33 Commits

Author SHA1 Message Date
926dfa0765 untabify Makefile, cosmetic change in pos_set_checkers_pinners_blockers() 2024-04-10 17:12:20 +02:00
374116b1e7 simplify pos_set_checkers_pinners_blockers() (cont'd) 2024-04-10 15:59:24 +02:00
9b5c2253b1 Makefile: add -ginline-points 2024-04-10 13:02:23 +02:00
e301e6c726 bug fix in perft() - stupid initialization ! 2024-04-10 12:57:39 +02:00
e78eae21e6 cleanup move_do() 2024-04-10 12:57:08 +02:00
711306c92a simplify/improve pos_set_checkers_pinners_blockers() 2024-04-10 12:54:47 +02:00
660722fadc cleanup 2024-04-10 12:53:31 +02:00
e8240c6cab move_make_promotions(), clean move_do(), pos_gen_pseudomoves() 2024-04-09 08:15:43 +02:00
eb590f1438 bug fix, wrong perft recursion ! 2024-04-09 08:11:31 +02:00
f2ce20a504 add bb_pawn_attacks[][], bb_shift() 2024-04-09 08:10:53 +02:00
027aa2c132 bb: bb_{first_bb,next,multiple{}, chessdefs: relative sq diffs 2024-04-04 10:03:43 +02:00
30af886594 comment 2024-04-02 21:18:01 +02:00
afecbeb955 movegen-test: add set_checkers_pinners_blockers call 2024-04-02 20:40:44 +02:00
05748e19ab Makefile: build static 2024-04-02 20:38:50 +02:00
4816b4a53a experiment: add pos_set_checkers_pinners_blockers() 2024-03-30 18:45:13 +01:00
96744cea20 perft-test: option to run perft/perft2/both 2024-03-29 10:00:01 +01:00
24207583d1 perft2: is_in_check() before recursion 2024-03-29 09:59:14 +01:00
92d6909546 update (C) notice 2024-03-28 10:37:52 +01:00
85ae4a2230 better comments on perft() and perft2() 2024-03-28 09:41:39 +01:00
ad8a9609ce misc.c: add a few basic clock functions 2024-03-28 08:33:27 +01:00
ad704c216b Merge branch 'perft': perft() and perft2() - see comments.
perft: normal "get_next_legal()" before movegen
perft2: is_in_check() after movegen
2024-03-27 18:09:25 +01:00
26b9a5b58a brchess func calls changes, always run perft() & perft2() 2024-03-27 12:53:42 +01:00
65fe74c9c5 movegen: don't separate promotions, perft: loop uses next_legal() 2024-03-27 12:52:39 +01:00
9b2f5ff751 move_{do,undo}: do not save/restore pos state 2024-03-27 12:42:45 +01:00
edcc87be5a a few more perft debug tests 2024-03-27 12:41:38 +01:00
09afd98971 fen2pos: no more pos_checkers etc... position.c: pos_check -> pos_ok (bool) 2024-03-27 12:40:16 +01:00
08ba989170 is_legal: fix check+pinned and knight check; perft-test + perft2() 2024-03-26 17:43:59 +01:00
7637bdad10 attack.c: sq_is_attacked() and is_in_check() 2024-03-26 17:34:11 +01:00
70d6c23c00 position add: pos_set_pinners_blockers() 2024-03-26 17:31:44 +01:00
aaeab03089 revert captured in position before change to move struct 2024-03-23 19:49:35 +01:00
ce2e0e8459 add forgotten changes in bitboard-switch branch (git is so... difficult) 2024-03-23 17:41:15 +01:00
d0279125ae move_{do,undo}: FIX forgotten king[] update, add few bug_on() 2024-03-23 17:37:40 +01:00
798047b84d Merge branch 'bitboard-switch' 2024-03-23 17:26:26 +01:00
26 changed files with 1642 additions and 620 deletions

1
.gitignore vendored
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@@ -4,6 +4,7 @@ vgcore.*
*.i
*.old
*.save
perf.data
/GPATH
/GRTAGS
/GTAGS

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@@ -1,6 +1,6 @@
# Makefile - brchess Makefile, **GNU make only**
#
# Copyright (C) 2021-2023 Bruno Raoult ("br")
# Copyright (C) 2021-2024 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
@@ -21,7 +21,7 @@ RMDIR := rmdir
MAKE := make
SRCDIR := ./src
INCDIR := ./src # used by ./test sources
INCDIR := ./src # used by ./test sources
OBJDIR := ./obj
BINDIR := ./bin
DEPDIR := ./dep
@@ -34,13 +34,13 @@ BRLIBDIR := $(BRLIB)/lib
CCLSROOT := .ccls-root
CCLSFILE := compile_commands.json
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
SRC := $(wildcard $(SRCDIR)/*.c) # project sources
SRC_FN := $(notdir $(SRC)) # source basename
OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
TSTSRC := $(wildcard $(TSTDIR)/*.c)
LIB := br_$(shell uname -m) # library name
LIB := br_$(shell uname -m) # library name
LIBS := $(strip -l$(LIB) -lreadline)
DEP_FN := $(SRC_FN)
@@ -56,7 +56,6 @@ CPPFILES := $(SRC:.c=.i) $(TSTSRC:.c=.i)
CPPFLAGS := -I$(BRINCDIR) -I$(INCDIR)
CPPFLAGS += -DNDEBUG # assert
CPPFLAGS += -DBUG_ON # brlib bug.h
CPPFLAGS += -DWARN_ON # brlib bug.h
@@ -64,16 +63,16 @@ CPPFLAGS += -DWARN_ON # brlib bug.h
#CPPFLAGS += -DDEBUG_DEBUG # enable log() functions
#CPPFLAGS += -DDEBUG_DEBUG_C # enable log() settings
#CPPFLAGS += -DDEBUG_POOL # memory pools management
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_POS # position.c
#CPPFLAGS += -DDEBUG_MOVE # move generation
# fen.c
#CPPFLAGS += -DDEBUG_FEN # FEN decoding
# attack.c
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS1 # sq_attackers details
CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
CPPFLAGS += -DDEBUG_ATTACK_PINNERS # sq_pinners details
#CPPFLAGS += -DDEBUG_EVAL # eval functions
#CPPFLAGS += -DDEBUG_PIECE # piece list management
@@ -86,23 +85,40 @@ CPPFLAGS := $(strip $(CPPFLAGS))
##################################### compiler flags
CFLAGS := -std=gnu11
#CFLAGS += -flto
CFLAGS += -O1
CFLAGS += -g
### dev OR release
# dev
# CFLAGS += -O1
CFLAGS += -g # symbols (gdb, perf, etc.)
CFLAGS += -ginline-points # inlined funcs debug info
# for gprof
#CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
#CFLAGS += -mno-tbm
# release
CFLAGS += -Ofast
CFLAGS += -march=native
CFLAGS += -flto
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -march=native
CFLAGS += -Wmissing-declarations
# for gprof
# CFLAGS += -pg
# Next one may be useful for valgrind (when invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS := $(strip $(CFLAGS))
# development CFLAGS - unused - TODO
#DEV_CFLAGS := -O1
#DEV_CFLAGS += -g
# release CFLAGS - unused - TODO
#REL_CFLAGS := -Ofast
##################################### linker flags
LDFLAGS := -L$(BRLIBDIR)
#LDFLAGS += -flto
LDFLAGS := --static
LDFLAGS += -L$(BRLIBDIR)
LDFLAGS += -flto
LDFLAGS := $(strip $(LDFLAGS))
@@ -243,11 +259,11 @@ cleanasmcpp:
@$(call rmfiles,$(ASMFILES) $(CPPFILES),asm and pre-processed)
%.i: %.c
@echo generating $@ (cpp processed).
@echo "generating $@ (cpp processed)."
@$(CC) -E $(CPPFLAGS) $(CFLAGS) $< -o $@
%.s: %.c
@echo generating $@ (asm).
@echo "generating $@ (asm)."
@$(CC) -S -fverbose-asm $(CPPFLAGS) $(CFLAGS) $< -o $@
##################################### LSP (ccls)
@@ -286,19 +302,17 @@ memcheck: targets
##################################### test binaries
.PHONY: testing test
TEST := piece-test fen-test bitboard-test movegen-test attack-test movedo-test
TEST := piece-test fen-test bitboard-test movegen-test attack-test
TEST += movedo-test perft-test
PIECE_OBJS := piece.o
FEN_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o
BB_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o
MOVEGEN_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o
ATTACK_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o
MOVEDO_OBJS := fen.o position.o piece.o bitboard.o board.o hyperbola-quintessence.o \
attack.o move.o move-gen.o move-do.o
FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
hyperbola-quintessence.o attack.o
BB_OBJS := $(FEN_OBJS)
MOVEGEN_OBJS := $(BB_OBJS) move.o move-gen.o
ATTACK_OBJS := $(MOVEGEN_OBJS)
MOVEDO_OBJS := $(ATTACK_OBJS) move-do.o
PERFT_OBJS := $(MOVEDO_OBJS) search.o misc.o
TEST := $(addprefix $(BINDIR)/,$(TEST))
@@ -308,6 +322,7 @@ BB_OBJS := $(addprefix $(OBJDIR)/,$(BB_OBJS))
MOVEGEN_OBJS := $(addprefix $(OBJDIR)/,$(MOVEGEN_OBJS))
ATTACK_OBJS := $(addprefix $(OBJDIR)/,$(ATTACK_OBJS))
MOVEDO_OBJS := $(addprefix $(OBJDIR)/,$(MOVEDO_OBJS))
PERFT_OBJS := $(addprefix $(OBJDIR)/,$(PERFT_OBJS))
test:
echo TEST=$(TEST)
@@ -339,6 +354,10 @@ bin/movedo-test: test/movedo-test.c test/common-test.h $(MOVEDO_OBJS)
@echo compiling $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(MOVEDO_OBJS) $(ALL_LDFLAGS) -o $@
bin/perft-test: test/perft-test.c test/common-test.h $(PERFT_OBJS)
@echo compiling $@ test executable.
@$(CC) $(ALL_CFLAGS) $< $(PERFT_OBJS) $(ALL_LDFLAGS) -o $@
##################################### Makefile debug
.PHONY: showflags wft

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@@ -21,7 +21,64 @@
#include "attack.h"
// #define DEBUG_ATTACK_ATTACKERS1
/**
* sq_is_attacked() - find if a square is attacked
* @pos: position
* @occ: occupation mask used
* @sq: square to test
* @c: attacker color
*
* Find if a @c piece attacks @sq.
*
* Algorithm: We perform a reverse attack, and check if any given
* piece type on @sq can attack a @c piece of same type.
*
* For example, if @c is white, we test for all T in P,N,B,R,Q,K if
* T on @sq could attack a white T piece.
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c)
{
color_t opp = OPPONENT(c);
/* bishop / queen */
if (hyperbola_bishop_moves(occ, sq) & (pos->bb[c][BISHOP] | pos->bb[c][QUEEN]))
return true;
/* rook / queen */
if (hyperbola_rook_moves(occ, sq) & (pos->bb[c][ROOK] | pos->bb[c][QUEEN]))
return true;
/* pawn */
if (bb_pawn_attacks[opp][sq] & pos->bb[c][PAWN])
return true;
/* knight */
if (bb_knight_moves(pos->bb[c][KNIGHT], sq))
return true;
/* king */
if (bb_king_moves(pos->bb[c][KING], sq))
return true;
return false;
}
/**
* is_in_check() - find if a king is in check.
* @pos: position
* @color: king color
*
* Find if a @c king is in check. This function is a wrapper over @sq_is_attacked().
*
* @Return: true if @sq is attacked by a @c piece, false otherwise.
*/
bool is_in_check(const pos_t *pos, const color_t color)
{
bitboard_t occ = pos_occ(pos);
return sq_is_attacked(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* sq_attackers() - find attackers on a square

