2022 day 16: Part 2, sooo slooowww (6m40s)
This commit is contained in:
@@ -180,8 +180,6 @@ the most pressure you can release?/
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Your puzzle answer was =1737=.
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The first half of this puzzle is complete! It provides one gold star: *
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** --- Part Two ---
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You're worried that even with an optimal approach, the pressure released
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won't be enough. What if you got one of the elephants to help you?
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@@ -271,3 +269,7 @@ release a total of =1707= pressure.
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/With you and an elephant working together for 26 minutes, what is the
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most pressure you could release?/
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Your puzzle answer was =2216=.
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Both parts of this puzzle are complete! They provide two gold stars: **
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@@ -17,15 +17,11 @@
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#include "br.h"
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#include "list.h"
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#include "pool.h"
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#include "hashtable.h"
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#include "debug.h"
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#include "bits.h"
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#include "aoc.h"
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#define SEP " ,;="
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#define HBITS 6 /* 6 bits: 64 entries */
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static DEFINE_HASHTABLE(hasht_valves, HBITS);
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pool_t *pool_valve;
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union val {
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@@ -38,6 +34,12 @@ enum state {
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OPENED
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};
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struct worker {
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struct valve *pos;
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int depth;
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int time;
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};
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struct valve {
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int index; /* -1 for zero flow rate */
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union val val;
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@@ -48,8 +50,8 @@ struct valve {
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struct hlist_node hlist;
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struct list_head index_sorted;
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struct list_head flow_sorted;
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struct list_head permute;
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struct list_head eval;
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int worker;
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struct list_head played;
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int ntunnels, tottunnels;
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struct valve **tunnels; /* array */
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@@ -58,28 +60,25 @@ struct valve {
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static struct graph {
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struct valve *aa; /* head ("AA") */
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int npositive; /* only "AA" & working valves */
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int nzero; /* TO REMOVE ? */
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int nvalves;
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u64 opened; /* bitmask of opened valves */
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u64 openable; /* bitmask of openable valves */
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struct list_head index_sorted; /* TO REMOVE ? */
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struct list_head flow_sorted;
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struct list_head permute;
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struct list_head eval;
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struct list_head played;
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struct valve **indexed;
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struct list_head played[2];
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struct valve **indexed_all;
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int *dist; /* 2-D array */
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} graph = {
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.aa = NULL,
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.npositive = 0,
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.nzero = 0,
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.nvalves = 0,
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.index_sorted = LIST_HEAD_INIT(graph.index_sorted),
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.flow_sorted = LIST_HEAD_INIT(graph.flow_sorted),
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.permute = LIST_HEAD_INIT(graph.permute),
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.eval = LIST_HEAD_INIT(graph.eval),
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.played = LIST_HEAD_INIT(graph.played),
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.indexed = NULL,
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.played[0] = LIST_HEAD_INIT(graph.played[0]),
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.played[1] = LIST_HEAD_INIT(graph.played[1]),
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.indexed_all = NULL,
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.dist = NULL
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};
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@@ -88,17 +87,8 @@ static struct graph {
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static void print_valves()
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{
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ulong bucket;
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struct valve *cur;
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printf("**** graph: .head=%p npositive=%d nzero=%d\n", graph.aa, graph.npositive,
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graph.nzero);
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hash_for_each(hasht_valves, bucket, cur, hlist) {
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printf("Valve %s: rate=%d ntunnels=%d tottunnels=%d ( ",
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cur->val.str, cur->rate, cur->ntunnels, cur->tottunnels);
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for (int i=0; i < cur->ntunnels; ++i)
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printf("%s ", cur->tunnels[i]->val.str);
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printf(")\n");
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}
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printf("**** graph: .head=%p npositive=%d\n", graph.aa, graph.npositive);
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printf("index1: ");
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list_for_each_entry(cur, &graph.index_sorted, index_sorted) {
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printf("%d:%s ", cur->index, cur->val.str);
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@@ -106,17 +96,17 @@ static void print_valves()
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printf("\n");
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printf("index2: ");
