20 Commits

Author SHA1 Message Date
b7a5d0fe56 pv.h (empty) 2024-09-02 20:03:08 +02:00
87555f5405 misc unfinished changes (kinda stash) 2024-08-16 12:12:55 +02:00
bb866cb933 Merge branch 'master' into search 2024-08-08 08:44:32 +02:00
7ae6604e10 Makefile: add dependency on brlib file 2024-08-08 08:43:14 +02:00
fcd54b44ce phase update in move_do(), new phase_verify(), rewrite calc_phase() 2024-08-06 21:19:51 +02:00
aef14db3e4 Merge branch 'master' into search 2024-08-05 08:41:06 +02:00
f7a6e582ed movegen: add pos_gen_legal() to simplify code 2024-08-05 08:40:03 +02:00
f7fd2cb657 merge perft split 2024-08-05 08:26:33 +02:00
1ca4eb4443 Merge branch 'master' into search 2024-08-05 08:25:10 +02:00
0ff41c408b add repetition detection, root position count
- hist.c: add hist_next() - get next entry in history
- state_t: remove plycount, clock_50 -> ply50, add phase, repcount
- pos_t: add plycount, plyroot
- state_t moved to chessdefs.h
- perft-test: split perft from do_perft (todo for perft_alt)
- position.c: add pos_repcount()
- search.c: add is_draw()
- uci: set root position (after moves), adjust history moves repcount
2024-08-04 09:37:58 +02:00
e1debcc3ae create (unused) thread.[ch] files.
I am still unsure if I will go to thread or process...
2024-07-31 07:30:20 +02:00
01af1f5c49 separate perft (from search.c) 2024-07-29 09:56:27 +02:00
6ea77c85e1 Restore duplicated search.c and 1 others 2024-07-29 08:11:41 +02:00
3fb0c92653 Splitting 'search.c' and 1 others 2024-07-29 08:11:41 +02:00
a6a21626c7 uci: complete option/setoption
- eval-defs.c: add parameter type in ev_params
- util.c:
  - new str_eq_case()
  - new str_skip_word
  - str_token(): split string before token
2024-07-28 15:14:07 +02:00
2cd1289cd6 misc.c -> util.c, add str_token()
move util funtions declarations to util.h
2024-07-27 14:02:07 +02:00
d5920886a3 add uci pst option (not handled) 2024-07-25 09:56:27 +02:00
4733a1d65f add structure for eval parameters 2024-07-25 09:27:30 +02:00
c93ed5ba01 cleanup 2024-07-25 09:26:07 +02:00
e5a9303d08 simplify pos_clear 2024-07-25 09:24:31 +02:00
33 changed files with 1490 additions and 514 deletions

View File

@@ -39,7 +39,9 @@ OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB))
LIB := $(strip $(LIB))
LIBFILE := ${BRLIBDIR}/lib$(strip ${LIB}).a
LIBS := $(addprefix -l,$(strip $(LIB)))
DEP_FN := $(SRC_FN)
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
@@ -102,7 +104,7 @@ endif
# if no version, use last commit and date.
# else, if last commit != last tag commit, add commit and date to version number
ifeq ($(VERSION),)
VERSION := $(build)-$(COMMIT)-$(DATE)
VERSION := $(build)-git.$(COMMIT)-$(DATE)
else ifneq ($(COMMIT), $(TAG_COMMIT))
VERSION := $(VERSION)-next-$(build)-$(COMMIT)-$(DATE)
endif
@@ -124,18 +126,18 @@ else # ifeq ($(build),dev)
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash / TT
#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
#CPPFLAGS += -DZOBRIST_VERIFY # incr. zobrist check
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# eval.c eval-simple.c
CPPFLAGS += -DDEBUG_EVAL # eval
CPPFLAGS += -DDEBUG_EVAL # eval
CPPFLAGS += -DPHASE_VERIFY # incr. phase check
# old unused flags
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
#CPPFLAGS += -DDEBUG_EVAL # eval functions
endif
# remove extraneous spaces (due to spaces before comments)
@@ -345,6 +347,7 @@ brlib:
$(info calling with build=$(build))
$(MAKE) -e -C $(BRLIB) lib-static
unexport build
##################################### brchess binaries
.PHONY: targets cleanbin cleanbindir
@@ -356,9 +359,9 @@ cleanbin:
cleanbindir:
$(call rmdir,$(BINDIR),binaries)
$(TARGET): libs $(OBJ) | $(BINDIR)
$(TARGET): $(LIBFILE) $(OBJ) | $(BINDIR) libs
@echo linking $@.
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
$(CC) $(ALL_LDFLAGS) $(OBJ) -o $@
##################################### pre-processed (.i) and assembler (.s) output
.PHONY: cleanasmcpp
@@ -415,12 +418,13 @@ TEST += movedo-test perft-test tt-test
PIECE_OBJS := piece.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hq.o attack.o hash.o init.o misc.o alloc.o move.o eval-defs.o
hq.o attack.o hash.o init.o util.o alloc.o move.o \
eval.o eval-defs.o eval-simple.o hist.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o
PERFT_OBJS := $(MOVEDO_OBJS) perft.o
TT_OBJS := $(MOVEDO_OBJS)
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -490,6 +494,7 @@ wtf:
@#echo LIBSRC=$(LIBSRC)
zob:
echo $(LIBFILE)
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
##################################### End of multi-targets

View File

@@ -29,6 +29,9 @@ readarray -t orig_b < <(git for-each-ref --format='%(refname:short)' \
# bugs:
# - We only check local branch existence, not tracking information correctness.
# - What about sub-branches ? Like remote/a and remote/a/b not being tracked ?
#for i in `git branch -a | grep remote | grep -v HEAD | grep -v master`; do
# git branch --track ${i#remotes/origin/} $i
#done
for remote_b in "${orig_b[@]}"; do
short=${remote_b#"$origin"/};
# OR (??): short=${remote_b##*/}

View File

@@ -13,9 +13,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include <brlib.h>
@@ -40,10 +37,10 @@ int main(int ac, char **av)
pos_t *pos;
int opt;
printf("brchess " VERSION "\n");
init_all();
pos = pos_new();
hist_link(pos);
printf("\nWelcome to brchess " VERSION "\nEngine ready.\n");
printf("Engine ready.\n");
// size_t len = 0;
// char *str = NULL;

View File

@@ -85,9 +85,9 @@ typedef struct __movelist_s movelist_t;
/* basic types
*/
typedef u64 bitboard_t;
typedef s16 eval_t;
typedef s8 phase_t;
/* forward enum definition is impossible in C11.
* To simplify cross-dependancies, all important enum are moved here.
@@ -142,42 +142,6 @@ typedef u8 dir_t;
#define sq_upwest(up) ((up) - 1)
#define sq_upeast(up) ((up) + 1)
#include <time.h>
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
void rand_init(u64 seed);
u64 rand64(void);
void init_all(void);
#endif /* _CHESSDEFS_H */

