
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/* move-do.h - move do/undo.
|
||||
*
|
||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
@@ -19,4 +19,7 @@
|
||||
pos_t *move_do(pos_t *pos, const move_t move);//, state_t *state);
|
||||
pos_t *move_undo(pos_t *pos, const move_t move);//, const state_t *state);
|
||||
|
||||
pos_t *move_do2(pos_t *pos, const move_t move, state_t *state);
|
||||
pos_t *move_undo2(pos_t *pos, const move_t move, const state_t *state);
|
||||
|
||||
#endif /* MOVE_DO_H */
|
||||
|
541
src/move-gen.c
541
src/move-gen.c
@@ -36,76 +36,78 @@
|
||||
*/
|
||||
bool pseudo_is_legal(const pos_t *pos, const move_t move)
|
||||
{
|
||||
color_t us = pos->turn, them = OPPONENT(us);
|
||||
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
|
||||
piece_type_t piece = PIECE(pos->board[from]);
|
||||
bitboard_t kingbb = pos->bb[us][KING], tmp;
|
||||
u64 pinned = mask(from) & pos->blockers & pos->bb[us][ALL_PIECES];
|
||||
color_t us = pos->turn, them = OPPONENT(us);
|
||||
square_t from = move_from(move), to = move_to(move);
|
||||
square_t king = pos->king[us];
|
||||
bitboard_t kingbb = pos->bb[us][KING];
|
||||
bitboard_t occ = pos_occ(pos);
|
||||
u64 pinned = BIT(from) & pos->blockers;
|
||||
u64 checkers = pos->checkers;
|
||||
|
||||
/* (1) - King
|
||||
* For castling, we already tested intermediate squares attacks
|
||||
* in pseudo move generation, so we only care destination square here.
|
||||
* Attention: We need to exclude king from occupation bitboard !
|
||||
/* (1) - Castling & King
|
||||
* For castling, we need to check intermediate squares attacks only.
|
||||
* Attention: To test if K is in check after moving, we need to exclude
|
||||
* king from occupation bitboard (to catch king moving away from checker
|
||||
* on same line) !
|
||||
*/
|
||||
if (piece == KING) {
|
||||
bitboard_t occ = pos_occ(pos) ^ kingbb;
|
||||
return !sq_attackers(pos, occ, to, them);
|
||||
if (unlikely(from == king)) {
|
||||
if (unlikely(is_castle(move))) {
|
||||
square_t dir = to > from? 1: -1;
|
||||
if (sq_is_attacked(pos, occ, from + dir, them))
|
||||
return false;
|
||||
}
|
||||
return !sq_is_attacked(pos, occ ^ kingbb, to, them);
|
||||
}
|
||||
|
||||
/* (2) - King is in check
|
||||
* Double-check is already handled, as only K moves were generated.
|
||||
* Double-check is already handled in (1), as only K moves were generated
|
||||
* by pseudo legal move generator.
|
||||
* Here, allowed dest squares are only on King-checker line, or on checker
|
||||
* square.
|
||||
* attacker.
|
||||
* Special cases:
|
||||
* e.p., legal if the taken pawn is giving check
|
||||
* e.p., legal if the grabbed pawn is giving check
|
||||
* pinned piece: always illegal
|
||||
*/
|
||||
if (pos->checkers) {
|
||||
if (popcount64(pos->checkers) == 1) { /* one checker */
|
||||
square_t checker = ctz64(pos->checkers);
|
||||
if (pinned)
|
||||
return false;
|
||||
if (is_enpassant(move)) {
|
||||
return pawn_push_up(pos->en_passant, them) == checker;
|
||||
}
|
||||
bitboard_t between = bb_between[king][checker] | pos->checkers;
|
||||
return mask(to) & between;
|
||||
if (checkers) {
|
||||
if (pinned)
|
||||
return false;
|
||||
if (bb_multiple(checkers))
|
||||
return false;
|
||||
square_t checker = ctz64(checkers);
|
||||
if (is_enpassant(move)) {
|
||||
return pos->en_passant + sq_up(them) == checker;
|
||||
}
|
||||
return false; /* double check */
|
||||
return true;
|
||||
//bitboard_t between = bb_between[king][checker] | pos->checkers;
|
||||
//return mask(to) & between;
|
||||
}
|
||||
|
||||
/* (3) - pinned pieces
|
||||
* We verify here that pinned piece P stays on line King-P.
|
||||
*/
|
||||
//if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
|
||||
if (pinned) {
|
||||
bitboard_t line = bb_line[from][king];
|
||||
return line & mask(to); /* to is not on pin line */
|
||||
if (BIT(from) & pos->blockers) {
|
||||
return bb_line[from][king] & BIT(to); /* is to on pinner line ? */
|
||||
}
|
||||
|
||||
/* (4) - En-passant
|
||||
* We only care the situation where our King and enemy R/Q are on
|
||||
* 5th relative rank. To do so, we create an occupation bb without
|
||||
* the 2 pawns.
|
||||
* pinned pieces are handled in pinned section.
|
||||
* One case not handled anywhere else: when the two "disappearing" pawns
|
||||
* would discover a R/Q horizontal check.
|
||||
*/
|
||||
if (is_enpassant(move)) {
|
||||
/* from rank bitboard */
|
||||
bitboard_t rank5 = bb_sqrank[from];
|
||||
/* enemy rooks/queens on from rank */
|
||||
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
|
||||
bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
|
||||
|
||||
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
|
||||
/* captured pawn square (beside from square) */
|
||||
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
|
||||
/* occupation bitboard without the two "disappearing" pawns */
|
||||
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
|
||||
if ((pos->bb[us][KING] & rank5)) {
|
||||
bitboard_t exclude = BIT(pos->en_passant - sq_up(us)) | BIT(from);
|
||||
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
|
||||
|
||||
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
|
||||
if (hyperbola_rank_moves(occ, sq) & kingbb)
|
||||
while (rooks) {
|
||||
square_t rook = bb_next(&rooks);
|
||||
if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -136,28 +138,77 @@ move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_all_legal() - get the list of legal moves from pseudo-legal.
|
||||
* pos_legal_dup() - get legal moves from pseudo-legal ones in new list.
|
||||
* @pos: position
|
||||
* @movelist: &pseudo-legal movelist_t
|
||||
* @dest: &destination movelist_t
|
||||
* @pseudo: &movelist_t pseudo-legal moves list
|
||||
* @legal: &movelist_t legal moves
|
||||
*
|
||||
* The pseudo-legal moves must be already calculated before calling this function.
|
||||
* No check is done on @dest limits.
|
||||
* No check is done on @legal limits.
|
||||
* This function is similar to pos_legal(), but creates a new list for legal moves.
|
||||
* It should only be used for debug purpose, when we want to keep a copy of
|
||||
* pseudo-legal moves.
|
||||
*
|
||||
* @Return: @dest
|
||||
* @return: @legal
|
||||
*/
|
||||
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest)
|
||||
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal)
|
||||
{
|
||||
int tmp = dest->nmoves = 0;
|
||||
int tmp = legal->nmoves = 0;
|
||||
move_t move;
|
||||
|
||||
while ((move = pos_next_legal(pos, movelist, &tmp)) != MOVE_NONE)
|
||||
dest->move[dest->nmoves++] = move;
|
||||
return dest;
|
||||
while ((move = pos_next_legal(pos, pseudo, &tmp)) != MOVE_NONE)
|
||||
legal->move[legal->nmoves++] = move;
|
||||
return legal;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_gen_pseudomoves() - generate position pseudo-legal moves
|
||||
* pos_legal() - get legal moves from pseudo-legal ones in new list.
|
||||
* @pos: position
|
||||
* @list: &movelist_t pseudo-legal moves list
|
||||
*
|
||||
* The pseudo-legal moves must be already calculated before calling this function.
|
||||
* @list is replaced by legal moves.
|
||||
*
|
||||
* @return: @list
|
||||
*/
|
||||
movelist_t *pos_legal(const pos_t *pos, movelist_t *list)
|
||||
{
|
||||
move_t *cur = list->move, *last = list->move + list->nmoves;
|
||||
|
||||
while (cur < last) {
|
||||
if (pseudo_is_legal(pos, *cur))
|
||||
cur++;
|
||||
else {
|
||||
*cur = *--last;
|
||||
}
|
||||
}
|
||||
list->nmoves = last - list->move;
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* gen_pseudo_king() - generate king pseudo-legal moves.
|
||||
* @pos: position
|
||||
* @movelist: &movelist_t array to store pseudo-moves
|
||||
*
|
||||
*/
|
||||
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
|
||||
bitboard_t mask)
|
||||
{
|
||||
//color_t us = pos->turn;
|
||||
//square_t from = pos->king[us];
|
||||
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
|
||||
bitboard_t to_bb = bb_king_moves(mask, from);
|
||||
square_t to;
|
||||
while (moves) {
|
||||
to = bb_next(&to_bb);
|
||||
*moves++ = move_make(from, to);
|
||||
}
|
||||
return moves;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
|
||||
* @pos: position
|
||||
* @movelist: &movelist_t array to store pseudo-moves
|
||||
*
|
||||
@@ -179,158 +230,316 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *de
|
||||
*
|
||||
* @Return: The total number of moves.
