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14a2cae072
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98c54553d0 | |||
a4c413bea3 | |||
e630a73f26 | |||
c8fd3b87ac |
50
Makefile
50
Makefile
@@ -39,7 +39,9 @@ OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
|
|||||||
TSTSRC := $(wildcard $(TSTDIR)/*.c)
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TSTSRC := $(wildcard $(TSTDIR)/*.c)
|
||||||
|
|
||||||
LIB := br_$(shell uname -m) # library name
|
LIB := br_$(shell uname -m) # library name
|
||||||
LIBS := $(strip -l$(LIB))
|
LIB := $(strip $(LIB))
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||||||
|
LIBFILE := ${BRLIBDIR}/lib$(strip ${LIB}).a
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||||||
|
LIBS := $(addprefix -l,$(strip $(LIB)))
|
||||||
|
|
||||||
DEP_FN := $(SRC_FN)
|
DEP_FN := $(SRC_FN)
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||||||
DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
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DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
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||||||
@@ -102,7 +104,7 @@ endif
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|||||||
# if no version, use last commit and date.
|
# if no version, use last commit and date.
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||||||
# else, if last commit != last tag commit, add commit and date to version number
|
# else, if last commit != last tag commit, add commit and date to version number
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||||||
ifeq ($(VERSION),)
|
ifeq ($(VERSION),)
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||||||
VERSION := $(build)-$(COMMIT)-$(DATE)
|
VERSION := $(build)-git.$(COMMIT)-$(DATE)
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||||||
else ifneq ($(COMMIT), $(TAG_COMMIT))
|
else ifneq ($(COMMIT), $(TAG_COMMIT))
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||||||
VERSION := $(VERSION)-next-$(build)-$(COMMIT)-$(DATE)
|
VERSION := $(VERSION)-next-$(build)-$(COMMIT)-$(DATE)
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||||||
endif
|
endif
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||||||
@@ -124,18 +126,17 @@ else # ifeq ($(build),dev)
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|||||||
# fen.c
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# fen.c
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||||||
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
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#CPPFLAGS += -DDEBUG_FEN # FEN decoding
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||||||
# hash / TT
|
# hash / TT
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||||||
#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
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CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
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||||||
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
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#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
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||||||
# attack.c
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# attack.c
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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||||||
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
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#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
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||||||
# eval.c eval-simple.c
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# eval.c eval-simple.c
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||||||
CPPFLAGS += -DEVAL # eval
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CPPFLAGS += -DDEBUG_EVAL # eval
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||||||
|
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||||||
# old unused flags
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# old unused flags
|
||||||
#CPPFLAGS += -DDEBUG_POS # position.c
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#CPPFLAGS += -DDEBUG_POS # position.c
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||||||
#CPPFLAGS += -DDEBUG_MOVE # move generation
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#CPPFLAGS += -DDEBUG_MOVE # move generation
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||||||
#CPPFLAGS += -DDEBUG_EVAL # eval functions
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# remove extraneous spaces (due to spaces before comments)
|
# remove extraneous spaces (due to spaces before comments)
|
||||||
@@ -158,22 +159,22 @@ ifeq ($(build),release)
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|||||||
#CFLAGS += -g
|
#CFLAGS += -g
|
||||||
#CFLAGS += -ginline-points # inlined funcs debug info
|
#CFLAGS += -ginline-points # inlined funcs debug info
|
||||||
LDFLAGS += -flto
|
LDFLAGS += -flto
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||||||
|
else ifeq ($(build),perf)
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||||||
|
CFLAGS += -O3
|
||||||
|
CFLAGS += -ggdb0 # symbols (gdb, perf, etc.)
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||||||
|
CFLAGS += -ginline-points # inlined funcs debug info
|
||||||
|
CFLAGS += -funroll-loops
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||||||
else ifeq ($(build),dev)
|
else ifeq ($(build),dev)
|
||||||
CFLAGS += -Og
|
CFLAGS += -O1
|
||||||
CFLAGS += -g # symbols (gdb, perf, etc.)
|
CFLAGS += -ggdb # symbols (gdb, perf, etc.)
|
||||||
CFLAGS += -ginline-points # inlined funcs debug info
|
CFLAGS += -ginline-points # inlined funcs debug info
|
||||||
#CFLAGS += -pg # gprof
|
#CFLAGS += -pg # gprof
|
||||||
# Next one may be useful for valgrind (when invalid instructions)
|
# Next one may be useful for valgrind (when invalid instructions)
|
||||||
#CFLAGS += -mno-tbm
|
#CFLAGS += -mno-tbm
|
||||||
else ifeq ($(build),perf)
|
|
||||||
CFLAGS += -O3
|
|
||||||
CFLAGS += -g # symbols (gdb, perf, etc.)
|
|
||||||
CFLAGS += -ginline-points # inlined funcs debug info
|
|
||||||
CFLAGS += -funroll-loops
|
|
||||||
else ifeq ($(build),debug)
|
else ifeq ($(build),debug)
|
||||||
CFLAGS += -Og
|
CFLAGS += -O0 # -Og hides some variables
|
||||||
CFLAGS += -g # symbols (gdb, perf, etc.)
|
CFLAGS += -ggdb3 # symbols (including macro)
|
||||||
CFLAGS += -ginline-points # inlined funcs debug info
|
#CFLAGS += -ginline-points # inlined funcs debug info
|
||||||
# for gprof
|
# for gprof
|
||||||
#CFLAGS += -pg
|
#CFLAGS += -pg
|
||||||
# Next one may be useful for valgrind (when invalid instructions)
|
# Next one may be useful for valgrind (when invalid instructions)
|
||||||
@@ -228,16 +229,16 @@ else
|
|||||||
all: libs testing $(TARGET)
|
all: libs testing $(TARGET)
|
||||||
|
|
||||||
release:
|
release:
|
||||||
$(MAKE) BUILD=release clean all
|
$(MAKE) build=release clean all
|
||||||
|
|
||||||
dev:
|
dev:
|
||||||
$(MAKE) BUILD=dev clean all
|
$(MAKE) build=dev clean all
|
||||||
|
|
||||||
perf:
|
perf:
|
||||||
$(MAKE) BUILD=perf clean all
|
$(MAKE) build=perf clean all
|
||||||
|
|
||||||
debug:
|
debug:
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||||||
$(MAKE) BUILD=debug clean all
|
$(MAKE) build=debug clean all
|
||||||
|
|
||||||
compile: brlib objs
|
compile: brlib objs
|
||||||
|
|
||||||
@@ -345,6 +346,7 @@ brlib:
|
|||||||
$(info calling with build=$(build))
|
$(info calling with build=$(build))
|
||||||
$(MAKE) -e -C $(BRLIB) lib-static
|
$(MAKE) -e -C $(BRLIB) lib-static
|
||||||
unexport build
|
unexport build
|
||||||
|
|
||||||
##################################### brchess binaries
|
##################################### brchess binaries
|
||||||
.PHONY: targets cleanbin cleanbindir
|
.PHONY: targets cleanbin cleanbindir
|
||||||
|
|
||||||
@@ -356,9 +358,9 @@ cleanbin:
|
|||||||
cleanbindir:
|
cleanbindir:
|
||||||
$(call rmdir,$(BINDIR),binaries)
|
$(call rmdir,$(BINDIR),binaries)
|
||||||
|
|
||||||
$(TARGET): libs $(OBJ) | $(BINDIR)
|
$(TARGET): $(LIBFILE) $(OBJ) | $(BINDIR) libs
|
||||||
@echo linking $@.
|
@echo linking $@.
|
||||||
$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
|
$(CC) $(ALL_LDFLAGS) $(OBJ) -o $@
|
||||||
|
|
||||||
##################################### pre-processed (.i) and assembler (.s) output
|
##################################### pre-processed (.i) and assembler (.s) output
|
||||||
.PHONY: cleanasmcpp
|
.PHONY: cleanasmcpp
|
||||||
@@ -415,12 +417,13 @@ TEST += movedo-test perft-test tt-test
|
|||||||
|
|
||||||
PIECE_OBJS := piece.o
|
PIECE_OBJS := piece.o
|
||||||
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
|
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
|
||||||
hq.o attack.o hash.o init.o misc.o alloc.o move.o eval-simple.o
|
hq.o attack.o hash.o init.o util.o alloc.o move.o \
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||||||
|
eval.o eval-defs.o eval-simple.o hist.o
|
||||||
BB_OBJS := $(FEN_OBJS)
|
BB_OBJS := $(FEN_OBJS)
|
||||||
MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
|
MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
|
||||||
ATTACK_OBJS := $(MOVEGEN_OBJS)
|
ATTACK_OBJS := $(MOVEGEN_OBJS)
|
||||||
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
|
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
|
||||||
PERFT_OBJS := $(MOVEDO_OBJS) search.o
|
PERFT_OBJS := $(MOVEDO_OBJS) perft.o
|
||||||
TT_OBJS := $(MOVEDO_OBJS)
|
TT_OBJS := $(MOVEDO_OBJS)
|
||||||
|
|
||||||
TEST := $(addprefix $(BINDIR)/,$(TEST))
|
TEST := $(addprefix $(BINDIR)/,$(TEST))
|
||||||
@@ -490,6 +493,7 @@ wtf:
|
|||||||
@#echo LIBSRC=$(LIBSRC)
|
@#echo LIBSRC=$(LIBSRC)
|
||||||
|
|
||||||
zob:
|
zob:
|
||||||
|
echo $(LIBFILE)
|
||||||
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
|
@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
|
||||||
|
|
||||||
##################################### End of multi-targets
|
##################################### End of multi-targets
|
||||||
|
543
resources/engine-interface.txt
Normal file
543
resources/engine-interface.txt
Normal file
@@ -0,0 +1,543 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Description of the universal chess interface (UCI) April 2006
|
||||||
|
=================================================================
|
||||||
|
|
||||||
|
* The specification is independent of the operating system. For Windows,
|
||||||
|
the engine is a normal exe file, either a console or "real" windows application.
|
||||||
|
|
||||||
|
* all communication is done via standard input and output with text commands,
|
||||||
|
|
||||||
|
* The engine should boot and wait for input from the GUI,
|
||||||
|
the engine should wait for the "isready" or "setoption" command to set up its internal parameters
|
||||||
|
as the boot process should be as quick as possible.
|
||||||
|
|
||||||
|
* the engine must always be able to process input from stdin, even while thinking.
|
||||||
|
|
||||||
|
* all command strings the engine receives will end with '\n',
|
||||||
|
also all commands the GUI receives should end with '\n',
|
||||||
|
Note: '\n' can be 0x0d or 0x0a0d or any combination depending on your OS.
|
||||||
|
If you use Engine and GUI in the same OS this should be no problem if you communicate in text mode,
|
||||||
|
but be aware of this when for example running a Linux engine in a Windows GUI.
|
||||||
|
|
||||||
|
* arbitrary white space between tokens is allowed
|
||||||
|
Example: "debug on\n" and " debug on \n" and "\t debug \t \t\ton\t \n"
|
||||||
|
all set the debug mode of the engine on.
|
||||||
|
|
||||||
|
* The engine will always be in forced mode which means it should never start calculating
|
||||||
|
or pondering without receiving a "go" command first.
|
||||||
|
|
||||||
|
* Before the engine is asked to search on a position, there will always be a position command
|
||||||
|
to tell the engine about the current position.
|
||||||
|
|
||||||
|
* by default all the opening book handling is done by the GUI,
|
||||||
|
but there is an option for the engine to use its own book ("OwnBook" option, see below)
|
||||||
|
|
||||||
|
* if the engine or the GUI receives an unknown command or token it should just ignore it and try to
|
||||||
|
parse the rest of the string in this line.
|
||||||
|
Examples: "joho debug on\n" should switch the debug mode on given that joho is not defined,
|
||||||
|
"debug joho on\n" will be undefined however.
|
||||||
|
|
||||||
|
* if the engine receives a command which is not supposed to come, for example "stop" when the engine is
|
||||||
|
not calculating, it should also just ignore it.
|
||||||
|
|
||||||
|
|
||||||
|
Move format:
|
||||||
|
------------
|
||||||
|
|
||||||
|
The move format is in long algebraic notation.
|
||||||
|
A nullmove from the Engine to the GUI should be sent as 0000.
|
||||||
|
Examples: e2e4, e7e5, e1g1 (white short castling), e7e8q (for promotion)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GUI to engine:
|
||||||
|
--------------
|
||||||
|
|
||||||
|
These are all the command the engine gets from the interface.
|
||||||
|
|
||||||
|
* uci
|
||||||
|
tell engine to use the uci (universal chess interface),
|
||||||
|
this will be sent once as a first command after program boot
|
||||||
|
to tell the engine to switch to uci mode.
|
||||||
|
After receiving the uci command the engine must identify itself with the "id" command
|
||||||
|
and send the "option" commands to tell the GUI which engine settings the engine supports if any.
|
||||||
|
After that the engine should send "uciok" to acknowledge the uci mode.
|
||||||
|
If no uciok is sent within a certain time period, the engine task will be killed by the GUI.
|
||||||
|
|
||||||
|
* debug [ on | off ]
|
||||||
|
switch the debug mode of the engine on and off.
|
||||||
|
In debug mode the engine should send additional infos to the GUI, e.g. with the "info string" command,
|
||||||
|
to help debugging, e.g. the commands that the engine has received etc.
|
||||||
|
This mode should be switched off by default and this command can be sent
|
||||||
|
any time, also when the engine is thinking.
|
||||||
|
|
||||||
|
* isready
|
||||||
|
this is used to synchronize the engine with the GUI. When the GUI has sent a command or
|
||||||
|
multiple commands that can take some time to complete,
|
||||||
|
this command can be used to wait for the engine to be ready again or
|
||||||
|
to ping the engine to find out if it is still alive.
|
||||||
|
E.g. this should be sent after setting the path to the tablebases as this can take some time.
|
||||||
|
This command is also required once before the engine is asked to do any search
|
||||||
|
to wait for the engine to finish initializing.
|
||||||
|
This command must always be answered with "readyok" and can be sent also when the engine is calculating
|
||||||
|
in which case the engine should also immediately answer with "readyok" without stopping the search.
|
||||||
|
|
||||||
|
* setoption name <id> [value <x>]
|
||||||
|
this is sent to the engine when the user wants to change the internal parameters
|
||||||
|
of the engine. For the "button" type no value is needed.
|
||||||
|
One string will be sent for each parameter and this will only be sent when the engine is waiting.
|
||||||
|
The name and value of the option in <id> should not be case sensitive and can inlude spaces.
|
||||||
|
The substrings "value" and "name" should be avoided in <id> and <x> to allow unambiguous parsing,
|
||||||
|
for example do not use <name> = "draw value".
|
||||||
|
Here are some strings for the example below:
|
||||||
|
"setoption name Nullmove value true\n"
|
||||||
|
"setoption name Selectivity value 3\n"
|
||||||
|
"setoption name Style value Risky\n"
|
||||||
|
"setoption name Clear Hash\n"
|
||||||
|
"setoption name NalimovPath value c:\chess\tb\4;c:\chess\tb\5\n"
|
||||||
|
|
||||||
|
* register
|
||||||
|
this is the command to try to register an engine or to tell the engine that registration
|
||||||
|
will be done later. This command should always be sent if the engine has sent "registration error"
|
||||||
|
at program startup.
|
||||||
|
The following tokens are allowed:
|
||||||
|
* later
|
||||||
|
the user doesn't want to register the engine now.
|
||||||
|
* name <x>
|
||||||
|
the engine should be registered with the name <x>
|
||||||
|
* code <y>
|
||||||
|
the engine should be registered with the code <y>
|
||||||
|
Example:
|
||||||
|
"register later"
|
||||||
|
"register name Stefan MK code 4359874324"
|
||||||
|
|
||||||
|
* ucinewgame
|
||||||
|
this is sent to the engine when the next search (started with "position" and "go") will be from
|
||||||
|
a different game. This can be a new game the engine should play or a new game it should analyse but
|
||||||
|
also the next position from a testsuite with positions only.
|
||||||
|
If the GUI hasn't sent a "ucinewgame" before the first "position" command, the engine shouldn't
|
||||||
|
expect any further ucinewgame commands as the GUI is probably not supporting the ucinewgame command.
|
||||||
|
So the engine should not rely on this command even though all new GUIs should support it.
|
||||||
|
As the engine's reaction to "ucinewgame" can take some time the GUI should always send "isready"
|
||||||
|
after "ucinewgame" to wait for the engine to finish its operation.
|
||||||
|
|
||||||
|
* position [fen <fenstring> | startpos ] moves <move1> .... <movei>
|
||||||
|
set up the position described in fenstring on the internal board and
|
||||||
|
play the moves on the internal chess board.
|
||||||
|
if the game was played from the start position the string "startpos" will be sent
|
||||||
|
Note: no "new" command is needed. However, if this position is from a different game than
|
||||||
|
the last position sent to the engine, the GUI should have sent a "ucinewgame" inbetween.
|
||||||
|
|
||||||
|
* go
|
||||||
|
start calculating on the current position set up with the "position" command.
|
||||||
|
There are a number of commands that can follow this command, all will be sent in the same string.
|
||||||
|
If one command is not sent its value should be interpreted as it would not influence the search.
|
||||||
|
* searchmoves <move1> .... <movei>
|
||||||
|
restrict search to this moves only
|
||||||
|
Example: After "position startpos" and "go infinite searchmoves e2e4 d2d4"
|
||||||
|
the engine should only search the two moves e2e4 and d2d4 in the initial position.
|
||||||
|
* ponder
|
||||||
|
start searching in pondering mode.
|
||||||
|
Do not exit the search in ponder mode, even if it's mate!
|
||||||
|
This means that the last move sent in in the position string is the ponder move.
|
||||||
|
The engine can do what it wants to do, but after a "ponderhit" command
|
||||||
|
it should execute the suggested move to ponder on. This means that the ponder move sent by
|
||||||
|
the GUI can be interpreted as a recommendation about which move to ponder. However, if the
|
||||||
|
engine decides to ponder on a different move, it should not display any mainlines as they are
|
||||||
|
likely to be misinterpreted by the GUI because the GUI expects the engine to ponder
|
||||||
|
on the suggested move.
|
||||||
|
* wtime <x>
|
||||||
|
white has x msec left on the clock
|
||||||
|
* btime <x>
|
||||||
|
black has x msec left on the clock
|
||||||
|
* winc <x>
|
||||||
|
white increment per move in mseconds if x > 0
|
||||||
|
* binc <x>
|
||||||
|
black increment per move in mseconds if x > 0
|
||||||
|
* movestogo <x>
|
||||||
|
there are x moves to the next time control,
|
||||||
|
this will only be sent if x > 0,
|
||||||
|
if you don't get this and get the wtime and btime it's sudden death
|
||||||
|
* depth <x>
|
||||||
|
search x plies only.
|
||||||
|
* nodes <x>
|
||||||
|
search x nodes only,
|
||||||
|
* mate <x>
|
||||||
|
search for a mate in x moves
|
||||||
|
* movetime <x>
|
||||||
|
search exactly x mseconds
|
||||||
|
* infinite
|
||||||
|
search until the "stop" command. Do not exit the search without being told so in this mode!
|
||||||
|
|
||||||
|
* stop
|
||||||
|
stop calculating as soon as possible,
|
||||||
|
don't forget the "bestmove" and possibly the "ponder" token when finishing the search
|
||||||
|
|
||||||
|
* ponderhit
|
||||||
|
the user has played the expected move. This will be sent if the engine was told to ponder on the same move
|
||||||
|
the user has played. The engine should continue searching but switch from pondering to normal search.
|
||||||
|
|
||||||
|
* quit
|
||||||
|
quit the program as soon as possible
|
||||||
|
|
||||||
|
|
||||||
|
Engine to GUI:
|
||||||
|
--------------
|
||||||
|
|
||||||
|
* id
|
||||||
|
* name <x>
|
||||||
|
this must be sent after receiving the "uci" command to identify the engine,
|
||||||
|
e.g. "id name Shredder X.Y\n"
|
||||||
|
* author <x>
|
||||||
|
this must be sent after receiving the "uci" command to identify the engine,
|
||||||
|
e.g. "id author Stefan MK\n"
|
||||||
|
|
||||||
|
* uciok
|
||||||
|
Must be sent after the id and optional options to tell the GUI that the engine
|
||||||
|
has sent all infos and is ready in uci mode.
|
||||||
|
|
||||||
|
* readyok
|
||||||
|
This must be sent when the engine has received an "isready" command and has
|
||||||
|
processed all input and is ready to accept new commands now.
|
||||||
|
It is usually sent after a command that can take some time to be able to wait for the engine,
|
||||||
|
but it can be used anytime, even when the engine is searching,
|
||||||
|
and must always be answered with "isready".
|
||||||
|
|
||||||
|
* bestmove <move1> [ ponder <move2> ]
|
||||||
|
the engine has stopped searching and found the move <move> best in this position.
|
||||||
|
the engine can send the move it likes to ponder on. The engine must not start pondering automatically.
|
||||||
|
this command must always be sent if the engine stops searching, also in pondering mode if there is a
|
||||||
|
"stop" command, so for every "go" command a "bestmove" command is needed!
|
||||||
|
Directly before that the engine should send a final "info" command with the final search information,
|
||||||
|
the the GUI has the complete statistics about the last search.
|
||||||
|
|
||||||
|
* copyprotection
|
||||||
|
this is needed for copyprotected engines. After the uciok command the engine can tell the GUI,
|
||||||
|
that it will check the copy protection now. This is done by "copyprotection checking".
|
||||||
|
If the check is ok the engine should send "copyprotection ok", otherwise "copyprotection error".
|
||||||
|
If there is an error the engine should not function properly but should not quit alone.
|
||||||
|
If the engine reports "copyprotection error" the GUI should not use this engine
|
||||||
|
and display an error message instead!
|
||||||
|
The code in the engine can look like this
|
||||||
|
TellGUI("copyprotection checking\n");
|
||||||
|
// ... check the copy protection here ...
|
||||||
|
if(ok)
|
||||||
|
TellGUI("copyprotection ok\n");
|
||||||
|
else
|
||||||
|
TellGUI("copyprotection error\n");
|
||||||
|
|
||||||
|
* registration
|
||||||
|
this is needed for engines that need a username and/or a code to function with all features.
|
||||||
|
Analog to the "copyprotection" command the engine can send "registration checking"
|
||||||
|
after the uciok command followed by either "registration ok" or "registration error".
|
||||||
|
Also after every attempt to register the engine it should answer with "registration checking"
|
||||||
|
and then either "registration ok" or "registration error".
|
||||||
|
In contrast to the "copyprotection" command, the GUI can use the engine after the engine has
|
||||||
|
reported an error, but should inform the user that the engine is not properly registered
|
||||||
|
and might not use all its features.
|
||||||
|
In addition the GUI should offer to open a dialog to
|
||||||
|
enable registration of the engine. To try to register an engine the GUI can send
|
||||||
|
the "register" command.
|
||||||
|
The GUI has to always answer with the "register" command if the engine sends "registration error"
|
||||||
|
at engine startup (this can also be done with "register later")
|
||||||
|
and tell the user somehow that the engine is not registered.
|
||||||
|
This way the engine knows that the GUI can deal with the registration procedure and the user
|
||||||
|
will be informed that the engine is not properly registered.
|
||||||
|
|
||||||
|
* info
|
||||||
|
the engine wants to send information to the GUI. This should be done whenever one of the info has changed.
|
||||||
|
The engine can send only selected infos or multiple infos with one info command,
|
||||||
|
e.g. "info currmove e2e4 currmovenumber 1" or
|
||||||
|
"info depth 12 nodes 123456 nps 100000".
|
||||||
|
Also all infos belonging to the pv should be sent together
|
||||||
|
e.g. "info depth 2 score cp 214 time 1242 nodes 2124 nps 34928 pv e2e4 e7e5 g1f3"
|
||||||
|
I suggest to start sending "currmove", "currmovenumber", "currline" and "refutation" only after one second
|
||||||
|
to avoid too much traffic.
|
||||||
|
Additional info:
|
||||||
|
* depth <x>
|
||||||
|
search depth in plies
|
||||||
|
* seldepth <x>
|
||||||
|
selective search depth in plies,
|
||||||
|
if the engine sends seldepth there must also be a "depth" present in the same string.
|
||||||
|
* time <x>
|
||||||
|
the time searched in ms, this should be sent together with the pv.
|
||||||
|
* nodes <x>
|
||||||
|
x nodes searched, the engine should send this info regularly
|
||||||
|
* pv <move1> ... <movei>
|
||||||
|
the best line found
|
||||||
|
* multipv <num>
|
||||||
|
this for the multi pv mode.
|
||||||
|
for the best move/pv add "multipv 1" in the string when you send the pv.
