51 Commits

Author SHA1 Message Date
f657f8498a perft-test: output also SF perf 2024-05-16 09:07:15 +02:00
4a0c734eba perft: Avoid recursion at depth 2 2024-05-16 09:06:44 +02:00
239498bc2a cleanup 2024-05-16 07:29:02 +02:00
a012af30fc fix wrong recursive call in perft_test() 2024-05-16 07:27:59 +02:00
d1cb1f3c2c perft-test: re-use pos 2024-05-16 07:27:35 +02:00
2069d6073d add pos_copy(); pos->king[] set at higher level 2024-05-16 07:16:17 +02:00
5db45a760a fen: calc pos hash, hash: fix zobrist_init, add zobrist_verify 2024-05-15 18:36:30 +02:00
86f8184c56 misc.c: init_all() 2024-05-15 18:34:50 +02:00
022daf0a89 typedef key -> #define key_t - can't use typedef, due to <sys/types.h> 2024-05-15 09:42:33 +02:00
9ef262af48 clean hash.c 2024-05-14 11:57:51 +02:00
038f6b5669 add hash.c: zobrist init + pos zobrist calc + tt hash creation 2024-05-14 11:40:44 +02:00
7baf66f1b6 add init.c, force BUG_ON in safe_malloc() 2024-05-14 11:39:37 +02:00
a0b1d289a7 add rand funcs 2024-05-06 07:47:14 +02:00
fec1dc68b5 fen-test: fix total stats when total time is 0 (like depth 1 or 2) 2024-05-06 07:45:32 +02:00
32ade1777f ren macros mask->BIT/C64->U64, del pinners/checkers/blockers in state_s 2024-05-06 07:41:27 +02:00
c710da4bf9 move_do2: save/restore state inside func; perft: add silent option 2024-04-18 09:54:58 +02:00
36e1d987f3 rename second perft function, perft_test() 2024-04-17 18:43:09 +02:00
a13bdb04f1 sq_is_attacked: N before P 2024-04-17 12:10:45 +02:00
b884c1d65c Makefile: Use -Og instead of -O1 for dev build 2024-04-17 12:09:38 +02:00
2505217c70 rename pos_all_legal() to pos_legal_dup(), new pos_legal() 2024-04-17 09:13:21 +02:00
8b3202fac0 add CFLAGS -Wshadow and -funroll-loops, fix related common-test.h 2024-04-17 08:21:20 +02:00
473cc8683e perf-test: add command-line options, optional SF's perft compare 2024-04-16 12:33:11 +02:00
f0acdb6a66 pos_ok(): always set BUG_ON and WARN_ON 2024-04-16 12:32:37 +02:00
a49c712471 Makefile add support for multiple targets w/ first one not parallel 2024-04-14 09:35:53 +02:00
2b72fac45e comments, removal useless Makefile CFLAGS, etc... 2024-04-14 09:10:31 +02:00
0330696f87 pseudo_is_legal(): use sq_is_attacked() instead of sq_attackers() 2024-04-13 06:52:27 +02:00
a6eedebc19 perft: always use set_checkers_pinners_blockers() - To be cont'd 2024-04-11 10:04:13 +02:00
ab31274d17 movegen: add some generic fonctions 2024-04-11 10:03:35 +02:00
03da11cc9c cleanup when using bug_on()/warn_on() 2024-04-11 10:02:49 +02:00
bfed0f417d merge movegen-review. Performance issue was in perft, not movegen ! 2024-04-10 17:49:08 +02:00
926dfa0765 untabify Makefile, cosmetic change in pos_set_checkers_pinners_blockers() 2024-04-10 17:12:20 +02:00
374116b1e7 simplify pos_set_checkers_pinners_blockers() (cont'd) 2024-04-10 15:59:24 +02:00
9b5c2253b1 Makefile: add -ginline-points 2024-04-10 13:02:23 +02:00
e301e6c726 bug fix in perft() - stupid initialization ! 2024-04-10 12:57:39 +02:00
e78eae21e6 cleanup move_do() 2024-04-10 12:57:08 +02:00
711306c92a simplify/improve pos_set_checkers_pinners_blockers() 2024-04-10 12:54:47 +02:00
660722fadc cleanup 2024-04-10 12:53:31 +02:00
e8240c6cab move_make_promotions(), clean move_do(), pos_gen_pseudomoves() 2024-04-09 08:15:43 +02:00
eb590f1438 bug fix, wrong perft recursion ! 2024-04-09 08:11:31 +02:00
f2ce20a504 add bb_pawn_attacks[][], bb_shift() 2024-04-09 08:10:53 +02:00
027aa2c132 bb: bb_{first_bb,next,multiple{}, chessdefs: relative sq diffs 2024-04-04 10:03:43 +02:00
30af886594 comment 2024-04-02 21:18:01 +02:00
afecbeb955 movegen-test: add set_checkers_pinners_blockers call 2024-04-02 20:40:44 +02:00
05748e19ab Makefile: build static 2024-04-02 20:38:50 +02:00
4816b4a53a experiment: add pos_set_checkers_pinners_blockers() 2024-03-30 18:45:13 +01:00
96744cea20 perft-test: option to run perft/perft2/both 2024-03-29 10:00:01 +01:00
24207583d1 perft2: is_in_check() before recursion 2024-03-29 09:59:14 +01:00
92d6909546 update (C) notice 2024-03-28 10:37:52 +01:00
85ae4a2230 better comments on perft() and perft2() 2024-03-28 09:41:39 +01:00
ad8a9609ce misc.c: add a few basic clock functions 2024-03-28 08:33:27 +01:00
ad704c216b Merge branch 'perft': perft() and perft2() - see comments.
perft: normal "get_next_legal()" before movegen
perft2: is_in_check() after movegen
2024-03-27 18:09:25 +01:00
31 changed files with 1856 additions and 552 deletions

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@@ -1,3 +1,3 @@
((nil . ((compile-command . (concat "make -C "
(vc-root-dir)
" -k -j2 testing")))))
" -k -j4 testing")))))

1
.gitignore vendored
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@@ -4,6 +4,7 @@ vgcore.*
*.i
*.old
*.save
perf.data
/GPATH
/GRTAGS
/GTAGS

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@@ -21,7 +21,7 @@ RMDIR := rmdir
MAKE := make
SRCDIR := ./src
INCDIR := ./src # used by ./test sources
INCDIR := ./src # used by ./test sources
OBJDIR := ./obj
BINDIR := ./bin
DEPDIR := ./dep
@@ -34,13 +34,13 @@ BRLIBDIR := $(BRLIB)/lib
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
DEP_FN := $(SRC_FN)
@@ -56,30 +56,33 @@ CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS += -DNDEBUG # assert
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
#CPPFLAGS += -DDEBUG # global - unused
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash.c
#CPPFLAGS += -HASH_VERIFY # chk zobrist consistency
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
#CPPFLAGS += -DDEBUG_SEARCH # move search
CPPFLAGS += -DDIAGRAM_SYM # diagram with symbols
CPPFLAGS += -DDIAGRAM_SYM # UTF8 symbols in diagrams
# Never comment this one !
CPPFLAGS += -DBUG_ON # brlib bug.h
# remove extraneous spaces (due to spaces before comments)
CPPFLAGS := $(strip $(CPPFLAGS))
@@ -88,33 +91,39 @@ CPPFLAGS := $(strip $(CPPFLAGS))
CFLAGS := -std=gnu11
### dev OR release
# dev
CFLAGS += -O1
#CFLAGS += -g
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
#CFLAGS += -Og
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
# release
#CFLAGS += -Ofast
CFLAGS += -O3
CFLAGS += -march=native
CFLAGS += -flto
CFLAGS += -funroll-loops
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Wshadow
CFLAGS += -Wmissing-declarations
# for gprof
CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS := $(strip $(CFLAGS))
# development CFLAGS - unused - TODO
#DEV_CFLAGS := -O1
#DEV_CFLAGS := -Og
#DEV_CFLAGS += -g
# release CFLAGS - unused - TODO
#REL_CFLAGS := -Ofast
##################################### linker flags
LDFLAGS := -L$(BRLIBDIR)
LDFLAGS := --static
LDFLAGS += -L$(BRLIBDIR)
LDFLAGS += -flto
LDFLAGS := $(strip $(LDFLAGS))
@@ -127,6 +136,38 @@ DEPFLAGS = -MMD -MP -MF $(DEPDIR)/$*.d
ALL_CFLAGS = $(DEPFLAGS) $(CPPFLAGS) $(CFLAGS)
ALL_LDFLAGS = $(LDFLAGS) $(LIBS)
##################################### Multi-targets
# We can have an issue with Make's "-j" option, in some situations,
# for example "make -j2 clean testing".
# See https://stackoverflow.com/a/8496333/3079831
# Check if job server supported:
ifeq ($(filter jobserver, $(.FEATURES)),)
# Job server not supported: sub-makes will only start one job unless
# you specify a higher number here. Here we use a MS Windows environment
# variable specifying number of processors.
JOBSARG := -j $(NUMBER_OF_PROCESSORS)
else
# Job server is supported; let GNU Make work as normal.
JOBSARG :=
endif
# .FEATURES only works in GNU Make 3.81+.
# If GNU make is older, assume job server support.
ifneq ($(firstword $(sort 3.81 $(MAKE_VERSION))),3.81)
# If you are using GNU Make < 3.81 that does not support job servers, you
# might want to specify -jN parameter here instead.
JOBSARG :=
endif
ifneq ($(words $(MAKECMDGOALS)),1)
.NOTPARALLEL:
# The "all" target is required in the list,
# in case user invokes make with no targets.
$(sort all $(MAKECMDGOALS)):
@$(MAKE) $(JOBSARG) -f $(firstword $(MAKEFILE_LIST)) $@
else
##################################### General targets
.PHONY: all compile clean cleanall
@@ -256,11 +297,11 @@ cleanasmcpp:
@$(call rmfiles,$(ASMFILES) $(CPPFILES),asm and pre-processed)
%.i: %.c
@echo generating $@ (cpp processed).
@echo "generating $@ (cpp processed)."
@$(CC) -E $(CPPFLAGS) $(CFLAGS) $< -o $@
%.s: %.c
@echo generating $@ (asm).
@echo "generating $@ (asm)."
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### LSP (ccls)
@@ -304,11 +345,11 @@ TEST += movedo-test perft-test
PIECE_OBJS := piece.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hyperbola-quintessence.o attack.o
hyperbola-quintessence.o attack.o hash.o init.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o misc.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -377,3 +418,6 @@ wtf:
zob:
$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
##################################### End of multi-targets
endif