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@@ -17,6 +17,9 @@
#include "chessdefs.h"
#include "bitboard.h"
bool sq_is_attacked(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c);
bool is_in_check(const pos_t *pos, const color_t color);
bitboard_t sq_attackers(const pos_t *pos, const bitboard_t occ, const square_t sq, const color_t c);
bitboard_t sq_attackers_all(const pos_t *pos, const square_t sq);
bitboard_t sq_pinners(const pos_t *pos, const square_t sq, const color_t c);

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@@ -27,7 +27,7 @@ bitboard_t bb_between_excl[64][64];
bitboard_t bb_between[64][64];
bitboard_t bb_line[64][64];
bitboard_t bb_knight[64], bb_king[64];
bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* vectors are clockwise from N */
static int knight_vector[] = {
@@ -105,7 +105,9 @@ void bitboard_init(void)
} ;
bitboard_t tmpbb[64][4] = { 0 };
/* 1) square to bitboard, and in-between-sq2-excluded */
/* 1) square to bitboard
* in-between, sq2 excluded
*/
for (square_t sq1 = A1; sq1 <= H8; ++sq1) {
bb_sq[sq1] = mask(sq1);
for (square_t sq2 = A1; sq2 <= H8; ++sq2)
@@ -151,18 +153,18 @@ void bitboard_init(void)
bb_line[sq1][sq2] = bb_sqdiag[sq1];
else if (bb_sqanti[sq1] == bb_sqanti[sq2])
bb_line[sq1][sq2] = bb_sqanti[sq1];
//if (bb_line[sq1][sq2]) {
// printf("bb_line[%d][%d] = %16lx\n", sq1, sq2, bb_line[sq1][sq2]);
//}
}
}
}
/* 3) knight and king moves */
/* 3) pawn, knight and king attacks
*/
for (square_t sq = A1; sq <= H8; ++sq) {
//rank_t r1 = sq_rank(sq);
//file_t f1 = sq_file(sq);
if (sq >= A2)
bb_pawn_attacks[BLACK][sq] = pawn_attacks_bb(mask(sq), BLACK);
if (sq <= H7)
bb_pawn_attacks[WHITE][sq] = pawn_attacks_bb(mask(sq), WHITE);
for (int vec = 0; vec < 8; ++vec) {
int dst = sq + knight_vector[vec];
if (sq_ok(dst)) {
@@ -190,8 +192,6 @@ void bitboard_init(void)
*/
bitboard_t bb_knight_moves(bitboard_t notmine, square_t sq)
{
//bitboard_print("bb_knight_move mask", bb_knight[sq]);
//bitboard_print("bb_knight_move res", bb_knight[sq] & notmine);
return bb_knight[sq] & notmine;
}

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@@ -14,8 +14,8 @@
#ifndef _BITBOARD_H
#define _BITBOARD_H
#include "brlib.h"
#include "bitops.h"
#include <brlib.h>
#include <bitops.h>
#include "chessdefs.h"
#include "board.h"
@@ -39,9 +39,8 @@ extern bitboard_t bb_sqrank[64], bb_sqfile[64], bb_sqdiag[64], bb_sqanti[64];
/* line (rank, file, diagonal or anti-diagonal) between two squares */
extern bitboard_t bb_line[64][64];
/* knight and king moves */
extern bitboard_t bb_knight[64], bb_king[64];
/* pawn, knight and king attacks */
extern bitboard_t bb_knight[64], bb_king[64], bb_pawn_attacks[2][64];
/* TODO (maybe C23?) when we can ensure an enum can be u64
*
@@ -183,13 +182,64 @@ static __always_inline bitboard_t bb_file(int file)
}
*/
/**
* bb_first_bb() - return bitboard of first square of a bitboard.
* @bb: bitboard
*
* bb must be non-zero.
*
* @return: bitboard of first square (lsb) of @bb.
*/
static __always_inline square_t bb_first_bb(bitboard_t bb)
{
return bb & -bb;
}
/**
* bb_next() - clear and return next (lsb) square of a bitboard.
* @bb: &bitboard
*
* The bitboard addressed by @bb must be non-zero.
*
* @return: first bit (lsb) of @bb.
*/
static __always_inline square_t bb_next(bitboard_t *bb)
{
square_t sq = ctz64(*bb);
*bb &= *bb - 1;
return sq;
}
/**
* bb_multiple() - test if a bitboard has multiple bits.
* @bb: bitboard
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bool bb_multiple(bitboard_t bb)
{
return !!(bb & (bb - 1));
}
/**
* bb_shift() - shift bitboard
* @bb: bitboard
*
* No control is done on off-board shifting (i.e. shifting -1 from A2 gives H3).
*
* @return: true if @bb has more than 1 bit, false otherwise.
*/
static __always_inline bitboard_t bb_shift(bitboard_t bb, int shift)
{
return shift >= 0 ? bb << shift : bb >> -shift;
}
#define bb_rank(r) ((u64) RANK_1bb << ((r) * 8))
#define BB_FILE(f) ((u64) FILE_Abb << (f))
#define bb_file(f) ((u64) FILE_Abb << (f))
#define bb_rel_rank(r, c) bb_rank(sq_rel_rank(r, c))
//#define BB_REL_RANK(r, c) (RANK_1bb << (SQ_REL_RANK(r, c) * 8))
//#define BB_REL_FILE(f, c) (FILE_Abb << (SQ_REL_RANK((f), (c))))
#define bb_rel_file(f, c) bb_file(sq_rel_rank(f, c))
/**
* bb_sq_aligned() - check if two squares are aligned (same file or rank).
@@ -219,7 +269,7 @@ static __always_inline bool bb_sq_aligned3(square_t sq1, square_t sq2, square_t
* @sq1: square 1
* @sq2: square 2
*
* @return: bitboard of @betw if between @sq1 and @sq2.
* @return: bitboard of @sq if between @sq1 and @sq2.
*/
static __always_inline bitboard_t bb_sq_between(square_t sq, square_t sq1, square_t sq2)
{
@@ -260,27 +310,30 @@ static __always_inline bitboard_t shift_nw(const bitboard_t bb)
return (bb & ~FILE_Abb) << NORTH_WEST;
}
#define pawn_up_value(c) ((c) == WHITE ? 8: -8)
/* pawn moves/attacks (for bitboards) */
#define pawn_shift_up(bb, c) ((c) == WHITE ? shift_n(bb): shift_s(bb))
#define pawn_shift_upleft(bb, c) ((c) == WHITE ? shift_nw(bb): shift_se(bb))
#define pawn_shift_upright(bb, c) ((c) == WHITE ? shift_ne(bb): shift_sw(bb))
#define pawn_attacks_bb(bb, c) (pawn_shift_upleft(bb, c) | \
pawn_shift_upright(bb, c))
/* pawn move (for single pawn) - NO SQUARE CONTROL HERE !
* Need to make functions with control instead.
*/
#define pawn_push_up(sq, c) ((sq) + ((c) == WHITE ? NORTH: SOUTH))
#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
//#define pawn_push_upleft(sq, c) ((sq) + ((c) == WHITE ? NORTH_WEST: SOUTH_EAST))
//#define pawn_push_upright(sq, c) ((sq) + ((c) == WHITE ? NORTH_EAST: SOUTH_WEST))
extern bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
extern void bitboard_init(void);
bitboard_t bitboard_between_excl(square_t sq1, square_t sq2);
void bitboard_init(void);
extern bitboard_t bb_knight_moves(bitboard_t occ, square_t sq);
extern bitboard_t bb_king_moves(bitboard_t occ, square_t sq);
bitboard_t bb_knight_moves(bitboard_t notmine, square_t sq);
bitboard_t bb_king_moves(bitboard_t notmine, square_t sq);
extern void bb_print(const char *title, const bitboard_t bitboard);
extern void bb_print_multi(const char *title, const int n, ...);
extern char *bb_rank_sprint(char *str, const uchar bb8);
extern char *bb_sq2str(const bitboard_t bb, char *str, int len);
void bb_print(const char *title, const bitboard_t bitboard);
void bb_print_multi(const char *title, const int n, ...);
char *bb_rank_sprint(char *str, const uchar bb8);
char *bb_sq2str(const bitboard_t bb, char *str, int len);
#endif /* _BITBOARD_H */

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@@ -45,6 +45,7 @@
* @return: Relative rank.
*/
#define sq_rel_rank(rank, c) ((rank_t)((7 * (c)) ^ rank))
#define sq_rel_file(file, c) ((file_t)((7 * (c)) ^ file))
/* castle_t bits structure
*/
@@ -134,5 +135,40 @@ typedef enum {
NORTH_WEST = (NORTH + WEST),
} dir_t;
/* define diff for relative squares */
#define sq_up(c) ((c) == WHITE ? NORTH: SOUTH)
#define sq_upleft(c) ((c) == WHITE ? NORTH_WEST: SOUTH_EAST)
#define sq_upright(c) ((c) == WHITE ? NORTH_EAST: SOUTH_WEST)
#include <time.h>
typedef struct mclock {
clockid_t clocktype;
ulong elapsed_l;
double elapsed_f;
struct timespec start;
} mclock_t;
#define CLOCK_WALL CLOCK_REALTIME
#define CLOCK_SYSTEM CLOCK_MONOTONIC_RAW
#define CLOCK_PROCESS CLOCK_PROCESS_CPUTIME_ID
#define CLOCK_THREAD CLOCK_THREAD_CPUTIME_ID
/**
* CLOCK_DEFINE - define a clock type.
* @name: clock name
* @type: clock type
*
* This macro is equivalent to:
* mclock_t name;
* clock_init(&name, type);
*/
#define CLOCK_DEFINE(name, type) struct mclock name = { .clocktype = type }
void clock_init(mclock_t *clock, clockid_t type);
void clock_start(mclock_t *clock);
s64 clock_elapsed_μs(mclock_t *clock);
s64 clock_elapsed_ms(mclock_t *clock);
double clock_elapsed_sec(mclock_t *clock);
#endif /* _CHESSDEFS_H */

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@@ -75,7 +75,7 @@ static const char *castle_str = "KQkq";
static int fen_check(pos_t *pos)
{
char *colstr[2] = { "white", "black"};
int error = 0, warning = 0;
int warning = 0;
/* en passant, depends on who plays next */
if (pos->en_passant != SQUARE_NONE) {
@@ -130,13 +130,7 @@ static int fen_check(pos_t *pos)
}
}
}
if (!(error = pos_check(pos, 0))) {
/* TODO: Should it really be here ? */
pos->checkers = pos_checkers(pos, pos->turn);
pos->pinners = pos_king_pinners(pos, pos->turn);
pos->blockers = pos_king_blockers(pos, pos->turn, pos->pinners);
}
return error ? -1: warning;
return pos_ok(pos, 0) ? warning: -1;
}
/**

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@@ -17,17 +17,17 @@
#include "board.h"
#include "bitboard.h"
extern void hyperbola_init(void);
void hyperbola_init(void);
extern bitboard_t hyperbola_rank_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
extern bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_rank_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_moves(const bitboard_t pieces, const square_t sq,
const bitboard_t mask);
bitboard_t hyperbola_file_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_diag_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_anti_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq);
extern bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_bishop_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_rook_moves(const bitboard_t occ, const square_t sq);
bitboard_t hyperbola_queen_moves(const bitboard_t occ, const square_t sq);
#endif /* _HYPERBOLA_QUINTESSENCE_H */