|
||||
*/
|
||||
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
|
||||
|
||||
/**
|
||||
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
|
||||
* @pos: square_t king position
|
||||
* @mask: possible destinations to consider
|
||||
* @moves: &move_t array to store pseudo-moves
|
||||
*
|
||||
* Generate all @pos pseudo moves for player-to-move, when in check.
|
||||
* @movelist is filled with the moves.
|
||||
*
|
||||
* If king is doubles-checked, only King moves will be generated.
|
||||
* Otherwise, only moves where destination in between King or checker, or checker
|
||||
* square.
|
||||
*
|
||||
*/
|
||||
/*
|
||||
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
|
||||
* {
|
||||
* color_t us = pos->turn;
|
||||
* color_t them = OPPONENT(us);
|
||||
* square_t king = pos->king[us];
|
||||
*
|
||||
* gen_pseudo_king(pos, movelist);
|
||||
*
|
||||
* }
|
||||
*/
|
||||
|
||||
/**
|
||||
* moves_gen_flags() - generate all moves from square to bitboard (with flags).
|
||||
* @moves: &move_t array where to store moves
|
||||
* @from: square_t piece position
|
||||
* @to_bb: destination bitboard
|
||||
* @flags: flags to apply
|
||||
*
|
||||
* Generate (at address @moves) moves from square @from to each square in @to_bb,
|
||||
* with flags @flags.
|
||||
*
|
||||
* @Return: New @moves.
|
||||
*/
|
||||
static inline __unused move_t *moves_gen_flags(move_t *moves, square_t from, bitboard_t to_bb,
|
||||
__unused move_flags_t flags)
|
||||
{
|
||||
square_t to;
|
||||
while(to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
*moves++ = move_make_flags(from, to, flags);
|
||||
}
|
||||
return moves;
|
||||
}
|
||||
|
||||
/**
|
||||
* move_gen_promotions() - generate all promotions for given pawn and dest.
|
||||
* @moves: &move_t array where to store moves
|
||||
* @from: pawn position
|
||||
* @to: promotion square
|
||||
*
|
||||
* Generate (at address @moves) all promotion (Q/R/B/N) moves on @to for
|
||||
* pawn @from.
|
||||
*
|
||||
* @Return: New @moves.
|
||||
*/
|
||||
static inline move_t *move_gen_promotions(move_t *moves, square_t from, square_t to)
|
||||
{
|
||||
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
|
||||
*moves++ = move_make_promote(from, to, pt);
|
||||
return moves;
|
||||
}
|
||||
|
||||
/**
|
||||
* moves_gen() - generate all moves from square to bitboard.
|
||||
* @moves: &move_t array where to store moves
|
||||
* @from: square_t piece position
|
||||
* @to_bb: destination bitboard
|
||||
*
|
||||
* Generate (at address @moves) moves from square @from to each square in @to_bb.
|
||||
*
|
||||
* @Return: New @moves.
|
||||
*/
|
||||
static inline move_t *moves_gen(move_t *moves, square_t from, bitboard_t to_bb)
|
||||
{
|
||||
square_t to;
|
||||
// bb_print(sq_to_string(from), to_bb);
|
||||
while(to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
*moves++ = move_make(from, to);
|
||||
}
|
||||
return moves;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_gen_pseudo() - generate position pseudo-legal moves
|
||||
* @pos: position
|
||||
* @movelist: &movelist_t array to store pseudo-moves
|
||||
*
|
||||
* Generate all @pos pseudo moves for player-to-move.
|
||||
* @movelist is filled with the moves.
|
||||
*
|
||||
* Only a few validity checks are done here (i.e. moves are not generated):
|
||||
* - castling, if king is in check
|
||||
* - castling, if king passes an enemy-controlled square (not final square).
|
||||
* When immediately known, a few move flags are also applied in these cases:
|
||||
* - castling: M_CASTLE_{K,Q}
|
||||
* - capture (excl. en-passant): M_CAPTURE
|
||||
* - en-passant: M_EN_PASSANT
|
||||
* - pawn double push: M_DPUSH
|
||||
* - promotion: M_PROMOTION
|
||||
* - promotion and capture
|
||||
*
|
||||
* TODO: move code to specific functions (especially castling, pawn push/capture)
|
||||
*
|
||||
* @Return: movelist
|
||||
*/
|
||||
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
|
||||
{
|
||||
color_t us = pos->turn;
|
||||
color_t them = OPPONENT(us);
|
||||
|
||||
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
|
||||
bitboard_t not_my_pieces = ~my_pieces;
|
||||
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
|
||||
bitboard_t dest_squares = ~my_pieces;
|
||||
bitboard_t occ = my_pieces | enemy_pieces;
|
||||
bitboard_t empty = ~occ;
|
||||
|
||||
bitboard_t movebits, from_pawns;
|
||||
bitboard_t tmp1, tmp2;
|
||||
bitboard_t from_bb, to_bb;
|
||||
bitboard_t tmp_bb;
|
||||
move_t *moves = movelist->move;
|
||||
int *nmoves = &movelist->nmoves;
|
||||
int from, to;
|
||||
//int *nmoves = &movelist->nmoves;
|
||||
square_t from, to;
|
||||
square_t king = pos->king[us];
|
||||
|
||||
*nmoves = 0;
|
||||
//*nmoves = 0;
|
||||
|
||||
/* king - MUST BE FIRST (we stop if doubler check) */
|
||||
from = pos->king[us];
|
||||
movebits = bb_king_moves(not_my_pieces, from);
|
||||
bit_for_each64(to, tmp1, movebits & empty) {
|
||||
moves[(*nmoves)++] = move_make(from, to);
|
||||
/* king - MUST BE FIRST */
|
||||
to_bb = bb_king_moves(dest_squares, king);
|
||||
moves = moves_gen(moves, king, to_bb);
|
||||
//while(to_bb) {
|
||||
// to = bb_next(&to_bb);
|
||||
// *moves++ = move_make(king, to);
|
||||
//}
|
||||
|
||||
if (bb_multiple(pos->checkers)) /* double check, we stop here */
|
||||
goto finish;
|
||||
|
||||
if (pos->checkers) {
|
||||
/* one checker: we limit destination squares to line between
|
||||
* checker and king + checker square (think: knight).
|
||||
*/
|
||||
square_t checker = ctz64(pos->checkers);
|
||||
dest_squares &= bb_between[king][checker] | pos->checkers;
|
||||
enemy_pieces &= dest_squares;
|
||||
} else {
|
||||
/* no checker: castling moves
|
||||
* Attention ! Castling flags are assumed correct
|
||||
*/
|
||||
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
|
||||
//square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
|
||||
//bug_on(can_castle(pos->castle, us) && from != from_square[us]);
|
||||
/* For castle, we check the opponent attacks on squares between from and to.
|
||||
* To square attack check will be done in gen_is_legal.
