simplify piece_details structure/functions (need to rewrite)
This commit is contained in:
@@ -65,9 +65,9 @@ void board_print(const piece_t *board)
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for (int file = 0; file < 8; ++file) {
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piece_t pc = board[sq_make(file, rank)];
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# ifdef DIAGRAM_SYM
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printf(" %s |", pc? piece_to_sym_color(pc): " ");
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printf(" %s |", pc? piece_to_sym(pc): " ");
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# else
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printf(" %s |", pc? piece_to_sym_color(pc): " ");
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printf(" %s |", pc? piece_to_fen(pc): " ");
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# endif
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}
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printf("\n +---+---+---+---+---+---+---+---+\n");
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@@ -96,7 +96,7 @@ void board_print_mask(const piece_t *board, const bitboard_t mask)
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bitboard_t set = mask(sq) & mask;
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printf("%s", set? REVERSE : " ");
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# ifdef DIAGRAM_SYM
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printf("%s", pc? piece_to_sym_color(pc): " ");
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printf("%s", pc? piece_to_sym(pc): " ");
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# else
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printf("%s", pc? piece_to_char_color(pc): " ");
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# endif
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@@ -118,7 +118,7 @@ void board_print_raw(const piece_t *board, const int type)
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for (file_t f = FILE_A; f <= FILE_H; ++f) {
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piece_t p = board[sq_make(f, r)];
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if (type) {
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printf("%s ", p == EMPTY? ".": piece_to_char_color(p));
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printf("%s ", p == EMPTY? ".": piece_to_char(p));
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} else {
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printf("%02o ", p);
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}
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18
src/fen.c
18
src/fen.c
@@ -184,9 +184,9 @@ pos_t *fen2pos(pos_t *pos, const char *fen)
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file += *cur - '0';
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continue;
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}
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if ((piece = char_color_to_piece(*cur)) != EMPTY) {
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if ((piece = piece_from_fen(*cur)) != EMPTY) {
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# ifdef DEBUG_FEN
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log_i(5, "f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
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printf("f=%d r=%d *p=%c piece=%#04x t=%d c=%d\n", file, rank, *cur,
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piece, PIECE(piece), COLOR(piece));
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# endif
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pos_set_sq(&tmppos, sq_make(file, rank), piece);
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@@ -296,13 +296,23 @@ char *pos2fen(const pos_t *pos, char *fen)
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for (file_t f = FILE_A; f <= FILE_H;) {
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square_t sq = sq_make(f, r);
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piece_t piece = pos->board[sq];
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if (pos->board[sq] == EMPTY) {
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# ifdef DEBUG_FEN
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printf("r=%d f=%d p=%d pos=%d\n", r, f, piece, cur);
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# endif
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if (piece == EMPTY) {
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int len = 0;
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for (; f <= FILE_H && pos->board[sq_make(f, r)] == EMPTY; f++)
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len++;
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# ifdef DEBUG_FEN
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printf("empty=%d char=%c\n", len, '0' + len);
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# endif
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fen[cur++] = '0' + len;
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} else {
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fen[cur++] = *piece_to_char_color(piece);
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fen[cur++] = *piece_to_fen(piece);
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# ifdef DEBUG_FEN
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printf("f1=%d r=%d c=%c t=%d c=%d \n", f, r,
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*(piece_to_fen(piece)), PIECE(piece), COLOR(piece));
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# endif
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f++;
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}
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}
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156
src/piece.c
156
src/piece.c
@@ -25,22 +25,22 @@
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* piece_details
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*/
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const struct piece_details piece_details[PIECE_MAX] = {
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/* Abb Fen Sym SymC Name start value */
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[EMPTY] = { "", "", "", "", "", 0, 0, 0 },
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[W_PAWN] = { "", "P", "♟", "♙", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
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[W_KNIGHT] = { "N", "N", "♞", "♘", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
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[W_BISHOP] = { "B", "B", "♝", "♗", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
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[W_ROOK] = { "R", "R", "♜", "♖", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
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[W_QUEEN] = { "Q", "Q", "♛", "♕", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
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[W_KING] = { "K", "K", "♚", "♔", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
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[7] = { "", "", "", "", "", 0, 0, 0 },
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[8] = { "", "", "", "", "", 0, 0, 0 },
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[B_PAWN] = { "", "p", "♟", "♟", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
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[B_KNIGHT] = { "N", "n", "♞", "♞", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
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[B_BISHOP] = { "B", "b", "♝", "♝", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
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[B_ROOK] = { "R", "r", "♜", "♜", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
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[B_QUEEN] = { "Q", "q", "♛", "♛", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
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[B_KING] = { "K", "k", "♚", "♚", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
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/* cap low fen sym name values */
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[EMPTY] = { "", "", "", "", "", 0, 0, 0 },
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[W_PAWN] = { "", "", "P", "♙", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
