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8d46ff9829
Author | SHA1 | Date | |
---|---|---|---|
8d46ff9829 | |||
8bf4262e11 | |||
9dd7c7064d | |||
7e65fbc205 | |||
cf77a78aa6 | |||
7ae6604e10 | |||
f7a6e582ed | |||
e1debcc3ae |
44
Makefile
44
Makefile
@@ -39,7 +39,9 @@ OBJ := $(addprefix $(OBJDIR)/,$(SRC_FN:.c=.o))
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TSTSRC := $(wildcard $(TSTDIR)/*.c)
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LIB := br_$(shell uname -m) # library name
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LIBS := $(strip -l$(LIB))
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LIB := $(strip $(LIB))
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LIBFILE := ${BRLIBDIR}/lib$(strip ${LIB}).a
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LIBS := $(addprefix -l,$(strip $(LIB)))
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DEP_FN := $(SRC_FN)
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DEP := $(addprefix $(DEPDIR)/,$(DEP_FN:.c=.d))
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@@ -102,7 +104,7 @@ endif
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# if no version, use last commit and date.
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# else, if last commit != last tag commit, add commit and date to version number
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ifeq ($(VERSION),)
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VERSION := $(build)-$(COMMIT)-$(DATE)
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VERSION := $(build)-git.$(COMMIT)-$(DATE)
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else ifneq ($(COMMIT), $(TAG_COMMIT))
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VERSION := $(VERSION)-next-$(build)-$(COMMIT)-$(DATE)
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endif
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@@ -124,7 +126,7 @@ else # ifeq ($(build),dev)
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# fen.c
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#CPPFLAGS += -DDEBUG_FEN # FEN decoding
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# hash / TT
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#CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
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CPPFLAGS += -DZOBRIST_VERIFY # double chk zobrist
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#CPPFLAGS += -DPERFT_MOVE_HISTORY # perft, keep prev moves
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# attack.c
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#CPPFLAGS += -DDEBUG_ATTACK_ATTACKERS # sq_attackers
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@@ -157,22 +159,22 @@ ifeq ($(build),release)
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#CFLAGS += -g
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#CFLAGS += -ginline-points # inlined funcs debug info
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LDFLAGS += -flto
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else ifeq ($(build),perf)
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CFLAGS += -O3
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CFLAGS += -ggdb0 # symbols (gdb, perf, etc.)
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CFLAGS += -ginline-points # inlined funcs debug info
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CFLAGS += -funroll-loops
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else ifeq ($(build),dev)
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CFLAGS += -Og
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CFLAGS += -g # symbols (gdb, perf, etc.)
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CFLAGS += -O1
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CFLAGS += -ggdb # symbols (gdb, perf, etc.)
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CFLAGS += -ginline-points # inlined funcs debug info
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#CFLAGS += -pg # gprof
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# Next one may be useful for valgrind (when invalid instructions)
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#CFLAGS += -mno-tbm
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else ifeq ($(build),perf)
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CFLAGS += -O3
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CFLAGS += -g # symbols (gdb, perf, etc.)
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CFLAGS += -ginline-points # inlined funcs debug info
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CFLAGS += -funroll-loops
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else ifeq ($(build),debug)
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CFLAGS += -Og
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CFLAGS += -g # symbols (gdb, perf, etc.)
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CFLAGS += -ginline-points # inlined funcs debug info
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CFLAGS += -O0 # -Og hides some variables
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CFLAGS += -ggdb3 # symbols (including macro)
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#CFLAGS += -ginline-points # inlined funcs debug info
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# for gprof
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#CFLAGS += -pg
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# Next one may be useful for valgrind (when invalid instructions)
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@@ -227,16 +229,16 @@ else
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all: libs testing $(TARGET)
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release:
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$(MAKE) BUILD=release clean all
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$(MAKE) build=release clean all
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dev:
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$(MAKE) BUILD=dev clean all
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$(MAKE) build=dev clean all
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perf:
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$(MAKE) BUILD=perf clean all
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$(MAKE) build=perf clean all
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debug:
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$(MAKE) BUILD=debug clean all
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$(MAKE) build=debug clean all
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compile: brlib objs
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@@ -344,6 +346,7 @@ brlib:
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$(info calling with build=$(build))
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$(MAKE) -e -C $(BRLIB) lib-static
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unexport build
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##################################### brchess binaries
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.PHONY: targets cleanbin cleanbindir
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@@ -355,9 +358,9 @@ cleanbin:
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cleanbindir:
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$(call rmdir,$(BINDIR),binaries)
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$(TARGET): libs $(OBJ) | $(BINDIR)
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$(TARGET): $(LIBFILE) $(OBJ) | $(BINDIR) libs
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@echo linking $@.