|
||||||
|
in k-best mode always send all k variants in k strings together.
|
||||||
|
* score
|
||||||
|
* cp <x>
|
||||||
|
the score from the engine's point of view in centipawns.
|
||||||
|
* mate <y>
|
||||||
|
mate in y moves, not plies.
|
||||||
|
If the engine is getting mated use negative values for y.
|
||||||
|
* lowerbound
|
||||||
|
the score is just a lower bound.
|
||||||
|
* upperbound
|
||||||
|
the score is just an upper bound.
|
||||||
|
* currmove <move>
|
||||||
|
currently searching this move
|
||||||
|
* currmovenumber <x>
|
||||||
|
currently searching move number x, for the first move x should be 1 not 0.
|
||||||
|
* hashfull <x>
|
||||||
|
the hash is x permill full, the engine should send this info regularly
|
||||||
|
* nps <x>
|
||||||
|
x nodes per second searched, the engine should send this info regularly
|
||||||
|
* tbhits <x>
|
||||||
|
x positions where found in the endgame table bases
|
||||||
|
* sbhits <x>
|
||||||
|
x positions where found in the shredder endgame databases
|
||||||
|
* cpuload <x>
|
||||||
|
the cpu usage of the engine is x permill.
|
||||||
|
* string <str>
|
||||||
|
any string str which will be displayed be the engine,
|
||||||
|
if there is a string command the rest of the line will be interpreted as <str>.
|
||||||
|
* refutation <move1> <move2> ... <movei>
|
||||||
|
move <move1> is refuted by the line <move2> ... <movei>, i can be any number >= 1.
|
||||||
|
Example: after move d1h5 is searched, the engine can send
|
||||||
|
"info refutation d1h5 g6h5"
|
||||||
|
if g6h5 is the best answer after d1h5 or if g6h5 refutes the move d1h5.
|
||||||
|
if there is no refutation for d1h5 found, the engine should just send
|
||||||
|
"info refutation d1h5"
|
||||||
|
The engine should only send this if the option "UCI_ShowRefutations" is set to true.
|
||||||
|
* currline <cpunr> <move1> ... <movei>
|
||||||
|
this is the current line the engine is calculating. <cpunr> is the number of the cpu if
|
||||||
|
the engine is running on more than one cpu. <cpunr> = 1,2,3....
|
||||||
|
if the engine is just using one cpu, <cpunr> can be omitted.
|
||||||
|
If <cpunr> is greater than 1, always send all k lines in k strings together.
|
||||||
|
The engine should only send this if the option "UCI_ShowCurrLine" is set to true.
|
||||||
|
|
||||||
|
|
||||||
|
* option
|
||||||
|
This command tells the GUI which parameters can be changed in the engine.
|
||||||
|
This should be sent once at engine startup after the "uci" and the "id" commands
|
||||||
|
if any parameter can be changed in the engine.
|
||||||
|
The GUI should parse this and build a dialog for the user to change the settings.
|
||||||
|
Note that not every option needs to appear in this dialog as some options like
|
||||||
|
"Ponder", "UCI_AnalyseMode", etc. are better handled elsewhere or are set automatically.
|
||||||
|
If the user wants to change some settings, the GUI will send a "setoption" command to the engine.
|
||||||
|
Note that the GUI need not send the setoption command when starting the engine for every option if
|
||||||
|
it doesn't want to change the default value.
|
||||||
|
For all allowed combinations see the examples below,
|
||||||
|
as some combinations of this tokens don't make sense.
|
||||||
|
One string will be sent for each parameter.
|
||||||
|
* name <id>
|
||||||
|
The option has the name id.
|
||||||
|
Certain options have a fixed value for <id>, which means that the semantics of this option is fixed.
|
||||||
|
Usually those options should not be displayed in the normal engine options window of the GUI but
|
||||||
|
get a special treatment. "Pondering" for example should be set automatically when pondering is
|
||||||
|
enabled or disabled in the GUI options. The same for "UCI_AnalyseMode" which should also be set
|
||||||
|
automatically by the GUI. All those certain options have the prefix "UCI_" except for the
|
||||||
|
first 6 options below. If the GUI gets an unknown Option with the prefix "UCI_", it should just
|
||||||
|
ignore it and not display it in the engine's options dialog.
|
||||||
|
* <id> = Hash, type is spin
|
||||||
|
the value in MB for memory for hash tables can be changed,
|
||||||
|
this should be answered with the first "setoptions" command at program boot
|
||||||
|
if the engine has sent the appropriate "option name Hash" command,
|
||||||
|
which should be supported by all engines!
|
||||||
|
So the engine should use a very small hash first as default.
|
||||||
|
* <id> = NalimovPath, type string
|
||||||
|
this is the path on the hard disk to the Nalimov compressed format.
|
||||||
|
Multiple directories can be concatenated with ";"
|
||||||
|
* <id> = NalimovCache, type spin
|
||||||
|
this is the size in MB for the cache for the nalimov table bases
|
||||||
|
These last two options should also be present in the initial options exchange dialog
|
||||||
|
when the engine is booted if the engine supports it
|
||||||
|
* <id> = Ponder, type check
|
||||||
|
this means that the engine is able to ponder.
|
||||||
|
The GUI will send this whenever pondering is possible or not.
|
||||||
|
Note: The engine should not start pondering on its own if this is enabled, this option is only
|
||||||
|
needed because the engine might change its time management algorithm when pondering is allowed.
|
||||||
|
* <id> = OwnBook, type check
|
||||||
|
this means that the engine has its own book which is accessed by the engine itself.
|
||||||
|
if this is set, the engine takes care of the opening book and the GUI will never
|
||||||
|
execute a move out of its book for the engine. If this is set to false by the GUI,
|
||||||
|
the engine should not access its own book.
|
||||||
|
* <id> = MultiPV, type spin
|
||||||
|
the engine supports multi best line or k-best mode. the default value is 1
|
||||||
|
* <id> = UCI_ShowCurrLine, type check, should be false by default,
|
||||||
|
the engine can show the current line it is calculating. see "info currline" above.
|
||||||
|
* <id> = UCI_ShowRefutations, type check, should be false by default,
|
||||||
|
the engine can show a move and its refutation in a line. see "info refutations" above.
|
||||||
|
* <id> = UCI_LimitStrength, type check, should be false by default,
|
||||||
|
The engine is able to limit its strength to a specific Elo number,
|
||||||
|
This should always be implemented together with "UCI_Elo".
|
||||||
|
* <id> = UCI_Elo, type spin
|
||||||
|
The engine can limit its strength in Elo within this interval.
|
||||||
|
If UCI_LimitStrength is set to false, this value should be ignored.
|
||||||
|
If UCI_LimitStrength is set to true, the engine should play with this specific strength.
|
||||||
|
This should always be implemented together with "UCI_LimitStrength".
|
||||||
|
* <id> = UCI_AnalyseMode, type check
|
||||||
|
The engine wants to behave differently when analysing or playing a game.
|
||||||
|
For example when playing it can use some kind of learning.
|
||||||
|
This is set to false if the engine is playing a game, otherwise it is true.
|
||||||
|
* <id> = UCI_Opponent, type string
|
||||||
|
With this command the GUI can send the name, title, elo and if the engine is playing a human
|
||||||
|
or computer to the engine.
|
||||||
|
The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none] [computer|human] <name>
|
||||||
|
Examples:
|
||||||
|
"setoption name UCI_Opponent value GM 2800 human Gary Kasparov"
|
||||||
|
"setoption name UCI_Opponent value none none computer Shredder"
|
||||||
|
* <id> = UCI_EngineAbout, type string
|
||||||
|
With this command, the engine tells the GUI information about itself, for example a license text,
|
||||||
|
usually it doesn't make sense that the GUI changes this text with the setoption command.
|
||||||
|
Example:
|
||||||
|
"option name UCI_EngineAbout type string default Shredder by Stefan Meyer-Kahlen, see www.shredderchess.com"
|
||||||
|
* <id> = UCI_ShredderbasesPath, type string
|
||||||
|
this is either the path to the folder on the hard disk containing the Shredder endgame databases or
|
||||||
|
the path and filename of one Shredder endgame datbase.
|
||||||
|
* <id> = UCI_SetPositionValue, type string
|
||||||
|
the GUI can send this to the engine to tell the engine to use a certain value in centipawns from white's
|
||||||
|
point of view if evaluating this specifix position.
|
||||||
|
The string can have the formats:
|
||||||
|
<value> + <fen> | clear + <fen> | clearall
|
||||||
|
|
||||||
|
* type <t>
|
||||||
|
The option has type t.
|
||||||
|
There are 5 different types of options the engine can send
|
||||||
|
* check
|
||||||
|
a checkbox that can either be true or false
|
||||||
|
* spin
|
||||||
|
a spin wheel that can be an integer in a certain range
|
||||||
|
* combo
|
||||||
|
a combo box that can have different predefined strings as a value
|
||||||
|
* button
|
||||||
|
a button that can be pressed to send a command to the engine
|
||||||
|
* string
|
||||||
|
a text field that has a string as a value,
|
||||||
|
an empty string has the value "<empty>"
|
||||||
|
* default <x>
|
||||||
|
the default value of this parameter is x
|
||||||
|
* min <x>
|
||||||
|
the minimum value of this parameter is x
|
||||||
|
* max <x>
|
||||||
|
the maximum value of this parameter is x
|
||||||
|
* var <x>
|
||||||
|
a predefined value of this parameter is x
|
||||||
|
Examples:
|
||||||
|
Here are 5 strings for each of the 5 possible types of options
|
||||||
|
"option name Nullmove type check default true\n"
|
||||||
|
"option name Selectivity type spin default 2 min 0 max 4\n"
|
||||||
|
"option name Style type combo default Normal var Solid var Normal var Risky\n"
|
||||||
|
"option name NalimovPath type string default c:\\n"
|
||||||
|
"option name Clear Hash type button\n"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
---------
|
||||||
|
|
||||||
|
This is how the communication when the engine boots can look like:
|
||||||
|
|
||||||
|
GUI engine
|
||||||
|
|
||||||
|
// tell the engine to switch to UCI mode
|
||||||
|
uci
|
||||||
|
|
||||||
|
// engine identify
|
||||||
|
id name Shredder
|
||||||
|
id author Stefan MK
|
||||||
|
|
||||||
|
// engine sends the options it can change
|
||||||
|
// the engine can change the hash size from 1 to 128 MB
|
||||||
|
option name Hash type spin default 1 min 1 max 128
|
||||||
|
|
||||||
|
// the engine supports Nalimov endgame tablebases
|
||||||
|
option name NalimovPath type string default <empty>
|
||||||
|
option name NalimovCache type spin default 1 min 1 max 32
|
||||||
|
|
||||||
|
// the engine can switch off Nullmove and set the playing style
|
||||||
|
option name Nullmove type check default true
|
||||||
|
option name Style type combo default Normal var Solid var Normal var Risky
|
||||||
|
|
||||||
|
// the engine has sent all parameters and is ready
|
||||||
|
uciok
|
||||||
|
|
||||||
|
// Note: here the GUI can already send a "quit" command if it just wants to find out
|
||||||
|
// details about the engine, so the engine should not initialize its internal
|
||||||
|
// parameters before here.
|
||||||
|
// now the GUI sets some values in the engine
|
||||||
|
// set hash to 32 MB
|
||||||
|
setoption name Hash value 32
|
||||||
|
|
||||||
|
// init tbs
|
||||||
|
setoption name NalimovCache value 1
|
||||||
|
setoption name NalimovPath value d:\tb;c\tb
|
||||||
|
|
||||||
|
// waiting for the engine to finish initializing
|
||||||
|
// this command and the answer is required here!
|
||||||
|
isready
|
||||||
|
|
||||||
|
// engine has finished setting up the internal values
|
||||||
|
readyok
|
||||||
|
|
||||||
|
// now we are ready to go
|
||||||
|
|
||||||
|
// if the GUI is supporting it, tell the engine that is is
|
||||||
|
// searching on a game that it hasn't searched on before
|
||||||
|
ucinewgame
|
||||||
|
|
||||||
|
// if the engine supports the "UCI_AnalyseMode" option and the next search is supposed to
|
||||||
|
// be an analysis, the GUI should set "UCI_AnalyseMode" to true if it is currently
|
||||||
|
// set to false with this engine
|
||||||
|
setoption name UCI_AnalyseMode value true
|
||||||
|
|
||||||
|
// tell the engine to search infinite from the start position after 1.e4 e5
|
||||||
|
position startpos moves e2e4 e7e5
|
||||||
|
go infinite
|
||||||
|
|
||||||
|
// the engine starts sending infos about the search to the GUI
|
||||||
|
// (only some examples are given)
|
||||||
|
|
||||||
|
|
||||||
|
info depth 1 seldepth 0
|
||||||
|
info score cp 13 depth 1 nodes 13 time 15 pv f1b5
|
||||||
|
info depth 2 seldepth 2
|
||||||
|
info nps 15937
|
||||||
|
info score cp 14 depth 2 nodes 255 time 15 pv f1c4 f8c5
|
||||||
|
info depth 2 seldepth 7 nodes 255
|
||||||
|
info depth 3 seldepth 7
|
||||||
|
info nps 26437
|
||||||
|
info score cp 20 depth 3 nodes 423 time 15 pv f1c4 g8f6 b1c3
|
||||||
|
info nps 41562
|
||||||
|
....
|
||||||
|
|
||||||
|
|
||||||
|
// here the user has seen enough and asks to stop the searching
|
||||||
|
stop
|
||||||
|
|
||||||
|
// the engine has finished searching and is sending the bestmove command
|
||||||
|
// which is needed for every "go" command sent to tell the GUI
|
||||||
|
// that the engine is ready again
|
||||||
|
bestmove g1f3 ponder d8f6
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Chess960
|
||||||
|
========
|
||||||
|
|
||||||
|
UCI could easily be extended to support Chess960 (also known as Fischer Random Chess).
|
||||||
|
|
||||||
|
The engine has to tell the GUI that it is capable of playing Chess960 and the GUI has to tell
|
||||||
|
the engine that is should play according to the Chess960 rules.
|
||||||
|
This is done by the special engine option UCI_Chess960. If the engine knows about Chess960
|
||||||
|
it should send the command 'option name UCI_Chess960 type check default false'
|
||||||
|
to the GUI at program startup.
|
||||||
|
Whenever a Chess960 game is played, the GUI should set this engine option to 'true'.
|
||||||
|
|
||||||
|
Castling is different in Chess960 and the white king move when castling short is not always e1g1.
|
||||||
|
A king move could both be the castling king move or just a normal king move.
|
||||||
|
This is why castling moves are sent in the form king "takes" his own rook.
|
||||||
|
Example: e1h1 for the white short castle move in the normal chess start position.
|
||||||
|
|
||||||
|
In EPD and FEN position strings specifying the castle rights with w and q is not enough as
|
||||||
|
there could be more than one rook on the right or left side of the king.
|
||||||
|
This is why the castle rights are specified with the letter of the castle rook's line.
|
||||||
|
Upper case letters for white's and lower case letters for black's castling rights.
|
||||||
|
Example: The normal chess position would be:
|
||||||
|
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w AHah -
|
@@ -88,7 +88,7 @@ void *alloc_aligned_hugepage(size_t size)
|
|||||||
/* round size (up) to alignment */
|
/* round size (up) to alignment */
|
||||||
size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
|
size_t rounded = (size + PAGE_SIZE - 1) & -PAGE_SIZE;
|
||||||
void *mem = alloc_aligned(PAGE_SIZE, rounded);
|
void *mem = alloc_aligned(PAGE_SIZE, rounded);
|
||||||
printf("size=%zu rounded=%zu\n", size, rounded);
|
//printf("size=%zu rounded=%zu\n", size, rounded);
|
||||||
//void *mem = aligned_alloc(HUGE_PAGE_SIZE, size);
|
//void *mem = aligned_alloc(HUGE_PAGE_SIZE, size);
|
||||||
if (mem) {
|
if (mem) {
|
||||||
if (madvise(mem, rounded, MADV_HUGEPAGE | MADV_RANDOM))
|
if (madvise(mem, rounded, MADV_HUGEPAGE | MADV_RANDOM))
|
||||||
|
@@ -182,19 +182,6 @@ static __always_inline bitboard_t bb_file(int file)
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
|
||||||
* bb_first_bb() - return bitboard of first square of a bitboard.
|
|
||||||
* @bb: bitboard
|
|
||||||
*
|
|
||||||
* bb must be non-zero.
|
|
||||||
*
|
|
||||||
* @return: bitboard of first square (lsb) of @bb.
|
|
||||||
*/
|
|
||||||
static __always_inline square_t bb_first_bb(bitboard_t bb)
|
|
||||||
{
|
|
||||||
return bb & -bb;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* bb_next() - clear and return next (lsb) square of a bitboard.
|
* bb_next() - clear and return next (lsb) square of a bitboard.
|
||||||
* @bb: &bitboard
|
* @bb: &bitboard
|
||||||
@@ -205,7 +192,7 @@ static __always_inline square_t bb_first_bb(bitboard_t bb)
|
|||||||
*/
|
*/
|
||||||
static __always_inline square_t bb_next(bitboard_t *bb)
|
static __always_inline square_t bb_next(bitboard_t *bb)
|
||||||
{
|
{
|
||||||
square_t sq = ctz64(*bb);
|
square_t sq = lsb64(*bb);
|
||||||
*bb &= *bb - 1;
|
*bb &= *bb - 1;
|
||||||
return sq;
|
return sq;
|
||||||
}
|
}
|
||||||
|
475
src/brchess.c
475
src/brchess.c
@@ -13,485 +13,14 @@
|
|||||||
|
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <ctype.h>
|
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
#include <brlib.h>
|
#include <brlib.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "brchess.h"
|
|
||||||
#include "hash.h"
|
|
||||||
#include "fen.h"
|
#include "fen.h"
|
||||||
#include "search.h"
|
|
||||||
#include "hist.h"
|
#include "hist.h"
|
||||||
#include "move-gen.h"
|
#include "uci.h"
|
||||||
#include "move-do.h"
|
|
||||||
|
|
||||||
struct command {
|
|
||||||
char *name; /* User printable name */
|
|
||||||
int (*func)(pos_t *, char *); /* function doing the job */
|
|
||||||
char *doc; /* function doc */
|
|
||||||
};
|
|
||||||
|
|
||||||
int execute_line (pos_t *, struct command *, char *);
|
|
||||||
|
|
||||||
struct command *find_command (char *);
|
|
||||||
int string_trim (char *str);
|
|
||||||
|
|
||||||
/* The names of functions that actually do the manipulation. */
|
|
||||||
|
|
||||||
/* standard UCI commands */
|
|
||||||
int do_ucinewgame(pos_t *, char *);
|
|
||||||
int do_uci(pos_t *, char *);
|
|
||||||
int do_isready(pos_t *, char *);
|
|
||||||
|
|
||||||
int do_position(pos_t *, char *);
|
|
||||||
|
|
||||||
/* commands *NOT* in UCI standard */
|
|
||||||
int do_moves(pos_t *, char *);
|
|
||||||
int do_diagram(pos_t *, char *);
|
|
||||||
int do_perft(pos_t *, char *);
|
|
||||||
|
|
||||||
int do_hist(pos_t *, char *);
|
|
||||||
int do_help(pos_t *, char *);
|
|
||||||
int do_quit(pos_t *, char *);
|
|
||||||
|
|
||||||
struct command commands[] = {
|
|
||||||
{ "help", do_help, "(not UCI) This help" },
|
|
||||||
{ "?", do_help, "(not UCI) This help" },
|
|
||||||
{ "quit", do_quit, "Quit" },
|
|
||||||
|
|
||||||
{ "uci", do_uci, "" },
|
|
||||||
{ "ucinewgame", do_ucinewgame, "" },
|
|
||||||
{ "isready", do_isready, "" },
|
|
||||||
|
|
||||||
{ "position", do_position, "position startpos|fen [moves ...]" },
|
|
||||||
|
|
||||||
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
|
|
||||||
{ "moves", do_moves, "(not UCI) moves ..." },
|
|
||||||
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
|
|
||||||
{ "hist", do_hist, "(not UCI) print history states" },
|
|
||||||
|
|
||||||
{ NULL, (int(*)()) NULL, NULL }
|
|
||||||
};
|
|
||||||
|
|
||||||
static int done = 0;
|
|
||||||
|
|
||||||
int brchess(pos_t *pos)
|
|
||||||
{
|
|
||||||
char *str = NULL, *saveptr, *token, *args;
|
|
||||||
int len;
|
|
||||||
size_t lenstr = 0;
|
|
||||||
struct command *command;
|
|
||||||
|
|
||||||
while (!done && getline(&str, &lenstr, stdin) >= 0) {
|
|
||||||
if (!(len = string_trim(str)))
|
|
||||||
continue;
|
|
||||||
token = strtok_r(str, " ", &saveptr);
|
|
||||||
if (! (command= find_command(token))) {
|
|
||||||
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
args = strtok_r(NULL, "", &saveptr);
|
|
||||||
execute_line(pos, command, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (str)
|
|
||||||
free(str);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Execute a command line. */
|
|
||||||
int execute_line(pos_t *pos, struct command *command, char *args)
|
|
||||||
{
|
|
||||||
return (*command->func)(pos, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* find_command - lookup UCI command.
|
|
||||||
* @name: &command string
|
|
||||||
*
|
|
||||||
* Look up NAME as the name of a command, and return a pointer to that
|
|
||||||
* command. Return a NULL pointer if NAME isn't a command name.
