move-do: copy from pre-bitboard version

This commit is contained in:
2024-03-15 10:53:26 +01:00
parent 4eb620a873
commit 037d49e4ca
4 changed files with 180 additions and 741 deletions

160
src/move-do.c Normal file
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@@ -0,0 +1,160 @@
/* move-do.c - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#include <malloc.h>
#include <ctype.h>
#include <stdlib.h>
#include "chessdefs.h"
#include "move.h"
#include "position.h"
/*
/\**
* * move_do() - execute move in a duplicated position.
* * @pos: &pos_t struct on which move will be applied
* * @move: &move_t struct to apply
* *
* * @return: &new position
* *\/
* pos_t *move_do(pos_t *pos, move_t *move)
* {
* # ifdef DEBUG_MOVE
* //log(1, "new move: ");
* //move_print(0, move, M_PR_NL | M_PR_LONG);
* # endif
*
* pos_t *new = pos_dup(pos);
* piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
* int color = COLOR(move->piece);
* square_t from = move->from, to = move->to;
* u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
*
* if (move->capture || piece == PAWN) /\* 50 moves *\/
* new->clock_50 = 0;
* else
* new->clock_50++;
*
* if (move->flags & M_CAPTURE) { /\* capture *\/
* if (move->flags & M_EN_PASSANT) {
* uchar ep_file = F88(pos->en_passant);
* square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
* u64 bb_ep_grab = SQ88_2_BB(ep_grab);
*
* log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
* piece_del(&new->board[ep_grab].s_piece->list);
* new->board[ep_grab].piece = 0;
* new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
* new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
*
* } else {
* piece_del(&new->board[to].s_piece->list);
* new->board[to].piece = 0;
* new->occupied[OPPONENT(color)] &= ~bb_to;
* new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
* }
*
* } else if (move->flags & M_CASTLE_Q) {
* uchar row = R88(from);
* square_t rook_from = SQ88(0, row);
* square_t rook_to = SQ88(3, row);
* u64 bb_rook_from = SQ88_2_BB(rook_from);
* u64 bb_rook_to = SQ88_2_BB(rook_to);
*
* new->board[rook_to] = new->board[rook_from];
* new->board[rook_to].s_piece->square = rook_to;
* new->occupied[color] &= ~bb_rook_from;
* new->occupied[color] |= bb_rook_to;
* new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
* new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
* new->board[rook_from].piece = 0;
* new->board[rook_from].s_piece = NULL;
* //new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
*
* } else if (move->flags & M_CASTLE_K) {
* uchar row = R88(from);
* square_t rook_from = SQ88(7, row);
* square_t rook_to = SQ88(5, row);
* u64 bb_rook_from = SQ88_2_BB(rook_from);
* u64 bb_rook_to = SQ88_2_BB(rook_to);
*
* new->board[rook_to] = new->board[rook_from];
* new->board[rook_to].s_piece->square = rook_to;
* new->occupied[color] &= ~bb_rook_from;
* new->occupied[color] |= bb_rook_to;
* new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
* new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
* new->board[rook_from].piece = 0;
* new->board[rook_from].s_piece = NULL;
* // new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
* }
*
* new->board[to] = new->board[from];
* /\* fix dest square *\/
* new->board[to].s_piece->square = to;
* if (move->flags & M_PROMOTION) {
* log_f(5, "promotion to %s\n", P_SYM(move->promotion));
* log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
* newpiece = PIECE(move->promotion);
* new->board[to].piece = move->promotion;