View File

@@ -1,4 +1,4 @@
/* eval-values.c - eval static definitions.
/* eval-values.c - eval parameters
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -18,9 +18,74 @@
#include "position.h"
#include "piece.h"
#include "eval-defs.h"
#include "util.h"
//#include "eval-simple.h"
//#include "eval.h"
phase_t piece_phase[PIECE_TYPE_NB] = {
0, P_PHASE, N_PHASE, B_PHASE, R_PHASE, Q_PHASE, 0
};
/* eval parameters definition. */
static const struct ev_params ev_param_def [EV_PARAMS_NB] = {
/* type setable def min max name */
[WT_MAT] = { PAR_SPN, true, 100, 0, 400, "material weight" },
[WT_PST] = { PAR_SPN, true, 100, 0, 400, "pst weight" },
[TST_CHK] = { PAR_CHK, true, 1, 0, 0, "test check" },
[TST_SPN] = { PAR_BTN, true, 0, 0, 0, "test button" },
};
void param_init()
{
for (int i = 0; i < EV_PARAMS_NB; ++i)
parameters[i] = ev_param_def[i].init;
}
int param_find_name(char *name)
{
for (int i = 0; i < EV_PARAMS_NB; ++i)
if (str_eq_case(ev_param_def[i].name, name))
return i;
return -1;
}
char *param_name(const int num)
{
return ev_param_def[num].name;
}
eval_t param_default(const int num)
{
return ev_param_def[num].init;
}
eval_t param_min(const int num)
{
return ev_param_def[num].min;
}
eval_t param_max(const int num)
{
return ev_param_def[num].max;
}
bool param_setable(const int num)
{
return ev_param_def[num].setable;
}
int param_type(const int num)
{
return ev_param_def[num].type;
}
/* parameters in use */
eval_t parameters[EV_PARAMS_NB];
void param_set(int num, eval_t val)
{
if (num >= 0 && num < EV_PARAMS_NB &&
val >= param_min(num) && val <= param_max(num)) {
parameters[num] = val;
}
}
/*
* Piece-square tables. For easier reading, they are defined for black side:
*
@@ -31,38 +96,46 @@
* A1 .... H1
* }
*/
const struct pst pst_defs[] = {
{
static const struct pst {
char *name; /* one word only, no spaces */
int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
} pst_defs[PST_NB] = {
[PST_ROFCHADE] = {
/*
* rofchade:
* https://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19
*/
"rofchade",
"Rofchade",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
98, 134, 61, 95, 68, 126, 34, -11,
-6, 7, 26, 31, 65, 56, 25, -20,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+98, 134, 61, 95, 68, 126, 34, -11,
- 6, 7, 26, 31, 65, 56, 25, -20,
-14, 13, 6, 21, 23, 12, 17, -23,
-27, -2, -5, 12, 17, 6, 10, -25,
-26, -4, -4, -10, 3, 3, 33, -12,
-35, -1, -20, -23, -15, 24, 38, -22,
0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
},
{ /* endgame */
0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
178, 173, 158, 134, 147, 132, 165, 187,
94, 100, 85, 67, 56, 53, 82, 84,
32, 24, 13, 5, -2, 4, 17, 17,
13, 9, -3, -7, -7, -8, 3, -1,
4, 7, -6, 1, 0, -5, -1, -8,
13, 8, 8, 10, 13, 0, 2, -7,
0, 0, 0, 0, 0, 0, 0, 0,
+94, 100, 85, 67, 56, 53, 82, 84,
+32, 24, 13, 5, -2, 4, 17, 17,
+13, 9, -3, -7, -7, -8, 3, -1,
+ 4, 7, -6, 1, 0, -5, -1, -8,
+13, 8, 8, 10, 13, 0, 2, -7,
+ 0, 0, 0, 0, 0, 0, 0, 0,
}
},
[KNIGHT] = {
{ /* midgame */
{
/* midgame */
-167, -89, -34, -49, 61, -97, -15, -107,
-73, -41, 72, 36, 23, 62, 7, -17,
-47, 60, 37, 65, 84, 129, 73, 44,
@@ -88,18 +161,18 @@ const struct pst pst_defs[] = {
-29, 4, -82, -37, -25, -42, 7, -8,
-26, 16, -18, -13, 30, 59, 18, -47,
-16, 37, 43, 40, 35, 50, 37, -2,
-4, 5, 19, 50, 37, 37, 7, -2,
-6, 13, 13, 26, 34, 12, 10, 4,
0, 15, 15, 15, 14, 27, 18, 10,
4, 15, 16, 0, 7, 21, 33, 1,
- 4, 5, 19, 50, 37, 37, 7, -2,
- 6, 13, 13, 26, 34, 12, 10, 4,
+ 0, 15, 15, 15, 14, 27, 18, 10,
+ 4, 15, 16, 0, 7, 21, 33, 1,
-33, -3, -14, -21, -13, -12, -39, -21,
},
{ /* endgame */
-14, -21, -11, -8, -7, -9, -17, -24,
-8, -4, 7, -12, -3, -13, -4, -14,
2, -8, 0, -1, -2, 6, 0, 4,
-3, 9, 12, 9, 14, 10, 3, 2,
-6, 3, 13, 19, 7, 10, -3, -9,
- 8, -4, 7, -12, -3, -13, -4, -14,
+ 2, -8, 0, -1, -2, 6, 0, 4,
- 3, 9, 12, 9, 14, 10, 3, 2,
- 6, 3, 13, 19, 7, 10, -3, -9,
-12, -3, 8, 10, 13, 3, -7, -15,
-14, -18, -7, -1, 4, -9, -15, -27,
-23, -9, -23, -5, -9, -16, -5, -17,
@@ -107,9 +180,9 @@ const struct pst pst_defs[] = {
},
[ROOK] = {
{ /* midgame */
32, 42, 32, 51, 63, 9, 31, 43,
27, 32, 58, 62, 80, 67, 26, 44,
-5, 19, 26, 36, 17, 45, 61, 16,
+32, 42, 32, 51, 63, 9, 31, 43,
+27, 32, 58, 62, 80, 67, 26, 44,
- 5, 19, 26, 36, 17, 45, 61, 16,
-24, -11, 7, 26, 24, 35, -8, -20,
-36, -26, -12, -1, 9, -7, 6, -23,
-45, -25, -16, -17, 3, 0, -5, -33,
@@ -119,9 +192,9 @@ const struct pst pst_defs[] = {
{ /* endgame */
13, 10, 18, 15, 12, 12, 8, 5,
11, 13, 13, 11, -3, 3, 8, 3,
7, 7, 7, 5, 4, -3, -5, -3,
4, 3, 13, 1, 2, 1, -1, 2,
3, 5, 8, 4, -5, -6, -8, -11,
+7, 7, 7, 5, 4, -3, -5, -3,
+4, 3, 13, 1, 2, 1, -1, 2,
+3, 5, 8, 4, -5, -6, -8, -11,
-4, 0, -5, -1, -7, -12, -8, -16,
-6, -6, 0, 2, -9, -9, -11, -3,
-9, 2, 3, -1, -5, -13, 4, -20,
@@ -133,16 +206,16 @@ const struct pst pst_defs[] = {
-24, -39, -5, 1, -16, 57, 28, 54,
-13, -17, 7, 8, 29, 56, 47, 57,
-27, -27, -16, -16, -1, 17, -2, 1,
-9, -26, -9, -10, -2, -4, 3, -3,
- 9, -26, -9, -10, -2, -4, 3, -3,
-14, 2, -11, -2, -5, 2, 14, 5,
-35, -8, 11, 2, 8, 15, -3, 1,
-1, -18, -9, 10, -15, -25, -31, -50,
- 1, -18, -9, 10, -15, -25, -31, -50,
},
{ /* endgame */
-9, 22, 22, 27, 27, 19, 10, 20,
- 9, 22, 22, 27, 27, 19, 10, 20,
-17, 20, 32, 41, 58, 25, 30, 0,
-20, 6, 9, 49, 47, 35, 19, 9,
3, 22, 24, 45, 57, 40, 57, 36,
+ 3, 22, 24, 45, 57, 40, 57, 36,
-18, 28, 19, 47, 31, 34, 39, 23,
-16, -27, 15, 6, 9, 17, 10, 5,
-22, -23, -30, -16, -16, -23, -36, -32,
@@ -152,19 +225,19 @@ const struct pst pst_defs[] = {
[KING] = { /* midgame */
{
-65, 23, 16, -15, -56, -34, 2, 13,
29, -1, -20, -7, -8, -4, -38, -29,
-9, 24, 2, -16, -20, 6, 22, -22,
+29, -1, -20, -7, -8, -4, -38, -29,
- 9, 24, 2, -16, -20, 6, 22, -22,
-17, -20, -12, -27, -30, -25, -14, -36,
-49, -1, -27, -39, -46, -44, -33, -51,
-14, -14, -22, -46, -44, -30, -15, -27,
1, 7, -8, -64, -43, -16, 9, 8,
+ 1, 7, -8, -64, -43, -16, 9, 8,
-15, 36, 12, -54, 8, -28, 24, 14,
},
{ /* endgame */
-74, -35, -18, -18, -11, 15, 4, -17,
-12, 17, 14, 17, 17, 38, 23, 11,
10, 17, 23, 15, 20, 45, 44, 13,
-8, 22, 24, 27, 26, 33, 26, 3,
+10, 17, 23, 15, 20, 45, 44, 13,
- 8, 22, 24, 27, 26, 33, 26, 3,
-18, -4, 21, 24, 27, 23, 9, -11,
-19, -3, 11, 21, 23, 16, 7, -9,
-27, -11, 4, 13, 14, 4, -5, -17,
@@ -172,35 +245,41 @@ const struct pst pst_defs[] = {
}
}
}
}, /* CPW */
{
}, /* rofchade end */
[PST_CPW] = {
/*
* CPW:
* https://www.chessprogramming.org/Simplified_Evaluation_Function
* Note: ≠ https://github.com/nescitus/cpw-engine
*/
"cpw",
