- move eval_material to eval-simple.c - move phase_t to eval.h - init.c: add eval init - piece.h: add piece_midval/piece_endval - fen.c: add phase calculation - eval-simple: fix calc_phase
140 lines
3.9 KiB
C
140 lines
3.9 KiB
C
/* piece.h - piece definitions.
|
|
*
|
|
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
|
* Licensed under the GNU General Public License v3.0 or later.
|
|
* Some rights reserved. See COPYING.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with this
|
|
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
|
*
|
|
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
|
*
|
|
*/
|
|
|
|
#ifndef PIECE_H
|
|
#define PIECE_H
|
|
|
|
#include <string.h>
|
|
|
|
#include "chessdefs.h"
|
|
|
|
/* piece_t bits structure
|
|
* piece is on bits 1-3, color on bit 4:
|
|
* .... CPPP
|
|
* C: 0 for white, 1: black
|
|
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
|
|
*/
|
|
enum {
|
|
WHITE, BLACK,
|
|
COLOR_NB
|
|
};
|
|
typedef u8 color_t;
|
|
|
|
enum {
|
|
ALL_PIECES = 0, /* 'all pieces' bitboard */
|
|
NO_PIECE_TYPE = 0,
|
|
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
|
PIECE_TYPE_NB,
|
|
PT_NB = PIECE_TYPE_NB
|
|
};
|
|
typedef u8 piece_type_t;
|
|
|
|
enum __piece_e {
|
|
EMPTY = 0,
|
|
NO_PIECE = 0,
|
|
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
|
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
|
PIECE_NB
|
|
};
|
|
typedef u8 piece_t;
|
|
/* default values for midgame, endgame
|
|
*/
|
|
#define E_VAL_MID 0
|
|
#define P_VAL_MID 100
|
|
#define N_VAL_MID 300
|
|
#define B_VAL_MID 300
|
|
#define R_VAL_MID 500
|
|
#define Q_VAL_MID 900
|
|
#define K_VAL_MID 10000
|
|
|
|
#define E_VAL_END 0
|
|
#define P_VAL_END 100
|
|
#define N_VAL_END 300
|
|
#define B_VAL_END 300
|
|
#define R_VAL_END 500
|
|
#define Q_VAL_END 900
|
|
#define K_VAL_END 10000
|
|
|
|
/* some default values for pieces
|
|
* @abbr: char, piece capital letter (used for game notation)
|
|
* @abbr_c: char, capital for white, lowercase for black
|
|
* char *sym;
|
|
* char *sym_c;
|
|
* char *name;
|
|
* s64 opn_value;
|
|
* s64 mid_value;
|
|
* s64 end_value;
|
|
*/
|
|
extern const struct piece_details {
|
|
char *cap; /* used for game notation */
|
|
char *low; /* used also for UCI promotion */
|
|
char *fen; /* cap=white, low=black */
|
|
char *sym; /* UTF-8 symbol */
|
|
char *name; /* piece name */
|
|
s16 mid_value; /* value midgame */
|
|
s16 end_value; /* value endgame */
|
|
} piece_details[PIECE_NB];
|
|
|
|
extern const char pieces_str[6+6+1]; /* to search from fen/user input */
|
|
|
|
#define OPPONENT(color) !(color)
|
|
|
|
#define MASK_PIECE 0x07 /* 00000111 */
|
|
#define MASK_COLOR 0x08 /* 00001000 */
|
|
|
|
#define COLOR(p) ((p) >> 3) /* bitmask */
|
|
#define PIECE(p) ((p) & MASK_PIECE)
|
|
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
|
|
|
|
#define IS_BLACK(p) ((p) & MASK_COLOR)
|
|
#define IS_WHITE(p) (! IS_BLACK(p))
|
|
|
|
#define SET_WHITE(p) (piece_t)((p) &= ~MASK_COLOR)
|
|
#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
|
|
#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
|
|
|
|
static __inline s16 piece_midval(piece_type_t pt)
|
|
{
|
|
return piece_details[pt].mid_value;
|
|
}
|
|
static __inline s16 piece_endval(piece_type_t pt)
|
|
{
|
|
return piece_details[pt].mid_value;
|
|
}
|
|
#define piece_val(pt) piece_midval(pt)
|
|
|
|
bool piece_ok(piece_t p);
|
|
|
|
char *piece_to_cap(piece_t p);
|
|
char *piece_to_low(piece_t p);
|
|
char *piece_to_fen(piece_t p);
|
|
char *piece_to_sym(piece_t p);
|
|
char *piece_to_name(piece_t p);
|
|
|
|
#define piece_to_char(c) piece_to_fen(c)
|
|
#define piece_to_uci(p) piece_to_low(p)
|
|
|
|
piece_type_t piece_t_from_char(char c);
|
|
piece_t piece_from_fen(char c);
|
|
|
|
#define piece_from_char(c) piece_from_fen(c)
|
|
|
|
//void piece_list_print(struct list_head *list);
|
|
//pool_t *piece_pool_init();
|
|
//void piece_pool_stats();
|
|
//piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square);
|
|
//void piece_del(struct list_head *ptr);
|
|
//int pieces_del(pos_t *pos, short color);
|
|
|
|
#endif
|