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$(CC) $(LDFLAGS) $(OBJ) $(LIBS) -o $@
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$(CC) $(ALL_LDFLAGS) $(OBJ) -o $@
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##################################### pre-processed (.i) and assembler (.s) output
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.PHONY: cleanasmcpp
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@@ -415,7 +418,7 @@ TEST += movedo-test perft-test tt-test
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PIECE_OBJS := piece.o
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FEN_OBJS := $(PIECE_OBJS) fen.o position.o bitboard.o board.o \
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hq.o attack.o hash.o init.o util.o alloc.o move.o \
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eval.o eval-defs.o eval-simple.o
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eval.o eval-defs.o eval-simple.o hist.o
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BB_OBJS := $(FEN_OBJS)
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MOVEGEN_OBJS := $(BB_OBJS) move-gen.o
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ATTACK_OBJS := $(MOVEGEN_OBJS)
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@@ -490,6 +493,7 @@ wtf:
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@#echo LIBSRC=$(LIBSRC)
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zob:
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echo $(LIBFILE)
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@#$(CC) $(LDFLAGS) $(CPPFLAGS) $(CFLAGS) $< $(LIBS) src/util.c -o util
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##################################### End of multi-targets
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@@ -182,19 +182,6 @@ static __always_inline bitboard_t bb_file(int file)
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}
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*/
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/**
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* bb_first_bb() - return bitboard of first square of a bitboard.
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* @bb: bitboard
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*
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* bb must be non-zero.
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*
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* @return: bitboard of first square (lsb) of @bb.
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*/
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static __always_inline square_t bb_first_bb(bitboard_t bb)
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{
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return bb & -bb;
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}
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/**
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* bb_next() - clear and return next (lsb) square of a bitboard.
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* @bb: &bitboard
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@@ -205,7 +192,7 @@ static __always_inline square_t bb_first_bb(bitboard_t bb)
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*/
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static __always_inline square_t bb_next(bitboard_t *bb)
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{
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square_t sq = ctz64(*bb);
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square_t sq = lsb64(*bb);
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*bb &= *bb - 1;
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return sq;
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}
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@@ -16,9 +16,10 @@
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#include <brlib.h> /* brlib types */
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#define ONE 1ul
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#define U64(const_u64) const_u64##UL
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#define BIT(i) ( (u64) (ONE << (i)) )
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#define BIT(i) ( U64(1) << (i) )
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#define BIT_NONE ( U64(0) )
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#define BIT_ALL ( ~BIT_NONE )
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#define BOARDSIZE (8*8)
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#define GAMESIZE 1024 /* max game size (512 moves) */
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@@ -50,7 +51,7 @@
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/* castle_t bits structure
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*/
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typedef enum {
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enum {
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CASTLE_NONE = 0,
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CASTLE_WK = (1 << 0), /* 0001 */
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CASTLE_WQ = (1 << 1), /* 0010 */
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@@ -64,7 +65,9 @@ typedef enum {
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CASTLE_K = (1 << 0), /* generic K/Q, bits 0 and 1 */
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CASTLE_Q = (1 << 1),
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CASTLE_KQ = (CASTLE_K |CASTLE_Q),
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} castle_rights_t;
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};
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typedef u8 castle_rights_t;
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/* determine is oo or ooo is possible with castle flags f and color c
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*/
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@@ -256,8 +256,7 @@ static const struct pst {
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* A1 ..... H1
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*/
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[PAWN] = {
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{ /* H1 H8 */
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/* midgame */
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{ /* midgame */
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+0, 0, 0, 0, 0, 0, 0, 0,
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50, 50, 50, 50, 50, 50, 50, 50,
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10, 10, 20, 30, 30, 20, 10, 10,
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@@ -575,8 +574,8 @@ void pst_init(int set)
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eval_t mid_pc = piece_midval(pt);
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eval_t end_pc = piece_endval(pt);
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for (square_t sq = 0; sq < SQUARE_NB; ++sq) {