|
||||
*/
|
||||
if (can_oo(pos->castle, us)) {
|
||||
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
|
||||
if (!(occ & occmask)) {
|
||||
*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
|
||||
}
|
||||
}
|
||||
if (can_ooo(pos->castle, us)) {
|
||||
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
|
||||
if (!(occ & occmask)) { // &&
|
||||
*moves++ = move_make_flags(king, king - 2, M_CASTLE_Q);
|
||||
}
|
||||
}
|
||||
}
|
||||
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
}
|
||||
|
||||
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
|
||||
return *nmoves;
|
||||
|
||||
/* sliding pieces */
|
||||
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
|
||||
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
|
||||
bit_for_each64(to, tmp2, movebits & empty) {
|
||||
moves[(*nmoves)++] = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
}
|
||||
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
|
||||
while (from_bb) {
|
||||
from = bb_next(&from_bb);
|
||||
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
|
||||
moves = moves_gen(moves, from, to_bb);
|
||||
//while(to_bb) {
|
||||
// to = bb_next(&to_bb);
|
||||
// *moves++ = move_make(from, to);
|
||||
//}
|
||||
}
|
||||
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
|
||||
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
|
||||
bit_for_each64(to, tmp2, movebits & empty) {
|
||||
moves[(*nmoves)++] = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
}
|
||||
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
|
||||
while (from_bb) {
|
||||
from = bb_next(&from_bb);
|
||||
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
|
||||
moves = moves_gen(moves, from, to_bb);
|
||||
//while(to_bb) {
|
||||
// to = bb_next(&to_bb);
|
||||
// *moves++ = move_make(from, to);
|
||||
//}
|
||||
}
|
||||
|
||||
/* knight */
|
||||
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
|
||||
movebits = bb_knight_moves(not_my_pieces, from);
|
||||
bit_for_each64(to, tmp2, movebits & empty) {
|
||||
moves[(*nmoves)++] = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
}
|
||||
from_bb = pos->bb[us][KNIGHT];
|
||||
while (from_bb) {
|
||||
from = bb_next(&from_bb);
|
||||
to_bb = bb_knight_moves(dest_squares, from);
|
||||
moves = moves_gen(moves, from, to_bb);
|
||||
//while(to_bb) {
|
||||
// to = bb_next(&to_bb);
|
||||
// *moves++ = move_make(from, to);
|
||||
//}
|
||||
}
|
||||
|
||||
/* pawn: relative rank and files */
|
||||
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
|
||||
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
|
||||
|
||||
/* pawn: ranks 2-6 push 1 and 2 squares */
|
||||
movebits = pawn_shift_up(pos->bb[us][PAWN], us) & empty;
|
||||
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
|
||||
from = pawn_push_up(to, them); /* reverse push */
|
||||
moves[(*nmoves)++] = move_make(from, to);
|
||||
/* pawn: push */
|
||||
int shift = sq_up(us);
|
||||
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
|
||||
|
||||
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
|
||||
while(to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
*moves++ = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp1, movebits & rel_rank8) { /* promotions */
|
||||
from = pawn_push_up(to, them); /* reverse push */
|
||||
moves[(*nmoves)++] = move_make_promote(from, to, QUEEN);
|
||||
moves[(*nmoves)++] = move_make_promote(from, to, ROOK);
|
||||
moves[(*nmoves)++] = move_make_promote(from, to, BISHOP);
|
||||
moves[(*nmoves)++] = move_make_promote(from, to, KNIGHT);
|
||||
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
|
||||
while(to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
moves = move_gen_promotions(moves, from, to);
|
||||
}
|
||||
|
||||
/* possible second push */
|
||||
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
|
||||
bit_for_each64(to, tmp1, movebits) {
|
||||
from = pawn_push_up(pawn_push_up(to, them), them);
|
||||
moves[(*nmoves)++] = move_make_flags(from, to, M_DPUSH);
|
||||
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
|
||||
while(to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift - shift;
|
||||
*moves++ = move_make_flags(from, to, M_DPUSH);
|
||||
}
|
||||
|
||||
/* pawn: captures */
|
||||
/*
|
||||
* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
|
||||
* //bb_print("FAIL", tmp_bb);
|
||||
* to_bb = tmp_bb & ~rel_rank8;
|
||||
* while (to_bb) {
|
||||
* to = bb_next(&to_bb);
|
||||
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
|
||||
* while (from_bb) {
|
||||
* from = bb_next(&from_bb);
|
||||
* *moves++ = move_make(from, to);
|
||||
* }
|
||||
* }
|
||||
* to_bb = tmp_bb & rel_rank8;
|
||||
* while (to_bb) {
|
||||
* to = bb_next(&to_bb);
|
||||
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
|
||||
* while (from_bb) {
|
||||
* from = bb_next(&from_bb);
|
||||
* moves = move_make_promotions(moves, from, to);
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
||||
/* pawn: captures left */
|
||||
movebits = pawn_shift_upleft(pos->bb[us][PAWN], us) & enemy_pieces;
|
||||
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
|
||||
from = pawn_push_upleft(to, them); /* reverse capture */
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
bitboard_t filter = ~bb_rel_file(FILE_A, us);
|
||||
shift = sq_upleft(us);
|
||||
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
|
||||
|
||||
to_bb = tmp_bb & ~rel_rank8;
|
||||
while (to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
*moves++ = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp1, movebits & rel_rank8) {
|
||||
from = pawn_push_upleft(to, them); /* reverse capture */
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
|
||||
to_bb = tmp_bb & rel_rank8;
|
||||
while (to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
moves = move_gen_promotions(moves, from, to);
|
||||
}
|
||||
|
||||
/* pawn: captures right */
|
||||
movebits = pawn_shift_upright(pos->bb[us][PAWN], us) & enemy_pieces;
|
||||
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
|
||||
from = pawn_push_upright(to, them); /* reverse capture */
|
||||
moves[(*nmoves)++] = move_make_capture(from, to);
|
||||
filter = ~bb_rel_file(FILE_H, us);
|
||||
shift = sq_upright(us);
|
||||
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
|
||||
to_bb = tmp_bb & ~rel_rank8;
|
||||
while (to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
*moves++ = move_make(from, to);
|
||||
}
|
||||
bit_for_each64(to, tmp1, movebits & rel_rank8) {
|
||||
from = pawn_push_upright(to, them); /* reverse capture */
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
|
||||
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
|
||||
to_bb = tmp_bb & rel_rank8;
|
||||
while (to_bb) {
|
||||
to = bb_next(&to_bb);
|
||||
from = to - shift;
|
||||
moves = move_gen_promotions(moves, from, to);
|
||||
}
|
||||
|
||||
/* pawn: en-passant */
|
||||
if ((to = pos->en_passant) != SQUARE_NONE) {
|
||||
movebits = mask(to);
|
||||
from_pawns = pos->bb[us][PAWN]
|
||||
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
|
||||
bit_for_each64(from, tmp1, from_pawns) {
|
||||
moves[(*nmoves)++] = move_make_enpassant(from, to);
|
||||
}
|
||||
}
|
||||
|
||||
/* castle - Attention ! Castling flags are assumed correct
|
||||
/* pawn: en-passant
|
||||
* TODO: special case when in-check here ?
|
||||
*/
|
||||
if (!pos->checkers) {
|
||||
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
|
||||
from = pos->king[us];
|
||||
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
|
||||
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
|
||||
/* For castle, we check the opponent attacks on squares between from and to.
|
||||
* To square attack check will be done in gen_is_legal.
|
||||
*/
|
||||
if (can_oo(pos->castle, us)) {
|
||||
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
|
||||
if (!(occ & occmask) &&
|
||||
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
|
||||
moves[(*nmoves)++] = move_make_flags(from, from + 2, M_CASTLE_K);
|
||||
}
|
||||
}
|
||||
if (can_ooo(pos->castle, us)) {
|
||||
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
|
||||
if (!(occ & occmask) &&
|
||||
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
|
||||
moves[(*nmoves)++] = move_make_flags(from, from - 2, M_CASTLE_Q);
|
||||
}
|
||||
if ((to = pos->en_passant) != SQUARE_NONE) {
|
||||
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
|
||||
while (from_bb) {
|
||||
from = bb_next(&from_bb);
|
||||
*moves++ = move_make_enpassant(from, to);
|
||||
}
|
||||
}
|
||||
|
||||
/* TODO: add function per piece, and type, for easier debug
|
||||
*/
|
||||
return *nmoves;
|
||||
finish:
|
||||
movelist->nmoves = moves - movelist->move;
|
||||
return movelist;
|
||||
//return movelist->nmoves = moves - movelist->move;
|
||||
}
|
||||
|
@@ -23,7 +23,9 @@
|
||||
|
||||
bool pseudo_is_legal(const pos_t *pos, const move_t move);
|
||||
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
|
||||
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest);
|
||||
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist);
|
||||
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal);
|
||||
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
|
||||
|
||||
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
|
||||
|
||||
#endif /* MOVEGEN_H */
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/* move.c - move management.
|
||||
*
|
||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
|
19
src/move.h
19
src/move.h
@@ -1,6 +1,6 @@
|
||||
/* move.h - move management.
|
||||
*
|
||||
* Copyright (C) 2021 Bruno Raoult ("br")
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
@@ -47,13 +47,13 @@ enum {
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
M_CAPTURE = mask(M_OFF_FLAGS + 0),
|
||||
M_ENPASSANT = mask(M_OFF_FLAGS + 1),
|
||||
M_PROMOTION = mask(M_OFF_FLAGS + 2),
|
||||
M_CASTLE_K = mask(M_OFF_FLAGS + 3), /* maybe only one ? */
|
||||
M_CASTLE_Q = mask(M_OFF_FLAGS + 5), /* maybe only one ? */
|
||||
M_CHECK = mask(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
|
||||
M_DPUSH = mask(M_OFF_FLAGS + 7) /* pawn double push */
|
||||
M_CAPTURE = BIT(M_OFF_FLAGS + 0),
|
||||
M_ENPASSANT = BIT(M_OFF_FLAGS + 1),
|
||||
M_PROMOTION = BIT(M_OFF_FLAGS + 2),
|
||||
M_CASTLE_K = BIT(M_OFF_FLAGS + 3), /* maybe only one ? */
|
||||
M_CASTLE_Q = BIT(M_OFF_FLAGS + 5), /* maybe only one ? */
|
||||
M_CHECK = BIT(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
|
||||
M_DPUSH = BIT(M_OFF_FLAGS + 7) /* pawn double push */
|
||||
} move_flags_t;
|
||||
|
||||
#define move_set_flags(move, flags) ((move) | (flags))
|
||||
@@ -101,7 +101,8 @@ static inline move_t move_make(square_t from, square_t to)
|
||||
|
||||
static inline move_t move_make_flags(square_t from, square_t to, move_flags_t flags)
|
||||
{
|
||||
return move_set_flags(move_make(from, to), flags);
|
||||
return (to << M_OFF_TO) | from | flags;
|
||||
//move_set_flags(move_make(from, to), flags);
|
||||
}
|
||||
|
||||
static inline move_t move_make_capture(square_t from, square_t to)
|
||||
|
173
src/position.c
173
src/position.c
@@ -18,12 +18,13 @@
|
||||
#include <ctype.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "brlib.h"
|
||||
#include "bitops.h"
|
||||
#include <brlib.h>
|
||||
#include <bitops.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
#include "bitboard.h"
|
||||
#include "hyperbola-quintessence.h"
|
||||
#include "fen.h"
|
||||
#include "piece.h"
|
||||
#include "util.h"
|
||||
@@ -61,9 +62,25 @@ pos_t *pos_dup(const pos_t *pos)
|
||||
return newpos;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_copy() - copy a position into another one.
