initial files
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151
src/fen.c
Normal file
151
src/fen.c
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/* Starting Position :
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* rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
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* After 1.e4 :
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* rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
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* After 1... c5 :
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* rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2
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* After 2. Nf3:
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* rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2
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*
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* 1 : White uppercase
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* 2 : next move (w or b)
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* 3 : Castling capabilities: "-" if none, KQ/kq if white/black can castle
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* on K or Q side
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* 4 : en-passant: if pawn just moved 2 squares, indicate target square (e.g.
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* for e2-e4 this field is e3)
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* 5 : half moves since last capture or pawn advance (for 50 moves rule)
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* 6 : full moves, starts at 1, increments after black move
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <ctype.h>
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#include "chessdefs.h"
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#include "position.h"
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#include "board.h"
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#include "fen.h"
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// warning, we expect a valid fen input
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POS *fen2pos(POS *pos, char *fen)
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{
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char *p = fen;
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int rank, file, skip;
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BOARD *board = pos->board;
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# define SKIP_BLANK(p) for(;*(p) == ' '; (p)++)
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//pos_init(pos);
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// 1) get piece placement information
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for (rank = 7, file = 0; *p && *p != ' '; ++p) {
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char cp = toupper(*p);
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switch (cp) {
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case CHAR_PAWN:
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board[SQ88(file, rank)]->piece = PAWN;
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goto color;
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case CHAR_KNIGHT:
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board[SQ88(file, rank)]->piece = KNIGHT;
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goto color;
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case CHAR_BISHOP:
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board[SQ88(file, rank)]->piece = BISHOP;
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goto color;
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case CHAR_ROOK:
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board[SQ88(file, rank)]->piece = ROOK;
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goto color;
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case CHAR_QUEEN:
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board[SQ88(file, rank)]->piece = QUEEN;
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goto color;
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case CHAR_KING:
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board[SQ88(file, rank)]->piece = KING;
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goto color;
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//printf("f=%d r=%d *p=%c piece=%c\n", file, rank, *p, cp);
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color:
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SET_COLOR(board[SQ88(file, rank)]->piece, islower(*p));
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//board[SQ88(file, rank)]->piece |= isupper(*p)? WHITE: BLACK;
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file++;
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break;
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case '/':
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rank--;
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file = 0;
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break;
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default:
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skip = cp - '0';
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file += skip;
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while (skip--) {
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board[SQ88(file, rank)]->piece = EMPTY;
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}
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}
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}
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for (rank = 7; rank >= 0; --rank) {
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for (file = 0; file < 8; ++file) {
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printf("%2x ", board[SQ88(file, rank)]->piece);
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}
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putchar('\n');
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}
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// 2) next move color
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SKIP_BLANK(p);
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pos->turn = *p == 'w' ? TURN_WHITE : TURN_BLACK;
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p++;
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// 3) castle status
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SKIP_BLANK(p);
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pos->castle = 0;
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if (*p != '-') {
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for (; *p && *p != ' '; ++p) {
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switch (*p) {
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case 'K':
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pos->castle |= CASTLE_WK;
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break;
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case 'k':
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pos->castle |= CASTLE_BK;
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break;
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case 'Q':
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pos->castle |= CASTLE_WQ;
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break;
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case 'q':
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pos->castle |= CASTLE_BQ;
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break;
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}
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}
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}
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// 4) en passant
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SKIP_BLANK(p);
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//printf("pos=%d\n", (int)(p-fen));
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pos->en_passant = 0;
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if (*p != '-') {
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//printf("passant=%c\n", *p);
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SET_F(pos->en_passant, C2FILE(*p++));
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SET_R(pos->en_passant, C2RANK(*p++));
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//printf("passant=%c\n", *p);
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} else {
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p++;
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}
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// 5) half moves since last capture or pawn move and
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// 6) current move number
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SKIP_BLANK(p);
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//printf("pos=%d\n", (int)(p-fen));
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sscanf(p, "%hd %hd", &pos->clock_50, &pos->curmove);
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return pos;
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}
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#ifdef FENBIN
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int main(int ac, char**av)
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{
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POS *pos;
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pos = pos_create();
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if (ac == 1) {
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pos_startpos(pos);
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} else {
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fen2pos(pos, av[1]);
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}
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pos_print(pos);
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}
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#endif
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