112
src/misc.c Normal file
View File

@@ -0,0 +1,112 @@
/* misc.c - generic/catchall functions.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <time.h>
#include "chessdefs.h"
/*
* 1 sec = 1000 millisec
* 1 millisec = 1000 microsec
* 1 microsec = 1000 nanosec
* milli = sec * 1000 + nanosec / 1000000
*
*/
/* We use microsec for all intermediate calcluation */
#define NANO_IN_MICRO 1000ll /* nanosecond in millisecond */
#define MICRO_IN_SEC 1000000ll /* millisecond in second */
#define MILLI_IN_SEC 1000ll /* millisecond in second */
#define MICRO_IN_MILLI 1000ll
//#define NANO_IN_MILLI 1000000ll /* nanosecond in millisecond */
//#define NANO_IN_SEC (NANOS_IN_MS * MS_IN_SEC)
/**
* clock_start - start or restart a clock.
* @clock: &mclock_t clock
*
* Save current time according to @clock type.
*/
void clock_start(mclock_t *clock)
{
clock_gettime(clock->clocktype, &clock->start);
}
/**
* clock_init - initializes a clock type.
* @clock: &mclock_t clock
* @type: clock type
*
* See the clock_gettime(2) for details.
* CLOCK_WALL (a.k.a CLOCK_REALTIME): Wall clock.
* CLOCK_SYSTEM (a.k.a CLOCK_MONOTONIC_RAW): System clock.
* CLOCK_PROCESS (a.k.a CLOCK_PROCESS_CPUTIME_ID): Process CPU clock (incl. threads).
* CLOCK_THREAD (a.k.a CLOCK_THREAD_CPUTIME_ID): Thread CPU clock.
*/
void clock_init(mclock_t *clock, clockid_t type)
{
clock->clocktype = type;
clock_start(clock);
}
/**
* clock_elapsed_μs - return a mclock_t elapsed time in microseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: microseconds elapsed since last clock_start().
*/
s64 clock_elapsed_μs(mclock_t *clock)
{
struct timespec current;
s64 μs;
clock_gettime(clock->clocktype, &current);
μs = ((s64)current.tv_sec - (s64)clock->start.tv_sec) * MICRO_IN_SEC +
((s64)current.tv_nsec - (s64)clock->start.tv_nsec) / NANO_IN_MICRO ;
return μs;
}
/**
* clock_elapsed_ms - return a mclock_t elapsed time in milliseconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: milliseconds elapsed since last clock_start().
*/
s64 clock_elapsed_ms(mclock_t *clock)
{
return clock_elapsed_μs(clock) / MICRO_IN_MILLI;
}
/**
* clock_elapsed_sec - return a mclock_t elapsed time in seconds.
* @clock: &mclock_t clock
*
* The elapsed time is calculated between current time and last clock_start(@clock)
* call time.
*
* @return: seconds elapsed since last clock_start().
*/
double clock_elapsed_sec(mclock_t *clock)
{
return (double) clock_elapsed_μs(clock) / (double) MICRO_IN_SEC;
}

View File

@@ -17,10 +17,12 @@
#include "brlib.h"
#include "likely.h"
#include "bug.h"
#include "chessdefs.h"
#include "move.h"
#include "position.h"
#include "move-do.h"
/**
* move_do() - do move.
@@ -40,29 +42,39 @@
*
* @return: pos.
*/
pos_t *move_do(pos_t *pos, move_t move, state_t *state)
pos_t *move_do(pos_t *pos, const move_t move) //, state_t *state)
{
//# ifdef DEBUG_MOVE_DO
// move_print(move, M_PR_NL | M_PR_LONG);
//# endif
*state = pos->state; /* save irreversible changes */
//*state = pos->state; /* save irreversible changes */
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[from];
piece_t captured = pos->board[to];
piece_type_t ptype = PIECE(piece);
color_t pcolor = COLOR(piece);
piece_t new_piece = piece;
int up = sq_up(us);
++pos->clock_50;
++pos->plycount;
pos->en_passant = SQUARE_NONE;
pos->turn = them;
pos->captured = captured;
if (is_promotion(move))
bug_on(pcolor != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (is_capture(move)) {
if (captured != EMPTY) {
pos->clock_50 = 0;
pos->captured = pos->board[to]; /* save capture info */
//pos->captured = pos->board[to]; /* save capture info */
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
@@ -76,12 +88,12 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (PIECE(piece) == PAWN) { /* pawn non capture or e.p. */
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos->clock_50 = 0;
if (is_dpush(move)) /* if pawn double push, set e.p. */
pos->en_passant = pawn_push_up(from, us);
pos->en_passant = from + up;
else if (is_enpassant(move)) { /* clear grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to - up;
pos_clr_sq(pos, grabbed);
}
}
@@ -89,6 +101,9 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
pos_clr_sq(pos, from); /* always clear "from" and set "to" */
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
@@ -96,7 +111,8 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us); square_t rel_h1 = sq_rel(H1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
@@ -105,7 +121,8 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) { /* do we save time with this test ? */
square_t rel_a8 = sq_rel(A8, us); square_t rel_h8 = sq_rel(H8, us);
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
@@ -132,7 +149,7 @@ pos_t *move_do(pos_t *pos, move_t move, state_t *state)
*
* @return: pos.
*/
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
pos_t *move_undo(pos_t *pos, const move_t move)//, const state_t *state)
{
//# ifdef DEBUG_MOVE
//log(1, "new move: ");
@@ -141,16 +158,18 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
color_t them = pos->turn, us = OPPONENT(them);
square_t from = move_from(move), to = move_to(move);
piece_t piece = pos->board[to];
pos->state = *state; /* restore irreversible changes */
int up = sq_up(them);
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" and set "from" */
pos_set_sq(pos, from, piece);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
if (is_capture(move)) {
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
square_t rookfrom, rookto;
@@ -164,9 +183,11 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
square_t grabbed = pawn_push_up(to, them);
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
//pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
}

View File

@@ -1,6 +1,6 @@
/* move-do.h - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -14,7 +14,9 @@
#ifndef MOVE_DO_H
#define MOVE_DO_H
//extern pos_t *move_do(pos_t *pos, move_t *move);
//extern void move_undo(pos_t *pos, move_t *move);
#include "position.h"
pos_t *move_do(pos_t *pos, const move_t move);//, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move);//, const state_t *state);
#endif /* MOVE_DO_H */

