2022 day 14, parts 1 & 2, before cleaning

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2023-03-18 16:35:08 +01:00
parent b285f74997
commit d1cf8d96b8
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@@ -172,3 +172,61 @@ the path any new sand takes before falling forever is shown here with
Using your scan, simulate the falling sand. /How many units of sand come
to rest before sand starts flowing into the abyss below?/
Your puzzle answer was =665=.
** --- Part Two ---
You realize you misread the scan. There isn't an endless void at the
bottom of the scan - there's floor, and you're standing on it!
You don't have time to scan the floor, so assume the floor is an
infinite horizontal line with a =y= coordinate equal to /two plus the
highest =y= coordinate/ of any point in your scan.
In the example above, the highest =y= coordinate of any point is =9=,
and so the floor is at =y=11=. (This is as if your scan contained one
extra rock path like =-infinity,11 -> infinity,11=.) With the added
floor, the example above now looks like this:
#+begin_example
...........+........
....................
....................
....................
.........#...##.....
.........#...#......
.......###...#......
.............#......
.............#......
.....#########......
....................
<-- etc #################### etc -->
#+end_example
To find somewhere safe to stand, you'll need to simulate falling sand
until a unit of sand comes to rest at =500,0=, blocking the source
entirely and stopping the flow of sand into the cave. In the example
above, the situation finally looks like this after =93= units of sand
come to rest:
#+begin_example
............o............
...........ooo...........
..........ooooo..........
.........ooooooo.........
........oo#ooo##o........
.......ooo#ooo#ooo.......
......oo###ooo#oooo......
.....oooo.oooo#ooooo.....
....oooooooooo#oooooo....
...ooo#########ooooooo...
..ooooo.......ooooooooo..
#########################
#+end_example
Using your scan, simulate the falling sand until the source of the sand
becomes blocked. /How many units of sand come to rest?/
Your puzzle answer was =25434=.
Both parts of this puzzle are complete! They provide two gold stars: **

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2022/day14/aoc-c.c Normal file
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/* aoc-c.c: Advent of Code 2022, day 14
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
#include <string.h>
#include "br.h"
#include "list.h"
#include "pool.h"
#include "debug.h"
#include "aoc.h"
pool_t *pool_segment;
#define INF (-1) /* found infinite fall position */
typedef enum { /* map cells */
EMPTY = '.',
STONE = '#',
SAND = 'o',
CURR = 'v'
} type_t;
typedef struct segment {
int x1, y1, x2, y2;
struct list_head list;
} segment_t;
LIST_HEAD(segments);
static struct map {
int xmin, xmax, ymin, ymax;
int size_x, size_y;
int deltax, deltay;
int dropcol; /* drop sand here */
int dropped; /* number of sand units */
char *m;
} map = {
.xmin = INT_MAX, .xmax = INT_MIN, .ymin = INT_MAX, .ymax = INT_MIN,
};
static void print_segments()
{
segment_t *cur;
log(2, "segments:\n");
list_for_each_entry(cur, &segments, list) {