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eval_t mid_pst = pst->val[MIDGAME][pt][sq];
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eval_t end_pst = pst->val[ENDGAME][pt][sq];
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eval_t mid_pst = pst->val[pt][MIDGAME][sq];
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eval_t end_pst = pst->val[pt][ENDGAME][sq];
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pst_mg[BLACK][pt][sq] = (mid_pc * wmat + mid_pst * wpst) / 100;
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pst_eg[BLACK][pt][sq] = (end_pc * wmat + end_pst * wpst) / 100;
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@@ -41,7 +41,7 @@ s16 calc_phase(pos_t *pos)
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phase = max(phase, 0);
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# ifdef DEBUG_EVAL
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printf("calc phase:%d\n", phase);
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printf("calculated phase:%d\n", phase);
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# endif
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return phase;
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}
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@@ -202,7 +202,7 @@ int tt_create(s32 sizemb)
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hash_tt.bytes = hash_tt.nbuckets * sizeof(bucket_t);
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hash_tt.mb = hash_tt.bytes / 1024 / 1024;
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hash_tt.mask = -1ull >> (64 - nbits);
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hash_tt.mask = BIT_ALL >> (64 - nbits);
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hash_tt.keys = safe_alloc_aligned_hugepage(hash_tt.bytes);
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@@ -295,6 +295,7 @@ hentry_t *tt_probe_perft(const hkey_t key, const u16 depth)
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/* find key in buckets */
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for (i = 0; i < ENTRIES_PER_BUCKET; ++i) {
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entry = bucket->entry + i;
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bug_on(entry->key && (key & hash_tt.mask) != (entry->key & hash_tt.mask));
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if (key == entry->key && HASH_PERFT_DEPTH(entry->data) == depth) {
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hash_tt.hits++;
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/*
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@@ -390,7 +391,7 @@ hentry_t *tt_store_perft(const hkey_t key, const u16 depth, const u64 nodes)
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void tt_info()
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{
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if (hash_tt.keys) {
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printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#x) entries:%'lu\n",
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printf("TT: Mb:%d buckets:%'lu (bits:%u mask:%#lx) entries:%'lu\n",
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hash_tt.mb, hash_tt.nbuckets, hash_tt.nbits,
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hash_tt.mask, hash_tt.nkeys);
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} else {
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10
src/hash.h
10
src/hash.h
@@ -76,15 +76,15 @@ typedef struct {
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/* memory size in bytes/mb */
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size_t bytes;
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u32 mb;
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u32 mb;
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/* size in buckets/keys */
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size_t nbuckets;
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size_t nkeys; /* nbuckets * NBUCKETS */
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/* internal representation */
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u32 nbits; /* #buckets in bits, power of 2 */
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u32 mask; /* nbuckets - 1, key mask */
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u32 nbits; /* #buckets in bits, power of 2 */
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u64 mask; /* nbuckets - 1, bucket mask */
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/* stats - unsure about usage */
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//size_t used_buckets;
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@@ -106,8 +106,8 @@ typedef struct {
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extern hkey_t zobrist_pieces[16][64];
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extern hkey_t zobrist_castling[4 * 4 + 1];
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extern hkey_t zobrist_turn; /* for black, XOR each ply */
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extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
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extern hkey_t zobrist_turn; /* for black, XOR each ply */
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extern hkey_t zobrist_ep[9]; /* 0-7: ep file, 8: SQUARE_NONE */
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extern hasht_t hash_tt; /* main transposition table */
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|
156
src/move-do.c
156
src/move-do.c
@@ -25,6 +25,20 @@
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#include "move-do.h"
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#include "hash.h"
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/**
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* sq_castle - castling rights per square.
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*
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* position castling rights mask has to be AND'ed with this array 'from' and 'to'.
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*/
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castle_rights_t sq_castle[64] = {
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[A1] = ~CASTLE_WQ, [B1 ... D1] = CASTLE_ALL,
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[E1] = ~CASTLE_W, [F1 ... G1] = CASTLE_ALL,
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[H1] = ~CASTLE_WK, [A2 ... H7] = CASTLE_ALL,
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[A8] = ~CASTLE_BQ, [B8 ... D8] = CASTLE_ALL,
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[E8] = ~CASTLE_B, [F8 ... G8] = CASTLE_ALL,
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[H8] = ~CASTLE_BK,
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};
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/**
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* move_do() - do move.