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for (int i = 0; i < graph.nvalves; ++i) {
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printf("%d:%s ", graph.indexed[i]->index, graph.indexed[i]->val.str);
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printf("%d:%s ", graph.indexed_all[i]->index, graph.indexed_all[i]->val.str);
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}
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printf("\n");
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if (testmode()) {
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printf("distances:\n ");
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for (int i = 0; i < graph.nvalves; ++i) {
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printf(" %s", graph.indexed[i]->val.str);
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printf(" %s", graph.indexed_all[i]->val.str);
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}
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printf("\n");
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for (int i = 0; i < graph.nvalves; ++i) {
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printf("%s ", graph.indexed[i]->val.str);
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printf("%s ", graph.indexed_all[i]->val.str);
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for (int j = 0; j < graph.nvalves; ++j) {
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printf("%5d ", DIST(i, j));
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}
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@@ -128,11 +118,6 @@ static void print_valves()
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printf("%s:%d ", cur->val.str, cur->rate);
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}
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printf("\n");
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printf("permute: ");
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list_for_each_entry(cur, &graph.permute, permute) {
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printf("%s:%d ", cur->val.str, cur->rate);
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}
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printf("\n");
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printf("openable: %#lx ", graph.openable);
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int pos, tmp;
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bit_for_each64_2(pos, tmp, graph.openable) {
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@@ -143,15 +128,17 @@ static void print_valves()
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}
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//#define flow2valve(p) list_entry(p, struct valve, flow_sorted)
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#define PAD3 log(3, "%*s", _depth * 2, "")
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#define PAD4 log(4, "%*s", _depth * 2, "")
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/**
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* eval() - eval possible moves from @flow_sorted list.
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* @_depth: recursivity depth (for debug only, TODO: remove).
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* @valve: &starting valve (where we are).
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* @depth: remaining depth (-1: full depth).
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* @pick: max position (in @flow_sorted) to pick moves from (-1 for all).
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* @time: remaining time.
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* @pressure: total pressure per time unit so far.
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*
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* Find the "best" next move by evaluating up to @depth moves, using only the
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* first @pick elements in @flow_sorted list, and within @time remaining time.
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@@ -161,18 +148,14 @@ static void print_valves()
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*
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* @Return: the current position eval.
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*/
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#define PAD3 log(3, "%*s", _depth, "")
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#define PAD4 log(4, "%*s", _depth, "")
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static struct valve *eval(int _depth, struct valve *pos, int depth, int pick, int time, int pressure)
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{
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struct valve *cur, *best = NULL, *sub;
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struct list_head *list_flow, *tmp;
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int _pick = pick, val = 0, val1, max = 0;
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PAD3;
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log(3, "EVAL _depth=%d pos=%d[%s] depth=%d pick=%d time=%d pressure=%d\n",
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_depth, pos->index, pos->val.str, depth, pick, time, pressure);
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PAD3; log(3, "EVAL _depth=%d pos=%d[%s] depth=%d pick=%d time=%d pressure=%d\n",
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_depth, pos->index, pos->val.str, depth, pick, time, pressure);
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list_for_each_safe(list_flow, tmp, &graph.flow_sorted) {
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cur = list_entry(list_flow, struct valve, flow_sorted);
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int d = DIST(pos->index, cur->index);
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@@ -191,7 +174,7 @@ static struct valve *eval(int _depth, struct valve *pos, int depth, int pick, in
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if (depth > 0) {
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/* do not use list_del() here, to preserve prev/next pointers */
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__list_del_entry(list_flow);
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sub = eval(_depth + 2, cur, depth - 1, pick - 1, time - d - 1, pressure + pos->rate);
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sub = eval(_depth + 1, cur, depth - 1, pick, time - d - 1, pressure + pos->rate);
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list_flow->prev->next = list_flow;
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list_flow->next->prev = list_flow;
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} else {
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@@ -210,75 +193,177 @@ static struct valve *eval(int _depth, struct valve *pos, int depth, int pick, in
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if (best) {
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best->evalflow = max;
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PAD3; log(3, "EVAL returning best [%s] eval=%d\n", best->val.str, max);
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//best->evaltime = time - (d + 2);
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}
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return best;
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}
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static __unused void permute_prepare(int n)
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/**
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* eval() - eval possible moves from @flow_sorted list.
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* @_depth: recursivity depth (for debug only, TODO: remove).
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* @valve: &starting valve (where we are).
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* @depth: remaining depth (-1: full depth).
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* @pick: max position (in @flow_sorted) to pick moves from (-1 for all).
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* @time: remaining time.