|
||||
* @from: &position to duplicate.
|
||||
* @to: &destination position.
|
||||
*
|
||||
* Return a copy of @from into @to.
|
||||
*
|
||||
* @Return: @to.
|
||||
*/
|
||||
pos_t *pos_copy(const pos_t *from, pos_t *to)
|
||||
{
|
||||
*to = *from;
|
||||
return to;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_del() - delete a position.
|
||||
* @pos: &position.
|
||||
*
|
||||
*/
|
||||
void pos_del(pos_t *pos)
|
||||
{
|
||||
@@ -85,11 +102,12 @@ pos_t *pos_clear(pos_t *pos)
|
||||
pos->turn = WHITE;
|
||||
|
||||
/* move_do/undo position state */
|
||||
pos->key = 0;
|
||||
pos->en_passant = SQUARE_NONE;
|
||||
pos->castle = 0;
|
||||
pos->clock_50 = 0;
|
||||
pos->plycount = 0;
|
||||
//pos->captured = NO_PIECE;
|
||||
pos->captured = NO_PIECE;
|
||||
|
||||
for (square_t sq = A1; sq <= H8; ++sq)
|
||||
pos->board[sq] = EMPTY;
|
||||
@@ -115,54 +133,33 @@ pos_t *pos_clear(pos_t *pos)
|
||||
*
|
||||
* @return: true if equal, false otherwise.
|
||||
*/
|
||||
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
|
||||
bool pos_cmp(__unused const pos_t *pos1, __unused const pos_t *pos2)
|
||||
{
|
||||
#define _cmpf(a) (pos1->a != pos2->a)
|
||||
bool ret = false;
|
||||
if (warn_on(_cmpf(node_count)))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(turn)))
|
||||
|
||||
if (_cmpf(node_count) || _cmpf(turn))
|
||||
goto end;
|
||||
|
||||
/* move_do/undo position state */
|
||||
if (warn_on(_cmpf(en_passant)))
|
||||
if (_cmpf(en_passant) || _cmpf(castle) ||
|
||||
_cmpf(clock_50) || _cmpf(plycount))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(castle)))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(clock_50)))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(plycount)))
|
||||
goto end;
|
||||
//if (warn_on(_cmpf(captured)))
|
||||
// goto end;
|
||||
|
||||
for (square_t sq = A1; sq <= H8; ++sq)
|
||||
if (warn_on(_cmpf(board[sq])))
|
||||
if (_cmpf(board[sq]))
|
||||
goto end;
|
||||
|
||||
for (color_t color = WHITE; color <= BLACK; ++color) {
|
||||
for (piece_type_t piece = 0; piece <= KING; ++piece)
|
||||
if (warn_on(_cmpf(bb[color][piece])))
|
||||
if (_cmpf(bb[color][piece]))
|
||||
goto end;
|
||||
//pos->controlled[color] = 0;
|
||||
if (warn_on(_cmpf(king[color])))
|
||||
if (_cmpf(king[color]))
|
||||
goto end;
|
||||
}
|
||||
|
||||
if (warn_on(_cmpf(checkers)))
|
||||
if (_cmpf(checkers) ||_cmpf(pinners) || _cmpf(blockers))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(pinners)))
|
||||
goto end;
|
||||
if (warn_on(_cmpf(blockers)))
|
||||
goto end;
|
||||
|
||||
/*
|
||||
* if (warn_on(_cmpf(moves.nmoves)))
|
||||
* goto end;
|
||||
* for (int i = 0; i < pos1->moves.nmoves; ++i)
|
||||
* if (warn_on(_cmpf(moves.move[i])))
|
||||
* goto end;
|
||||
*/
|
||||
|
||||
ret = true;
|
||||
end:
|
||||
@@ -178,7 +175,7 @@ end:
|
||||
* Get a bitboard of all checkers on @color king.
|
||||
* Just a wrapper over @sq_attackers().
|
||||
*
|
||||
* @return: a bitboard of attackers.
|
||||
* @return: a bitboard of checkers.
|
||||
*/
|
||||
bitboard_t pos_checkers(const pos_t *pos, const color_t color)
|
||||
{
|
||||
@@ -191,20 +188,73 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
|
||||
* @pos: &position
|
||||
*
|
||||
* Set position checkers, pinners and blockers on player-to-play king.
|
||||
* It should be faster than @pos_checkers + @pos_set_pinners_blockers, as
|
||||
* It should be slightly faster than @pos_checkers + @pos_set_pinners_blockers, as
|
||||
* some calculation will be done once.
|
||||
*/
|
||||
/*
|
||||
* void pos_set_checkers_pinners_blockers(pos_t *pos)
|
||||
* {
|
||||
* bitboard_t b_bb = pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP];
|
||||
* bitboard_t r_bb = pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK];
|
||||
* bitboard_t q_bb = pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN];
|
||||
*
|
||||
* /\* find out first piece on every diagonal *\/
|
||||
*
|
||||
* }
|
||||
*/
|
||||
void pos_set_checkers_pinners_blockers(pos_t *pos)
|
||||
{
|
||||
int us = pos->turn, them = OPPONENT(us);
|
||||
bitboard_t occ = pos_occ(pos);
|
||||
bitboard_t attackers;
|
||||
bitboard_t checkers = 0, blockers = 0, pinners = 0;
|
||||
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
|
||||
square_t king = pos->king[us];
|
||||
int pinner;
|
||||
|
||||
/* bishop type - we attack with a bishop from king position */
|
||||
attackers = pos->bb[them][BISHOP] | pos->bb[them][QUEEN];
|
||||
|
||||
/* targets is all "target" pieces if K was a bishop */
|
||||
targets = hyperbola_bishop_moves(occ, king) & occ;
|
||||
|
||||
/* checkers = only opponent B/Q */
|
||||
tmpcheckers = targets & attackers;
|
||||
checkers |= tmpcheckers;
|
||||
|
||||
/* maybe blockers = we remove checkers, to look "behind" */
|
||||
maybeblockers = targets & ~tmpcheckers;
|
||||
|
||||
/* we find second targets, by removing first ones (excl. checkers) */
|
||||
if (maybeblockers) {
|
||||
targets = hyperbola_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
|
||||
|
||||
/* pinners = only B/Q */
|
||||
tmppinners = targets & attackers;
|
||||
|
||||
/* blockers = we find occupied squares between pinner and king */
|
||||
while (tmppinners) {
|
||||
pinner = bb_next(&tmppinners);
|
||||
pinners |= BIT(pinner);
|
||||
blockers |= bb_between[pinner][king] & maybeblockers;
|
||||
}
|
||||
}
|
||||
|
||||
/* same for rook type */
|
||||
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
|
||||
targets = hyperbola_rook_moves(occ, king) & occ;
|
||||
|
||||
tmpcheckers = targets & attackers;
|
||||
checkers |= tmpcheckers;
|
||||
|
||||
maybeblockers = targets & ~tmpcheckers;
|
||||
if (maybeblockers) {
|
||||
targets = hyperbola_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
|
||||
tmppinners = targets & attackers;
|
||||
while (tmppinners) {
|
||||
pinner = bb_next(&tmppinners);
|
||||
pinners |= BIT(pinner);
|
||||
blockers |= bb_between[pinner][king] & maybeblockers;
|
||||
}
|
||||
}
|
||||
|
||||
/* pawns & knights */
|
||||
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
|
||||
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
|
||||
|
||||
pos->checkers = checkers;
|
||||
pos->pinners = pinners;
|
||||
pos->blockers = blockers;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_set_pinners_blockers() - set position pinners and blockers.