* new->board[to].s_piece->piece = move->promotion;
* }
* /\* replace old occupied bitboard by new one *\/
* new->occupied[color] &= ~bb_from;
* new->occupied[color] |= bb_to;
* new->bb[color][PIECETOBB(piece)] &= ~bb_from;
* new->bb[color][PIECETOBB(newpiece)] |= bb_to;
* if (move->flags & M_PROMOTION) {
* log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
* //bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
* }
* /\* set en_passant *\/
* new->en_passant = 0;
* if (piece == PAWN) {
* if (R88(from) == 1 && R88(to) == 3)
* pos->en_passant = SQ88(F88(from), 2);
* else if (R88(from) == 6 && R88(to) == 4)
* pos->en_passant = SQ88(F88(from), 5);
* }
*
* /\* always make "from" square empty *\/
* new->board[from].piece = 0;
* new->board[from].s_piece = NULL;
*
* //printf("old turn=%d ", color);
* //printf("new turn=%d\n", new->turn);
* //fflush(stdout);
* /\* adjust castling flags *\/
* if ((bb_from | bb_to) & E1bb)
* new->castle &= ~(CASTLE_WQ | CASTLE_WK);
* else if ((bb_from | bb_to) & A1bb)
* new->castle &= ~CASTLE_WQ;
* else if ((bb_from | bb_to) & H1bb)
* new->castle &= ~CASTLE_WK;
*
* if ((bb_from | bb_to) & E8bb)
* new->castle &= ~(CASTLE_BQ | CASTLE_BK);
* else if ((bb_from | bb_to) & A8bb)
* new->castle &= ~CASTLE_BQ;
* else if ((bb_from | bb_to) & H8bb)
* new->castle &= ~CASTLE_BK;
*
* SET_COLOR(new->turn, OPPONENT(color)); /\* pos color *\/
* return new;
* }
*
* void move_undo(pos_t *pos, __unused move_t *move)
* {
* pos_del(pos);
* }
*/

20
src/move-do.h Normal file
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@@ -0,0 +1,20 @@
/* move-do.h - move do/undo.
*
* Copyright (C) 2021 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*
*/
#ifndef MOVE_DO_H
#define MOVE_DO_H
//extern pos_t *move_do(pos_t *pos, move_t *move);
//extern void move_undo(pos_t *pos, move_t *move);
#endif /* MOVE_DO_H */

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@@ -170,728 +170,3 @@ void move_sort_by_sq(movelist_t *moves)
{
qsort(moves->move, moves->nmoves, sizeof(move_t), _moves_cmp_bysquare);
}
/*
* static move_t *move_add(pos_t *pos, piece_t piece, square_t from,
* square_t to)
* {
* board_t *board = pos->board;
* move_t *move;
* int color = COLOR(pos->board[from].piece);
*
* # ifdef DEBUG_MOVE
* log_i(3, "piece_color=%d turn=%d from=%c%c to=%c%c\n",
* color, pos->turn,
* FILE2C(F88(from)),
* RANK2C(R88(from)),
* FILE2C(F88(to)),
* RANK2C(R88(to)));
* # endif
* /\* invalid position if opponent king is attacked
* *\/
* if (board[to].piece & KING) {
* # ifdef DEBUG_MOVE
* log_i(2, "invalid position: opponent king [%c%c] is in check.\n",
* FILE2C(F88(to)), RANK2C(R88(to)));
* # endif
* return NULL;
* }
* if (!(move = pool_get(moves_pool)))
* return NULL;
* list_add(&move->list, &pos->moves[color]);
*
* move->piece = piece | color;
* move->from = from;
* move->to = to;
* move->capture = board[to].piece;
* if (PIECE(move->capture) == KING)
* pos->check[color]++;
*
* move->flags = M_NORMAL;
* if (move->capture)
* move->flags |= M_CAPTURE;
* move->pos = NULL;
* # ifdef DEBUG_MOVE
* log_i(3, "added %s %s move from %c%c to %c%c\n",
* COLOR(move->piece)? "black": "white",
* P_NAME(PIECE(move->piece)),
* FILE2C(F88(move->from)), RANK2C(R88(move->from)),
* FILE2C(F88(move->to)), RANK2C(R88(move->to)));
* # endif
* return move;
* }
*
* /\**
* * move_del() - delete a move from list.
* * @ptr: move &list_head
* *
* * Remove the move whose 'list' element address is @ptr.