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* @pos: &pos_t position
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@@ -60,9 +74,8 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
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*state = pos->state; /* save irreversible changes */
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/* update key: switch turn, reset castling and ep */
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/* update key: switch turn, reset ep */
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key ^= zobrist_turn;
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key ^= zobrist_castling[pos->castle];
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key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
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++pos->clock_50;
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@@ -74,80 +87,69 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
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bug_on(COLOR(piece) != us);
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if (is_promotion(move)) {
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bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
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new_piece = MAKE_PIECE(move_promoted(move), us);
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}
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if (captured != EMPTY) {
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/* special moves: captures, pawn double push, en-passant, castling.
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* All these moves are exclusive (so we use if ... else)
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*/
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if (captured != EMPTY) { /* capture: remove piece */
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pos->clock_50 = 0;
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bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
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key ^= zobrist_pieces[captured][to];
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pos_clr_sq(pos, to); /* clear square */
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} else if (is_castle(move)) { /* handle rook move */
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square_t rookfrom, rookto;
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if (to > from) {
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rookfrom = sq_rel(H1, us);
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rookto = sq_rel(F1, us);
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} else {
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rookfrom = sq_rel(A1, us);
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rookto = sq_rel(D1, us);
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}
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key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
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zobrist_pieces[pos->board[rookfrom]][rookfrom];
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pos_set_sq(pos, rookto, pos->board[rookfrom]);
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pos_clr_sq(pos, rookfrom);
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pos->castle = clr_castle(pos->castle, us);
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} else if (ptype == PAWN) { /* pawn non capture or e.p. */
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pos_clr_sq(pos, to);
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} else if (ptype == PAWN) {
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pos->clock_50 = 0;
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if (from + up + up == to) { /* if pawn double push, set e.p. */
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if (from + up + up == to) { /* double push: set e.p. */
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square_t ep = from + up;
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/* check that opponent can e.p. */
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if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
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pos->en_passant = ep;
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key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
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}
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} else if (is_enpassant(move)) { /* clear grabbed pawn */
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} else if (is_enpassant(move)) { /* e.p.: clear grabbed pawn */
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square_t grabbed = to - up;
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piece_t pc = pos->board[grabbed];
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key ^= zobrist_pieces[pc][grabbed];
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pos_clr_sq(pos, grabbed);
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}
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} else if (is_castle(move)) { /* castling: handle rook move */
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square_t rookfrom, rookto;
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if (to > from) { /* o-o */
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rookfrom = to + 1;
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rookto = to - 1;
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} else { /* o-o-o */
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rookfrom = to - 2;
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rookto = to + 1;
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}
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key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
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zobrist_pieces[pos->board[rookfrom]][rookfrom];
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pos_set_sq(pos, rookto, pos->board[rookfrom]);
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pos_clr_sq(pos, rookfrom);
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}
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||||
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||||
/* common part: captures and non captures
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* We could improve slightly, as en-passant and double push will make
|
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* the following tests.
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* Improvement could be to add promotion test and king test twice above.
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||||
* (in capture and after ).
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||||
*/
|
||||
if (is_promotion(move)) {
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bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
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new_piece = MAKE_PIECE(move_promoted(move), us);
|
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}
|
||||
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key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
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||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
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pos_clr_sq(pos, from);
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||||
pos_set_sq(pos, to, new_piece);
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||||
|
||||
if (ptype == KING)
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pos->king[us] = to;
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||||
|
||||
/* update castling flags
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||||
* As we always consider flags are valid, we :
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||||
* - adjust our flags if relative from is "E1", "A1", H1"
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||||
* - adjust opp flags if relative to if "A8", H8"
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||||
*/
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||||
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
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||||
square_t rel_e1 = sq_rel(E1, us);
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||||
square_t rel_a1 = sq_rel(A1, us);
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||||
square_t rel_h1 = sq_rel(H1, us);
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||||
if (from == rel_e1)
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pos->castle = clr_castle(pos->castle, us);
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||||
else if (from == rel_a1)
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||||
pos->castle = clr_ooo(pos->castle, us);
|
||||
else if (from == rel_h1)
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||||
pos->castle = clr_oo(pos->castle, us);
|
||||
}
|
||||
if (can_castle(pos->castle, them)) {
|
||||
square_t rel_a8 = sq_rel(A8, us);
|
||||
square_t rel_h8 = sq_rel(H8, us);
|
||||
if (to == rel_a8)
|
||||
pos->castle = clr_ooo(pos->castle, them);
|
||||
else if (to == rel_h8)
|
||||
pos->castle = clr_oo(pos->castle, them);
|
||||
}
|
||||
|
||||
/* update castling rights key */
|
||||
/* update castling flags */
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
pos->castle &= sq_castle[from] & sq_castle[to];
|
||||
key ^= zobrist_castling[pos->castle];
|
||||
|
||||
//if (ptype == KING) {
|
||||
// pos->king[us] = to;
|
||||
//} else
|
||||
/* do this always, cheaper than test on K move */
|
||||
pos->king[us] = ctz64(pos->bb[us][KING]);
|
||||
|
||||
pos->key = key;
|
||||
|
||||
@@ -180,33 +182,43 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
|
||||
piece_t piece = pos->board[to];
|
||||
int up = sq_up(them);
|
||||
|
||||
/* common part: captures and non captures
|
||||
* We could improve slightly, as en-passant and double push will make
|
||||
* the following tests.