"CPW",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
{ /* H1 H8 */
/* midgame */
+0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
5, 5, 10, 25, 25, 10, 5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, -5, -10, 0, 0, -10, -5, 5,
5, 10, 10, -20, -20, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0,
+5, 5, 10, 25, 25, 10, 5, 5,
+0, 0, 0, 20, 20, 0, 0, 0,
+5, -5, -10, 0, 0, -10, -5, 5,
+5, 10, 10, -20, -20, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
},
{ /* endgame */
0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
5, 5, 10, 25, 25, 10, 5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, -5, -10, 0, 0, -10, -5, 5,
5, 10, 10, -20, -20, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0,
+5, 5, 10, 25, 25, 10, 5, 5,
+0, 0, 0, 20, 20, 0, 0, 0,
+5, -5, -10, 0, 0, -10, -5, 5,
+5, 10, 10, -20, -20, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
},
},
[KNIGHT] = {
@@ -249,24 +328,24 @@ const struct pst pst_defs[] = {
},
[ROOK] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0,
+0, 0, 0, 5, 5, 0, 0, 0,
},
{ /* endgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0,
+0, 0, 0, 5, 5, 0, 0, 0,
},
},
[QUEEN] = {
@@ -274,8 +353,8 @@ const struct pst pst_defs[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
- 5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
@@ -284,8 +363,8 @@ const struct pst pst_defs[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
- 5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
@@ -299,8 +378,8 @@ const struct pst pst_defs[] = {
-30, -40, -40, -50, -50, -40, -40, -30,
-20, -30, -30, -40, -40, -30, -30, -20,
-10, -20, -20, -20, -20, -20, -20, -10,
20, 20, 0, 0, 0, 0, 20, 20,
20, 30, 10, 0, 0, 10, 30, 20,
+20, 20, 0, 0, 0, 0, 20, 20,
+20, 30, 10, 0, 0, 10, 30, 20,
},
{ /* endgame */
-50, -40, -30, -20, -20, -30, -40, -50,
@@ -314,14 +393,19 @@ const struct pst pst_defs[] = {
}
}
}
}, /* CPW */
{
}, /* CPW end */
[PST_SJENG] = {
/*
* sjeng: https://github.com/gcp/sjeng
* Rook and Queen from CPW.
*/
"sjeng",
"Sjeng",
{
/* A8 ..... H8
* ...........
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
@@ -390,24 +474,24 @@ const struct pst pst_defs[] = {
},
[ROOK] = {
{ /* midgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0,
+0, 0, 0, 5, 5, 0, 0, 0,
},
{ /* endgame */
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, 10, 10, 10, 10, 5,
+0, 0, 0, 0, 0, 0, 0, 0,
+5, 10, 10, 10, 10, 10, 10, 5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
0, 0, 0, 5, 5, 0, 0, 0,
+0, 0, 0, 5, 5, 0, 0, 0,
},
},
[QUEEN] = {
@@ -415,8 +499,8 @@ const struct pst pst_defs[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 5, 0, 0, 0, 0, -10,
-10, 5, 5, 5, 5, 5, 0, -10,
0, 0, 5, 5, 5, 5, 0, -5,
-5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
-05, 0, 5, 5, 5, 5, 0, -5,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
@@ -425,8 +509,8 @@ const struct pst pst_defs[] = {
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 5, 0, 0, 0, 0, -10,
-10, 5, 5, 5, 5, 5, 0, -10,
0, 0, 5, 5, 5, 5, 0, -5,
-5, 0, 5, 5, 5, 5, 0, -5,
+ 0, 0, 5, 5, 5, 5, 0, -5,
- 5, 0, 5, 5, 5, 5, 0, -5,
-10, 0, 5, 5, 5, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20,
@@ -438,88 +522,78 @@ const struct pst pst_defs[] = {
-34, -34, -55, -55, -55, -55, -34, -34,
-21, -21, -34, -34, -34, -34, -21, -21,
-13, -13, -21, -21, -21, -21, -13, -13,
-8, -8, -13, -13, -13, -13, -8, -8,
-5, -5, -8, -8, -8, -8, -5, -5,
-3, -5, -6, -6, -6, -6, -5, -3,
2, 14, 0, 0, 0, 9, 14, 2,
- 8, -8, -13, -13, -13, -13, -8, -8,
- 5, -5, -8, -8, -8, -8, -5, -5,
- 3, -5, -6, -6, -6, -6, -5, -3,
+ 2, 14, 0, 0, 0, 9, 14, 2,
},
{ /* endgame */
-5, -3, -1, 0, 0, -1, -3, -5,
-3, 10, 10, 10, 10, 10, 10, -3,
-1, 10, 25, 25, 25, 25, 10, -1,
0, 10, 25, 30, 30, 25, 10, 0,
0, 10, 25, 30, 30, 25, 10, 0,
+0, 10, 25, 30, 30, 25, 10, 0,
+0, 10, 25, 30, 30, 25, 10, 0,
-1, 10, 25, 25, 25, 25, 10, -1,
-3, 10, 10, 10, 10, 10, 10, -3,
-5, -3, -1, 0, 0, -1, -3, -5,
}
}
},
}, /* sjeng */
}, /* sjeng end */
};
const int nb_pc_sq = ARRAY_SIZE(pst_defs); /* # of predefined pc_sq tables */
int pst_current = 0;
int pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
int pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
int pst_current = PST_DEFAULT;
eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
/* phase calculation from Fruit:
* https://github.com/Warpten/Fruit-2.1
*/
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* phase is clamped between 0 (opening) and 24 (ending).
*
* @return:
*/
s16 calc_phase(pos_t *pos)
void pst_set(char *str)
{
int phase = ALL_PHASE;
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
phase = clamp(phase, 0, ALL_PHASE);
# ifdef DEBUG_EVAL
printf("calc phase:%d\n", phase);
# endif
return phase;
pst_init(pst_find(str));
}
static int pst_find(char *str)
int pst_find(char *str)
{
for (int i = 0; i < nb_pc_sq; ++i)
if (!strcmp(pst_defs[i].name, str))
for (int i = 0; i < PST_NB; ++i) {
if (str_eq_case(pst_defs[i].name, str))
return i;
}
return -1;
}
void pst_init(char *name)
void pst_init(int set)
{
const struct pst *cur;
int set = pst_find(name);
# ifdef DEBUG_EVAL
printf("initializing piece-square tables `%s`(%d)\n", name, set);
# endif
if (set < 0)
const struct pst *pst;
if (warn(set < 0 || set >= PST_NB, "wrong PST, defaulting to zero."))
set = 0;
cur = pst_defs + set;
pst_current = set;
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
pst_mg[BLACK][pt][sq] = cur->val[MIDGAME][pt][sq];
pst_mg[WHITE][pt][sq] = cur->val[MIDGAME][pt][FLIP_V(sq)];
# ifdef DEBUG_EVAL2
printf("initializing piece-square tables %d ('%s')\n", set, pst_defs[set].name);
# endif
pst_eg[BLACK][pt][sq] = cur->val[ENDGAME][pt][sq];
pst_eg[WHITE][pt][sq] = cur->val[ENDGAME][pt][FLIP_V(sq)];
pst = pst_defs + set;
pst_current = set;
int wmat = param(WT_MAT);
int wpst = param(WT_PST);
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
eval_t mid_pc = piece_midval(pt);
eval_t end_pc = piece_endval(pt);
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
eval_t mid_pst = pst->val[MIDGAME][pt][sq];
eval_t end_pst = pst->val[ENDGAME][pt][sq];
pst_mg[BLACK][pt][sq] = (mid_pc * wmat + mid_pst * wpst) / 100;
pst_eg[BLACK][pt][sq] = (end_pc * wmat + end_pst * wpst) / 100;
pst_mg[WHITE][pt][FLIP_V(sq)] = pst_mg[BLACK][pt][sq];
pst_eg[WHITE][pt][FLIP_V(sq)] = pst_eg[BLACK][pt][sq];
}
}
}
char *pst_name(int i)
{
if (i >= 0 && i < PST_NB)
return pst_defs[i].name;
return "undef";
}