* *\/
* void move_del(struct list_head *ptr)
* {
* move_t *move = list_entry(ptr, move_t, list);
*
* # ifdef DEBUG_MOVE
* log_i(3, "delete move from %c%c to %c%c\n",
* FILE2C(F88(move->from)), RANK2C(R88(move->from)),
* FILE2C(F88(move->to)), RANK2C(R88(move->to)));
* # endif
*
* if (move->pos)
* pos_del(move->pos);
* list_del(ptr);
* pool_add(moves_pool, move);
* return;
* }
*
* /\**
* * move_del() - delete all position moves.
* * @ppos: &position.
* *
* * Remove all generated moves from @pos structure.
* *\/
* int moves_del(pos_t *pos)
* {
* struct list_head *p_cur, *tmp, *head;
* int count = 0;
*
* for (int color = WHITE; color <= BLACK; ++color) {
* head = &pos->moves[color];
*
* list_for_each_safe(p_cur, tmp, head) {
* move_del(p_cur);
* count++;
* }
* }
* # ifdef DEBUG_PIECE
* log_f(3, "%d moves removed\n", count);
* # endif
* return count;
* }
*
* /\* TODO: return nmoves *\/
* static move_t *move_pawn_add(pos_t *pos, piece_t piece, square_t from,
* square_t to, unsigned char rank7)
* {
* move_t *move;
* piece_t promote;
* unsigned char color = COLOR(piece);
*
* if (R88(from) == rank7) { /\* promotion *\/
* for (promote = QUEEN; promote > PAWN; promote >>= 1) {
* if ((move = move_add(pos, piece, from, to))) {
* move->flags |= M_PROMOTION;
* move->promotion = promote | color;
* }
* }
* } else {
* move = move_add(pos, piece, from, to);
* }
* return move;
* }
*
* /\**
* * pseudo_moves_pawn() - generate moves for pawn.
* * @pos: &position
* * @ppiece: &piece_list pawn structure pointer
* * @doit: add move to moves list
* *
* * Calculate all possible moves for @ppiece pawn.
* * If @doit is true, add moves to @pos' moves list.
* *\/
* int pseudo_moves_pawn(pos_t *pos, piece_list_t *ppiece, bool doit)
* {
* piece_t piece = PIECE(ppiece->piece);
* unsigned char color = COLOR(ppiece->piece);
* square_t square = ppiece->square, new;
* board_t *board = pos->board;
* unsigned char rank2, rank7, rank5;
* move_t *move = NULL;
* char dir;
* int count = 0;
*
* /\* setup direction *\/
* if (IS_WHITE(color)) {
* dir = 1;
* rank2 = 1;
* rank7 = 6;
* rank5 = 4;
* } else {
* dir = -1;
* rank2 = 6;
* rank7 = 1;
* rank5 = 3;
* }
*
* # ifdef DEBUG_MOVE
* log_f(2, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c]\n",
* pos,
* IS_WHITE(pos->turn)? "white": "black",
* piece,
* IS_WHITE(color)? "white": "black",
* P_NAME(piece),
* dir,
* square,
* FILE2C(F88(square)), RANK2C(R88(square)));
* # endif
*
* /\* normal push. We do not test for valid destination square here,
* * assuming position is valid. Is that correct ?