View File

@@ -36,66 +36,78 @@
*/
bool pseudo_is_legal(const pos_t *pos, const move_t move)
{
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move), king = pos->king[us], sq;
piece_type_t piece = PIECE(pos->board[from]);
bitboard_t kingbb = pos->bb[us][KING], tmp;
color_t us = pos->turn, them = OPPONENT(us);
square_t from = move_from(move), to = move_to(move);
square_t king = pos->king[us];
bitboard_t kingbb = pos->bb[us][KING];
bitboard_t occ = pos_occ(pos);
u64 pinned = mask(from) & pos->blockers;
u64 checkers = pos->checkers;
/* (1) - King
* For castling, we already tested intermediate squares attacks
* in pseudo move generation, so we only care destination square here.
* Attention: We need to exclude king from occupation bitboard !
/* (1) - Castling & King
* For castling, we need to check intermediate squares attacks only.
* Attention: To test if K is in check after moving, we need to exclude
* king from occupation bitboard (to catch king moving away from checker
* on same line) !
*/
if (piece == KING) {
bitboard_t occ = pos_occ(pos) ^ kingbb;
return !sq_attackers(pos, occ, to, them);
if (unlikely(from == king)) {
if (unlikely(is_castle(move))) {
square_t dir = to > from? 1: -1;
if (sq_attackers(pos, occ, from + dir, them))
return false;
}
return !sq_attackers(pos, occ ^ kingbb, to, them);
}
/* (2) - King is in check
* Double-check is already handled, as only K moves were generated.
* Here, allowed moves are only on King-attacker line, including
* attacker.We can move a piece on
* in pseudo move generation, so we only care destination square here.
* Double-check is already handled in (1), as only K moves were generated
* by pseudo legal move generator.
* Here, allowed dest squares are only on King-checker line, or on checker
* square.
* attacker.
* Special cases:
* e.p., legal if the grabbed pawn is giving check
* pinned piece: always illegal
*/
if (pos->checkers) {
if (popcount64(pos->checkers) == 1) { /* one checker */
square_t checker = ctz64(pos->checkers);
bitboard_t between = bb_between[king][checker];
return mask(to) & between;
if (checkers) {
if (pinned)
return false;
if (bb_multiple(checkers))
return false;
square_t checker = ctz64(checkers);
if (is_enpassant(move)) {
return pos->en_passant + sq_up(them) == checker;
}
return false; /* double check */
return true;
//bitboard_t between = bb_between[king][checker] | pos->checkers;
//return mask(to) & between;
}
/* (3) - pinned pieces
* We verify here that pinned piece P stays on line King-P.
*/
if (mask(from) & pos->blockers & pos->bb[us][ALL_PIECES]) {
bitboard_t line = bb_line[from][king];
return line & mask(to); /* to is not on pin line */
if (mask(from) & pos->blockers) {
return bb_line[from][king] & mask(to); /* is to on pinner line ? */
}
/* (4) - En-passant
* We only care the situation where our King and enemy R/Q are on
* 5th relative rank. To do so, we create an occupation bb without
* the 2 pawns.
* pinned pieces are handled in pinned section.
* One case not handled anywhere else: when the two "disappearing" pawns
* would discover a R/Q horizontal check.
*/
if (is_enpassant(move)) {
/* from rank bitboard */
bitboard_t rank5 = bb_sqrank[from];
/* enemy rooks/queens on from rank */
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bitboard_t rank5 = us == WHITE? RANK_5bb: RANK_4bb;
if ((kingbb & rank5) && rooks) { /* K and enemy R/Q on rank */
/* captured pawn square (beside from square) */
square_t captured = sq_make(sq_file(pos->en_passant), sq_rank(from));
/* occupation bitboard without the two "disappearing" pawns */
bitboard_t occ = pos_occ(pos) ^ mask(from) ^ mask(captured);
if ((pos->bb[us][KING] & rank5)) {
bitboard_t exclude = mask(pos->en_passant - sq_up(us)) | mask(from);
bitboard_t rooks = (pos->bb[them][ROOK] | pos->bb[them][QUEEN]) & rank5;
bit_for_each64(sq, tmp, rooks) /* check all rooks/queens */
if (hyperbola_rank_moves(occ, sq) & kingbb)
while (rooks) {
square_t rook = bb_next(&rooks);
if (hyperbola_rank_moves(occ ^ exclude, rook) & kingbb)
return false;
}
}
return true;
}
return true;
}
@@ -103,18 +115,19 @@ bool pseudo_is_legal(const pos_t *pos, const move_t move)
/**
* pos_next_legal() - get next legal move in position.
* @pos: position
* @start: &int, starting position in move list
* @movelist: &pseudo-legal movelist
* @start: &int, starting position in @movelist
*
* Get next valid move in @pos move list, from move @start, or MOVE_NONE.
* @start is set to next non-checked move in pseudo-legal list.
* Position pseudo-legal moves must be already calculated before calling this function.
*
* @return: move, or -1 if no move.
* @return: move, or MOVE_NONE if no move.
*/
move_t pos_next_legal(const pos_t *pos, int *start)
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start)
{
const int nmoves = pos->moves.nmoves;
const move_t *moves = pos->moves.move;
const int nmoves = movelist->nmoves;
const move_t *moves = movelist->move;
move_t move;
while (*start < nmoves) {
@@ -127,37 +140,59 @@ move_t pos_next_legal(const pos_t *pos, int *start)
/**
* pos_all_legal() - get the list of legal moves from pseudo-legal.
* @pos: position
* @dest: destination &movelist_t
* @movelist: &pseudo-legal movelist_t
* @dest: &destination movelist_t
*
* The pseudo-legal moves must be already calculated before calling this function.
* No check is done on @dest limits.
*
* @Return: @dest
*/
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest)
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest)
{
int tmp = dest->nmoves = 0;
move_t move;
//int tmp = 0;
while ((move = pos_next_legal(pos, &tmp)) != MOVE_NONE)
while ((move = pos_next_legal(pos, movelist, &tmp)) != MOVE_NONE)
dest->move[dest->nmoves++] = move;
return dest;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* gen_pseudo_king() - generate king pseudo-legal moves.
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
*/
static inline __unused move_t *gen_pseudo_king(move_t *moves, square_t from,
bitboard_t mask)
{
//color_t us = pos->turn;
//square_t from = pos->king[us];
//bitboard_t not_my_pieces = ~pos->bb[us][ALL_PIECES];
bitboard_t to_bb = bb_king_moves(mask, from);
square_t to;
while (moves) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
return moves;
}
/**
* pos_gen_check_pseudomoves() - generate position pseudo-legal moves when in check
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* The @pos->moves table is filled with the moves.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - pawn capture (excl. en-passant): M_CAPTURE
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
@@ -167,179 +202,279 @@ movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest)
*
* @Return: The total number of moves.
*/
int pos_gen_pseudomoves(pos_t *pos)
/**
* gen_pseudo_escape() - generate position pseudo-legal moves when in check
* @pos: square_t king position
* @mask: possible destinations to consider
* @moves: &move_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move, when in check.
* @movelist is filled with the moves.
*
* If king is doubles-checked, only King moves will be generated.
* Otherwise, only moves where destination in between King or checker, or checker
* square.
*
*/
/*
* static void __always_inline gen_pseudo_escape(pos_t *pos, movelist_t *movelist)
* {
* color_t us = pos->turn;
* color_t them = OPPONENT(us);
* square_t king = pos->king[us];
*
* gen_pseudo_king(pos, movelist);
*
* }
*/
/**
* move_make_promotions() - generate all promotions for given pawn and dest.
* @moves: &move_t array where to store moves
* @from: pawn position
* @to: promotion square
*
* Generate all (Q/R/B/N) promotion moves on @to for pawn @from.
*
* @Return: New @moves (incremented by 4).
*/
static inline move_t *move_make_promotions(move_t *moves, square_t from, square_t to)
{
for (piece_type_t pt = QUEEN; pt >= KNIGHT; --pt)
*moves++ = move_make_promote(from, to, pt);
return moves;
}
/**
* pos_gen_pseudomoves() - generate position pseudo-legal moves
* @pos: position
* @movelist: &movelist_t array to store pseudo-moves
*
* Generate all @pos pseudo moves for player-to-move.
* @movelist is filled with the moves.
*
* Only a few validity checks are done here (i.e. moves are not generated):
* - castling, if king is in check
* - castling, if king passes an enemy-controlled square (not final square).
* When immediately known, a few move flags are also applied in these cases:
* - castling: M_CASTLE_{K,Q}
* - capture (excl. en-passant): M_CAPTURE
* - en-passant: M_EN_PASSANT
* - pawn double push: M_DPUSH
* - promotion: M_PROMOTION
* - promotion and capture
*
* TODO: move code to specific functions (especially castling, pawn push/capture)
*
* @Return: The total number of moves.
*/
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist)
{
color_t us = pos->turn;
color_t them = OPPONENT(us);
bitboard_t my_pieces = pos->bb[us][ALL_PIECES];
bitboard_t not_my_pieces = ~my_pieces;
bitboard_t enemy_pieces = pos->bb[them][ALL_PIECES];
bitboard_t dest_squares = ~my_pieces;
bitboard_t occ = my_pieces | enemy_pieces;
bitboard_t empty = ~occ;
bitboard_t movebits, from_pawns;
bitboard_t tmp1, tmp2;
bitboard_t from_bb, to_bb;
bitboard_t tmp_bb;
move_t *moves = movelist->move;
//int *nmoves = &movelist->nmoves;
square_t from, to;
square_t king = pos->king[us];
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
int from, to;
bug_on(nmoves != 0);
//*nmoves = 0;
/* king - MUST BE FIRST (we stop if doubler check) */
from = pos->king[us];
movebits = bb_king_moves(not_my_pieces, from);
bit_for_each64(to, tmp1, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp1, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
to_bb = bb_king_moves(dest_squares, king);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(king, to);
}
if (popcount64(pos->checkers) > 1) /* double check, we stop here */
return (pos->moves.nmoves = nmoves);
if (bb_multiple(pos->checkers)) /* double check, we stop here */
goto finish;
/* sliding pieces */
bit_for_each64(from, tmp1, pos->bb[us][BISHOP] | pos->bb[us][QUEEN]) {
movebits = hyperbola_bishop_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
bit_for_each64(from, tmp1, pos->bb[us][ROOK] | pos->bb[us][QUEEN]) {
// printf("rook=%d/%s\n", from, sq_to_string(from));
movebits = hyperbola_rook_moves(occ, from) & not_my_pieces;
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
/* knight */
bit_for_each64(from, tmp1, pos->bb[us][KNIGHT]) {
movebits = bb_knight_moves(not_my_pieces, from);
bit_for_each64(to, tmp2, movebits & empty) {
moves[nmoves++] = move_make(from, to);
}
bit_for_each64(to, tmp2, movebits & enemy_pieces) {
moves[nmoves++] = move_make_capture(from, to);
}
}
/* pawn: relative rank and files */
bitboard_t rel_rank7 = bb_rel_rank(RANK_7, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: ranks 2-6 push 1 and 2 squares */
movebits = pawn_shift_up(pos->bb[us][PAWN] & ~rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, them); /* reverse push */
//printf("push %d->%d %s->%s", from, to, sq_to_string(from), sq_to_string(to));
moves[nmoves++] = move_make(from, to);
}
/* possible second push */
movebits = pawn_shift_up(movebits & rel_rank3, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(pawn_push_up(to, them), them);
moves[nmoves++] = move_make_flags(from, to, M_DPUSH);
}
/* pawn: ranks 2-6 captures left */
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make_capture(from, to);
}
/* pawn: ranks 2-6 captures right */
from_pawns = pos->bb[us][PAWN] & ~rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, them);
moves[nmoves++] = move_make_capture(from, to);
}
/* pawn: en-passant */
if ((to = pos->en_passant) != SQUARE_NONE) {
movebits = mask(to);
from_pawns = pos->bb[us][PAWN]
& (pawn_shift_upleft(movebits, them) | pawn_shift_upright(movebits, them));
bit_for_each64(from, tmp1, from_pawns) {
moves[nmoves++] = move_make_enpassant(from, to);
}
}
/* pawn: rank 7 push */
movebits = pawn_shift_up(pos->bb[us][PAWN] & rel_rank7, us) & empty;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_up(to, them); /* reverse push */
moves[nmoves++] = move_make_promote(from, to, QUEEN);
moves[nmoves++] = move_make_promote(from, to, ROOK);
moves[nmoves++] = move_make_promote(from, to, BISHOP);
moves[nmoves++] = move_make_promote(from, to, KNIGHT);
}
/* pawn promotion: rank 7 captures left */
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_filea;
movebits = pawn_shift_upleft(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upleft(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote_capture(from, to, QUEEN);
moves[nmoves++] = move_make_promote_capture(from, to, ROOK);
moves[nmoves++] = move_make_promote_capture(from, to, BISHOP);
moves[nmoves++] = move_make_promote_capture(from, to, KNIGHT);
}
/* pawn: rank 7 captures right */
from_pawns = pos->bb[us][PAWN] & rel_rank7; // & ~rel_fileh;
movebits = pawn_shift_upright(from_pawns, us) & enemy_pieces;
bit_for_each64(to, tmp1, movebits) {
from = pawn_push_upright(to, them); /* reverse capture */
moves[nmoves++] = move_make_promote_capture(from, to, QUEEN);
moves[nmoves++] = move_make_promote_capture(from, to, ROOK);
moves[nmoves++] = move_make_promote_capture(from, to, BISHOP);
moves[nmoves++] = move_make_promote_capture(from, to, KNIGHT);
}
/* castle - Attention ! Castling flags are assumed correct
*/
if (!pos->checkers) {
if (pos->checkers) {
/* one checker: we limit destination squares to line between
* checker and king + checker square (think: knight).
*/
square_t checker = ctz64(pos->checkers);
dest_squares &= bb_between[king][checker] | pos->checkers;
enemy_pieces &= dest_squares;
} else {
/* no checker: castling moves
* Attention ! Castling flags are assumed correct
*/
bitboard_t rel_rank1 = bb_rel_rank(RANK_1, us);
from = pos->king[us];
square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
bug_on(can_castle(pos->castle, us) && from != from_square[us]);
//square_t from_square[2] = { E1, E8 }; /* verify king is on E1/E8 */
//bug_on(can_castle(pos->castle, us) && from != from_square[us]);
/* For castle, we check the opponent attacks on squares between from and to.
* To square attack check will be done in gen_is_legal.
*/
if (can_oo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Fbb | FILE_Gbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from+1, them)) { /* f1/f8 */
moves[nmoves++] = move_make_flags(from, from + 2, M_CASTLE_K);
if (!(occ & occmask)) {
*moves++ = move_make_flags(king, king + 2, M_CASTLE_K);
}
}
if (can_ooo(pos->castle, us)) {
bitboard_t occmask = rel_rank1 & (FILE_Bbb | FILE_Cbb | FILE_Dbb);
if (!(occ & occmask) &&
!sq_attackers(pos, occ, from-1, them)) { /* d1/d8 */
moves[nmoves++] = move_make_flags(from, from - 2, M_CASTLE_Q);
if (!(occ & occmask)) { // &&
*moves++ = move_make_flags(king, king - 2, M_CASTLE_Q);
}
}
}
/* TODO
* DONE. pawn ranks 2-6 advance (1 push, + 2 squares for rank 2)
* DONE. pawns rank 7 advance + promotions
* DONE. pawns ranks 2-6 captures, left and right
* DONE. pawns en-passant (with capture)
* DONE. pawns rank 7 capture + promotion
* DONE. castle
*
* add function per piece, and type, for easier debug
*
/* sliding pieces */
from_bb = pos->bb[us][BISHOP] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_bishop_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
from_bb = pos->bb[us][ROOK] | pos->bb[us][QUEEN];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = hyperbola_rook_moves(occ, from) & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
/* knight */
from_bb = pos->bb[us][KNIGHT];
while (from_bb) {
from = bb_next(&from_bb);
to_bb = bb_knight_moves(dest_squares, from);
while(to_bb) {
to = bb_next(&to_bb);
*moves++ = move_make(from, to);
}
}
/* pawn: relative rank and files */
bitboard_t rel_rank8 = bb_rel_rank(RANK_8, us);
bitboard_t rel_rank3 = bb_rel_rank(RANK_3, us);
/* pawn: push */
int shift = sq_up(us);
tmp_bb = bb_shift(pos->bb[us][PAWN], shift) & empty;
to_bb = tmp_bb & ~rel_rank8 & dest_squares; /* non promotion */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8 & dest_squares; /* promotions */
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* possible second push */
to_bb = bb_shift(tmp_bb & rel_rank3, shift) & empty & dest_squares;
while(to_bb) {
to = bb_next(&to_bb);
from = to - shift - shift;
*moves++ = move_make_flags(from, to, M_DPUSH);
}
/* pawn: captures */
/*
* tmp_bb = pawn_attacks_bb(pos->bb[us][PAWN], us) & enemy_pieces;
* //bb_print("FAIL", tmp_bb);
* to_bb = tmp_bb & ~rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* *moves++ = move_make(from, to);
* }
* }
* to_bb = tmp_bb & rel_rank8;
* while (to_bb) {
* to = bb_next(&to_bb);
* from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
* while (from_bb) {
* from = bb_next(&from_bb);
* moves = move_make_promotions(moves, from, to);
* }
* }
*/
return (pos->moves.nmoves = nmoves);
/* pawn: captures left */
bitboard_t filter = ~bb_rel_file(FILE_A, us);
shift = sq_upleft(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* pawn: captures right */
filter = ~bb_rel_file(FILE_H, us);
shift = sq_upright(us);
tmp_bb = bb_shift(pos->bb[us][PAWN] & filter, shift) & enemy_pieces;
to_bb = tmp_bb & ~rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
*moves++ = move_make(from, to);
}
to_bb = tmp_bb & rel_rank8;
while (to_bb) {
to = bb_next(&to_bb);
from = to - shift;
moves = move_make_promotions(moves, from, to);
}
/* pawn: en-passant
* TODO: special case when in-check here ?
*/
if ((to = pos->en_passant) != SQUARE_NONE) {
from_bb = bb_pawn_attacks[them][to] & pos->bb[us][PAWN];
while (from_bb) {
from = bb_next(&from_bb);
*moves++ = move_make_enpassant(from, to);
}
}
/*
* to_bb = mask(to);
* /\* if e.p not on file H, we may add an e.p move to "up-left" *\/
* filter = ~bb_rel_file(FILE_A, us);
* shift = sq_upleft(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
*
* filter = ~bb_rel_file(FILE_H, us);
* shift = sq_upright(us);
* if (bb_shift(pos->bb[us][PAWN] & filter, shift) & to_bb)
* *moves++ = move_make_enpassant(to - shift, to);
* }
*/
/* TODO: add function per piece, and type, for easier debug
*/
finish:
return movelist->nmoves = moves - movelist->move;
}