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@@ -40,11 +40,16 @@
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t sqbb = mask(sq);
color_t opp = OPPONENT(c);
//pos_print_raw(pos, 1);
/*
* return (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN])
* || hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN])
* || bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN]
* || bb_knight_moves(pos->bb[c][KNIGHT], sq)
* || bb_king_moves(pos->bb[c][KING], sq)
* )
*/
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
@@ -54,14 +59,14 @@ bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, c
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* pawn */
if ((pawn_shift_upleft(sqbb, opp) | pawn_shift_upright(sqbb, opp)) & pos->bb[c][PAWN])
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
@@ -104,8 +109,7 @@ bool is_in_check(const pos_t *pos, const color_t color)
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
bitboard_t attackers = 0, tmp;
bitboard_t sqbb = mask(sq);
//bitboard_t occ = pos_occ(pos);
bitboard_t sqbb = BIT(sq);
bitboard_t to;
color_t opp = OPPONENT(c);
@@ -113,12 +117,12 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][PAWN];
tmp = pawn_shift_upleft(sqbb, opp) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn upleft", tmp);
# endif
tmp = pawn_shift_upright(sqbb, opp) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att pawn upright", tmp);
# endif
@@ -126,13 +130,13 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][KNIGHT];
tmp = bb_knight_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att knight", tmp);
# endif
to = pos->bb[c][KING];
tmp = bb_king_moves(to, sq);
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att king", tmp);
# endif
@@ -140,7 +144,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][BISHOP] | pos->bb[c][QUEEN];
tmp = hyperbola_bishop_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att bishop/queen", tmp);
# endif
@@ -148,7 +152,7 @@ bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t s
to = pos->bb[c][ROOK] | pos->bb[c][QUEEN];
tmp = hyperbola_rook_moves(occ, sq) & to;
attackers |= tmp;
# ifdef DEBUG_ATTACK_ATTACKERS1
# ifdef DEBUG_ATTACK_ATTACKERS
bb_print("att rook/queen", tmp);
bb_print("ATTACKERS", attackers);
printf("attackers=%lx\n", attackers);
@@ -182,7 +186,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bitboard_t between = bb_between_excl[maybe_pinner][sq];
/* keep only squares between AND on sq diag/anti */
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
/* same for rook type */
@@ -191,7 +195,7 @@ bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t color)
bit_for_each64(maybe_pinner, tmp, attackers) {
bitboard_t between = bb_between_excl[maybe_pinner][sq];
if (popcount64(between & lines) == 1)
pinners |= mask(maybe_pinner);
pinners |= BIT(maybe_pinner);
}
# ifdef DEBUG_ATTACK_ATTACKERS1
char str[32];

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@@ -27,7 +27,7 @@ bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_line[64][64];
bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* vectors are clockwise from N */
static int knight_vector[] = {
@@ -53,8 +53,8 @@ static int king_vector[8] = {
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2)
{
const bitboard_t m1 = -1;
const bitboard_t a2a7 = C64(0x0001010101010100);
const bitboard_t b7h1 = C64(0x0002040810204080);
const bitboard_t a2a7 = U64(0x0001010101010100);
const bitboard_t b7h1 = U64(0x0002040810204080);
bitboard_t btwn_bits, ray_bits;
u32 rank_diff, file_diff, anti_diff, diag_diff;
@@ -105,9 +105,11 @@ void bitboard_init(void)
} ;
bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard, and in-between-sq2-excluded */
/* 1) square to bitboard
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
bb_sq[sq1] = BIT(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
bb_between_excl[sq1][sq2] = bitboard_between_excl(sq1, sq2);
}
@@ -119,15 +121,15 @@ void bitboard_init(void)
file_t f = sq_file(sq);
rank_t r = sq_rank(sq);
for (int vec = 0; vec < 4; ++vec) {
tmpbb[sq][vec] |= mask(sq_make(f, r));
tmpbb[sq][vec] |= BIT(sq_make(f, r));
for (int dir = -1; dir <= 1; dir += 2) {
file_t df = dir * vecs[vec].df, f2 = f + df;
rank_t dr = dir * vecs[vec].dr, r2 = r + dr;
bitboard_t mask_between = 0;
while (sq_coord_ok(f2) && sq_coord_ok(r2)) {
square_t dest = sq_make(f2, r2);
tmpbb[sq][vec] |= mask(dest);
mask_between |= mask(dest);
tmpbb[sq][vec] |= BIT(dest);
mask_between |= BIT(dest);
bb_between[sq][dest] = mask_between;
f2 += df, r2 += dr;
}
@@ -151,18 +153,18 @@ void bitboard_init(void)
bb_line[sq1][sq2] = bb_sqdiag[sq1];
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
bb_line[sq1][sq2] = bb_sqanti[sq1];
//if (bb_line[sq1][sq2]) {
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
//}
}
}
}
/* 3) knight and king moves */
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = pawn_attacks_bb(BIT(sq), BLACK);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = pawn_attacks_bb(BIT(sq), WHITE);
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
if (sq_ok(dst)) {
@@ -279,7 +281,7 @@ char *bb_rank_sprint(char *str, const uchar bb8)
{
file_t f;
for (f = FILE_A; f <= FILE_H; ++f) {
*(str + f) = bb8 & mask(f) ? '1': '.';
*(str + f) = bb8 & BIT(f) ? '1': '.';
}
*(str + f) = 0;
//printf(" 0 1 2 3 4 5 6 7\n");

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@@ -14,8 +14,8 @@
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "board.h"
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
/* line (rank, file, diagonal or anti-diagonal) between two squares */
extern bitboard_t bb_line[64][64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64];
/* pawn, knight and king attacks */
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* TODO (maybe C23?) when we can ensure an enum can be u64
*
@@ -183,13 +182,64 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
*
* The bitboard addressed by @bb must be non-zero.
*
* @return: first bit (lsb) of @bb.
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}
/**
* bb_multiple() - test if a bitboard has multiple bits.
* @bb: bitboard
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bool bb_multiple(bitboard_t bb)
{
return !!(bb & (bb - 1));
}
/**
* bb_shift() - shift bitboard
* @bb: bitboard
*
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
{
return shift >= 0 ? bb << shift : bb >> -shift;
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define BB_FILE(f) ((u64) FILE_Abb << (f))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c))
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -210,7 +260,7 @@ static __always_inline bool bb_sq_aligned(square_t sq1, square_t sq2)
*/
static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t sq3)
{
return bb_line[sq1][sq2] & mask(sq3);
return bb_line[sq1][sq2] & BIT(sq3);
}
/**
@@ -219,11 +269,11 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
* @sq1: square 1
* @sq2: square 2
*
* @return: bitboard of @betw if between @sq1 and @sq2.
* @return: bitboard of @sq if between @sq1 and @sq2.
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
return bb_between_excl[sq1][sq2] & mask(sq);
return bb_between_excl[sq1][sq2] & BIT(sq);
}
/* TODO: when OK, replace with macros */
@@ -260,17 +310,20 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
return (bb & ~FILE_Abb) << NORTH_WEST;
}
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
#define pawn_attacks_bb(bb, c) (pawn_shift_upleft(bb, c) | \
pawn_shift_upright(bb, c))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
//#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
//#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);

View File

@@ -93,7 +93,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
for (int file = 0; file < 8; ++file) {
square_t sq = sq_make(file, rank);
piece_t pc = board[sq];
bitboard_t set = mask(sq) & mask;
bitboard_t set = BIT(sq) & mask;
printf("%s", set? REVERSE : " ");
# ifdef DIAGRAM_SYM
printf("%s", pc? piece_to_sym(pc): " ");