|
||||
* Improvement could be to add promotion test and king test twice above.
|
||||
* (in capture and after ).
|
||||
*/
|
||||
if (is_promotion(move))
|
||||
piece = MAKE_PIECE(PAWN, us);
|
||||
|
||||
pos_clr_sq(pos, to); /* always clear "to" ... */
|
||||
pos_set_sq(pos, from, piece); /* ... and set "from" */
|
||||
pos_clr_sq(pos, to);
|
||||
pos_set_sq(pos, from, piece);
|
||||
|
||||
if (PIECE(piece) == KING)
|
||||
pos->king[us] = from;
|
||||
|
||||
if (pos->captured != EMPTY) {
|
||||
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
|
||||
} else if (is_castle(move)) { /* make reverse rook move */
|
||||
/* special moves: capture, king (+ castling), en-passant
|
||||
*/
|
||||
if (pos->captured != EMPTY) { /* captured: restore piece */
|
||||
pos_set_sq(pos, to, pos->captured);
|
||||
} else if (is_castle(move)) { /* castle: rook move */
|
||||
square_t rookfrom, rookto;
|
||||
if (to > from) {
|
||||
rookfrom = sq_rel(F1, us);
|
||||
rookto = sq_rel(H1, us);
|
||||
} else {
|
||||
rookfrom = sq_rel(D1, us);
|
||||
rookto = sq_rel(A1, us);
|
||||
if (to > from) { /* o-o */
|
||||
rookfrom = to - 1;
|
||||
rookto = to + 1;
|
||||
} else { /* o-o-o */
|
||||
rookfrom = to + 1;
|
||||
rookto = to - 2;
|
||||
}
|
||||
pos_set_sq(pos, rookto, pos->board[rookfrom]);
|
||||
pos_clr_sq(pos, rookfrom);
|
||||
} else if (is_enpassant(move)) { /* restore grabbed pawn */
|
||||
} else if (is_enpassant(move)) { /* e.p.: restore grabbed pawn */
|
||||
square_t grabbed = to + up;
|
||||
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
|
||||
}
|
||||
|
||||
/* do this always, cheaper than test on K move */
|
||||
pos->king[us] = ctz64(pos->bb[us][KING]);
|
||||
//if (PIECE(piece) == KING)
|
||||
// pos->king[us] = from;
|
||||
|
||||
pos->state = *state; /* restore irreversible changes */
|
||||
pos->turn = us;
|
||||
return pos;
|
||||
@@ -284,7 +296,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
|
||||
}
|
||||
|
||||
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
|
||||
pos_clr_sq(pos, from); /* clear "from" and set "to" */
|
||||
pos_clr_sq(pos, from);
|
||||
pos_set_sq(pos, to, new_piece);
|
||||
|
||||
if (ptype == KING)
|
||||
|
@@ -14,8 +14,11 @@
|
||||
#ifndef MOVE_DO_H
|
||||
#define MOVE_DO_H
|
||||
|
||||
#include "chessdefs.h"
|
||||
#include "position.h"
|
||||
|
||||
extern castle_rights_t sq_castle[64]; /* to adjust castling rights */
|
||||
|
||||
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
|
||||
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);
|
||||
|
||||
|
@@ -480,3 +480,18 @@ finish:
|
||||
return movelist;
|
||||
//return movelist->nmoves = moves - movelist->move;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_gen_legal() - generate position legal moves
|
||||
* @pos: position
|
||||
* @movelist: &movelist_t array to store moves
|
||||
*
|
||||
* Generate all @pos legal moves for player-to-move.