View File

@@ -22,8 +22,8 @@
#include "move.h"
bool pseudo_is_legal(const pos_t *pos, const move_t move);
move_t pos_next_legal(const pos_t *pos, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos);
move_t pos_next_legal(const pos_t *pos, movelist_t *movelist, int *start);
movelist_t *pos_all_legal(const pos_t *pos, movelist_t *movelist, movelist_t *dest);
int pos_gen_pseudomoves(pos_t *pos, movelist_t *movelist);
#endif /* MOVEGEN_H */

View File

@@ -1,6 +1,6 @@
/* move.c - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*

View File

@@ -1,6 +1,6 @@
/* move.h - move management.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -35,8 +35,8 @@
typedef s32 move_t;
/* special move_t values */
#define MOVE_NONE (-1)
#define MOVE_NULL (0) /* hack: from = to = A1 */
#define MOVE_NONE ((move_t) -1)
#define MOVE_NULL ((move_t) 0) /* hack: from = to = A1 */
enum {
M_OFF_FROM = 0,

View File

@@ -24,6 +24,7 @@
#include "chessdefs.h"
#include "position.h"
#include "bitboard.h"
#include "hyperbola-quintessence.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
@@ -89,7 +90,7 @@ pos_t *pos_clear(pos_t *pos)
pos->castle = 0;
pos->clock_50 = 0;
pos->plycount = 0;
pos->captured = NO_PIECE;
//pos->captured = NO_PIECE;
for (square_t sq = A1; sq <= H8; ++sq)
pos->board[sq] = EMPTY;
@@ -105,8 +106,7 @@ pos_t *pos_clear(pos_t *pos)
pos->pinners = 0;
pos->blockers = 0;
//pos->moves.curmove = 0;
pos->moves.nmoves = 0;
//pos->moves.nmoves = 0;
return pos;
}
@@ -116,7 +116,7 @@ pos_t *pos_clear(pos_t *pos)
*
* @return: true if equal, false otherwise.
*/
bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
bool pos_cmp(__unused const pos_t *pos1, __unused const pos_t *pos2)
{
#define _cmpf(a) (pos1->a != pos2->a)
bool ret = false;
@@ -134,8 +134,8 @@ bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
goto end;
if (warn_on(_cmpf(plycount)))
goto end;
if (warn_on(_cmpf(captured)))
goto end;
//if (warn_on(_cmpf(captured)))
// goto end;
for (square_t sq = A1; sq <= H8; ++sq)
if (warn_on(_cmpf(board[sq])))
@@ -157,11 +157,13 @@ bool pos_cmp(const pos_t *pos1, const pos_t *pos2)
if (warn_on(_cmpf(blockers)))
goto end;
if (warn_on(_cmpf(moves.nmoves)))
goto end;
for (int i = 0; i < pos1->moves.nmoves; ++i)
if (warn_on(_cmpf(moves.move[i])))
goto end;
/*
* if (warn_on(_cmpf(moves.nmoves)))
* goto end;
* for (int i = 0; i < pos1->moves.nmoves; ++i)
* if (warn_on(_cmpf(moves.move[i])))
* goto end;
*/
ret = true;
end:
@@ -185,6 +187,102 @@ bitboard_t pos_checkers(const pos_t *pos, const color_t color)
return sq_attackers(pos, occ, pos->king[color], OPPONENT(color));
}
/**
* pos_set_checkers_pinners_blockers() - calculate checkers, pinners and blockers.
* @pos: &position
*
* Set position checkers, pinners and blockers on player-to-play king.
* It should be faster than @pos_checkers + @pos_set_pinners_blockers, as
* some calculation will be done once.
*/
void pos_set_checkers_pinners_blockers(pos_t *pos)
{
int us = pos->turn, them = OPPONENT(us);
bitboard_t occ = pos_occ(pos);
bitboard_t attackers;
bitboard_t checkers = 0, blockers = 0, pinners = 0;
bitboard_t targets, tmpcheckers, maybeblockers, tmppinners;
square_t king = pos->king[us];
int pinner;
/* bishop type - we attack with a bishop from king position */
attackers = pos->bb[them][BISHOP] | pos->bb[them][QUEEN];
/* targets is all "target" pieces if K was a bishop */
targets = hyperbola_bishop_moves(occ, king) & occ;
/* checkers = only opponent B/Q */
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
/* maybe blockers = we remove checkers, to look "behind" */
maybeblockers = targets & ~tmpcheckers;
/* we find second targets, by removing first ones (excl. checkers) */
if (maybeblockers) {
targets = hyperbola_bishop_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
/* pinners = only B/Q */
tmppinners = targets & attackers;
/* blockers = we find occupied squares between pinner and king */
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* same for rook type */
attackers = pos->bb[them][ROOK] | pos->bb[them][QUEEN];
targets = hyperbola_rook_moves(occ, king) & occ;
tmpcheckers = targets & attackers;
checkers |= tmpcheckers;
maybeblockers = targets & ~tmpcheckers;
if (maybeblockers) {
targets = hyperbola_rook_moves(occ ^ maybeblockers, king) ^ tmpcheckers;
tmppinners = targets & attackers;
while (tmppinners) {
pinner = bb_next(&tmppinners);
pinners |= mask(pinner);
blockers |= bb_between[pinner][king] & maybeblockers;
}
}
/* pawns & knights */
checkers |= bb_pawn_attacks[us][king] & pos->bb[them][PAWN];
checkers |= bb_knight[king] & pos->bb[them][KNIGHT];
pos->checkers = checkers;
pos->pinners = pinners;
pos->blockers = blockers;
}
/**
* pos_set_pinners_blockers() - set position pinners and blockers.
* @pos: &position
*
* set position pinners and blockers on player-to-play king.
*/
void pos_set_pinners_blockers(pos_t *pos)
{
color_t color = pos->turn;
square_t king = pos->king[color];
bitboard_t tmp, occ = pos_occ(pos), blockers = 0;
int pinner;
pos->pinners = sq_pinners(pos, king, OPPONENT(pos->turn));
bit_for_each64(pinner, tmp, pos->pinners) {
//bitboard_t blocker =
// warn_on(popcount64(blocker) != 1);
blockers |= bb_between_excl[pinner][king] & occ;
}
pos->blockers = blockers;
return;
}
/**
* pos_king_pinners() - get the "pinners" on a king "pinners".
* @pos: &position
@@ -217,19 +315,18 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
square_t pinner, king = pos->king[color];
bit_for_each64(pinner, tmp, pinners) {
bitboard_t blocker = bb_between_excl[pinner][king] & occ;
warn_on(popcount64(blocker) != 1);
if (popcount64(blocker) != 1) {
printf("n blockers = %d\n", popcount64(blocker));
bb_print("blockers", blocker);
}
blockers |= blocker;
//warn_on(popcount64(blocker) != 1);
//if (popcount64(blocker) != 1) {
// printf("n blockers = %d\n", popcount64(blocker));
// bb_print("blockers", blocker);
//}
blockers |= bb_between_excl[pinner][king] & occ;
}
return blockers;
}
/**
* pos_check() - extensive position consistency check.
* pos_ok() - extensive position consistency check.
* @pos: &position
* @strict: if true, call bug_on() on any error.
*
@@ -254,12 +351,12 @@ bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboa
* TODO: add more checks:
* - kings attacking each other
*
* @Return: Number of detected error (only if @strict is false).
* @return: (if @strict is false) return true if check is ok, false otherwise.
*/
int pos_check(const pos_t *pos, const bool strict)
bool pos_ok(__unused const pos_t *pos, __unused const bool strict)
{
int n, count = 0, bbcount = 0, error = 0;
bitboard_t tmp;
__unused bitboard_t tmp;
/* pawns on 1st ot 8th rank */
tmp = (pos->bb[WHITE][PAWN] | pos->bb[BLACK][PAWN]) & (RANK_1bb | RANK_8bb);
@@ -281,7 +378,7 @@ int pos_check(const pos_t *pos, const bool strict)
}
for (square_t sq = 0; sq < 64; ++sq) {
piece_t piece = pos->board[sq];
bitboard_t match;
__unused bitboard_t match;
if (piece == EMPTY)
continue;
color_t c = COLOR(piece);
@@ -300,7 +397,7 @@ int pos_check(const pos_t *pos, const bool strict)
error += warn_on(sq_dist(pos->king[WHITE], pos->king[BLACK]) < 2);
bug_on(strict && error);
return error;
return error? false: true;
}
/**
@@ -332,7 +429,7 @@ void pos_print_mask(const pos_t *pos, const bitboard_t mask)
}
/**
* pos_print_board_raw - print simple position board (octal/FEN symbol values)
* pos_print_raw - print simple position board (octal/FEN symbol values)
* @bb: the bitboard
* @type: int, 0 for octal, 1 for fen symbol
*/

View File

@@ -30,7 +30,8 @@ typedef struct __pos_s {
u64 node_count; /* evaluated nodes */
int turn; /* WHITE or BLACK */
/* data which cannot be recovered by move_undo
/* data which cannot be recovered by move_undo (like castle_rights, ...),
* or would be expensive to recover (checkers, ...)
* following data can be accessed either directly, either via "movesave"
* structure name.
* For example, pos->en_passant and pos->state.en_passant are the same.
@@ -42,17 +43,16 @@ typedef struct __pos_s {
u16 clock_50;
u16 plycount; /* plies so far, start from 1 */
piece_t captured; /* only for move_undo */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
);
piece_t board[BOARDSIZE];
bitboard_t bb[2][PIECE_TYPE_MAX]; /* bb[0][PAWN], bb[1][ALL_PIECES] */
//bitboard_t controlled[2]; /* unsure */
square_t king[2]; /* dup with bb, faster retrieval */
bitboard_t checkers; /* opponent checkers */
bitboard_t pinners; /* opponent pinners */
bitboard_t blockers; /* pieces blocking pin */
movelist_t moves;
//movelist_t moves;
} pos_t;
typedef struct state_s state_t;
@@ -159,14 +159,13 @@ void pos_del(pos_t *pos);
pos_t *pos_clear(pos_t *pos);
bool pos_cmp(const pos_t *pos1, const pos_t *pos2);
void pos_set_checkers_pinners_blockers(pos_t *pos);
void pos_set_pinners_blockers(pos_t *pos);
bitboard_t pos_checkers(const pos_t *pos, const color_t color);
bitboard_t pos_king_pinners(const pos_t *pos, const color_t color);
bitboard_t pos_king_blockers(const pos_t *pos, const color_t color, const bitboard_t );
//bitboard_t set_king_pinners_blockers(pos_t *pos);
//char *pos_checkers2str(const pos_t *pos, char *str);
//char *pos_pinners2str(const pos_t *pos, char *str);
int pos_check(const pos_t *pos, const bool strict);
bool pos_ok(const pos_t *pos, const bool strict);
void pos_print(const pos_t *pos);
void pos_print_mask(const pos_t *pos, const bitboard_t mask);