125
src/eval-defs.h Normal file
View File

@@ -0,0 +1,125 @@
/* eval-defs.h - eval parameters
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef EVAL_DEFS_H
#define EVAL_DEFS_H
#include "chessdefs.h"
#include "piece.h"
#include "eval.h"
/* game phases
*/
enum {
MIDGAME,
ENDGAME,
PHASE_NB
};
/* pieces weight in phase calculation.
*/
enum {
P_PHASE = 0,
N_PHASE = 1,
B_PHASE = 1,
R_PHASE = 2,
Q_PHASE = 4,
ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
};
extern phase_t piece_phase[PIECE_TYPE_NB];
static inline phase_t pt_phase(piece_type_t pt)
{
return piece_phase[pt];
}
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
*/
#define EVAL_MAX (SHRT_MAX) /* 32767 */
#define EVAL_MIN (-EVAL_MAX)
#define EVAL_DRAW 0
#define EVAL_INV EVAL_MIN
#define EVAL_MATE 30000
/* engine parameters */
enum {
WT_MAT,
WT_PST,
TST_SPN,
TST_CHK,
EV_PARAMS_NB
};
enum {
PAR_CHK,
PAR_SPN,
PAR_BTN,
PAR_STR,
};
/**
* ev_params - parameters definition
* @init: eval_t default value
* @min, @max: eval_t min and max values
* @type: variable type (PARAM_CHECK, etc...)
* @setable: bool setable (proposed in UCI options)
* @name: char * human readable name
*/
struct ev_params {
int type;
bool setable; /* true: proposed in UCI options */
eval_t init, min, max;
char *name;
};
void param_init(void);
int param_find_name(char *name); /* find parameter number by name */
char *param_name(const int num);
eval_t param_default(const int num); /* get default param value */
eval_t param_min(const int num);
eval_t param_max(const int num);
bool param_setable(const int num);
int param_type(const int num);
/* parameters in use */
extern eval_t parameters[EV_PARAMS_NB];
#define param(n) parameters[n]
void param_set (int num, eval_t val);
/* PST data */
/**
* pst_defs - pre-defined piece-square tables.
*/
enum {
PST_ROFCHADE,
PST_CPW,
PST_SJENG,
PST_NB
};
#define PST_DEFAULT PST_CPW
extern int pst_current;
extern eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
extern eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
void pst_set(char *str);
int pst_find(char *str);
void pst_init(int pst);
char *pst_name(int i);
#endif /* EVAL_DEFS_H */

View File

@@ -48,19 +48,15 @@ eval_t eval_material(pos_t *pos)
* eval_simple() - simple and fast position evaluation
* @pos: &position to evaluate
*
* This function is normally used only during initialization,
* or when changing phase (middlegame <--> endgame), as the eval
* will be done incrementally when doing moves.
*
* @return: the @pos evaluation in centipawns
*/
eval_t eval_simple(pos_t *pos)
{
eval_t eval[2] = { 0, 0 };
eval_t eval[2] = { 0, 0 }, res;
eval_t mg_eval[2], eg_eval[2];
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
//pos->eval_simple_phase = ENDGAME;
int eg_weight = clamp((int) pos->phase, ALL_PHASE, 0);
int mg_weight = ALL_PHASE - pos->phase;
for (color_t color = WHITE; color < COLOR_NB; ++color) {
mg_eval[color] = 0;
@@ -70,7 +66,7 @@ eval_t eval_simple(pos_t *pos)
while (bb) {
square_t sq = bb_next(&bb);
mg_eval[color] += pst_mg[color][pt][sq];
eg_eval[color] += pst_mg[color][pt][sq];
eg_eval[color] += pst_eg[color][pt][sq];
}
# ifdef DEBUG_EVAL
@@ -80,10 +76,15 @@ eval_t eval_simple(pos_t *pos)
}
}
eval[WHITE] = mg_eval[WHITE] * mg_weight + eg_eval[WHITE] * eg_weight;
eval[BLACK] = mg_eval[BLACK] * mg_weight + eg_eval[BLACK] * eg_weight;
res = (eval[WHITE] - eval[BLACK]) / ALL_PHASE;
# ifdef DEBUG_EVAL
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
printf("phase:%d mg:%d/%d eg:%d/%d ev:%d/%d RES=%d\n",
pos->phase, mg_eval[WHITE], mg_eval[BLACK],
eg_eval[WHITE], eg_eval[BLACK],
eval[WHITE], eval[BLACK], res
);
# endif
return eval[WHITE] - eval[BLACK];
return res;
}

View File

@@ -19,6 +19,91 @@
#include "position.h"
#include "eval.h"
#include "eval-simple.h"
#include "hist.h"
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* Note: phase is *not* clamped, to avoid update errors.
*
* @return: phase value
*/
phase_t calc_phase(pos_t *pos)
{
int phase = ALL_PHASE;
for (piece_type_t pt = PAWN; pt < KING; ++pt)
phase -= piece_phase[pt] * popcount64(pos->bb[WHITE][pt] | pos->bb[BLACK][pt]);
# ifdef DEBUG_PHASE
printf("calc phase:%d\n", phase);
# endif
return phase;
}
/**
* phase_verify() - verify position phase.
* @pos: &position
*
* Verify that position phase is correct (a full recalculation is performed).
* This function is inactive if PHASE_VERIFY is not set.
*
* @return: True if phase key is OK, no return otherwise.
*/
#ifdef PHASE_VERIFY
bool phase_verify(pos_t *pos)
{
phase_t verif = calc_phase(pos);
if (pos->phase != verif) {
warn(true, "warn phase=%d verif=%d\n", pos->phase, verif);
hist_print(pos);
bug_on(pos->phase != verif);
}
return true;
}
#endif
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* phase is clamped between 0 (opening) and 24 (ending).
*
* @return:
*/
__unused static phase_t calc_phase2(pos_t *pos)
{
int phase = ALL_PHASE;
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
phase = max(phase, 0);
# ifdef DEBUG_EVAL
printf("calc phase:%d verif=%d\n", phase, calc_phase(pos));
# endif
return phase;
}
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*/
/*
* inline eval_t eval_mobility(pos_t *pos, bool color)

View File

@@ -19,6 +19,13 @@
#include "chessdefs.h"
#include "eval-defs.h"
phase_t calc_phase(pos_t *pos);
#ifdef PHASE_VERIFY
bool phase_verify(pos_t *pos);
#else
#define phase_verify(p) true
#endif
eval_t eval_mobility(pos_t *pos, bool color);
eval_t eval_square_control(pos_t *pos, bool color);

View File

@@ -230,12 +230,12 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
tmppos.clock_50 = 0;
tmppos.ply50 = 0;
tmppos.plycount = 1;
if (sscanf(cur, "%hd%n", &tmp, &consumed) != 1)
goto end; /* early end, ignore w/o err */
tmppos.clock_50 = tmp;
tmppos.ply50 = tmp;
cur += consumed;
SKIP_BLANK(cur);
@@ -350,7 +350,7 @@ char *pos2fen(const pos_t *pos, char *fen)
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
sprintf(fen+cur, "%d %d", pos->ply50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}

View File

@@ -19,6 +19,7 @@
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
#include "alloc.h"
#include "position.h"
#include "piece.h"
@@ -96,12 +97,11 @@ hkey_t zobrist_calc(pos_t *pos)
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if ZOBRIST_VERIFY is not set.
* This function is inactive if ZOBRIST_VERIFY is not set.
*
* @return: True if Zobrist key is OK.
* @return: True if Zobrist key is OK, no return otherwise.
*/
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos)
{
hkey_t diff, key = zobrist_calc(pos);
@@ -266,10 +266,8 @@ hentry_t *tt_probe(hkey_t key)
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key)
break;
return entry;
}
if (i < ENTRIES_PER_BUCKET)
return entry;
return NULL;
}