log(2, "segment: (%d,%d) -> (%d,%d)\n", cur->x1, cur->y1, cur->x2, cur->y2);
}
}
#define XY(m, x, y) ((y) * m->size_x + (x))
#define P(m, x, y) (m->m[XY(m, (x), (y))])
static void print_map(struct map *m)
{
log_f(3, "xmin=%d xmax=%d ymin=%d ymax=%d deltax=%d deltay=%d sizex=%d sizey=%d\n",
m->xmin, m->xmax, m->ymin, m->ymax, m->deltax, m->deltay, m->size_x, m->size_y);
for (int skip=0; skip < m->dropcol + 3; ++skip)
log(3, " ");
log(3, "+\n");
for (int y = 0; y < m->size_y; ++y) {
log(3, "%02d ", y);
for (int x = 0; x < m->size_x; ++x) {
log(3, "%c", P(m, x, y));
}
log(3, "\n");
}
}
static int drop_sand(struct map *m, int x, int y)
{
int ret = 0, tmp;
log_f(3, "x=%d y=%d\n", x, y);
if (y >= m->ymax) /* nothing left under */
return INF;
if (P(m, x, y) != EMPTY) {
log(3, "ASSERT EMPTY(%d, %d) = %c\n", x, y, P(m, x, y));
exit(0);
}
//P(m, x, y) = CURR;
//print_map(m);
//P(m, x, y) = EMPTY;
//print_map(m);
log(4, "DOWN = (%d,%d)=%c %c\n", x, y+1, P(m, x, y+1), P(m, 7, 9));
if (P(m, x, y+1) == EMPTY) { /* down */
//log(4, "zob1 %c!=%c\n", P(m, x, y+1), EMPTY);
if ((tmp = drop_sand(m, x, y+1)) < 0)
return INF;
ret += tmp;
}
if (//P(m, x-1, y) == EMPTY &&
P(m, x-1, y+1) == EMPTY) { /* left */
//puts("zob2");
if ((tmp = drop_sand(m, x-1, y+1)) < 0)
return INF;
ret += tmp;
}
if (//P(m, x+1, y) == EMPTY &&
P(m, x+1, y+1) == EMPTY) { /* right */
//puts("zob3");
if ((tmp = drop_sand(m, x+1, y+1)) < 0)
return INF;
ret += tmp;
}
/* the 3 lower adjacent cells are filled */
P(m, x, y) = SAND;
m->dropped++;
if (y == 0) {
print_map(m);
return INF;
}
log(3, "DROPPED=%d\n", m->dropped);
if (!(m->dropped %100))
print_map(m);
return ret;
}
static struct map *gen_map(struct map *m, int part)
{
segment_t *cur;
if (part == 1) {
m->size_x = (m->xmax - m->xmin) + 3;
m->size_y = m->ymax + 1;
m->deltax = m->xmin - 1;
} else {
m->ymax += 2;
m->xmin = 500 - m->ymax;
m->xmax = 500 + m->ymax;
m->deltax = m->xmin - 1;
m->size_x = (m->xmax - m->xmin) + 3;
//m->size_x = m->xmax;
m->size_y = m->ymax + 2;
}
size_t size = m->size_x * m->size_y;
//m->deltax = - 1;
//m->x1 -= m->deltax;
//m->y1 -= m->deltay;
//m->x2 -= m->deltax;
//m->y2 -= m->deltay,
m->dropcol = 500 - m->deltax;
m->dropped = 0;
m->m = malloc(size);
memset(m->m, '.', size);
list_for_each_entry(cur, &segments, list) {
int x1 = cur->x1 - m->deltax, y1 = cur->y1 - m->deltay,
x2 = cur->x2 - m->deltax, y2 = cur->y2 - m->deltay;
int dx = 0, dy = 0;
if (x1 == x2)
dy = y2 - y1 > 0 ? 1 : -1;
else
dx = x2 - x1 > 0 ? 1 : -1;
log(3, "From (%d,%d) -> (%d,%d), dx=%d dy=%d <=> (%d,%d) -> (%d,%d)\n",
cur->x1, cur->y1, cur->x2, cur->y2, dx, dy, x1, y1, x2, y2 );
do {
log(3, "Setting (%d,%d)\n", x1, y1);
P(m, x1, y1) = '#';
x1 += dx, y1 += dy;
} while (x1 != x2 || y1 != y2);
log(3, "Setting (%d,%d)\n", x2, y2);
P(m, x2, y2) = '#';
log(2, "segment: (%d,%d) -> (%d,%d)\n", cur->x1, cur->y1, cur->x2, cur->y2);
}
if (part == 2)
for (int i = 0; i < m->xmax; ++i)
P(m, i, m->ymax) = STONE;
log(3, "deltax=%d dx=%d dy=%d size=%lu drop=%d\n\n",
m->deltax, m->size_x, m->size_y, size, m->dropcol);
print_map(m);
return m;
}
static struct map *parse()
{
size_t alloc = 0;
ssize_t buflen;
char *buf = NULL, *cur;
int i, scanned;
int x1, y1, x2, y2, x, y, n;