* *\/
* new = square + dir * 16;
* if (!board[new].piece) {
* # ifdef DEBUG_MOVE
* log_i(4, "pushing pawn %#04x\n", square);
* # endif
* pos->mobility[color]++;
* count++;
* if (doit)
* move_pawn_add(pos, piece | color, square, new, rank7);
* /\* push 2 squares *\/
* log(4, "R88(%#x)=%d R2=%d \n", square, R88(square), rank2);
* if (R88(square) == rank2) {
* new += dir * 16;
* if (SQ88_OK(new) && !board[new].piece) {
* # ifdef DEBUG_MOVE
* log_i(4, "pushing pawn %#04x 2 squares\n", square);
* # endif
* //log_f(2, "pawn move2 mobility\n");
* pos->mobility[color]++;
* count++;
* if (doit)
* move_pawn_add(pos, piece | color, square, new, rank7);
* }
* }
* }
*
* /\* en passant - not accounted for mobility. Correct ? *\/
* if (pos->en_passant && R88(square) == rank5) {
* unsigned char ep_file = F88(pos->en_passant);
* unsigned char sq_file = F88(square);
*
* # ifdef DEBUG_MOVE
* log_i(4, "possible en passant on rank %#x (current = %#0x)\n", ep_file,
* sq_file);
* # endif
* if (sq_file == ep_file - 1 || sq_file == ep_file + 1) {
* square_t t_square = SQ88(ep_file, rank5); /\* taken pawn square *\/
* piece_t captured = board[t_square].piece;
* move = move_pawn_add(pos, piece | color , square, pos->en_passant, rank7);
* move->flags |= M_EN_PASSANT | M_CAPTURE;
* move->capture = captured;
* pos->mobility[color]++;
* count++;
* }
*
* }
*
* /\* capture *\/
* int two=0;
* for (new = square + dir * 15; two < 2; new = square + dir * 17, two++) {
* # ifdef DEBUG_MOVE
* log_i(4, "pawn capture %#04x %#04x\n", square, new);
* # endif
* if (SQ88_NOK(new))
* continue;
* pos->controlled[color] |= SQ88_2_BB(new);
* if (board[new].piece && COLOR(board[new].piece) != color) {
* if (PIECE(board[new].piece) == KING)
* pos->check[color]++;
* //log_f(2, "pawn capture mobility\n");
* pos->mobility[color]++;
* count++;
* if (doit)
* move_pawn_add(pos, piece | color, square, new, rank7);
* }
* }
* # ifdef DEBUG_MOVE
* log_f(2, "pos:%p turn:%s piece:%d [%s %s] dir:%d at %#04x[%c%c] count=%d\n",
* pos,
* IS_WHITE(pos->turn)? "white": "black",
* piece,
* IS_WHITE(color)? "white": "black",
* P_NAME(piece),
* dir,
* square,
* FILE2C(F88(square)), RANK2C(R88(square)), count);
* # endif
* return count;
* }
*
* /\**
* * pseudo_moves_castle() - generate castle moves.
* * @pos: &position
* * @color: side for which to generate moves
* * @doit: add move to moves list
* * @do_king: count king moves in mobility
* *
* * Calculate the possible castle moves for @color side.
* * If @doit is true, add moves to @pos' moves list.
* * If @do_king is true, account king moves (incl. castle) to mobility.
* *
* * @return: The number of possible king moves.
* *\/
* int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king)
* {
* board_t *board = pos->board;
* unsigned char rank1, castle_K, castle_Q;
* move_t *move = NULL;
* unsigned short count=0;
* struct can_castle *can_castle;
* bitboard_t controlled;
* bitboard_t occupied = pos->occupied[WHITE] | pos->occupied[BLACK];
* //pos_t *newpos;
*
* # ifdef DEBUG_MOVE
* log_f(2, "pos:%p turn:%s color:%s\n",
* pos,
* IS_WHITE(pos->turn)? "white": "black",
* IS_WHITE(color)? "white": "black");
* # endif
*
* if (IS_WHITE(color)) {
* rank1 = 0;
* castle_K = pos->castle & CASTLE_WK;
* castle_Q = pos->castle & CASTLE_WQ;
* can_castle = castle_squares+WHITE;
* controlled = pos->controlled[BLACK];
* } else {
* rank1 = 7;
* castle_K = pos->castle & CASTLE_BK;
* castle_Q = pos->castle & CASTLE_BQ;
* can_castle = castle_squares+BLACK;
* controlled = pos->controlled[WHITE];
* }
* if (castle_K) {
* if (occupied & can_castle->occupied[1]) {
* # ifdef DEBUG_MOVE
* log(5, "Cannot castle K side: occupied\n");
* # endif
* goto next;
* }
* if (controlled & can_castle->controlled[1]) {
* # ifdef DEBUG_MOVE
* log(5, "Cannot castle K side: controlled\n");
* # endif
* goto next;
* }
* if (do_king) {
* pos->mobility[color]++;
* count++;
* }
* if (doit) {
* move = move_add(pos, board[SQ88(4, rank1)].piece,
* SQ88(4, rank1), SQ88(6, rank1));
* if (move)
* move->flags |= M_CASTLE_K;
* }
* }
*
* next:
* if (castle_Q) {
* if (occupied & can_castle->occupied[0]) {
* # ifdef DEBUG_MOVE
* log(5, "Cannot castle Q side: occupied\n");
* # endif
* goto end;
* }
* if (controlled & can_castle->controlled[0]) {
* # ifdef DEBUG_MOVE
* log(5, "Cannot castle Q side: controlled\n");
* # endif
* goto end;
* }
* if (do_king) {
* pos->mobility[color]++;
* count++;
* }
* if (doit) {
* move = move_add(pos, board[SQ88(4, rank1)].piece,
* SQ88(4, rank1), SQ88(2, rank1));
* if (move)
* move->flags |= M_CASTLE_Q;
* }
* }
* end:
* return count;
* }
*
* /\**
* * pseudo_moves_gen() - general move generation for non pawn pieces
* * @pos: &position
* * @ppiece: &piece_list structure pointer
* * @doit: add move to moves list
* * @do_king: count king moves
* *
* * Calculate all possible moves for @ppiece.