View File

@@ -17,8 +17,8 @@
#include "brlib.h" /* brlib types */
#define ONE 1ull
#define C64(const_u64) const_u64##ULL
#define mask(i) ( (u64) (ONE << (i)) )
#define U64(const_u64) const_u64##ULL
#define BIT(i) ( (u64) (ONE << (i)) )
#define BOARDSIZE (8*8)
@@ -45,21 +45,24 @@
* @return: Relative rank.
*/
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
/* castle_t bits structure
*/
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
CASTLE_NONE = 0,
CASTLE_WK = (1 << 0), /* 0001 */
CASTLE_WQ = (1 << 1), /* 0010 */
CASTLE_BK = (1 << 2), /* 0100 */
CASTLE_BQ = (1 << 3), /* 1000 */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 00000011 W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 00001100 B castle mask */
CASTLE_W = (CASTLE_WK | CASTLE_WQ), /* 0011 = 3 = W castle mask */
CASTLE_B = (CASTLE_BK | CASTLE_BQ), /* 1100 = 12 = B castle mask */
CASTLE_ALL = (CASTLE_W | CASTLE_B), /* 1111 = 15 */
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
CASTLE_Q = (1 << 1),
CASTLE_KQ = (CASTLE_K |CASTLE_Q)
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
} castle_rights_t;
/* determine is oo or ooo is possible with castle flags f and color c
@@ -134,5 +137,47 @@ typedef enum {
NORTH_WEST = (NORTH + WEST),
} dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
#define sq_upleft(c) ((c) == WHITE ? NORTH_WEST: SOUTH_EAST)
#define sq_upright(c) ((c) == WHITE ? NORTH_EAST: SOUTH_WEST)
#include <time.h>
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(1)
void rand_init(u64 seed);
u64 rand64(void);
void init_all(void);
#endif /* _CHESSDEFS_H */

View File

@@ -162,7 +162,7 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
char *p;
short rank, file, tmp;
piece_t piece;
int consumed, err_line = 0, err_pos, err_char;
int consumed, err_line = 0, err_pos = 0, err_char = 0;
pos_t tmppos;
pos_clear(&tmppos);
@@ -184,6 +184,8 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
piece, PIECE(piece), COLOR(piece));
# endif
pos_set_sq(&tmppos, sq_make(file, rank), piece);
if (PIECE(piece) == KING)
tmppos.king[COLOR(piece)] = sq_make(file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
@@ -250,8 +252,10 @@ end:
}
if (fen_check(&tmppos) < 0)
return NULL;
tmppos.key = zobrist_calc(&tmppos);
if (!pos)
pos = pos_dup(&tmppos);
pos = pos_new();
pos_copy(&tmppos, pos);
//puts("prout 1");
//pos_print_raw(&tmppos, 1);
//puts("prout 2");
@@ -324,7 +328,7 @@ char *pos2fen(const pos_t *pos, char *fen)
fen[cur++] = '-';
} else {
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
if (pos->castle & BIT(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';

235
src/hash.c Normal file
View File

@@ -0,0 +1,235 @@
/* hash.c - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <string.h>
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "util.h"
#include "position.h"
#include "piece.h"
#include "hash.h"
u64 zobrist_pieces[16][64];
u64 zobrist_castling[4 * 4 + 1];
u64 zobrist_turn; /* for black, XOR each ply */
u64 zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
hasht_t hash_tt; /* main transposition table */
/**
* zobrist_init() - initialize zobrist tables.
*
* Initialize all zobrist random bitmasks.
*/
void zobrist_init(void)
{
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
zobrist_pieces[MAKE_PIECE(p, c)][sq] = rand64();
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
zobrist_castling[c] = rand64();
for (file_t f = FILE_A; f <= FILE_H; ++f)
zobrist_ep[f] = rand64();
zobrist_ep[8] = 0;
zobrist_turn = rand64();
}
/**
* zobrist_calc() - calculate a position zobrist hash.
* @pos: &position
*
* Normally, Zobrist keys are incrementally calculated when doing or
* undoing a move.
* This function should normally only be called:
* - When starting a new position
* - To verify incremental Zobrist calculation is correct
*
* @return: @pos Zobrist key
*/
key_t zobrist_calc(pos_t *pos)
{
key_t key = 0;
if (pos->turn == BLACK)
key ^= zobrist_turn;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t pt = PAWN; pt <= KING; ++pt) {
piece_t piece = MAKE_PIECE(pt, c);
bitboard_t bb = pos->bb[c][pt];
while (bb) {
square_t sq = bb_next(&bb);
key ^= zobrist_pieces[piece][sq];
}
}
}
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
return key;
}
/**
* zobrist_verify() - verify current position Zobrist key.
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if DEBUG_HASH is not set.
*
* @return: True if Zobrist key is OK.
*/
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos)
{
key_t diff, key = zobrist_calc(pos);
if (pos->key == key)
return true;
printf("key verify: cur=%#lx != %#lx\n", pos->key, key);
/* try to find-out the key in different zobrist tables */
diff = pos->key ^ key;
for (color_t c = WHITE; c <= BLACK; ++c) {
for (piece_type_t p = PAWN; p <= KING; ++p)
for (square_t sq = A1; sq <= H8; ++sq)
if (diff == zobrist_pieces[MAKE_PIECE(p, c)][sq]) {
warn(true, "zobrist difference is piece:[%s][%s]\n",
piece_to_fen(MAKE_PIECE(p, c)), sq_to_string(sq));
goto end;
}
}
for (castle_rights_t c = CASTLE_NONE; c <= CASTLE_ALL; ++c)
if (diff == zobrist_castling[c]) {
warn(true, "zobrist difference is castling:[%d]\n", c);
goto end;
}
for (file_t f = FILE_A; f <= FILE_H; ++f)
if (diff == zobrist_ep[f]) {
warn(true, "zobrist difference is ep:[%d]\n", f);
goto end;
}
if (diff == zobrist_turn) {
warn(true, "zobrist difference is turn\n");
goto end;
}
warn(true, "zobrist diff %lx is unknown\n", diff);
end:
return false;
}
#endif
/**
* hash_create() - hashtable creation.
* @sizemb: s32 size of hash table in Mb
*
* Create a hash table of max @sizemb (or HASH_SIZE_MBif @sizemb <= 0) Mb size.
* This function must be called at startup.
*
* The number of bucket_t entries fitting in @sizemb is calculated, and rounded
* (down) to a power of 2.
* This means the actual size could be lower than @sizemb (nearly halved in
* worst case).
*
* If transposition hashtable already exists and new size would not change,
* the old one is cleared.
* If transposition hashtable already exists and new size is different,
* the old one is destroyed first (old data is not preserved).
*
* TODO:
* - Rebuild old hashtable data ?
*
* @return: hash table size in Mb. If memory allocation fails, the function does
* not return.
*/
int hash_create(s32 sizemb)
{
size_t bytes, target_nbuckets;
u32 nbits;
static_assert(sizeof(hentry_t) == 16, "fatal: hentry_t size != 16");
//printf("mb = %'7u ", sizemb);
/* adjust tt size */
if (sizemb <= 0)
sizemb = HASH_SIZE_DEFAULT;
sizemb = clamp(sizemb, HASH_SIZE_MIN, HASH_SIZE_MAX);
//printf("-> %'6d ", sizemb);
bytes = sizemb * 1024ull * 1024ull; /* bytes wanted */
target_nbuckets = bytes / sizeof(bucket_t); /* target buckets */
nbits = msb64(target_nbuckets); /* adjust to power of 2 */
if (hash_tt.nbits != nbits) {
if (hash_tt.nbits)
hash_delete();
hash_tt.nbits = nbits;
hash_tt.nbuckets = BIT(hash_tt.nbits);
hash_tt.nkeys = hash_tt.nbuckets * NBUCKETS;
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
hash_tt.mask = -1ull >> (64 - nbits);
hash_tt.keys = safe_malloc(hash_tt.bytes);
//printf("bits=%2d size=%'15lu/%'6d Mb/%'14lu buckets ",
// hash_tt.nbits, hash_tt.bytes, hash_tt.mb, hash_tt.nbuckets);
//printf("mask=%9x\n", hash_tt.mask);
}
//else {
// printf("unchanged (cleared)\n");
//}
/* attention - may fail ! */
hash_clear();
return hash_tt.nbits;
}
/**
* hash_clear() - clear hashtable data.
*
* Reset hashtable entries (if available) and statistic information.
*/
void hash_clear()
{
if (hash_tt.keys)
memset(hash_tt.keys, 0, hash_tt.bytes);
hash_tt.used_buckets = 0;
hash_tt.used_keys = 0;
hash_tt.collisions = 0;
}
/**
* hash_delete() - delete hashtable data.
*
* free hashtable data.
*/
void hash_delete()
{
if (hash_tt.keys)
safe_free(hash_tt.keys);
memset(&hash_tt, 0, sizeof(hash_tt));
}

