2022: init day 16

This commit is contained in:
2023-04-01 13:54:28 +02:00
parent 11e7b45676
commit 5ad5c87fd8
7 changed files with 502 additions and 0 deletions

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# AOC daily Makefile - GNU make only.
#
# Copyright (C) 2021-2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
#
INPUT := input/input.txt
SHELL := /bin/bash
CC := gcc
BEAR := bear
CCLSFILE:= compile_commands.json
LIB := aoc_$(shell uname -m)
INCDIR := ../include
LIBDIR := ../lib
LDFLAGS := -L$(LIBDIR)
#LDLIB := -l$(LIB) -lm
LDLIB := -l$(LIB)
export LD_LIBRARY_PATH = $(LIBDIR)
CFLAGS += -std=gnu11
CFLAGS += -O2
CFLAGS += -g
# for gprof
# CFLAGS += -pg
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -march=native
# Next one may be useful for valgrind (some invalid instructions)
# CFLAGS += -mno-tbm
CFLAGS += -Wmissing-declarations
CFLAGS += -Wno-unused-result
CFLAGS += -DDEBUG_DEBUG # activate general debug (debug.c)
CFLAGS += -DDEBUG_POOL # memory pools management
VALGRIND := valgrind
VALGRINDFLAGS := --leak-check=full --show-leak-kinds=all --track-origins=yes \
--sigill-diagnostics=yes --quiet --show-error-list=yes
TIME := \time -f "\ttime: %E real, %U user, %S sys\n\tcontext-switch:\t%c+%w, page-faults: %F+%R\n"
export PATH := .:$(PATH)
.PHONY: clean all compile assembly memcheck memcheck1 memcheck2 part1 part2 ccls bear org
all: README.org ccls part1 part2
memcheck: memcheck1 memcheck2
memcheck1: aoc-c
@$(VALGRIND) $(VALGRINDFLAGS) aoc-c -p 1 < $(INPUT)
memcheck2: aoc-c
@$(VALGRIND) $(VALGRINDFLAGS) aoc-c -p 2 < $(INPUT)
@#@valgrind -s --track-origins=yes aoc-c -p 2 < $(INPUT)
compile: aoc-c
cpp: aoc-c.i
assembly: aoc-c.s
part1: aoc-c
@#$(TIME) aoc.bash -p 1 < $(INPUT) 2>&1
@$(TIME) aoc-c -p 1 < $(INPUT)
part2: aoc-c
@#$(TIME) aoc.bash -p 2 < $(INPUT) 2>&1
@$(TIME) aoc-c -p 2 < $(INPUT)
ccls: $(CCLSFILE)
clean:
@rm -f aoc-c core* vgcore* gmon.out aoc-c.s aoc-c.i README.html compile_commands.json
aoc-c: aoc-c.c common.c
@echo compiling $<
$(CC) $(CFLAGS) $(LDFLAGS) -I $(INCDIR) $^ $(LDLIB) -o $@
# generate pre-processed file (.i) and assembler (.s)
%.i: %.c
@echo generating $@
@$(CC) -E $(CFLAGS) -I $(INCDIR) $< -o $@
%.s: %.c
@echo generating $@
@$(CC) -S -fverbose-asm $(CFLAGS) -I $(INCDIR) $< -o $@
# generate README.org from README.html (must cleanup !)
org: README.org
%.org: %.html
@echo generating $@. Cleanup before commit !
@pandoc $< -o $@
# generate compile_commands.json
$(CCLSFILE): aoc-c.c Makefile
$(BEAR) -- make clean compile
bear: clean
@touch .ccls-root
@$(BEAR) -- make compile

