UCI moves && games states list
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@@ -80,7 +80,6 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
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if (captured != EMPTY) {
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pos->clock_50 = 0;
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//pos->captured = pos->board[to]; /* save capture info */
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bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
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key ^= zobrist_pieces[captured][to];
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pos_clr_sq(pos, to); /* clear square */
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