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* @pressure: total pressure per time unit so far.
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*
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* Find the "best" next move by evaluating up to @depth moves, using only the
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* first @pick elements in @flow_sorted list, and within @time remaining time.
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*
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* @depth and @picked may be linked, for instance to fully explore the first N
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* possibilities in @flow_sorted with a N depth.
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*
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* @Return: the current position eval.
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*/
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static struct valve *eval2(int _depth, struct worker *worker, int pick, int pressure)
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{
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struct valve *cur;
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INIT_LIST_HEAD(&graph.permute);
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list_for_each_entry(cur, &graph.flow_sorted, flow_sorted) {
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if (!n--)
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break;
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list_add_tail(&cur->permute, &graph.permute);
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struct valve *cur, *best = NULL, *sub;
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struct list_head *list_flow, *tmp;
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int _pick = pick, val = 0, val1, max = 0;
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PAD3; log(3, "EVAL _depth=%d pos=%d[%s] depth=%d pick=%d time=%d pressure=%d\n",
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_depth, worker->pos->index, worker->pos->val.str, worker->depth,
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pick, worker->time, pressure);
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list_for_each_safe(list_flow, tmp, &graph.flow_sorted) {
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cur = list_entry(list_flow, struct valve, flow_sorted);
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int d = DIST(worker->pos->index, cur->index),
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remain = worker->time - (d + 1);
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PAD4; log(4, "dist(%s,%s) = %d\n", worker->pos->val.str, cur->val.str, d);
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if (!--_pick) {
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PAD4; log(4, "pick exhausted\n");
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continue;
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}
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if (remain < 1) {
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PAD4; log(4, "time exhausted\n");
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continue;
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}
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val = remain * cur->rate;
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PAD4; log(4, "val=%d\n", val);
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if (worker->depth > 0) {
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struct worker w = {
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.pos = cur,
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.depth = worker->depth - 1,
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.time = remain
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};
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/* do not use list_del() here, to preserve prev/next pointers */
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__list_del_entry(list_flow);
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sub = eval2(_depth + 1, &w, pick, pressure + worker->pos->rate);
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list_flow->prev->next = list_flow;
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list_flow->next->prev = list_flow;
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} else {
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sub = NULL;
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}
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val1 = sub? sub->evalflow: 0;
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PAD3; log(3, "eval2(%s->%s)= %5d = %d + %d", worker->pos->val.str, cur->val.str,
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val+val1, val, val1);
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if (val + val1 > max) {
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max = val + val1;
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best = cur;
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log(3, " NEW MAX !");
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}
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log(3, "\n");
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}
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if (best) {
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best->evalflow = max;
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best->worker = 0; /* FIXME */
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PAD3; log(3, "EVAL returning best [%s] worker=%d eval=%d\n", best->val.str,
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best->worker, max);
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}
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return best;
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}
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/**
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* permute() - get next permutation in graph.permute list.
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* @n: permutation number (0 first first one)
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* eval() - eval possible moves from @flow_sorted list.
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* @_depth: recursivity depth (for debug only, TODO: remove).
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* @valve: &starting valve (where we are).
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* @depth: remaining depth (-1: full depth).
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* @pick: max position (in @flow_sorted) to pick moves from (-1 for all).
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* @time: remaining time.
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* @pressure: total pressure per time unit so far.
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*
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* Construct next permutation in graph.permute list, following the
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* "lexicographic order algorithm" :
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* https://en.wikipedia.org/wiki/Permutation#Generation_in_lexicographic_order
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* Find the "best" next move by evaluating up to @depth moves, using only the
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* first @pick elements in @flow_sorted list, and within @time remaining time.
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*
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* Before first call for a given graph.permute list:
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* 1) the graph.flow_sorted should be (decreasing) sorted.
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* 2) permute_prepare() should have been called.
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* @Return: 0 if no more permutation, 1 otherwise.
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* @depth and @picked may be linked, for instance to fully explore the first N
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* possibilities in @flow_sorted with a N depth.
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*
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* @Return: the current position eval.