|
|
||||||
*/
|
|
||||||
struct command *find_command(char *name)
|
|
||||||
{
|
|
||||||
register int i;
|
|
||||||
|
|
||||||
for (i = 0; commands[i].name; i++)
|
|
||||||
if (!strcmp(name, commands[i].name))
|
|
||||||
return commands + i;
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_eval(__unused pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* eval_t material[2], control[2], mobility[2];
|
|
||||||
* for (int color = WHITE; color <= BLACK; ++color) {
|
|
||||||
* material[color] = eval_material(pos, color);
|
|
||||||
* control[color] = eval_square_control(pos, color);
|
|
||||||
* mobility[color] = eval_mobility(pos, color);
|
|
||||||
* printf("%s: material=%d mobility=%d controlled=%d\n",
|
|
||||||
* color? "Black": "White", material[color],
|
|
||||||
* mobility[color], control[color]);
|
|
||||||
* }
|
|
||||||
* eval_t res = eval(pos);
|
|
||||||
* printf("eval = %d centipawns\n", res);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* eval_t eval = eval_simple(pos);
|
|
||||||
* printf("eval = %d centipawns\n", eval);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_init(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* startpos(pos);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_genmoves(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* moves_gen_all(pos);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* int do_prmoves(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* uint debug_level = debug_level_get();
|
|
||||||
* debug_level_set(1);
|
|
||||||
* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
|
|
||||||
* debug_level_set(debug_level);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_prmovepos(pos_t *pos, char *arg)
|
|
||||||
* {
|
|
||||||
* struct list_head *p_cur, *tmp;
|
|
||||||
* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
|
|
||||||
* move_t *move;
|
|
||||||
*
|
|
||||||
* log_f(1, "%s\n", arg);
|
|
||||||
* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
|
|
||||||
* move = list_entry(p_cur, move_t, list);
|
|
||||||
* if (cur++ == movenum) {
|
|
||||||
* pos_print(move->newpos);
|
|
||||||
* break;
|
|
||||||
* }
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_prpieces(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* log_f(1, "%s\n", arg);
|
|
||||||
* pos_pieces_print(pos);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* int do_memstats(__unused pos_t *pos,__unused char *arg)
|
|
||||||
* {
|
|
||||||
* moves_pool_stats();
|
|
||||||
* piece_pool_stats();
|
|
||||||
* pos_pool_stats();
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_move(__unused pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* int i = 1, nmove = atoi(arg);
|
|
||||||
* move_t *move;
|
|
||||||
* pos_t *newpos;
|
|
||||||
*
|
|
||||||
* if (list_empty(&pos->moves[pos->turn])) {
|
|
||||||
* log_f(1, "No moves list.\n");
|
|
||||||
* return 0;
|
|
||||||
* }
|
|
||||||
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
|
||||||
* if (i == nmove)
|
|
||||||
* goto doit;
|
|
||||||
* i++;
|
|
||||||
* }
|
|
||||||
* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
|
|
||||||
* return 0;
|
|
||||||
* doit:
|
|
||||||
* newpos = move_do(pos, move);
|
|
||||||
* pos_print(newpos);
|
|
||||||
*
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
pos_clear(pos);
|
|
||||||
tt_clear();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_uci(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
printf("id name brchess " VERSION "\n");
|
|
||||||
printf("id author Bruno Raoult\n");
|
|
||||||
printf("option option name Hash type spin default %d min %d max %d\n",
|
|
||||||
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
|
|
||||||
printf("uciok\n");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_isready(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
printf("readyok\n");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_position(pos_t *pos, char *arg)
|
|
||||||
{
|
|
||||||
char *saveptr, *token, *fen, *moves;
|
|
||||||
|
|
||||||
hist_init();
|
|
||||||
|
|
||||||
/* separate "moves" section */
|
|
||||||
if ((moves = strstr(arg, "moves"))) {
|
|
||||||
*(moves - 1) = 0;
|
|
||||||
}
|
|
||||||
saveptr = NULL;
|
|
||||||
token = strtok_r(arg, " ", &saveptr);
|
|
||||||
if (!strcmp(token, "startpos")) {
|
|
||||||
startpos(pos);
|
|
||||||
do_diagram(pos, "");
|
|
||||||
} else if (!strcmp(token, "fen")) {
|
|
||||||
fen = strtok_r(NULL, "", &saveptr); /* full fen (till '\0') */
|
|
||||||
//printf("fen=%s\n", fen);
|
|
||||||
if (!fen)
|
|
||||||
return 1;
|
|
||||||
if (!fen2pos(pos, fen))
|
|
||||||
return 1;
|
|
||||||
//do_diagram(pos, "");
|
|
||||||
} else {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
//puts("zob");
|
|
||||||
//move_t move_none = MOVE_NONE;
|
|
||||||
//hist_push(&pos->state, &move_none);
|
|
||||||
|
|
||||||
if (moves) {
|
|
||||||
//puts("zobi");
|
|
||||||
saveptr = NULL;
|
|
||||||
moves = strtok_r(moves, " ", &saveptr); /* skip "moves" */
|
|
||||||
moves = strtok_r(NULL, "", &saveptr); /* all moves (till '\0') */
|
|
||||||
//printf("moves = %s\n", moves);
|
|
||||||
do_moves(pos, moves);
|
|
||||||
}
|
|
||||||
/* link last position t history */
|
|
||||||
//hist_pop();
|
|
||||||
hist_link(pos);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_moves(__unused pos_t *pos, char *arg)
|
|
||||||
{
|
|
||||||
char *saveptr = NULL, *token, check[8];
|
|
||||||
move_t move;
|
|
||||||
state_t state;
|
|
||||||
movelist_t movelist;
|
|
||||||
saveptr = NULL;
|
|
||||||
token = strtok_r(arg, " ", &saveptr);
|
|
||||||
while (token) {
|
|
||||||
move = move_from_str(token);
|
|
||||||
move_to_str(check, move, 0);
|
|
||||||
|
|
||||||
printf("move: [%s] %s\n", token, check);
|
|
||||||
pos_set_checkers_pinners_blockers(pos);
|
|
||||||
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
|
||||||
move = move_find_in_movelist(move, &movelist);
|
|
||||||
if (move == MOVE_NONE) {
|
|
||||||
/* should we reset here ? */
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
//printf("move: %s\n", move_to_str(check, move, 0));
|
|
||||||
hist_push(&pos->state); /* push previous state */
|
|
||||||
move_do(pos, move, &state);
|
|
||||||
pos_print(pos);
|
|
||||||
hist_static_print();
|
|
||||||
token = strtok_r(NULL, " ", &saveptr);
|
|
||||||
}
|
|
||||||
//hist_static_print();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_diagram(pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
pos_print(pos);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_perft(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
char *saveptr, *token;
|
|
||||||
int divide = 0, depth = 6, alt = 0;
|
|
||||||
|
|
||||||
token = strtok_r(arg, " ", &saveptr);
|
|
||||||
if (!strcmp(token, "divide")) {
|
|
||||||
divide = 1;
|
|
||||||
token = strtok_r(NULL, " ", &saveptr);
|
|
||||||
}
|
|
||||||
if (!strcmp(token, "alt")) {
|
|
||||||
alt = 1;
|
|
||||||
token = strtok_r(NULL, " ", &saveptr);
|
|
||||||
}
|
|
||||||
depth = atoi(token);
|
|
||||||
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
|
|
||||||
if (depth > 0) {
|
|
||||||
if (!alt)
|
|
||||||
perft(pos, depth, 1, divide);
|
|
||||||
else
|
|
||||||
perft_alt(pos, depth, 1, divide);
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int do_hist(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
hist_static_print();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_help(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
for (struct command *cmd = commands; cmd->name; ++cmd) {
|
|
||||||
printf("%12s:\t%s\n", cmd->name, cmd->doc);
|
|
||||||
/* Print in six columns. */
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int do_quit(__unused pos_t *pos, __unused char *arg)
|
|
||||||
{
|
|
||||||
return done = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_depth(__unused pos_t *pos, char *arg)
|
|
||||||
* {
|
|
||||||
* depth = atoi(arg);
|
|
||||||
* printf("depth = %d\n", depth);
|
|
||||||
* return 1;
|
|
||||||
*
|
|
||||||
* }
|
|
||||||
*
|
|
||||||
* int do_search(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* int debug_level = debug_level_get();
|
|
||||||
* float timer1, timer2, nodes_sec;
|
|
||||||
*
|
|
||||||
* timer1 = debug_timer_elapsed();
|
|
||||||
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
|
|
||||||
* timer2 = debug_timer_elapsed();
|
|
||||||
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
|
||||||
* log(1, "best=");
|
|
||||||
* debug_level_set(1);
|
|
||||||
* move_print(0, pos->bestmove, 0);
|
|
||||||
* debug_level_set(debug_level);
|
|
||||||
* log(1, " negamax=%d\n", pos->bestmove->negamax);
|
|
||||||
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
|
||||||
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* int do_pvs(pos_t *pos, __unused char *arg)
|
|
||||||
* {
|
|
||||||
* int debug_level = debug_level_get();
|
|
||||||
* float timer1, timer2, nodes_sec;
|
|
||||||
* eval_t _pvs;
|
|
||||||
*
|
|
||||||
* timer1 = debug_timer_elapsed();
|
|
||||||
* moves_gen_eval_sort(pos);
|
|
||||||
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
|
|
||||||
* timer2 = debug_timer_elapsed();
|
|
||||||
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
|
||||||
* log(1, "best=");
|
|
||||||
* if (pos->bestmove) {
|
|
||||||
* debug_level_set(1);
|
|
||||||
* move_print(0, pos->bestmove, 0);
|
|
||||||
* debug_level_set(debug_level);
|
|
||||||
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
|
|
||||||
* } else {
|
|
||||||
* log(1, "<no-best-move>");
|
|
||||||
* }
|
|
||||||
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
|
||||||
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
|
||||||
* return 1;
|
|
||||||
* }
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* string_trim - cleanup (trim) blank characters in string.
|
|
||||||
* @str: &string to clean
|
|
||||||
*
|
|
||||||
* str is cleaned and packed with the following rules:
|
|
||||||
* - Leading and trailing blank characters are removed.
|
|
||||||
* - consecutive blank characters are replaced by one space.
|
|
||||||
* - non printable characters are removed.
|
|
||||||
*
|
|
||||||
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
|
|
||||||
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
|
|
||||||
* tab ('\v').
|
|
||||||
*
|
|
||||||
* @return: new @str len.
|
|
||||||
*/
|
|
||||||
int string_trim(char *str)
|
|
||||||
{
|
|
||||||
char *to = str, *from = str;
|
|
||||||
int state = 1;
|
|
||||||
|
|
||||||
while (*from) {
|
|
||||||
switch (state) {
|
|
||||||
case 1: /* blanks */
|
|
||||||
while (*from && isspace(*from))
|
|
||||||
from++;
|
|
||||||
state = 0;
|
|
||||||
break;
|
|
||||||
case 0: /* token */
|
|
||||||
while (*from && !isspace(*from)) {
|
|
||||||
if (isprint(*from))
|
|
||||||
*to++ = *from;
|
|
||||||
from++;
|
|
||||||
}
|
|
||||||
*to++ = ' ';
|
|
||||||
state = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (to > str)
|
|
||||||
to--;
|
|
||||||
*to = 0;
|
|
||||||
return to - str;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* usage - brchess usage function.
|
* usage - brchess usage function.
|
||||||
@@ -536,5 +65,5 @@ int main(int ac, char **av)
|
|||||||
if (optind < ac)
|
if (optind < ac)
|
||||||
return usage(*av);
|
return usage(*av);
|
||||||
|
|
||||||
return brchess(pos);
|
return uci(pos);
|
||||||
}
|
}
|
||||||
|
@@ -14,8 +14,4 @@
|
|||||||
#ifndef BRCHESS_H
|
#ifndef BRCHESS_H
|
||||||
#define BRCHESS_H
|
#define BRCHESS_H
|
||||||
|
|
||||||
#include "position.h"
|
|
||||||
|
|
||||||
int brchess(pos_t *pos);
|
|
||||||
|
|
||||||
#endif /* BRCHESS_H */
|
#endif /* BRCHESS_H */
|
||||||
|
@@ -16,9 +16,10 @@
|
|||||||
|
|
||||||
#include <brlib.h> /* brlib types */
|
#include <brlib.h> /* brlib types */
|
||||||
|
|
||||||
#define ONE 1ul
|
|
||||||
#define U64(const_u64) const_u64##UL
|
#define U64(const_u64) const_u64##UL
|
||||||
#define BIT(i) ( (u64) (ONE << (i)) )
|
#define BIT(i) ( U64(1) << (i) )
|
||||||
|
#define BIT_NONE ( U64(0) )
|
||||||
|
#define BIT_ALL ( ~BIT_NONE )
|
||||||
|
|
||||||
#define BOARDSIZE (8*8)
|
#define BOARDSIZE (8*8)
|
||||||
#define GAMESIZE 1024 /* max game size (512 moves) */
|
#define GAMESIZE 1024 /* max game size (512 moves) */
|
||||||
@@ -50,7 +51,7 @@
|
|||||||
|
|
||||||
/* castle_t bits structure
|
/* castle_t bits structure
|
||||||
*/
|
*/
|
||||||
typedef enum {
|
enum {
|
||||||
CASTLE_NONE = 0,
|
CASTLE_NONE = 0,
|
||||||
CASTLE_WK = (1 << 0), /* 0001 */
|
CASTLE_WK = (1 << 0), /* 0001 */
|
||||||
CASTLE_WQ = (1 << 1), /* 0010 */
|
CASTLE_WQ = (1 << 1), /* 0010 */
|
||||||
@@ -64,7 +65,9 @@ typedef enum {
|
|||||||
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
|
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
|
||||||
CASTLE_Q = (1 << 1),
|
CASTLE_Q = (1 << 1),
|
||||||
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
|
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
|
||||||
} castle_rights_t;
|
};
|
||||||
|
|
||||||
|
typedef u8 castle_rights_t;
|
||||||
|
|
||||||
/* determine is oo or ooo is possible with castle flags f and color c
|
/* determine is oo or ooo is possible with castle flags f and color c
|
||||||
*/
|
*/
|
||||||
@@ -79,14 +82,6 @@ typedef enum {
|
|||||||
#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
|
#define clr_ooo(f, c) ((f) & ~(CASTLE_Q << (2 * (c))))
|
||||||
#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
|
#define clr_castle(f, c) ((f) & ~(CASTLE_KQ << (2 * (c)) ))
|
||||||
|
|
||||||
/* game phases
|
|
||||||
*/
|
|
||||||
typedef enum {
|
|
||||||
MIDGAME,
|
|
||||||
ENDGAME,
|
|
||||||
PHASE_NB
|
|
||||||
} phase_t;
|
|
||||||
|
|
||||||
/* forward defs */
|
/* forward defs */
|
||||||
typedef struct __pos_s pos_t;
|
typedef struct __pos_s pos_t;
|
||||||
typedef struct __movelist_s movelist_t;
|
typedef struct __movelist_s movelist_t;
|
||||||
@@ -150,42 +145,6 @@ typedef u8 dir_t;
|
|||||||
#define sq_upwest(up) ((up) - 1)
|
#define sq_upwest(up) ((up) - 1)
|
||||||
#define sq_upeast(up) ((up) + 1)
|
#define sq_upeast(up) ((up) + 1)
|
||||||
|
|
||||||
#include <time.h>
|
|
||||||
|
|
||||||
typedef struct mclock {
|
|
||||||
clockid_t clocktype;
|
|
||||||
ulong elapsed_l;
|
|
||||||
double elapsed_f;
|
|
||||||
struct timespec start;
|
|
||||||
} mclock_t;
|
|
||||||
|
|
||||||
#define CLOCK_WALL CLOCK_REALTIME
|
|
||||||
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
|
|
||||||
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
|
|
||||||
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
|
|
||||||
|
|
||||||
/**
|
|
||||||
* CLOCK_DEFINE - define a clock type.
|
|
||||||
* @name: clock name
|
|
||||||
* @type: clock type
|
|
||||||
*
|
|
||||||
* This macro is equivalent to:
|
|
||||||
* mclock_t name;
|
|
||||||
* clock_init(&name, type);
|
|
||||||
*/
|
|
||||||
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
|
|
||||||
|
|
||||||
void clock_init(mclock_t *clock, clockid_t type);
|
|
||||||
void clock_start(mclock_t *clock);
|
|
||||||
s64 clock_elapsed_μs(mclock_t *clock);
|
|
||||||
s64 clock_elapsed_ms(mclock_t *clock);
|
|
||||||
double clock_elapsed_sec(mclock_t *clock);
|
|
||||||
|
|
||||||
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
|
|
||||||
|
|
||||||
void rand_init(u64 seed);
|
|
||||||
u64 rand64(void);
|
|
||||||
|
|
||||||
void init_all(void);
|
void init_all(void);
|
||||||
|
|
||||||
#endif /* _CHESSDEFS_H */
|
#endif /* _CHESSDEFS_H */
|
||||||
|
594
src/eval-defs.c
Normal file
594
src/eval-defs.c
Normal file
@@ -0,0 +1,594 @@
|
|||||||
|
/* eval-values.c - eval parameters
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
#include <bitops.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "eval-defs.h"
|
||||||
|
#include "util.h"
|
||||||
|
//#include "eval-simple.h"
|
||||||
|
//#include "eval.h"
|
||||||
|
|
||||||
|
/* eval parameters definition. */
|
||||||
|
static const struct ev_params ev_param_def [EV_PARAMS_NB] = {
|
||||||
|
/* type setable def min max name */
|
||||||
|
[WT_MAT] = { PAR_SPN, true, 100, 0, 400, "material weight" },
|
||||||
|
[WT_PST] = { PAR_SPN, true, 100, 0, 400, "pst weight" },
|
||||||
|
[TST_CHK] = { PAR_CHK, true, 1, 0, 0, "test check" },
|
||||||
|
[TST_SPN] = { PAR_BTN, true, 0, 0, 0, "test button" },
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
void param_init()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < EV_PARAMS_NB; ++i)
|
||||||
|
parameters[i] = ev_param_def[i].init;
|
||||||
|
}
|
||||||
|
|
||||||
|
int param_find_name(char *name)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < EV_PARAMS_NB; ++i)
|
||||||
|
if (str_eq_case(ev_param_def[i].name, name))
|
||||||
|
return i;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
char *param_name(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].name;
|
||||||
|
}
|
||||||
|
|
||||||
|
eval_t param_default(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].init;
|
||||||
|
}
|
||||||
|
eval_t param_min(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].min;
|
||||||
|
}
|
||||||
|
eval_t param_max(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].max;
|
||||||
|
}
|
||||||
|
bool param_setable(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].setable;
|
||||||
|
}
|
||||||
|
int param_type(const int num)
|
||||||
|
{
|
||||||
|
return ev_param_def[num].type;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* parameters in use */
|
||||||
|
eval_t parameters[EV_PARAMS_NB];
|
||||||
|
void param_set(int num, eval_t val)
|
||||||
|
{
|
||||||
|
if (num >= 0 && num < EV_PARAMS_NB &&
|
||||||
|
val >= param_min(num) && val <= param_max(num)) {
|
||||||
|
parameters[num] = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Piece-square tables. For easier reading, they are defined for black side:
|
||||||
|
*
|
||||||
|
* {
|
||||||
|
* A8 .... H8
|
||||||
|
* ..........
|
||||||
|
* ..........
|
||||||
|
* A1 .... H1
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
static const struct pst {
|
||||||
|
char *name; /* one word only, no spaces */
|
||||||
|
int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
|
||||||
|
} pst_defs[PST_NB] = {
|
||||||
|
[PST_ROFCHADE] = {
|
||||||
|
/*
|
||||||
|
* rofchade:
|
||||||
|
* https://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19
|
||||||
|
*/
|
||||||
|
"Rofchade",
|
||||||
|
{
|
||||||
|
/* A8 ..... H8
|
||||||
|
* ...........
|
||||||
|
* A1 ..... H1
|
||||||
|
*/
|
||||||
|
[PAWN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
+ 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
+98, 134, 61, 95, 68, 126, 34, -11,
|
||||||
|
- 6, 7, 26, 31, 65, 56, 25, -20,
|
||||||
|
-14, 13, 6, 21, 23, 12, 17, -23,
|
||||||
|
-27, -2, -5, 12, 17, 6, 10, -25,
|
||||||
|
-26, -4, -4, -10, 3, 3, 33, -12,
|
||||||
|
-35, -1, -20, -23, -15, 24, 38, -22,
|
||||||
|
+ 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
+ 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
178, 173, 158, 134, 147, 132, 165, 187,
|
||||||
|
+94, 100, 85, 67, 56, 53, 82, 84,
|
||||||
|
+32, 24, 13, 5, -2, 4, 17, 17,
|
||||||
|
+13, 9, -3, -7, -7, -8, 3, -1,
|
||||||
|
+ 4, 7, -6, 1, 0, -5, -1, -8,
|
||||||
|
+13, 8, 8, 10, 13, 0, 2, -7,
|
||||||
|
+ 0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[KNIGHT] = {
|
||||||
|
{
|
||||||
|
/* midgame */
|
||||||
|
-167, -89, -34, -49, 61, -97, -15, -107,
|
||||||
|
-73, -41, 72, 36, 23, 62, 7, -17,
|
||||||
|
-47, 60, 37, 65, 84, 129, 73, 44,
|
||||||
|
-9, 17, 19, 53, 37, 69, 18, 22,
|
||||||
|
-13, 4, 16, 13, 28, 19, 21, -8,
|
||||||
|
-23, -9, 12, 10, 19, 17, 25, -16,
|
||||||
|
-29, -53, -12, -3, -1, 18, -14, -19,
|
||||||
|
-105, -21, -58, -33, -17, -28, -19, -23,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-58, -38, -13, -28, -31, -27, -63, -99,
|
||||||
|
-25, -8, -25, -2, -9, -25, -24, -52,
|
||||||
|
-24, -20, 10, 9, -1, -9, -19, -41,
|
||||||
|
-17, 3, 22, 22, 22, 11, 8, -18,
|
||||||
|
-18, -6, 16, 25, 16, 17, 4, -18,
|
||||||
|
-23, -3, -1, 15, 10, -3, -20, -22,
|
||||||
|
-42, -20, -10, -5, -2, -20, -23, -44,
|
||||||
|
-29, -51, -23, -15, -22, -18, -50, -64,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[BISHOP] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-29, 4, -82, -37, -25, -42, 7, -8,
|
||||||
|
-26, 16, -18, -13, 30, 59, 18, -47,
|
||||||
|
-16, 37, 43, 40, 35, 50, 37, -2,
|
||||||
|
- 4, 5, 19, 50, 37, 37, 7, -2,
|
||||||
|
- 6, 13, 13, 26, 34, 12, 10, 4,
|
||||||
|
+ 0, 15, 15, 15, 14, 27, 18, 10,
|
||||||
|
+ 4, 15, 16, 0, 7, 21, 33, 1,
|
||||||
|
-33, -3, -14, -21, -13, -12, -39, -21,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-14, -21, -11, -8, -7, -9, -17, -24,
|
||||||
|
- 8, -4, 7, -12, -3, -13, -4, -14,
|
||||||
|
+ 2, -8, 0, -1, -2, 6, 0, 4,
|
||||||
|
- 3, 9, 12, 9, 14, 10, 3, 2,
|
||||||
|
- 6, 3, 13, 19, 7, 10, -3, -9,
|
||||||
|
-12, -3, 8, 10, 13, 3, -7, -15,
|
||||||
|
-14, -18, -7, -1, 4, -9, -15, -27,
|
||||||
|
-23, -9, -23, -5, -9, -16, -5, -17,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[ROOK] = {
|
||||||
|
{ /* midgame */
|
||||||
|
+32, 42, 32, 51, 63, 9, 31, 43,
|
||||||
|
+27, 32, 58, 62, 80, 67, 26, 44,
|
||||||
|
- 5, 19, 26, 36, 17, 45, 61, 16,
|
||||||
|
-24, -11, 7, 26, 24, 35, -8, -20,
|
||||||
|
-36, -26, -12, -1, 9, -7, 6, -23,
|
||||||
|
-45, -25, -16, -17, 3, 0, -5, -33,
|
||||||
|
-44, -16, -20, -9, -1, 11, -6, -71,
|
||||||
|
-19, -13, 1, 17, 16, 7, -37, -26,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
13, 10, 18, 15, 12, 12, 8, 5,
|
||||||
|
11, 13, 13, 11, -3, 3, 8, 3,
|
||||||
|
+7, 7, 7, 5, 4, -3, -5, -3,
|
||||||
|
+4, 3, 13, 1, 2, 1, -1, 2,
|
||||||
|
+3, 5, 8, 4, -5, -6, -8, -11,
|
||||||
|
-4, 0, -5, -1, -7, -12, -8, -16,
|
||||||
|
-6, -6, 0, 2, -9, -9, -11, -3,
|
||||||
|
-9, 2, 3, -1, -5, -13, 4, -20,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[QUEEN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-28, 0, 29, 12, 59, 44, 43, 45,
|
||||||
|
-24, -39, -5, 1, -16, 57, 28, 54,
|
||||||
|
-13, -17, 7, 8, 29, 56, 47, 57,
|
||||||
|
-27, -27, -16, -16, -1, 17, -2, 1,
|
||||||
|
- 9, -26, -9, -10, -2, -4, 3, -3,
|
||||||
|
-14, 2, -11, -2, -5, 2, 14, 5,
|
||||||
|
-35, -8, 11, 2, 8, 15, -3, 1,
|
||||||
|
- 1, -18, -9, 10, -15, -25, -31, -50,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
- 9, 22, 22, 27, 27, 19, 10, 20,
|
||||||
|
-17, 20, 32, 41, 58, 25, 30, 0,
|
||||||
|
-20, 6, 9, 49, 47, 35, 19, 9,
|
||||||
|
+ 3, 22, 24, 45, 57, 40, 57, 36,
|
||||||
|
-18, 28, 19, 47, 31, 34, 39, 23,
|
||||||
|
-16, -27, 15, 6, 9, 17, 10, 5,
|
||||||
|
-22, -23, -30, -16, -16, -23, -36, -32,
|
||||||
|
-33, -28, -22, -43, -5, -32, -20, -41,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[KING] = { /* midgame */
|
||||||
|
{
|
||||||
|
-65, 23, 16, -15, -56, -34, 2, 13,
|
||||||
|
+29, -1, -20, -7, -8, -4, -38, -29,
|
||||||
|
- 9, 24, 2, -16, -20, 6, 22, -22,
|
||||||
|
-17, -20, -12, -27, -30, -25, -14, -36,
|
||||||
|
-49, -1, -27, -39, -46, -44, -33, -51,
|
||||||
|
-14, -14, -22, -46, -44, -30, -15, -27,
|
||||||
|
+ 1, 7, -8, -64, -43, -16, 9, 8,
|
||||||
|
-15, 36, 12, -54, 8, -28, 24, 14,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-74, -35, -18, -18, -11, 15, 4, -17,
|
||||||
|
-12, 17, 14, 17, 17, 38, 23, 11,
|
||||||
|
+10, 17, 23, 15, 20, 45, 44, 13,
|
||||||
|
- 8, 22, 24, 27, 26, 33, 26, 3,
|
||||||
|
-18, -4, 21, 24, 27, 23, 9, -11,
|
||||||
|
-19, -3, 11, 21, 23, 16, 7, -9,
|
||||||
|
-27, -11, 4, 13, 14, 4, -5, -17,
|
||||||
|
-53, -34, -21, -11, -28, -14, -24, -43
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, /* rofchade end */
|
||||||
|
|
||||||
|
[PST_CPW] = {
|
||||||
|
/*
|
||||||
|
* CPW:
|
||||||
|
* https://www.chessprogramming.org/Simplified_Evaluation_Function
|
||||||
|
* Note: ≠ https://github.com/nescitus/cpw-engine
|
||||||
|
*/
|
||||||
|
"CPW",
|
||||||
|
{
|
||||||
|
/* A8 ..... H8
|
||||||
|
* ...........