* * If @doit is true, add moves to @pos' moves list.
* * If @do_king is true, account king moves (incl. castle) to mobility.
* *\/
* int pseudo_moves_gen(pos_t *pos, piece_list_t *ppiece, bool doit, bool do_king)
* {
* piece_t piece = PIECE(ppiece->piece);
* unsigned char color = COLOR(ppiece->piece);
* struct vector *vector = vectors+piece;
* square_t square = ppiece->square;
* unsigned char ndirs = vector->ndirs;
* char slide = vector->slide;
* board_t *board = pos->board;
* //move_t *move;
* int count = 0;
* u64 bb_new;
*
* # ifdef DEBUG_MOVE
* log_f(2, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c]\n",
* pos,
* IS_WHITE(pos->turn)? "white": "black",
* piece,
* IS_WHITE(color)? "white": "black",
* P_NAME(piece),
* square,
* FILE2C(F88(square)), RANK2C(R88(square)));
* log_i(5, "vector=%ld ndirs=%d slide=%d\n", vector-vectors, ndirs, slide);
* # endif
*
* for (int curdir = 0; curdir < ndirs; ++curdir) {
* char dir = vector->dir[curdir];
* for (square_t new = square + dir; ; new = new + dir) {
* /\* outside board *\/
* if (SQ88_NOK(new)) {
* # ifdef DEBUG_MOVE
* log_i(4,"skipping %04x (invalid square)\n", new);
* # endif
* break;
* }
* bb_new = SQ88_2_BB(new);
* # ifdef DEBUG_MOVE
* log_i(2, "trying %#x=%c%c bb=%#lx\n",
* new, FILE2C(F88(new)), RANK2C(R88(new)),
* bb_new);
* //bitboard_print(new_bitboard);
* # endif
*
* pos->controlled[color] |= bb_new;;
*
* /\* king: do not move to opponent controlled square *\/
* if (piece == KING && pos->controlled[OPPONENT(color)] & bb_new) {
* # ifdef DEBUG_MOVE
* log_i(2, "%s king cannot move to %c%c\n",
* IS_WHITE(color)? "white": "black",
* FILE2C(F88(new)), RANK2C(R88(new)));
* # endif
* break;
* }
*
* if (bb_new & pos->occupied[color]) {
* //bitboard_print(pos->occupied[color]);
* //bitboard_print(pos->occupied[OPPONENT(color)]);
* # ifdef DEBUG_MOVE
* log_i(2, "BB: skipping %#lx [%c%c] (same color piece)\n",
* bb_new, FILE2C(F88(new)), RANK2C(R88(new)));
* # endif
* break;
* }
*
* /\* we are sure the move is valid : we create move *\/
* if (piece != KING || do_king) {
* pos->mobility[color]++;
* count++;
* }
* if (doit)
* move_add(pos, ppiece->piece, square, new);
* if (board[new].piece) { /\* stopper move *\/
* break;
* }
* if (!slide)
* break;
* }
* }
* # ifdef DEBUG_MOVE
* log_f(2, "pos:%p turn:%s piece:%d [%s %s] at %#04x[%c%c] count=%d\n",
* pos,
* IS_WHITE(pos->turn)? "white": "black",
* piece,
* IS_WHITE(color)? "white": "black",
* P_NAME(piece),
* square,
* FILE2C(F88(square)), RANK2C(R88(square)), count);
* # endif
* return count;
* }
*
* /\**
* * moves_gen() - move generation for one color
* * @pos: &position
* * @color: side
* * @doit: add move to moves list
* * @do_king: count king moves
* *
* * Calculate all possible moves for @color.