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** --- Day 16: Proboscidea Volcanium ---
The sensors have led you to the origin of the distress signal: yet
another handheld device, just like the one the Elves gave you. However,
you don't see any Elves around; instead, the device is surrounded by
elephants! They must have gotten lost in these tunnels, and one of the
elephants apparently figured out how to turn on the distress signal.
The ground rumbles again, much stronger this time. What kind of cave is
this, exactly? You scan the cave with your handheld device; it reports
mostly igneous rock, some ash, pockets of pressurized gas, magma... this
isn't just a cave, it's a volcano!
You need to get the elephants out of here, quickly. Your device
estimates that you have /30 minutes/ before the volcano erupts, so you
don't have time to go back out the way you came in.
You scan the cave for other options and discover a network of pipes and
pressure-release /valves/. You aren't sure how such a system got into a
volcano, but you don't have time to complain; your device produces a
report (your puzzle input) of each valve's /flow rate/ if it were opened
(in pressure per minute) and the tunnels you could use to move between
the valves.
There's even a valve in the room you and the elephants are currently
standing in labeled =AA=. You estimate it will take you one minute to
open a single valve and one minute to follow any tunnel from one valve
to another. What is the most pressure you could release?
For example, suppose you had the following scan output:
#+begin_example
Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
Valve BB has flow rate=13; tunnels lead to valves CC, AA
Valve CC has flow rate=2; tunnels lead to valves DD, BB
Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
Valve EE has flow rate=3; tunnels lead to valves FF, DD
Valve FF has flow rate=0; tunnels lead to valves EE, GG
Valve GG has flow rate=0; tunnels lead to valves FF, HH
Valve HH has flow rate=22; tunnel leads to valve GG
Valve II has flow rate=0; tunnels lead to valves AA, JJ
Valve JJ has flow rate=21; tunnel leads to valve II
#+end_example
All of the valves begin /closed/. You start at valve =AA=, but it must
be damaged or jammed or something: its flow rate is =0=, so there's no
point in opening it. However, you could spend one minute moving to valve
=BB= and another minute opening it; doing so would release pressure
during the remaining /28 minutes/ at a flow rate of =13=, a total
eventual pressure release of =28 * 13 = 364=. Then, you could spend your
third minute moving to valve =CC= and your fourth minute opening it,
providing an additional /26 minutes/ of eventual pressure release at a
flow rate of =2=, or =52= total pressure released by valve =CC=.
Making your way through the tunnels like this, you could probably open
many or all of the valves by the time 30 minutes have elapsed. However,
you need to release as much pressure as possible, so you'll need to be
methodical. Instead, consider this approach:
#+begin_example
== Minute 1 ==
No valves are open.
You move to valve DD.
== Minute 2 ==
No valves are open.
You open valve DD.
== Minute 3 ==
Valve DD is open, releasing 20 pressure.
You move to valve CC.
== Minute 4 ==
Valve DD is open, releasing 20 pressure.
You move to valve BB.
== Minute 5 ==
Valve DD is open, releasing 20 pressure.
You open valve BB.
== Minute 6 ==
Valves BB and DD are open, releasing 33 pressure.
You move to valve AA.
== Minute 7 ==
Valves BB and DD are open, releasing 33 pressure.
You move to valve II.
== Minute 8 ==
Valves BB and DD are open, releasing 33 pressure.
You move to valve JJ.
== Minute 9 ==
Valves BB and DD are open, releasing 33 pressure.
You open valve JJ.
== Minute 10 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve II.
== Minute 11 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve AA.
== Minute 12 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve DD.
== Minute 13 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve EE.
== Minute 14 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve FF.
== Minute 15 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve GG.
== Minute 16 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You move to valve HH.
== Minute 17 ==
Valves BB, DD, and JJ are open, releasing 54 pressure.
You open valve HH.
== Minute 18 ==
Valves BB, DD, HH, and JJ are open, releasing 76 pressure.
You move to valve GG.
== Minute 19 ==
Valves BB, DD, HH, and JJ are open, releasing 76 pressure.
You move to valve FF.
== Minute 20 ==
Valves BB, DD, HH, and JJ are open, releasing 76 pressure.
You move to valve EE.
== Minute 21 ==
Valves BB, DD, HH, and JJ are open, releasing 76 pressure.
You open valve EE.
== Minute 22 ==
Valves BB, DD, EE, HH, and JJ are open, releasing 79 pressure.
You move to valve DD.
== Minute 23 ==
Valves BB, DD, EE, HH, and JJ are open, releasing 79 pressure.
You move to valve CC.
== Minute 24 ==
Valves BB, DD, EE, HH, and JJ are open, releasing 79 pressure.
You open valve CC.
== Minute 25 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
== Minute 26 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
== Minute 27 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
== Minute 28 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
== Minute 29 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
== Minute 30 ==
Valves BB, CC, DD, EE, HH, and JJ are open, releasing 81 pressure.
#+end_example
This approach lets you release the most pressure possible in 30 minutes
with this valve layout, =1651=.
Work out the steps to release the most pressure in 30 minutes. /What is
the most pressure you can release?/
To begin, [[file:16/input][get your puzzle input]].
Answer:

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/* aoc.c: Advent of Code 2022
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#ifndef _AOC_H_
#define _AOC_H_
extern int parseargs(int ac, char**av);
extern int testmode(void);
#endif /* _AOC_H_ */

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#!/usr/bin/env bash
#
# common.bash: Advent of Code 2022, common bash functions
#
# Copyright (C) 2022 Bruno Raoult ("br")
# Licensed under the GNU General Public License v3.0 or later.
# Some rights reserved. See COPYING.
#
# You should have received a copy of the GNU General Public License along with this
# program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
#
# SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
# shellcheck disable=2034
export cmdname=${0##*/}
export debug=0
export res
export LANG=C
shopt -s extglob
set -o noglob
usage() {
printf "usage: %s [-d DEBUG] [-p PART]\n" "$cmdname"
exit 1
}
checkargs() {
local part=1
while getopts p:d: todo; do
case "$todo" in
d)
if [[ "$OPTARG" =~ ^[[:digit:]+]$ ]]; then
debug="$OPTARG"
else
printf "%s: illegal [%s] debug level.\n" "$CMD" "$OPTARG"
exit 1
fi
;;
p)
if [[ "$OPTARG" =~ ^[12]$ ]]; then
part="$OPTARG"
else
printf "%s: illegal [%s] part.\n" "$CMD" "$OPTARG"
exit 1
fi
;;
*)
usage
;;
esac
done
# Now check remaining argument (backup directory)
shift $((OPTIND - 1))
(( $# > 1 )) && usage
return "$part"
}
main() {
local -i part
checkargs "$@"
part=$?
parse "$part"
solve "$part"
printf "%s: res=%s\n" "$cmdname" "$res"
}

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/* common.c: Advent of Code 2022, common functions
*
* Copyright (C) 2022 Bruno Raoult ("br")
* Licensed under the GNU General Public License v3.0 or later.
* Some rights reserved. See COPYING.
*
* You should have received a copy of the GNU General Public License along with this
* program. If not, see <https://www.gnu.org/licenses/gpl-3.0-standalone.html>.
*
* SPDX-License-Identifier: GPL-3.0-or-later <https://spdx.org/licenses/GPL-3.0-or-later.html>
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "aoc.h"
#include "debug.h"
static int _testmode = 0;
static int usage(char *prg)
{
fprintf(stderr, "Usage: %s [-t][-d debug_level] [-p part] [-i input]\n", prg);
return 1;
}
int testmode(void)
{
return _testmode;
}
int parseargs(int ac, char **av)
{
int opt, part = 1;
while ((opt = getopt(ac, av, "td:p:")) != -1) {
switch (opt) {
case 't':
_testmode = 1;
break;
case 'd':
debug_level_set(atoi(optarg));
break;
case 'p': /* 1 or 2 */
part = atoi(optarg);
if (part < 1 || part > 2)
return usage(*av);
break;
case 'i':
default:
return usage(*av);
}
}
if (optind < ac)
return usage(*av);
return part;
}

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Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
Valve BB has flow rate=13; tunnels lead to valves CC, AA
Valve CC has flow rate=2; tunnels lead to valves DD, BB
Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
Valve EE has flow rate=3; tunnels lead to valves FF, DD
Valve FF has flow rate=0; tunnels lead to valves EE, GG
Valve GG has flow rate=0; tunnels lead to valves FF, HH
Valve HH has flow rate=22; tunnel leads to valve GG
Valve II has flow rate=0; tunnels lead to valves AA, JJ
Valve JJ has flow rate=21; tunnel leads to valve II