|
||||
@@ -282,11 +332,11 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
|
||||
* - total number of pieces > 16 or zero (per color)
|
||||
* - number of kings != 1 (per color)
|
||||
* - discrepancy between board and king (per color)
|
||||
* - discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
|
||||
* - discrepancy between bitboards and board (per color)
|
||||
* - side-to-move already checking opponent king
|
||||
* - side-to-move in check more than twice
|
||||
* - kings distance is 1
|
||||
* - TODO: discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
|
||||
*
|
||||
* In case of errors, and @strict is true, @bug_on() is called, and program will
|
||||
* be terminated.
|
||||
@@ -294,19 +344,23 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
|
||||
* (eg after fen parsing), and with @strict == true otherwise (as we have some data
|
||||
* corruption).
|
||||
*
|
||||
* TODO: add more checks:
|
||||
* - kings attacking each other
|
||||
*
|
||||
* @return: (if @strict is false) return true if check is ok, false otherwise.
|
||||
*/
|
||||
bool pos_ok(const pos_t *pos, const bool strict)
|
||||
{
|
||||
int n, count = 0, bbcount = 0, error = 0;
|
||||
bitboard_t tmp;
|
||||
|
||||
/* force BUG_ON and WARN_ON */
|
||||
# pragma push_macro("BUG_ON")
|
||||
# undef BUG_ON
|
||||
# define BUG_ON
|
||||
# pragma push_macro("WARN_ON")
|
||||
# undef WARN_ON
|
||||
# define WARN_ON
|
||||
|
||||
/* pawns on 1st ot 8th rank */
|
||||
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
|
||||
error += warn_on(tmp);
|
||||
error += warn_on((pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) &
|
||||
(RANK_1bb | RANK_8bb));
|
||||
|
||||
for (color_t color = WHITE; color <= BLACK; ++color) {
|
||||
/* pawn count */
|
||||
@@ -329,21 +383,26 @@ bool pos_ok(const pos_t *pos, const bool strict)
|
||||
continue;
|
||||
color_t c = COLOR(piece);
|
||||
piece_type_t p = PIECE(piece);
|
||||
match = pos->bb[c][p] & mask(sq);
|
||||
match = pos->bb[c][p] & BIT(sq);
|
||||
error += warn_on(!match);
|
||||
count++;
|
||||
}
|
||||
/* occupied occupation is different from bitboards */
|
||||
/* occupied board is different from bitboards */
|
||||
error += warn_on(count != bbcount);
|
||||
/* is opponent already in check ? */
|
||||
error += warn_on(pos_checkers(pos, OPPONENT(pos->turn)));
|
||||
/* is color to play in check more than twice ? */
|
||||
error += warn_on(popcount64(pos_checkers(pos, OPPONENT(pos->turn))) > 2);
|
||||
error += warn_on(popcount64(pos_checkers(pos, pos->turn)) > 2);
|
||||
/* kings distance is less than 2 */
|
||||
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
|
||||
|
||||
bug_on(strict && error);
|
||||
if (strict) {
|
||||
bug_on(error);
|
||||
/* not reached */
|
||||
}
|
||||
return error? false: true;
|
||||
# pragma pop_macro("WARN_ON")
|
||||
# pragma pop_macro("BUG_ON")
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -16,11 +16,13 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "brlib.h"
|
||||
#include "bitops.h"
|
||||
#include "struct-group.h"
|
||||
#include <brlib.h>
|
||||
#include <bitops.h>
|
||||
#include <struct-group.h>
|
||||
#include <bug.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "hash.h"
|
||||
#include "bitboard.h"
|
||||
#include "piece.h"
|
||||
#include "move.h"
|
||||
@@ -30,29 +32,31 @@ typedef struct __pos_s {
|
||||
u64 node_count; /* evaluated nodes */
|
||||
int turn; /* WHITE or BLACK */
|
||||
|
||||
/* data which cannot be recovered by move_undo (like castle_rights, ...),
|
||||
* or would be expensive to recover (checkers, ...)
|
||||
* following data can be accessed either directly, either via "movesave"
|
||||
/* data which cannot be recovered by move_undo (like castle_rights, ...).
|
||||
*
|
||||
* Attention: checkers/pinners/blockers are not included here, and
|
||||
* are not available in move_undo or any following legality check.
|
||||
*
|
||||
* Following data can be accessed either directly, either via "state"
|
||||
* structure name.
|
||||
* For example, pos->en_passant and pos->state.en_passant are the same.
|
||||
* This allows a memcpy on this data (to save/restore position state).
|
||||
*/
|
||||
struct_group_tagged(state_s, state,
|
||||
key_t key;
|
||||
square_t en_passant;
|
||||
castle_rights_t castle;
|
||||
u16 clock_50;
|
||||
u16 plycount; /* plies so far, start from 1 */
|
||||
piece_t captured; /* only for move_undo */
|
||||
bitboard_t checkers; /* opponent checkers */
|
||||
bitboard_t pinners; /* opponent pinners */
|
||||
bitboard_t blockers; /* pieces blocking pin */
|
||||
int clock_50;
|
||||
int plycount; /* plies so far, start from 1 */
|
||||
piece_t captured; /* only used in move_undo */
|
||||
);
|
||||
bitboard_t checkers; /* opponent checkers */
|
||||
bitboard_t pinners; /* opponent pinners */
|
||||
bitboard_t blockers; /* pieces blocking pin */
|
||||
|
||||
piece_t board[BOARDSIZE];
|
||||
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
|
||||
//bitboard_t controlled[2]; /* unsure */
|
||||
square_t king[2]; /* dup with bb, faster retrieval */
|
||||
//movelist_t moves;
|
||||
} pos_t;
|
||||
|
||||
typedef struct state_s state_t;
|
||||
@@ -71,11 +75,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
|
||||
{
|
||||
color_t color = COLOR(piece);
|
||||
piece_type_t type = PIECE(piece);
|
||||
|
||||
bug_on(pos->board[square] != EMPTY);
|
||||
|
||||
pos->board[square] = piece;
|
||||
pos->bb[color][type] |= mask(square);
|
||||
pos->bb[color][ALL_PIECES] |= mask(square);
|
||||
if (type == KING)
|
||||
pos->king[color] = square;
|
||||
pos->bb[color][type] |= BIT(square);
|
||||
pos->bb[color][ALL_PIECES] |= BIT(square);
|
||||
//if (type == KING)
|
||||
// pos->king[color] = square;
|
||||
|
||||
//pos->key ^= zobrist_pieces[piece][square];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -90,11 +99,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
|
||||
piece_t piece = pos->board[square];
|
||||
piece_type_t type = PIECE(piece);
|
||||
color_t color = COLOR(piece);
|
||||
|
||||
bug_on(pos->board[square] == EMPTY);
|
||||
|
||||
//pos->key ^= zobrist_pieces[piece][square];
|
||||
|
||||
pos->board[square] = EMPTY;
|
||||
pos->bb[color][type] &= ~mask(square);
|
||||
pos->bb[color][ALL_PIECES] &= ~mask(square);
|
||||
if (type == KING)
|
||||
pos->king[color] = SQUARE_NONE;
|
||||
pos->bb[color][type] &= ~BIT(square);
|
||||
pos->bb[color][ALL_PIECES] &= ~BIT(square);
|
||||
//if (type == KING)
|
||||
// pos->king[color] = SQUARE_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,11 +169,12 @@ static __always_inline int pos_between_count(const pos_t *pos,
|
||||
|
||||
pos_t *pos_new();
|
||||
pos_t *pos_dup(const pos_t *pos);
|
||||
pos_t *pos_copy(const pos_t *from, pos_t *to);
|
||||
void pos_del(pos_t *pos);
|
||||
pos_t *pos_clear(pos_t *pos);
|
||||
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
|
||||
|
||||
//bitboard_t set_king_pinners_blockers(pos_t *pos);
|
||||
void pos_set_checkers_pinners_blockers(pos_t *pos);
|
||||
void pos_set_pinners_blockers(pos_t *pos);
|
||||
bitboard_t pos_checkers(const pos_t *pos, const color_t color);
|
||||
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
|
||||
|
166
src/search.c
166
src/search.c
@@ -1,4 +1,4 @@
|
||||
/* search.c - search good moves.
|
||||
/* search.c - perft + search.
|
||||
*
|
||||
* Copyright (C) 2023-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "brlib.h"
|
||||
#include <brlib.h>
|
||||
|
||||
#include "position.h"
|
||||
#include "move-gen.h"
|
||||
@@ -21,86 +21,102 @@
|
||||
#include "search.h"
|
||||
#include "attack.h"
|
||||
|
||||
//#include "move.h"
|
||||
//#include "eval.h"
|
||||
|
||||
/**
|
||||
* perft() - Perform perft on position
|
||||
* @pos: &position to search
|
||||
* @depth: Wanted depth.
|
||||
* @ply: Depth level where perft is consolidated.
|
||||
* @ply: perft depth level.
|
||||
*
|
||||
* Print perftCalculate the negamax value of @pos. This is an extensive search, with
|
||||
* absolutely no cutoff.
|
||||
* Run perft on a position. This function displays the available moves at @depth
|
||||
* level for each possible first move, and the total of moves.