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*/
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static __unused int permute(int n)
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static struct valve *eval3(int _depth, struct worker *worker, int pick, int pressure)
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{
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struct valve *last, *first, *k, *l;
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struct valve *cur, *best = NULL, *sub;
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struct list_head *list_flow, *tmp;
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int _pick = pick, val = 0, val1, max = 0, bestworker;
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if (!n)
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return 1;
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last = list_last_entry(&graph.permute, struct valve, permute);
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first = list_first_entry(&graph.permute, struct valve, permute);
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l = last;
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k = list_prev_entry(l, permute);
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while (k->rate <= l->rate) {
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if ((l = k) == first)
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return 0;
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k = list_prev_entry(l, permute);
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}
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l = last;
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while (l != k && k->rate <= l->rate) {
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l = list_prev_entry(l, permute);
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}
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printf("found k=%d l=%d ", k->rate, l->rate);
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list_swap(&l->permute, &k->permute);
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struct list_head *anchor = l->permute.next, *cur, *tmp;
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list_for_each_prev_safe(cur, tmp, &graph.permute) {
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if (cur == anchor)
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PAD3; log_f(3, "EVAL _depth=%d w0={ pos=%d[%s] depth=%d time=%d } w1={ pos=%d[%s] depth=%d time=%d } pick=%d pressure=%d \n",
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_depth,
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worker[0].pos->index, worker[0].pos->val.str,
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worker[0].depth, worker[0].time,
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worker[1].pos->index, worker[1].pos->val.str,
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worker[1].depth, worker[1].time,
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pick, pressure);
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list_for_each_safe(list_flow, tmp, &graph.flow_sorted) {
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cur = list_entry(list_flow, struct valve, flow_sorted);
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int nworkers = worker[0].pos->index == worker[1].pos->index? 1: 2;
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if (!--_pick) {
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PAD4; log(4, "pick exhausted\n");
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break;
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list_move_tail(cur, anchor);
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}
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return 1;
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}
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}
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for (int _w = 0; _w < nworkers; ++_w) {
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struct worker *w = worker + _w;
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int d = DIST(w->pos->index, cur->index);
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int remain = w->time - (d + 1);
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PAD3; log(3, "worker %d/%d ", _w + 1, nworkers );
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PAD3; log(3, "dist(%s,%s) = %d ", w->pos->val.str, cur->val.str, d);
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if (remain < 1) {
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PAD3; log(4, "time exhausted\n");
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continue;
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}
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val = remain * cur->rate;
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PAD3; log(3, "--> val=%d\n", val);
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if (w->depth > 0) {
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struct worker _tmp = *w;
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w->pos = cur;
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w->depth--;
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w->time = remain;
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/* do not use list_del() here, to preserve prev/next pointers */
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__list_del_entry(list_flow);
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sub = eval3(_depth + 1, worker, pick, pressure + w->pos->rate);
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list_flow->prev->next = list_flow;
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list_flow->next->prev = list_flow;
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*w = _tmp;
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} else {
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sub = NULL;
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}
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val1 = sub? sub->evalflow: 0;
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PAD3; log(3, "eval3(%s->%s)= %5d = %d + %d", w->pos->val.str, cur->val.str,
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val+val1, val, val1);
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if (val + val1 > max) {
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max = val + val1;
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best = cur;
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bestworker = _w;
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log(3, " NEW MAX !");
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}
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log(3, "\n");
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}
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}
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if (best) {
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best->evalflow = max;
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best->worker = bestworker; /* FIXME */
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PAD3; log(3, "EVAL returning best [%s] worker=%d eval=%d\n", best->val.str,
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best->worker, max);
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}
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return best;
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}
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static struct valve *find_valve(union val val, int ntunnels, int rate)
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{
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struct valve *cur;
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uint hash = val.val, bucket = hash_32(hash, HBITS);
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log_f(3, "val=%s ntunnels=%d rate=%d h=%u b=%d\n", val.str, ntunnels,
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rate, hash, bucket);
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hlist_for_each_entry(cur, &hasht_valves[bucket], hlist) {
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log_f(3, "val=%s ntunnels=%d rate=%d\n", val.str, ntunnels, rate);
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list_for_each_entry(cur, &graph.index_sorted, index_sorted) {
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//log(3, "\tcomparing with found, addr=%p\n", cur);
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if (cur->val.val == val.val) {
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||||
log(3, "\tfound, addr=%p\n", cur);
|
||||
if (ntunnels)
|
||||
@@ -290,13 +375,13 @@ static struct valve *find_valve(union val val, int ntunnels, int rate)
|
||||
cur->val.val = val.val;
|
||||
cur->ntunnels = 0;
|
||||
cur->state = CLOSED;
|
||||
cur->worker = -1;
|
||||
cur->evalflow = cur->playedflow = 0;
|
||||
cur->evaltime = cur->playedtime = 30;
|
||||
INIT_LIST_HEAD(&cur->index_sorted);
|
||||
INIT_LIST_HEAD(&cur->flow_sorted);
|
||||
INIT_LIST_HEAD(&cur->permute);
|
||||
INIT_LIST_HEAD(&cur->eval);
|
||||
INIT_LIST_HEAD(&cur->played);
|
||||
hlist_add_head(&cur->hlist, &hasht_valves[bucket]);
|
||||
log(3, "\talloc new, addr=%p\n", cur);
|
||||
init:
|
||||
if (ntunnels) {
|
||||
@@ -308,20 +393,28 @@ end:
|
||||
return cur;
|
||||
}
|
||||
|
||||
static char *getnth(char *buf, int n)
|
||||
/**
|
||||
* nthtok - get nth token fron string.
