eval: add functions to get eval details
This commit is contained in:
90
src/eval.c
90
src/eval.c
@@ -18,64 +18,72 @@
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#include "eval.h"
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eval_t eval(pos_t *pos)
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inline eval_t eval_material(pos_t *pos, bool color)
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{
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eval_t material[2] = {0};
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eval_t control[2] = {0};
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eval_t res = 0;
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//printf("val(%d-%c) = %lu\n", PAWN, P_LETTER(PAWN), P_VALUE(PAWN));
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//printf("val(%d-%c) = %lu\n", KNIGHT, P_LETTER(KNIGHT), P_VALUE(KNIGHT));
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//bitboard_print2(pos->bb[0][BB_PAWN], pos->bb[1][BB_PAWN]);
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//bitboard_print2(pos->bb[0][BB_QUEEN], pos->bb[1][BB_QUEEN]);
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/* 1) pieces value
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/* I need to do something about the king, if it can be potentially taken
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* if pseudo-moves include a pinned piece on King.
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*/
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for (uint color = 0; color < 2; ++color) {
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for (uint piece = PAWN; piece <= KING; piece <<= 1) {
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uint bb = PIECETOBB(piece);
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# ifdef DEBUG_EVAL
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log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
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color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
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P_VALUE(piece));
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# endif
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/* attention here */
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material[color] += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
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}
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for (uint piece = PAWN; piece < KING; piece <<= 1) {
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uint bb = PIECETOBB(piece);
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# ifdef DEBUG_EVAL
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log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
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color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
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P_VALUE(piece));
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# endif
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/* attention here */
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res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
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}
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return res;
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}
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inline eval_t eval_mobility(pos_t *pos, bool color)
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{
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return popcount64(pos->controlled[color]);
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}
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inline eval_t eval_square_control(pos_t *pos, bool color)
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{
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return pos->mobility[color];
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}
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eval_t eval(pos_t *pos)
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{
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eval_t material[2] = {0}, control[2] = {0};
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/* 1) pieces value */
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material[WHITE] = eval_material(pos, WHITE);
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material[BLACK] = eval_material(pos, BLACK);
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res = material[WHITE] - material[BLACK];
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# ifdef DEBUG_EVAL
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log_f(2, "material: W:%ld B:%ld eval=%ld (%.3f pawns)\n",
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material[WHITE], material[BLACK],
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material[WHITE] - material[BLACK], (float)res/100);
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log_f(2, "material: W:%d B:%d diff=%d\n",
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material[WHITE], material[BLACK], material[WHITE] - material[BLACK]);
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# endif
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/* 2) square control: 10 square controls diff = 1 pawn
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*/
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control[WHITE] = popcount64(pos->controlled[WHITE]);
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control[BLACK] = popcount64(pos->controlled[BLACK]);
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res = control[WHITE] - control[BLACK];
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/* 2) square control: 10 square controls diff = 1 pawn */
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control[WHITE] = eval_square_control(pos, WHITE);
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control[BLACK] = eval_square_control(pos, BLACK);
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# ifdef DEBUG_EVAL
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log_f(2, "square control: W:%ld B:%ld eval=%ld (%.3f pawns)\n",
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log_f(2, "square control: W:%d B:%d diff=%d\n",
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control[WHITE], control[BLACK],
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res, (float)res/10);
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(control[WHITE] - control[BLACK]) * 10);
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# endif
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/* 3) mobility: 10 mobility diff = 1 pawn
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*/
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res = pos->mobility[WHITE] - pos->mobility[BLACK];
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# ifdef DEBUG_EVAL
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log_f(2, "mobility: W:%ud B:%ud eval=%ld (%.3f pawns)\n",
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log_f(2, "mobility: W:%u B:%u diff=%d\n",
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pos->mobility[WHITE], pos->mobility[BLACK],
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res, (float)res/5);
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
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# endif
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res = material[WHITE] - material[BLACK] +
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eval_t res = material[WHITE] - material[BLACK] +
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(control[WHITE] - control[BLACK]) * 10 +
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 20;
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
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# ifdef DEBUG_EVAL
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log_f(2, "eval: %ld (%.3f pawns)\n",
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res, (float)res/100);
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log_f(2, "eval: %d\n", res);
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# endif
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return res;
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@@ -90,7 +98,7 @@ int main(int ac, char**av)
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pos_t *pos;
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eval_t res;
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debug_level_set(9);
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debug_init(5);
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piece_pool_init();
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moves_pool_init();
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pos_pool_init();
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@@ -106,12 +114,12 @@ int main(int ac, char**av)
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pos_pieces_print(pos);
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moves_gen(pos, OPPONENT(pos->turn), false);
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moves_print(pos, M_PR_SEPARATE);
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//moves_print(pos, M_PR_SEPARATE);
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//pos_print(pos);
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//pos_pieces_print(pos);
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moves_gen(pos, pos->turn, false);
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moves_gen(pos, pos->turn, true);
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moves_print(pos, M_PR_SEPARATE);
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res = eval(pos);
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printf("eval=%ld (%.3f pawns)\n", res, (float)res/100);
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printf("eval=%d centipawns)\n", res);
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}
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#endif
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@@ -16,6 +16,10 @@
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#include "position.h"
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eval_t eval_material(pos_t *pos, bool color);
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eval_t eval_mobility(pos_t *pos, bool color);
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eval_t eval_square_control(pos_t *pos, bool color);
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eval_t eval(pos_t *pos);
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#endif /* EVAL_H */
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