|
||||||
|
* A1 ..... H1
|
||||||
|
*/
|
||||||
|
[PAWN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
50, 50, 50, 50, 50, 50, 50, 50,
|
||||||
|
10, 10, 20, 30, 30, 20, 10, 10,
|
||||||
|
+5, 5, 10, 25, 25, 10, 5, 5,
|
||||||
|
+0, 0, 0, 20, 20, 0, 0, 0,
|
||||||
|
+5, -5, -10, 0, 0, -10, -5, 5,
|
||||||
|
+5, 10, 10, -20, -20, 10, 10, 5,
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
50, 50, 50, 50, 50, 50, 50, 50,
|
||||||
|
10, 10, 20, 30, 30, 20, 10, 10,
|
||||||
|
+5, 5, 10, 25, 25, 10, 5, 5,
|
||||||
|
+0, 0, 0, 20, 20, 0, 0, 0,
|
||||||
|
+5, -5, -10, 0, 0, -10, -5, 5,
|
||||||
|
+5, 10, 10, -20, -20, 10, 10, 5,
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[KNIGHT] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||||
|
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||||
|
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||||
|
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||||
|
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||||
|
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||||
|
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50,
|
||||||
|
-40, -20, 0, 0, 0, 0, -20, -40,
|
||||||
|
-30, 0, 10, 15, 15, 10, 0, -30,
|
||||||
|
-30, 5, 15, 20, 20, 15, 5, -30,
|
||||||
|
-30, 0, 15, 20, 20, 15, 0, -30,
|
||||||
|
-30, 5, 10, 15, 15, 10, 5, -30,
|
||||||
|
-40, -20, 0, 5, 5, 0, -20, -40,
|
||||||
|
-50, -40, -30, -30, -30, -30, -40, -50
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[BISHOP] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||||
|
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||||
|
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||||
|
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 5, 5, 10, 10, 5, 5, -10,
|
||||||
|
-10, 0, 10, 10, 10, 10, 0, -10,
|
||||||
|
-10, 10, 10, 10, 10, 10, 10, -10,
|
||||||
|
-10, 5, 0, 0, 0, 0, 5, -10,
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[ROOK] = {
|
||||||
|
{ /* midgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
+5, 10, 10, 10, 10, 10, 10, 5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
+0, 0, 0, 5, 5, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
+5, 10, 10, 10, 10, 10, 10, 5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
+0, 0, 0, 5, 5, 0, 0, 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[QUEEN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
- 5, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
+ 0, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
- 5, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
+ 0, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[KING] = { /* midgame */
|
||||||
|
{
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-30, -40, -40, -50, -50, -40, -40, -30,
|
||||||
|
-20, -30, -30, -40, -40, -30, -30, -20,
|
||||||
|
-10, -20, -20, -20, -20, -20, -20, -10,
|
||||||
|
+20, 20, 0, 0, 0, 0, 20, 20,
|
||||||
|
+20, 30, 10, 0, 0, 10, 30, 20,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-50, -40, -30, -20, -20, -30, -40, -50,
|
||||||
|
-30, -20, -10, 0, 0, -10, -20, -30,
|
||||||
|
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||||
|
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||||
|
-30, -10, 30, 40, 40, 30, -10, -30,
|
||||||
|
-30, -10, 20, 30, 30, 20, -10, -30,
|
||||||
|
-30, -30, 0, 0, 0, 0, -30, -30,
|
||||||
|
-50, -30, -30, -30, -30, -30, -30, -50,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, /* CPW end */
|
||||||
|
|
||||||
|
[PST_SJENG] = {
|
||||||
|
/*
|
||||||
|
* sjeng: https://github.com/gcp/sjeng
|
||||||
|
* Rook and Queen from CPW.
|
||||||
|
*/
|
||||||
|
"Sjeng",
|
||||||
|
{
|
||||||
|
/* A8 ..... H8
|
||||||
|
* ...........
|
||||||
|
* A1 ..... H1
|
||||||
|
*/
|
||||||
|
[PAWN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
5, 10, 15, 20, 20, 15, 10, 5,
|
||||||
|
4, 8, 12, 16, 16, 12, 8, 4,
|
||||||
|
3, 6, 9, 14, 14, 9, 6, 3,
|
||||||
|
2, 4, 6, 12, 12, 6, 4, 2,
|
||||||
|
1, 2, 3, 10, 10, 3, 2, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
5, 10, 15, 20, 20, 15, 10, 5,
|
||||||
|
4, 8, 12, 16, 16, 12, 8, 4,
|
||||||
|
3, 6, 9, 14, 14, 9, 6, 3,
|
||||||
|
2, 4, 6, 12, 12, 6, 4, 2,
|
||||||
|
1, 2, 3, 10, 10, 3, 2, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[KNIGHT] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 0, 5, 10, 10, 5, 0, -10,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 0, 3, 3, 0, 0, -10,
|
||||||
|
-20, -10, -10, -10, -10, -10, -10, -20,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[BISHOP] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||||
|
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||||
|
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||||
|
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||||
|
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||||
|
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||||
|
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||||
|
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||||
|
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||||
|
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||||
|
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||||
|
-2, 2, 5, 4, 4, 5, 2, -2,
|
||||||
|
-2, 3, 3, 5, 5, 3, 3, -2,
|
||||||
|
-2, 8, 5, 5, 5, 5, 8, -2,
|
||||||
|
-2, -2, -2, -2, -2, -2, -2, -2,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[ROOK] = {
|
||||||
|
{ /* midgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
+5, 10, 10, 10, 10, 10, 10, 5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
+0, 0, 0, 5, 5, 0, 0, 0,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
+0, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
+5, 10, 10, 10, 10, 10, 10, 5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
-5, 0, 0, 0, 0, 0, 0, -5,
|
||||||
|
+0, 0, 0, 5, 5, 0, 0, 0,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[QUEEN] = {
|
||||||
|
{ /* midgame */
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||||
|
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||||
|
+ 0, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-05, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
-10, 0, 5, 0, 0, 0, 0, -10,
|
||||||
|
-10, 5, 5, 5, 5, 5, 0, -10,
|
||||||
|
+ 0, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
- 5, 0, 5, 5, 5, 5, 0, -5,
|
||||||
|
-10, 0, 5, 5, 5, 5, 0, -10,
|
||||||
|
-10, 0, 0, 0, 0, 0, 0, -10,
|
||||||
|
-20, -10, -10, -5, -5, -10, -10, -20,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
[KING] = { /* midgame */
|
||||||
|
{
|
||||||
|
-55, -55, -89, -89, -89, -89, -55, -55,
|
||||||
|
-34, -34, -55, -55, -55, -55, -34, -34,
|
||||||
|
-21, -21, -34, -34, -34, -34, -21, -21,
|
||||||
|
-13, -13, -21, -21, -21, -21, -13, -13,
|
||||||
|
- 8, -8, -13, -13, -13, -13, -8, -8,
|
||||||
|
- 5, -5, -8, -8, -8, -8, -5, -5,
|
||||||
|
- 3, -5, -6, -6, -6, -6, -5, -3,
|
||||||
|
+ 2, 14, 0, 0, 0, 9, 14, 2,
|
||||||
|
},
|
||||||
|
{ /* endgame */
|
||||||
|
-5, -3, -1, 0, 0, -1, -3, -5,
|
||||||
|
-3, 10, 10, 10, 10, 10, 10, -3,
|
||||||
|
-1, 10, 25, 25, 25, 25, 10, -1,
|
||||||
|
+0, 10, 25, 30, 30, 25, 10, 0,
|
||||||
|
+0, 10, 25, 30, 30, 25, 10, 0,
|
||||||
|
-1, 10, 25, 25, 25, 25, 10, -1,
|
||||||
|
-3, 10, 10, 10, 10, 10, 10, -3,
|
||||||
|
-5, -3, -1, 0, 0, -1, -3, -5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}, /* sjeng end */
|
||||||
|
};
|
||||||
|
|
||||||
|
int pst_current = PST_DEFAULT;
|
||||||
|
eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||||
|
eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
void pst_set(char *str)
|
||||||
|
{
|
||||||
|
pst_init(pst_find(str));
|
||||||
|
}
|
||||||
|
|
||||||
|
int pst_find(char *str)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < PST_NB; ++i) {
|
||||||
|
if (str_eq_case(pst_defs[i].name, str))
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void pst_init(int set)
|
||||||
|
{
|
||||||
|
const struct pst *pst;
|
||||||
|
|
||||||
|
if (warn(set < 0 || set >= PST_NB, "wrong PST, defaulting to zero."))
|
||||||
|
set = 0;
|
||||||
|
|
||||||
|
# ifdef DEBUG_EVAL2
|
||||||
|
printf("initializing piece-square tables %d ('%s')\n", set, pst_defs[set].name);
|
||||||
|
# endif
|
||||||
|
|
||||||
|
pst = pst_defs + set;
|
||||||
|
pst_current = set;
|
||||||
|
int wmat = param(WT_MAT);
|
||||||
|
int wpst = param(WT_PST);
|
||||||
|
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
|
||||||
|
eval_t mid_pc = piece_midval(pt);
|
||||||
|
eval_t end_pc = piece_endval(pt);
|
||||||
|
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
|
||||||
|
eval_t mid_pst = pst->val[pt][MIDGAME][sq];
|
||||||
|
eval_t end_pst = pst->val[pt][ENDGAME][sq];
|
||||||
|
|
||||||
|
pst_mg[BLACK][pt][sq] = (mid_pc * wmat + mid_pst * wpst) / 100;
|
||||||
|
pst_eg[BLACK][pt][sq] = (end_pc * wmat + end_pst * wpst) / 100;
|
||||||
|
|
||||||
|
pst_mg[WHITE][pt][FLIP_V(sq)] = pst_mg[BLACK][pt][sq];
|
||||||
|
pst_eg[WHITE][pt][FLIP_V(sq)] = pst_eg[BLACK][pt][sq];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
char *pst_name(int i)
|
||||||
|
{
|
||||||
|
if (i >= 0 && i < PST_NB)
|
||||||
|
return pst_defs[i].name;
|
||||||
|
return "undef";
|
||||||
|
}
|
121
src/eval-defs.h
Normal file
121
src/eval-defs.h
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
/* eval-defs.h - eval parameters
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef EVAL_DEFS_H
|
||||||
|
#define EVAL_DEFS_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "piece.h"
|
||||||
|
#include "eval.h"
|
||||||
|
|
||||||
|
/* game phases
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
MIDGAME,
|
||||||
|
ENDGAME,
|
||||||
|
PHASE_NB
|
||||||
|
};
|
||||||
|
typedef s16 phase_t;
|
||||||
|
|
||||||
|
/* pieces weight in phase calculation.
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
P_PHASE = 0,
|
||||||
|
N_PHASE = 1,
|
||||||
|
B_PHASE = 1,
|
||||||
|
R_PHASE = 2,
|
||||||
|
Q_PHASE = 4,
|
||||||
|
ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
|
||||||
|
};
|
||||||
|
|
||||||
|
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
|
||||||
|
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
|
||||||
|
*/
|
||||||
|
#define EVAL_MAX (SHRT_MAX) /* 32767 */
|
||||||
|
#define EVAL_MIN (-EVAL_MAX)
|
||||||
|
|
||||||
|
#define EVAL_INV EVAL_MIN
|
||||||
|
|
||||||
|
#define EVAL_MATE 30000
|
||||||
|
|
||||||
|
/* eval parameters */
|
||||||
|
enum {
|
||||||
|
WT_MAT,
|
||||||
|
WT_PST,
|
||||||
|
|
||||||
|
TST_SPN,
|
||||||
|
TST_CHK,
|
||||||
|
|
||||||
|
EV_PARAMS_NB
|
||||||
|
};
|
||||||
|
|
||||||
|
enum {
|
||||||
|
PAR_CHK,
|
||||||
|
PAR_SPN,
|
||||||
|
PAR_BTN,
|
||||||
|
PAR_STR,
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ev_params - parameters definition
|
||||||
|
* @init: eval_t default value
|
||||||
|
* @min, @max: eval_t min and max values
|
||||||
|
* @type: variable type (PARAM_CHECK, etc...)
|
||||||
|
* @setable: bool setable (proposed in UCI options)
|
||||||
|
* @name: char * human readable name
|
||||||
|
*/
|
||||||
|
struct ev_params {
|
||||||
|
int type;
|
||||||
|
bool setable; /* true: proposed in UCI options */
|
||||||
|
eval_t init, min, max;
|
||||||
|
char *name;
|
||||||
|
};
|
||||||
|
void param_init(void);
|
||||||
|
int param_find_name(char *name); /* find parameter number by name */
|
||||||
|
char *param_name(const int num);
|
||||||
|
|
||||||
|
eval_t param_default(const int num); /* get default param value */
|
||||||
|
eval_t param_min(const int num);
|
||||||
|
eval_t param_max(const int num);
|
||||||
|
bool param_setable(const int num);
|
||||||
|
int param_type(const int num);
|
||||||
|
|
||||||
|
/* parameters in use */
|
||||||
|
extern eval_t parameters[EV_PARAMS_NB];
|
||||||
|
#define param(n) parameters[n]
|
||||||
|
void param_set (int num, eval_t val);
|
||||||
|
|
||||||
|
/* PST data */
|
||||||
|
/**
|
||||||
|
* pst_defs - pre-defined piece-square tables.
|
||||||
|
*/
|
||||||
|
enum {
|
||||||
|
PST_ROFCHADE,
|
||||||
|
PST_CPW,
|
||||||
|
PST_SJENG,
|
||||||
|
PST_NB
|
||||||
|
};
|
||||||
|
|
||||||
|
#define PST_DEFAULT PST_CPW
|
||||||
|
extern int pst_current;
|
||||||
|
extern eval_t pst_mg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||||
|
extern eval_t pst_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
||||||
|
|
||||||
|
void pst_set(char *str);
|
||||||
|
int pst_find(char *str);
|
||||||
|
void pst_init(int pst);
|
||||||
|
|
||||||
|
char *pst_name(int i);
|
||||||
|
|
||||||
|
#endif /* EVAL_DEFS_H */
|
@@ -12,514 +12,36 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include <brlib.h>
|
#include <brlib.h>
|
||||||
|
#include <bitops.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "eval-simple.h"
|
#include "eval-simple.h"
|
||||||
|
#include "eval.h"
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Piece-square tables. For easier reading, they are defined for black side:
|
* eval_material() - eval position material
|
||||||
|
* @pos: &position to evaluate
|
||||||
*
|
*
|
||||||
* {
|
* Basic material evaluation. Only midgame value is used.
|
||||||
* A8 .... H8
|
*
|
||||||
* ..........
|
* @return: the @pos material evaluation in centipawns
|
||||||
* ..........
|
|
||||||
* A1 .... H1
|
|
||||||
* }
|
|
||||||
*/
|
*/
|
||||||
const struct pc_sq pc_sq_def[] = {
|
eval_t eval_material(pos_t *pos)
|
||||||
{
|
|
||||||
/*
|
|
||||||
* rofchade:
|
|
||||||
* https://www.talkchess.com/forum3/viewtopic.php?f=2&t=68311&start=19
|
|
||||||
*/
|
|
||||||
"rofchade",
|
|
||||||
{
|
|
||||||
[PAWN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
98, 134, 61, 95, 68, 126, 34, -11,
|
|
||||||
-6, 7, 26, 31, 65, 56, 25, -20,
|
|
||||||
-14, 13, 6, 21, 23, 12, 17, -23,
|
|
||||||
-27, -2, -5, 12, 17, 6, 10, -25,
|
|
||||||
-26, -4, -4, -10, 3, 3, 33, -12,
|
|
||||||
-35, -1, -20, -23, -15, 24, 38, -22,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
178, 173, 158, 134, 147, 132, 165, 187,
|
|
||||||
94, 100, 85, 67, 56, 53, 82, 84,
|
|
||||||
32, 24, 13, 5, -2, 4, 17, 17,
|
|
||||||
13, 9, -3, -7, -7, -8, 3, -1,
|
|
||||||
4, 7, -6, 1, 0, -5, -1, -8,
|
|
||||||
13, 8, 8, 10, 13, 0, 2, -7,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[KNIGHT] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-167, -89, -34, -49, 61, -97, -15, -107,
|
|
||||||
-73, -41, 72, 36, 23, 62, 7, -17,
|
|
||||||
-47, 60, 37, 65, 84, 129, 73, 44,
|
|
||||||
-9, 17, 19, 53, 37, 69, 18, 22,
|
|
||||||
-13, 4, 16, 13, 28, 19, 21, -8,
|
|
||||||
-23, -9, 12, 10, 19, 17, 25, -16,
|
|
||||||
-29, -53, -12, -3, -1, 18, -14, -19,
|
|
||||||
-105, -21, -58, -33, -17, -28, -19, -23,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-58, -38, -13, -28, -31, -27, -63, -99,
|
|
||||||
-25, -8, -25, -2, -9, -25, -24, -52,
|
|
||||||
-24, -20, 10, 9, -1, -9, -19, -41,
|
|
||||||
-17, 3, 22, 22, 22, 11, 8, -18,
|
|
||||||
-18, -6, 16, 25, 16, 17, 4, -18,
|
|
||||||
-23, -3, -1, 15, 10, -3, -20, -22,
|
|
||||||
-42, -20, -10, -5, -2, -20, -23, -44,
|
|
||||||
-29, -51, -23, -15, -22, -18, -50, -64,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[BISHOP] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-29, 4, -82, -37, -25, -42, 7, -8,
|
|
||||||
-26, 16, -18, -13, 30, 59, 18, -47,
|
|
||||||
-16, 37, 43, 40, 35, 50, 37, -2,
|
|
||||||
-4, 5, 19, 50, 37, 37, 7, -2,
|
|
||||||
-6, 13, 13, 26, 34, 12, 10, 4,
|
|
||||||
0, 15, 15, 15, 14, 27, 18, 10,
|
|
||||||
4, 15, 16, 0, 7, 21, 33, 1,
|
|
||||||
-33, -3, -14, -21, -13, -12, -39, -21,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-14, -21, -11, -8, -7, -9, -17, -24,
|
|
||||||
-8, -4, 7, -12, -3, -13, -4, -14,
|
|
||||||
2, -8, 0, -1, -2, 6, 0, 4,
|
|
||||||
-3, 9, 12, 9, 14, 10, 3, 2,
|
|
||||||
-6, 3, 13, 19, 7, 10, -3, -9,
|
|
||||||
-12, -3, 8, 10, 13, 3, -7, -15,
|
|
||||||
-14, -18, -7, -1, 4, -9, -15, -27,
|
|
||||||
-23, -9, -23, -5, -9, -16, -5, -17,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[ROOK] = {
|
|
||||||
{ /* midgame */
|
|
||||||
32, 42, 32, 51, 63, 9, 31, 43,
|
|
||||||
27, 32, 58, 62, 80, 67, 26, 44,
|
|
||||||
-5, 19, 26, 36, 17, 45, 61, 16,
|
|
||||||
-24, -11, 7, 26, 24, 35, -8, -20,
|
|
||||||
-36, -26, -12, -1, 9, -7, 6, -23,
|
|
||||||
-45, -25, -16, -17, 3, 0, -5, -33,
|
|
||||||
-44, -16, -20, -9, -1, 11, -6, -71,
|
|
||||||
-19, -13, 1, 17, 16, 7, -37, -26,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
13, 10, 18, 15, 12, 12, 8, 5,
|
|
||||||
11, 13, 13, 11, -3, 3, 8, 3,
|
|
||||||
7, 7, 7, 5, 4, -3, -5, -3,
|
|
||||||
4, 3, 13, 1, 2, 1, -1, 2,
|
|
||||||
3, 5, 8, 4, -5, -6, -8, -11,
|
|
||||||
-4, 0, -5, -1, -7, -12, -8, -16,
|
|
||||||
-6, -6, 0, 2, -9, -9, -11, -3,
|
|
||||||
-9, 2, 3, -1, -5, -13, 4, -20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[QUEEN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-28, 0, 29, 12, 59, 44, 43, 45,
|
|
||||||
-24, -39, -5, 1, -16, 57, 28, 54,
|
|
||||||
-13, -17, 7, 8, 29, 56, 47, 57,
|
|
||||||
-27, -27, -16, -16, -1, 17, -2, 1,
|
|
||||||
-9, -26, -9, -10, -2, -4, 3, -3,
|
|
||||||
-14, 2, -11, -2, -5, 2, 14, 5,
|
|
||||||
-35, -8, 11, 2, 8, 15, -3, 1,
|
|
||||||
-1, -18, -9, 10, -15, -25, -31, -50,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-9, 22, 22, 27, 27, 19, 10, 20,
|
|
||||||
-17, 20, 32, 41, 58, 25, 30, 0,
|
|
||||||
-20, 6, 9, 49, 47, 35, 19, 9,
|
|
||||||
3, 22, 24, 45, 57, 40, 57, 36,
|
|
||||||
-18, 28, 19, 47, 31, 34, 39, 23,
|
|
||||||
-16, -27, 15, 6, 9, 17, 10, 5,
|
|
||||||
-22, -23, -30, -16, -16, -23, -36, -32,
|
|
||||||
-33, -28, -22, -43, -5, -32, -20, -41,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[KING] = { /* midgame */
|
|
||||||
{
|
|
||||||
-65, 23, 16, -15, -56, -34, 2, 13,
|
|
||||||
29, -1, -20, -7, -8, -4, -38, -29,
|
|
||||||
-9, 24, 2, -16, -20, 6, 22, -22,
|
|
||||||
-17, -20, -12, -27, -30, -25, -14, -36,
|
|
||||||
-49, -1, -27, -39, -46, -44, -33, -51,
|
|
||||||
-14, -14, -22, -46, -44, -30, -15, -27,
|
|
||||||
1, 7, -8, -64, -43, -16, 9, 8,
|
|
||||||
-15, 36, 12, -54, 8, -28, 24, 14,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-74, -35, -18, -18, -11, 15, 4, -17,
|
|
||||||
-12, 17, 14, 17, 17, 38, 23, 11,
|
|
||||||
10, 17, 23, 15, 20, 45, 44, 13,
|
|
||||||
-8, 22, 24, 27, 26, 33, 26, 3,
|
|
||||||
-18, -4, 21, 24, 27, 23, 9, -11,
|
|
||||||
-19, -3, 11, 21, 23, 16, 7, -9,
|
|
||||||
-27, -11, 4, 13, 14, 4, -5, -17,
|
|
||||||
-53, -34, -21, -11, -28, -14, -24, -43
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, /* CPW */
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* CPW:
|
|
||||||
* https://www.chessprogramming.org/Simplified_Evaluation_Function
|
|
||||||
* Note: ≠ https://github.com/nescitus/cpw-engine
|
|
||||||
*/
|
|
||||||
"cpw",
|
|
||||||
{
|
|
||||||
[PAWN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
50, 50, 50, 50, 50, 50, 50, 50,
|
|
||||||
10, 10, 20, 30, 30, 20, 10, 10,
|
|
||||||
5, 5, 10, 25, 25, 10, 5, 5,
|
|
||||||
0, 0, 0, 20, 20, 0, 0, 0,
|
|
||||||
5, -5, -10, 0, 0, -10, -5, 5,
|
|
||||||
5, 10, 10, -20, -20, 10, 10, 5,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
50, 50, 50, 50, 50, 50, 50, 50,
|
|
||||||
10, 10, 20, 30, 30, 20, 10, 10,
|
|
||||||
5, 5, 10, 25, 25, 10, 5, 5,
|
|
||||||
0, 0, 0, 20, 20, 0, 0, 0,
|
|
||||||
5, -5, -10, 0, 0, -10, -5, 5,
|
|
||||||
5, 10, 10, -20, -20, 10, 10, 5,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[KNIGHT] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
|
||||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
|
||||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
|
||||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
|
||||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
|
||||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
|
||||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
|
||||||
-50, -40, -30, -30, -30, -30, -40, -50
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-50, -40, -30, -30, -30, -30, -40, -50,
|
|
||||||
-40, -20, 0, 0, 0, 0, -20, -40,
|
|
||||||
-30, 0, 10, 15, 15, 10, 0, -30,
|
|
||||||
-30, 5, 15, 20, 20, 15, 5, -30,
|
|
||||||
-30, 0, 15, 20, 20, 15, 0, -30,
|
|
||||||
-30, 5, 10, 15, 15, 10, 5, -30,
|
|
||||||
-40, -20, 0, 5, 5, 0, -20, -40,
|
|
||||||
-50, -40, -30, -30, -30, -30, -40, -50
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[BISHOP] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
|
||||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
|
||||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
|
||||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 5, 5, 10, 10, 5, 5, -10,
|
|
||||||
-10, 0, 10, 10, 10, 10, 0, -10,
|
|
||||||
-10, 10, 10, 10, 10, 10, 10, -10,
|
|
||||||
-10, 5, 0, 0, 0, 0, 5, -10,
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[ROOK] = {
|
|
||||||
{ /* midgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 10, 10, 10, 10, 10, 5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
0, 0, 0, 5, 5, 0, 0, 0,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 10, 10, 10, 10, 10, 5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
0, 0, 0, 5, 5, 0, 0, 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[QUEEN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
0, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
0, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[KING] = { /* midgame */
|
|
||||||
{
|
|
||||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
|
||||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
|
||||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
|
||||||
-30, -40, -40, -50, -50, -40, -40, -30,
|
|
||||||
-20, -30, -30, -40, -40, -30, -30, -20,
|
|
||||||
-10, -20, -20, -20, -20, -20, -20, -10,
|
|
||||||
20, 20, 0, 0, 0, 0, 20, 20,
|
|
||||||
20, 30, 10, 0, 0, 10, 30, 20,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-50, -40, -30, -20, -20, -30, -40, -50,
|
|
||||||
-30, -20, -10, 0, 0, -10, -20, -30,
|
|
||||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
|
||||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
|
||||||
-30, -10, 30, 40, 40, 30, -10, -30,
|
|
||||||
-30, -10, 20, 30, 30, 20, -10, -30,
|
|
||||||
-30, -30, 0, 0, 0, 0, -30, -30,
|
|
||||||
-50, -30, -30, -30, -30, -30, -30, -50,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, /* CPW */
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* sjeng: https://github.com/gcp/sjeng
|
|
||||||
* Rook and Queen from CPW.
