move-do: use castling flags, other improvements (~12% on perft)

- always set K square and castling flags (remove expensive tests on K and castling flags)
- simplify castling rook move
This commit is contained in:
2024-09-11 08:17:42 +02:00
parent 8bf4262e11
commit 8d1ca383bb
2 changed files with 87 additions and 72 deletions

View File

@@ -25,6 +25,20 @@
#include "move-do.h"
#include "hash.h"
/**
* sq_castle - castling rights per square.
*
* position castling rights mask has to be AND'ed with this array 'from' and 'to'.
*/
castle_rights_t sq_castle[64] = {
[A1] = ~CASTLE_WQ, [B1 ... D1] = ~CASTLE_NONE,
[E1] = ~CASTLE_W, [F1 ... G1] = ~CASTLE_NONE,
[H1] = ~CASTLE_WK, [A2 ... H7] = ~CASTLE_NONE,
[A8] = ~CASTLE_BQ, [B8 ... D8] = ~CASTLE_NONE,
[E8] = ~CASTLE_B, [F8 ... G8] = ~CASTLE_NONE,
[H8] = ~CASTLE_BK,
};
/**
* move_do() - do move.
* @pos: &pos_t position
@@ -60,9 +74,8 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
*state = pos->state; /* save irreversible changes */
/* update key: switch turn, reset castling and ep */
/* update key: switch turn, reset ep */
key ^= zobrist_turn;
key ^= zobrist_castling[pos->castle];
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
++pos->clock_50;
@@ -74,80 +87,69 @@ pos_t *move_do(pos_t *pos, const move_t move, state_t *state)
bug_on(COLOR(piece) != us);
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
if (captured != EMPTY) {
/* special moves: captures, pawn double push, en-passant, castling.
* All these moves are exclusive (so we use if ... else)
*/
if (captured != EMPTY) { /* capture: remove piece */
pos->clock_50 = 0;
bug_on(pos->board[to] == EMPTY || COLOR(pos->captured) != them);
key ^= zobrist_pieces[captured][to];
pos_clr_sq(pos, to); /* clear square */
} else if (is_castle(move)) { /* handle rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(H1, us);
rookto = sq_rel(F1, us);
} else {
rookfrom = sq_rel(A1, us);
rookto = sq_rel(D1, us);
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
pos->castle = clr_castle(pos->castle, us);
} else if (ptype == PAWN) { /* pawn non capture or e.p. */
pos_clr_sq(pos, to);
} else if (ptype == PAWN) {
pos->clock_50 = 0;
if (from + up + up == to) { /* if pawn double push, set e.p. */
if (from + up + up == to) { /* double push: set e.p. */
square_t ep = from + up;
/* check that opponent can e.p. */
if (bb_pawn_attacks[us][ep] & pos->bb[them][PAWN]) {
pos->en_passant = ep;
key ^= zobrist_ep[EP_ZOBRIST_IDX(pos->en_passant)];
}
} else if (is_enpassant(move)) { /* clear grabbed pawn */
} else if (is_enpassant(move)) { /* e.p.: clear grabbed pawn */
square_t grabbed = to - up;
piece_t pc = pos->board[grabbed];
key ^= zobrist_pieces[pc][grabbed];
pos_clr_sq(pos, grabbed);
}
} else if (is_castle(move)) { /* castling: handle rook move */
square_t rookfrom, rookto;
if (to > from) { /* o-o */
rookfrom = to + 1;
rookto = to - 1;
} else { /* o-o-o */
rookfrom = to - 2;
rookto = to + 1;
}
key ^= zobrist_pieces[pos->board[rookfrom]][rookto] ^
zobrist_pieces[pos->board[rookfrom]][rookfrom];
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
}
/* common part: captures and non captures
* We could improve slightly, as en-passant and double push will make
* the following tests.
* Improvement could be to add promotion test and king test twice above.
* (in capture and after ).
*/
if (is_promotion(move)) {
bug_on(sq_rank(to) != sq_rel_rank(RANK_8, us));
new_piece = MAKE_PIECE(move_promoted(move), us);
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_clr_sq(pos, from);
pos_set_sq(pos, to, new_piece);
