Files
brchess/src/eval.c

98 lines
2.9 KiB
C

/*
* /\* eval.c - static position evaluation.
* *
* * Copyright (C) 2021-2023 Bruno Raoult ("br")
* * Licensed under the GNU General Public License v3.0 or later.
* * Some rights reserved. See COPYING.
* *
* * You should have received a copy of the GNU General Public License along with this
* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
* *
* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
* *
* *\/
*
* #include <stdio.h>
*
* #include <list.h>
* #include <debug.h>
*
* #include "position.h"
* #include "eval.h"
* #include "eval-simple.h"
*
* inline eval_t eval_material(pos_t *pos, bool color)
* {
* eval_t res = 0;
*
* /\* I need to do something about the king, if it can be potentially taken
* * if pseudo-moves include a pinned piece on King.
* *\/
* for (uint piece = PAWN; piece < KING; piece <<= 1) {
* uint bb = PIECETOBB(piece);
* # ifdef DEBUG_EVAL
* log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
* color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
* P_VALUE(piece));
* # endif
* /\* attention here *\/
* res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
* }
* return res;
* }
*
* inline eval_t eval_mobility(pos_t *pos, bool color)
* {
* return pos->mobility[color];
* }
*
* inline eval_t eval_square_control(pos_t *pos, bool color)
* {
* return popcount64(pos->controlled[color]);
* }
*
* eval_t eval(pos_t *pos)
* {
* eval_t simple = 0, control[2] = {0};
*
* if (pos->eval != EVAL_INVALID)
* return pos->eval;
*
* /\* 1) pieces value *\/
* //material[WHITE] = eval_material(pos, WHITE);
* //material[BLACK] = eval_material(pos, BLACK);
* simple = eval_simple(pos);
*
* # ifdef DEBUG_EVAL
* log_f(2, "eval_simple=%d\n", simple);
* # endif
*
* /\* 2) square control: 10 square controls diff = 1 pawn *\/
* control[WHITE] = eval_square_control(pos, WHITE);
* control[BLACK] = eval_square_control(pos, BLACK);
*
* # ifdef DEBUG_EVAL
* log_f(2, "square control: W:%d B:%d diff=%d\n",
* control[WHITE], control[BLACK],
* (control[WHITE] - control[BLACK]) * 10);
* # endif
*
* /\* 3) mobility: 10 mobility diff = 1 pawn
* *\/
* # ifdef DEBUG_EVAL
* log_f(2, "mobility: W:%u B:%u diff=%d\n",
* pos->mobility[WHITE], pos->mobility[BLACK],
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
* # endif
*
* eval_t res = simple +
* (control[WHITE] - control[BLACK]) * 10 +
* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
* # ifdef DEBUG_EVAL
* log_f(2, "eval: %d\n", res);
* # endif
* pos->eval = res;
* return res;
* }
*/