|
|
||||||
*/
|
|
||||||
"sjeng",
|
|
||||||
{
|
|
||||||
[PAWN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 15, 20, 20, 15, 10, 5,
|
|
||||||
4, 8, 12, 16, 16, 12, 8, 4,
|
|
||||||
3, 6, 9, 14, 14, 9, 6, 3,
|
|
||||||
2, 4, 6, 12, 12, 6, 4, 2,
|
|
||||||
1, 2, 3, 10, 10, 3, 2, 1,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 15, 20, 20, 15, 10, 5,
|
|
||||||
4, 8, 12, 16, 16, 12, 8, 4,
|
|
||||||
3, 6, 9, 14, 14, 9, 6, 3,
|
|
||||||
2, 4, 6, 12, 12, 6, 4, 2,
|
|
||||||
1, 2, 3, 10, 10, 3, 2, 1,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[KNIGHT] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 0, 5, 10, 10, 5, 0, -10,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 0, 3, 3, 0, 0, -10,
|
|
||||||
-20, -10, -10, -10, -10, -10, -10, -20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[BISHOP] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
|
||||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
|
||||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
|
||||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
|
||||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
|
||||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
|
||||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
|
||||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
|
||||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
|
||||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
|
||||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
|
||||||
-2, 2, 5, 4, 4, 5, 2, -2,
|
|
||||||
-2, 3, 3, 5, 5, 3, 3, -2,
|
|
||||||
-2, 8, 5, 5, 5, 5, 8, -2,
|
|
||||||
-2, -2, -2, -2, -2, -2, -2, -2,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[ROOK] = {
|
|
||||||
{ /* midgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 10, 10, 10, 10, 10, 5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
0, 0, 0, 5, 5, 0, 0, 0,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
0, 0, 0, 0, 0, 0, 0, 0,
|
|
||||||
5, 10, 10, 10, 10, 10, 10, 5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
-5, 0, 0, 0, 0, 0, 0, -5,
|
|
||||||
0, 0, 0, 5, 5, 0, 0, 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[QUEEN] = {
|
|
||||||
{ /* midgame */
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
|
||||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
|
||||||
0, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
-10, 0, 5, 0, 0, 0, 0, -10,
|
|
||||||
-10, 5, 5, 5, 5, 5, 0, -10,
|
|
||||||
0, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-5, 0, 5, 5, 5, 5, 0, -5,
|
|
||||||
-10, 0, 5, 5, 5, 5, 0, -10,
|
|
||||||
-10, 0, 0, 0, 0, 0, 0, -10,
|
|
||||||
-20, -10, -10, -5, -5, -10, -10, -20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
[KING] = { /* midgame */
|
|
||||||
{
|
|
||||||
-55, -55, -89, -89, -89, -89, -55, -55,
|
|
||||||
-34, -34, -55, -55, -55, -55, -34, -34,
|
|
||||||
-21, -21, -34, -34, -34, -34, -21, -21,
|
|
||||||
-13, -13, -21, -21, -21, -21, -13, -13,
|
|
||||||
-8, -8, -13, -13, -13, -13, -8, -8,
|
|
||||||
-5, -5, -8, -8, -8, -8, -5, -5,
|
|
||||||
-3, -5, -6, -6, -6, -6, -5, -3,
|
|
||||||
2, 14, 0, 0, 0, 9, 14, 2,
|
|
||||||
},
|
|
||||||
{ /* endgame */
|
|
||||||
-5, -3, -1, 0, 0, -1, -3, -5,
|
|
||||||
-3, 10, 10, 10, 10, 10, 10, -3,
|
|
||||||
-1, 10, 25, 25, 25, 25, 10, -1,
|
|
||||||
0, 10, 25, 30, 30, 25, 10, 0,
|
|
||||||
0, 10, 25, 30, 30, 25, 10, 0,
|
|
||||||
-1, 10, 25, 25, 25, 25, 10, -1,
|
|
||||||
-3, 10, 10, 10, 10, 10, 10, -3,
|
|
||||||
-5, -3, -1, 0, 0, -1, -3, -5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}, /* sjeng */
|
|
||||||
};
|
|
||||||
|
|
||||||
const int nb_pc_sq = ARRAY_SIZE(pc_sq_def); /* # of predefined pc_sq tables */
|
|
||||||
int pc_sq_current = 0;
|
|
||||||
int pc_sq_mg[COLOR_NB][PT_NB][SQUARE_NB];
|
|
||||||
int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
/* phase calculation from Fruit:
|
|
||||||
* https://github.com/Warpten/Fruit-2.1
|
|
||||||
*/
|
|
||||||
int phase;
|
|
||||||
static u16 piece_phase[] = { 0, 1, 1, 2, 4, 0 };
|
|
||||||
|
|
||||||
static const int p_phase = 0;
|
|
||||||
static const int n_phase = 1;
|
|
||||||
static const int b_phase = 1;
|
|
||||||
static const int r_phase = 2;
|
|
||||||
static const int q_phase = 4;
|
|
||||||
|
|
||||||
static const int total_phase = p_phase * 16 + n_phase * 4 +
|
|
||||||
b_phase * 4 + r_phase * 4 + q_phase * 2;
|
|
||||||
|
|
||||||
int calc_phase(pos_t *pos)
|
|
||||||
{
|
{
|
||||||
phase = total_phase;
|
eval_t val[COLOR_NB] = { 0 };
|
||||||
phase -= p_phase * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
|
|
||||||
phase -= n_phase * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
|
|
||||||
phase -= b_phase * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
|
|
||||||
phase -= r_phase * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
|
|
||||||
phase -= q_phase * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
|
|
||||||
|
|
||||||
phase = max(phase, 0);
|
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
|
||||||
return (phase * 256 + (total_phase / 2)) / total_phase;
|
eval_t pval = piece_midval(pt);
|
||||||
}
|
val[WHITE] += popcount64(pos->bb[WHITE][pt]) * pval;
|
||||||
|
val[BLACK] += popcount64(pos->bb[BLACK][pt]) * pval;
|
||||||
int eval_simple_find(char *str)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < nb_pc_sq; ++i)
|
|
||||||
if (!strcmp(pc_sq_def[i].name, str))
|
|
||||||
return i;
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void eval_simple_set(int set)
|
|
||||||
{
|
|
||||||
const struct pc_sq *cur = pc_sq_def + set;
|
|
||||||
# ifdef DEBUG_EVAL
|
|
||||||
printf("initializing piece-square tables %d\n", set);
|
|
||||||
# endif
|
|
||||||
pc_sq_current = set;
|
|
||||||
for (piece_type_t pt = PAWN; pt < PT_NB; ++pt) {
|
|
||||||
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
|
|
||||||
pc_sq_mg[BLACK][pt][sq] = cur->val[MIDGAME][pt][sq];
|
|
||||||
pc_sq_mg[WHITE][pt][sq] = cur->val[MIDGAME][pt][FLIP_V(sq)];
|
|
||||||
|
|
||||||
pc_sq_eg[BLACK][pt][sq] = cur->val[ENDGAME][pt][sq];
|
|
||||||
pc_sq_eg[WHITE][pt][sq] = cur->val[ENDGAME][pt][FLIP_V(sq)];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void eval_simple_init(void)
|
|
||||||
{
|
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL
|
||||||
printf("initializing eval_simple\n");
|
printf("material: w:%d b:%d\n", val[WHITE], val[BLACK]);
|
||||||
# endif
|
# endif
|
||||||
eval_simple_set(pc_sq_current);
|
|
||||||
|
return val[WHITE] - val[BLACK];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -539,9 +61,6 @@ eval_t eval_simple(pos_t *pos)
|
|||||||
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
|
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
|
||||||
|
|
||||||
//pos->eval_simple_phase = ENDGAME;
|
//pos->eval_simple_phase = ENDGAME;
|
||||||
# ifdef DEBUG_EVAL
|
|
||||||
log_f(5, "phase = %d\n", eg? "endgame": "midgame");
|
|
||||||
# endif
|
|
||||||
|
|
||||||
for (color_t color = WHITE; color < COLOR_NB; ++color) {
|
for (color_t color = WHITE; color < COLOR_NB; ++color) {
|
||||||
mg_eval[color] = 0;
|
mg_eval[color] = 0;
|
||||||
@@ -550,13 +69,12 @@ eval_t eval_simple(pos_t *pos)
|
|||||||
bitboard_t bb = pos->bb[color][pt];
|
bitboard_t bb = pos->bb[color][pt];
|
||||||
while (bb) {
|
while (bb) {
|
||||||
square_t sq = bb_next(&bb);
|
square_t sq = bb_next(&bb);
|
||||||
mg_eval[color] += pc_sq_mg[color][pt][sq];
|
mg_eval[color] += pst_mg[color][pt][sq];
|
||||||
eg_eval[color] += pc_sq_eg[color][pt][sq];
|
eg_eval[color] += pst_eg[color][pt][sq];
|
||||||
}
|
}
|
||||||
|
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL
|
||||||
printf("c=%d p=%d mg=%ld eg=%ld\n", color, pt,
|
printf("c=%d pt=%d mg=%d eg=%d\n", color, pt,
|
||||||
popcount64(pos->bb[color][pt]),
|
|
||||||
mg_eval[color], eg_eval[color]);
|
mg_eval[color], eg_eval[color]);
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
@@ -564,7 +82,7 @@ eval_t eval_simple(pos_t *pos)
|
|||||||
}
|
}
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL
|
||||||
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
|
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
|
||||||
mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
|
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
return eval[WHITE] - eval[BLACK];
|
return eval[WHITE] - eval[BLACK];
|
||||||
|
@@ -14,24 +14,9 @@
|
|||||||
#ifndef EVAL_SIMPLE_H
|
#ifndef EVAL_SIMPLE_H
|
||||||
#define EVAL_SIMPLE_H
|
#define EVAL_SIMPLE_H
|
||||||
|
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
|
#include "eval.h"
|
||||||
struct pc_sq {
|
|
||||||
char *name; /* one word only, no spaces */
|
|
||||||
int val[PIECE_TYPE_NB][PHASE_NB][SQUARE_NB]; /* MG then EG */
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* pc_sq - pre-defined piece-square tables.
|
|
||||||
*/
|
|
||||||
extern const struct pc_sq pc_sq_def[];
|
|
||||||
extern const int nb_pc_sq; /* # of pc_sq_def */
|
|
||||||
|
|
||||||
extern int pc_sq_current;
|
|
||||||
extern int pc_sq_mg[COLOR_NB][PT_NB][SQUARE_NB];
|
|
||||||
extern int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
|
||||||
|
|
||||||
/* no queen on board */
|
/* no queen on board */
|
||||||
#define simple_no_queen(p, c) \
|
#define simple_no_queen(p, c) \
|
||||||
@@ -57,10 +42,12 @@ extern int pc_sq_eg[COLOR_NB][PT_NB][SQUARE_NB];
|
|||||||
simple_no_rook(p, BLACK) && \
|
simple_no_rook(p, BLACK) && \
|
||||||
simple_one_minor_piece(p, BLACK))) )
|
simple_one_minor_piece(p, BLACK))) )
|
||||||
|
|
||||||
int calc_phase(pos_t *pos);
|
//s16 calc_phase(pos_t *pos);
|
||||||
int eval_simple_find(char *str);
|
//int eval_simple_find(char *str);
|
||||||
void eval_simple_set(int set);
|
//void eval_simple_set(int set);
|
||||||
void eval_simple_init(void);
|
//void eval_simple_init(char *set);
|
||||||
|
|
||||||
|
eval_t eval_material(pos_t *pos);
|
||||||
eval_t eval_simple(pos_t *pos);
|
eval_t eval_simple(pos_t *pos);
|
||||||
|
|
||||||
#endif /* EVAL_SIMPLE_H */
|
#endif /* EVAL_SIMPLE_H */
|
||||||
|
57
src/eval.c
57
src/eval.c
@@ -20,26 +20,47 @@
|
|||||||
#include "eval.h"
|
#include "eval.h"
|
||||||
#include "eval-simple.h"
|
#include "eval-simple.h"
|
||||||
|
|
||||||
inline eval_t eval_material(pos_t *pos, bool color)
|
/**
|
||||||
|
* calc_phase - calculate position phase
|
||||||
|
* @pos: &position
|
||||||
|
*
|
||||||
|
* This function should be calculated when a new position is setup, or as
|
||||||
|
* a verification of an incremental one.
|
||||||
|
* phase is clamped between 0 (opening) and 24 (ending).
|
||||||
|
*
|
||||||
|
* @return:
|
||||||
|
*/
|
||||||
|
s16 calc_phase(pos_t *pos)
|
||||||
{
|
{
|
||||||
eval_t res = 0;
|
int phase = ALL_PHASE;
|
||||||
|
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
|
||||||
|
phase -= N_PHASE * popcount64(pos->bb[WHITE][KNIGHT] | pos->bb[BLACK][KNIGHT]);
|
||||||
|
phase -= B_PHASE * popcount64(pos->bb[WHITE][BISHOP] | pos->bb[BLACK][BISHOP]);
|
||||||
|
phase -= R_PHASE * popcount64(pos->bb[WHITE][ROOK] | pos->bb[BLACK][ROOK]);
|
||||||
|
phase -= Q_PHASE * popcount64(pos->bb[WHITE][QUEEN] | pos->bb[BLACK][QUEEN]);
|
||||||
|
|
||||||
/* I need to do something about the king, if it can be potentially taken
|
phase = max(phase, 0);
|
||||||
* if pseudo-moves include a pinned piece on King.
|
# ifdef DEBUG_EVAL
|
||||||
*/
|
printf("calculated phase:%d\n", phase);
|
||||||
for (piece_type_t pt = PAWN; pt < KING; ++pt) {
|
# endif
|
||||||
# ifdef DEBUG_EVAL
|
return phase;
|
||||||
log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
|
|
||||||
color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
|
|
||||||
P_VALUE(piece));
|
|
||||||
# endif
|
|
||||||
res += popcount64(pos->bb[color][pt]) * piece_val(pt);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||||
|
* {
|
||||||
|
* return pos->mobility[color];
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* inline eval_t eval_square_control(pos_t *pos, bool color)
|
||||||
|
* {
|
||||||
|
* return popcount64(pos->controlled[color]);
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* inline eval_t eval_mobility(pos_t *pos, bool color)
|
* inline eval_t eval_mobility(pos_t *pos, bool color)
|
||||||
* {
|
* {
|
||||||
@@ -66,7 +87,7 @@ eval_t eval(pos_t *pos)
|
|||||||
//material[BLACK] = eval_material(pos, BLACK);
|
//material[BLACK] = eval_material(pos, BLACK);
|
||||||
simple = eval_simple(pos);
|
simple = eval_simple(pos);
|
||||||
|
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL2
|
||||||
log_f(2, "eval_simple=%d\n", simple);
|
log_f(2, "eval_simple=%d\n", simple);
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
@@ -74,7 +95,7 @@ eval_t eval(pos_t *pos)
|
|||||||
//control[WHITE] = eval_square_control(pos, WHITE);
|
//control[WHITE] = eval_square_control(pos, WHITE);
|
||||||
//control[BLACK] = eval_square_control(pos, BLACK);
|
//control[BLACK] = eval_square_control(pos, BLACK);
|
||||||
|
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL2
|
||||||
log_f(2, "square control: W:%d B:%d diff=%d\n",
|
log_f(2, "square control: W:%d B:%d diff=%d\n",
|
||||||
control[WHITE], control[BLACK],
|
control[WHITE], control[BLACK],
|
||||||
(control[WHITE] - control[BLACK]) * 10);
|
(control[WHITE] - control[BLACK]) * 10);
|
||||||
@@ -82,7 +103,7 @@ eval_t eval(pos_t *pos)
|
|||||||
|
|
||||||
/* 3) mobility: 10 mobility diff = 1 pawn
|
/* 3) mobility: 10 mobility diff = 1 pawn
|
||||||
*/
|
*/
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL2
|
||||||
log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
log_f(2, "mobility: W:%u B:%u diff=%d\n",
|
||||||
pos->mobility[WHITE], pos->mobility[BLACK],
|
pos->mobility[WHITE], pos->mobility[BLACK],
|
||||||
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
|
||||||
@@ -91,7 +112,7 @@ eval_t eval(pos_t *pos)
|
|||||||
//eval_t res = simple +
|
//eval_t res = simple +
|
||||||
// (control[WHITE] - control[BLACK]) * 10 +
|
// (control[WHITE] - control[BLACK]) * 10 +
|
||||||
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
|
||||||
# ifdef DEBUG_EVAL
|
# ifdef DEBUG_EVAL2
|
||||||
log_f(2, "eval: %d\n", res);
|
log_f(2, "eval: %d\n", res);
|
||||||
# endif
|
# endif
|
||||||
pos->eval = simple;
|
pos->eval = simple;
|
||||||
|
12
src/eval.h
12
src/eval.h
@@ -17,18 +17,10 @@
|
|||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "eval-defs.h"
|
||||||
|
|
||||||
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
|
s16 calc_phase(pos_t *pos);
|
||||||
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 10,000.
|
|
||||||
*/
|
|
||||||
#define EVAL_MAX (SHRT_MAX) /* 32767 */
|
|
||||||
#define EVAL_MIN (-EVAL_MAX)
|
|
||||||
|
|
||||||
#define EVAL_INVALID EVAL_MIN
|
|
||||||
|
|
||||||
#define EVAL_MATE 30000
|
|
||||||
|
|
||||||
eval_t eval_material(pos_t *pos, bool color);
|
|
||||||
eval_t eval_mobility(pos_t *pos, bool color);
|
eval_t eval_mobility(pos_t *pos, bool color);
|
||||||
eval_t eval_square_control(pos_t *pos, bool color);
|
eval_t eval_square_control(pos_t *pos, bool color);
|
||||||
|
|
||||||
|
@@ -23,6 +23,7 @@
|
|||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
#include "alloc.h"
|
#include "alloc.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
#include "eval-defs.h"
|
||||||
#include "fen.h"
|
#include "fen.h"
|
||||||
|
|
||||||
/* FEN description:
|
/* FEN description:
|
||||||
@@ -258,6 +259,7 @@ end:
|
|||||||
return NULL; /* invalid position: ignored */
|
return NULL; /* invalid position: ignored */
|
||||||
|
|
||||||
tmppos.key = zobrist_calc(&tmppos);
|
tmppos.key = zobrist_calc(&tmppos);
|
||||||
|
tmppos.phase = calc_phase(&tmppos);
|
||||||
if (!pos)
|
if (!pos)
|
||||||
pos = pos_new();
|
pos = pos_new();
|
||||||
pos_copy(&tmppos, pos);
|
pos_copy(&tmppos, pos);
|
||||||
|
@@ -19,6 +19,7 @@
|
|||||||
#include <bug.h>
|
#include <bug.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "util.h"
|
||||||
#include "alloc.h"
|
#include "alloc.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "piece.h"
|
#include "piece.h"
|
||||||
@@ -201,7 +202,7 @@ int tt_create(s32 sizemb)
|
|||||||
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
|
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
|
||||||
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
|
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
|
||||||
|
|
||||||
hash_tt.mask = -1ull >> (64 - nbits);
|
hash_tt.mask = BIT_ALL >> (64 - nbits);
|
||||||
|
|
||||||
hash_tt.keys = safe_alloc_aligned_hugepage(hash_tt.bytes);
|
hash_tt.keys = safe_alloc_aligned_hugepage(hash_tt.bytes);
|
||||||
|
|
||||||
@@ -294,6 +295,7 @@ hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
|
|||||||
/* find key in buckets */
|
/* find key in buckets */
|
||||||
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
|
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
|
||||||
entry = bucket->entry + i;
|
entry = bucket->entry + i;
|
||||||
|
bug_on(entry->key && (key & hash_tt.mask) != (entry->key & hash_tt.mask));
|
||||||
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
|
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
|
||||||
hash_tt.hits++;
|
hash_tt.hits++;
|
||||||
/*
|
/*
|
||||||
@@ -389,7 +391,7 @@ hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
|
|||||||
void tt_info()
|
void tt_info()
|
||||||
{
|
{
|
||||||
if (hash_tt.keys) {
|
if (hash_tt.keys) {
|
||||||
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
|
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#lx) entries:%'lu\n",
|
||||||
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
|
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
|
||||||
hash_tt.mask, hash_tt.nkeys);
|
hash_tt.mask, hash_tt.nkeys);
|
||||||
} else {
|
} else {
|
||||||
|
10
src/hash.h
10
src/hash.h
@@ -76,15 +76,15 @@ typedef struct {
|
|||||||
|
|
||||||
/* memory size in bytes/mb */
|
/* memory size in bytes/mb */
|
||||||
size_t bytes;
|
size_t bytes;
|
||||||
u32 mb;
|
u32 mb;
|
||||||
|
|
||||||
/* size in buckets/keys */
|
/* size in buckets/keys */
|
||||||
size_t nbuckets;
|
size_t nbuckets;
|
||||||
size_t nkeys; /* nbuckets * NBUCKETS */
|
size_t nkeys; /* nbuckets * NBUCKETS */
|
||||||
|
|
||||||
/* internal representation */
|
/* internal representation */
|
||||||
u32 nbits; /* #buckets in bits, power of 2 */
|
u32 nbits; /* #buckets in bits, power of 2 */
|
||||||
u32 mask; /* nbuckets - 1, key mask */
|
u64 mask; /* nbuckets - 1, bucket mask */
|
||||||
|
|
||||||
/* stats - unsure about usage */
|
/* stats - unsure about usage */
|
||||||
//size_t used_buckets;
|
//size_t used_buckets;
|
||||||
@@ -106,8 +106,8 @@ typedef struct {
|
|||||||
|
|
||||||
extern hkey_t zobrist_pieces[16][64];
|
extern hkey_t zobrist_pieces[16][64];
|
||||||
extern hkey_t zobrist_castling[4 * 4 + 1];
|
extern hkey_t zobrist_castling[4 * 4 + 1];
|
||||||
extern hkey_t zobrist_turn; /* for black, XOR each ply */
|
extern hkey_t zobrist_turn; /* for black, XOR each ply */
|
||||||
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
|
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
|
||||||
|
|
||||||
extern hasht_t hash_tt; /* main transposition table */
|
extern hasht_t hash_tt; /* main transposition table */
|
||||||
|
|
||||||
|
27
src/init.c
27
src/init.c
@@ -16,28 +16,34 @@
|
|||||||
#include <locale.h>
|
#include <locale.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "util.h"
|
||||||
#include "bitboard.h"
|
#include "bitboard.h"
|
||||||
#include "hq.h"
|
#include "hq.h"
|
||||||
#include "eval-simple.h"
|
#include "eval-defs.h"
|
||||||
#include "hash.h"
|
#include "hash.h"
|
||||||
#include "hist.h"
|
#include "hist.h"
|
||||||
|
|
||||||
#define printff(x) ({ printf(x); fflush(stdout); })
|
#define printff(x) ({ printf(x); fflush(stdout); })
|
||||||
|
|
||||||
void init_all(void)
|
void init_all(void)
|
||||||
{
|
{
|
||||||
|
printff("initiazing system: ");
|
||||||
/* line-buffered stdout */
|
/* line-buffered stdout */
|
||||||
printff("initiazing stdout buffering... ");
|
printff("stdout buffering... ");
|
||||||
setlinebuf(stdout);
|
setlinebuf(stdout);
|
||||||
|
|
||||||
/* for printf() numeric thousands separator */
|
|
||||||
printff("locale... ");
|
printff("locale... ");
|
||||||
|
/* for printf() thousands separator */
|
||||||
setlocale(LC_NUMERIC, "");
|
setlocale(LC_NUMERIC, "");
|
||||||
|
setlocale(LC_CTYPE, "C");
|
||||||
|
|
||||||
/* pseudo random generator seed */
|
/* pseudo random generator seed */
|
||||||
printff("random generator... ");
|
printff("random generator... ");
|
||||||
rand_init(RAND_SEED_DEFAULT);
|
rand_init(RAND_SEED_DEFAULT);
|
||||||
|
|
||||||
|
printf("done.\n");
|
||||||
|
|
||||||
|
printff("initiazing board data: ");
|
||||||
/* bitboards & hq */
|
/* bitboards & hq */
|
||||||
printff("bitboards... ");
|
printff("bitboards... ");
|
||||||
bitboard_init();
|
bitboard_init();
|
||||||
@@ -45,6 +51,9 @@ void init_all(void)
|
|||||||
printff("hq bitboards... ");
|
printff("hq bitboards... ");
|
||||||
hq_init();
|
hq_init();
|
||||||
|
|
||||||
|
printf("done.\n");
|
||||||
|
|
||||||
|
printff("initiazing move data: ");
|
||||||
/* zobrist tables & default tt hashtable */
|
/* zobrist tables & default tt hashtable */
|
||||||
printff("zobrist tables... ");
|
printff("zobrist tables... ");
|
||||||
zobrist_init();
|
zobrist_init();
|
||||||
@@ -52,9 +61,15 @@ void init_all(void)
|
|||||||
printff("transposition tables... ");
|
printff("transposition tables... ");
|
||||||
tt_create(HASH_SIZE_DEFAULT);
|
tt_create(HASH_SIZE_DEFAULT);
|
||||||
|
|
||||||
|
printf("done.\n");
|
||||||
|
|
||||||
|
printff("initiazing eval data: ");
|
||||||
|
printf("parameters... ");
|
||||||
|
param_init();
|
||||||
|
|
||||||
/* eval tables */
|
/* eval tables */
|
||||||
printf("eval data... ");
|
printf("pst tables... ");
|
||||||
eval_simple_init();
|
pst_init(PST_DEFAULT);
|
||||||
|
|
||||||
printf("done.\n");
|
printf("done.\n");
|
||||||
}
|
}
|
||||||
|
156
src/move-do.c
156
src/move-do.c
@@ -25,6 +25,20 @@
|
|||||||
#include "move-do.h"
|
#include "move-do.h"
|
||||||
#include "hash.h"
|
#include "hash.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* sq_castle - castling rights per square.
