bb migration: add util, update fen/fen-test + partial pos + piece

This commit is contained in:
2024-02-07 22:08:24 +01:00
parent c57e0463cd
commit 1929d4bb1f
15 changed files with 860 additions and 602 deletions

View File

@@ -11,74 +11,54 @@
*
*/
#ifndef CHESSDEFS_H
#define CHESSDEFS_H
#ifndef _CHESSDEFS_H
#define _CHESSDEFS_H
#include "br.h"
#include "brlib.h" /* brlib types */
#define mask(i) ( 1ULL << (i) )
#define C64(const_u64) const_u64##ULL
#define U64(const_s64) const_s64##LL
/* piece_t bits structure
* MSB 8 7 6 5 4 3 2 1 LSB
* 1: color (0 for white)
* 2-7: bit set for pawn (2), knight, bishop, rook, queen, king (7)
* piece is on bits 1-3, color on bit 4:
* .... CPPP
* C: 0 for white, 1: black
* PPP: pawn (1), knight, bishop, rook, queen, king (6)
*/
typedef u8 piece_t;
typedef enum {
WHITE, BLACK,
NCOLOR_MAX
} color;
enum {
E_EMPTY = 0,
E_COLOR, /* LSB */
E_PAWN,
E_KNIGHT,
E_BISHOP,
E_ROOK,
E_QUEEN,
E_KING,
};
typedef enum {
ALL_PIECES = 0, /* 'all pieces' bitboard */
PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
PIECE_TYPE_MAX = 7 /* bit 4 */
} piece_type;
/* pos_t bitboards tables
*/
enum {
BB_ALL = 0, /* OR of all bitboards */
BB_UNUSED, /* future use ? */
BB_PAWN = E_PAWN,
BB_KNIGHT,
BB_BISHOP,
BB_ROOK,
BB_QUEEN,
BB_KING,
BB_END
};
typedef enum {
EMPTY,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN | 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_MAX
} piece;
/* piece bitmask in piece_t
*/
enum {
EMPTY = 0,
PAWN = 1 << (E_PAWN - 1), /* 1<<(2-1) = 0x02 00000010 */
KNIGHT = 1 << (E_KNIGHT - 1), /* 0x04 00000100 */
BISHOP = 1 << (E_BISHOP - 1), /* 0x08 00001000 */
ROOK = 1 << (E_ROOK - 1), /* 0x10 00010000 */
QUEEN = 1 << (E_QUEEN - 1), /* 0x20 00100000 */
KING = 1 << (E_KING - 1), /* 0x40 01000000 */
};
#define OPPONENT(p) !(p)
#define PIECETOBB(p) (ffs64(PIECE(p))) /* from piece_t to bb piece array */
#define MASK_PIECE 0x07 /* 00000111 */
#define MASK_COLOR 0x08 /* 00001000 */
#define WHITE 0 /* 0x00 00000000 */
#define BLACK 1 /* 0x01 00000001 */
#define OPPONENT(p) !(p)
#define COLOR(p) ((p) >> 3) /* bitmask */
#define PIECE(p) ((p) & MASK_PIECE)
#define MAKE_PIECE(p, c) ((p) | (c) << 3)
#define MASK_COLOR 0x01 /* 00000001 */
#define MASK_PIECE 0x7E /* 01111110 */
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define COLOR(p) ((p) & MASK_COLOR) /* bitmask */
#define PIECE(p) ((p) & MASK_PIECE)
#define E_PIECE(p) (ffs64(PIECE(p))) /* convert mask to E_XX */
#define IS_WHITE(p) (!COLOR(p))
#define IS_BLACK(p) (COLOR(p))
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
#define SET_BLACK(p) ((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
#define SET_BLACK(p) ((p) |= MASK_COLOR)
#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
/* flip a 0-63 square:
* Vertical: G8 (62) becomes G1 (6)
@@ -86,20 +66,25 @@ enum {
*/
#define FLIP_V(sq) ((sq) ^ 56)
#define FLIP_H(sq) ((sq) ^ 7)
/* square_t bits structure : rrrrffff
* ffff: file
* rrrr: rank
*/
typedef uchar square_t;
typedef u64 bitboard;
typedef ushort board;
#define BOARDSIZE (8*8)
/* from human to machine */
#define C2FILE(c) (tolower(c) - 'a')
#define C2RANK(c) (tolower(c) - '1')
/* from machine to human */
#define FILE2C(f) ((f) + 'a')
#define RANK2C(r) ((r) + '1')
/* castle_t bits structure
*/
typedef unsigned char castle_t;
#define CASTLE_WK (1 << 0) /* 0x01 00000001 */
#define CASTLE_WQ (1 << 1) /* 0x02 00000010 */
#define CASTLE_BK (1 << 2) /* 0x04 00000100 */
#define CASTLE_BQ (1 << 3) /* 0x08 00001000 */
typedef enum {
CASTLE_WK = (1 << 0), /* 0x01 00000001 */
CASTLE_WQ = (1 << 1), /* 0x02 00000010 */
CASTLE_BK = (1 << 2), /* 0x04 00000100 */
CASTLE_BQ = (1 << 3), /* 0x08 00001000 */
} castle;
#define CASTLE_W (CASTLE_WK | CASTLE_WQ) /* 00000011 W castle mask */
#define CASTLE_B (CASTLE_BK | CASTLE_BQ) /* 00001100 B castle mask */
@@ -112,18 +97,17 @@ typedef unsigned char castle_t;
/* bitboard
*/
typedef u64 bitboard_t;
//typedef u64 bitboard_t;
/* eval type
*/
typedef s32 eval_t;
//typedef s32 eval_t;
/* forward typedefs
*/
typedef struct piece_list_s piece_list_t;
typedef struct board_s board_t;
typedef struct pos_s pos_t;
typedef struct move_s move_t;
//typedef struct piece_list_s piece_list_t;
//typedef struct board_s board_t;
//typedef struct pos_s pos_t;
//typedef struct move_s move_t;
#endif
#endif /* _CHESSDEFS_H */