|
||||
* @movelist is filled with the moves.
|
||||
*
|
||||
* @Return: movelist
|
||||
*/
|
||||
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist)
|
||||
{
|
||||
return pos_legal(pos, pos_gen_pseudo(pos, movelist));
|
||||
}
|
||||
|
@@ -27,5 +27,6 @@ movelist_t *pos_legal_dup(const pos_t *pos, movelist_t *pseudo, movelist_t *lega
|
||||
movelist_t *pos_legal(const pos_t *pos, movelist_t *list);
|
||||
|
||||
movelist_t *pos_gen_pseudo(pos_t *pos, movelist_t *movelist);
|
||||
movelist_t *pos_gen_legal(pos_t *pos, movelist_t *movelist);
|
||||
|
||||
#endif /* MOVEGEN_H */
|
||||
|
@@ -88,8 +88,8 @@ static __always_inline void pos_set_sq(pos_t *pos, square_t square, piece_t piec
|
||||
bug_on(pos->board[square] != EMPTY);
|
||||
|
||||
pos->board[square] = piece;
|
||||
pos->bb[color][type] |= BIT(square);
|
||||
pos->bb[color][ALL_PIECES] |= BIT(square);
|
||||
pos->bb[color][type] ^= BIT(square);
|
||||
pos->bb[color][ALL_PIECES] ^= BIT(square);
|
||||
//if (type == KING)
|
||||
// pos->king[color] = square;
|
||||
|
||||
@@ -114,12 +114,38 @@ static __always_inline void pos_clr_sq(pos_t *pos, square_t square)
|
||||
//pos->key ^= zobrist_pieces[piece][square];
|
||||
|
||||
pos->board[square] = EMPTY;
|
||||
pos->bb[color][type] &= ~BIT(square);
|
||||
pos->bb[color][ALL_PIECES] &= ~BIT(square);
|
||||
pos->bb[color][type] ^= BIT(square);
|
||||
pos->bb[color][ALL_PIECES] ^= BIT(square);
|
||||
//if (type == KING)
|
||||
// pos->king[color] = SQUARE_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_mv_sq - move a piece from a square to another one.
|
||||
* @pos: position
|
||||
* @from: source square
|
||||
* @to: dest square
|
||||
*
|
||||
* Both position board and bitboards are modified.
|
||||
* This function is equivalent to:
|
||||
* pos_set_sq(pos, to, pos->board[from]);
|
||||
* pos_clr_sq(pos, from);
|
||||
*/
|
||||
static __always_inline void pos_mv_sq(pos_t *pos, square_t from, square_t to)
|
||||
{
|
||||
piece_t pc = pos->board[from];
|
||||
piece_type_t pt = PIECE(pc);
|
||||
color_t color = COLOR(pc);
|
||||
bitboard_t bb_squares = BIT(from) | BIT(to);
|
||||
|
||||
bug_on(pc == EMPTY || pos->board[to] != EMPTY);
|
||||
|
||||
pos->board[from] = EMPTY;
|
||||
pos->board[to] = pc;
|
||||
pos->bb[color][pt] ^= bb_squares;
|
||||
pos->bb[color][ALL_PIECES] ^= bb_squares;
|
||||
}
|
||||
|
||||
/**
|
||||
* pos_occ() - get position occupation (all pieces)
|
||||
* @pos: position
|
||||
|
70
src/thread.c
Normal file
70
src/thread.c
Normal file
@@ -0,0 +1,70 @@
|
||||
/* thread.c - thread management.
|
||||
*
|
||||
* Copyright (C) 2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <brlib.h>
|
||||
#include <pthread.h>
|
||||
#include <poll.h>
|
||||
#include <sys/socket.h>
|
||||
|
||||
#include "thread.h"
|
||||
|
||||
/* Still have to decide: thread or process ?
|
||||
*
|
||||
*/
|
||||
thread_pool_t threadpool;
|
||||
|
||||
|
||||
/**
|
||||
* thrd_create - initialize thrd.
|
||||
*/
|
||||
int thrd_create(__unused int num)
|
||||
{
|
||||
int fd[2];
|
||||
/* shall we make a communication channel via a pipe or socket ? */
|
||||
int __unused ret = socketpair(AF_LOCAL, SOCK_SEQPACKET, PF_LOCAL, fd);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* thread_init - initialize thread pool.