|
||||
* @buf: buffer to parse.
|
||||
* @sep: separators string.
|
||||
* @n: token number (0: first token).
|
||||
*
|
||||
* @Return: pointer to token.
|
||||
*/
|
||||
static char *nthtok(char *buf, const char *sep, int n)
|
||||
{
|
||||
char *ret;
|
||||
for (; n >= 0; n--) {
|
||||
ret = strtok(buf, SEP);
|
||||
ret = strtok(buf, sep);
|
||||
buf = NULL;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#define SEP " ,;="
|
||||
static struct graph *parse()
|
||||
{
|
||||
int index = 0, ntunnels;
|
||||
ulong bucket;
|
||||
size_t alloc = 0;
|
||||
ssize_t buflen;
|
||||
char *buf = NULL, *tok;
|
||||
@@ -331,11 +424,13 @@ static struct graph *parse()
|
||||
|
||||
while ((buflen = getline(&buf, &alloc, stdin)) > 0) {
|
||||
buf[--buflen] = 0;
|
||||
strncpy(cur.str, getnth(buf, 1), sizeof(cur.str));
|
||||
/* valve name */
|
||||
strncpy(cur.str, nthtok(buf, SEP, 1), sizeof(cur.str));
|
||||
|
||||
//printf("valve=%s ", tok);
|
||||
rate = atoi(getnth(NULL, 3));
|
||||
rate = atoi(nthtok(NULL, SEP, 3));
|
||||
//printf("rate=%s ", tok);
|
||||
tok = getnth(NULL, 4);
|
||||
tok = nthtok(NULL, SEP, 4);
|
||||
ntunnels = (buf + buflen - tok) / 4 + 1;
|
||||
v1 = find_valve(cur, ntunnels, rate);
|
||||
v1->index = index++;
|
||||
@@ -360,8 +455,6 @@ static struct graph *parse()
|
||||
graph.openable |= (1 << v1->index);
|
||||
//printf("->%#lx", graph.openable);
|
||||
}
|
||||
} else {
|
||||
graph.nzero++;
|
||||
}
|
||||
//printf("lead=%s ntunnels=%d ", tok, ntunnels);
|
||||
do {
|
||||
@@ -369,23 +462,21 @@ static struct graph *parse()
|
||||
v2 = find_valve(link, 0, 0);
|
||||
*(v1->tunnels + v1->ntunnels++) = v2;
|
||||
//printf(",%s", tok);
|
||||
} while ((tok = getnth(NULL, 0)));
|
||||
} while ((tok = nthtok(NULL, SEP, 0)));
|
||||
//printf("\n");
|
||||
}
|
||||
graph.aa = find_valve((union val) { .str="AA" }, 0, 0);
|
||||
/* build array of indexed valves */
|
||||
graph.indexed = calloc(graph.nvalves, sizeof(struct valve *));
|
||||
index = 0;
|
||||
hash_for_each(hasht_valves, bucket, v1, hlist) {
|
||||
graph.indexed[v1->index] = v1;
|
||||
index++;
|
||||
graph.indexed_all = calloc(graph.nvalves, sizeof(struct valve *));
|
||||
list_for_each_entry(v1, &graph.index_sorted, index_sorted) {
|
||||
graph.indexed_all[v1->index] = v1;
|
||||
}
|
||||
return &graph;
|
||||
}
|
||||
|
||||
static int is_neighbour(int i, int j)
|
||||
{
|
||||
struct valve *v1 = graph.indexed[i], *v2 = graph.indexed[j];
|
||||
struct valve *v1 = graph.indexed_all[i], *v2 = graph.indexed_all[j];
|
||||
for (int i = 0; i < v1->ntunnels; ++i)
|
||||
if (v1->tunnels[i]->val.val == v2->val.val)
|
||||
return 1;
|
||||
