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brchess/src/fen.c

282 lines
8.0 KiB
C

/* fen.c - fen notation.
*
* Copyright (C) 2021-2024 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <ctype.h>
#include <debug.h>
#include <bug.h>
#include "chessdefs.h"
#include "position.h"
#include "fen.h"
#include "piece.h"
#include "util.h"
/* FEN description:
* 1 : pieces on board (no space allowed):
* - rank 8 first, '/' between ranks
* - piece is usual piece notation(PNBRQK), black lowercase.
* - empty: number of consecutive empty squares (digit)
* 2 : next move (w or b)
* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
* on K or Q side
* 4 : en-passant: "-" if none. If pawn just moved 2 squares, indicate target
* en-passant square (e.g. for e2-e4 this field is e3)
* 5 : half moves since last capture or pawn advance (for 50 moves rule)
* 6 : full moves, starts at 1, increments after black move
*
* Examples:
*
* starting position:
* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
* after 1.e4 e6 2.e5 d5
* rnbqkbnr/ppp2ppp/4p3/3pP3/8/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 3
* 3.Nc3 Nc6 4.Rb1 Rb8 5.Nf3 h5 6.Be2
* 1rbqkbnr/ppp2pp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R b Kk - 1 6
* 6...Be7
* 1rbqk1nr/ppp1bpp1/2n1p3/3pP2p/8/2N2N2/PPPPBPPP/1RBQK2R w Kk - 2 7
* 7.Nxd5 h4 8.g4
* 1rbqk1nr/ppp1bpp1/2n1p3/3NP3/6Pp/5N2/PPPPBP1P/1RBQK2R b Kk g3 0 8
*/
/* chess startup position FEN */
const char *startfen="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
/* next must follow 'piece_type' enum values (pawn is 1, king is 6) */
static const char *pieces_str = " PNBRQK";
/* And this one must follow 'castle' enum order (also same as usual FEN) */
static const char *castle_str = "KQkq";
#define SKIP_BLANK(p) for(;isspace(*(p)); (p)++)
/**
* startpos - create a game start position
* @pos: a position pointer or NULL
*
* See @fen2pos function.
*
* @return: the pos position.
*/
position *startpos(position *pos)
{
return fen2pos(pos, startfen);
}
/**
* fen2pos - make a position from a fen string
* @pos: a position pointer or NULL
* @fen: a valid fen string
*
* If @pos is NULL, a position will be allocated with malloc(1),
* that should be freed by caller.
*
* @return: the pos position, or NULL if error.
*/
position *fen2pos(position *pos, const char *fen)
{
const char *cur = fen;
char *p;
short rank, file, color, tmp;
int consumed, err_line = 0, err_pos, err_char;
position tmppos;
pos_clear(&tmppos);
/* 1) get piece placement information
*/
for (rank = 7, file = 0; *cur && !isspace(*cur); ++cur) {
if (*cur == '/') { /* next rank */
rank--;
file = 0;
continue;
}
if (isdigit(*cur)) { /* empty square(s) */
file += *cur - '0';
continue;
}
color = isupper(*cur)? WHITE: BLACK;
if ((p = strchr(pieces_str, toupper(*cur)))) { /* valid piece letter */
# ifdef DEBUG_FEN
log_i(5, "f=%d r=%d *p=%c piece=%c color=%d ppos=%ld\n",
file, rank, *cur, *p, color, p - pieces_str);
# endif
pos_set_sq(&tmppos, p - pieces_str, color, file, rank);
file++;
} else { /* error */
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
SKIP_BLANK(cur);
/* 2) next turn color
*/
tmppos.turn = *cur++ == 'w' ? WHITE : BLACK;
SKIP_BLANK(cur);
/* 3) castle rights
*/
if (*cur == '-') {
cur++;
} else {