104
src/hash.h Normal file
View File

@@ -0,0 +1,104 @@
/* hash.h - hash management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef HASH_H
#define HASH_H
#include <assert.h>
#include "chessdefs.h"
#define NBUCKETS 4 /* buckets per hash table entry */
#define HASH_SIZE_DEFAULT 32 /* default: 32Mb */
#define HASH_SIZE_MIN 4
#define HASH_SIZE_MAX 32768 /* 32Gb */
#define key_t u64 /* cannot use typedef for key_t */
/**
* hentry_t: hashtable bucket.
*
* Size should be exactly 16 bytes. If impossible to fit necessary data in
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
key_t key; /* zobrist */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
u16 move;
u8 flags; /* maybe for locking, etc... */
u8 filler;
};
};
} hentry_t;
typedef struct {
hentry_t buckets[NBUCKETS];
} bucket_t;
typedef struct {
bucket_t *keys; /* &hashtable entries */
/* memory size in bytes/mb */
size_t bytes;
u32 mb;
/* size in buckets/keys */
size_t nbuckets;
size_t nkeys; /* nbuckets * NBUCKETS */
/* internal representation */
u32 nbits; /* #buckets in bits, power of 2 */
u32 mask; /* nbuckets - 1, key mask */
/* stats - unsure about usage */
size_t used_buckets;
size_t used_keys;
u64 collisions;
} hasht_t;
/* hack:
* ep zobrist key index is 0-7 for each en-passant file, 8 for SQUARE_NONE.
* To transform :
* - ep == 64 (SQUARE_NONE) to id = 8
* - ep == 0~63 to idx = sq_file(ep), i.e. (ep & 7)
* we use the formula:
* idx = ( ( ep & SQUARE_NONE ) >> 3 ) | sq_file(ep);
*/
#define EP_ZOBRIST_IDX(ep) ( ( (ep) >> 3 ) | sq_file(ep) )
extern key_t zobrist_pieces[16][64];
extern key_t zobrist_castling[4 * 4 + 1];
extern key_t zobrist_turn; /* for black, XOR each ply */
extern key_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hasht_t hash_tt; /* main transposition table */
void zobrist_init(void);
key_t zobrist_calc(pos_t *pos);
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos);
#else
#define zobrist_verify(p) true
#endif
int hash_create(int Mb);
void hash_clear(void);
void hash_delete(void);
#endif /* HASH_H */

View File

@@ -129,8 +129,8 @@ bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
bitboard_t r = bswap64(o);
square_t r_sq = FLIP_V(sq);
return ( (o - 2 * mask(sq) )
^ bswap64(r - 2 * mask(r_sq)))
return ( (o - 2 * BIT(sq) )
^ bswap64(r - 2 * BIT(r_sq)))
& mask;
}

42
src/init.c Normal file
View File

@@ -0,0 +1,42 @@
/* init.c - initialize all.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <locale.h>
#include "chessdefs.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "hash.h"
void init_all(void)
{
/* for printf() numeric thousands separator */
setlocale(LC_NUMERIC, "");
/* line-buffered stdout */
setlinebuf(stdout);
/* pseudo random generator seed */
rand_init(RAND_SEED_DEFAULT);
/* bitboards & hq */
bitboard_init();
hyperbola_init();
/* zobrist tables & default tt hashtable */
zobrist_init();
hash_create(HASH_SIZE_DEFAULT);
}

152
src/misc.c Normal file
View File

@@ -0,0 +1,152 @@
/* misc.c - generic/catchall functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <time.h>
#include <stdlib.h>
#include <bug.h>
#include "chessdefs.h"
/*
* 1 sec = 1000 millisec
* 1 millisec = 1000 microsec
* 1 microsec = 1000 nanosec
* milli = sec * 1000 + nanosec / 1000000
*
*/
/* We use microsec for all intermediate calcluation */
#define NANO_IN_MICRO 1000ll /* nanosecond in millisecond */
#define MICRO_IN_SEC 1000000ll /* millisecond in second */
#define MILLI_IN_SEC 1000ll /* millisecond in second */
#define MICRO_IN_MILLI 1000ll
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
/**
* clock_start - start or restart a clock.
* @clock: &mclock_t clock
*
* Save current time according to @clock type.
*/
void clock_start(mclock_t *clock)
{
clock_gettime(clock->clocktype, &clock->start);
}
/**
* clock_init - initializes a clock type.
* @clock: &mclock_t clock
* @type: clock type
*
* See the clock_gettime(2) for details.
* CLOCK_WALL (a.k.a CLOCK_REALTIME): Wall clock.
* CLOCK_SYSTEM (a.k.a CLOCK_MONOTONIC_RAW): System clock.
* CLOCK_PROCESS (a.k.a CLOCK_PROCESS_CPUTIME_ID): Process CPU clock (incl. threads).
* CLOCK_THREAD (a.k.a CLOCK_THREAD_CPUTIME_ID): Thread CPU clock.
*/
void clock_init(mclock_t *clock, clockid_t type)
{
clock->clocktype = type;
clock_start(clock);
}
/**
* clock_elapsed_μs - return a mclock_t elapsed time in microseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: microseconds elapsed since last clock_start().
*/
s64 clock_elapsed_μs(mclock_t *clock)
{
struct timespec current;
s64 μs;
clock_gettime(clock->clocktype, &current);
μs = ((s64)current.tv_sec - (s64)clock->start.tv_sec) * MICRO_IN_SEC +
((s64)current.tv_nsec - (s64)clock->start.tv_nsec) / NANO_IN_MICRO ;
return μs;
}
/**
* clock_elapsed_ms - return a mclock_t elapsed time in milliseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: milliseconds elapsed since last clock_start().
*/
s64 clock_elapsed_ms(mclock_t *clock)
{
return clock_elapsed_μs(clock) / MICRO_IN_MILLI;
}
/**
* clock_elapsed_sec - return a mclock_t elapsed time in seconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: seconds elapsed since last clock_start().
*/
double clock_elapsed_sec(mclock_t *clock)
{
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
}
static u64 rand_seed = 1ull;
/**
* rand_init() - initialize random generator seed.
* @seed: u64, the random generator seed.
*
* No change is made is performed if If @seed is zero. By default, @seed is
* 1.
* This seed is used by rand64().
*/
void rand_init(u64 seed)
{
if (seed)
rand_seed = seed;
}
/**
* rand64() - get a random number, xorshift method.
*
* Source:
* https://en.wikipedia.org/wiki/Xorshift#xorshift*
* We do not want true random numbers, like those offered by getrandom(2), as we
* need to be able to get predictable results.
* Note: For predictable results in MT, we should use separate seeds.
*
* @return: a 64 bits random number.
*/
u64 rand64(void)
{
bug_on(rand_seed == 0ull);
rand_seed ^= rand_seed >> 12;
rand_seed ^= rand_seed << 25;
rand_seed ^= rand_seed >> 27;
return rand_seed * 0x2545f4914f6cdd1dull;
}

View File

@@ -23,6 +23,7 @@
#include "move.h"
#include "position.h"
#include "move-do.h"
#include "hash.h"
/**
* move_do() - do move.
@@ -39,8 +40,12 @@
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - tt hash values are updated for:
* - side-to-move
* - en-passant
* - castling rights.
*
* @return: pos.
* @return: updated pos.
*/
pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
{
@@ -52,26 +57,35 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
color_t pcolor = COLOR(piece);
piece_t new_piece = piece;
int up = sq_up(us);
key_t key = pos->key;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
bug_on(pcolor != us);
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (is_capture(move)) {
if (captured != EMPTY) {
pos->clock_50 = 0;
pos->captured = pos->board[to]; /* save capture info */
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
@@ -82,20 +96,26 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
//pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = pawn_push_up(from, us);
else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
if (is_dpush(move)) { /* if pawn double push, set e.p. */
pos->en_passant = from + up;
/* update ep key */
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
key ^= zobrist_pieces[pos->board[grabbed]][grabbed];
pos_clr_sq(pos, grabbed);
}
}
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
@@ -117,7 +137,7 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
@@ -126,6 +146,123 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
pos->castle = clr_oo(pos->castle, them);
}
/* update castle key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
bug_on(zobrist_verify(pos) == false);
return pos;
}
pos_t *move_do2(pos_t *pos, const move_t move, state_t *state)
{
//# ifdef DEBUG_MOVE_DO
// move_print(move, M_PR_NL | M_PR_LONG);
//# endif
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
key_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto];
key ^= zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) { /* if pawn double push, set e.p. */
pos->en_passant = from + up;
/* update key */
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
key ^= zobrist_pieces[pos->board[grabbed]][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from];
key ^= zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castle key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
bug_on(zobrist_verify(pos) == false);
return pos;
}
@@ -146,27 +283,23 @@ pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_t *move_undo(pos_t *pos, const move_t move)
{
//# ifdef DEBUG_MOVE
//log(1, "new move: ");
//move_print(0, move, M_PR_NL | M_PR_LONG);
//# endif
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
pos_set_sq(pos, from, piece);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (is_capture(move)) {
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
@@ -180,7 +313,7 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
@@ -188,3 +321,42 @@ pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
pos->turn = us;
return pos;
}
pos_t *move_undo2(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (is_castle_K(move)) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}

View File

@@ -1,6 +1,6 @@
/* move-do.h - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -19,4 +19,7 @@
pos_t *move_do(pos_t *pos, const move_t move);//, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move);//, const state_t *state);
pos_t *move_do2(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo2(pos_t *pos, const move_t move, const state_t *state);
#endif /* MOVE_DO_H */