View File

@@ -1,6 +1,6 @@
/* search.c - search good moves.
/* search.c - perft + search.
*
* Copyright (C) 2023 Bruno Raoult ("br")
* Copyright (C) 2023-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -11,14 +11,111 @@
*
*/
#include <stdio.h>
#include <br.h>
#include <list.h>
#include "debug.h"
#include <brlib.h>
#include "move.h"
#include "eval.h"
#include "position.h"
#include "move-gen.h"
#include "move-do.h"
#include "search.h"
#include "attack.h"
/**
* perft() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* This version uses the algorithm:
* if last depth
* return 1;
* gen pseudo-legal moves
* loop for each legal move
* do-move
* perft (depth -1)
* undo-move
*
* @return: total moves found at @depth level.
*/
u64 perft(pos_t *pos, int depth, int ply)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo;
move_t move;
state_t state;
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
/**
* perft_new_pinners() - Perform perft on position
* @pos: &position to search
* @depth: Wanted depth.
* @ply: perft depth level.
*
* Run perft on a position. This function displays the available moves at @depth
* level for each possible first move, and the total of moves.
*
* @return: total moves found at @depth level.
*/
u64 perft_new_pinners(pos_t *pos, int depth, int ply)
{
int subnodes, movetmp = 0;
u64 nodes = 0;
movelist_t pseudo;
move_t move;
state_t state;
if (depth == 0)
return 1;
pseudo.nmoves = 0;
pos_set_checkers_pinners_blockers(pos);
state = pos->state;
pos_gen_pseudomoves(pos, &pseudo);
while ((move = pos_next_legal(pos, &pseudo, &movetmp)) != MOVE_NONE) {
move_do(pos, move);
subnodes = perft_new_pinners(pos, depth - 1, ply + 1);
if (ply == 1) {
char movestr[8];
printf("%s: %d\n", move_str(movestr, move, 0), subnodes);
}
nodes += subnodes;
move_undo(pos, move);
pos->state = state;
}
if (ply == 1)
printf("Total: %lu\n", nodes);
return nodes;
}
/**
* negamax() - search position negamax.
@@ -31,32 +128,34 @@
*
* @return: The @pos negamax evaluation.
*/
eval_t negamax(pos_t *pos, int depth, int color)
{
move_t *move;
pos_t *newpos;
eval_t best = EVAL_MIN, score;
pos->node_count++;
if (depth == 0) {
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
return score;
}
moves_gen_all(pos);
list_for_each_entry(move, &pos->moves[pos->turn], list) {
newpos = move_do(pos, move);
score = -negamax(newpos, depth - 1, -color);
pos->node_count += newpos->node_count;
move->negamax = score;
if (score > best) {
best = score;
pos->bestmove = move;
}
move_undo(newpos, move);
}
return best;
}
/*
* eval_t negamax(pos_t *pos, int depth, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t best = EVAL_MIN, score;
*
* pos->node_count++;
* if (depth == 0) {
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* return score;
* }
* moves_gen_all(pos);
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* score = -negamax(newpos, depth - 1, -color);
* pos->node_count += newpos->node_count;
* move->negamax = score;
* if (score > best) {
* best = score;
* pos->bestmove = move;
* }
* move_undo(newpos, move);
* }
* return best;
* }
*/
/**
@@ -74,74 +173,76 @@ eval_t negamax(pos_t *pos, int depth, int color)
*
* @return: The @pos PVS evaluation.
*/
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
{
move_t *move;
pos_t *newpos;
eval_t score = EVAL_INVALID;
bool firstchild = true;
pos->node_count++;
if (depth == 0) {
//return quiesce(p, alpha, beta); /* leaf node */
moves_gen_all_nomoves(pos);
score = eval(pos) * color;
log_f(2, "Terminal: depth=%d ", depth);
log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
return score;
}
moves_gen_all(pos);
//moves_print(pos, M_PR_EVAL);
/* do the full search for first child */
//move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
list_for_each_entry(move, &pos->moves[pos->turn], list) {
newpos = move_do(pos, move);
log(2, "%.*s", 5 - depth, " ");
if (firstchild) { /* first child */
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
log_f(2, "First child depth=%d move=", depth);
//move_print(0, move, 0);
log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
pos->bestmove = move;
} else {
/* search with a null window */
score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
log_f(2, "Other child depth=%d move=", depth);
//move_print(0, move, 0);
log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
/* for fail-soft: if (score > alpha && score < beta) */
if (score > alpha) {
/* if failed high, do a full re-search */
log_f(2, "doing full search.");
score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
}
log(2, "\n");
}
pos->node_count += newpos->node_count;
move_undo(newpos, move);
if (score >= beta) { /* fail-hard hard beta cut-off */
log(2, "%.*s", 5 - depth, " ");
log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
depth, score, alpha, beta);
return beta;
}
if (score > alpha) {
log(2, "%.*s", 5 - depth, " ");
log_f(2, "depth=%d setting new alpha from %d to %d\n",
depth, alpha, score);
alpha = score;
pos->bestmove = move;
}
move->pos = NULL;
move->negamax = score;
firstchild = false;
}
return alpha;
}
/*
* eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color)
* {
* move_t *move;
* pos_t *newpos;
* eval_t score = EVAL_INVALID;
* bool firstchild = true;
*
* pos->node_count++;
*
* if (depth == 0) {
* //return quiesce(p, alpha, beta); /\* leaf node *\/
* moves_gen_all_nomoves(pos);
* score = eval(pos) * color;
* log_f(2, "Terminal: depth=%d ", depth);
* log_f(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* return score;
* }
*
* moves_gen_all(pos);
* //moves_print(pos, M_PR_EVAL);
* /\* do the full search for first child *\/
* //move = list_first_entry_or_null(&pos->moves[pos->turn], move_t, list);
*
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* log(2, "%.*s", 5 - depth, " ");
* if (firstchild) { /\* first child *\/
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* log_f(2, "First child depth=%d move=", depth);
* //move_print(0, move, 0);
* log(2, "score=%d alpha=%d beta=%d\n", score, alpha, beta);
* pos->bestmove = move;
* } else {
* /\* search with a null window *\/
* score = -pvs(newpos, depth - 1, -alpha - 1, -alpha, -color);
* log_f(2, "Other child depth=%d move=", depth);
* //move_print(0, move, 0);
* log_f(2, "score=%d alpha=%d beta=%d ", score, alpha, beta);
* /\* for fail-soft: if (score > alpha && score < beta) *\/
* if (score > alpha) {
* /\* if failed high, do a full re-search *\/
* log_f(2, "doing full search.");
* score = -pvs(newpos, depth - 1, -beta, -alpha, -color);
* }
* log(2, "\n");
* }
* pos->node_count += newpos->node_count;
* move_undo(newpos, move);
* if (score >= beta) { /\* fail-hard hard beta cut-off *\/
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d score=%d alpha=%d beta=%d beta cut-off.\n",
* depth, score, alpha, beta);
* return beta;
* }
* if (score > alpha) {
* log(2, "%.*s", 5 - depth, " ");
* log_f(2, "depth=%d setting new alpha from %d to %d\n",
* depth, alpha, score);
* alpha = score;
* pos->bestmove = move;
* }
* move->pos = NULL;
* move->negamax = score;
* firstchild = false;
* }
*
* return alpha;
* }
*/
/*
* int negascout (pos_t *pos, int depth, int alpha, int beta )

View File

@@ -1,6 +1,6 @@
/* search.h - search for perfect move.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
@@ -16,7 +16,11 @@
#include "position.h"
eval_t negamax(pos_t *pos, int depth, int color);
eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
//eval_t negamax(pos_t *pos, int depth, int color);
//eval_t pvs(pos_t *pos, int depth, int alpha, int beta, int color);
u64 perft(pos_t *pos, int depth, int ply);
u64 perft2(pos_t *pos, int depth, int ply);
u64 perft_new_pinners(pos_t *pos, int depth, int ply);
#endif /* SEARCH_H */

View File

@@ -28,6 +28,7 @@ int main(int __unused ac, __unused char**av)
int i = 0;
char *fen;
pos_t *pos;//, *fishpos = pos_new();
bitboard_t checkers, pinners, blockers;
setlinebuf(stdout); /* line-buffered stdout */
@@ -41,8 +42,22 @@ int main(int __unused ac, __unused char**av)
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_print(pos);
checkers = pos->checkers;
pinners = pos->pinners;
blockers = pos->blockers;
pos_set_checkers_pinners_blockers(pos);
printf("******* %s\n", cur_comment());
bb_print_multi("checkers", 2, checkers, pos->checkers);
bb_print_multi("pinners", 2, pinners, pos->pinners);
bb_print_multi("blockers", 2, blockers, pos->blockers);
pos_del(pos);
i++;
}

View File

@@ -46,16 +46,24 @@ int main(int __unused ac, __unused char**av)
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c3-c6", "c3-f6", "c3-f3", "c3-e1", "c3-c1", "c3-a1", "c3-a3", "c3-a5");
bb_print_multi(str, 8,
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
bb_between[C3][C6], bb_between[C3][F6],
bb_between[C3][F3], bb_between[C3][E1],
bb_between[C3][C1], bb_between[C3][A1],
bb_between[C3][A3], bb_between[C3][A5]);
sprintf(str, "between: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"c4-c6", "c4-f6", "c4-f3", "c4-e1", "c4-c1", "c4-a1", "c4-a3", "c4-a5");
bb_print_multi(str, 8,
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
bb_between[C4][C6], bb_between[C4][F6],
bb_between[C4][F3], bb_between[C4][E1],
bb_between[C4][C1], bb_between[C4][A1],
bb_between[C4][A3], bb_between[C4][A5]);
sprintf(str, "Pwn att: %-22s%-22s%-22s%-22s%-22s%-22s%-22s%-22s",
"White a2", "Black a2", "White h7", "Black h7",
"White c3", "Black c3", "White e5", "Black e5");
bb_print_multi(str, 8,
bb_pawn_attacks[WHITE][A2], bb_pawn_attacks[BLACK][A2],
bb_pawn_attacks[WHITE][H7], bb_pawn_attacks[BLACK][H7],
bb_pawn_attacks[WHITE][C3], bb_pawn_attacks[BLACK][C3],
bb_pawn_attacks[WHITE][E5], bb_pawn_attacks[BLACK][E5]);
return 0;
}