|
||||
*
|
||||
* @return: The @pos negamax evaluation.
|
||||
* This version uses the algorithm:
|
||||
* if last depth
|
||||
* return 1;
|
||||
* gen legal moves
|
||||
* loop for legal move
|
||||
* do-move
|
||||
* perft (depth -1)
|
||||
* undo-move
|
||||
*
|
||||
* @return: total moves found at @depth level.
|
||||
*/
|
||||
u64 perft(pos_t *pos, int depth, int ply)
|
||||
u64 perft(pos_t *pos, int depth, int ply, bool output)
|
||||
{
|
||||
int subnodes, movetmp = 0;
|
||||
int subnodes;
|
||||
u64 nodes = 0;
|
||||
movelist_t pseudo = { .nmoves = 0 };
|
||||
move_t move;
|
||||
movelist_t movelist;
|
||||
move_t *move, *last;
|
||||
state_t state;
|
||||
|
||||
if (depth == 0)
|
||||
return 1;
|
||||
pos->checkers = pos_checkers(pos, pos->turn);
|
||||
pos_set_pinners_blockers(pos);
|
||||
movelist.nmoves = 0;
|
||||
pos_set_checkers_pinners_blockers(pos);
|
||||
state = pos->state;
|
||||
|
||||
pos_gen_pseudomoves(pos, &pseudo);
|
||||
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
|
||||
move_do(pos, move);
|
||||
subnodes = perft(pos, depth - 1, ply + 1);
|
||||
if (ply == 1) {
|
||||
char movestr[8];
|
||||
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
|
||||
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
||||
last = movelist.move + movelist.nmoves;
|
||||
for (move = movelist.move; move < last; ++move) {
|
||||
if (depth == 1) {
|
||||
nodes++;
|
||||
} else {
|
||||
move_do(pos, *move);
|
||||
subnodes = perft(pos, depth - 1, ply + 1, output);
|
||||
if (output && ply == 1) {
|
||||
char movestr[8];
|
||||
printf("%s: %d\n", move_str(movestr, *move, 0), subnodes);
|
||||
}
|
||||
nodes += subnodes;
|
||||
move_undo(pos, *move);
|
||||
pos->state = state;
|
||||
}
|
||||
nodes += subnodes;
|
||||
move_undo(pos, move);
|
||||
pos->state = state;
|
||||
}
|
||||
|
||||
if (ply == 1)
|
||||
printf("\nTotal: %lu\n", nodes);
|
||||
if (output && ply == 1)
|
||||
printf("Total: %lu\n", nodes);
|
||||
return nodes;
|
||||
}
|
||||
|
||||
u64 perft2(pos_t *pos, int depth, int ply)
|
||||
/**
|
||||
* perft_test() - Perform perft on position, experiment version.
|
||||
* @pos: &position to search
|
||||
* @depth: Wanted depth.
|
||||
* @ply: perft depth level.
|
||||
*
|
||||
* Run perft on a position. This function displays the available moves at @depth
|
||||
* level for each possible first move, and the total of moves.
|
||||
*
|
||||
* @return: total moves found at @depth level.
|
||||
*/
|
||||
u64 perft_test(pos_t *pos, int depth, int ply, bool output)
|
||||
{
|
||||
int subnodes, nmove = 0;
|
||||
int subnodes;
|
||||
u64 nodes = 0;
|
||||
movelist_t pseudo = { .nmoves = 0 };
|
||||
move_t move;
|
||||
movelist_t movelist;
|
||||
move_t *move, *last;
|
||||
state_t state;
|
||||
|
||||
if (is_in_check(pos, OPPONENT(pos->turn)))
|
||||
return 0;
|
||||
if (depth == 0)
|
||||
return 1;
|
||||
pos->checkers = pos_checkers(pos, pos->turn);
|
||||
pos_set_pinners_blockers(pos);
|
||||
state = pos->state;
|
||||
movelist.nmoves = 0;
|
||||
pos_set_checkers_pinners_blockers(pos);
|
||||
|
||||
pos_gen_pseudomoves(pos, &pseudo);
|
||||
|
||||
for (nmove = 0; nmove < pseudo.nmoves; ++nmove ) {
|
||||
move = pseudo.move[nmove];
|
||||
move_do(pos, move);
|
||||
//if (!is_in_check(pos, OPPONENT(pos->turn))) {
|
||||
subnodes = perft2(pos, depth - 1, ply + 1);
|
||||
nodes += subnodes;
|
||||
if (ply == 1) {
|
||||
char movestr[8];
|
||||
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
|
||||
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
||||
last = movelist.move + movelist.nmoves;
|
||||
for (move = movelist.move; move < last; ++move) {
|
||||
if (depth == 1) {
|
||||
nodes++;
|
||||
} else {
|
||||
move_do2(pos, *move, &state);
|
||||
subnodes = perft_test(pos, depth - 1, ply + 1, output);
|
||||
if (output && ply == 1) {
|
||||
char movestr[8];
|
||||
printf("%s: %d\n", move_str(movestr, *move, 0), subnodes);
|
||||
}
|
||||
nodes += subnodes;
|
||||
move_undo2(pos, *move, &state);
|
||||
}
|
||||
//}
|
||||
move_undo(pos, move);
|
||||
pos->state = state;
|
||||
}
|
||||
if (ply == 1)
|
||||
printf("\nTotal: %lu\n", nodes);
|
||||
|
||||
if (output && ply == 1)
|
||||
printf("Total: %lu\n", nodes);
|
||||
return nodes;
|
||||
}
|
||||
|
||||
@@ -302,24 +318,24 @@ u64 perft2(pos_t *pos, int depth, int ply)
|
||||
* @return: The @pos negamax evaluation.
|
||||
*/
|
||||
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
|
||||
{
|
||||
move_t *move;
|
||||
pos_t *newpos;
|
||||
eval_t best = EVAL_MIN, score;
|
||||
{
|
||||
move_t *move;
|
||||
pos_t *newpos;
|
||||
eval_t best = EVAL_MIN, score;
|
||||
|
||||
if(depth == 0) {
|
||||
//return quiesce( alpha, beta );
|
||||
moves_gen_all_nomoves(pos);
|
||||
score = eval(pos) * color;
|
||||
return score;
|
||||
}
|
||||
for ( all moves) {
|
||||
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
|
||||
if( score >= beta )
|
||||
return beta; // fail hard beta-cutoff
|
||||
if( score > alpha )
|
||||
alpha = score; // alpha acts like max in MiniMax
|
||||
}
|
||||
return alpha;
|
||||
}
|
||||
if(depth == 0) {
|
||||
//return quiesce( alpha, beta );
|
||||
moves_gen_all_nomoves(pos);
|
||||
score = eval(pos) * color;
|
||||
return score;
|
||||
}
|
||||
for ( all moves) {
|
||||
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
|
||||
if( score >= beta )
|
||||
return beta; // fail hard beta-cutoff
|
||||
if( score > alpha )
|
||||
alpha = score; // alpha acts like max in MiniMax
|
||||
}
|
||||
return alpha;
|
||||
}
|
||||
*/
|
||||
|
@@ -19,7 +19,7 @@
|
||||
//eval_t negamax(pos_t *pos, int depth, int color);
|
||||
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
|
||||
|
||||
u64 perft(pos_t *pos, int depth, int ply);
|
||||
u64 perft2(pos_t *pos, int depth, int ply);
|
||||
u64 perft(pos_t *pos, int depth, int ply, bool output);
|
||||
u64 perft_test(pos_t *pos, int depth, int ply, bool output);
|
||||
|
||||
#endif /* SEARCH_H */
|
||||
|
12
src/util.h
12
src/util.h
@@ -17,13 +17,19 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "bug.h"
|
||||
#include <bug.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
|
||||
#undef safe_malloc
|
||||
#undef safe_free
|
||||
|
||||
/* force BUG_ON, to get a program abort for failed malloc/free
|
||||
*/
|
||||
#pragma push_macro("BUG_ON")
|
||||
#undef BUG_ON
|
||||
#define BUG_ON
|
||||
|
||||
#define safe_malloc(size) ({ \
|
||||
void *_ret = malloc(size); \
|
||||
bug_on(_ret == NULL); \
|
||||
@@ -35,4 +41,8 @@
|
||||
free(ptr); \
|
||||
} while (0)
|
||||
|
||||
/* restore BUG_ON
|
||||
*/
|
||||
# pragma pop_macro("BUG_ON")
|
||||
|
||||
#endif /* UTIL_H */
|
||||
|
@@ -28,6 +28,7 @@ int main(int __unused ac, __unused char**av)
|
||||
int i = 0;
|
||||
char *fen;
|
||||
pos_t *pos;//, *fishpos = pos_new();
|
||||
bitboard_t checkers, pinners, blockers;
|
||||
|
||||
setlinebuf(stdout); /* line-buffered stdout */
|
||||
|
||||
@@ -41,8 +42,22 @@ int main(int __unused ac, __unused char**av)
|
||||
printf("wrong fen %d: [%s]\n", i, fen);
|
||||
continue;
|
||||
}
|
||||
pos->checkers = pos_checkers(pos, pos->turn);
|
||||
pos_set_pinners_blockers(pos);
|
||||
|
||||
pos_print(pos);
|
||||
|
||||
checkers = pos->checkers;
|
||||
pinners = pos->pinners;
|
||||
blockers = pos->blockers;
|
||||
|
||||
pos_set_checkers_pinners_blockers(pos);
|
||||
|
||||
printf("******* %s\n", cur_comment());
|
||||
bb_print_multi("checkers", 2, checkers, pos->checkers);
|
||||
bb_print_multi("pinners", 2, pinners, pos->pinners);
|