|
||||||
|
*
|
||||||
|
* position castling rights mask has to be AND'ed with this array 'from' and 'to'.
|
||||||
|
*/
|
||||||
|
castle_rights_t sq_castle[64] = {
|
||||||
|
[A1] = ~CASTLE_WQ, [B1 ... D1] = CASTLE_ALL,
|
||||||
|
[E1] = ~CASTLE_W, [F1 ... G1] = CASTLE_ALL,
|
||||||
|
[H1] = ~CASTLE_WK, [A2 ... H7] = CASTLE_ALL,
|
||||||
|
[A8] = ~CASTLE_BQ, [B8 ... D8] = CASTLE_ALL,
|
||||||
|
[E8] = ~CASTLE_B, [F8 ... G8] = CASTLE_ALL,
|
||||||
|
[H8] = ~CASTLE_BK,
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* move_do() - do move.
|
* move_do() - do move.
|
||||||
* @pos: &pos_t position
|
* @pos: &pos_t position
|
||||||
@@ -60,9 +74,8 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
|
|||||||
|
|
||||||
*state = pos->state; /* save irreversible changes */
|
*state = pos->state; /* save irreversible changes */
|
||||||
|
|
||||||
/* update key: switch turn, reset castling and ep */
|
/* update key: switch turn, reset ep */
|
||||||
key ^= zobrist_turn;
|
key ^= zobrist_turn;
|
||||||
key ^= zobrist_castling[pos->castle];
|
|
||||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||||
|
|
||||||
++pos->clock_50;
|
++pos->clock_50;
|
||||||
@@ -74,80 +87,69 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
|
|||||||
|
|
||||||
bug_on(COLOR(piece) != us);
|
bug_on(COLOR(piece) != us);
|
||||||
|
|
||||||
if (is_promotion(move)) {
|
/* special moves: captures, pawn double push, en-passant, castling.
|
||||||
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
|
* All these moves are exclusive (so we use if ... else)
|
||||||
new_piece = MAKE_PIECE(move_promoted(move), us);
|
*/
|
||||||
}
|
if (captured != EMPTY) { /* capture: remove piece */
|
||||||
|
|
||||||
if (captured != EMPTY) {
|
|
||||||
pos->clock_50 = 0;
|
pos->clock_50 = 0;
|
||||||
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
|
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
|
||||||
key ^= zobrist_pieces[captured][to];
|
key ^= zobrist_pieces[captured][to];
|
||||||
pos_clr_sq(pos, to); /* clear square */
|
pos_clr_sq(pos, to);
|
||||||
} else if (is_castle(move)) { /* handle rook move */
|
} else if (ptype == PAWN) {
|
||||||
square_t rookfrom, rookto;
|
|
||||||
if (to > from) {
|
|
||||||
rookfrom = sq_rel(H1, us);
|
|
||||||
rookto = sq_rel(F1, us);
|
|
||||||
} else {
|
|
||||||
rookfrom = sq_rel(A1, us);
|
|
||||||
rookto = sq_rel(D1, us);
|
|
||||||
}
|
|
||||||
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
|
|
||||||
zobrist_pieces[pos->board[rookfrom]][rookfrom];
|
|
||||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
|
||||||
pos_clr_sq(pos, rookfrom);
|
|
||||||
pos->castle = clr_castle(pos->castle, us);
|
|
||||||
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
|
|
||||||
pos->clock_50 = 0;
|
pos->clock_50 = 0;
|
||||||
if (from + up + up == to) { /* if pawn double push, set e.p. */
|
if (from + up + up == to) { /* double push: set e.p. */
|
||||||
square_t ep = from + up;
|
square_t ep = from + up;
|
||||||
|
/* check that opponent can e.p. */
|
||||||
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
|
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
|
||||||
pos->en_passant = ep;
|
pos->en_passant = ep;
|
||||||
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
|
||||||
}
|
}
|
||||||
} else if (is_enpassant(move)) { /* clear grabbed pawn */
|
} else if (is_enpassant(move)) { /* e.p.: clear grabbed pawn */
|
||||||
square_t grabbed = to - up;
|
square_t grabbed = to - up;
|
||||||
piece_t pc = pos->board[grabbed];
|
piece_t pc = pos->board[grabbed];
|
||||||
key ^= zobrist_pieces[pc][grabbed];
|
key ^= zobrist_pieces[pc][grabbed];
|
||||||
pos_clr_sq(pos, grabbed);
|
pos_clr_sq(pos, grabbed);
|
||||||
}
|
}
|
||||||
|
} else if (is_castle(move)) { /* castling: handle rook move */
|
||||||
|
square_t rookfrom, rookto;
|
||||||
|
if (to > from) { /* o-o */
|
||||||
|
rookfrom = to + 1;
|
||||||
|
rookto = to - 1;
|
||||||
|
} else { /* o-o-o */
|
||||||
|
rookfrom = to - 2;
|
||||||
|
rookto = to + 1;
|
||||||
|
}
|
||||||
|
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
|
||||||
|
zobrist_pieces[pos->board[rookfrom]][rookfrom];
|
||||||
|
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||||
|
pos_clr_sq(pos, rookfrom);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* common part: captures and non captures
|
||||||
|
* We could improve slightly, as en-passant and double push will make
|
||||||
|
* the following tests.
|
||||||
|
* Improvement could be to add promotion test and king test twice above.
|
||||||
|
* (in capture and after ).
|
||||||
|
*/
|
||||||
|
if (is_promotion(move)) {
|
||||||
|
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
|
||||||
|
new_piece = MAKE_PIECE(move_promoted(move), us);
|
||||||
}
|
}
|
||||||
|
|
||||||
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
||||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
|
pos_clr_sq(pos, from);
|
||||||
pos_set_sq(pos, to, new_piece);
|
pos_set_sq(pos, to, new_piece);
|
||||||
|
|
||||||
if (ptype == KING)
|
/* update castling flags */
|
||||||
pos->king[us] = to;
|
|
||||||
|
|
||||||
/* update castling flags
|
|
||||||
* As we always consider flags are valid, we :
|
|
||||||
* - adjust our flags if relative from is "E1", "A1", H1"
|
|
||||||
* - adjust opp flags if relative to if "A8", H8"
|
|
||||||
*/
|
|
||||||
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
|
|
||||||
square_t rel_e1 = sq_rel(E1, us);
|
|
||||||
square_t rel_a1 = sq_rel(A1, us);
|
|
||||||
square_t rel_h1 = sq_rel(H1, us);
|
|
||||||
if (from == rel_e1)
|
|
||||||
pos->castle = clr_castle(pos->castle, us);
|
|
||||||
else if (from == rel_a1)
|
|
||||||
pos->castle = clr_ooo(pos->castle, us);
|
|
||||||
else if (from == rel_h1)
|
|
||||||
pos->castle = clr_oo(pos->castle, us);
|
|
||||||
}
|
|
||||||
if (can_castle(pos->castle, them)) {
|
|
||||||
square_t rel_a8 = sq_rel(A8, us);
|
|
||||||
square_t rel_h8 = sq_rel(H8, us);
|
|
||||||
if (to == rel_a8)
|
|
||||||
pos->castle = clr_ooo(pos->castle, them);
|
|
||||||
else if (to == rel_h8)
|
|
||||||
pos->castle = clr_oo(pos->castle, them);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* update castling rights key */
|
|
||||||
key ^= zobrist_castling[pos->castle];
|
key ^= zobrist_castling[pos->castle];
|
||||||
|
pos->castle &= sq_castle[from] & sq_castle[to];
|
||||||
|
key ^= zobrist_castling[pos->castle];
|
||||||
|
|
||||||
|
//if (ptype == KING) {
|
||||||
|
// pos->king[us] = to;
|
||||||
|
//} else
|
||||||
|
/* do this always, cheaper than test on K move */
|
||||||
|
pos->king[us] = ctz64(pos->bb[us][KING]);
|
||||||
|
|
||||||
pos->key = key;
|
pos->key = key;
|
||||||
|
|
||||||
@@ -180,33 +182,43 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
|
|||||||
piece_t piece = pos->board[to];
|
piece_t piece = pos->board[to];
|
||||||
int up = sq_up(them);
|
int up = sq_up(them);
|
||||||
|
|
||||||
|
/* common part: captures and non captures
|
||||||
|
* We could improve slightly, as en-passant and double push will make
|
||||||
|
* the following tests.
|
||||||
|
* Improvement could be to add promotion test and king test twice above.
|
||||||
|
* (in capture and after ).
|
||||||
|
*/
|
||||||
if (is_promotion(move))
|
if (is_promotion(move))
|
||||||
piece = MAKE_PIECE(PAWN, us);
|
piece = MAKE_PIECE(PAWN, us);
|
||||||
|
|
||||||
pos_clr_sq(pos, to); /* always clear "to" ... */
|
pos_clr_sq(pos, to);
|
||||||
pos_set_sq(pos, from, piece); /* ... and set "from" */
|
pos_set_sq(pos, from, piece);
|
||||||
|
|
||||||
if (PIECE(piece) == KING)
|
/* special moves: capture, king (+ castling), en-passant
|
||||||
pos->king[us] = from;
|
*/
|
||||||
|
if (pos->captured != EMPTY) { /* captured: restore piece */
|
||||||
if (pos->captured != EMPTY) {
|
pos_set_sq(pos, to, pos->captured);
|
||||||
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
|
} else if (is_castle(move)) { /* castle: rook move */
|
||||||
} else if (is_castle(move)) { /* make reverse rook move */
|
|
||||||
square_t rookfrom, rookto;
|
square_t rookfrom, rookto;
|
||||||
if (to > from) {
|
if (to > from) { /* o-o */
|
||||||
rookfrom = sq_rel(F1, us);
|
rookfrom = to - 1;
|
||||||
rookto = sq_rel(H1, us);
|
rookto = to + 1;
|
||||||
} else {
|
} else { /* o-o-o */
|
||||||
rookfrom = sq_rel(D1, us);
|
rookfrom = to + 1;
|
||||||
rookto = sq_rel(A1, us);
|
rookto = to - 2;
|
||||||
}
|
}
|
||||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||||
pos_clr_sq(pos, rookfrom);
|
pos_clr_sq(pos, rookfrom);
|
||||||
} else if (is_enpassant(move)) { /* restore grabbed pawn */
|
} else if (is_enpassant(move)) { /* e.p.: restore grabbed pawn */
|
||||||
square_t grabbed = to + up;
|
square_t grabbed = to + up;
|
||||||
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
|
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* do this always, cheaper than test on K move */
|
||||||
|
pos->king[us] = ctz64(pos->bb[us][KING]);
|
||||||
|
//if (PIECE(piece) == KING)
|
||||||
|
// pos->king[us] = from;
|
||||||
|
|
||||||
pos->state = *state; /* restore irreversible changes */
|
pos->state = *state; /* restore irreversible changes */
|
||||||
pos->turn = us;
|
pos->turn = us;
|
||||||
return pos;
|
return pos;
|
||||||
@@ -284,7 +296,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
|
|||||||
}
|
}
|
||||||
|
|
||||||
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
||||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
|
pos_clr_sq(pos, from);
|
||||||
pos_set_sq(pos, to, new_piece);
|
pos_set_sq(pos, to, new_piece);
|
||||||
|
|
||||||
if (ptype == KING)
|
if (ptype == KING)
|
||||||
|
@@ -14,8 +14,11 @@
|
|||||||
#ifndef MOVE_DO_H
|
#ifndef MOVE_DO_H
|
||||||
#define MOVE_DO_H
|
#define MOVE_DO_H
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
|
|
||||||
|
extern castle_rights_t sq_castle[64]; /* to adjust castling rights */
|
||||||
|
|
||||||
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
|
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
|
||||||
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
|
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
|
||||||
|
|
||||||
|
@@ -480,3 +480,18 @@ finish:
|
|||||||
return movelist;
|
return movelist;
|
||||||
//return movelist->nmoves = moves - movelist->move;
|
//return movelist->nmoves = moves - movelist->move;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_gen_legal() - generate position legal moves
|
||||||
|
* @pos: position
|
||||||
|
* @movelist: &movelist_t array to store moves
|
||||||
|
*
|
||||||
|
* Generate all @pos legal moves for player-to-move.
|
||||||
|
* @movelist is filled with the moves.
|
||||||
|
*
|
||||||
|
* @Return: movelist
|
||||||
|
*/
|
||||||
|
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist)
|
||||||
|
{
|
||||||
|
return pos_legal(pos, pos_gen_pseudo(pos, movelist));
|
||||||
|
}
|
||||||
|
@@ -27,5 +27,6 @@ movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *lega
|
|||||||
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
|
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
|
||||||
|
|
||||||
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
|
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
|
||||||
|
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist);
|
||||||
|
|
||||||
#endif /* MOVEGEN_H */
|
#endif /* MOVEGEN_H */
|
||||||
|
131
src/perft.c
Normal file
131
src/perft.c
Normal file
@@ -0,0 +1,131 @@
|
|||||||
|
/* perft.c - perft functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
|
||||||
|
#include "perft.h"
|
||||||
|
#include "move-gen.h"
|
||||||
|
#include "move-do.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* perft() - Perform perft on position
|
||||||
|
* @pos: &position to search
|
||||||
|
* @depth: Wanted depth.
|
||||||
|
* @ply: current perft depth level (root = 1)
|
||||||
|
* @divide: output total for 1st level moves.
|
||||||
|
*
|
||||||
|
* Run perft on a position. This function displays the available moves at @depth
|
||||||
|
* level for each possible first move, and the total of moves.
|
||||||
|
*
|
||||||
|
* This version uses the algorithm:
|
||||||
|
* if last depth
|
||||||
|
* return 1;
|
||||||
|
* gen legal moves
|
||||||
|
* loop for legal move
|
||||||
|
* do-move
|
||||||
|
* perft (depth -1)
|
||||||
|
* undo-move
|
||||||
|
*
|
||||||
|
* @return: total moves found at @depth level.
|
||||||
|
*/
|
||||||
|
u64 perft(pos_t *pos, int depth, int ply, bool divide)
|
||||||
|
{
|
||||||
|
u64 subnodes = 0, nodes = 0;
|
||||||
|
movelist_t movelist;
|
||||||
|
move_t *move, *last;
|
||||||
|
state_t state;
|
||||||
|
|
||||||
|
pos_set_checkers_pinners_blockers(pos);
|
||||||
|
|
||||||
|
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
||||||
|
last = movelist.move + movelist.nmoves;
|
||||||
|
for (move = movelist.move; move < last; ++move) {
|
||||||
|
if (depth == 1) {
|
||||||
|
subnodes = 1;
|
||||||
|
} else {
|
||||||
|
move_do(pos, *move, &state);
|
||||||
|
if (depth == 2) {
|
||||||
|
movelist_t movelist2;
|
||||||
|
pos_set_checkers_pinners_blockers(pos);
|
||||||
|
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
|
||||||
|
} else if (ply >= 3) {
|
||||||
|
hentry_t *entry = tt_probe_perft(pos->key, depth);
|
||||||
|
if (entry != TT_MISS) {
|
||||||
|
subnodes = HASH_PERFT_VAL(entry->data);
|
||||||
|
} else {
|
||||||
|
subnodes = perft(pos, depth - 1, ply + 1, divide);
|
||||||
|
tt_store_perft(pos->key, depth, subnodes);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
subnodes = perft(pos, depth - 1, ply + 1, divide);
|
||||||
|
}
|
||||||
|
move_undo(pos, *move, &state);
|
||||||
|
}
|
||||||
|
nodes += subnodes;
|
||||||
|
if (ply == 1 && divide) {
|
||||||
|
char movestr[8];
|
||||||
|
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* perft_alt() - Perform perft on position, experimental version.
|
||||||
|
* @pos: &position to search
|
||||||
|
* @depth: Wanted depth.
|
||||||
|
* @ply: current perft depth level (root = 1)
|
||||||
|
* @divide: output total for 1st level moves.
|
||||||
|
*
|
||||||
|
* Run perft on a position. This function displays the available moves at @depth
|
||||||
|
* level for each possible first move, and the total of moves.
|
||||||
|
*
|
||||||
|
* @return: total moves found at @depth level.
|
||||||
|
*/
|
||||||
|
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
|
||||||
|
{
|
||||||
|
u64 subnodes = 0, nodes = 0;
|
||||||
|
movelist_t movelist;
|
||||||
|
move_t *move, *last;
|
||||||
|
state_t state;
|
||||||
|
|
||||||
|
pos_set_checkers_pinners_blockers(pos);
|
||||||
|
|
||||||
|
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
||||||
|
last = movelist.move + movelist.nmoves;
|
||||||
|
for (move = movelist.move; move < last; ++move) {
|
||||||
|
if (depth == 1) {
|
||||||
|
subnodes = 1;
|
||||||
|
} else {
|
||||||
|
move_do_alt(pos, *move, &state);
|
||||||
|
if (depth == 2) {
|
||||||
|
movelist_t movelist2;
|
||||||
|
pos_set_checkers_pinners_blockers(pos);
|
||||||
|
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
|
||||||
|
} else {
|
||||||
|
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
|
||||||
|
}
|
||||||
|
move_undo_alt(pos, *move, &state);
|
||||||
|
}
|
||||||
|
nodes += subnodes;
|
||||||
|
if (ply == 1 && divide) {
|
||||||
|
char movestr[8];
|
||||||
|
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nodes;
|
||||||
|
}
|
22
src/perft.h
Normal file
22
src/perft.h
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
/* perft.h.h - perft.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef PERFT_H
|
||||||
|
#define PERFT_H
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
u64 perft(pos_t *pos, int depth, int ply, bool output);
|
||||||
|
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
|
||||||
|
|
||||||
|
#endif /* PERFT_H */
|
@@ -47,6 +47,7 @@ enum __piece_e {
|
|||||||
PIECE_NB
|
PIECE_NB
|
||||||
};
|
};
|
||||||
typedef u8 piece_t;
|
typedef u8 piece_t;
|
||||||
|
|
||||||
/* default values for midgame, endgame
|
/* default values for midgame, endgame
|
||||||
*/
|
*/
|
||||||
#define E_VAL_MID 0
|
#define E_VAL_MID 0
|
||||||
@@ -103,10 +104,14 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
|
|||||||
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
|
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
|
||||||
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
|
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
|
||||||
|
|
||||||
static __inline s16 piece_val(piece_type_t pt)
|
static __inline eval_t piece_midval(piece_type_t pt)
|
||||||
{
|
{
|
||||||
return piece_details[pt].mid_value;
|
return piece_details[pt].mid_value;
|
||||||
}
|
}
|
||||||
|
static __inline eval_t piece_endval(piece_type_t pt)
|
||||||
|
{
|
||||||
|
return piece_details[pt].end_value;
|
||||||
|
}
|
||||||
|
|
||||||
bool piece_ok(piece_t p);
|
bool piece_ok(piece_t p);
|
||||||
|
|
||||||
|
@@ -100,31 +100,14 @@ pos_t *pos_clear(pos_t *pos)
|
|||||||
# ifdef DEBUG_POS
|
# ifdef DEBUG_POS
|
||||||
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
|
printf("size(pos_board=%lu elt=%lu\n", sizeof(pos->board), sizeof(int));
|
||||||
# endif
|
# endif
|
||||||
pos->node_count = 0;
|
memset(pos, 0, sizeof (pos_t));
|
||||||
pos->turn = WHITE;
|
|
||||||
|
|
||||||
/* move_do/undo position state */
|
/* non-zero values */
|
||||||
pos->key = 0;
|
|
||||||
pos->en_passant = SQUARE_NONE;
|
pos->en_passant = SQUARE_NONE;
|
||||||
pos->castle = 0;
|
|
||||||
pos->clock_50 = 0;
|
|
||||||
pos->plycount = 0;
|
|
||||||
pos->move = MOVE_NONE;
|
pos->move = MOVE_NONE;
|
||||||
pos->captured = NO_PIECE;
|
|
||||||
|
|
||||||
for (square_t sq = A1; sq <= H8; ++sq)
|
pos->king[WHITE] = SQUARE_NONE;
|
||||||
pos->board[sq] = EMPTY;
|
pos->king[BLACK] = SQUARE_NONE;
|
||||||
|
|
||||||
for (color_t color = WHITE; color <= BLACK; ++color) {
|
|
||||||
for (piece_type_t piece = 0; piece <= KING; ++piece)
|
|
||||||
pos->bb[color][piece] = 0;
|
|
||||||
//pos->controlled[color] = 0;
|
|
||||||
pos->king[color] = SQUARE_NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
pos->checkers = 0;
|
|
||||||
pos->pinners = 0;
|
|
||||||
pos->blockers = 0;
|
|
||||||
|
|
||||||
return pos;
|
return pos;
|
||||||
}
|
}
|
||||||
|
@@ -88,8 +88,8 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
|
|||||||
bug_on(pos->board[square] != EMPTY);
|
bug_on(pos->board[square] != EMPTY);
|
||||||
|
|
||||||
pos->board[square] = piece;
|
pos->board[square] = piece;
|
||||||
pos->bb[color][type] |= BIT(square);
|
pos->bb[color][type] ^= BIT(square);
|
||||||
pos->bb[color][ALL_PIECES] |= BIT(square);
|
pos->bb[color][ALL_PIECES] ^= BIT(square);
|
||||||
//if (type == KING)
|
//if (type == KING)
|
||||||
// pos->king[color] = square;
|
// pos->king[color] = square;
|
||||||
|
|
||||||
@@ -114,12 +114,38 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
|
|||||||
//pos->key ^= zobrist_pieces[piece][square];
|
//pos->key ^= zobrist_pieces[piece][square];
|
||||||
|
|
||||||
pos->board[square] = EMPTY;
|
pos->board[square] = EMPTY;
|
||||||
pos->bb[color][type] &= ~BIT(square);
|
pos->bb[color][type] ^= BIT(square);
|
||||||
pos->bb[color][ALL_PIECES] &= ~BIT(square);
|
pos->bb[color][ALL_PIECES] ^= BIT(square);
|
||||||
//if (type == KING)
|
//if (type == KING)
|
||||||
// pos->king[color] = SQUARE_NONE;
|
// pos->king[color] = SQUARE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pos_mv_sq - move a piece from a square to another one.