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[W_KNIGHT] = { "N", "n", "N", "♘", "Knight", N_VAL_OPN, N_VAL_MID, N_VAL_END },
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[W_BISHOP] = { "B", "b", "B", "♗", "Bishop", B_VAL_OPN, B_VAL_MID, B_VAL_END },
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[W_ROOK] = { "R", "r", "R", "♖", "Rook", R_VAL_OPN, R_VAL_MID, R_VAL_END },
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[W_QUEEN] = { "Q", "q", "Q", "♕", "Queen", Q_VAL_OPN, Q_VAL_MID, Q_VAL_END },
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[W_KING] = { "K", "k", "K", "♔", "King", K_VAL_OPN, K_VAL_MID, K_VAL_END },
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[7] = { "", "", "", "", "", 0, 0, 0 },
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[8] = { "", "", "", "", "", 0, 0, 0 },
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[B_PAWN] = { "", "", "p", "♟", "Pawn", P_VAL_OPN, P_VAL_MID, P_VAL_END },
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[B_KNIGHT] = { "N", "n", "n", "♞", "Knight", P_VAL_OPN, N_VAL_MID, N_VAL_END },
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[B_BISHOP] = { "B", "b", "b", "♝", "Bishop", P_VAL_OPN, B_VAL_MID, B_VAL_END },
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[B_ROOK] = { "R", "r", "r", "♜", "Rook", P_VAL_OPN, R_VAL_MID, R_VAL_END },
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[B_QUEEN] = { "Q", "q", "q", "♛", "Queen", P_VAL_OPN, Q_VAL_MID, Q_VAL_END },
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[B_KING] = { "K", "k", "k", "♚", "King", P_VAL_OPN, K_VAL_MID, K_VAL_END },
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};
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const char pieces_str[6+6+1] = "PNBRQKpnbrqk";
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@@ -51,24 +51,28 @@ bool piece_ok(piece_t p)
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return !(p & ~(MASK_COLOR | MASK_PIECE)) && pt && (pt <= KING);
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}
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char *piece_to_char(piece_t p)
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char *piece_to_cap(piece_t p)
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{
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return piece_details[p].abbr;
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return piece_details[p].cap;
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}
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char *piece_to_char_color(piece_t p)
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char *piece_to_char(piece_t p)
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{
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return piece_details[p].c_abbr;
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return piece_details[p].fen;
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}
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char *piece_to_low(piece_t p)
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{
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return piece_details[p].low;
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}
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//char *piece_to_sym(piece_t p)
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//{
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// return piece_details[PIECE(p)].sym;
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//}
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char *piece_to_sym(piece_t p)
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{
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return piece_details[PIECE(p)].sym;
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}
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char *piece_to_sym_color(piece_t p)
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{
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return piece_details[p].c_sym;
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return piece_details[p].sym;
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}
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char *piece_to_name(piece_t p)
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@@ -76,98 +80,20 @@ char *piece_to_name(piece_t p)
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return piece_details[p].name;
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}
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piece_t char_to_piece(char c)
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piece_type_t piece_t_from_char(char c)
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{
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char *p = strchr(pieces_str, c);
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return p? (p - pieces_str) % 6 + 1: EMPTY;
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return p? (p - pieces_str) % 6 + 1: NO_PIECE_TYPE;
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}
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piece_t char_color_to_piece(char c)
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//piece_type_t piece_from_promotion(char c, color_t color)
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//{
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// piece_type_t piece = piece_t_from_char(c);
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// return piece? SET_COLOR()p? (p - pieces_str) % 6 + 1: NO_PIECE_TYPE;
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//}
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piece_t piece_from_char(char c)
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{
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piece_t piece = char_to_piece(c);
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return isupper(c)? piece: SET_BLACK(piece);
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piece_type_t piece = piece_t_from_char(c);
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return isupper(c)? SET_WHITE(piece): SET_BLACK(piece);
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}
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/*
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* void piece_list_print(struct list_head *list)
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* {
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* struct list_head *p_cur, *tmp;
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* piece_list_t *piece;
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*
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* list_for_each_safe(p_cur, tmp, list) {
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* piece = list_entry(p_cur, piece_list_t, list);
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*
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* printf("%s%c%c ", P_SYM(piece->piece),
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* FILE2C(F88(piece->square)),
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* RANK2C(R88(piece->square)));
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* }
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* printf("\n");
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* }
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*
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* pool_t *piece_pool_init()
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* {
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* if (!pieces_pool)
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* pieces_pool = pool_create("pieces", 128, sizeof(piece_list_t));
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* return pieces_pool;
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* }
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*
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* void piece_pool_stats()
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* {
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* if (pieces_pool)
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* pool_stats(pieces_pool);
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* }
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*
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* piece_list_t *piece_add(pos_t *pos, piece_t piece, square_t square)
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* {
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* piece_list_t *new;
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* short color = COLOR(piece);