||||
bb_print_multi("blockers", 2, blockers, pos->blockers);
|
||||
|
||||
pos_del(pos);
|
||||
i++;
|
||||
}
|
||||
|
@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
|
||||
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
|
||||
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
|
||||
bb_print_multi(str, 8,
|
||||
bb_between[C3][C6], bb_between[C3][F6],
|
||||
bb_between[C3][F3], bb_between[C3][E1],
|
||||
bb_between[C3][C1], bb_between[C3][A1],
|
||||
bb_between[C3][A3], bb_between[C3][A5]);
|
||||
bb_between[C3][C6], bb_between[C3][F6],
|
||||
bb_between[C3][F3], bb_between[C3][E1],
|
||||
bb_between[C3][C1], bb_between[C3][A1],
|
||||
bb_between[C3][A3], bb_between[C3][A5]);
|
||||
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
|
||||
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
|
||||
bb_print_multi(str, 8,
|
||||
bb_between[C4][C6], bb_between[C4][F6],
|
||||
bb_between[C4][F3], bb_between[C4][E1],
|
||||
bb_between[C4][C1], bb_between[C4][A1],
|
||||
bb_between[C4][A3], bb_between[C4][A5]);
|
||||
bb_between[C4][C6], bb_between[C4][F6],
|
||||
bb_between[C4][F3], bb_between[C4][E1],
|
||||
bb_between[C4][C1], bb_between[C4][A1],
|
||||
bb_between[C4][A3], bb_between[C4][A5]);
|
||||
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
|
||||
"White a2", "Black a2", "White h7", "Black h7",
|
||||
"White c3", "Black c3", "White e5", "Black e5");
|
||||
bb_print_multi(str, 8,
|
||||
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
|
||||
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
|
||||
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
|
||||
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
|
||||
return 0;
|
||||
}
|
||||
|
@@ -29,16 +29,14 @@ struct fentest {
|
||||
char *fen;
|
||||
} fentest[] = {
|
||||
/*
|
||||
{ __LINE__.
|
||||
ATTACK,
|
||||
"checkers: ",
|
||||
{ __LINE__, 1,
|
||||
"",
|
||||
""
|
||||
},
|
||||
*/
|
||||
/* tests rank movegen bug - FIXED
|
||||
*/
|
||||
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
|
||||
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
|
||||
*/
|
||||
|
||||
/* ***************** TEMP TESTS ABOVE ************************** */
|
||||
|
||||
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
|
||||
"illegal white e.p.",
|
||||
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
|
||||
@@ -92,43 +90,43 @@ struct fentest {
|
||||
* },
|
||||
*/
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: a1 h1",
|
||||
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
|
||||
"only 3 K moves (but impossible situation)",
|
||||
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
|
||||
},
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: a8 h8",
|
||||
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
|
||||
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
|
||||
},
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: b3 g3",
|
||||
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
|
||||
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
|
||||
},
|
||||
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: b6 g6",
|
||||
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
|
||||
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
|
||||
},
|
||||
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: g2 g7",
|
||||
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
|
||||
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
|
||||
},
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: g2 g7",
|
||||
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
|
||||
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
|
||||
},
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
|
||||
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
|
||||
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
|
||||
},
|
||||
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: d4 e6 pinners: h4 a5 a8 h8",
|
||||
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
|
||||
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
|
||||
},
|
||||
{ __LINE__, ATTACK,
|
||||
"checkers: d5 e3, pinners: a1 h1 a4 h5",
|
||||
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
|
||||
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
|
||||
},
|
||||
|
||||
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
|
||||
@@ -391,10 +389,6 @@ struct fentest {
|
||||
"simple movedo/undo: only 2 W knights",
|
||||
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
|
||||
},
|
||||
{ __LINE__, MOVEDO | PERFT,
|
||||
"simple movedo/undo: only 2 W knights",
|
||||
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
|
||||
},
|
||||
{ __LINE__, MOVEDO | PERFT,
|
||||
"simple movedo/undo: only 2 W knights",
|
||||
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
|
||||
@@ -418,22 +412,22 @@ struct fentest {
|
||||
{ __LINE__, 0, NULL, NULL }
|
||||
};
|
||||
|
||||
static int cur = -1;
|
||||
static int fentest_cur = -1;
|
||||
|
||||
static char *next_fen(uint module)
|
||||
{
|
||||
cur++;
|
||||
while (fentest[cur].fen && !(fentest[cur].modules & module))
|
||||
cur++;
|
||||
return fentest[cur].fen;
|
||||
fentest_cur++;
|
||||
while (fentest[fentest_cur].fen && !(fentest[fentest_cur].modules & module))
|
||||
fentest_cur++;
|
||||
return fentest[fentest_cur].fen;
|
||||
}
|
||||
|
||||
static __unused char* cur_comment()
|
||||
{
|
||||
return fentest[cur].comment;
|
||||
return fentest[fentest_cur].comment;
|
||||
}
|
||||
|
||||
static __unused int cur_line()
|
||||
{
|
||||
return fentest[cur].line;
|
||||
return fentest[fentest_cur].line;
|
||||
}
|
||||
|
@@ -32,10 +32,7 @@ int main(int __unused ac, __unused char**av)
|
||||
movelist_t pseudo;
|
||||
move_t move;
|
||||
|
||||
setlinebuf(stdout); /* line-buffered stdout */
|
||||
|
||||
bitboard_init();
|
||||
hyperbola_init();
|
||||
init_all();
|
||||
|
||||
while ((fen = next_fen(MOVEDO))) {
|
||||
test_line = cur_line();
|
||||
@@ -47,7 +44,7 @@ int main(int __unused ac, __unused char**av)
|
||||
pos->checkers = pos_checkers(pos, pos->turn);
|
||||
pos_set_pinners_blockers(pos);
|
||||
|
||||
pos_gen_pseudomoves(pos, &pseudo);
|
||||
pos_gen_pseudo(pos, &pseudo);
|
||||
savepos = pos_dup(pos);
|
||||
|
||||
state_t state = pos->state;
|
||||
|
@@ -216,7 +216,7 @@ int main(int __unused ac, __unused char**av)
|
||||
FILE *outfd;
|
||||
char *fen;
|
||||
pos_t *pos, *fishpos = pos_new();
|
||||
movelist_t pseudo, legal, fishmoves;
|
||||
movelist_t pseudo, fishmoves;
|
||||
//bitboard_t wrong = 0x5088000040, tmp, loop;
|
||||
//bit_for_each64(loop, tmp, )
|
||||
//printf("fishpos 1=%p\n", fishpos);
|
||||
@@ -237,9 +237,11 @@ int main(int __unused ac, __unused char**av)
|
||||
}
|
||||
/* print movelists */
|
||||
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
|
||||
pos_gen_pseudomoves(pos, &pseudo);
|
||||
|
||||
pos_set_checkers_pinners_blockers(pos);
|
||||
pos_gen_pseudo(pos, &pseudo);
|
||||
//moves_print(&pseudo, 0);
|
||||
pos_all_legal(pos, &pseudo, &legal);
|
||||
pos_legal(pos, &pseudo);
|
||||
|
||||
//moves_print(&legal, 0);
|
||||
//printf("Fu ");
|
||||
@@ -251,7 +253,7 @@ int main(int __unused ac, __unused char**av)
|
||||
|
||||
/* sort and print movelists */
|
||||
move_sort_by_sq(&fishmoves);
|
||||
move_sort_by_sq(&legal);
|
||||
move_sort_by_sq(&pseudo);
|
||||
// printf("\nFs ");
|
||||
// moves_print(fishpos, 0);
|
||||
// fflush(stdout);
|
||||
@@ -260,14 +262,14 @@ int main(int __unused ac, __unused char**av)
|
||||
// fflush(stdout);
|
||||
|