|
||||||
|
* @pos: position
|
||||||
|
* @from: source square
|
||||||
|
* @to: dest square
|
||||||
|
*
|
||||||
|
* Both position board and bitboards are modified.
|
||||||
|
* This function is equivalent to:
|
||||||
|
* pos_set_sq(pos, to, pos->board[from]);
|
||||||
|
* pos_clr_sq(pos, from);
|
||||||
|
*/
|
||||||
|
static __always_inline void pos_mv_sq(pos_t *pos, square_t from, square_t to)
|
||||||
|
{
|
||||||
|
piece_t pc = pos->board[from];
|
||||||
|
piece_type_t pt = PIECE(pc);
|
||||||
|
color_t color = COLOR(pc);
|
||||||
|
bitboard_t bb_squares = BIT(from) | BIT(to);
|
||||||
|
|
||||||
|
bug_on(pc == EMPTY || pos->board[to] != EMPTY);
|
||||||
|
|
||||||
|
pos->board[from] = EMPTY;
|
||||||
|
pos->board[to] = pc;
|
||||||
|
pos->bb[color][pt] ^= bb_squares;
|
||||||
|
pos->bb[color][ALL_PIECES] ^= bb_squares;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* pos_occ() - get position occupation (all pieces)
|
* pos_occ() - get position occupation (all pieces)
|
||||||
* @pos: position
|
* @pos: position
|
||||||
|
113
src/search.c
113
src/search.c
@@ -1,4 +1,4 @@
|
|||||||
/* search.c - perft + search.
|
/* search.c - search for perfect move.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2023-2024 Bruno Raoult ("br")
|
* Copyright (C) 2023-2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
@@ -21,117 +21,6 @@
|
|||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "attack.h"
|
#include "attack.h"
|
||||||
|
|
||||||
/**
|
|
||||||
* perft() - Perform perft on position
|
|
||||||
* @pos: &position to search
|
|
||||||
* @depth: Wanted depth.
|
|
||||||
* @ply: current perft depth level (root = 1)
|
|
||||||
* @divide: output total for 1st level moves.
|
|
||||||
*
|
|
||||||
* Run perft on a position. This function displays the available moves at @depth
|
|
||||||
* level for each possible first move, and the total of moves.
|
|
||||||
*
|
|
||||||
* This version uses the algorithm:
|
|
||||||
* if last depth
|
|
||||||
* return 1;
|
|
||||||
* gen legal moves
|
|
||||||
* loop for legal move
|
|
||||||
* do-move
|
|
||||||
* perft (depth -1)
|
|
||||||
* undo-move
|
|
||||||
*
|
|
||||||
* @return: total moves found at @depth level.
|
|
||||||
*/
|
|
||||||
u64 perft(pos_t *pos, int depth, int ply, bool divide)
|
|
||||||
{
|
|
||||||
u64 subnodes = 0, nodes = 0;
|
|
||||||
movelist_t movelist;
|
|
||||||
move_t *move, *last;
|
|
||||||
state_t state;
|
|
||||||
|
|
||||||
pos_set_checkers_pinners_blockers(pos);
|
|
||||||
|
|
||||||
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
|
||||||
last = movelist.move + movelist.nmoves;
|
|
||||||
for (move = movelist.move; move < last; ++move) {
|
|
||||||
if (depth == 1) {
|
|
||||||
subnodes = 1;
|
|
||||||
} else {
|
|
||||||
move_do(pos, *move, &state);
|
|
||||||
if (depth == 2) {
|
|
||||||
movelist_t movelist2;
|
|
||||||
pos_set_checkers_pinners_blockers(pos);
|
|
||||||
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
|
|
||||||
} else if (ply >= 3) {
|
|
||||||
hentry_t *entry = tt_probe_perft(pos->key, depth);
|
|
||||||
if (entry != TT_MISS) {
|
|
||||||
subnodes = HASH_PERFT_VAL(entry->data);
|
|
||||||
} else {
|
|
||||||
subnodes = perft(pos, depth - 1, ply + 1, divide);
|
|
||||||
tt_store_perft(pos->key, depth, subnodes);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
subnodes = perft(pos, depth - 1, ply + 1, divide);
|
|
||||||
}
|
|
||||||
move_undo(pos, *move, &state);
|
|
||||||
}
|
|
||||||
nodes += subnodes;
|
|
||||||
if (ply == 1 && divide) {
|
|
||||||
char movestr[8];
|
|
||||||
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return nodes;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* perft_alt() - Perform perft on position, experimental version.
|
|
||||||
* @pos: &position to search
|
|
||||||
* @depth: Wanted depth.
|
|
||||||
* @ply: current perft depth level (root = 1)
|
|
||||||
* @divide: output total for 1st level moves.
|
|
||||||
*
|
|
||||||
* Run perft on a position. This function displays the available moves at @depth
|
|
||||||
* level for each possible first move, and the total of moves.
|
|
||||||
*
|
|
||||||
* @return: total moves found at @depth level.
|
|
||||||
*/
|
|
||||||
u64 perft_alt(pos_t *pos, int depth, int ply, bool divide)
|
|
||||||
{
|
|
||||||
u64 subnodes = 0, nodes = 0;
|
|
||||||
movelist_t movelist;
|
|
||||||
move_t *move, *last;
|
|
||||||
state_t state;
|
|
||||||
|
|
||||||
pos_set_checkers_pinners_blockers(pos);
|
|
||||||
|
|
||||||
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
|
||||||
last = movelist.move + movelist.nmoves;
|
|
||||||
for (move = movelist.move; move < last; ++move) {
|
|
||||||
if (depth == 1) {
|
|
||||||
subnodes = 1;
|
|
||||||
} else {
|
|
||||||
move_do_alt(pos, *move, &state);
|
|
||||||
if (depth == 2) {
|
|
||||||
movelist_t movelist2;
|
|
||||||
pos_set_checkers_pinners_blockers(pos);
|
|
||||||
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
|
|
||||||
} else {
|
|
||||||
subnodes = perft_alt(pos, depth - 1, ply + 1, divide);
|
|
||||||
}
|
|
||||||
move_undo_alt(pos, *move, &state);
|
|
||||||
}
|
|
||||||
nodes += subnodes;
|
|
||||||
if (ply == 1 && divide) {
|
|
||||||
char movestr[8];
|
|
||||||
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return nodes;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* negamax() - search position negamax.
|
* negamax() - search position negamax.
|
||||||
* @pos: &position to search
|
* @pos: &position to search
|
||||||
|
@@ -19,7 +19,4 @@
|
|||||||
//eval_t negamax(pos_t *pos, int depth, int color);
|
//eval_t negamax(pos_t *pos, int depth, int color);
|
||||||
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
|
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
|
||||||
|
|
||||||
u64 perft(pos_t *pos, int depth, int ply, bool output);
|
|
||||||
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
|
|
||||||
|
|
||||||
#endif /* SEARCH_H */
|
#endif /* SEARCH_H */
|
||||||
|
70
src/thread.c
Normal file
70
src/thread.c
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
/* thread.c - thread management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
#include <pthread.h>
|
||||||
|
#include <poll.h>
|
||||||
|
#include <sys/socket.h>
|
||||||
|
|
||||||
|
#include "thread.h"
|
||||||
|
|
||||||
|
/* Still have to decide: thread or process ?
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
thread_pool_t threadpool;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* thrd_create - initialize thrd.
|
||||||
|
*/
|
||||||
|
int thrd_create(__unused int num)
|
||||||
|
{
|
||||||
|
int fd[2];
|
||||||
|
/* shall we make a communication channel via a pipe or socket ? */
|
||||||
|
int __unused ret = socketpair(AF_LOCAL, SOCK_SEQPACKET, PF_LOCAL, fd);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* thread_init - initialize thread pool.
|
||||||
|
*/
|
||||||
|
int thread_init(int nb)
|
||||||
|
{
|
||||||
|
nb = clamp(nb, MIN_THRDS, MAX_THRDS);
|
||||||
|
|
||||||
|
/* stop unwanted threads, always keep 1 */
|
||||||
|
for (int i = nb + 1; i < threadpool.nb; ++i) {
|
||||||
|
printf("stopping thread %d - status = \n", i);
|
||||||
|
threadpool.thread[i].cmd = THRD_DO_QUIT;
|
||||||
|
}
|
||||||
|
for (int i = threadpool.nb; i < nb; ++i) {
|
||||||
|
printf("creating thread %d - status = \n", i);
|
||||||
|
thrd_create(i);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
communication:
|
||||||
|
main thread -> thread
|
||||||
|
commands via memory
|
||||||
|
thread -> main thread
|
||||||
|
status via memory
|
||||||
|
output via pipe/socket
|
||||||
|
thread output will be output/filtered by main thread
|
||||||
|
|
||||||
|
*/
|
55
src/thread.h
Normal file
55
src/thread.h
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
/* thread.h - thread management.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef THREAD_H
|
||||||
|
#define THREAD_H
|
||||||
|
|
||||||
|
#include <pthread.h>
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
|
#define MIN_THRDS 1
|
||||||
|
#define MAX_THRDS 16
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
THRD_DEAD,
|
||||||
|
THRD_IDLE,
|
||||||
|
THRD_WORKING,
|
||||||
|
} thread_status_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
/* main thread to subs */
|
||||||
|
THRD_DO_SEARCH,
|
||||||
|
THRD_DO_STOP,
|
||||||
|
THRD_DO_QUIT,
|
||||||
|
} thread_cmd_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int id;
|
||||||
|
thread_status_t status;
|
||||||
|
thread_cmd_t cmd;
|
||||||
|
int fd[2];
|
||||||
|
pos_t pos;
|
||||||
|
} thread_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int nb;
|
||||||
|
thread_t thread[MAX_THRDS + 1];
|
||||||
|
} thread_pool_t;
|
||||||
|
|
||||||
|
int thrd_create(__unused int num);
|
||||||
|
int thread_init(int nb);
|
||||||
|
|
||||||
|
#endif /* THREAD_H */
|
542
src/uci.c
Normal file
542
src/uci.c
Normal file
@@ -0,0 +1,542 @@
|
|||||||
|
/* uci.c - uci protocol
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
|
||||||
|
#include "chessdefs.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "position.h"
|
||||||
|
#include "hist.h"
|
||||||
|
#include "fen.h"
|
||||||
|
#include "move-gen.h"
|
||||||
|
#include "move-do.h"
|
||||||
|
#include "search.h"
|
||||||
|
#include "perft.h"
|
||||||
|
#include "eval-defs.h"
|
||||||
|
#include "uci.h"
|
||||||
|
|
||||||
|
struct command {
|
||||||
|
char *name; /* command name */
|
||||||
|
int (*func)(pos_t *, char *); /* function doing the job */
|
||||||
|
char *doc; /* function doc */
|
||||||
|
};
|
||||||
|
|
||||||
|
int execute_line (pos_t *, struct command *, char *);
|
||||||
|
struct command *find_command (char *);
|
||||||
|
|
||||||
|
/* The names of functions that actually do the stuff.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* standard UCI commands */
|
||||||
|
int do_ucinewgame(pos_t *, char *);
|
||||||
|
int do_uci(pos_t *, char *);
|
||||||
|
int do_isready(pos_t *, char *);
|
||||||
|
int do_quit(pos_t *, char *);
|
||||||
|
|
||||||
|
int do_setoption(pos_t *, char *);
|
||||||
|
int do_position(pos_t *, char *);
|
||||||
|
|
||||||
|
/* commands *NOT* in UCI standard */
|
||||||
|
int do_moves(pos_t *, char *);
|
||||||
|
int do_diagram(pos_t *, char *);
|
||||||
|
int do_perft(pos_t *, char *);
|
||||||
|
|
||||||
|
int do_hist(pos_t *, char *);
|
||||||
|
int do_help(pos_t *, char *);
|
||||||
|
|
||||||
|
struct command commands[] = {
|
||||||
|
{ "quit", do_quit, "Quit" },
|
||||||
|
{ "uci", do_uci, "" },
|
||||||
|
{ "ucinewgame", do_ucinewgame, "" },
|
||||||
|
{ "isready", do_isready, "" },
|
||||||
|
{ "setoption", do_setoption, ""},
|
||||||
|
{ "position", do_position, "position startpos|fen [moves ...]" },
|
||||||
|
|
||||||
|
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
|
||||||
|
{ "moves", do_moves, "(not UCI) moves ..." },
|
||||||
|
{ "diagram", do_diagram, "(not UCI) print current position diagram" },
|
||||||
|
{ "hist", do_hist, "(not UCI) print history states" },
|
||||||
|
{ "help", do_help, "(not UCI) This help" },
|
||||||
|
{ "?", do_help, "(not UCI) This help" },
|
||||||
|
|
||||||
|
{ NULL, (int(*)()) NULL, NULL }
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Execute a command line. */
|
||||||
|
int execute_line(pos_t *pos, struct command *command, char *args)
|
||||||
|
{
|
||||||
|
return (*command->func)(pos, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* find_command - lookup UCI command.
|
||||||
|
* @name: &command string
|
||||||
|
*
|
||||||
|
* Look up NAME as the name of a command, and return a pointer to that
|
||||||
|
* command. Return a NULL pointer if NAME isn't a command name.
|
||||||
|
*/
|
||||||
|
struct command *find_command(char *name)
|
||||||
|
{
|
||||||
|
register int i;
|
||||||
|
|
||||||
|
for (i = 0; commands[i].name; i++)
|
||||||
|
if (!strcmp(name, commands[i].name))
|
||||||
|
return commands + i;
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_eval(__unused pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* eval_t material[2], control[2], mobility[2];
|
||||||
|
* for (int color = WHITE; color <= BLACK; ++color) {
|
||||||
|
* material[color] = eval_material(pos, color);
|
||||||
|
* control[color] = eval_square_control(pos, color);
|
||||||
|
* mobility[color] = eval_mobility(pos, color);
|
||||||
|
* printf("%s: material=%d mobility=%d controlled=%d\n",
|
||||||
|
* color? "Black": "White", material[color],
|
||||||
|
* mobility[color], control[color]);
|
||||||
|
* }
|
||||||
|
* eval_t res = eval(pos);
|
||||||
|
* printf("eval = %d centipawns\n", res);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* int do_simple_eval(__unused pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* eval_t eval = eval_simple(pos);
|
||||||
|
* printf("eval = %d centipawns\n", eval);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_init(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* startpos(pos);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_genmoves(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* moves_gen_all(pos);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* int do_prmoves(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* uint debug_level = debug_level_get();
|
||||||
|
* debug_level_set(1);
|
||||||
|
* moves_print(pos, M_PR_SEPARATE | M_PR_NUM | M_PR_LONG);
|
||||||
|
* debug_level_set(debug_level);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_prmovepos(pos_t *pos, char *arg)
|
||||||
|
* {
|
||||||
|
* struct list_head *p_cur, *tmp;
|
||||||
|
* int movenum = atoi(arg), cur = 0; /\* starts with 0 *\/
|
||||||
|
* move_t *move;
|
||||||
|
*
|
||||||
|
* log_f(1, "%s\n", arg);
|
||||||
|
* list_for_each_safe(p_cur, tmp, &pos->moves[pos->turn]) {
|
||||||
|
* move = list_entry(p_cur, move_t, list);
|
||||||
|
* if (cur++ == movenum) {
|
||||||
|
* pos_print(move->newpos);
|
||||||
|
* break;
|
||||||
|
* }
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_prpieces(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* log_f(1, "%s\n", arg);
|
||||||
|
* pos_pieces_print(pos);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* int do_memstats(__unused pos_t *pos,__unused char *arg)
|
||||||
|
* {
|
||||||
|
* moves_pool_stats();
|
||||||
|
* piece_pool_stats();
|
||||||
|
* pos_pool_stats();
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_move(__unused pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* int i = 1, nmove = atoi(arg);
|
||||||
|
* move_t *move;
|
||||||
|
* pos_t *newpos;
|
||||||
|
*
|
||||||
|
* if (list_empty(&pos->moves[pos->turn])) {
|
||||||
|
* log_f(1, "No moves list.\n");
|
||||||
|
* return 0;
|
||||||
|
* }
|
||||||
|
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
|
||||||
|
* if (i == nmove)
|
||||||
|
* goto doit;
|
||||||
|
* i++;
|
||||||
|
* }
|
||||||
|
* log_f(1, "Invalid <%d> move, should be <1-%d>.\n", nmove, i);
|
||||||
|
* return 0;
|
||||||
|
* doit:
|
||||||
|
* newpos = move_do(pos, move);
|
||||||
|
* pos_print(newpos);
|
||||||
|
*
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
int do_ucinewgame(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
pos_clear(pos);
|
||||||
|
tt_clear();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_uci(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
printf("id name brchess " VERSION "\n");
|
||||||
|
printf("id author Bruno Raoult\n");
|
||||||
|
printf("option name Hash type spin default %d min %d max %d\n",
|
||||||
|
hash_tt.mb, HASH_SIZE_MIN, HASH_SIZE_MAX);
|
||||||
|
|
||||||
|
if (PST_NB > 1) {
|
||||||
|
printf("option name pst type combo default %s",
|
||||||
|
pst_name(pst_current));
|
||||||
|
for (int i = 0; i < PST_NB; ++i)
|
||||||
|
printf(" var %s", pst_name(i));
|
||||||
|
}
|
||||||
|
printf("\n");
|
||||||
|
for (int var = 0; var < EV_PARAMS_NB; ++var) {
|
||||||
|
if (param_setable(var)) {
|
||||||
|
int ptyp = param_type(var);
|
||||||
|
int pmin = param_min(var);
|
||||||
|
int pmax = param_max(var);
|
||||||
|
int pval = parameters[var];
|
||||||
|
|
||||||
|
printf("option name %s ", param_name(var));
|
||||||
|
switch(ptyp) {
|
||||||
|
case PAR_BTN:
|
||||||
|
printf("type button\n");
|
||||||
|
break;
|
||||||
|
case PAR_CHK:
|
||||||
|
printf("type check default %s\n", pval? "true": "false");
|
||||||
|
break;
|
||||||
|
case PAR_SPN:
|
||||||
|
printf("type spin default %d min %d max %d\n", pval, pmin, pmax);
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
printf("uciok\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_isready(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
printf("readyok\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_setoption(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
char *name, *value = NULL;
|
||||||
|
|
||||||
|
if (str_token(arg, "name") != arg)
|
||||||
|
return 1;
|
||||||
|
if (!(name = str_skip_word(arg)))
|
||||||
|
return 1;
|
||||||
|
/* at this point, we got a valid parameter name */
|
||||||
|
value = str_token(name, "value"); /* put '\0' at name end */
|
||||||
|
if (value) {
|
||||||
|
value = str_skip_word(value);
|
||||||
|
if (!value)
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if (str_eq_case(name, "hash") && value) {
|
||||||
|
tt_create(atoi(value));
|
||||||
|
} else if (str_eq_case(name, "pst")) {
|
||||||
|
pst_set(value);
|
||||||
|
} else {
|
||||||
|
int var = param_find_name(name);
|
||||||
|
if (var < 0) {
|
||||||
|
printf("wrong parameter '%s'\n", name);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
char *pname = param_name(var);
|
||||||
|
printf("found param <%s> = %d\n", pname, var);
|
||||||
|
if (param_setable(var)) {
|
||||||
|
int ptyp = param_min(var);
|
||||||
|
int pmin = param_min(var);
|
||||||
|
int pmax = param_max(var);
|
||||||
|
int pval;
|
||||||
|
|
||||||
|
switch(ptyp) {
|
||||||
|
case PAR_BTN:
|
||||||
|
bug_on (value);
|
||||||
|
printf("do button '%s'\n", pname);
|
||||||
|
break;
|
||||||
|
case PAR_CHK:
|
||||||
|
bug_on (!value);
|
||||||
|
if (str_eq_case(value, "true"))
|
||||||
|
pval = 1;
|
||||||
|
else if (str_eq_case(value, "false"))
|
||||||
|
pval = 0;
|
||||||
|
else {
|
||||||
|
printf("wrong value '%s' to '%s' boolean parameter\n",
|
||||||
|
value, pname);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
printf("set '%s' to %s\n", pname, pval? "true": "false");
|
||||||
|
param_set(var, pval);
|
||||||
|
break;
|
||||||
|
case PAR_SPN:
|
||||||
|
bug_on (!value);
|
||||||
|
pval = clamp(atoi(value), pmin, pmax);
|
||||||
|
printf("set '%s' to %d\n", param_name(var), pval);
|
||||||
|
param_set(var, pval);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int do_position(pos_t *pos, char *arg)
|
||||||
|
{
|
||||||
|
char *saveptr, *token, *fen, *moves;
|
||||||
|
|
||||||
|
hist_init();
|
||||||
|
|
||||||
|
/* separate "moves" section */
|
||||||
|
moves = str_token(arg, "moves");
|
||||||
|
saveptr = NULL;
|
||||||
|
token = strtok_r(arg, " ", &saveptr);
|
||||||
|
if (!strcmp(token, "startpos")) {
|
||||||
|
startpos(pos);
|
||||||
|
do_diagram(pos, "");
|
||||||
|
} else if (!strcmp(token, "fen")) {
|
||||||
|
fen = strtok_r(NULL, "", &saveptr); /* full fen (till '\0') */
|
||||||
|
//printf("fen=%s\n", fen);
|
||||||
|
if (!fen)
|
||||||
|
return 1;
|
||||||
|
if (!fen2pos(pos, fen))
|
||||||
|
return 1;
|
||||||
|
//do_diagram(pos, "");
|
||||||
|
} else {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
//puts("zob");
|
||||||
|
//move_t move_none = MOVE_NONE;
|
||||||
|
//hist_push(&pos->state, &move_none);
|
||||||
|
|
||||||
|
if (moves) {
|
||||||
|
//puts("zobi");
|
||||||
|
saveptr = NULL;
|
||||||
|
moves = strtok_r(moves, " ", &saveptr); /* skip "moves" */
|
||||||
|
moves = strtok_r(NULL, "", &saveptr); /* all moves (till '\0') */
|
||||||
|
//printf("moves = %s\n", moves);
|
||||||
|
do_moves(pos, moves);
|
||||||
|
}
|
||||||
|
/* link last position t history */
|
||||||
|
//hist_pop();
|
||||||
|
hist_link(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_moves(__unused pos_t *pos, char *arg)
|
||||||
|
{
|
||||||
|
char *saveptr = NULL, *token, check[8];
|
||||||
|
move_t move;
|
||||||
|
state_t state;
|
||||||
|
movelist_t movelist;
|
||||||
|
saveptr = NULL;
|
||||||
|
token = strtok_r(arg, " ", &saveptr);
|
||||||
|
while (token) {
|
||||||
|
move = move_from_str(token);
|
||||||
|
move_to_str(check, move, 0);
|
||||||
|
|
||||||
|
printf("move: [%s] %s\n", token, check);
|
||||||
|
pos_set_checkers_pinners_blockers(pos);
|
||||||
|
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
|
||||||
|
move = move_find_in_movelist(move, &movelist);
|
||||||
|
if (move == MOVE_NONE) {
|
||||||
|
/* should we reset here ? */
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
//printf("move: %s\n", move_to_str(check, move, 0));
|
||||||
|
hist_push(&pos->state); /* push previous state */
|
||||||
|
move_do(pos, move, &state);
|
||||||
|
pos_print(pos);
|
||||||
|
hist_static_print();
|
||||||
|
token = strtok_r(NULL, " ", &saveptr);
|
||||||
|
}
|
||||||
|
//hist_static_print();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_diagram(pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
pos_print(pos);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_perft(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
char *saveptr, *token;
|
||||||
|
int divide = 0, depth = 6, alt = 0;
|
||||||
|
|
||||||
|
token = strtok_r(arg, " ", &saveptr);
|
||||||
|
if (!strcmp(token, "divide")) {
|
||||||
|
divide = 1;
|
||||||
|
token = strtok_r(NULL, " ", &saveptr);
|
||||||
|
}
|
||||||
|
if (!strcmp(token, "alt")) {
|
||||||
|
alt = 1;
|
||||||
|
token = strtok_r(NULL, " ", &saveptr);
|
||||||
|
}
|
||||||
|
depth = atoi(token);
|
||||||
|
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
|
||||||
|
if (depth > 0) {
|
||||||
|
if (!alt)
|
||||||
|
perft(pos, depth, 1, divide);
|
||||||
|
else
|
||||||
|
perft_alt(pos, depth, 1, divide);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_hist(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
hist_static_print();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int do_help(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
for (struct command *cmd = commands; cmd->name; ++cmd) {
|
||||||
|
printf("%12s:\t%s\n", cmd->name, cmd->doc);
|
||||||
|
/* Print in six columns. */
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_depth(__unused pos_t *pos, char *arg)
|
||||||
|
* {
|
||||||
|
* depth = atoi(arg);
|
||||||
|
* printf("depth = %d\n", depth);
|
||||||
|
* return 1;
|
||||||
|
*
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* int do_search(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* int debug_level = debug_level_get();
|
||||||
|
* float timer1, timer2, nodes_sec;
|
||||||
|
*
|
||||||
|
* timer1 = debug_timer_elapsed();
|
||||||
|
* negamax(pos, depth, pos->turn == WHITE ? 1 : -1);
|
||||||
|
* timer2 = debug_timer_elapsed();
|
||||||
|
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||||
|
* log(1, "best=");
|
||||||
|
* debug_level_set(1);
|
||||||
|
* move_print(0, pos->bestmove, 0);
|
||||||
|
* debug_level_set(debug_level);
|
||||||
|
* log(1, " negamax=%d\n", pos->bestmove->negamax);
|
||||||
|
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||||
|
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* int do_pvs(pos_t *pos, __unused char *arg)
|
||||||
|
* {
|
||||||
|
* int debug_level = debug_level_get();
|
||||||
|
* float timer1, timer2, nodes_sec;
|
||||||
|
* eval_t _pvs;
|
||||||
|
*
|
||||||
|
* timer1 = debug_timer_elapsed();
|
||||||
|
* moves_gen_eval_sort(pos);
|
||||||
|
* _pvs = pvs(pos, depth, EVAL_MIN, EVAL_MAX, pos->turn == WHITE ? 1 : -1);
|
||||||
|
* timer2 = debug_timer_elapsed();
|
||||||
|
* nodes_sec = (float) pos->node_count / ((float) (timer2 - timer1) / (float)NANOSEC);
|
||||||
|
* log(1, "best=");
|
||||||
|
* if (pos->bestmove) {
|
||||||
|
* debug_level_set(1);
|
||||||
|
* move_print(0, pos->bestmove, 0);
|
||||||
|
* debug_level_set(debug_level);
|
||||||
|
* log(1, " pvs=%d stored=%d\n", _pvs, pos->bestmove->negamax);
|
||||||
|
* } else {
|
||||||
|
* log(1, "<no-best-move>");
|
||||||
|
* }
|
||||||
|
* printf("Depth:%d Nodes:%luK time:%.02fs (%.0f kn/s)\n", depth,
|
||||||
|
* pos->node_count / 1000, (timer2 - timer1)/NANOSEC, nodes_sec/1000);
|
||||||
|
* return 1;
|
||||||
|
* }
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
static int done = 0;
|
||||||
|
|
||||||
|
int do_quit(__unused pos_t *pos, __unused char *arg)
|
||||||
|
{
|
||||||
|
return done = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int uci(pos_t *pos)
|
||||||
|
{
|
||||||
|
char *str = NULL, *saveptr, *token, *args;
|
||||||
|
size_t lenstr = 0;
|
||||||
|
struct command *command;
|
||||||
|
|
||||||
|
while (!done && getline(&str, &lenstr, stdin) >= 0) {
|
||||||
|
str = str_trim(str);
|
||||||
|
if (! *str)
|
||||||
|
continue;
|
||||||
|
token = strtok_r(str, " ", &saveptr);
|
||||||
|
if (! (command = find_command(token))) {
|
||||||
|
fprintf(stderr, "Unknown [%s] command. Try 'help'.\n", token);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
args = strtok_r(NULL, "", &saveptr);
|
||||||
|
execute_line(pos, command, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (str)
|
||||||
|
free(str);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
@@ -1,4 +1,4 @@
|
|||||||
/* util.h - various util functions.
