eval.c, eval-simple.c: start to migrate from 0x88 (does not compile)
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174
src/eval.c
174
src/eval.c
@@ -1,97 +1,99 @@
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/* eval.c - static position evaluation.
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*
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* Copyright (C) 2021-2024 Bruno Raoult ("br")
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* Licensed under the GNU General Public License v3.0 or later.
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* Some rights reserved. See COPYING.
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*
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* You should have received a copy of the GNU General Public License along with this
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* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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*
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*/
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#include <stdio.h>
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#include <brlib.h>
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#include "chessdefs.h"
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#include "position.h"
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#include "eval.h"
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#include "eval-simple.h"
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inline eval_t eval_material(pos_t *pos, bool color)
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{
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eval_t res = 0;
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/* I need to do something about the king, if it can be potentially taken
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* if pseudo-moves include a pinned piece on King.
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*/
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for (piece_type_t pt = PAWN; pt < KING; ++pt) {
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# ifdef DEBUG_EVAL
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log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
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color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
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P_VALUE(piece));
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# endif
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res += popcount64(pos->bb[color][pt]) * piece_val(pt);
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}
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return res;
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}
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/*
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* /\* eval.c - static position evaluation.
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* *
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* * Copyright (C) 2021-2023 Bruno Raoult ("br")
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* * Licensed under the GNU General Public License v3.0 or later.
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* * Some rights reserved. See COPYING.
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* *
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* * You should have received a copy of the GNU General Public License along with this
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* * program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
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* *
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* * SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
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* *
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* *\/
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*
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* #include <stdio.h>
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*
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* #include <list.h>
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* #include <debug.h>
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*
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* #include "position.h"
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* #include "eval.h"
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* #include "eval-simple.h"
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*
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* inline eval_t eval_material(pos_t *pos, bool color)
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* {
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* eval_t res = 0;
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*
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* /\* I need to do something about the king, if it can be potentially taken
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* * if pseudo-moves include a pinned piece on King.
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* *\/
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* for (uint piece = PAWN; piece < KING; piece <<= 1) {
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* uint bb = PIECETOBB(piece);
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* # ifdef DEBUG_EVAL
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* log_f(2, "color=%u piece=%u bb=%u=%c count=%ul val=%ld\n",
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* color, piece, bb, P_LETTER(piece), popcount64(pos->bb[color][bb]),
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* P_VALUE(piece));
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* # endif
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* /\* attention here *\/
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* res += popcount64(pos->bb[color][bb]) * P_VALUE(piece);
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* }
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* return res;
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* }
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*
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* inline eval_t eval_mobility(pos_t *pos, bool color)
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* {
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* return pos->mobility[color];
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* }
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*
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*
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* inline eval_t eval_square_control(pos_t *pos, bool color)
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* {
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* return popcount64(pos->controlled[color]);
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* }
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*
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* eval_t eval(pos_t *pos)
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* {
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* eval_t simple = 0, control[2] = {0};
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*
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* if (pos->eval != EVAL_INVALID)
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* return pos->eval;
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*
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* /\* 1) pieces value *\/
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* //material[WHITE] = eval_material(pos, WHITE);
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* //material[BLACK] = eval_material(pos, BLACK);
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* simple = eval_simple(pos);
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*
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* # ifdef DEBUG_EVAL
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* log_f(2, "eval_simple=%d\n", simple);
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* # endif
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*
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* /\* 2) square control: 10 square controls diff = 1 pawn *\/
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* control[WHITE] = eval_square_control(pos, WHITE);
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* control[BLACK] = eval_square_control(pos, BLACK);
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*
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* # ifdef DEBUG_EVAL
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* log_f(2, "square control: W:%d B:%d diff=%d\n",
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* control[WHITE], control[BLACK],
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* (control[WHITE] - control[BLACK]) * 10);
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* # endif
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*
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* /\* 3) mobility: 10 mobility diff = 1 pawn
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* *\/
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* # ifdef DEBUG_EVAL
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* log_f(2, "mobility: W:%u B:%u diff=%d\n",
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* pos->mobility[WHITE], pos->mobility[BLACK],
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* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
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* # endif
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*
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* eval_t res = simple +
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* (control[WHITE] - control[BLACK]) * 10 +
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* (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
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* # ifdef DEBUG_EVAL
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* log_f(2, "eval: %d\n", res);
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* # endif
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* pos->eval = res;
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* return res;
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* }
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*/
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eval_t eval(pos_t *pos)
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{
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//eval_t simple = 0, control[2] = {0};
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eval_t simple = 0;
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//if (pos->eval != EVAL_INVALID)
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// return pos->eval;
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/* 1) pieces value */
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//material[WHITE] = eval_material(pos, WHITE);
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//material[BLACK] = eval_material(pos, BLACK);
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simple = eval_simple(pos);
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# ifdef DEBUG_EVAL
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log_f(2, "eval_simple=%d\n", simple);
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# endif
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/* 2) square control: 10 square controls diff = 1 pawn */
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//control[WHITE] = eval_square_control(pos, WHITE);
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//control[BLACK] = eval_square_control(pos, BLACK);
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# ifdef DEBUG_EVAL
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log_f(2, "square control: W:%d B:%d diff=%d\n",
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control[WHITE], control[BLACK],
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(control[WHITE] - control[BLACK]) * 10);
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# endif
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/* 3) mobility: 10 mobility diff = 1 pawn
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*/
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# ifdef DEBUG_EVAL
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log_f(2, "mobility: W:%u B:%u diff=%d\n",
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pos->mobility[WHITE], pos->mobility[BLACK],
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(pos->mobility[WHITE] - pos->mobility[BLACK]) * 10);
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# endif
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//eval_t res = simple +
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// (control[WHITE] - control[BLACK]) * 10 +
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// (pos->mobility[WHITE] - pos->mobility[BLACK]) * 10;
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# ifdef DEBUG_EVAL
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log_f(2, "eval: %d\n", res);
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# endif
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pos->eval = simple;
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return simple;
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}
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