View File

@@ -44,14 +44,16 @@ typedef u64 hkey_t; /* cannot use typedef for key_
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
hkey_t key; /* zobrist */
hkey_t key; /* position key */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
move_t move;
//u8 flags; /* maybe for locking, etc... */
s16 eval; /* 16: eval */
move_t move; /* 16: best move */
u8 depth; /* 8: search depth */
u8 gen8; /* 8: search generation */
//flags; /* maybe for locking, etc... */
//u8 filler;
};
};

View File

@@ -37,6 +37,16 @@ void hist_init(void)
hist.state[0].prev = &hist.state[0];
}
/**
* hist_next() - get next history slot.
*
* return: @state_t next history slot.
*/
state_t *hist_next(void)
{
return hist.state + hist.nstates++;
}
/**
* hist_push() - add a state to hist list
* @st: &state_t to add
@@ -134,9 +144,10 @@ void hist_static_print(void)
printf("UCI state history: ");
while (true) {
printf("%s(#%lx) ",
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);
@@ -154,9 +165,10 @@ void hist_print(pos_t *pos)
state_t *st = &pos->state;
printf("position states history: ");
while (true) {
printf("%s(#%lx) ",
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);

View File

@@ -48,6 +48,7 @@ extern hist_t hist;
#define HIST_START (hist.state)
void hist_init(void);
state_t *hist_next(void);
void hist_push(state_t *st); //, move_t *move);
void hist_link(pos_t *pos);
state_t *hist_pop(void);

View File

@@ -16,7 +16,7 @@
#include <locale.h>
#include "chessdefs.h"
#include "util.h"
#include "bitboard.h"
#include "hq.h"
#include "eval-defs.h"
@@ -27,18 +27,23 @@
void init_all(void)
{
printff("initiazing system: ");
/* line-buffered stdout */
printff("initiazing stdout buffering... ");
printff("stdout buffering... ");
setlinebuf(stdout);
/* for printf() numeric thousands separator */
printff("locale... ");
/* for printf() thousands separator */
setlocale(LC_NUMERIC, "");
setlocale(LC_CTYPE, "C");
/* pseudo random generator seed */
printff("random generator... ");
rand_init(RAND_SEED_DEFAULT);
printf("done.\n");
printff("initiazing board data: ");
/* bitboards & hq */
printff("bitboards... ");
bitboard_init();
@@ -46,16 +51,25 @@ void init_all(void)
printff("hq bitboards... ");
hq_init();
printf("done.\n");
printff("initiazing move data: ");
/* zobrist tables & default tt hashtable */
printff("zobrist tables... ");
zobrist_init();
printff("hash tables... ");
printff("transposition tables... ");
tt_create(HASH_SIZE_DEFAULT);
printf("done.\n");
printff("initiazing eval data: ");
printf("parameters... ");
param_init();
/* eval tables */
printf("pst data... ");
pst_init("cpw");
printf("pst tables... ");
pst_init(PST_DEFAULT);
printf("done.\n");
}

View File

@@ -24,6 +24,7 @@
#include "position.h"
#include "move-do.h"
#include "hash.h"
#include "hist.h"
/**
* move_do() - do move.
@@ -59,14 +60,16 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
@@ -76,16 +79,21 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
piece_t promoted = move_promoted(move);
new_piece = MAKE_PIECE(promoted, us);
pos->phase += pt_phase(PAWN) - pt_phase(promoted);
}
if (captured != EMPTY) {
pos->clock_50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
pos->ply50 = 0;
pos->phase += pt_phase(PIECE(captured));
bug_on(COLOR(captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
@@ -99,9 +107,10 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
@@ -109,6 +118,8 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
pos->phase += pt_phase(PAWN);
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
@@ -151,7 +162,13 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
pos->key = key;
pos->repcount = pos_repcount(pos);
/* consistency checks.
* Checks done only if compiled with '-DZOBRIST_VERIFY' or '-DPHASE_VERIFY'
*/
zobrist_verify(pos);
phase_verify(pos);
return pos;
}
@@ -209,6 +226,8 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}
@@ -227,14 +246,16 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
@@ -248,8 +269,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
}
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
pos->ply50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
@@ -268,7 +288,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
@@ -320,6 +340,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
pos->key = key;
pos->repcount = pos_repcount(pos);
zobrist_verify(pos);
return pos;
@@ -361,5 +382,7 @@ pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state)
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}

View File

@@ -480,3 +480,18 @@ finish:
return movelist;
//return movelist->nmoves = moves - movelist->move;
}
/**
* pos_gen_legal() - generate position legal moves
* @pos: position
* @movelist: &movelist_t array to store moves
*
* Generate all @pos legal moves for player-to-move.
* @movelist is filled with the moves.
*
* @Return: movelist
*/
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist)
{
return pos_legal(pos, pos_gen_pseudo(pos, movelist));
}

View File

@@ -27,5 +27,6 @@ movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *lega
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

194
src/perft.c Normal file
View File

@@ -0,0 +1,194 @@
/* perft.c - perft functions.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <brlib.h>
#include "perft.h"
#include "move-gen.h"
#include "move-do.h"
/**
* do_perft() - perft engine
* @pos: &position to search
* @depth: Wanted depth.
*
* Run perft on a position.
*
* This version uses the algorithm:
* gen legal moves
* if last depth
* return number of legal move
* loop for legal move
* do-move
* if depth == 2
*
* do_perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
static u64 do_perft(pos_t *pos, int depth)
{
u64 nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
//if (depth == 1)
// return movelist.nmoves;
last = movelist.move + movelist.nmoves;
switch (depth) {
case 1:
/* This case could be removed if 'case 2' is handled in perft()
*/
return movelist.nmoves;
break;
case 2:
/* For depth 2, we directly calculate the possible legal moves
* after each possible moves.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
nodes += pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
move_undo(pos, *move, &state);
}
break;
default:
/* Default: Search in TT for same key+depth. Use it if found, create
* it otherwise.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
nodes += HASH_PERFT_VAL(entry->data);
} else {
u64 subnodes = do_perft(pos, depth - 1);
tt_store_perft(pos->key, depth, subnodes);
nodes += subnodes;
}
move_undo(pos, *move, &state);
}
//} else {
//subnodes = do_perft(pos, depth - 1);
}
//move_undo(pos, *move, &state);
//nodes += subnodes;
//}
return nodes;
}
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do(pos, *move, &state);
subnodes = do_perft(pos, depth - 1);
move_undo(pos, *move, &state);
}
if (divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
}
return nodes;
}
/**
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
}
move_undo_alt(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
}

22
src/perft.h Normal file
View File

@@ -0,0 +1,22 @@
/* perft.h.h - perft.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef PERFT_H
#define PERFT_H
#include "position.h"
u64 perft(pos_t *pos, int depth,/* int ply,*/ bool divide);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* PERFT_H */

View File

@@ -47,6 +47,7 @@ enum __piece_e {
PIECE_NB
};
typedef u8 piece_t;
/* default values for midgame, endgame
*/
#define E_VAL_MID 0
@@ -103,15 +104,14 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
static __inline s16 piece_midval(piece_type_t pt)
static __inline eval_t piece_midval(piece_type_t pt)
{
return piece_details[pt].mid_value;
}
static __inline s16 piece_endval(piece_type_t pt)
static __inline eval_t piece_endval(piece_type_t pt)
{
return piece_details[pt].mid_value;
return piece_details[pt].end_value;
}
#define piece_val(pt) piece_midval(pt)
bool piece_ok(piece_t p);

