8 Commits

Author SHA1 Message Date
b7a5d0fe56 pv.h (empty) 2024-09-02 20:03:08 +02:00
87555f5405 misc unfinished changes (kinda stash) 2024-08-16 12:12:55 +02:00
bb866cb933 Merge branch 'master' into search 2024-08-08 08:44:32 +02:00
fcd54b44ce phase update in move_do(), new phase_verify(), rewrite calc_phase() 2024-08-06 21:19:51 +02:00
aef14db3e4 Merge branch 'master' into search 2024-08-05 08:41:06 +02:00
f7fd2cb657 merge perft split 2024-08-05 08:26:33 +02:00
1ca4eb4443 Merge branch 'master' into search 2024-08-05 08:25:10 +02:00
0ff41c408b add repetition detection, root position count
- hist.c: add hist_next() - get next entry in history
- state_t: remove plycount, clock_50 -> ply50, add phase, repcount
- pos_t: add plycount, plyroot
- state_t moved to chessdefs.h
- perft-test: split perft from do_perft (todo for perft_alt)
- position.c: add pos_repcount()
- search.c: add is_draw()
- uci: set root position (after moves), adjust history moves repcount
2024-08-04 09:37:58 +02:00
28 changed files with 696 additions and 395 deletions

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@@ -126,13 +126,14 @@ else # ifeq ($(build),dev)
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# hash / TT
CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
#CPPFLAGS += -DZOBRIST_VERIFY # incr. zobrist check
#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
#CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
# eval.c eval-simple.c
CPPFLAGS += -DDEBUG_EVAL # eval
CPPFLAGS += -DDEBUG_EVAL # eval
CPPFLAGS += -DPHASE_VERIFY # incr. phase check
# old unused flags
#CPPFLAGS += -DDEBUG_POS # position.c
@@ -159,22 +160,22 @@ ifeq ($(build),release)
#CFLAGS += -g
#CFLAGS += -ginline-points # inlined funcs debug info
LDFLAGS += -flto
else ifeq ($(build),perf)
CFLAGS += -O3
CFLAGS += -ggdb0 # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
else ifeq ($(build),dev)
CFLAGS += -O1
CFLAGS += -ggdb # symbols (gdb, perf, etc.)
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
#CFLAGS += -pg # gprof
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
else ifeq ($(build),perf)
CFLAGS += -O3
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -funroll-loops
else ifeq ($(build),debug)
CFLAGS += -O0 # -Og hides some variables
CFLAGS += -ggdb3 # symbols (including macro)
#CFLAGS += -ginline-points # inlined funcs debug info
CFLAGS += -Og
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
@@ -229,16 +230,16 @@ else
all: libs testing $(TARGET)
release:
$(MAKE) build=release clean all
$(MAKE) BUILD=release clean all
dev:
$(MAKE) build=dev clean all
$(MAKE) BUILD=dev clean all
perf:
$(MAKE) build=perf clean all
$(MAKE) BUILD=perf clean all
debug:
$(MAKE) build=debug clean all
$(MAKE) BUILD=debug clean all
compile: brlib objs

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@@ -29,6 +29,9 @@ readarray -t orig_b < <(git for-each-ref --format='%(refname:short)' \
# bugs:
# - We only check local branch existence, not tracking information correctness.
# - What about sub-branches ? Like remote/a and remote/a/b not being tracked ?
#for i in `git branch -a | grep remote | grep -v HEAD | grep -v master`; do
# git branch --track ${i#remotes/origin/} $i
#done
for remote_b in "${orig_b[@]}"; do
short=${remote_b#"$origin"/};
# OR (??): short=${remote_b##*/}

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@@ -182,6 +182,19 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
@@ -192,7 +205,7 @@ static __always_inline bitboard_t bb_file(int file)
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = lsb64(*bb);
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}

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@@ -37,10 +37,10 @@ int main(int ac, char **av)
pos_t *pos;
int opt;
printf("brchess " VERSION "\n");
init_all();
pos = pos_new();
hist_link(pos);
printf("\nWelcome to brchess " VERSION "\nEngine ready.\n");
printf("Engine ready.\n");
// size_t len = 0;
// char *str = NULL;

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@@ -16,10 +16,9 @@
#include <brlib.h> /* brlib types */
#define ONE 1ul
#define U64(const_u64) const_u64##UL
#define BIT(i) ( U64(1) << (i) )
#define BIT_NONE ( U64(0) )
#define BIT_ALL ( ~BIT_NONE )
#define BIT(i) ( (u64) (ONE << (i)) )
#define BOARDSIZE (8*8)
#define GAMESIZE 1024 /* max game size (512 moves) */
@@ -51,7 +50,7 @@
/* castle_t bits structure
*/
enum {
typedef enum {
CASTLE_NONE = 0,
CASTLE_WK = (1 << 0), /* 0001 */
CASTLE_WQ = (1 << 1), /* 0010 */
@@ -65,9 +64,7 @@ enum {
CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
CASTLE_Q = (1 << 1),
CASTLE_KQ = (CASTLE_K |CASTLE_Q),
};
typedef u8 castle_rights_t;
} castle_rights_t;
/* determine is oo or ooo is possible with castle flags f and color c
*/
@@ -88,9 +85,9 @@ typedef struct __movelist_s movelist_t;
/* basic types
*/
typedef u64 bitboard_t;
typedef s16 eval_t;
typedef s8 phase_t;
/* forward enum definition is impossible in C11.
* To simplify cross-dependancies, all important enum are moved here.