* * If @doit is true, add moves to @pos' moves list.
* * If @do_king is true, account king moves (incl. castle) to mobility.
* *\/
* int moves_gen(pos_t *pos, bool color, bool doit, bool do_king)
* {
* struct list_head *p_cur, *tmp, *piece_list;
* piece_list_t *piece;
* int count = 0;
*
* # ifdef DEBUG_MOVE
* log_f(2, "color:%s doit:%d\n", color? "Black": "White", doit);
* # endif
*
* /\* do not generate moves if already done for color *\/
* if (!list_empty(&pos->moves[color]))
* doit = false;
*
* piece_list = &pos->pieces[color];
* pos->mobility[color] = 0;
* pos->controlled[color] = 0;
* count += pseudo_moves_castle(pos, color, doit, do_king);
* list_for_each_safe(p_cur, tmp, piece_list) {
* piece = list_entry(p_cur, piece_list_t, list);
* if (PIECE(piece->piece) != PAWN)
* count += pseudo_moves_gen(pos, piece, doit, do_king);
* else
* count += pseudo_moves_pawn(pos, piece, doit);
*
* count++;
* }
* return count;
* }
*
* /\**
* * moves_gen_king_moves() - adjust king mobility
* * @pos: &position
* * @color: king color
* * @doit: add move to moves list
* *
* * Compute the number of king moves (incl. castle), after opponent controlled
* * are known.
* * If @doit is true, add moves to @pos' moves list.
* *
* * @return: The number of possible king moves.
* *\/
* int moves_gen_king_moves(pos_t *pos, bool color, bool doit)
* {
* int count = 0;
* piece_list_t *king = list_first_entry(&pos->pieces[color], piece_list_t, list);
* count = pseudo_moves_castle(pos, king, doit, true);
* count += pseudo_moves_gen(pos, king, doit, true);
* return count;
* }
*
* static int moves_cmp_eval(__unused void *data, const struct list_head *h1, const struct list_head *h2)
* {
* move_t *m1 = list_entry(h1, move_t, list);
* move_t *m2 = list_entry(h2, move_t, list);
* return m2->eval_simple - m1->eval_simple;
* }
*
* /\**
* * moves_sort() sort - sort moves list, best eval first.
* * @pos: &position.
* *\/
* void moves_sort(pos_t *pos)
* {
* list_sort(NULL, &pos->moves[pos->turn], moves_cmp_eval);
* }
*
* /\**
* * moves_gen_all_eval_sort() - calculate/generate/sort moves for side to play.
* * @pos: &position
* *
* * Generate positions for each move for player to move.
* * For each of them generate opponents moves, calculate eval, and sort the moves list.
* *\/
* void moves_gen_eval_sort(pos_t *pos)
* {
* move_t *move;
* pos_t *newpos;
*
* moves_gen_all(pos);
*
* list_for_each_entry(move, &pos->moves[pos->turn], list) {
* newpos = move_do(pos, move);
* move->pos = newpos;
* //move_print(0, move, 0);
* move->eval_simple = eval_simple(newpos);
* newpos->eval_simple = move->eval_simple;
* }
* moves_sort(pos);
* //moves_print(pos, 0);
* }
*
* /\**
* * moves_gen_all() - calculate all moves, and generate moves for side to play.
* * @pos: &position
* *
* * Compute pseudo moves for both sides, and generate moves for player to move.