|
||||
*/
|
||||
int thread_init(int nb)
|
||||
{
|
||||
nb = clamp(nb, MIN_THRDS, MAX_THRDS);
|
||||
|
||||
/* stop unwanted threads, always keep 1 */
|
||||
for (int i = nb + 1; i < threadpool.nb; ++i) {
|
||||
printf("stopping thread %d - status = \n", i);
|
||||
threadpool.thread[i].cmd = THRD_DO_QUIT;
|
||||
}
|
||||
for (int i = threadpool.nb; i < nb; ++i) {
|
||||
printf("creating thread %d - status = \n", i);
|
||||
thrd_create(i);
|
||||
|
||||
}
|
||||
|
||||
return nb;
|
||||
}
|
||||
|
||||
/*
|
||||
communication:
|
||||
main thread -> thread
|
||||
commands via memory
|
||||
thread -> main thread
|
||||
status via memory
|
||||
output via pipe/socket
|
||||
thread output will be output/filtered by main thread
|
||||
|
||||
*/
|
55
src/thread.h
Normal file
55
src/thread.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/* thread.h - thread management.
|
||||
*
|
||||
* Copyright (C) 2021-2024 Bruno Raoult ("br")
|
||||
* Licensed under the GNU General Public License v3.0 or later.
|
||||
* Some rights reserved. See COPYING.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this
|
||||
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef THREAD_H
|
||||
#define THREAD_H
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
#include <brlib.h>
|
||||
|
||||
#include "position.h"
|
||||
|
||||
#define MIN_THRDS 1
|
||||
#define MAX_THRDS 16
|
||||
|
||||
typedef enum {
|
||||
THRD_DEAD,
|
||||
THRD_IDLE,
|
||||
THRD_WORKING,
|
||||
} thread_status_t;
|
||||
|
||||
typedef enum {
|
||||
/* main thread to subs */
|
||||
THRD_DO_SEARCH,
|
||||
THRD_DO_STOP,
|
||||
THRD_DO_QUIT,
|
||||
} thread_cmd_t;
|
||||
|
||||
typedef struct {
|
||||
int id;
|
||||
thread_status_t status;
|
||||
thread_cmd_t cmd;
|
||||
int fd[2];
|
||||
pos_t pos;
|
||||
} thread_t;
|
||||
|
||||
typedef struct {
|
||||
int nb;
|
||||
thread_t thread[MAX_THRDS + 1];
|
||||
} thread_pool_t;
|
||||
|
||||
int thrd_create(__unused int num);
|
||||
int thread_init(int nb);
|
||||
|
||||
#endif /* THREAD_H */
|
@@ -198,6 +198,10 @@ struct fentest {
|
||||
/*****************************************************
|
||||
* tests from talkchess *
|
||||
*****************************************************/
|
||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||
"https://talkchess.com/viewtopic.php?t=21343",
|
||||
"8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - - 0 1"
|
||||
},
|
||||
{ __LINE__, FEN | MOVEGEN | MOVEDO | PERFT,
|
||||
"https://www.talkchess.com/forum3/viewtopic.php?f=7&t=71379",
|
||||
"8/6kR/8/8/8/bq6/1rqqqqqq/K1nqnbrq b - - 0 1"
|
||||
@@ -447,7 +451,12 @@ struct fentest {
|
||||
|
||||
static int fentest_cur = -1;
|
||||
|
||||
static char *next_fen(uint module)
|
||||
static __unused void restart_fen(void)
|
||||
{
|
||||
fentest_cur = -1;
|
||||
}
|
||||
|
||||
static __unused char *next_fen(uint module)
|
||||
{
|
||||
fentest_cur++;
|
||||
|
||||
|
@@ -52,8 +52,8 @@ int main(int __unused ac, __unused char**av)
|
||||
for (move = movelist.move; move < last; ++move) {
|
||||
//pos_print(pos);
|
||||
//printf("i=%d j=%d turn=%d move=[%s]\n", i, j, pos->turn,
|
||||
// move_str(movebuf, move, 0));
|
||||
//move_p
|
||||
// move_to_str(movebuf, *move, 0));