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@@ -22,6 +22,10 @@
//#include "eval-simple.h"
//#include "eval.h"
phase_t piece_phase[PIECE_TYPE_NB] = {
0, P_PHASE, N_PHASE, B_PHASE, R_PHASE, Q_PHASE, 0
};
/* eval parameters definition. */
static const struct ev_params ev_param_def [EV_PARAMS_NB] = {
/* type setable def min max name */
@@ -256,7 +260,8 @@ static const struct pst {
* A1 ..... H1
*/
[PAWN] = {
{ /* midgame */
{ /* H1 H8 */
/* midgame */
+0, 0, 0, 0, 0, 0, 0, 0,
50, 50, 50, 50, 50, 50, 50, 50,
10, 10, 20, 30, 30, 20, 10, 10,
@@ -574,8 +579,8 @@ void pst_init(int set)
eval_t mid_pc = piece_midval(pt);
eval_t end_pc = piece_endval(pt);
for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
eval_t mid_pst = pst->val[pt][MIDGAME][sq];
eval_t end_pst = pst->val[pt][ENDGAME][sq];
eval_t mid_pst = pst->val[MIDGAME][pt][sq];
eval_t end_pst = pst->val[ENDGAME][pt][sq];
pst_mg[BLACK][pt][sq] = (mid_pc * wmat + mid_pst * wpst) / 100;
pst_eg[BLACK][pt][sq] = (end_pc * wmat + end_pst * wpst) / 100;

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@@ -14,7 +14,6 @@
#ifndef EVAL_DEFS_H
#define EVAL_DEFS_H
#include "chessdefs.h"
#include "piece.h"
#include "eval.h"
@@ -26,7 +25,6 @@ enum {
ENDGAME,
PHASE_NB
};
typedef s16 phase_t;
/* pieces weight in phase calculation.
*/
@@ -38,18 +36,24 @@ enum {
Q_PHASE = 4,
ALL_PHASE = P_PHASE*16 + N_PHASE*4 + B_PHASE*4 + R_PHASE*4 + Q_PHASE*2
};
extern phase_t piece_phase[PIECE_TYPE_NB];
static inline phase_t pt_phase(piece_type_t pt)
{
return piece_phase[pt];
}
/* max pieces eval is 9*QUEEN_VALUE + 2*ROOK_VALUE + 2*BISHOP_VALUE
* + 2*KNIGHT_VALUE which is (for a pawn valued at 100) well less than 15,000.
*/
#define EVAL_MAX (SHRT_MAX) /* 32767 */
#define EVAL_MIN (-EVAL_MAX)
#define EVAL_DRAW 0
#define EVAL_INV EVAL_MIN
#define EVAL_MATE 30000
/* eval parameters */
/* engine parameters */
enum {
WT_MAT,
WT_PST,

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@@ -48,19 +48,15 @@ eval_t eval_material(pos_t *pos)
* eval_simple() - simple and fast position evaluation
* @pos: &position to evaluate
*
* This function is normally used only during initialization,
* or when changing phase (middlegame <--> endgame), as the eval
* will be done incrementally when doing moves.
*
* @return: the @pos evaluation in centipawns
*/
eval_t eval_simple(pos_t *pos)
{
eval_t eval[2] = { 0, 0 };
eval_t eval[2] = { 0, 0 }, res;
eval_t mg_eval[2], eg_eval[2];
//struct pc_sq = sq_ int (*gg)[6 + 2][64] = eg? pc_sq_eg: pc_sq_mg;
//pos->eval_simple_phase = ENDGAME;
int eg_weight = clamp((int) pos->phase, ALL_PHASE, 0);
int mg_weight = ALL_PHASE - pos->phase;
for (color_t color = WHITE; color < COLOR_NB; ++color) {
mg_eval[color] = 0;
@@ -80,10 +76,15 @@ eval_t eval_simple(pos_t *pos)
}
}
eval[WHITE] = mg_eval[WHITE] * mg_weight + eg_eval[WHITE] * eg_weight;
eval[BLACK] = mg_eval[BLACK] * mg_weight + eg_eval[BLACK] * eg_weight;
res = (eval[WHITE] - eval[BLACK]) / ALL_PHASE;
# ifdef DEBUG_EVAL
printf("phase:%d mg[WHITE]:%d mg[BLACK]:%d eg[WHITE]:%d eg[BLACK]:%d\n",
pos->phase, mg_eval[WHITE], mg_eval[BLACK], eg_eval[WHITE], eg_eval[BLACK]);
printf("phase:%d mg:%d/%d eg:%d/%d ev:%d/%d RES=%d\n",
pos->phase, mg_eval[WHITE], mg_eval[BLACK],
eg_eval[WHITE], eg_eval[BLACK],
eval[WHITE], eval[BLACK], res
);
# endif
return eval[WHITE] - eval[BLACK];
return res;
}