* *\/
* void moves_gen_all(pos_t *pos)
* {
* //log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
* if (!pos->moves_generated) {
* if (!pos->moves_counted) {}
* moves_gen(pos, OPPONENT(pos->turn), false, false);
* moves_gen(pos, pos->turn, true, true);
* if (!pos->moves_counted)
* moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
* pos->moves_counted = true;
* pos->moves_generated = true;
* }
* }
*
* /\**
* * moves_gen_all_nomoves() - calculate number of moves for each player.
* * @pos: &position
* *\/
* void moves_gen_all_nomoves(pos_t *pos)
* {
* //log_f(1, "turn=%d opponent=%d\n", pos->turn, OPPONENT(pos->turn));
* if (!pos->moves_counted) {
* moves_gen(pos, OPPONENT(pos->turn), false, false);
* moves_gen(pos, pos->turn, false, true);
* moves_gen_king_moves(pos, OPPONENT(pos->turn), false);
* pos->moves_counted = true;
* }
* }
*
* /\**
* * move_do() - execute move in a duplicated position.
* * @pos: &pos_t struct on which move will be applied
* * @move: &move_t struct to apply
* *
* * @return: &new position
* *\/
* pos_t *move_do(pos_t *pos, move_t *move)
* {
* # ifdef DEBUG_MOVE
* //log(1, "new move: ");
* //move_print(0, move, M_PR_NL | M_PR_LONG);
* # endif
*
* pos_t *new = pos_dup(pos);
* piece_t piece = PIECE(move->piece), newpiece = piece, captured = move->capture;
* int color = COLOR(move->piece);
* square_t from = move->from, to = move->to;
* u64 bb_from = SQ88_2_BB(from), bb_to = SQ88_2_BB(to);
*
* if (move->capture || piece == PAWN) /\* 50 moves *\/
* new->clock_50 = 0;
* else
* new->clock_50++;
*
* if (move->flags & M_CAPTURE) { /\* capture *\/
* if (move->flags & M_EN_PASSANT) {
* uchar ep_file = F88(pos->en_passant);
* square_t ep_grab = color == WHITE ? SQ88(ep_file, 4): SQ88(ep_file, 3);
* u64 bb_ep_grab = SQ88_2_BB(ep_grab);
*
* log_f(5, "en-passant=%d,%d\n", ep_file, color == WHITE ? 4 : 3);
* piece_del(&new->board[ep_grab].s_piece->list);
* new->board[ep_grab].piece = 0;
* new->occupied[OPPONENT(color)] &= ~bb_ep_grab;
* new->bb[OPPONENT(color)][BB_PAWN] &= ~bb_ep_grab;
*
* } else {
* piece_del(&new->board[to].s_piece->list);
* new->board[to].piece = 0;
* new->occupied[OPPONENT(color)] &= ~bb_to;
* new->bb[OPPONENT(color)][PIECETOBB(captured)] &= ~bb_to;
* }
*
* } else if (move->flags & M_CASTLE_Q) {
* uchar row = R88(from);
* square_t rook_from = SQ88(0, row);
* square_t rook_to = SQ88(3, row);
* u64 bb_rook_from = SQ88_2_BB(rook_from);
* u64 bb_rook_to = SQ88_2_BB(rook_to);
*
* new->board[rook_to] = new->board[rook_from];
* new->board[rook_to].s_piece->square = rook_to;
* new->occupied[color] &= ~bb_rook_from;
* new->occupied[color] |= bb_rook_to;
* new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
* new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
* new->board[rook_from].piece = 0;
* new->board[rook_from].s_piece = NULL;
* //new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
*
* } else if (move->flags & M_CASTLE_K) {
* uchar row = R88(from);
* square_t rook_from = SQ88(7, row);
* square_t rook_to = SQ88(5, row);
* u64 bb_rook_from = SQ88_2_BB(rook_from);
* u64 bb_rook_to = SQ88_2_BB(rook_to);
*