for (; *cur && !isspace(*cur); ++cur) {
if ((p = strchr(castle_str, *cur))) { /* valid castle letter */
tmppos.castle |= 1 << (p - castle_str);
} else {
err_line = __LINE__, err_char = *cur, err_pos = cur - fen;
goto end;
}
}
}
SKIP_BLANK(cur);
/* 4) en passant
*/
tmppos.en_passant = 0;
if (*cur == '-') {
cur++;
} else {
tmppos.en_passant = BB(C2FILE(*cur), C2RANK(*(cur+1)));
cur += 2;
}
SKIP_BLANK(cur);
/* 5) half moves since last capture or pawn move (50 moves rule)
*/
sscanf(cur, "%hd%n", &tmppos.clock_50, &consumed);
cur += consumed;
SKIP_BLANK(cur);
/* 6) current full move number, starting with 1
*/
printf ("remain=[%s]\n", cur);
sscanf(cur, "%hd", &tmp);
printf ("tmp=[%d]\n", tmp);
if (tmp <= 0) /* fix faulty numbers*/
tmp = 1;
printf ("tmp2=[%d]\n", tmp);
tmp = 2 * (tmp - 1) + (tmppos.turn == BLACK); /* plies, +1 if black turn */
printf ("tmp3=[%d]\n", tmp);
tmppos.plycount = tmp;
# ifdef DEBUG_FEN
for (rank = 7; rank >= 0; --rank) {
for (file = 0; file < 8; ++file) {
log(5, "%02x ", tmppos.board[BB(file, rank)]);
}
log(5, "\n");
}
log(5, "turn=%d 50_rule=%d curply=%d\n",
tmppos.turn, tmppos.clock_50, tmppos.plycount);
# endif
end:
if (warn(err_line, "FEN error line %d: pos=%d char=%#x(%c)\n",
err_line, err_pos, err_char, err_char)) {
return NULL;
}
if (!pos)
pos = pos_new();
else
pos_clear(pos);
*pos = tmppos;
return pos;
}
/**
* pos2fen - make a FEN string from a position.
* @pos: a position pointer
* @fen: destination FEN char*, or NULL
*
* If @fen is NULL, a 100 bytes memory will be allocated with malloc(1),
* that should be freed by caller.
*
* Note: If @fen is given, no check is done on its length, but to
* be on secure side, it should be at least 90 bytes. See:
* https://chess.stackexchange.com/questions/30004/longest-possible-fen
* For convenience, use FENSTRLEN.
*
* @return: the pos position, or NULL if error.
*/
char *pos2fen(const position *pos, char *fen)
{
int cur = 0;
if (!fen)
fen = safe_malloc(92);
/* 1) position
*/
for (int rank = RANK_8; rank >= RANK_1; --rank) {
printf("r=%d 1=%d\n", rank, RANK_1);
for (int file = FILE_A; file <= FILE_H;) {
printf(" f=%d H=%d\n", file, FILE_H);
square sq = BB(file, rank);
printf(" sq=%d\n", sq);
piece piece = PIECE(pos->board[sq]);
color color = COLOR(pos->board[sq]);
if (pos->board[sq] == EMPTY) {
int len = 0;
for (; file <= FILE_H && pos->board[BB(file,rank)] == EMPTY; file++)
len++;
fen[cur++] = '0' + len;
} else {
char c = pieces_str[piece];
fen[cur++] = color == WHITE? c: tolower(c);
file++;
}
fen[cur]=0; puts(fen);
}
fen[cur++] = rank == RANK_1? ' ': '/';
}
/* 2) next turn color
*/
fen[cur++] = pos->turn == WHITE? 'w': 'b';
fen[cur++] = ' ';
/* 3) castle rights
*/
if (pos->castle == 0) {
fen[cur++] = '-';
} else {
//static char *
for (int i = 0; i < 4; ++i)
if (pos->castle & mask(i))
fen[cur++] = castle_str[i];
}
fen[cur++] = ' ';
/* 4) en passant
*/
if (!pos->en_passant) {
fen[cur++] = '-';
} else {
fen[cur++] = FILE2C(BBfile(pos->en_passant));
fen[cur++] = RANK2C(BBrank(pos->en_passant));
}
fen[cur++] = ' ';
/* 5) moves since last capture or pawn move (50 moves rule)
* 6) current full move number, starting with 1
*/
sprintf(fen+cur, "%d %d", pos->clock_50,
1 + (pos->plycount - (pos->turn == BLACK)) / 2);
return fen;
}