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@@ -19,6 +19,50 @@
#include "position.h"
#include "eval.h"
#include "eval-simple.h"
#include "hist.h"
/**
* calc_phase - calculate position phase
* @pos: &position
*
* This function should be calculated when a new position is setup, or as
* a verification of an incremental one.
* Note: phase is *not* clamped, to avoid update errors.
*
* @return: phase value
*/
phase_t calc_phase(pos_t *pos)
{
int phase = ALL_PHASE;
for (piece_type_t pt = PAWN; pt < KING; ++pt)
phase -= piece_phase[pt] * popcount64(pos->bb[WHITE][pt] | pos->bb[BLACK][pt]);
# ifdef DEBUG_PHASE
printf("calc phase:%d\n", phase);
# endif
return phase;
}
/**
* phase_verify() - verify position phase.
* @pos: &position
*
* Verify that position phase is correct (a full recalculation is performed).
* This function is inactive if PHASE_VERIFY is not set.
*
* @return: True if phase key is OK, no return otherwise.
*/
#ifdef PHASE_VERIFY
bool phase_verify(pos_t *pos)
{
phase_t verif = calc_phase(pos);
if (pos->phase != verif) {
warn(true, "warn phase=%d verif=%d\n", pos->phase, verif);
hist_print(pos);
bug_on(pos->phase != verif);
}
return true;
}
#endif
/**
* calc_phase - calculate position phase
@@ -30,7 +74,7 @@
*
* @return:
*/
s16 calc_phase(pos_t *pos)
__unused static phase_t calc_phase2(pos_t *pos)
{
int phase = ALL_PHASE;
phase -= P_PHASE * popcount64(pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]);
@@ -41,7 +85,7 @@ s16 calc_phase(pos_t *pos)
phase = max(phase, 0);
# ifdef DEBUG_EVAL
printf("calculated phase:%d\n", phase);
printf("calc phase:%d verif=%d\n", phase, calc_phase(pos));
# endif
return phase;
}

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@@ -19,7 +19,12 @@
#include "chessdefs.h"
#include "eval-defs.h"
s16 calc_phase(pos_t *pos);
phase_t calc_phase(pos_t *pos);
#ifdef PHASE_VERIFY
bool phase_verify(pos_t *pos);
#else
#define phase_verify(p) true
#endif
eval_t eval_mobility(pos_t *pos, bool color);
eval_t eval_square_control(pos_t *pos, bool color);

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@@ -230,12 +230,12 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
tmppos.clock_50 = 0;
tmppos.ply50 = 0;
tmppos.plycount = 1;
if (sscanf(cur, "%hd%n", &tmp, &consumed) != 1)
goto end; /* early end, ignore w/o err */
tmppos.clock_50 = tmp;
tmppos.ply50 = tmp;
cur += consumed;
SKIP_BLANK(cur);
@@ -350,7 +350,7 @@ char *pos2fen(const pos_t *pos, char *fen)
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
sprintf(fen+cur, "%d %d", pos->ply50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}

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@@ -97,12 +97,11 @@ hkey_t zobrist_calc(pos_t *pos)
* @pos: &position
*
* Verify that position Zobrist key matches a full Zobrist calculation.
* This function cannot be called if ZOBRIST_VERIFY is not set.
* This function is inactive if ZOBRIST_VERIFY is not set.
*
* @return: True if Zobrist key is OK.
* @return: True if Zobrist key is OK, no return otherwise.
*/
#ifdef ZOBRIST_VERIFY
bool zobrist_verify(pos_t *pos)
{
hkey_t diff, key = zobrist_calc(pos);
@@ -202,7 +201,7 @@ int tt_create(s32 sizemb)
hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
hash_tt.mb = hash_tt.bytes / 1024 / 1024;
hash_tt.mask = BIT_ALL >> (64 - nbits);
hash_tt.mask = -1ull >> (64 - nbits);
hash_tt.keys = safe_alloc_aligned_hugepage(hash_tt.bytes);
@@ -267,10 +266,8 @@ hentry_t *tt_probe(hkey_t key)
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
if (key == entry->key)
break;
return entry;
}
if (i < ENTRIES_PER_BUCKET)
return entry;
return NULL;
}
@@ -295,7 +292,6 @@ hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
/* find key in buckets */
for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
entry = bucket->entry + i;
bug_on(entry->key && (key & hash_tt.mask) != (entry->key & hash_tt.mask));
if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
hash_tt.hits++;
/*
@@ -391,7 +387,7 @@ hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
void tt_info()
{
if (hash_tt.keys) {
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#lx) entries:%'lu\n",
printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
hash_tt.mask, hash_tt.nkeys);
} else {

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@@ -44,14 +44,16 @@ typedef u64 hkey_t; /* cannot use typedef for key_
* 16 bytes in future, it should be updated to be exactly 32 bytes.
*/
typedef struct {
hkey_t key; /* zobrist */
hkey_t key; /* position key */
union {
u64 data;
struct {
u16 depth; /* ply in search */
s16 eval;
move_t move;
//u8 flags; /* maybe for locking, etc... */
s16 eval; /* 16: eval */
move_t move; /* 16: best move */
u8 depth; /* 8: search depth */
u8 gen8; /* 8: search generation */
//flags; /* maybe for locking, etc... */
//u8 filler;
};
};
@@ -76,15 +78,15 @@ typedef struct {
/* memory size in bytes/mb */
size_t bytes;
u32 mb;
u32 mb;
/* size in buckets/keys */
size_t nbuckets;
size_t nkeys; /* nbuckets * NBUCKETS */
/* internal representation */
u32 nbits; /* #buckets in bits, power of 2 */
u64 mask; /* nbuckets - 1, bucket mask */
u32 nbits; /* #buckets in bits, power of 2 */
u32 mask; /* nbuckets - 1, key mask */
/* stats - unsure about usage */
//size_t used_buckets;
@@ -106,8 +108,8 @@ typedef struct {
extern hkey_t zobrist_pieces[16][64];
extern hkey_t zobrist_castling[4 * 4 + 1];
extern hkey_t zobrist_turn; /* for black, XOR each ply */
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hkey_t zobrist_turn; /* for black, XOR each ply */
extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
extern hasht_t hash_tt; /* main transposition table */