View File

@@ -20,160 +20,195 @@
#define MOVEGEN 4
#define ATTACK 8
#define MOVEDO 16
#define PERFT 32
struct fentest {
int line;
uint modules;
char *comment;
char *fen;
} fentest[] = {
/*
{ ATTACK,
{ __LINE__.
ATTACK,
"checkers: ",
""
},
*/
/* tests rank movegen bug - FIXED
*/
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/2BRK3 w - - 0 1",
//"4k3/pppppppp/8/8/8/8/PPPPPPPP/1B1R1K2 w - - 0 1",
{ MOVEGEN,
"illegal white e.p.",
"3k4/8/8/2qpPK2/8/8/8/8 w - d6 0 1",
},
{ MOVEGEN,
"illegal black e.p.",
"8/8/8/8/2QPpk2/8/8/3K4 b - d3 0 1",
},
{ MOVEGEN,
/* ***************** TEMP TESTS ABOVE ************************** */
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/5K2/3pP3/8/2b5/8/8 w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, PERFT,
"only K, pawn push and ep moves",
"3k4/8/8/3pPK2/8/8/8/8 w - d6 0 1"
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal white e.p.",
"3k4/8/8/2qpPK2/8/8/8/8 w - d6 0 1",
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal black e.p.",
"8/8/8/8/2QPpk2/8/8/3K4 b - d3 0 1",
},
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal black e.p.",
"8/8/2B5/8/3Pp3/5k2/8/3K4 b - d3 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"legal white e.p.",
"1K1k4/8/8/3pP3/8/6b1/8/8 w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"legal black e.p.",
"8/8/6B1/8/3Pp3/8/8/1k1K4 b - d3 0 1",
},
{ MOVEGEN,
"white mate.",
"1nbqkbn1/ppp1pppp/8/r1rpP1K1/8/8/PPPP1PPP/RNBQ1BNR w - d6 0 1",
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal e.p.",
"1nbqkbn1/ppp1pppp/8/r1rpP1K1/8/8/PPPP1PPP/RNBQ1BNR w - d6 0 1",
},
{ ATTACK,
"checkers: a1 h1",
"1k6/8/8/8/8/8/8/r2K3r w - - 1 1"
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"illegal e.p. bug perft at depth 4",
"1nbqkbn1/ppp2ppp/4p3/r1rpP3/6K1/P7/1PPP1PPP/RNBQ1BNR b - - 1 2"
},
{ ATTACK,
/*
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 3",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r5K1/P7/1PPP1PPP/RNBQ1BNR w - - 2 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT,
* "illegal e.p. bug perft depth 2",
* "1nbqkbn1/ppp2ppp/4p3/2rpP3/r4PK1/P7/1PPP2PP/RNBQ1BNR b - - 0 3"
* },
* { __LINE__, MOVEGEN | MOVEDO | PERFT | PERFT,
* "illegal e.p. bug perft depth 1 - fixed",
* "1nb1kbn1/ppp2ppp/4p3/2rpP1q1/r4PK1/P7/1PPP2PP/RNBQ1BNR w - - 1 4"
* },
*/
{ __LINE__, ATTACK,
"only 3 K moves (but impossible situation)",
"1k6/8/8/8/8/8/8/r2K3r w - - 0 1"
},
{ __LINE__, ATTACK,
"checkers: a8 h8",
"R2k3R/8/8/8/8/8/8/1K6 b - - 1 1"
"R2k3R/8/8/8/8/8/8/1K6 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: b3 g3",
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 1 1"
"1k6/8/8/8/8/1r1K2r1/8/8 w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: b6 g6",
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 1 1"
"8/8/1R1k2R1/8/8/8/8/1K6 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/k5r1/8/8/6K1/8/6r1/8 w - - 1 1"
"8/k5r1/8/8/6K1/8/6r1/8 w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: g2 g7",
"8/6R1/8/6k1/8/8/K5R1/8 b - - 1 1"
"8/6R1/8/6k1/8/8/K5R1/8 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: none (2 pieces between attacker & K)",
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 1 1"
"3k4/8/8/3r3b/b7/1N2nn2/2n1B3/rNBK1Rbr w - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d4 e6 pinners: h4 a5 a8 h8",
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 1 1"
"Rn1k1r1R/4b3/1n2N3/B7/3R3B/8/8/3K4 b - - 0 1"
},
{ ATTACK,
{ __LINE__, ATTACK,
"checkers: d5 e3, pinners: a1 h1 a4 h5",
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 1 0"
"3k4/8/8/3r3b/b7/1N2n3/4B3/rN1K1R1r w - - 0 1"
},
{ MOVEGEN,
{ __LINE__, MOVEGEN | MOVEDO | PERFT,
"only pawn captures",
"4k3/8/2p1p3/2PpP3/8/pp4pp/PP4PP/4K3 w - d6 0 1"
},
{ FEN | ATTACK,
{ __LINE__, FEN | ATTACK,
"checker: h4",
"4k3/8/8/8/7b/8/8/4K3 w - - 0 1"
},
// First game moves
{ FEN | MOVEGEN,
"initial pos",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"startpos",
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
},
{ FEN | MOVEGEN,
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
// "1.e3 - perft bug",
// "rnbqkbnr/pppppppp/8/8/8/4P3/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPP1PPP/RNBQKBNR w KQkq - 1 2"
//},
//{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT | PERFT,
// "1.e3 Nc6 2.Ke2 - perft bug",
// "r1bqkbnr/pppppppp/2n5/8/8/4P3/PPPPKPPP/RNBQ1BNR b kq - 2 2"
//},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e3 Nc6 2.Ke2 Nd4+ - perft bug",
"r1bqkbnr/pppppppp/8/8/3n4/4P3/PPPPKPPP/RNBQ1BNR w kq - 3 3"
},
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4",
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.Nh3",
"rnbqkbnr/pppppppp/8/8/8/7N/PPPPPPPP/RNBQKB1R b KQkq - 1 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"1.e4 e5 2.Nf3 Nc6",
"r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 1"
},
// castling test
// both can castle queen only
{ FEN | MOVEGEN,
"",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no Q castling",
"r3k2r/8/3B4/8/8/3b4/8/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
"",
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"no castling, 2 mates in 1",
"r3k2r/8/3BB3/8/8/3bb3/8/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r2bkb1r/8/8/8/8/3bb3/8/R2BKB1R w KQkq - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"4 castle possible, only K+R",
"r3k2r/8/8/8/8/8/8/R3K2R w KQkq - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only kings on A1/A8, white to play",
"k7/8/8/8/8/8/8/K7 w - - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only one move possible (Pf2xBg3)",
"k7/8/8/1p1p4/pPpPp3/P1PpPpb1/NBNP1P2/KBB1B3 w - - 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"only 2 moves possible (Ph5xg6 e.p., Ph5-h6)",
"k7/8/8/1p1p2pP/pPpPp3/P1PpPp2/NBNP1P2/KBB1B3 w - g6 0 1"
},
//
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"2 Kings, W/B/ pawns on 7th for promotion",
"k4n2/4P3/8/8/8/8/4p3/K4N2 w - - 0 1"
},
@@ -181,20 +216,20 @@ struct fentest {
// white is a pawn down
// white has 36 moves: P=11 + 1 e.p. N=6+3 B=5+5 R=1 Q=3 K=1 + 1 e.p.
// black has 33 moves: P=11 N=2+7 B=5 R=3 Q=3 K=1 + castle
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rnbqk2r/pp1pbpp1/7p/2pPp3/4n3/3B1N2/PPP2PPP/RNBQ1RK1 w kq c6 0 7"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k3/4p3/8/b7/1BR1p2p/1Q3P2/5N2/4K3 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1rk1/pppp1ppp/2n2n2/4p3/2B1P3/3PPN2/PPP3PP/RN1QK2R b KQ - 1 7"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"6k1/6pp/R2p4/p1p5/8/1P1r3P/6P1/6K1 b - - 3 3"
},
@@ -202,197 +237,198 @@ struct fentest {
// some of tests below are from:
// - Rodent IV
// - https://www.chessprogramming.net/perfect-perft/
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"8/2p5/3p4/Kp5r/1R3p1k/8/4P1P1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"1rbqk1nr/p3ppbp/2np2p1/2p5/1p2PP2/3PB1P1/PPPQ2BP/R2NK1NR b KQk - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bqk2r/pp1p1ppp/2n1pn2/2p5/1bPP4/2NBP3/PP2NPPP/R1BQK2R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"rnb1kb1r/ppp2ppp/1q2p3/4P3/2P1Q3/5N2/PP1P1PPP/R1B1KB1R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1b2rk1/pp2nppp/1b2p3/3p4/3N1P2/2P2NP1/PP3PBP/R3R1K1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"n1q1r1k1/3b3n/p2p1bp1/P1pPp2p/2P1P3/2NBB2P/3Q1PK1/1R4N1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"2r5/8/1n6/1P1p1pkp/p2P4/R1P1PKP1/8/1R6 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r2q1rk1/1b1nbppp/4p3/3pP3/p1pP4/PpP2N1P/1P3PP1/R1BQRNK1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"6k1/5pp1/7p/p1p2n1P/P4N2/6P1/1P3P1K/8 w - - 0 35"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r4rk1/1pp1q1pp/p2p4/3Pn3/1PP1Pp2/P7/3QB1PP/2R2RK1 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"",
"1k6/1b6/8/8/7R/8/8/4K2R b K - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Illegal ep move #1",
"3k4/3p4/8/K1P4r/8/8/8/8 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Illegal ep move #2",
"8/8/4k3/8/2p5/8/B2P2K1/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"EP Capture Checks Opponent",
"8/8/1k6/2b5/2pP4/8/5K2/8 b - d3 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Short Castling Gives Check",
"5k2/8/8/8/8/8/8/4K2R w K - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Long Castling Gives Check",
"3k4/8/8/8/8/8/8/R3K3 w Q - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Castle Rights",
"r3k2r/1b4bq/8/8/8/8/7B/R3K2R w KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Castling Prevented",
"r3k2r/8/3Q4/8/8/5q2/8/R3K2R b KQkq - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Promote out of Check",
"2K2r2/4P3/8/8/8/8/8/3k4 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Discovered Check",
"8/8/1P2K3/8/2n5/1q6/8/5k2 b - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Promote to give check",
"4k3/1P6/8/8/8/8/K7/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Under Promote to give check",
"8/P1k5/K7/8/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Self Stalemate",
"K1k5/8/P7/8/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Stalemate & Checkmate",
"8/k1P5/8/1K6/8/8/8/8 w - - 0 1"
},
{ FEN | MOVEGEN,
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
"Stalemate & Checkmate",
"8/8/2k5/5q2/5n2/8/5K2/8 b - - 0 1"
},
{ FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
"4k3/8/8/8/7B/8/8/4K3 w KQkq e6 0 1"
},
{ FEN,
"illegal, SF crash",
"4k3/8/8/8/7b/8/8/4K3 b - - 0 1"
},
{ FEN,
"illegal, SF crash",
"2r1k3/3B4/8/8/8/8/8/4K3 w - - 0 1"
},
{ FEN,
"illegal, SF crash",
"2r1k3/3P4/8/8/8/8/8/4K3 w - - 0 1"
},
{ MOVEDO,
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ MOVEDO,
"simple movedo/undo: only 2 W knights",
"8/1k6/8/8/8/8/6K1/1NN5 w - - 0 1"
},
{ MOVEDO,
{ __LINE__, MOVEDO | PERFT,
"simple movedo/undo: only 2 W knights",
"5n2/1k6/8/8/5K2/8/P7/1N6 w - - 0 1"
},
{ 0, NULL, NULL }
{ __LINE__, FEN,
"illegal EP and castle flags, fix-able by fen parser, SF crash",
"4k3/8/8/8/7B/8/8/4K3 w KQkq e6 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"4k3/8/8/8/7b/8/8/4K3 b - - 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"2r1k3/3B4/8/8/8/8/8/4K3 w - - 0 1"
},
{ __LINE__, FEN,
"illegal, SF crash",
"2r1k3/3P4/8/8/8/8/8/4K3 w - - 0 1"
},
{ __LINE__, 0, NULL, NULL }
};
static int cur = 0;
static int cur = -1;
static char *next_fen(uint module)
{
cur++;
while (fentest[cur].fen && !(fentest[cur].modules & module))
cur++;
return fentest[cur].fen ? fentest[cur++].fen: NULL;
return fentest[cur].fen;
}
static __unused char* cur_comment()
{
return fentest[cur].comment;
}
static __unused int cur_line()
{
return fentest[cur].line;
}

View File

@@ -26,9 +26,10 @@
int main(int __unused ac, __unused char**av)
{
int i = 1;
int i = 0, test_line;
char *fen, movebuf[8];;
pos_t *pos, *savepos;
movelist_t pseudo;
move_t move;
setlinebuf(stdout); /* line-buffered stdout */
@@ -36,42 +37,54 @@ int main(int __unused ac, __unused char**av)
bitboard_init();
hyperbola_init();
while ((fen = next_fen(MOVEGEN | MOVEDO))) {
while ((fen = next_fen(MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
pos_gen_pseudomoves(pos);
savepos = pos_dup(pos);
if (pos_cmp(pos, savepos) != true) {
printf("*** positions differ 1\n");
exit(0);
}
int tmp = 0, j = 1;
while ((move = pos_next_legal(pos, &tmp)) != MOVE_NONE) {
state_t state;
pos_print(pos);
printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
move_str(movebuf, move, 0));
pos->checkers = pos_checkers(pos, pos->turn);
pos_set_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
savepos = pos_dup(pos);
state_t state = pos->state;
int tmp = 0, j = 0;
while ((move = pos_next_legal(pos, &pseudo, &tmp)) != MOVE_NONE) {
//pos_print(pos);
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
// move_str(movebuf, move, 0));
//move_p
move_do(pos, move, &state);
pos_print(pos);
fflush(stdout);
pos_check(pos, true);
printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, move, &state);
if (pos_cmp(pos, savepos) != true) {
printf("*** positions differ 2\n");
move_do(pos, move);
//pos_print(pos);
//fflush(stdout);
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_do\n",
test_line, j, movebuf);
exit(0);
}
fflush(stdout);
pos_check(pos, true);
printf("%d/%d move_undo check ok\n", i, j);
if (j++ == 1000)
//printf("%d/%d move_do check ok\n", i, j);
move_undo(pos, move);
pos->state = state;
if (!pos_ok(pos, false)) {
printf("*** fen %d move %d [%s] invalid position after move_undo\n",
test_line, j, movebuf);
exit(0);
}
if (pos_cmp(pos, savepos) != true) {
printf("*** fen %d move %d [%s] position differ after move_{do,undo}\n",
test_line, j, movebuf);
exit(0);
}
//fflush(stdout);
//pos_check(pos, true);
//printf("%d/%d move_undo check ok\n", i, j);
j++;
}
printf("fen %d line=%d [%s] %d move_{do,undo} OK\n", i, test_line, fen, j);
pos_del(savepos);
pos_del(pos);
i++;