||||
/* compare movelists */
|
||||
if (!movelists_equal(&fishmoves, &legal)) {
|
||||
if (!movelists_equal(&fishmoves, &pseudo)) {
|
||||
pos_print(pos);
|
||||
printf("F: ");
|
||||
moves_print(&fishmoves, 0);
|
||||
printf("M: ");
|
||||
moves_print(&legal, 0);
|
||||
moves_print(&pseudo, 0);
|
||||
} else {
|
||||
printf("[%s]: OK (%d Moves)\n", fen, legal.nmoves);
|
||||
printf("[%s]: OK (%d Moves)\n", fen, pseudo.nmoves);
|
||||
//moves_print(&fishpos->moves, 0);
|
||||
}
|
||||
//compare_moves(&fishpos->moves, &legal);
|
||||
|
@@ -16,6 +16,7 @@
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <locale.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "fen.h"
|
||||
@@ -105,6 +106,7 @@ static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
|
||||
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
|
||||
fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
|
||||
//fflush(desc);
|
||||
|
||||
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
|
||||
buf[--buflen] = 0;
|
||||
if (buflen == 0)
|
||||
@@ -222,82 +224,159 @@ static __unused void compare_moves(movelist_t *fish, movelist_t *me)
|
||||
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
|
||||
}
|
||||
|
||||
static int usage(char *prg)
|
||||
{
|
||||
fprintf(stderr, "Usage: %s [-d depth] [-p pertf-modules] -n\n", prg);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int main(int __unused ac, __unused char**av)
|
||||
{
|
||||
int i = 0, test_line;
|
||||
u64 sf_count, my_count;
|
||||
u64 sf_count = 0, my_count;
|
||||
char *fen;
|
||||
pos_t *pos, *savepos, *fishpos = pos_new();
|
||||
pos_t *pos = NULL, *fenpos;
|
||||
pos_t *fishpos = pos_new();
|
||||
movelist_t fishmoves;
|
||||
//move_t move;
|
||||
FILE *outfd;
|
||||
int depth = 6;
|
||||
FILE *outfd = NULL;
|
||||
struct {
|
||||
s64 count, ms;
|
||||
s64 minlps, maxlps;
|
||||
int skipped;
|
||||
} res[2] = {
|
||||
{ .minlps=LONG_MAX },
|
||||
{ .minlps=LONG_MAX },
|
||||
};
|
||||
s64 ms, lps;
|
||||
|
||||
if (ac > 1)
|
||||
depth = atoi(av[1]);
|
||||
printf("depth = %d\n", depth);
|
||||
int opt, depth = 6, run = 3;
|
||||
bool sf_run = true, perft_output = false;
|
||||
|
||||
setlocale(LC_NUMERIC, "");
|
||||
setlinebuf(stdout); /* line-buffered stdout */
|
||||
outfd = open_stockfish();
|
||||
while ((opt = getopt(ac, av, "vnd:p:")) != -1) {
|
||||
switch (opt) {
|
||||
case 'd':
|
||||
depth = atoi(optarg);
|
||||
break;
|
||||
case 'p': /* 1 or 2 */
|
||||
run = atoi(optarg);
|
||||
break;
|
||||
case 'n':
|
||||
sf_run = false;
|
||||
break;
|
||||
case 'v':
|
||||
perft_output = true;
|
||||
break;
|
||||
default:
|
||||
return usage(*av);
|
||||
}
|
||||
}
|
||||
//if (ac > 1)
|
||||
// depth = atoi(av[1]);
|
||||
//if (ac > 2)
|
||||
// run = atoi(av[2]) & 3;
|
||||
printf("depth = %d run = %x sf = %s\n", depth, run, sf_run? "true": "false");
|
||||
|
||||
bitboard_init();
|
||||
hyperbola_init();
|
||||
init_all();
|
||||
|
||||
if (!run)
|
||||
exit(0);
|
||||
|
||||
if (sf_run)
|
||||
outfd = open_stockfish();
|
||||
|
||||
CLOCK_DEFINE(clock, CLOCK_PROCESS);
|
||||
while ((fen = next_fen(PERFT | MOVEDO))) {
|
||||
test_line = cur_line();
|
||||
if (!(pos = fen2pos(NULL, fen))) {
|
||||
if (!(fenpos = fen2pos(pos, fen))) {
|
||||
printf("wrong fen %d: [%s]\n", i, fen);
|
||||
continue;
|
||||
}
|
||||
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
|
||||
//pos_gen_pseudomoves(pos, &pseudo);
|
||||
savepos = pos_dup(pos);
|
||||
//int j = 0;
|
||||
pos = fenpos;
|
||||
if (sf_run)
|
||||
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
|
||||
|
||||
#define NANOSEC 1000000000 /* nano sec in sec */
|
||||
#define MILLISEC 1000000 /* milli sec in sec */
|
||||
// savepos = pos_dup(pos);
|
||||
|
||||
// 1 sec = 1000 millisec
|
||||
// 1 millisec = 1000 microsec
|
||||
// 1 microsec = 1000 nanosec
|
||||
// milli = sec * 1000 + nanosec / 1000000
|
||||
struct timespec ts1, ts2;
|
||||
s64 microsecs;
|
||||
if (run & 1) {
|
||||
clock_start(&clock);
|
||||
my_count = perft(pos, depth, 1, perft_output);
|
||||
ms = clock_elapsed_ms(&clock);
|
||||
if (!ms) {
|
||||
res[0].skipped++;
|
||||
lps = 0;
|
||||
} else {
|
||||
lps = my_count * 1000l / ms;
|
||||
res[0].ms += ms;
|
||||
res[0].count += my_count;
|
||||
if (lps > res[0].maxlps)
|
||||
res[0].maxlps = lps;
|
||||
if (lps < res[0].minlps)
|
||||
res[0].minlps = lps;
|
||||
}
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
|
||||
my_count = perft(pos, depth, 1);
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
|
||||
|
||||
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
|
||||
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
|
||||
if (sf_count == my_count) {
|
||||
printf("pt1 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n",
|
||||
test_line, my_count, microsecs/1000l,
|
||||
my_count*1000000l/microsecs, fen);
|
||||
} else {
|
||||
printf("pt1 ERR: line=%03d sf=%lu me=%lu \"%s\"\n",
|
||||
test_line, sf_count, my_count, fen);
|
||||
if (!sf_run || sf_count == my_count) {
|
||||
printf("pt1 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
|
||||
test_line, my_count, ms,
|
||||
lps,
|
||||
fen);
|
||||
} else {
|
||||
printf("pt1 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
|
||||
test_line, sf_count, my_count, fen);
|
||||
}
|
||||
}
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
|
||||
my_count = perft2(pos, depth, 1);
|
||||
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
|
||||
if (run & 2) {
|
||||
clock_start(&clock);
|
||||
my_count = perft_test(pos, depth, 1, perft_output);
|
||||
ms = clock_elapsed_ms(&clock);
|
||||
if (!ms) {
|
||||
res[1].skipped++;
|
||||
lps = 0;
|
||||
} else {
|
||||
lps = my_count * 1000l / ms;
|
||||
res[1].ms += ms;
|
||||
res[1].count += my_count;
|
||||
if (lps > res[1].maxlps)
|
||||
res[1].maxlps = lps;
|
||||
if (lps < res[1].minlps)
|
||||
res[1].minlps = lps;
|
||||
}
|
||||
|
||||
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
|
||||
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
|
||||
if (sf_count == my_count) {
|
||||
printf("pt2 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n\n",
|
||||
test_line, my_count, microsecs/1000l,
|
||||
my_count*1000000l/microsecs, fen);
|
||||
} else {
|
||||
printf("pt2 ERR: line=%03d sf=%lu me=%lu \"%s\"\n\n",
|
||||
test_line, sf_count, my_count, fen);
|
||||
if (!sf_run || sf_count == my_count) {
|
||||
printf("pt2 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
|
||||
test_line, my_count, ms,
|
||||
lps,
|
||||
fen);
|
||||
} else {
|
||||
printf("pt2 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
|
||||
test_line, sf_count, my_count, fen);
|
||||
}
|
||||
}
|
||||
pos_del(savepos);
|
||||
pos_del(pos);
|
||||
printf("\n");
|
||||
// pos_del(savepos);
|
||||
i++;
|
||||
/* to run first test only */
|
||||
// exit(0);
|
||||
}
|
||||
pos_del(pos);
|
||||
if (run & 1) {
|
||||
if (!res[0].ms)
|
||||
res[0].ms = 1;
|
||||
printf("total perft %'lums %'lums lps=%'lu min=%'lu max=%'lu (skipped %d)\n",
|
||||
res[0].count, res[0].ms,
|
||||
res[0].count * 1000l / res[0].ms,
|
||||
res[0].minlps, res[0].maxlps,
|
||||
res[0].skipped);
|
||||
}
|
||||
if (run & 2) {
|
||||
if (!res[1].ms)
|
||||
res[1].ms = 1;
|
||||
printf("total perft2 %'lums %'lums lps=%'lu min=%'lu max=%'lu (skipped %d)\n",
|
||||
res[1].count, res[1].ms,
|
||||
res[1].count * 1000l / res[1].ms,
|
||||
res[1].minlps, res[1].maxlps,
|
||||
res[1].skipped);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user