View File

@@ -36,76 +36,78 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
piece_type_t piece = PIECE(pos->board[from]);
bitboard_t kingbb = pos->bb[us][KING], tmp;
u64 pinned = mask(from) & pos->blockers & pos->bb[us][ALL_PIECES];
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
square_t king = pos->king[us];
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = BIT(from) & pos->blockers;
u64 checkers = pos->checkers;
/* (1) - King
* For castling, we already tested intermediate squares attacks
* in pseudo move generation, so we only care destination square here.
* Attention: We need to exclude king from occupation bitboard !
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
* Attention: To test if K is in check after moving, we need to exclude
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (piece == KING) {
bitboard_t occ = pos_occ(pos) ^ kingbb;
return !sq_attackers(pos, occ, to, them);
if (unlikely(from == king)) {
if (unlikely(is_castle(move))) {
square_t dir = to > from? 1: -1;
if (sq_is_attacked(pos, occ, from + dir, them))
return false;
}
return !sq_is_attacked(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled, as only K moves were generated.
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Here, allowed dest squares are only on King-checker line, or on checker
* square.
* attacker.
* Special cases:
* e.p., legal if the taken pawn is giving check
* e.p., legal if the grabbed pawn is giving check
* pinned piece: always illegal
*/
if (pos->checkers) {
if (popcount64(pos->checkers) == 1) { /* one checker */
square_t checker = ctz64(pos->checkers);
if (pinned)
return false;
if (is_enpassant(move)) {
return pawn_push_up(pos->en_passant, them) == checker;
}
bitboard_t between = bb_between[king][checker] | pos->checkers;
return mask(to) & between;
if (checkers) {
if (pinned)
return false;
if (bb_multiple(checkers))
return false;
square_t checker = ctz64(checkers);
if (is_enpassant(move)) {
return pos->en_passant + sq_up(them) == checker;
}
return false; /* double check */
return true;
//bitboard_t between = bb_between[king][checker] | pos->checkers;
//return mask(to) & between;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
*/
//if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
if (pinned) {
bitboard_t line = bb_line[from][king];
return line & mask(to); /* to is not on pin line */
if (BIT(from) & pos->blockers) {
return bb_line[from][king] & BIT(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* We only care the situation where our King and enemy R/Q are on
* 5th relative rank. To do so, we create an occupation bb without
* the 2 pawns.
* pinned pieces are handled in pinned section.
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
*/
if (is_enpassant(move)) {
/* from rank bitboard */
bitboard_t rank5 = bb_sqrank[from];
/* enemy rooks/queens on from rank */
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
/* captured pawn square (beside from square) */
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
/* occupation bitboard without the two "disappearing" pawns */
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
if ((pos->bb[us][KING] & rank5)) {
bitboard_t exclude = BIT(pos->en_passant - sq_up(us)) | BIT(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
if (hyperbola_rank_moves(occ, sq) & kingbb)
while (rooks) {
square_t rook = bb_next(&rooks);
if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
return false;
}
}
return true;
}
return true;
}
@@ -136,28 +138,77 @@ move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
}
/**
* pos_all_legal() - get the list of legal moves from pseudo-legal.
* pos_legal_dup() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @movelist: &pseudo-legal movelist_t
* @dest: &destination movelist_t
* @pseudo: &movelist_t pseudo-legal moves list
* @legal: &movelist_t legal moves
*
* The pseudo-legal moves must be already calculated before calling this function.
* No check is done on @dest limits.
* No check is done on @legal limits.
* This function is similar to pos_legal(), but creates a new list for legal moves.
* It should only be used for debug purpose, when we want to keep a copy of
* pseudo-legal moves.
*
* @Return: @dest
* @return: @legal
*/
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest)
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal)
{
int tmp = dest->nmoves = 0;
int tmp = legal->nmoves = 0;
move_t move;
while ((move = pos_next_legal(pos, movelist, &tmp)) != MOVE_NONE)
dest->move[dest->nmoves++] = move;
return dest;
while ((move = pos_next_legal(pos, pseudo, &tmp)) != MOVE_NONE)
legal->move[legal->nmoves++] = move;
return legal;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* pos_legal() - get legal moves from pseudo-legal ones in new list.
* @pos: position
* @list: &movelist_t pseudo-legal moves list
*
* The pseudo-legal moves must be already calculated before calling this function.
* @list is replaced by legal moves.
*
* @return: @list
*/
movelist_t *pos_legal(const pos_t *pos, movelist_t *list)
{
move_t *cur = list->move, *last = list->move + list->nmoves;
while (cur < last) {
if (pseudo_is_legal(pos, *cur))
cur++;
else {
*cur = *--last;
}
}
list->nmoves = last - list->move;
return list;
}
/**
* gen_pseudo_king() - generate king pseudo-legal moves.
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
*/
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
bitboard_t mask)
{
//color_t us = pos->turn;
//square_t from = pos->king[us];
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
bitboard_t to_bb = bb_king_moves(mask, from);
square_t to;
while (moves) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
@@ -179,158 +230,316 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *de
*
* @Return: The total number of moves.
*/
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
/**
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
* @pos: square_t king position
* @mask: possible destinations to consider
* @moves: &move_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move, when in check.
* @movelist is filled with the moves.
*
* If king is doubles-checked, only King moves will be generated.
* Otherwise, only moves where destination in between King or checker, or checker
* square.
*
*/
/*
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
* {
* color_t us = pos->turn;
* color_t them = OPPONENT(us);
* square_t king = pos->king[us];
*
* gen_pseudo_king(pos, movelist);
*
* }
*/
/**
* moves_gen_flags() - generate all moves from square to bitboard (with flags).
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
* @flags: flags to apply
*
* Generate (at address @moves) moves from square @from to each square in @to_bb,
* with flags @flags.
*
* @Return: New @moves.
*/
static inline __unused move_t *moves_gen_flags(move_t *moves, square_t from, bitboard_t to_bb,
__unused move_flags_t flags)
{
square_t to;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make_flags(from, to, flags);
}
return moves;
}
/**
* move_gen_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate (at address @moves) all promotion (Q/R/B/N) moves on @to for
* pawn @from.
*
* @Return: New @moves.
*/
static inline move_t *move_gen_promotions(move_t *moves, square_t from, square_t to)
{
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* moves_gen() - generate all moves from square to bitboard.
* @moves: &move_t array where to store moves
* @from: square_t piece position
* @to_bb: destination bitboard
*
* Generate (at address @moves) moves from square @from to each square in @to_bb.
*
* @Return: New @moves.
*/
static inline move_t *moves_gen(move_t *moves, square_t from, bitboard_t to_bb)
{
square_t to;
// bb_print(sq_to_string(from), to_bb);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_pseudo() - generate position pseudo-legal moves
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: movelist
*/
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist)
{
color_t us = pos->turn;
color_t them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
int from, to;
//int *nmoves = &movelist->nmoves;
square_t from, to;
square_t king = pos->king[us];
*nmoves = 0;
//*nmoves = 0;
/* king - MUST BE FIRST (we stop if doubler check) */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp1, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
/* king - MUST BE FIRST */
to_bb = bb_king_moves(dest_squares, king);
moves = moves_gen(moves, king, to_bb);
//while(to_bb) {
// to = bb_next(&to_bb);
// *moves++ = move_make(king, to);
//}
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
if (pos->checkers) {
/* one checker: we limit destination squares to line between
* checker and king + checker square (think: knight).
*/
square_t checker = ctz64(pos->checkers);
dest_squares &= bb_between[king][checker] | pos->checkers;
enemy_pieces &= dest_squares;
} else {
/* no checker: castling moves
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
//square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
//bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE_Q);
}
}
}
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return *nmoves;
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
//while(to_bb) {
// to = bb_next(&to_bb);
// *moves++ = move_make(from, to);
//}
}
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
moves = moves_gen(moves, from, to_bb);
//while(to_bb) {
// to = bb_next(&to_bb);
// *moves++ = move_make(from, to);
//}
}
/* knight */
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits & empty) {
moves[(*nmoves)++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[(*nmoves)++] = move_make_capture(from, to);
}
from_bb = pos->bb[us][KNIGHT];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
moves = moves_gen(moves, from, to_bb);
//while(to_bb) {
// to = bb_next(&to_bb);
// *moves++ = move_make(from, to);
//}
}
/* pawn: relative rank and files */
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[us][PAWN], us) & empty;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make(from, to);
/* pawn: push */
int shift = sq_up(us);
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) { /* promotions */
from = pawn_push_up(to, them); /* reverse push */
moves[(*nmoves)++] = move_make_promote(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_gen_promotions(moves, from, to);
}
/* possible second push */
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, them), them);
moves[(*nmoves)++] = move_make_flags(from, to, M_DPUSH);
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make_flags(from, to, M_DPUSH);
}
/* pawn: captures */
/*
* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
* //bb_print("FAIL", tmp_bb);
* to_bb = tmp_bb & ~rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* *moves++ = move_make(from, to);
* }
* }
* to_bb = tmp_bb & rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* moves = move_make_promotions(moves, from, to);
* }
* }
*/
/* pawn: captures left */
movebits = pawn_shift_upleft(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
bitboard_t filter = ~bb_rel_file(FILE_A, us);
shift = sq_upleft(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_gen_promotions(moves, from, to);
}
/* pawn: captures right */
movebits = pawn_shift_upright(pos->bb[us][PAWN], us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits & ~rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_capture(from, to);
filter = ~bb_rel_file(FILE_H, us);
shift = sq_upright(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & rel_rank8) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[(*nmoves)++] = move_make_promote_capture(from, to, QUEEN);
moves[(*nmoves)++] = move_make_promote_capture(from, to, ROOK);
moves[(*nmoves)++] = move_make_promote_capture(from, to, BISHOP);
moves[(*nmoves)++] = move_make_promote_capture(from, to, KNIGHT);
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_gen_promotions(moves, from, to);
}
/* pawn: en-passant */
if ((to = pos->en_passant) != SQUARE_NONE) {
movebits = mask(to);
from_pawns = pos->bb[us][PAWN]
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
bit_for_each64(from, tmp1, from_pawns) {
moves[(*nmoves)++] = move_make_enpassant(from, to);
}
}
/* castle - Attention ! Castling flags are assumed correct
/* pawn: en-passant
* TODO: special case when in-check here ?
*/
if (!pos->checkers) {
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
moves[(*nmoves)++] = move_make_flags(from, from + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
moves[(*nmoves)++] = move_make_flags(from, from - 2, M_CASTLE_Q);
}
if ((to = pos->en_passant) != SQUARE_NONE) {
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make_enpassant(from, to);
}
}
/* TODO: add function per piece, and type, for easier debug
*/
return *nmoves;
finish:
movelist->nmoves = moves - movelist->move;
return movelist;
//return movelist->nmoves = moves - movelist->move;
}