|
/* uci.h - main loop.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
@@ -11,8 +11,11 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef _UTIL_H
|
#ifndef UCI_H
|
||||||
#define _UTIL_H
|
#define UCI_H
|
||||||
|
|
||||||
|
#include "position.h"
|
||||||
|
|
||||||
#endif /* UTIL_H */
|
int uci(pos_t *pos);
|
||||||
|
|
||||||
|
#endif /* UCI_H */
|
@@ -1,4 +1,4 @@
|
|||||||
/* misc.c - generic/catchall functions.
|
/* util.c - generic/catchall functions.
|
||||||
*
|
*
|
||||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
* Licensed under the GNU General Public License v3.0 or later.
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
@@ -11,12 +11,15 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <time.h>
|
//#include <time.h>
|
||||||
#include <stdlib.h>
|
//#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <ctype.h>
|
||||||
|
|
||||||
#include <bug.h>
|
#include <bug.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* 1 sec = 1000 millisec
|
* 1 sec = 1000 millisec
|
||||||
@@ -34,10 +37,6 @@
|
|||||||
|
|
||||||
#define MICRO_IN_MILLI 1000ll
|
#define MICRO_IN_MILLI 1000ll
|
||||||
|
|
||||||
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
|
|
||||||
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* clock_start - start or restart a clock.
|
* clock_start - start or restart a clock.
|
||||||
* @clock: &mclock_t clock
|
* @clock: &mclock_t clock
|
||||||
@@ -150,3 +149,126 @@ u64 rand64(void)
|
|||||||
rand_seed ^= rand_seed >> 27;
|
rand_seed ^= rand_seed >> 27;
|
||||||
return rand_seed * 0x2545f4914f6cdd1dull;
|
return rand_seed * 0x2545f4914f6cdd1dull;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* str_eq_case - test if two strings are equal ignoring case
|
||||||
|
* @str1: string1
|
||||||
|
* @str2: string2
|
||||||
|
*
|
||||||
|
* Compare @str1 and @str2 byte-by-byte, ignoring case.
|
||||||
|
*
|
||||||
|
* @return: true is equal, false otherwise.
|
||||||
|
*/
|
||||||
|
bool str_eq_case(char *str1, char *str2)
|
||||||
|
{
|
||||||
|
uchar *s1 = (uchar *) str1;
|
||||||
|
uchar *s2 = (uchar *) str2;
|
||||||
|
|
||||||
|
for (; *s1 && *s2; ++s1, ++s2) {
|
||||||
|
if (tolower(*s1) != tolower(*s2))
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//printf("d=%lu *s1=%d *s2=%d\n", s1 - (uchar *) str1, *s1, *s2);
|
||||||
|
return *s2 == *s1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* str_trim - cleanup (trim) blank characters in string.
|
||||||
|
* @str: &string to clean
|
||||||
|
*
|
||||||
|
* str is cleaned and packed with the following rules:
|
||||||
|
* - Leading and trailing blank characters are removed.
|
||||||
|
* - consecutive blank characters are replaced by one space.
|
||||||
|
* - non printable characters are removed.
|
||||||
|
*
|
||||||
|
* "blank" means characters as understood by isspace(3): space, form-feed ('\f'),
|
||||||
|
* newline ('\n'), carriage return ('\r'), horizontal tab ('\t'), and vertical
|
||||||
|
* tab ('\v').
|
||||||
|
*
|
||||||
|
* @return: new @str len.
|
||||||
|
*/
|
||||||
|
char *str_trim(char *str)
|
||||||
|
{
|
||||||
|
char *to = str, *from = str;
|
||||||
|
int state = 1;
|
||||||
|
|
||||||
|
bug_on(!str);
|
||||||
|
while (*from) {
|
||||||
|
switch (state) {
|
||||||
|
case 1: /* blanks */
|
||||||
|
while (*from && isspace(*from))
|
||||||
|
from++;
|
||||||
|
state = 0;
|
||||||
|
break;
|
||||||
|
case 0: /* token */
|
||||||
|
while (*from && !isspace(*from)) {
|
||||||
|
if (isprint(*from))
|
||||||
|
*to++ = *from;
|
||||||
|
from++;
|
||||||
|
}
|
||||||
|
*to++ = ' ';
|
||||||
|
state = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (to > str)
|
||||||
|
to--;
|
||||||
|
*to = 0;
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* str_token - split a string from next token.
|
||||||
|
* @str: string to search
|
||||||
|
* @token: token to look for
|
||||||
|
*
|
||||||
|
* Look for token @token in string @str, and if found, split @str just before it.
|
||||||
|
* A token is a string delimited by one space character. However, it may contain
|
||||||
|
* space characters itself.
|
||||||
|
* @str should normally be normalized with @str_trim(), so that all consecutive
|
||||||
|
* blank characters are replaced by one, and leading/trailing ones removed.
|
||||||
|
*
|
||||||
|
* @return: @token address if found, NULL otherwise.
|
||||||
|
*/
|
||||||
|
char *str_token(char *str, const char *token)
|
||||||
|
{
|
||||||
|
int len = strlen(token);
|
||||||
|
char *found = str;
|
||||||
|
|
||||||
|
bug_on(!str || !token);
|
||||||
|
if (!*token) /* nothing to search */
|
||||||
|
return str;
|
||||||
|
|
||||||
|
while (found && *found) {
|
||||||
|
//printf("trying pos=%ld\n", found - str);
|
||||||
|
found = strstr(found, token);
|
||||||
|
if (found) {
|
||||||
|
if (!found[len] || isspace(found[len]))
|
||||||
|
break;
|
||||||
|
found = strchr(found, ' ') + 1;
|
||||||
|
//printf("new pos=%ld\n", found - str);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (found > str) /* split string */
|
||||||
|
*(found - 1) = 0;
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* str_skip_word - find next word in a string.
|
||||||
|
* @str: input string
|
||||||
|
*
|
||||||
|
* skip current word and following blank char.
|
||||||
|
* @str must be normalized with @str_trim(), so that all consecutive blank
|
||||||
|
* characters are already replaced by one, and leading/trailing ones removed.
|
||||||
|
* Note that 'word' means any sequence of non-space character.
|
||||||
|
*
|
||||||
|
* @str is not modified.
|
||||||
|
*
|
||||||
|
* @return: next word if found, NULL otherwise.
|
||||||
|
*/
|
||||||
|
char *str_skip_word(char *str)
|
||||||
|
{
|
||||||
|
bug_on(!str);
|
||||||
|
str = strchr(str, ' ');
|
||||||
|
return str? str + 1: NULL;
|
||||||
|
}
|
61
src/util.h
Normal file
61
src/util.h
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
/* util.h - various util functions.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||||
|
* Licensed under the GNU General Public License v3.0 or later.
|
||||||
|
* Some rights reserved. See COPYING.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with this
|
||||||
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _UTIL_H
|
||||||
|
#define _UTIL_H
|
||||||
|
|
||||||
|
#include <brlib.h>
|
||||||
|
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
typedef struct mclock {
|
||||||
|
clockid_t clocktype;
|
||||||
|
ulong elapsed_l;
|
||||||
|
double elapsed_f;
|
||||||
|
struct timespec start;
|
||||||
|
} mclock_t;
|
||||||
|
|
||||||
|
#define CLOCK_WALL CLOCK_REALTIME
|
||||||
|
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
|
||||||
|
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
|
||||||
|
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
|
||||||
|
|
||||||
|
/**
|
||||||
|
* CLOCK_DEFINE - define a clock type.
|
||||||
|
* @name: clock name
|
||||||
|
* @type: clock type
|
||||||
|
*
|
||||||
|
* This macro is equivalent to:
|
||||||
|
* mclock_t name;
|
||||||
|
* clock_init(&name, type);
|
||||||
|
*/
|
||||||
|
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
|
||||||
|
|
||||||
|
void clock_init(mclock_t *clock, clockid_t type);
|
||||||
|
void clock_start(mclock_t *clock);
|
||||||
|
s64 clock_elapsed_μs(mclock_t *clock);
|
||||||
|
s64 clock_elapsed_ms(mclock_t *clock);
|
||||||
|
double clock_elapsed_sec(mclock_t *clock);
|
||||||
|
|
||||||
|
#define RAND_SEED_DEFAULT U64(0xb0d1ccea)
|
||||||
|
|
||||||
|
void rand_init(u64 seed);
|
||||||
|
u64 rand64(void);
|
||||||
|
|
||||||
|
|
||||||
|
bool str_eq_case(char *str1, char *str2);
|
||||||
|
char *str_trim(char *str);
|
||||||
|
char *str_token(char *str, const char *token);
|
||||||
|
char *str_skip_word(char *str);
|
||||||
|
|
||||||
|
#endif /* UTIL_H */
|
@@ -167,12 +167,6 @@ struct fentest {
|
|||||||
"4 castling possible, only K+R",
|
"4 castling possible, only K+R",
|
||||||
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
|
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
|
||||||
},
|
},
|
||||||
/*
|
|
||||||
* { __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
* "only kings on A1/A8, white to play",
|
|
||||||
* "k7/8/8/8/8/8/8/K7 w - - 0 1"
|
|
||||||
* },
|
|
||||||
*/
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"only one move possible (Pf2xBg3)",
|
"only one move possible (Pf2xBg3)",
|
||||||
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
|
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
|
||||||
@@ -182,18 +176,13 @@ struct fentest {
|
|||||||
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
|
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
|
||||||
},
|
},
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"2 Kings, W/B/ pawns on 7th for promotion",
|
"2 Kings, W/B pawns on 7th for promotion",
|
||||||
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
|
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
|
||||||
},
|
},
|
||||||
// white castled, and can e.p. on c6 black can castle
|
{ __LINE__, FEN | MOVEGEN,
|
||||||
// white is a pawn down
|
"movegen: white has 36 moves",
|
||||||
// white has 36 moves: P=11 + 1 e.p. N=6+3 B=5+5 R=1 Q=3 K=1 + 1 e.p.
|
|
||||||
// black has 33 moves: P=11 N=2+7 B=5 R=3 Q=3 K=1 + castle
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7"
|
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7"
|
||||||
},
|
},
|
||||||
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"",
|
"",
|
||||||
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1"
|
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1"
|
||||||
@@ -206,9 +195,13 @@ struct fentest {
|
|||||||
"",
|
"",
|
||||||
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
|
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
|
||||||
},
|
},
|
||||||
/*************************************
|
/*****************************************************
|
||||||
* Some FEN found on talkchess forum *
|
* tests from talkchess *
|
||||||
*************************************/
|
*****************************************************/
|
||||||
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
|
"https://talkchess.com/viewtopic.php?t=21343",
|
||||||
|
"8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - - 0 1"
|
||||||
|
},
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"https://www.talkchess.com/forum3/viewtopic.php?f=7&t=71379",
|
"https://www.talkchess.com/forum3/viewtopic.php?f=7&t=71379",
|
||||||
"8/6kR/8/8/8/bq6/1rqqqqqq/K1nqnbrq b - - 0 1"
|
"8/6kR/8/8/8/bq6/1rqqqqqq/K1nqnbrq b - - 0 1"
|
||||||
@@ -239,38 +232,13 @@ struct fentest {
|
|||||||
},
|
},
|
||||||
|
|
||||||
/*****************************************************
|
/*****************************************************
|
||||||
* some of tests below are from: *
|
* tests from: *
|
||||||
* - Rodent IV *
|
* https://www.chessprogramming.net/perfect-perft/ *
|
||||||
* - https://www.chessprogramming.net/perfect-perft/ *
|
|
||||||
*****************************************************/
|
*****************************************************/
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"kiwipete",
|
|
||||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"",
|
"",
|
||||||
"8/2p5/3p4/Kp5r/1R3p1k/8/4P1P1/8 w - - 0 1"
|
"8/2p5/3p4/Kp5r/1R3p1k/8/4P1P1/8 w - - 0 1"
|
||||||
},
|
},
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"",
|
"",
|
||||||
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1"
|
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1"
|
||||||
@@ -291,26 +259,6 @@ struct fentest {
|
|||||||
"",
|
"",
|
||||||
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1"
|
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1"
|
||||||
},
|
},
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
|
||||||
"",
|
|
||||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
|
||||||
},
|
|
||||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||||
"",
|
"",
|
||||||
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1"
|
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1"
|
||||||
@@ -400,6 +348,80 @@ struct fentest {
|
|||||||
"simple movedo/undo: only 2 W knights",
|
"simple movedo/undo: only 2 W knights",
|
||||||
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
|
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
|
||||||
},
|
},
|
||||||
|
|
||||||
|
/*****************************************************
|
||||||
|
* test from Rodent III *
|
||||||
|
* https://github.com/nescitus/sources/src/uci.c *
|
||||||
|
* "taken from DiscoCheck by Lucas Braeschcoming" *
|
||||||
|
*****************************************************/
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"1.e4 c5 2.Nf3 Nc6",
|
||||||
|
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq -",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"multiple captures (kiwipete)",
|
||||||
|
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"rook endgame",
|
||||||
|
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"knight pseudo-sack",
|
||||||
|
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"pawn chain",
|
||||||
|
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"attack for pawn",
|
||||||
|
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"exchange sack",
|
||||||
|
"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"white pawn center",
|
||||||
|
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"",
|
||||||
|
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"endgame",
|
||||||
|
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||||
|
},
|
||||||
|
{ __LINE__, MOVEDO | PERFT,
|
||||||
|
"both queens en-prise",
|
||||||
|
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||||
|
},
|
||||||
|
|
||||||
|
/*****************************************************
|
||||||
|
* broken FEN *
|
||||||
|
*****************************************************/
|
||||||
{ __LINE__, FEN,
|
{ __LINE__, FEN,
|
||||||
"legal EP",
|
"legal EP",
|
||||||
"4k3/8/8/3pP3/8/8/8/4K3 w - d6 0 1"
|
"4k3/8/8/3pP3/8/8/8/4K3 w - d6 0 1"
|
||||||
@@ -429,7 +451,12 @@ struct fentest {
|
|||||||
|
|
||||||
static int fentest_cur = -1;
|
static int fentest_cur = -1;
|
||||||
|
|
||||||
static char *next_fen(uint module)
|
static __unused void restart_fen(void)
|
||||||
|
{
|
||||||
|
fentest_cur = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static __unused char *next_fen(uint module)
|
||||||
{
|
{
|
||||||
fentest_cur++;
|
fentest_cur++;
|
||||||
|
|
||||||
|
@@ -52,8 +52,8 @@ int main(int __unused ac, __unused char**av)
|
|||||||
for (move = movelist.move; move < last; ++move) {
|
for (move = movelist.move; move < last; ++move) {
|
||||||
//pos_print(pos);
|
//pos_print(pos);
|
||||||
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
|
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
|
||||||
// move_str(movebuf, move, 0));
|
// move_to_str(movebuf, *move, 0));
|
||||||
//move_p
|
|
||||||
move_do(pos, *move, &state);
|
move_do(pos, *move, &state);
|
||||||
//pos_print(pos);
|
//pos_print(pos);
|
||||||
//fflush(stdout);
|
//fflush(stdout);
|
||||||
@@ -67,6 +67,7 @@ int main(int __unused ac, __unused char**av)
|
|||||||
move_undo(pos, *move, &state);
|
move_undo(pos, *move, &state);
|
||||||
pos->state = state;
|
pos->state = state;
|
||||||
if (!pos_ok(pos, false)) {
|
if (!pos_ok(pos, false)) {
|
||||||
|
//pos_print(pos);
|
||||||
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
|
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
|
||||||
test_line, fen, j, movebuf);
|
test_line, fen, j, movebuf);
|
||||||
exit(0);
|
exit(0);
|
||||||
|
@@ -19,12 +19,13 @@
|
|||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
|
|
||||||
#include "chessdefs.h"
|
#include "chessdefs.h"
|
||||||
|
#include "util.h"
|
||||||
#include "fen.h"
|
#include "fen.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "move.h"
|
#include "move.h"
|
||||||
#include "move-do.h"
|
#include "move-do.h"
|
||||||
#include "move-gen.h"
|
#include "move-gen.h"
|
||||||
#include "search.h"
|
#include "perft.h"
|
||||||
|
|
||||||
#include "common-test.h"
|
#include "common-test.h"
|
||||||
|
|
||||||
@@ -241,7 +242,9 @@ static int usage(char *prg)
|
|||||||
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
|
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
|
||||||
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
|
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
|
||||||
fprintf(stderr, "\t-d depth: perft depth (default: 6)\n");
|
fprintf(stderr, "\t-d depth: perft depth (default: 6)\n");
|
||||||
|
fprintf(stderr, "\t-l line: start from 'line' test\n");
|
||||||
fprintf(stderr, "\t-m: print moves details\n");
|
fprintf(stderr, "\t-m: print moves details\n");
|
||||||
|
fprintf(stderr, "\t-n number: do 'number' tests (default: all)\n");
|
||||||
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
|
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
|
||||||
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
|
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
|
||||||
fprintf(stderr,
|
fprintf(stderr,
|
||||||
@@ -251,7 +254,7 @@ static int usage(char *prg)
|
|||||||
|
|
||||||
int main(int ac, char**av)
|
int main(int ac, char**av)
|
||||||
{
|
{
|
||||||
int curtest = 0;
|
int curtest = 0, totalfen = 0;
|
||||||
u64 sf_count = 0, my_count;
|
u64 sf_count = 0, my_count;
|
||||||
bool comment = true, sf_run = false, divide = false;
|
bool comment = true, sf_run = false, divide = false;
|
||||||
char *fen;
|
char *fen;
|
||||||
@@ -261,6 +264,8 @@ int main(int ac, char**av)
|
|||||||
FILE *outfd = NULL;
|
FILE *outfd = NULL;
|
||||||
s64 ms, lps;
|
s64 ms, lps;
|
||||||
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
|
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
|
||||||
|
int startline = 1, ntests = INT_MAX;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
s64 count, countskipped, ms;
|
s64 count, countskipped, ms;
|
||||||
s64 minlps, maxlps;
|
s64 minlps, maxlps;
|
||||||
@@ -272,7 +277,8 @@ int main(int ac, char**av)
|
|||||||
{ .minlps = LONG_MAX },
|
{ .minlps = LONG_MAX },
|
||||||
};
|
};
|
||||||
|
|
||||||
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
|
printf("Perft " VERSION "\n");
|
||||||
|
while ((opt = getopt(ac, av, "cd:l:mn:p:st:")) != -1) {
|
||||||
switch (opt) {
|
switch (opt) {
|
||||||
case 'c':
|
case 'c':
|
||||||
comment = false;
|
comment = false;
|
||||||
@@ -282,9 +288,15 @@ int main(int ac, char**av)
|
|||||||
if (depth <= 0)
|
if (depth <= 0)
|
||||||
depth = 6;
|
depth = 6;
|
||||||
break;
|
break;
|
||||||
|
case 'l':
|
||||||
|
startline = atoi(optarg);
|
||||||
|
break;
|
||||||
case 'm':
|
case 'm':
|
||||||
divide = true;
|
divide = true;
|
||||||
break;
|
break;
|
||||||
|
case 'n':
|
||||||
|
ntests = atoi(optarg);
|
||||||
|
break;
|
||||||
case 'p':
|
case 'p':
|
||||||
run = atoi(optarg);
|
run = atoi(optarg);
|
||||||
break;
|
break;
|
||||||
@@ -324,14 +336,23 @@ int main(int ac, char**av)
|
|||||||
if (sf_run)
|
if (sf_run)
|
||||||
outfd = open_stockfish();
|
outfd = open_stockfish();
|
||||||
|
|
||||||
|
/* count total fen tests we will do */
|
||||||
|
while (next_fen(PERFT | MOVEDO))
|
||||||
|
totalfen++;
|
||||||
|
restart_fen();
|
||||||
|
|
||||||
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
|
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
|
||||||
while ((fen = next_fen(PERFT | MOVEDO))) {
|
while ((fen = next_fen(PERFT | MOVEDO))) {
|
||||||
|
if (cur_line() < startline)
|
||||||
|
continue;
|
||||||
|
if (curtest >= ntests)
|
||||||
|
break;
|
||||||
if (!(fenpos = fen2pos(pos, fen))) {
|
if (!(fenpos = fen2pos(pos, fen))) {
|
||||||
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
|
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
curtest++;
|
curtest++;
|
||||||
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
|
printf("test:%d/%d line:%d fen:%s\n", curtest, totalfen, cur_line(), fen);
|
||||||
if (comment)
|
if (comment)
|
||||||
printf("\t\"%s\"\n",
|
printf("\t\"%s\"\n",
|
||||||
*cur_comment()? cur_comment(): "no test desc");
|
*cur_comment()? cur_comment(): "no test desc");
|
||||||
|
Reference in New Issue
Block a user