if (ptype == KING)
pos->king[us] = to;
/* update castling flags
* As we always consider flags are valid, we :
* - adjust our flags if relative from is "E1", "A1", H1"
* - adjust opp flags if relative to if "A8", H8"
*/
if (can_castle(pos->castle, us)) { /* do we save time with this test ? */
square_t rel_e1 = sq_rel(E1, us);
square_t rel_a1 = sq_rel(A1, us);
square_t rel_h1 = sq_rel(H1, us);
if (from == rel_e1)
pos->castle = clr_castle(pos->castle, us);
else if (from == rel_a1)
pos->castle = clr_ooo(pos->castle, us);
else if (from == rel_h1)
pos->castle = clr_oo(pos->castle, us);
}
if (can_castle(pos->castle, them)) {
square_t rel_a8 = sq_rel(A8, us);
square_t rel_h8 = sq_rel(H8, us);
if (to == rel_a8)
pos->castle = clr_ooo(pos->castle, them);
else if (to == rel_h8)
pos->castle = clr_oo(pos->castle, them);
}
/* update castling rights key */
/* update castling flags */
key ^= zobrist_castling[pos->castle];
pos->castle &= sq_castle[from] & sq_castle[to];
key ^= zobrist_castling[pos->castle];
//if (ptype == KING) {
// pos->king[us] = to;
//} else
/* do this always, cheaper than test on K move */
pos->king[us] = ctz64(pos->bb[us][KING]);
pos->key = key;
@@ -180,33 +182,43 @@ pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state)
piece_t piece = pos->board[to];
int up = sq_up(them);
/* common part: captures and non captures
* We could improve slightly, as en-passant and double push will make
* the following tests.
* Improvement could be to add promotion test and king test twice above.
* (in capture and after ).
*/
if (is_promotion(move))
piece = MAKE_PIECE(PAWN, us);
pos_clr_sq(pos, to); /* always clear "to" ... */
pos_set_sq(pos, from, piece); /* ... and set "from" */
pos_clr_sq(pos, to);
pos_set_sq(pos, from, piece);
if (PIECE(piece) == KING)
pos->king[us] = from;
if (pos->captured != EMPTY) {
pos_set_sq(pos, to, pos->captured); /* restore captured piece */
} else if (is_castle(move)) { /* make reverse rook move */
/* special moves: capture, king (+ castling), en-passant
*/
if (pos->captured != EMPTY) { /* captured: restore piece */
pos_set_sq(pos, to, pos->captured);
} else if (is_castle(move)) { /* castle: rook move */
square_t rookfrom, rookto;
if (to > from) {
rookfrom = sq_rel(F1, us);
rookto = sq_rel(H1, us);
} else {
rookfrom = sq_rel(D1, us);
rookto = sq_rel(A1, us);
if (to > from) { /* o-o */
rookfrom = to - 1;
rookto = to + 1;
} else { /* o-o-o */
rookfrom = to + 1;
rookto = to - 2;
}
pos_set_sq(pos, rookto, pos->board[rookfrom]);
pos_clr_sq(pos, rookfrom);
} else if (is_enpassant(move)) { /* restore grabbed pawn */
} else if (is_enpassant(move)) { /* e.p.: restore grabbed pawn */
square_t grabbed = to + up;
pos_set_sq(pos, grabbed, MAKE_PIECE(PAWN, them));
}
/* do this always, cheaper than test on K move */
pos->king[us] = ctz64(pos->bb[us][KING]);
//if (PIECE(piece) == KING)
// pos->king[us] = from;
pos->state = *state; /* restore irreversible changes */
pos->turn = us;
return pos;
@@ -284,7 +296,7 @@ pos_t *move_do_alt(pos_t *pos, const move_t move, state_t *state)
}
key ^= zobrist_pieces[piece][from] ^ zobrist_pieces[new_piece][to];
pos_clr_sq(pos, from); /* clear "from" and set "to" */
pos_clr_sq(pos, from);
pos_set_sq(pos, to, new_piece);
if (ptype == KING)

View File

@@ -14,8 +14,11 @@
#ifndef MOVE_DO_H
#define MOVE_DO_H
#include "chessdefs.h"
#include "position.h"
extern castle_rights_t sq_castle[64]; /* to adjust castling rights */
pos_t *move_do(pos_t *pos, const move_t move, state_t *state);
pos_t *move_undo(pos_t *pos, const move_t move, const state_t *state);