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@@ -37,6 +37,16 @@ void hist_init(void)
hist.state[0].prev = &hist.state[0];
}
/**
* hist_next() - get next history slot.
*
* return: @state_t next history slot.
*/
state_t *hist_next(void)
{
return hist.state + hist.nstates++;
}
/**
* hist_push() - add a state to hist list
* @st: &state_t to add
@@ -134,9 +144,10 @@ void hist_static_print(void)
printf("UCI state history: ");
while (true) {
printf("%s(#%lx) ",
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);
@@ -154,9 +165,10 @@ void hist_print(pos_t *pos)
state_t *st = &pos->state;
printf("position states history: ");
while (true) {
printf("%s(#%lx) ",
printf("%s(#%lx r=%d) ",
move_to_str(movestr, st->move, 0),
hash_short(st->key));
hash_short(st->key),
st->repcount);
if (st == HIST_START)
break;
st = hist_prev(st);

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@@ -48,6 +48,7 @@ extern hist_t hist;
#define HIST_START (hist.state)
void hist_init(void);
state_t *hist_next(void);
void hist_push(state_t *st); //, move_t *move);
void hist_link(pos_t *pos);
state_t *hist_pop(void);

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@@ -24,20 +24,7 @@
#include "position.h"
#include "move-do.h"
#include "hash.h"
/**
* sq_castle - castling rights per square.
*
* position castling rights mask has to be AND'ed with this array 'from' and 'to'.
*/
castle_rights_t sq_castle[64] = {
[A1] = ~CASTLE_WQ, [B1 ... D1] = CASTLE_ALL,
[E1] = ~CASTLE_W, [F1 ... G1] = CASTLE_ALL,
[H1] = ~CASTLE_WK, [A2 ... H7] = CASTLE_ALL,
[A8] = ~CASTLE_BQ, [B8 ... D8] = CASTLE_ALL,
[E8] = ~CASTLE_B, [F8 ... G8] = CASTLE_ALL,
[H8] = ~CASTLE_BK,
};
#include "hist.h"
/**
* move_do() - do move.
@@ -73,180 +60,16 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset ep */
key ^= zobrist_turn;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(COLOR(piece) != us);
/* special moves: captures, pawn double push, en-passant, castling.
* All these moves are exclusive (so we use if ... else)
*/
if (captured != EMPTY) { /* capture: remove piece */
pos->clock_50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to);
} else if (ptype == PAWN) {
pos->clock_50 = 0;
if (from + up + up == to) { /* double push: set e.p. */
square_t ep = from + up;
/* check that opponent can e.p. */
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* e.p.: clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
} else if (is_castle(move)) { /* castling: handle rook move */
square_t rookfrom, rookto;
if (to > from) { /* o-o */
rookfrom = to + 1;
rookto = to - 1;
} else { /* o-o-o */
rookfrom = to - 2;
rookto = to + 1;
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
}
/* common part: captures and non captures
* We could improve slightly, as en-passant and double push will make
* the following tests.
* Improvement could be to add promotion test and king test twice above.
* (in capture and after ).
*/
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from);
pos_set_sq(pos, to, new_piece);
/* update castling flags */
key ^= zobrist_castling[pos->castle];
pos->castle &= sq_castle[from] & sq_castle[to];
key ^= zobrist_castling[pos->castle];
//if (ptype == KING) {
// pos->king[us] = to;
//} else
/* do this always, cheaper than test on K move */
pos->king[us] = ctz64(pos->bb[us][KING]);
pos->key = key;
zobrist_verify(pos);
return pos;
}
/**
* move_undo() - undo move.
* @pos: &pos_t position
* @move: move to undo
* @state: &state_t address where irreversible changes were saved
*
* @move is applied to @pos:
* - bitboards and board are updated
* - previous information is restored:
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - move count
* - 50-moves rule count
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
/* common part: captures and non captures
* We could improve slightly, as en-passant and double push will make
* the following tests.
* Improvement could be to add promotion test and king test twice above.
* (in capture and after ).
*/
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to);
pos_set_sq(pos, from, piece);
/* special moves: capture, king (+ castling), en-passant
*/
if (pos->captured != EMPTY) { /* captured: restore piece */
pos_set_sq(pos, to, pos->captured);
} else if (is_castle(move)) { /* castle: rook move */
square_t rookfrom, rookto;
if (to > from) { /* o-o */
rookfrom = to - 1;
rookto = to + 1;
} else { /* o-o-o */
rookfrom = to + 1;
rookto = to - 2;
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* e.p.: restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
/* do this always, cheaper than test on K move */
pos->king[us] = ctz64(pos->bb[us][KING]);
//if (PIECE(piece) == KING)
// pos->king[us] = from;
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}
/**
* move_{do,undo}_alt - alternative move_do/move_undo (to experiment)
*/
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
@@ -256,17 +79,21 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
piece_t promoted = move_promoted(move);
new_piece = MAKE_PIECE(promoted, us);
pos->phase += pt_phase(PAWN) - pt_phase(promoted);
}
if (captured != EMPTY) {
pos->clock_50 = 0;
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
pos->ply50 = 0;
pos->phase += pt_phase(PIECE(captured));
bug_on(COLOR(captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
@@ -280,9 +107,10 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
@@ -290,13 +118,15 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
pos->phase += pt_phase(PAWN);
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from);
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
@@ -332,6 +162,185 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
pos->key = key;
pos->repcount = pos_repcount(pos);
/* consistency checks.
* Checks done only if compiled with '-DZOBRIST_VERIFY' or '-DPHASE_VERIFY'
*/
zobrist_verify(pos);
phase_verify(pos);
return pos;
}
/**
* move_undo() - undo move.
* @pos: &pos_t position
* @move: move to undo
* @state: &state_t address where irreversible changes were saved
*
* @move is applied to @pos:
* - bitboards and board are updated
* - previous information is restored:
* - castling
* - en-passant
* - captured piece (excl. en-passant)
* - move count
* - 50-moves rule count
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
{
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}
/**
* move_{do,undo}_alt - alternative move_do/move_undo (to experiment)
*/
pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
piece_t new_piece = piece;
int up = sq_up(us);
hkey_t key = pos->key;
*state = pos->state; /* save irreversible changes */
pos->prev = state;
/* update key: switch turn, reset castling and ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->ply50;
++pos->plycount;
++pos->plyroot;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
pos->move = move;
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
pos->ply50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->ply50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
square_t ep = from + up;
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
key ^= zobrist_castling[pos->castle];
pos->key = key;
pos->repcount = pos_repcount(pos);
zobrist_verify(pos);
return pos;
@@ -373,5 +382,7 @@ pos_t *move_undo_alt(pos_t *pos, const move_t move, const state_t *state)
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
--pos->plycount;
--pos->plyroot;
return pos;
}