View File

@@ -23,7 +23,9 @@
bool pseudo_is_legal(const pos_t *pos, const move_t move);
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist);
movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *legal);
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

View File

@@ -1,6 +1,6 @@
/* move.c - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*

View File

@@ -1,6 +1,6 @@
/* move.h - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -47,13 +47,13 @@ enum {
};
typedef enum {
M_CAPTURE = mask(M_OFF_FLAGS + 0),
M_ENPASSANT = mask(M_OFF_FLAGS + 1),
M_PROMOTION = mask(M_OFF_FLAGS + 2),
M_CASTLE_K = mask(M_OFF_FLAGS + 3), /* maybe only one ? */
M_CASTLE_Q = mask(M_OFF_FLAGS + 5), /* maybe only one ? */
M_CHECK = mask(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
M_DPUSH = mask(M_OFF_FLAGS + 7) /* pawn double push */
M_CAPTURE = BIT(M_OFF_FLAGS + 0),
M_ENPASSANT = BIT(M_OFF_FLAGS + 1),
M_PROMOTION = BIT(M_OFF_FLAGS + 2),
M_CASTLE_K = BIT(M_OFF_FLAGS + 3), /* maybe only one ? */
M_CASTLE_Q = BIT(M_OFF_FLAGS + 5), /* maybe only one ? */
M_CHECK = BIT(M_OFF_FLAGS + 6), /* maybe unknown/useless ? */
M_DPUSH = BIT(M_OFF_FLAGS + 7) /* pawn double push */
} move_flags_t;
#define move_set_flags(move, flags) ((move) | (flags))
@@ -101,7 +101,8 @@ static inline move_t move_make(square_t from, square_t to)
static inline move_t move_make_flags(square_t from, square_t to, move_flags_t flags)
{
return move_set_flags(move_make(from, to), flags);
return (to << M_OFF_TO) | from | flags;
//move_set_flags(move_make(from, to), flags);
}
static inline move_t move_make_capture(square_t from, square_t to)

View File

@@ -18,12 +18,13 @@
#include <ctype.h>
#include <assert.h>
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "position.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
@@ -61,9 +62,25 @@ pos_t *pos_dup(const pos_t *pos)
return newpos;
}
/**
* pos_copy() - copy a position into another one.
* @from: &position to duplicate.
* @to: &destination position.
*
* Return a copy of @from into @to.
*
* @Return: @to.
*/
pos_t *pos_copy(const pos_t *from, pos_t *to)
{
*to = *from;
return to;
}
/**
* pos_del() - delete a position.
* @pos: &position.
*
*/
void pos_del(pos_t *pos)
{
@@ -85,11 +102,12 @@ pos_t *pos_clear(pos_t *pos)
pos->turn = WHITE;
/* move_do/undo position state */
pos->key = 0;
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
pos->clock_50 = 0;
pos->plycount = 0;
//pos->captured = NO_PIECE;
pos->captured = NO_PIECE;
for (square_t sq = A1; sq <= H8; ++sq)
pos->board[sq] = EMPTY;
@@ -115,54 +133,33 @@ pos_t *pos_clear(pos_t *pos)
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
bool pos_cmp(__unused const pos_t *pos1, __unused const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
if (warn_on(_cmpf(node_count)))
goto end;
if (warn_on(_cmpf(turn)))
if (_cmpf(node_count) || _cmpf(turn))
goto end;
/* move_do/undo position state */
if (warn_on(_cmpf(en_passant)))
if (_cmpf(en_passant) || _cmpf(castle) ||
_cmpf(clock_50) || _cmpf(plycount))
goto end;
if (warn_on(_cmpf(castle)))
goto end;
if (warn_on(_cmpf(clock_50)))
goto end;
if (warn_on(_cmpf(plycount)))
goto end;
//if (warn_on(_cmpf(captured)))
// goto end;
for (square_t sq = A1; sq <= H8; ++sq)
if (warn_on(_cmpf(board[sq])))
if (_cmpf(board[sq]))
goto end;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
if (warn_on(_cmpf(bb[color][piece])))
if (_cmpf(bb[color][piece]))
goto end;
//pos->controlled[color] = 0;
if (warn_on(_cmpf(king[color])))
if (_cmpf(king[color]))
goto end;
}
if (warn_on(_cmpf(checkers)))
if (_cmpf(checkers) ||_cmpf(pinners) || _cmpf(blockers))
goto end;
if (warn_on(_cmpf(pinners)))
goto end;
if (warn_on(_cmpf(blockers)))
goto end;
/*
* if (warn_on(_cmpf(moves.nmoves)))
* goto end;
* for (int i = 0; i < pos1->moves.nmoves; ++i)
* if (warn_on(_cmpf(moves.move[i])))
* goto end;
*/
ret = true;
end:
@@ -178,7 +175,7 @@ end:
* Get a bitboard of all checkers on @color king.
* Just a wrapper over @sq_attackers().
*
* @return: a bitboard of attackers.
* @return: a bitboard of checkers.
*/
bitboard_t pos_checkers(const pos_t *pos, const color_t color)
{
@@ -191,20 +188,73 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
* @pos: &position
*
* Set position checkers, pinners and blockers on player-to-play king.
* It should be faster than @pos_checkers + @pos_set_pinners_blockers, as
* It should be slightly faster than @pos_checkers + @pos_set_pinners_blockers, as
* some calculation will be done once.
*/
/*
* void pos_set_checkers_pinners_blockers(pos_t *pos)
* {
* bitboard_t b_bb = pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP];
* bitboard_t r_bb = pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK];
* bitboard_t q_bb = pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN];
*
* /\* find out first piece on every diagonal *\/
*
* }
*/
void pos_set_checkers_pinners_blockers(pos_t *pos)
{
int us = pos->turn, them = OPPONENT(us);
bitboard_t occ = pos_occ(pos);
bitboard_t attackers;
bitboard_t checkers = 0, blockers = 0, pinners = 0;
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
square_t king = pos->king[us];
int pinner;
/* bishop type - we attack with a bishop from king position */
attackers = pos->bb[them][BISHOP] | pos->bb[them][QUEEN];
/* targets is all "target" pieces if K was a bishop */
targets = hyperbola_bishop_moves(occ, king) & occ;
/* checkers = only opponent B/Q */
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = we remove checkers, to look "behind" */
maybeblockers = targets & ~tmpcheckers;
/* we find second targets, by removing first ones (excl. checkers) */
if (maybeblockers) {
targets = hyperbola_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* same for rook type */
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
targets = hyperbola_rook_moves(occ, king) & occ;
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
maybeblockers = targets & ~tmpcheckers;
if (maybeblockers) {
targets = hyperbola_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= BIT(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* pawns & knights */
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
pos->checkers = checkers;
pos->pinners = pinners;
pos->blockers = blockers;
}
/**
* pos_set_pinners_blockers() - set position pinners and blockers.
@@ -282,11 +332,11 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* - total number of pieces > 16 or zero (per color)
* - number of kings != 1 (per color)
* - discrepancy between board and king (per color)
* - discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
* - discrepancy between bitboards and board (per color)
* - side-to-move already checking opponent king
* - side-to-move in check more than twice
* - kings distance is 1
* - TODO: discrepancy between piece bitboards and ALL_PIECES bitboards (per color)
*
* In case of errors, and @strict is true, @bug_on() is called, and program will
* be terminated.
@@ -294,19 +344,23 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* (eg after fen parsing), and with @strict == true otherwise (as we have some data
* corruption).
*
* TODO: add more checks:
* - kings attacking each other
*
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
bool pos_ok(const pos_t *pos, const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
bitboard_t tmp;
/* force BUG_ON and WARN_ON */
# pragma push_macro("BUG_ON")
# undef BUG_ON
# define BUG_ON
# pragma push_macro("WARN_ON")
# undef WARN_ON
# define WARN_ON
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
error += warn_on(tmp);
error += warn_on((pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) &
(RANK_1bb | RANK_8bb));
for (color_t color = WHITE; color <= BLACK; ++color) {
/* pawn count */
@@ -329,21 +383,26 @@ bool pos_ok(const pos_t *pos, const bool strict)
continue;
color_t c = COLOR(piece);
piece_type_t p = PIECE(piece);
match = pos->bb[c][p] & mask(sq);
match = pos->bb[c][p] & BIT(sq);
error += warn_on(!match);
count++;
}
/* occupied occupation is different from bitboards */
/* occupied board is different from bitboards */
error += warn_on(count != bbcount);
/* is opponent already in check ? */
error += warn_on(pos_checkers(pos, OPPONENT(pos->turn)));
/* is color to play in check more than twice ? */
error += warn_on(popcount64(pos_checkers(pos, OPPONENT(pos->turn))) > 2);
error += warn_on(popcount64(pos_checkers(pos, pos->turn)) > 2);
/* kings distance is less than 2 */
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
bug_on(strict && error);
if (strict) {
bug_on(error);
/* not reached */
}
return error? false: true;
# pragma pop_macro("WARN_ON")
# pragma pop_macro("BUG_ON")
}
/**