View File

@@ -76,7 +76,7 @@ static FILE *open_stockfish()
return out_desc;
}
static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
static void send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist, char *fen)
{
char *buf = NULL;
int count, __unused mycount = 0, fishcount;
@@ -85,8 +85,9 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
pos_clear(pos);
move_t *moves = pos->moves.move;
int nmoves = pos->moves.nmoves;
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
fflush(stdout);
@@ -109,7 +110,7 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[nmoves++] = move_make(from, to);
moves[(*nmoves)++] = move_make(from, to);
} else if (sscanf(buf, "%*5s: %d", &count) == 1) {
square_t from = sq_from_string(buf);
@@ -120,10 +121,10 @@ static void send_stockfish_fen(FILE *desc, pos_t *pos, char *fen)
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[nmoves++] = move_make_promote(from, to, promoted);
moves[(*nmoves)++] = move_make_promote(from, to, promoted);
}
}
pos->moves.nmoves = nmoves;
//pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
}
@@ -215,7 +216,7 @@ int main(int __unused ac, __unused char**av)
FILE *outfd;
char *fen;
pos_t *pos, *fishpos = pos_new();
movelist_t legal;
movelist_t pseudo, legal, fishmoves;
//bitboard_t wrong = 0x5088000040, tmp, loop;
//bit_for_each64(loop, tmp, )
//printf("fishpos 1=%p\n", fishpos);
@@ -235,9 +236,14 @@ int main(int __unused ac, __unused char**av)
continue;
}
/* print movelists */
send_stockfish_fen(outfd, fishpos, fen);
pos_gen_pseudomoves(pos);
pos_all_legal(pos, &legal);
send_stockfish_fen(outfd, fishpos, &fishmoves, fen);
pos_set_checkers_pinners_blockers(pos);
pos_gen_pseudomoves(pos, &pseudo);
//moves_print(&pseudo, 0);
pos_all_legal(pos, &pseudo, &legal);
//moves_print(&legal, 0);
//printf("Fu ");
//moves_print(fishpos, 0);
//fflush(stdout);
@@ -246,7 +252,7 @@ int main(int __unused ac, __unused char**av)
//fflush(stdout);
/* sort and print movelists */
move_sort_by_sq(&fishpos->moves);
move_sort_by_sq(&fishmoves);
move_sort_by_sq(&legal);
// printf("\nFs ");
// moves_print(fishpos, 0);
@@ -256,10 +262,10 @@ int main(int __unused ac, __unused char**av)
// fflush(stdout);
/* compare movelists */
if (!movelists_equal(&fishpos->moves, &legal)) {
if (!movelists_equal(&fishmoves, &legal)) {
pos_print(pos);
printf("F: ");
moves_print(&fishpos->moves, 0);
moves_print(&fishmoves, 0);
printf("M: ");
moves_print(&legal, 0);
} else {

310
test/perft-test.c Normal file
View File

@@ -0,0 +1,310 @@
/* perft-test.c - perft test.
*
* Copyright (C) 2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <locale.h>
#include "chessdefs.h"
#include "fen.h"
#include "position.h"
#include "move.h"
#include "move-do.h"
#include "move-gen.h"
#include "search.h"
#include "common-test.h"
#define RD 0
#define WR 1
typedef struct {
move_t move;
int count;
} ddperft;
/**
* return write pipd fd
*/
static FILE *open_stockfish()
{
int rpipe[2], wpipe[2];
FILE *out_desc;
pid_t pid;
if ((pipe(rpipe) < 0) || (pipe(wpipe) < 0)) {
perror("pipe");
return NULL;
}
if ((pid = fork()) < 0) {
perror("fork");
return NULL;
}
if (!pid) { /* stockfish */
setvbuf(stdin, NULL, _IOLBF, 0);
setvbuf(stdout, NULL, _IOLBF, 0);
setvbuf(stderr, NULL, _IOLBF, 0);
dup2(wpipe[RD], STDIN_FILENO);
dup2(rpipe[WR], STDOUT_FILENO);
dup2(rpipe[WR], STDERR_FILENO);
close(wpipe[RD]);
close(wpipe[WR]);
close(rpipe[RD]);
close(rpipe[WR]);
if (execlp("stockfish", "stockfish", NULL) == -1) {
perror("execlp");
return NULL;
}
return 0; /* not reached */
}
/* us */
dup2(rpipe[RD], STDIN_FILENO);
setvbuf(stdin, NULL, _IOLBF, 0);
close(wpipe[RD]);
close(rpipe[RD]);
close(rpipe[WR]);
out_desc = fdopen(wpipe[WR], "w");
setvbuf(out_desc, NULL, _IOLBF, 0);
return out_desc;
}
static u64 send_stockfish_fen(FILE *desc, pos_t *pos, movelist_t *movelist,
char *fen, int depth)
{
char *buf = NULL;
u64 count, mycount = 0, fishcount;
size_t alloc = 0;
ssize_t buflen;
pos_clear(pos);
move_t *moves = movelist->move;
int *nmoves = &movelist->nmoves;
*nmoves = 0;
//char nodescount[] = "Nodes searched";
//printf("nmoves = %d\n", nmoves);
fflush(stdout);
//sprintf(str, "stockfish \"position fen %s\ngo perft depth\n\"", fen);
fprintf(desc, "position fen %s\ngo perft %d\n", fen, depth);
//fflush(desc);
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
buf[--buflen] = 0;
if (buflen == 0)
continue;
if (sscanf(buf, "Nodes searched: %lu", &fishcount) == 1) {
break;
}
//printf("%d: %s\n", line++, buf);
if (sscanf(buf, "%*4s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make(from, to);
} else if (sscanf(buf, "%*5s: %lu", &count) == 1) {
square_t from = sq_from_string(buf);
square_t to = sq_from_string(buf + 2);
piece_type_t promoted = piece_t_from_char(*(buf + 4));
mycount += count;
//printf("move found: %c%c->%c%c %s->%s count=%d\n",
// buf[0], buf[1], buf[2], buf[3],
// sq_to_string(from), sq_to_string(to),
// count);
moves[(*nmoves)++] = move_make_promote(from, to, promoted);
}
}
//pos->moves.nmoves = nmoves;
// printf("fishcount=%d mycount=%d\n", fishcount, mycount);
free(buf);
return mycount;
}
static __unused bool movelists_equal(movelist_t *fish, movelist_t *me)
{
move_t *m1 = fish->move, *m2 = me->move;
int n1 = fish->nmoves, n2 = me->nmoves;
int mask = 077777;
if (n1 != n2)
return false;
for (int cur = 0; cur < n1; ++cur) {
if ((m1[cur] & mask) != (m2[cur] & mask))
return false;
}
return true;
}
static __unused void compare_moves(movelist_t *fish, movelist_t *me)
{
char str1[1024] = {0}, str2[1024] = {0}, tmpstr[1024];
char *skip = " ";
move_t *m1 = fish->move;
move_t *m2 = me->move;
int n1 = fish->nmoves;
int n2 = me->nmoves;
#define f(c) move_from(c)
#define t(c) move_to(c)
for (move_t *c1 = m1, *c2 = m2; (c1 - m1 < n1) || (c2 - m2 < n2);) {
// square_t f1 = move_from(*c1); square_t t1 = move_to(*c1);
// square_t f2 = move_from(*c2); square_t t2 = move_to(*c2);
/* no more move in c2 */
if (c2 - m2 >= n2) {
while (c1 - m1 < n1) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
c1++;
}
break;
}
if (c1 - m1 >= n1) {
while (c2 - m2 < n2) {
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
c2++;
}
break;
}
/* missing move in c2 */
if (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2))) {
strcat(str2, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat (str1, tmpstr);
while ((c1 - m1 < n1) && (f(*c1) < f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) < t(*c2)))) {
c1++;
}
continue;
}
/* missing move in c1 */
if (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2))) {
strcat(str1, skip);
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c2)), sq_to_string(t(*c2)));
strcat (str2, tmpstr);
while ((c2 - m2 < n2) && (f(*c1) > f(*c2) ||
(f(*c1) == f(*c2) && t(*c1) > t(*c2)))) {
c2++;
}
continue;
}
sprintf(tmpstr, " %s-%s", sq_to_string(f(*c1)), sq_to_string(t(*c1)));
strcat(str1, tmpstr);
strcat(str2, tmpstr);
c1++, c2++;
}
printf("F(%2d): %s\nM(%2d): %s\n", n1, str1, n2, str2);
}
int main(int __unused ac, __unused char**av)
{
int i = 0, test_line;
u64 sf_count, my_count;
char *fen;
pos_t *pos, *savepos, *fishpos = pos_new();
movelist_t fishmoves;
//move_t move;
FILE *outfd;
s64 ms1 = 0, ms1_total = 0;
s64 ms2 = 0, ms2_total = 0;
int depth = 6, run = 3;
if (ac > 1)
depth = atoi(av[1]);
if (ac > 2)
run = atoi(av[2]) & 3;
printf("depth = %d run=%d\n", depth, run);
if (!run)
exit(0);
setlocale(LC_NUMERIC, "");
setlinebuf(stdout); /* line-buffered stdout */
outfd = open_stockfish();
bitboard_init();
hyperbola_init();
CLOCK_DEFINE(clock, CLOCK_PROCESS);
while ((fen = next_fen(PERFT | MOVEDO))) {
test_line = cur_line();
if (!(pos = fen2pos(NULL, fen))) {
printf("wrong fen %d: [%s]\n", i, fen);
continue;
}
sf_count = send_stockfish_fen(outfd, fishpos, &fishmoves, fen, depth);
savepos = pos_dup(pos);
if (run & 1) {
clock_start(&clock);
my_count = perft(pos, depth, 1);
ms1 = clock_elapsed_ms(&clock);
ms1_total += ms1;
if (sf_count == my_count) {
printf("pt1 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms1,
ms1? my_count*1000l/ms1: 0,
fen);
} else {
printf("pt1 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
if (run & 2) {
clock_start(&clock);
my_count = perft_new_pinners(pos, depth, 1);
ms2 = clock_elapsed_ms(&clock);
ms2_total += ms2;
if (sf_count == my_count) {
printf("pt2 OK : line=%3d perft=%'lu %'ldms lps=%'lu \"%s\"\n",
test_line, my_count, ms2,
ms2? my_count*1000l/ms2: 0,
fen);
} else {
printf("pt2 ERR: line=%3d sf=%'lu me=%'lu \"%s\"\n",
test_line, sf_count, my_count, fen);
}
}
printf("\n");
pos_del(savepos);
pos_del(pos);
i++;
/* to run first test only */
// exit(0);
}
if (run & 1)
printf("total perft %'ldms\n", ms1_total);
if (run & 2)
printf("total perft2 %'ldms\n", ms2_total);
return 0;
}