View File

@@ -14,11 +14,8 @@
#ifndef MOVE_DO_H
#define MOVE_DO_H
#include "chessdefs.h"
#include "position.h"
extern castle_rights_t sq_castle[64]; /* to adjust castling rights */
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);

View File

@@ -19,6 +19,84 @@
#include "move-gen.h"
#include "move-do.h"
/**
* do_perft() - perft engine
* @pos: &position to search
* @depth: Wanted depth.
*
* Run perft on a position.
*
* This version uses the algorithm:
* gen legal moves
* if last depth
* return number of legal move
* loop for legal move
* do-move
* if depth == 2
*
* do_perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
static u64 do_perft(pos_t *pos, int depth)
{
u64 nodes = 0;
movelist_t movelist;
move_t *move, *last;
state_t state;
pos_set_checkers_pinners_blockers(pos);
pos_legal(pos, pos_gen_pseudo(pos, &movelist));
//if (depth == 1)
// return movelist.nmoves;
last = movelist.move + movelist.nmoves;
switch (depth) {
case 1:
/* This case could be removed if 'case 2' is handled in perft()
*/
return movelist.nmoves;
break;
case 2:
/* For depth 2, we directly calculate the possible legal moves
* after each possible moves.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
nodes += pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
move_undo(pos, *move, &state);
}
break;
default:
/* Default: Search in TT for same key+depth. Use it if found, create
* it otherwise.
*/
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
nodes += HASH_PERFT_VAL(entry->data);
} else {
u64 subnodes = do_perft(pos, depth - 1);
tt_store_perft(pos->key, depth, subnodes);
nodes += subnodes;
}
move_undo(pos, *move, &state);
}
//} else {
//subnodes = do_perft(pos, depth - 1);
}
//move_undo(pos, *move, &state);
//nodes += subnodes;
//}
return nodes;
}
/**
* perft() - Perform perft on position
* @pos: &position to search
@@ -40,7 +118,7 @@
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply, bool divide)
u64 perft(pos_t *pos, int depth, bool divide)
{
u64 subnodes = 0, nodes = 0;
movelist_t movelist;
@@ -56,30 +134,15 @@ u64 perft(pos_t *pos, int depth, int ply, bool divide)
subnodes = 1;
} else {
move_do(pos, *move, &state);
if (depth == 2) {
movelist_t movelist2;
pos_set_checkers_pinners_blockers(pos);
subnodes = pos_legal(pos, pos_gen_pseudo(pos, &movelist2))->nmoves;
} else if (ply >= 3) {
hentry_t *entry = tt_probe_perft(pos->key, depth);
if (entry != TT_MISS) {
subnodes = HASH_PERFT_VAL(entry->data);
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
tt_store_perft(pos->key, depth, subnodes);
}
} else {
subnodes = perft(pos, depth - 1, ply + 1, divide);
}
subnodes = do_perft(pos, depth - 1);
move_undo(pos, *move, &state);
}
nodes += subnodes;
if (ply == 1 && divide) {
if (divide) {
char movestr[8];
printf("%s: %lu\n", move_to_str(movestr, *move, 0), subnodes);
}
nodes += subnodes;
}
return nodes;
}

View File

@@ -16,7 +16,7 @@
#include "position.h"
u64 perft(pos_t *pos, int depth, int ply, bool output);
u64 perft(pos_t *pos, int depth,/* int ply,*/ bool divide);
u64 perft_alt(pos_t *pos, int depth, int ply, bool output);
#endif /* PERFT_H */