* new->board[rook_to] = new->board[rook_from];
* new->board[rook_to].s_piece->square = rook_to;
* new->occupied[color] &= ~bb_rook_from;
* new->occupied[color] |= bb_rook_to;
* new->bb[color][PIECETOBB(BB_ROOK)] &= ~bb_rook_from;
* new->bb[color][PIECETOBB(BB_ROOK)] |= bb_rook_to;
* new->board[rook_from].piece = 0;
* new->board[rook_from].s_piece = NULL;
* // new->castle &= color == WHITE? ~CASTLE_W: ~CASTLE_B;
* }
*
* new->board[to] = new->board[from];
* /\* fix dest square *\/
* new->board[to].s_piece->square = to;
* if (move->flags & M_PROMOTION) {
* log_f(5, "promotion to %s\n", P_SYM(move->promotion));
* log_f(5, "newpiece=%#x p=%#x\n", move->promotion, PIECE(move->promotion));
* newpiece = PIECE(move->promotion);
* new->board[to].piece = move->promotion;
* new->board[to].s_piece->piece = move->promotion;
* }
* /\* replace old occupied bitboard by new one *\/
* new->occupied[color] &= ~bb_from;
* new->occupied[color] |= bb_to;
* new->bb[color][PIECETOBB(piece)] &= ~bb_from;
* new->bb[color][PIECETOBB(newpiece)] |= bb_to;
* if (move->flags & M_PROMOTION) {
* log_f(5, "promotion color=%d bbpiece=%d\n", color, PIECETOBB(newpiece));
* //bitboard_print(new->bb[color][PIECETOBB(newpiece)]);
* }
* /\* set en_passant *\/
* new->en_passant = 0;
* if (piece == PAWN) {
* if (R88(from) == 1 && R88(to) == 3)
* pos->en_passant = SQ88(F88(from), 2);
* else if (R88(from) == 6 && R88(to) == 4)
* pos->en_passant = SQ88(F88(from), 5);
* }
*
* /\* always make "from" square empty *\/
* new->board[from].piece = 0;
* new->board[from].s_piece = NULL;
*
* //printf("old turn=%d ", color);
* //printf("new turn=%d\n", new->turn);
* //fflush(stdout);
* /\* adjust castling flags *\/
* if ((bb_from | bb_to) & E1bb)
* new->castle &= ~(CASTLE_WQ | CASTLE_WK);
* else if ((bb_from | bb_to) & A1bb)
* new->castle &= ~CASTLE_WQ;
* else if ((bb_from | bb_to) & H1bb)
* new->castle &= ~CASTLE_WK;
*
* if ((bb_from | bb_to) & E8bb)
* new->castle &= ~(CASTLE_BQ | CASTLE_BK);
* else if ((bb_from | bb_to) & A8bb)
* new->castle &= ~CASTLE_BQ;
* else if ((bb_from | bb_to) & H8bb)
* new->castle &= ~CASTLE_BK;
*
* SET_COLOR(new->turn, OPPONENT(color)); /\* pos color *\/
* return new;
* }
*
* void move_undo(pos_t *pos, __unused move_t *move)
* {
* pos_del(pos);
* }
*/

View File

@@ -117,20 +117,4 @@ char *move_str(char *dst, const move_t move, __unused const int flags);
void moves_print(movelist_t *moves, int flags);
void move_sort_by_sq(movelist_t *moves);
//extern int pseudo_moves_castle(pos_t *pos, bool color, bool doit, bool do_king);
//int pseudo_moves_gen(pos_t *pos, piece_list_t *piece, bool doit, bool do_king);
//int pseudo_moves_pawn(pos_t *pos, piece_list_t *piece, bool doit);
//extern int moves_gen(pos_t *pos, bool color, bool doit, bool do_king);
//extern int moves_gen_king_moves(pos_t *pos, bool color, bool doit);
// extern void moves_sort(pos_t *pos);
//extern void moves_gen_eval_sort(pos_t *pos);
//extern void moves_gen_all(pos_t *pos);
//extern void moves_gen_all_nomoves(pos_t *pos);
//extern pos_t *move_do(pos_t *pos, move_t *move);
//extern void move_undo(pos_t *pos, move_t *move);
#endif /* MOVE_H */