|
||||
|
||||
move_do(pos, *move, &state);
|
||||
//pos_print(pos);
|
||||
//fflush(stdout);
|
||||
@@ -67,6 +67,7 @@ int main(int __unused ac, __unused char**av)
|
||||
move_undo(pos, *move, &state);
|
||||
pos->state = state;
|
||||
if (!pos_ok(pos, false)) {
|
||||
//pos_print(pos);
|
||||
printf("*** fen %d [%s] move %d [%s] invalid position after move_undo\n",
|
||||
test_line, fen, j, movebuf);
|
||||
exit(0);
|
||||
|
@@ -242,7 +242,9 @@ static int usage(char *prg)
|
||||
fprintf(stderr, "Usage: %s [-cms][-d depth] [-p version] [-t size:\n", prg);
|
||||
fprintf(stderr, "\t-c: do *not* print FEN comments\n");
|
||||
fprintf(stderr, "\t-d depth: perft depth (default: 6)\n");
|
||||
fprintf(stderr, "\t-l line: start from 'line' test\n");
|
||||
fprintf(stderr, "\t-m: print moves details\n");
|
||||
fprintf(stderr, "\t-n number: do 'number' tests (default: all)\n");
|
||||
fprintf(stderr, "\t-s: use Stockfish to validate perft result\n");
|
||||
fprintf(stderr, "\t-t size: Transposition Table size (Mb). Default: 32\n");
|
||||
fprintf(stderr,
|
||||
@@ -252,7 +254,7 @@ static int usage(char *prg)
|
||||
|
||||
int main(int ac, char**av)
|
||||
{
|
||||
int curtest = 0;
|
||||
int curtest = 0, totalfen = 0;
|
||||
u64 sf_count = 0, my_count;
|
||||
bool comment = true, sf_run = false, divide = false;
|
||||
char *fen;
|
||||
@@ -262,6 +264,8 @@ int main(int ac, char**av)
|
||||
FILE *outfd = NULL;
|
||||
s64 ms, lps;
|
||||
int opt, depth = 6, run = 3, tt, newtt = HASH_SIZE_DEFAULT;
|
||||
int startline = 1, ntests = INT_MAX;
|
||||
|
||||
struct {
|
||||
s64 count, countskipped, ms;
|
||||
s64 minlps, maxlps;
|
||||
@@ -273,7 +277,8 @@ int main(int ac, char**av)
|
||||
{ .minlps = LONG_MAX },
|
||||
};
|
||||
|
||||
while ((opt = getopt(ac, av, "cd:mp:st:")) != -1) {
|
||||
printf("Perft " VERSION "\n");
|
||||
while ((opt = getopt(ac, av, "cd:l:mn:p:st:")) != -1) {
|
||||
switch (opt) {
|
||||
case 'c':
|
||||
comment = false;
|
||||
@@ -283,9 +288,15 @@ int main(int ac, char**av)
|
||||
if (depth <= 0)
|
||||
depth = 6;
|
||||
break;
|
||||
case 'l':
|
||||
startline = atoi(optarg);
|
||||
break;
|
||||
case 'm':
|
||||
divide = true;
|
||||
break;
|
||||
case 'n':
|
||||
ntests = atoi(optarg);
|
||||
break;
|
||||
case 'p':
|
||||
run = atoi(optarg);
|
||||
break;
|
||||
@@ -325,14 +336,23 @@ int main(int ac, char**av)
|
||||
if (sf_run)
|
||||
outfd = open_stockfish();
|
||||
|
||||
/* count total fen tests we will do */
|
||||
while (next_fen(PERFT | MOVEDO))
|
||||
totalfen++;
|
||||
restart_fen();
|
||||
|
||||
CLOCK_DEFINE(clock, CLOCK_MONOTONIC);
|
||||
while ((fen = next_fen(PERFT | MOVEDO))) {
|
||||
if (cur_line() < startline)
|
||||
continue;
|
||||
if (curtest >= ntests)
|
||||
break;
|
||||
if (!(fenpos = fen2pos(pos, fen))) {
|
||||
printf("wrong fen line:%d fen:%s\n\n", cur_line(), fen);
|
||||
continue;
|
||||
}
|
||||
curtest++;
|
||||
printf("test:%d line:%d fen:%s\n", curtest, cur_line(), fen);
|
||||
printf("test:%d/%d line:%d fen:%s\n", curtest, totalfen, cur_line(), fen);
|
||||
if (comment)
|
||||
printf("\t\"%s\"\n",
|
||||
*cur_comment()? cur_comment(): "no test desc");
|
||||
|
Reference in New Issue
Block a user