Initial STATUS.org

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A basic chess program. The goal is not to make it good, but at least to be able to play a full game - Far to be the case !

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Is there any C developer here ? I started to make a chess program. The goal is not to make it good, but at least to be able to play a full game.
* Misc
- Code is in C (gnu11 = C11 + some GNU extensions), tested only on Linux x86-64.
- URL: [[https://git.raoult.com/bruno/brchess][https://git.raoult.com/bruno/brchess]]
* Done or partially done
*** Text interface
- basic commands like "init", "fen xxxx", "depth n", "search", "pvs", etc...
*** Dual [[https://en.wikipedia.org/wiki/0x88][0x88]] / [[https://en.wikipedia.org/wiki/Bitboard#Chess_bitboards][bitboard]] representations
- I started with a [[https://en.wikipedia.org/wiki/0x88][0x88 board representation]]
- But... wanted to switch to [[https://en.wikipedia.org/wiki/Bitboard#Chess_bitboards][bitboard]] lately
- Today there is a messy mix of the two representations.
*** A [[https://www.chessprogramming.org/Pseudo-Legal_Move][pseudo-legal move]] generator
- Does not check for some invalid moves (especially king-pinned pieces moves, which could be very expensive).
I believe some programs do not do it too, and prefer to see invalid positions at next ply (TODO).
- Still with 0x88 board (needs to be rewritten with bitboards).
*** *Very expensive* pieces and moves list
- They should be converted into arrays, to allow fast duplication for move_do(), the function which actually makes a move.
*** A basic eval function
- preferred squares for pieces
- mobility
*** "Move Search" funstions
**** Basic [[https://en.wikipedia.org/wiki/Negamax][negamax]] search function
- No [[https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning][alpha-beta pruning]]
**** [[https://en.wikipedia.org/wiki/Principal_variation_search][Principal Variation Search]] (PVS) function
- Alpha-beta pruning
- Basic moves [[https://www.chessprogramming.org/Move_Ordering][pre-ordering]]
It makes the PVS/alpha-beta pruning quite decent (for depth 6 on start pos, 1,196 secs/125,799 Knodes vs 14 secs/ 1,575 Knodes)
- Both make search at a fixed depth (still no [[https://www.chessprogramming.org/Quiescence_Search][quiescence search]] at terminal nodes).
* Missing
*** All Chess rules
- Mate/Pat detection (!)
Not trivial, as using pseudo-valid moves implies mate/pat detection is late
- Special rules like 50 moves/position repetition
*** Actual game management
- Play a move, ask engine to play a move
- A standard interface for usual software (like SCID)
Probably [[https://www.gnu.org/software/xboard/engine-intf.html][xboard]] first, as it looks simpler than [[https://en.wikipedia.org/wiki/Universal_Chess_Interface][UCI]].
*** Search improvement
- Book-keeping of moves during search (did not decide the method).
- [[https://en.wikipedia.org/wiki/Zobrist_hashing][Positions hashing]] / transposition detection
* Next steps planned
*** Replace the current interface with a basic xboard one
1. Check which commands are necessary/mandatory.
1. This will allow easy testing with common software
*** Mate/Pat detection
*** In Search, detect King capture
*** In Search, do something when no move available