View File

@@ -16,11 +16,13 @@
#include <stdint.h>
#include "brlib.h"
#include "bitops.h"
#include "struct-group.h"
#include <brlib.h>
#include <bitops.h>
#include <struct-group.h>
#include <bug.h>
#include "chessdefs.h"
#include "hash.h"
#include "bitboard.h"
#include "piece.h"
#include "move.h"
@@ -30,29 +32,31 @@ typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
/* data which cannot be recovered by move_undo (like castle_rights, ...),
* or would be expensive to recover (checkers, ...)
* following data can be accessed either directly, either via "movesave"
/* data which cannot be recovered by move_undo (like castle_rights, ...).
*
* Attention: checkers/pinners/blockers are not included here, and
* are not available in move_undo or any following legality check.
*
* Following data can be accessed either directly, either via "state"
* structure name.
* For example, pos->en_passant and pos->state.en_passant are the same.
* This allows a memcpy on this data (to save/restore position state).
*/
struct_group_tagged(state_s, state,
key_t key;
square_t en_passant;
castle_rights_t castle;
u16 clock_50;
u16 plycount; /* plies so far, start from 1 */
piece_t captured; /* only for move_undo */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
int clock_50;
int plycount; /* plies so far, start from 1 */
piece_t captured; /* only used in move_undo */
);
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
//bitboard_t controlled[2]; /* unsure */
square_t king[2]; /* dup with bb, faster retrieval */
//movelist_t moves;
} pos_t;
typedef struct state_s state_t;
@@ -71,11 +75,16 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
{
color_t color = COLOR(piece);
piece_type_t type = PIECE(piece);
bug_on(pos->board[square] != EMPTY);
pos->board[square] = piece;
pos->bb[color][type] |= mask(square);
pos->bb[color][ALL_PIECES] |= mask(square);
if (type == KING)
pos->king[color] = square;
pos->bb[color][type] |= BIT(square);
pos->bb[color][ALL_PIECES] |= BIT(square);
//if (type == KING)
// pos->king[color] = square;
//pos->key ^= zobrist_pieces[piece][square];
}
/**
@@ -90,11 +99,16 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
piece_t piece = pos->board[square];
piece_type_t type = PIECE(piece);
color_t color = COLOR(piece);
bug_on(pos->board[square] == EMPTY);
//pos->key ^= zobrist_pieces[piece][square];
pos->board[square] = EMPTY;
pos->bb[color][type] &= ~mask(square);
pos->bb[color][ALL_PIECES] &= ~mask(square);
if (type == KING)
pos->king[color] = SQUARE_NONE;
pos->bb[color][type] &= ~BIT(square);
pos->bb[color][ALL_PIECES] &= ~BIT(square);
//if (type == KING)
// pos->king[color] = SQUARE_NONE;
}
/**
@@ -155,11 +169,12 @@ static __always_inline int pos_between_count(const pos_t *pos,
pos_t *pos_new();
pos_t *pos_dup(const pos_t *pos);
pos_t *pos_copy(const pos_t *from, pos_t *to);
void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
//bitboard_t set_king_pinners_blockers(pos_t *pos);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);

View File

@@ -1,4 +1,4 @@
/* search.c - search good moves.
/* search.c - perft + search.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -13,7 +13,7 @@
#include <stdio.h>
#include "brlib.h"
#include <brlib.h>
#include "position.h"
#include "move-gen.h"
@@ -21,86 +21,114 @@
#include "search.h"
#include "attack.h"
//#include "move.h"
//#include "eval.h"
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: Depth level where perft is consolidated.
* @ply: perft depth level.
*
* Print perftCalculate the negamax value of @pos. This is an extensive search, with
* absolutely no cutoff.
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: The @pos negamax evaluation.
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply)
u64 perft(pos_t *pos, int depth, int ply, bool output)
{
int subnodes, movetmp = 0;
int subnodes;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
move_t move;
movelist_t movelist;
move_t *move, *last;
state_t state;
if (depth == 0)
return 1;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
movelist.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do(pos, *move);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, *move);
pos->state = state;
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("\nTotal: %lu\n", nodes);
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
u64 perft2(pos_t *pos, int depth, int ply)
/**
* perft_test() - Perform perft on position, experiment version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_test(pos_t *pos, int depth, int ply, bool output)
{
int subnodes, nmove = 0;
int subnodes;
u64 nodes = 0;
movelist_t pseudo = { .nmoves = 0 };
move_t move;
movelist_t movelist;
move_t *move, *last;
state_t state;
if (is_in_check(pos, OPPONENT(pos->turn)))
return 0;
if (depth == 0)
return 1;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
movelist.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
for (nmove = 0; nmove < pseudo.nmoves; ++nmove ) {
move = pseudo.move[nmove];
move_do(pos, move);
//if (!is_in_check(pos, OPPONENT(pos->turn))) {
subnodes = perft2(pos, depth - 1, ply + 1);
nodes += subnodes;
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
nodes++;
} else {
move_do2(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_test(pos, depth - 1, ply + 1, output);
}
if (output && ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
move_undo2(pos, *move, &state);
}
//}
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("\nTotal: %lu\n", nodes);
if (output && ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
@@ -302,24 +330,24 @@ u64 perft2(pos_t *pos, int depth, int ply)
* @return: The @pos negamax evaluation.
*/
/*int ab_negamax(pos_t *pos, int alpha, int beta, int depth)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
if(depth == 0) {
//return quiesce( alpha, beta );
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
for ( all moves) {
score = -alphaBeta( -beta, -alpha, depthleft - 1 );
if( score >= beta )
return beta; // fail hard beta-cutoff
if( score > alpha )
alpha = score; // alpha acts like max in MiniMax
}
return alpha;
}
*/

View File

@@ -19,7 +19,7 @@
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply);
u64 perft2(pos_t *pos, int depth, int ply);
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft_test(pos_t *pos, int depth, int ply, bool output);
#endif /* SEARCH_H */

View File

@@ -17,13 +17,19 @@
#include <stdio.h>
#include <stdlib.h>
#include "bug.h"
#include <bug.h>
#include "chessdefs.h"
#undef safe_malloc
#undef safe_free
/* force BUG_ON, to get a program abort for failed malloc/free
*/
#pragma push_macro("BUG_ON")
#undef BUG_ON
#define BUG_ON
#define safe_malloc(size) ({ \
void *_ret = malloc(size); \
bug_on(_ret == NULL); \
@@ -35,4 +41,8 @@
free(ptr); \
} while (0)
/* restore BUG_ON
*/
# pragma pop_macro("BUG_ON")
#endif /* UTIL_H */

View File

@@ -28,6 +28,7 @@ int main(int __unused ac, __unused char**av)
int i = 0;
char *fen;
pos_t *pos;//, *fishpos = pos_new();
bitboard_t checkers, pinners, blockers;
setlinebuf(stdout); /* line-buffered stdout */
@@ -41,8 +42,22 @@ int main(int __unused ac, __unused char**av)
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_print(pos);
checkers = pos->checkers;
pinners = pos->pinners;
blockers = pos->blockers;
pos_set_checkers_pinners_blockers(pos);
printf("******* %s\n", cur_comment());
bb_print_multi("checkers", 2, checkers, pos->checkers);
bb_print_multi("pinners", 2, pinners, pos->pinners);
bb_print_multi("blockers", 2, blockers, pos->blockers);
pos_del(pos);
i++;
}

View File

@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
bb_print_multi(str, 8,
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
bb_print_multi(str, 8,
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"White a2", "Black a2", "White h7", "Black h7",
"White c3", "Black c3", "White e5", "Black e5");
bb_print_multi(str, 8,
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
return 0;
}