segment_t *segment;
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
i = 0;
buf[--buflen] = 0;
cur = buf;
log(3, "INPUT: len=%lu <%s>\n", buflen, buf);
while (1) {
scanned = sscanf(cur, "%d,%d ->%n", &x, &y, &n);
log(5, "scanned=%d n=%d x=%d y=%d\n", scanned, n, x, y);
if (scanned != 2)
break;
map.xmin = min(x, map.xmin);
map.xmax = max(x, map.xmax);
map.ymin = min(y, map.ymin);
map.ymax = max(y, map.ymax);
if (i) {
x1 = x2;
y1 = y2;
}
x2 = x;
y2 = y;
if (!i) { /* first point */
goto next;
}
segment = pool_get(pool_segment);
segment->x1 = x1;
segment->y1 = y1;
segment->x2 = x2;
segment->y2 = y2;
log(3, "segment: (%d,%d) -> (%d,%d)\n", x1, y1, x2, y2);
if (x1 != x2 && y1 != y2) {
log(3, "Ooops!\n");
exit(1);
}
list_add_tail(&segment->list, &segments);
next:
i++;
cur += n;
if (cur - buf >= buflen)
break;
}
}
log(3, "xmin=%d xmax=%d ymin=%d ymax=%d\n", map.xmin, map.xmax, map.ymin, map.ymax);
print_segments();
return &map;
}
static int part1()
{
struct map *m = gen_map(parse(), 1);
drop_sand(m, m->dropcol, 0);
return m->dropped;
}
static int part2()
{
struct map *m = gen_map(parse(), 2);
drop_sand(m, m->dropcol, 0);
return m->dropped;
}
int main(int ac, char **av)
{
int part = parseargs(ac, av);
pool_segment = pool_create("segment", 512, sizeof(segment_t));
printf("%s: res=%d\n", *av, part == 1? part1(): part2());
pool_destroy(pool_segment);
exit(0);
}

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2022/libsrc/Makefile Normal file
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# AOC Makefile - GNU make only.
#
# Copyright (C) 2021-2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
#
SHELL := /bin/bash
CC := gcc
BEAR := bear
CCLSFILE:= compile_commands.json
#LIBS = -lreadline -lncurses
CFLAGS += -std=gnu11
CFLAGS += -O2
CFLAGS += -g
# for gprof
#CFLAGS += -pg
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -march=native
CFLAGS += -DDEBUG_DEBUG # activate general debug (debug.c)
CFLAGS += -DDEBUG_POOL # memory pools management
# Next one may be useful for valgrind (some invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS += -Wmissing-declarations
CFLAGS += -Wno-unused-result
INCDIR := ../include
LIBSRCDIR := .
LIBDIR := ../lib
LIB := libaoc_$(shell uname -m)
SLIB := $(LIBDIR)/$(LIB).a
DLIB := $(LIBDIR)/$(LIB).so
LIBSRC := $(wildcard $(LIBSRCDIR)/*.c)
LIBOBJ := $(patsubst %.c,%.o,$(LIBSRC))
LDFLAGS := -L$(LIBDIR)
LDLIB := -l$(LIB)
.PHONY: clean cleanlib cleanall all redo output lib $(SUBDIRS)
all: lib $(SUBDIRS)
compile: $(LIBOBJ)
clean:
@$(RM) -f *.o *.s *.i $(LIBOBJ)
cleanall: clean
@$(RM) -f $(SLIB) $(DLIB) $(LIBOBJ)
lib: $(DLIB) $(SLIB)
$(SLIB): $(LIBOBJ)
@echo building $@ static library.
@mkdir -p $(LIBDIR)
@$(AR) $(ARFLAGS) -o $@ $^
$(DLIB): CFLAGS += -fPIC
$(DLIB): LDFLAGS += -shared
$(DLIB): $(LIBOBJ)
@echo building $@ shared library.
@mkdir -p $(LIBDIR)
@$(CC) $(LDFLAGS) $^ -o $@
.c.o:
@echo compiling $<.
@$(CC) -c $(CFLAGS) $(LDFLAGS) -I $(INCDIR) -o $@ $<
# generate pre-processed file (.i) and assembler (.s)
%.i: %.c
@echo generating $@
@$(CC) -E $(CFLAGS) -I $(INCDIR) $< -o $@
%.s: %.c
@echo generating $@
@$(CC) -S -fverbose-asm $(CFLAGS) -I $(INCDIR) $< -o $@
bear: clean
@touch .ccls-root
@$(BEAR) -- make compile