View File

@@ -100,31 +100,15 @@ pos_t *pos_clear(pos_t *pos)
# ifdef DEBUG_POS
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
# endif
pos->node_count = 0;
pos->turn = WHITE;
memset(pos, 0, sizeof (pos_t));
/* move_do/undo position state */
pos->key = 0;
/* non-zero values */
pos->en_passant = SQUARE_NONE;
pos->castle = 0;
pos->clock_50 = 0;
pos->plycount = 0;
pos->move = MOVE_NONE;
pos->captured = NO_PIECE;
for (square_t sq = A1; sq <= H8; ++sq)
pos->board[sq] = EMPTY;
for (color_t color = WHITE; color <= BLACK; ++color) {
for (piece_type_t piece = 0; piece <= KING; ++piece)
pos->bb[color][piece] = 0;
//pos->controlled[color] = 0;
pos->king[color] = SQUARE_NONE;
}
pos->checkers = 0;
pos->pinners = 0;
pos->blockers = 0;
pos->king[WHITE] = SQUARE_NONE;
pos->king[BLACK] = SQUARE_NONE;
pos->prev = HIST_START;
return pos;
}
@@ -147,7 +131,7 @@ bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
/* move_do/undo position state */
if (_cmpf(key) || _cmpf(en_passant) || _cmpf(castle) ||
_cmpf(clock_50) || _cmpf(plycount) || _cmpf(captured))
_cmpf(ply50) || _cmpf(plycount) || _cmpf(captured))
goto end;
if (_cmpf(checkers) || _cmpf(pinners) || _cmpf(blockers))
@@ -197,6 +181,36 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
return sq_attackers(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* pos_repcount() - return position repetition count.
* @pos: &position to search
*
* Attention: positions before (and including) root position repcount are
* already decreased by one. See do_moves() in uci.c.
*
* @return: The number of repetitions in history, zero otherwise.
*/
u8 pos_repcount(pos_t *pos)
{
int c50 = pos->ply50;
state_t *st = &pos->state;
hkey_t key = pos->key;
st = hist_prev4(st);
//printf("is rep: START=%p ", HIST_START);
//printf("state=%p diff=%zd c50=%d k1=%#lx k2=%#lx\n",
// st, st - HIST_START, c50, hash_short(pos->key), hash_short(st->key));
/* attention, what about root position ? Isn't it dangerous to compare with
* its key ? like: st->prev != HIST_START
*/
for (; c50 >= 0 && st != HIST_START; st = hist_prev2(st), c50 -= 2) {
if (key == st->key)
return st->repcount + 1;
}
return false;
}
/**
* pos_set_checkers_pinners_blockers() - calculate checkers, pinners and blockers.
* @pos: &position

View File

@@ -27,6 +27,7 @@
#include "piece.h"
#include "move.h"
#include "board.h"
#include "eval-defs.h"
typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
@@ -50,14 +51,14 @@ typedef struct __pos_s {
/* 16 bits */
move_t move;
u16 plycount; /* plies so far, start from 1 */
s16 phase;
/* 8 bits */
square_t en_passant;
castle_rights_t castle;
piece_t captured; /* only used in move_undo */
u8 clock_50;
phase_t phase;
u8 ply50;
u8 repcount; /* repetition count */
);
eval_t eval;
bitboard_t checkers; /* opponent checkers */
@@ -66,6 +67,8 @@ typedef struct __pos_s {
piece_t board[BOARDSIZE];
bitboard_t bb[2][PT_NB]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
square_t king[2]; /* dup with bb, faster retrieval */
u16 plycount; /* plies in game, start from 1 */
u8 plyroot; /* plies since search root. root=0 */
} pos_t;
typedef struct state_s state_t;
@@ -183,6 +186,7 @@ void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
u8 pos_repcount(pos_t *pos);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);

53
src/pv.h Normal file
View File

@@ -0,0 +1,53 @@
/* pv.c - Principal variation.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <ctype.h>
#include <brlib.h>
#include "move.h"
/*
* For PV, we use a triangular structure. The following table is adapted from
* https://www.chessprogramming.org/Triangular_PV-Table.
*
* ply Search maxLengthPV
* Depth
* +--------------------------------------------+
* 0=root N |N |
* +------------------------------------------+-+
* 1 N-1 |N-1 |
* +----------------------------------------+-+
* 2 N-2 |N-2 |
* +----------------------------------------+-+
* ... /
* +-----+-+
* N-3 3 |3 |
* +---+-+
* N-2 2 |2 |
* +-+-+
* N-1 1 |1|
* +-+
*
* The offsets will be:
* Depth (=size): 1 2 3 4 5 6 7 ...
* Offset: 0 1 3 6 10 15 21 ...
*
* Off(n) = n * (n - 1) / 2 (direct calc)
* Off(n + 1) = Off(n) + n (calc from previous)
*/
typedef struct {
move[];
} foo;

View File

@@ -1,4 +1,4 @@
/* search.c - perft + search.
/* search.c - search for perfect move.
*
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -15,121 +15,29 @@
#include <brlib.h>
#include "chessdefs.h"
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
#include "hist.h"
search_uci_t search_uci;
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
* is_draw() - check if position is draw by 50 or repetition rule.
* @pos: &position to search
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
* Note that states before (and including) root position state have
* their repcount decreased by one.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen legal moves
* loop for legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
* @return: The @pos negamax evaluation.
*/
u64 perft(pos_t *pos, int depth, int ply, bool divide)
bool is_draw(pos_t *pos)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else if (ply >= 3) {
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
subnodes = HASH_PERFT_VAL(entry->data);
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
tt_store_perft(pos->key, depth, subnodes);
}
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
}
move_undo(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
}
/**
* perft_alt() - Perform perft on position, experimental version.
* @pos: &position to search
* @depth: Wanted depth.
* @ply: current perft depth level (root = 1)
* @divide: output total for 1st level moves.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
if (depth == 1) {
subnodes = 1;
} else {
move_do_alt(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else {
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
}
move_undo_alt(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
}
return nodes;
return (pos->ply50 > 100 || pos->repcount);
}
/**
@@ -143,35 +51,57 @@ u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
*
* @return: The @pos negamax evaluation.
*/
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
eval_t negamax(pos_t *pos, int depth, int color)
{
move_t *move, *last;
state_t state;
eval_t best = EVAL_MIN, score;
movelist_t movelist;
pos->node_count++;
if (pos_repcount(pos)) /* repetition */
return EVAL_DRAW * color;
pos_set_checkers_pinners_blockers(pos);
pos_gen_legal(pos, &movelist);
if (!movelist.nmoves) /* no move: mate ot draw */
return (pos->checkers? EVAL_MATE: EVAL_DRAW) * color;
if (depth == 0) {
score = eval(pos) * color;
return score;
}
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
score = -negamax(pos, depth - 1, -color);
if (score > best) {
best = score;
pos->eval = best;
}
move_undo(pos, *move, &state);
}
return best;
}
/**
* search() - do (iterative) search.
* @pos: &position to search
* @depth: wanted depth.
* @alpha: alpha.
* @beta: beta.
* @color: 1 for white, -1 for black.
*
*
* @return: The @pos PVS evaluation.
*/
void search(__unused pos_t *pos)
{
}
/**
* pvs() - Principal Variation Search.

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@@ -16,10 +16,21 @@
#include "position.h"
//eval_t negamax(pos_t *pos, int depth, int color);
/**
* search_values_t - search values given by "go" command
* @depth: max depth "go depth X", MAX_DEPTH for no limit
*
*
*/
typedef struct {
u16 depth; /* go depth X */
} search_uci_t;
extern search_uci_t search_uci;
bool is_draw(pos_t *pos);
eval_t negamax(pos_t *pos, int depth, int color);
void search(pos_t *pos);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* SEARCH_H */

70
src/thread.c Normal file
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@@ -0,0 +1,70 @@
/* thread.c - thread management.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <brlib.h>
#include <pthread.h>
#include <poll.h>
#include <sys/socket.h>
#include "thread.h"
/* Still have to decide: thread or process ?
*
*/
thread_pool_t threadpool;
/**
* thrd_create - initialize thrd.
*/
int thrd_create(__unused int num)
{
int fd[2];
/* shall we make a communication channel via a pipe or socket ? */
int __unused ret = socketpair(AF_LOCAL, SOCK_SEQPACKET, PF_LOCAL, fd);
return 1;
}
/**
* thread_init - initialize thread pool.
*/
int thread_init(int nb)
{
nb = clamp(nb, MIN_THRDS, MAX_THRDS);
/* stop unwanted threads, always keep 1 */
for (int i = nb + 1; i < threadpool.nb; ++i) {
printf("stopping thread %d - status = \n", i);
threadpool.thread[i].cmd = THRD_DO_QUIT;
}
for (int i = threadpool.nb; i < nb; ++i) {
printf("creating thread %d - status = \n", i);
thrd_create(i);
}
return nb;
}
/*
communication:
main thread -> thread
commands via memory
thread -> main thread
status via memory
output via pipe/socket
thread output will be output/filtered by main thread
*/