View File

@@ -29,16 +29,14 @@ struct fentest {
char *fen;
} fentest[] = {
/*
{ __LINE__.
ATTACK,
"checkers: ",
{ __LINE__, 1,
"",
""
},
*/
/* tests rank movegen bug - FIXED
*/
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
*/
/* ***************** TEMP TESTS ABOVE ************************** */
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
@@ -92,43 +90,43 @@ struct fentest {
* },
*/
{ __LINE__, ATTACK,
"checkers: a1 h1",
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: a8 h8",
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b3 g3",
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: b6 g6",
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d4 e6 pinners: h4 a5 a8 h8",
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: a1 h1 a4 h5",
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
@@ -391,10 +389,6 @@ struct fentest {
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
@@ -418,22 +412,22 @@ struct fentest {
{ __LINE__, 0, NULL, NULL }
};
static int cur = -1;
static int fentest_cur = -1;
static char *next_fen(uint module)
{
cur++;
while (fentest[cur].fen && !(fentest[cur].modules & module))
cur++;
return fentest[cur].fen;
fentest_cur++;
while (fentest[fentest_cur].fen && !(fentest[fentest_cur].modules & module))
fentest_cur++;
return fentest[fentest_cur].fen;
}
static __unused char* cur_comment()
{
return fentest[cur].comment;
return fentest[fentest_cur].comment;
}
static __unused int cur_line()
{
return fentest[cur].line;
return fentest[fentest_cur].line;
}

View File

@@ -32,10 +32,7 @@ int main(int __unused ac, __unused char**av)
movelist_t pseudo;
move_t move;
setlinebuf(stdout); /* line-buffered stdout */
bitboard_init();
hyperbola_init();
init_all();
while ((fen = next_fen(MOVEDO))) {
test_line = cur_line();
@@ -47,7 +44,7 @@ int main(int __unused ac, __unused char**av)
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
pos_gen_pseudo(pos, &pseudo);
savepos = pos_dup(pos);
state_t state = pos->state;

View File

@@ -216,7 +216,7 @@ int main(int __unused ac, __unused char**av)
FILE *outfd;
char *fen;
pos_t *pos, *fishpos = pos_new();
movelist_t pseudo, legal, fishmoves;
movelist_t pseudo, fishmoves;
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
//printf("fishpos 1=%p\n", fishpos);
@@ -237,9 +237,11 @@ int main(int __unused ac, __unused char**av)
}
/* print movelists */
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
pos_gen_pseudomoves(pos, &pseudo);
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudo(pos, &pseudo);
//moves_print(&pseudo, 0);
pos_all_legal(pos, &pseudo, &legal);
pos_legal(pos, &pseudo);
//moves_print(&legal, 0);
//printf("Fu ");
@@ -251,7 +253,7 @@ int main(int __unused ac, __unused char**av)
/* sort and print movelists */
move_sort_by_sq(&fishmoves);
move_sort_by_sq(&legal);
move_sort_by_sq(&pseudo);
// printf("\nFs ");
// moves_print(fishpos, 0);
// fflush(stdout);
@@ -260,14 +262,14 @@ int main(int __unused ac, __unused char**av)
// fflush(stdout);
/* compare movelists */
if (!movelists_equal(&fishmoves, &legal)) {
if (!movelists_equal(&fishmoves, &pseudo)) {
pos_print(pos);
printf("F: ");
moves_print(&fishmoves, 0);
printf("M: ");
moves_print(&legal, 0);
moves_print(&pseudo, 0);
} else {
printf("[%s]: OK (%d Moves)\n", fen, legal.nmoves);
printf("[%s]: OK (%d Moves)\n", fen, pseudo.nmoves);
//moves_print(&fishpos->moves, 0);
}
//compare_moves(&fishpos->moves, &legal);

View File

@@ -16,6 +16,7 @@
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include <limits.h>
#include "chessdefs.h"
#include "fen.h"
@@ -105,6 +106,7 @@ static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fflush(desc);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
@@ -222,82 +224,183 @@ static __unused void compare_moves(movelist_t *fish, movelist_t *me)
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-d depth] [-p pertf-modules] -n\n", prg);
return 1;
}
int main(int __unused ac, __unused char**av)
{
int i = 0, test_line;
u64 sf_count, my_count;
u64 sf_count = 0, my_count;
char *fen;
pos_t *pos, *savepos, *fishpos = pos_new();
pos_t *pos = NULL, *fenpos;
pos_t *fishpos = pos_new();
movelist_t fishmoves;
//move_t move;
FILE *outfd;
int depth = 6;
FILE *outfd = NULL;
struct {
s64 count, ms;
s64 minlps, maxlps;
int skipped;
} res[3] = {
{ .minlps=LONG_MAX },
{ .minlps=LONG_MAX },
{ .minlps=LONG_MAX },
};
s64 ms, lps;
if (ac > 1)
depth = atoi(av[1]);
printf("depth = %d\n", depth);
int opt, depth = 6, run = 3;
bool sf_run = true, perft_output = false;
setlocale(LC_NUMERIC, "");
setlinebuf(stdout); /* line-buffered stdout */
outfd = open_stockfish();
while ((opt = getopt(ac, av, "vnd:p:")) != -1) {
switch (opt) {
case 'd':
depth = atoi(optarg);
break;
case 'p': /* 1 or 2 */
run = atoi(optarg);
break;
case 'n':
sf_run = false;
break;
case 'v':
perft_output = true;
break;
default:
return usage(*av);
}
}
bitboard_init();
hyperbola_init();
printf("perft: depth = %d run = %x stockfish = %s\n",
depth, run, sf_run? "true": "false");
init_all();
if (!run)
exit(0);
if (sf_run)
outfd = open_stockfish();
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
while ((fen = next_fen(PERFT | MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
if (!(fenpos = fen2pos(pos, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
//pos_gen_pseudomoves(pos, &pseudo);
savepos = pos_dup(pos);
//int j = 0;
#define NANOSEC 1000000000 /* nano sec in sec */
#define MILLISEC 1000000 /* milli sec in sec */
// 1 sec = 1000 millisec
// 1 millisec = 1000 microsec
// 1 microsec = 1000 nanosec
// milli = sec * 1000 + nanosec / 1000000
struct timespec ts1, ts2;
s64 microsecs;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
my_count = perft(pos, depth, 1);
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
if (sf_count == my_count) {
printf("pt1 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n",
test_line, my_count, microsecs/1000l,
my_count*1000000l/microsecs, fen);
} else {
printf("pt1 ERR: line=%03d sf=%lu me=%lu \"%s\"\n",
test_line, sf_count, my_count, fen);
pos = fenpos;
if (sf_run) {
clock_start(&clock);
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[2].skipped++;
lps = 0;
} else {
lps = sf_count * 1000l / ms;
res[2].ms += ms;
res[2].count += sf_count;
if (lps > res[2].maxlps)
res[2].maxlps = lps;
if (lps < res[2].minlps)
res[2].minlps = lps;
}
printf("SF : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, sf_count, ms,
lps,
fen);
}
clock_gettime(CLOCK_MONOTONIC_RAW, &ts1);
my_count = perft2(pos, depth, 1);
clock_gettime(CLOCK_MONOTONIC_RAW, &ts2);
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1, perft_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[0].ms += ms;
res[0].count += my_count;
if (lps > res[0].maxlps)
res[0].maxlps = lps;
if (lps < res[0].minlps)
res[0].minlps = lps;
}
microsecs = ((s64)ts2.tv_sec - (s64)ts1.tv_sec) * 1000000l
+ ((s64)ts2.tv_nsec - (s64)ts1.tv_nsec) / 1000l ;
if (sf_count == my_count) {
printf("pt2 OK : line=%03d perft=%lu ms=%'ldms lps=%'lu \"%s\"\n\n",
test_line, my_count, microsecs/1000l,
my_count*1000000l/microsecs, fen);
} else {
printf("pt2 ERR: line=%03d sf=%lu me=%lu \"%s\"\n\n",
test_line, sf_count, my_count, fen);
if (!sf_run || sf_count == my_count) {
printf("pt1 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms,
lps,
fen);
} else {
printf("pt1 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
pos_del(savepos);
pos_del(pos);
if (run & 2) {
clock_start(&clock);
my_count = perft_test(pos, depth, 1, perft_output);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[1].skipped++;
lps = 0;
} else {
lps = my_count * 1000l / ms;
res[1].ms += ms;
res[1].count += my_count;
if (lps > res[1].maxlps)
res[1].maxlps = lps;
if (lps < res[1].minlps)
res[1].minlps = lps;
}
if (!sf_run || sf_count == my_count) {
printf("pt2 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms,
lps,
fen);
} else {
printf("pt2 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
printf("\n");
// pos_del(savepos);
i++;
/* to run first test only */
// exit(0);
}
pos_del(pos);
if (sf_run) {
if (!res[2].ms)
res[2].ms = 1;
printf("total SF %'lums %'lums lps=%'lu min=%'lu max=%'lu (skipped %d)\n",
res[2].count, res[2].ms,
res[2].count * 1000l / res[2].ms,
res[2].minlps, res[2].maxlps,
res[2].skipped);
}
if (run & 1) {
if (!res[0].ms)
res[0].ms = 1;
printf("total perft %'lums %'lums lps=%'lu min=%'lu max=%'lu (skipped %d)\n",
res[0].count, res[0].ms,
res[0].count * 1000l / res[0].ms,
res[0].minlps, res[0].maxlps,
res[0].skipped);
}
if (run & 2) {
if (!res[1].ms)
res[1].ms = 1;
printf("total perft2 %'lums %'lums lps=%'lu min=%'lu max=%'lu (skipped %d)\n",
res[1].count, res[1].ms,
res[1].count * 1000l / res[1].ms,
res[1].minlps, res[1].maxlps,
res[1].skipped);
}
return 0;
}