48319cf21a
add M_PR_NL option in move_print()
2023-07-09 15:53:57 +02:00
183e9ef2be
Improve move gen, delete ling pos, 3 steps moves generation
2023-07-07 02:21:14 +02:00
aa7cb11056
add FILE* output
2023-07-02 11:36:04 +02:00
1154f141c9
start bitboard integration
2023-06-22 16:08:57 +02:00
05a64ec742
simplify 0x88 macros / remove redundant chessdefs.h equivalent ones
2021-11-20 16:15:45 +01:00
6b2c1702f6
revert to color at LSB, to avoid easy mistakes
...
close #3
2021-11-19 12:15:53 +01:00
bf520b6c71
fuckulated movegenerator into a good coregenerator
...
Need to test all edge cases for new position after move (castle/en passant/promotion).
En passant crashes, likely easy fix.
castle/promotion new position untested.
Yoda: A feature branch absolutely necessary was.
Me: With that Truth I agree.
2021-11-15 19:36:19 +01:00
f0e1836f2f
add memstats / clear lists when new fen position
2021-11-14 16:03:36 +01:00
451afea6b5
refactor position: now contains board (not board *)
2021-11-12 20:22:20 +01:00
bd7d9f8551
add memory pool for positions
2021-11-12 18:33:39 +01:00
bd88da013c
pos: added mobility. move_gen: hangle castling
2021-11-12 11:00:59 +01:00
7c98f0d4c5
piece_t change, pack piece_details, conversion piece: mask<=>number
2021-11-10 15:54:13 +01:00
5623dc78a5
dummy eval func (pieces + square control), bit ops, shorter int types
2021-11-09 20:57:18 +01:00
d38e2f4543
Occupancy & square control bitboards + continue printf->logX
2021-11-08 08:38:38 +01:00
ad155b5a60
piece: printf -> logX
2021-11-04 10:01:07 +01:00
0e117bc2f9
move from printf to logX() - unfinished.
2021-11-03 12:39:23 +01:00
16c0c06095
remove piece2char/piece2string (global var instead)
2021-10-31 13:44:08 +01:00
2f701c4bd5
pseudo-moves for pieces (not pawns nor special moves)
2021-10-31 12:16:11 +01:00
4f582b6633
piece.c
2021-10-30 22:04:28 +02:00