add GAMESIZE (attention: **WRONG**, as for repeat only !)
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@@ -18,9 +18,10 @@
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#define ONE 1ull
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#define U64(const_u64) const_u64##ULL
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#define BIT(i) ( (u64) (ONE << (i)) )
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#define BIT(i) ( (u64) (ONE << (i)) )
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#define BOARDSIZE (8*8)
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#define GAMESIZE 1024 /* max game size (512 moves) */
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/**
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* sq_rel - get relative square
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