View File

@@ -108,6 +108,7 @@ pos_t *pos_clear(pos_t *pos)
pos->king[WHITE] = SQUARE_NONE;
pos->king[BLACK] = SQUARE_NONE;
pos->prev = HIST_START;
return pos;
}
@@ -130,7 +131,7 @@ bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
/* move_do/undo position state */
if (_cmpf(key) || _cmpf(en_passant) || _cmpf(castle) ||
_cmpf(clock_50) || _cmpf(plycount) || _cmpf(captured))
_cmpf(ply50) || _cmpf(plycount) || _cmpf(captured))
goto end;
if (_cmpf(checkers) || _cmpf(pinners) || _cmpf(blockers))
@@ -180,6 +181,36 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
return sq_attackers(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* pos_repcount() - return position repetition count.
* @pos: &position to search
*
* Attention: positions before (and including) root position repcount are
* already decreased by one. See do_moves() in uci.c.
*
* @return: The number of repetitions in history, zero otherwise.
*/
u8 pos_repcount(pos_t *pos)
{
int c50 = pos->ply50;
state_t *st = &pos->state;
hkey_t key = pos->key;
st = hist_prev4(st);
//printf("is rep: START=%p ", HIST_START);
//printf("state=%p diff=%zd c50=%d k1=%#lx k2=%#lx\n",
// st, st - HIST_START, c50, hash_short(pos->key), hash_short(st->key));
/* attention, what about root position ? Isn't it dangerous to compare with
* its key ? like: st->prev != HIST_START
*/
for (; c50 >= 0 && st != HIST_START; st = hist_prev2(st), c50 -= 2) {
if (key == st->key)
return st->repcount + 1;
}
return false;
}
/**
* pos_set_checkers_pinners_blockers() - calculate checkers, pinners and blockers.
* @pos: &position

View File

@@ -27,6 +27,7 @@
#include "piece.h"
#include "move.h"
#include "board.h"
#include "eval-defs.h"
typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
@@ -50,14 +51,14 @@ typedef struct __pos_s {
/* 16 bits */
move_t move;
u16 plycount; /* plies so far, start from 1 */
s16 phase;
/* 8 bits */
square_t en_passant;
castle_rights_t castle;
piece_t captured; /* only used in move_undo */
u8 clock_50;
phase_t phase;
u8 ply50;
u8 repcount; /* repetition count */
);
eval_t eval;
bitboard_t checkers; /* opponent checkers */
@@ -66,6 +67,8 @@ typedef struct __pos_s {
piece_t board[BOARDSIZE];
bitboard_t bb[2][PT_NB]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
square_t king[2]; /* dup with bb, faster retrieval */
u16 plycount; /* plies in game, start from 1 */
u8 plyroot; /* plies since search root. root=0 */
} pos_t;
typedef struct state_s state_t;
@@ -88,8 +91,8 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
bug_on(pos->board[square] != EMPTY);
pos->board[square] = piece;
pos->bb[color][type] ^= BIT(square);
pos->bb[color][ALL_PIECES] ^= BIT(square);
pos->bb[color][type] |= BIT(square);
pos->bb[color][ALL_PIECES] |= BIT(square);
//if (type == KING)
// pos->king[color] = square;
@@ -114,38 +117,12 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
//pos->key ^= zobrist_pieces[piece][square];
pos->board[square] = EMPTY;
pos->bb[color][type] ^= BIT(square);
pos->bb[color][ALL_PIECES] ^= BIT(square);
pos->bb[color][type] &= ~BIT(square);
pos->bb[color][ALL_PIECES] &= ~BIT(square);
//if (type == KING)
// pos->king[color] = SQUARE_NONE;
}
/**
* pos_mv_sq - move a piece from a square to another one.
* @pos: position
* @from: source square
* @to: dest square
*
* Both position board and bitboards are modified.
* This function is equivalent to:
* pos_set_sq(pos, to, pos->board[from]);
* pos_clr_sq(pos, from);
*/
static __always_inline void pos_mv_sq(pos_t *pos, square_t from, square_t to)
{
piece_t pc = pos->board[from];
piece_type_t pt = PIECE(pc);
color_t color = COLOR(pc);
bitboard_t bb_squares = BIT(from) | BIT(to);
bug_on(pc == EMPTY || pos->board[to] != EMPTY);
pos->board[from] = EMPTY;
pos->board[to] = pc;
pos->bb[color][pt] ^= bb_squares;
pos->bb[color][ALL_PIECES] ^= bb_squares;
}
/**
* pos_occ() - get position occupation (all pieces)
* @pos: position
@@ -209,6 +186,7 @@ void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
u8 pos_repcount(pos_t *pos);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);

53
src/pv.h Normal file
View File

@@ -0,0 +1,53 @@
/* pv.c - Principal variation.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <ctype.h>
#include <brlib.h>
#include "move.h"
/*
* For PV, we use a triangular structure. The following table is adapted from
* https://www.chessprogramming.org/Triangular_PV-Table.
*
* ply Search maxLengthPV
* Depth
* +--------------------------------------------+
* 0=root N |N |
* +------------------------------------------+-+
* 1 N-1 |N-1 |
* +----------------------------------------+-+
* 2 N-2 |N-2 |
* +----------------------------------------+-+
* ... /
* +-----+-+
* N-3 3 |3 |
* +---+-+
* N-2 2 |2 |
* +-+-+
* N-1 1 |1|
* +-+
*
* The offsets will be:
* Depth (=size): 1 2 3 4 5 6 7 ...
* Offset: 0 1 3 6 10 15 21 ...
*
* Off(n) = n * (n - 1) / 2 (direct calc)
* Off(n + 1) = Off(n) + n (calc from previous)
*/
typedef struct {
move[];
} foo;