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*
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* # ifdef DEBUG_PIECE
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* log_f(3, "piece=%02x square=%02x\n", piece, square);
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* log_f(5, "Adding %s %s on %c%c\n", color? "Black": "White",
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* P_NAME(piece), FILE2C(F88(square)), RANK2C(R88(square)));
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* # endif
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* if ((new = pool_get(pieces_pool))) {
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* /\* first piece is always king *\/
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* if (PIECE(piece) == KING)
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* list_add(&new->list, &pos->pieces[color]);
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* else
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* list_add_tail(&new->list, &pos->pieces[color]);
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* new->piece = piece;
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* new->square = square;
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* new->castle = 0;
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* new-> value = piece_details[PIECE(piece)].value;
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* }
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*
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* return new;
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* }
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*
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* void piece_del(struct list_head *ptr)
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* {
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* piece_list_t *piece = list_entry(ptr, piece_list_t, list);
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* # ifdef DEBUG_PIECE
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* log_f(3, "piece=%02x square=%02x\n", piece->piece, piece->square);
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* # endif
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* list_del(ptr);
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* pool_add(pieces_pool, piece);
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* return;
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* }
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*
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* int pieces_del(pos_t *pos, short color)
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* {
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* struct list_head *p_cur, *tmp, *head;
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* int count = 0;
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*
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* head = &pos->pieces[color];
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*
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* list_for_each_safe(p_cur, tmp, head) {
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* piece_del(p_cur);
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* count++;
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* }
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* # ifdef DEBUG_PIECE
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* log_f(3, "color=%d removed=%d\n", color, count);
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* # endif
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* return count;
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* }
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*/
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37
src/piece.h
37
src/piece.h
@@ -31,6 +31,7 @@ typedef enum {
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typedef enum {
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ALL_PIECES = 0, /* 'all pieces' bitboard */
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NO_PIECE_TYPE = 0,
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PAWN = 1, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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PIECE_TYPE_MAX = 7 /* bit 4 */
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} piece_type_t;
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@@ -80,10 +81,10 @@ typedef enum __piece_e {
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* s64 end_value;
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*/
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extern const struct piece_details {
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char *abbr; /* used for game notation */
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char *c_abbr; /* lowercase = black */
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char *sym; /* used for game notation */
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char *c_sym; /* different W & B */
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char *cap; /* used for game notation */
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char *low; /* used also for UCI promotion */
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char *fen; /* cap=white, low=black */
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char *sym; /* UTF-8 symbol */
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char *name; /* piece name */
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s64 opn_value; /* value opening */
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s64 mid_value; /* value midgame */
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@@ -104,20 +105,26 @@ extern const char pieces_str[6+6+1]; /* to search from fen/user inp
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#define IS_WHITE(p) (!COLOR(p))
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#define IS_BLACK(p) (COLOR(p))
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#define SET_WHITE(p) ((p) &= ~MASK_COLOR)
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#define SET_BLACK(p) ((p) |= MASK_COLOR)
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#define SET_COLOR(p, c) (!(c)? SET_WHITE(p): SET_BLACK(p))
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#define SET_WHITE(p) (piece_t)((p) &= ~MASK_COLOR)
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#define SET_BLACK(p) (piece_t)((p) |= MASK_COLOR)
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#define SET_COLOR(p, c) (piece_t)(!(c)? SET_WHITE(p): SET_BLACK(p))
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extern bool piece_ok(piece_t p);
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bool piece_ok(piece_t p);
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extern char *piece_to_char(piece_t p);
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extern char *piece_to_char_color(piece_t p);
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extern char *piece_to_sym(piece_t p);
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extern char *piece_to_sym_color(piece_t p);
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extern char *piece_to_name(piece_t p);
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char *piece_to_cap(piece_t p);
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char *piece_to_low(piece_t p);
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char *piece_to_fen(piece_t p);
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char *piece_to_sym(piece_t p);
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char *piece_to_name(piece_t p);
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extern piece_t char_to_piece(char c);
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extern piece_t char_color_to_piece(char c);
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#define piece_to_char(c) piece_to_fen(c)
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//#define piece_to_char_t(p) piece_to_uci(p)
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//piece_type_t char_to_piece(char c);
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piece_type_t piece_t_from_char(char c);
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piece_t piece_from_fen(char c);
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#define piece_from_char(c) piece_from_fen(c)
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/* use short name or symbol - no effect
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*/
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