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Valve EJ has flow rate=25; tunnel leads to valve MC
Valve WC has flow rate=0; tunnels lead to valves OW, RU
Valve NP has flow rate=0; tunnels lead to valves VR, KL
Valve AA has flow rate=0; tunnels lead to valves QT, AP, EZ, AK, XV
Valve VO has flow rate=6; tunnels lead to valves KM, RF, HS, LJ, IA
Valve CB has flow rate=0; tunnels lead to valves UI, UP
Valve TE has flow rate=18; tunnel leads to valve JT
Valve CZ has flow rate=0; tunnels lead to valves UP, OW
Valve LJ has flow rate=0; tunnels lead to valves DV, VO
Valve UP has flow rate=7; tunnels lead to valves SK, CB, CZ
Valve FP has flow rate=0; tunnels lead to valves OW, RE
Valve KM has flow rate=0; tunnels lead to valves SE, VO
Valve DV has flow rate=0; tunnels lead to valves LJ, UM
Valve FL has flow rate=0; tunnels lead to valves AH, TS
Valve VR has flow rate=24; tunnels lead to valves DM, TF, NP
Valve IA has flow rate=0; tunnels lead to valves VS, VO
Valve RF has flow rate=0; tunnels lead to valves VO, JF
Valve RT has flow rate=0; tunnels lead to valves UM, SE
Valve RU has flow rate=0; tunnels lead to valves AR, WC
Valve SE has flow rate=4; tunnels lead to valves GU, KM, CX, RT
Valve MC has flow rate=0; tunnels lead to valves EJ, AR
Valve TF has flow rate=0; tunnels lead to valves AH, VR
Valve CX has flow rate=0; tunnels lead to valves SE, TO
Valve GL has flow rate=11; tunnels lead to valves UY, KL, CY
Valve GU has flow rate=0; tunnels lead to valves SE, EZ
Valve VS has flow rate=0; tunnels lead to valves XN, IA
Valve EZ has flow rate=0; tunnels lead to valves AA, GU
Valve GK has flow rate=0; tunnels lead to valves FI, HZ
Valve JT has flow rate=0; tunnels lead to valves TE, XN
Valve DM has flow rate=0; tunnels lead to valves VR, HZ
Valve AR has flow rate=16; tunnels lead to valves UI, RU, MC
Valve XN has flow rate=9; tunnels lead to valves XP, JT, VS, GT, CY
Valve CY has flow rate=0; tunnels lead to valves XN, GL
Valve QT has flow rate=0; tunnels lead to valves UM, AA
Valve KL has flow rate=0; tunnels lead to valves GL, NP
Valve SK has flow rate=0; tunnels lead to valves XV, UP
Valve OW has flow rate=12; tunnels lead to valves CZ, WC, FP
Valve AK has flow rate=0; tunnels lead to valves AA, HS
Valve XV has flow rate=0; tunnels lead to valves AA, SK
Valve GT has flow rate=0; tunnels lead to valves XN, UM
Valve FI has flow rate=0; tunnels lead to valves JF, GK
Valve UY has flow rate=0; tunnels lead to valves JF, GL
Valve UM has flow rate=5; tunnels lead to valves DV, GT, RT, QT
Valve IQ has flow rate=0; tunnels lead to valves HZ, AH
Valve JF has flow rate=10; tunnels lead to valves RF, FI, UY, RE, TS
Valve TS has flow rate=0; tunnels lead to valves JF, FL
Valve AH has flow rate=23; tunnels lead to valves IQ, FL, TF
Valve HS has flow rate=0; tunnels lead to valves AK, VO
Valve HZ has flow rate=20; tunnels lead to valves IQ, DM, GK
Valve TO has flow rate=15; tunnel leads to valve CX
Valve XP has flow rate=0; tunnels lead to valves AP, XN
Valve AP has flow rate=0; tunnels lead to valves XP, AA
Valve RE has flow rate=0; tunnels lead to valves JF, FP
Valve UI has flow rate=0; tunnels lead to valves AR, CB