55
src/thread.h Normal file
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@@ -0,0 +1,55 @@
/* thread.h - thread management.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef THREAD_H
#define THREAD_H
#include <pthread.h>
#include <brlib.h>
#include "position.h"
#define MIN_THRDS 1
#define MAX_THRDS 16
typedef enum {
THRD_DEAD,
THRD_IDLE,
THRD_WORKING,
} thread_status_t;
typedef enum {
/* main thread to subs */
THRD_DO_SEARCH,
THRD_DO_STOP,
THRD_DO_QUIT,
} thread_cmd_t;
typedef struct {
int id;
thread_status_t status;
thread_cmd_t cmd;
int fd[2];
pos_t pos;
} thread_t;
typedef struct {
int nb;
thread_t thread[MAX_THRDS + 1];
} thread_pool_t;
int thrd_create(__unused int num);
int thread_init(int nb);
#endif /* THREAD_H */

315
src/uci.c
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@@ -1,6 +1,6 @@
/* uci.c - uci protocol
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -11,43 +11,47 @@
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <unistd.h>
#include <ctype.h>
#include <brlib.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
#include "position.h"
#include "uci.h"
#include "hist.h"
#include "fen.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "perft.h"
#include "eval-defs.h"
#include "uci.h"
struct command {
char *name; /* User printable name */
char *name; /* command name */
int (*func)(pos_t *, char *); /* function doing the job */
char *doc; /* function doc */
};
int execute_line (pos_t *, struct command *, char *);
struct command *find_command (char *);
int string_trim (char *str);
/* The names of functions that actually do the manipulation. */
/* The names of functions that actually do the stuff.
*/
/* standard UCI commands */
int do_ucinewgame(pos_t *, char *);
int do_uci(pos_t *, char *);
int do_isready(pos_t *, char *);
int do_quit(pos_t *, char *);
int do_setoption(pos_t *, char *);
int do_position(pos_t *, char *);
int do_go(pos_t *, char *);
/* commands *NOT* in UCI standard */
int do_moves(pos_t *, char *);
@@ -56,54 +60,27 @@ int do_perft(pos_t *, char *);
int do_hist(pos_t *, char *);
int do_help(pos_t *, char *);
int do_quit(pos_t *, char *);
struct command commands[] = {
{ "help", do_help, "(not UCI) This help" },
{ "?", do_help, "(not UCI) This help" },
{ "quit", do_quit, "Quit" },
{ "uci", do_uci, "" },
{ "ucinewgame", do_ucinewgame, "" },
{ "isready", do_isready, "" },
{ "setoption", do_setoption, ""},
{ "position", do_position, "position startpos|fen [moves ...]" },
{ "go", do_go, "go" },
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
{ "moves", do_moves, "(not UCI) moves ..." },
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
{ "hist", do_hist, "(not UCI) print history states" },
{ "help", do_help, "(not UCI) This help" },
{ "?", do_help, "(not UCI) This help" },
{ NULL, (int(*)()) NULL, NULL }
};
static int done = 0;
int uci(pos_t *pos)
{
char *str = NULL, *saveptr, *token, *args;
int len;
size_t lenstr = 0;
struct command *command;
while (!done && getline(&str, &lenstr, stdin) >= 0) {
if (!(len = string_trim(str)))
continue;
token = strtok_r(str, " ", &saveptr);
if (! (command= find_command(token))) {
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
continue;
}
args = strtok_r(NULL, "", &saveptr);
execute_line(pos, command, args);
}
if (str)
free(str);
return 0;
}
/* Execute a command line. */
int execute_line(pos_t *pos, struct command *command, char *args)
{
@@ -115,7 +92,7 @@ int execute_line(pos_t *pos, struct command *command, char *args)
* @name: &command string
*
* Look up NAME as the name of a command, and return a pointer to that
* command. Return a NULL pointer if NAME isn't a command name.
* command. Return a NULL pointer if NAME isn't a command name.
*/
struct command *find_command(char *name)
{
@@ -252,8 +229,37 @@ int do_uci(__unused pos_t *pos, __unused char *arg)
{
printf("id name brchess " VERSION "\n");
printf("id author Bruno Raoult\n");
printf("option option name Hash type spin default %d min %d max %d\n",
printf("option name Hash type spin default %d min %d max %d\n",
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
if (PST_NB > 1) {
printf("option name pst type combo default %s",
pst_name(pst_current));
for (int i = 0; i < PST_NB; ++i)
printf(" var %s", pst_name(i));
}
printf("\n");
for (int var = 0; var < EV_PARAMS_NB; ++var) {
if (param_setable(var)) {
int ptyp = param_type(var);
int pmin = param_min(var);
int pmax = param_max(var);
int pval = parameters[var];
printf("option name %s ", param_name(var));
switch(ptyp) {
case PAR_BTN:
printf("type button\n");
break;
case PAR_CHK:
printf("type check default %s\n", pval? "true": "false");
break;
case PAR_SPN:
printf("type spin default %d min %d max %d\n", pval, pmin, pmax);
break;
};
}
}
printf("uciok\n");
return 1;
}
@@ -264,17 +270,80 @@ int do_isready(__unused pos_t *pos, __unused char *arg)
return 1;
}
int do_setoption(__unused pos_t *pos, __unused char *arg)
{
char *name, *value = NULL;
if (str_token(arg, "name") != arg)
return 1;
if (!(name = str_skip_word(arg)))
return 1;
/* at this point, we got a valid parameter name */
value = str_token(name, "value"); /* put '\0' at name end */
if (value) {
value = str_skip_word(value);
if (!value)
return 1;
}
if (str_eq_case(name, "hash") && value) {
tt_create(atoi(value));
} else if (str_eq_case(name, "pst")) {
pst_set(value);
} else {
int var = param_find_name(name);
if (var < 0) {
printf("wrong parameter '%s'\n", name);
return 1;
}
char *pname = param_name(var);
printf("found param <%s> = %d\n", pname, var);
if (param_setable(var)) {
int ptyp = param_min(var);
int pmin = param_min(var);
int pmax = param_max(var);
int pval;
switch(ptyp) {
case PAR_BTN:
bug_on (value);
printf("do button '%s'\n", pname);
break;
case PAR_CHK:
bug_on (!value);
if (str_eq_case(value, "true"))
pval = 1;
else if (str_eq_case(value, "false"))
pval = 0;
else {
printf("wrong value '%s' to '%s' boolean parameter\n",
value, pname);
return 1;
}
printf("set '%s' to %s\n", pname, pval? "true": "false");
param_set(var, pval);
break;
case PAR_SPN:
bug_on (!value);
pval = clamp(atoi(value), pmin, pmax);
printf("set '%s' to %d\n", param_name(var), pval);
param_set(var, pval);
break;
}
}
}
return 0;
}
int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
char *saveptr = NULL, *token, *fen, *moves;
hist_init();
/* separate "moves" section */
if ((moves = strstr(arg, "moves"))) {
*(moves - 1) = 0;
}
saveptr = NULL;
moves = str_token(arg, "moves");
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
@@ -304,7 +373,51 @@ int do_position(pos_t *pos, char *arg)
}
/* link last position t history */
//hist_pop();
hist_link(pos);
//hist_link(pos);
return 1;
}
int do_go(pos_t *pos, char *arg)
{
char *ptr = NULL, *tok, *val;
//token = strtok_r(arg, " ", &saveptr);
for (tok = strtok_r(arg, " ", &ptr); tok; tok = strtok_r(arg, " ", &ptr)) {
/* TODO: Find a "clever" way to get the different values without
* multiple "strcmp"
*/
if (!strcmp(tok, "searchmoves")) { /* moves list */
;
} else if (!strcmp(tok, "wtime")) { /* integer */
;
} else if (!strcmp(tok, "btime")) { /* integer */
;
} else if (!strcmp(tok, "winc")) { /* integer */
;
} else if (!strcmp(tok, "binc")) { /* integer */
;
} else if (!strcmp(tok, "movestogo")) { /* integer */
;
} else if (!strcmp(tok, "depth")) { /* integer */
if ((val = strtok_r(arg, " ", &ptr)))
search_uci.depth = atoi(val);
;
} else if (!strcmp(tok, "nodes")) { /* integer */
;
} else if (!strcmp(tok, "mate")) { /* integer */
;
} else if (!strcmp(tok, "movetime")) { /* integer */
;
} else if (!strcmp(tok, "ponder")) { /* no param */
;
} else if (!strcmp(tok, "infinite")) { /* no param */
;
}
}
search(pos);
return 1;
}
@@ -312,9 +425,8 @@ int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *token, check[8];
move_t move;
state_t state;
movelist_t movelist;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
while (token) {
move = move_from_str(token);
@@ -329,13 +441,26 @@ int do_moves(__unused pos_t *pos, char *arg)
return 1;
}
//printf("move: %s\n", move_to_str(check, move, 0));
hist_push(&pos->state); /* push previous state */
move_do(pos, move, &state);
pos_print(pos);
//hist_push(&pos->state); /* push previous state */
move_do(pos, move, hist_next());
printf("repet=%d\n", pos->repcount);
//if (is_repetition(pos))
// printf("rep detected\n");
//else if(is_draw(pos))
// printf("draw detected\n");
hist_static_print();
token = strtok_r(NULL, " ", &saveptr);
}
//hist_static_print();
/* reset position root, and decrease history moves repcounts.
* TODO: Maybe use "ucinewgame" to decide when to perform this decrease ?
*/
pos->plyroot = 0;
for (state_t *st = &pos->state; st != HIST_START; st = hist_prev(st)) {
//printf("adjust rep=%d->\n");
st->repcount = max(0, st->repcount - 1);
}
pos_print(pos);
hist_print(pos);
return 1;
}
@@ -363,17 +488,16 @@ int do_perft(__unused pos_t *pos, __unused char *arg)
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
if (depth > 0) {
if (!alt)
perft(pos, depth, 1, divide);
perft(pos, depth, divide);
else
perft_alt(pos, depth, 1, divide);
}
return 1;
}
int do_hist(__unused pos_t *pos, __unused char *arg)
{
hist_static_print();
hist_print(pos);
return 0;
}
@@ -387,11 +511,6 @@ int do_help(__unused pos_t *pos, __unused char *arg)
return 0;
}
int do_quit(__unused pos_t *pos, __unused char *arg)
{
return done = 1;
}
/*
* int do_depth(__unused pos_t *pos, char *arg)
* {
@@ -448,45 +567,35 @@ int do_quit(__unused pos_t *pos, __unused char *arg)
* }
*/
/**
* string_trim - cleanup (trim) blank characters in string.
* @str: &string to clean
*
* str is cleaned and packed with the following rules:
* - Leading and trailing blank characters are removed.
* - consecutive blank characters are replaced by one space.
* - non printable characters are removed.
*
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
* tab ('\v').
*
* @return: new @str len.
*/
int string_trim(char *str)
{
char *to = str, *from = str;
int state = 1;
while (*from) {
switch (state) {
case 1: /* blanks */
while (*from && isspace(*from))
from++;
state = 0;
break;
case 0: /* token */
while (*from && !isspace(*from)) {
if (isprint(*from))
*to++ = *from;
from++;
}
*to++ = ' ';
state = 1;
}
}
if (to > str)
to--;
*to = 0;
return to - str;
static int done = 0;
int do_quit(__unused pos_t *pos, __unused char *arg)
{
return done = 1;
}
int uci(pos_t *pos)
{
char *str = NULL, *saveptr, *token, *args;
size_t lenstr = 0;
struct command *command;
while (!done && getline(&str, &lenstr, stdin) >= 0) {
str = str_trim(str);
if (! *str)
continue;
token = strtok_r(str, " ", &saveptr);
if (! (command = find_command(token))) {
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
continue;
}
args = strtok_r(NULL, "", &saveptr);
execute_line(pos, command, args);
}
if (str)
free(str);
return 0;
}