View File

@@ -15,11 +15,30 @@
#include <brlib.h>
#include "chessdefs.h"
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
#include "hist.h"
search_uci_t search_uci;
/**
* is_draw() - check if position is draw by 50 or repetition rule.
* @pos: &position to search
*
* Note that states before (and including) root position state have
* their repcount decreased by one.
*
* @return: The @pos negamax evaluation.
*/
bool is_draw(pos_t *pos)
{
return (pos->ply50 > 100 || pos->repcount);
}
/**
* negamax() - search position negamax.
@@ -32,35 +51,57 @@
*
* @return: The @pos negamax evaluation.
*/
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
eval_t negamax(pos_t *pos, int depth, int color)
{
move_t *move, *last;
state_t state;
eval_t best = EVAL_MIN, score;
movelist_t movelist;
pos->node_count++;
if (pos_repcount(pos)) /* repetition */
return EVAL_DRAW * color;
pos_set_checkers_pinners_blockers(pos);
pos_gen_legal(pos, &movelist);
if (!movelist.nmoves) /* no move: mate ot draw */
return (pos->checkers? EVAL_MATE: EVAL_DRAW) * color;
if (depth == 0) {
score = eval(pos) * color;
return score;
}
last = movelist.move + movelist.nmoves;
for (move = movelist.move; move < last; ++move) {
move_do(pos, *move, &state);
score = -negamax(pos, depth - 1, -color);
if (score > best) {
best = score;
pos->eval = best;
}
move_undo(pos, *move, &state);
}
return best;
}
/**
* search() - do (iterative) search.
* @pos: &position to search
* @depth: wanted depth.
* @alpha: alpha.
* @beta: beta.
* @color: 1 for white, -1 for black.
*
*
* @return: The @pos PVS evaluation.
*/
void search(__unused pos_t *pos)
{
}
/**
* pvs() - Principal Variation Search.

View File

@@ -16,7 +16,21 @@
#include "position.h"
//eval_t negamax(pos_t *pos, int depth, int color);
/**
* search_values_t - search values given by "go" command
* @depth: max depth "go depth X", MAX_DEPTH for no limit
*
*
*/
typedef struct {
u16 depth; /* go depth X */
} search_uci_t;
extern search_uci_t search_uci;
bool is_draw(pos_t *pos);
eval_t negamax(pos_t *pos, int depth, int color);
void search(pos_t *pos);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
#endif /* SEARCH_H */

View File

@@ -17,6 +17,7 @@
#include <ctype.h>
#include <brlib.h>
#include <bug.h>
#include "chessdefs.h"
#include "util.h"
@@ -50,6 +51,7 @@ int do_quit(pos_t *, char *);
int do_setoption(pos_t *, char *);
int do_position(pos_t *, char *);
int do_go(pos_t *, char *);
/* commands *NOT* in UCI standard */
int do_moves(pos_t *, char *);
@@ -66,6 +68,8 @@ struct command commands[] = {
{ "isready", do_isready, "" },
{ "setoption", do_setoption, ""},
{ "position", do_position, "position startpos|fen [moves ...]" },
{ "go", do_go, "go" },
{ "perft", do_perft, "(not UCI) perft [divide] [alt] depth" },
{ "moves", do_moves, "(not UCI) moves ..." },
@@ -334,13 +338,12 @@ int do_setoption(__unused pos_t *pos, __unused char *arg)
int do_position(pos_t *pos, char *arg)
{
char *saveptr, *token, *fen, *moves;
char *saveptr = NULL, *token, *fen, *moves;
hist_init();
/* separate "moves" section */
moves = str_token(arg, "moves");
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
if (!strcmp(token, "startpos")) {
startpos(pos);
@@ -370,7 +373,51 @@ int do_position(pos_t *pos, char *arg)
}
/* link last position t history */
//hist_pop();
hist_link(pos);
//hist_link(pos);
return 1;
}
int do_go(pos_t *pos, char *arg)
{
char *ptr = NULL, *tok, *val;
//token = strtok_r(arg, " ", &saveptr);
for (tok = strtok_r(arg, " ", &ptr); tok; tok = strtok_r(arg, " ", &ptr)) {
/* TODO: Find a "clever" way to get the different values without
* multiple "strcmp"
*/
if (!strcmp(tok, "searchmoves")) { /* moves list */
;
} else if (!strcmp(tok, "wtime")) { /* integer */
;
} else if (!strcmp(tok, "btime")) { /* integer */
;
} else if (!strcmp(tok, "winc")) { /* integer */
;
} else if (!strcmp(tok, "binc")) { /* integer */
;
} else if (!strcmp(tok, "movestogo")) { /* integer */
;
} else if (!strcmp(tok, "depth")) { /* integer */
if ((val = strtok_r(arg, " ", &ptr)))
search_uci.depth = atoi(val);
;
} else if (!strcmp(tok, "nodes")) { /* integer */
;
} else if (!strcmp(tok, "mate")) { /* integer */
;
} else if (!strcmp(tok, "movetime")) { /* integer */
;
} else if (!strcmp(tok, "ponder")) { /* no param */
;
} else if (!strcmp(tok, "infinite")) { /* no param */
;
}
}
search(pos);
return 1;
}
@@ -378,9 +425,8 @@ int do_moves(__unused pos_t *pos, char *arg)
{
char *saveptr = NULL, *token, check[8];
move_t move;
state_t state;
movelist_t movelist;
saveptr = NULL;
token = strtok_r(arg, " ", &saveptr);
while (token) {
move = move_from_str(token);
@@ -395,13 +441,26 @@ int do_moves(__unused pos_t *pos, char *arg)
return 1;
}
//printf("move: %s\n", move_to_str(check, move, 0));
hist_push(&pos->state); /* push previous state */
move_do(pos, move, &state);
pos_print(pos);
//hist_push(&pos->state); /* push previous state */
move_do(pos, move, hist_next());
printf("repet=%d\n", pos->repcount);
//if (is_repetition(pos))
// printf("rep detected\n");
//else if(is_draw(pos))
// printf("draw detected\n");
hist_static_print();
token = strtok_r(NULL, " ", &saveptr);
}
//hist_static_print();
/* reset position root, and decrease history moves repcounts.
* TODO: Maybe use "ucinewgame" to decide when to perform this decrease ?
*/
pos->plyroot = 0;
for (state_t *st = &pos->state; st != HIST_START; st = hist_prev(st)) {
//printf("adjust rep=%d->\n");
st->repcount = max(0, st->repcount - 1);
}
pos_print(pos);
hist_print(pos);
return 1;
}
@@ -429,7 +488,7 @@ int do_perft(__unused pos_t *pos, __unused char *arg)
printf("perft: divide=%d alt=%d depth=%d\n", divide, alt, depth);
if (depth > 0) {
if (!alt)
perft(pos, depth, 1, divide);
perft(pos, depth, divide);
else
perft_alt(pos, depth, 1, divide);
}
@@ -438,7 +497,7 @@ int do_perft(__unused pos_t *pos, __unused char *arg)
int do_hist(__unused pos_t *pos, __unused char *arg)
{
hist_static_print();
hist_print(pos);
return 0;
}