View File

@@ -1,4 +1,4 @@
/* util.h - various util functions.
/* uci.h - main loop.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -11,8 +11,11 @@
*
*/
#ifndef _UTIL_H
#define _UTIL_H
#ifndef UCI_H
#define UCI_H
#include "position.h"
#endif /* UTIL_H */
int uci(pos_t *pos);
#endif /* UCI_H */

View File

@@ -1,4 +1,4 @@
/* misc.c - generic/catchall functions.
/* util.c - generic/catchall functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
@@ -11,12 +11,15 @@
*
*/
#include <time.h>
#include <stdlib.h>
//#include <time.h>
//#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
/*
* 1 sec = 1000 millisec
@@ -34,10 +37,6 @@
#define MICRO_IN_MILLI 1000ll
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
/**
* clock_start - start or restart a clock.
* @clock: &mclock_t clock
@@ -150,3 +149,126 @@ u64 rand64(void)
rand_seed ^= rand_seed >> 27;
return rand_seed * 0x2545f4914f6cdd1dull;
}
/**
* str_eq_case - test if two strings are equal ignoring case
* @str1: string1
* @str2: string2
*
* Compare @str1 and @str2 byte-by-byte, ignoring case.
*
* @return: true is equal, false otherwise.
*/
bool str_eq_case(char *str1, char *str2)
{
uchar *s1 = (uchar *) str1;
uchar *s2 = (uchar *) str2;
for (; *s1 && *s2; ++s1, ++s2) {
if (tolower(*s1) != tolower(*s2))
break;
}
//printf("d=%lu *s1=%d *s2=%d\n", s1 - (uchar *) str1, *s1, *s2);
return *s2 == *s1;
}
/**
* str_trim - cleanup (trim) blank characters in string.
* @str: &string to clean
*
* str is cleaned and packed with the following rules:
* - Leading and trailing blank characters are removed.
* - consecutive blank characters are replaced by one space.
* - non printable characters are removed.
*
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
* tab ('\v').
*
* @return: new @str len.
*/
char *str_trim(char *str)
{
char *to = str, *from = str;
int state = 1;
bug_on(!str);
while (*from) {
switch (state) {
case 1: /* blanks */
while (*from && isspace(*from))
from++;
state = 0;
break;
case 0: /* token */
while (*from && !isspace(*from)) {
if (isprint(*from))
*to++ = *from;
from++;
}
*to++ = ' ';
state = 1;
}
}
if (to > str)
to--;
*to = 0;
return str;
}
/**
* str_token - split a string from next token.
* @str: string to search
* @token: token to look for
*
* Look for token @token in string @str, and if found, split @str just before it.
* A token is a string delimited by one space character. However, it may contain
* space characters itself.
* @str should normally be normalized with @str_trim(), so that all consecutive
* blank characters are replaced by one, and leading/trailing ones removed.
*
* @return: @token address if found, NULL otherwise.
*/
char *str_token(char *str, const char *token)
{
int len = strlen(token);
char *found = str;
bug_on(!str || !token);
if (!*token) /* nothing to search */
return str;
while (found && *found) {
//printf("trying pos=%ld\n", found - str);
found = strstr(found, token);
if (found) {
if (!found[len] || isspace(found[len]))
break;
found = strchr(found, ' ') + 1;
//printf("new pos=%ld\n", found - str);
}
}
if (found > str) /* split string */
*(found - 1) = 0;
return found;
}
/**
* str_skip_word - find next word in a string.
* @str: input string
*
* skip current word and following blank char.
* @str must be normalized with @str_trim(), so that all consecutive blank
* characters are already replaced by one, and leading/trailing ones removed.
* Note that 'word' means any sequence of non-space character.
*
* @str is not modified.
*
* @return: next word if found, NULL otherwise.
*/
char *str_skip_word(char *str)
{
bug_on(!str);
str = strchr(str, ' ');
return str? str + 1: NULL;
}

61
src/util.h Normal file
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@@ -0,0 +1,61 @@
/* util.h - various util functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef _UTIL_H
#define _UTIL_H
#include <brlib.h>
#include <time.h>
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
void rand_init(u64 seed);
u64 rand64(void);
bool str_eq_case(char *str1, char *str2);
char *str_trim(char *str);
char *str_token(char *str, const char *token);
char *str_skip_word(char *str);
#endif /* UTIL_H */

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@@ -19,12 +19,13 @@
#include <limits.h>
#include "chessdefs.h"
#include "util.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
#include "perft.h"
#include "common-test.h"
@@ -363,7 +364,7 @@ int main(int ac, char**av)
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1, divide);
my_count = perft(pos, depth, divide);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;