View File

@@ -198,10 +198,6 @@ struct fentest {
/*****************************************************
* tests from talkchess *
*****************************************************/
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"https://talkchess.com/viewtopic.php?t=21343",
"8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - - 0 1"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"https://www.talkchess.com/forum3/viewtopic.php?f=7&t=71379",
"8/6kR/8/8/8/bq6/1rqqqqqq/K1nqnbrq b - - 0 1"
@@ -451,12 +447,7 @@ struct fentest {
static int fentest_cur = -1;
static __unused void restart_fen(void)
{
fentest_cur = -1;
}
static __unused char *next_fen(uint module)
static char *next_fen(uint module)
{
fentest_cur++;

View File

@@ -52,8 +52,8 @@ int main(int __unused ac, __unused char**av)
for (move = movelist.move; move < last; ++move) {
//pos_print(pos);
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
// move_to_str(movebuf, *move, 0));
// move_str(movebuf, move, 0));
//move_p
move_do(pos, *move, &state);
//pos_print(pos);
//fflush(stdout);
@@ -67,7 +67,6 @@ int main(int __unused ac, __unused char**av)
move_undo(pos, *move, &state);
pos->state = state;
if (!pos_ok(pos, false)) {
//pos_print(pos);
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
test_line, fen, j, movebuf);
exit(0);

View File

@@ -242,9 +242,7 @@ static int usage(char *prg)
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
fprintf(stderr, "\t-d depth: perft depth (default: 6)\n");
fprintf(stderr, "\t-l line: start from 'line' test\n");
fprintf(stderr, "\t-m: print moves details\n");
fprintf(stderr, "\t-n number: do 'number' tests (default: all)\n");
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
fprintf(stderr,
@@ -254,7 +252,7 @@ static int usage(char *prg)
int main(int ac, char**av)
{
int curtest = 0, totalfen = 0;
int curtest = 0;
u64 sf_count = 0, my_count;
bool comment = true, sf_run = false, divide = false;
char *fen;
@@ -264,8 +262,6 @@ int main(int ac, char**av)
FILE *outfd = NULL;
s64 ms, lps;
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
int startline = 1, ntests = INT_MAX;
struct {
s64 count, countskipped, ms;
s64 minlps, maxlps;
@@ -277,8 +273,7 @@ int main(int ac, char**av)
{ .minlps = LONG_MAX },
};
printf("Perft " VERSION "\n");
while ((opt = getopt(ac, av, "cd:l:mn:p:st:")) != -1) {
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
switch (opt) {
case 'c':
comment = false;
@@ -288,15 +283,9 @@ int main(int ac, char**av)
if (depth <= 0)
depth = 6;
break;
case 'l':
startline = atoi(optarg);
break;
case 'm':
divide = true;
break;
case 'n':
ntests = atoi(optarg);
break;
case 'p':
run = atoi(optarg);
break;
@@ -336,23 +325,14 @@ int main(int ac, char**av)
if (sf_run)
outfd = open_stockfish();
/* count total fen tests we will do */
while (next_fen(PERFT | MOVEDO))
totalfen++;
restart_fen();
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
while ((fen = next_fen(PERFT | MOVEDO))) {
if (cur_line() < startline)
continue;
if (curtest >= ntests)
break;
if (!(fenpos = fen2pos(pos, fen))) {
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
continue;
}
curtest++;
printf("test:%d/%d line:%d fen:%s\n", curtest, totalfen, cur_line(), fen);
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
if (comment)
printf("\t\"%s\"\n",
*cur_comment()? cur_comment(): "no test desc");
@@ -384,7 +364,7 @@ int main(int ac, char**av)
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1, divide);
my_count = perft(pos, depth, divide);
ms = clock_elapsed_ms(&clock);
if (!ms) {
res[0].skipped++;