@@ -405,10 +496,8 @@ static void build_distances()
|
||||
else
|
||||
DIST(i, j) = DIST(j, i) = 10000;
|
||||
}
|
||||
//printf("pos(%d,%d)=%d\n", i, j, pos(i, j));
|
||||
}
|
||||
}
|
||||
//print_valves();
|
||||
|
||||
/* get all distances using Floyd-Warshall
|
||||
* see https://en.wikipedia.org/wiki/Floyd%E2%80%93Warshall_algorithm
|
||||
@@ -431,56 +520,90 @@ static void build_distances()
|
||||
return;
|
||||
}
|
||||
|
||||
//static ulong do_1(struct valve *cur, int min, int pressure)
|
||||
//{
|
||||
// ulong tmp;
|
||||
static void print_played()
|
||||
{
|
||||
struct valve *p;
|
||||
int total = 0;
|
||||
for (int w = 0; w < 2; ++w) {
|
||||
int remain = 26, i = 1;
|
||||
struct valve *prev = graph.aa;
|
||||
i = 1;
|
||||
printf("played by %d:\n", w);
|
||||
list_for_each_entry(p, &graph.played[w], played) {
|
||||
printf("%2d: %s, ", i, p->val.str);
|
||||
remain -= DIST(p->index, prev->index) + 1;
|
||||
total += p->rate * remain;
|
||||
printf("dist=%d remain=%d total=%d", DIST(p->index, prev->index), remain,
|
||||
total);
|
||||
printf("\n");
|
||||
i++;
|
||||
prev = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if (cur->state == CLOSED) {
|
||||
static void doit()
|
||||
{
|
||||
struct worker w[2];
|
||||
w[0].pos = w[1].pos = graph.aa;
|
||||
w[0].depth = w[1].depth = 3;
|
||||
w[0].time = w[1].time = 26;
|
||||
/* struct worker w[2] = {
|
||||
{ .pos = graph.aa, .depth = 5, .time = 30 },
|
||||
{ .pos = graph.aa, .depth = 5, .time = 30 },
|
||||
};
|
||||
*/
|
||||
struct valve *best;
|
||||
|
||||
//}
|
||||
//}
|
||||
//list_add_tail(&w[0].pos->played, &graph.played[0]);
|
||||
//list_add_tail(&w[1].pos->played, &graph.played[1]);
|
||||
//while ()
|
||||
while ((best = eval3(0, w, 12, 0))) {
|
||||
list_del(&best->flow_sorted);
|
||||
list_add_tail(&best->played, &graph.played[best->worker]);
|
||||
w[best->worker].time -= DIST(w[best->worker].pos->index, best->index) + 1;
|
||||
w[best->worker].pos = best;
|
||||
print_played();
|
||||
}
|
||||
|
||||
//static union val start = { .str = "AA" };
|
||||
}
|
||||
|
||||
static ulong part1()
|
||||
{
|
||||
ulong res = 1;
|
||||
//struct valve *cur = graph.aa;
|
||||
struct worker w[2];
|
||||
w[0].pos = w[1].pos = graph.aa;
|
||||
w[0].depth = w[1].depth = 5;
|
||||
w[0].time = w[1].time = 30;
|
||||
|
||||
printf("part1\n");
|
||||
build_distances();
|
||||
print_valves();
|
||||
|
||||
puts("zob1");
|
||||
printf("part 1\n");
|
||||
eval(0, graph.aa, 7, 7, 30, 0);
|
||||
puts("zob2");
|
||||
/*
|
||||
permute_prepare(4);
|
||||
for (int i = 0; permute(i); ++i) {
|
||||
struct valve *cur;
|
||||
printf("permutation %d: ", i);
|
||||
list_for_each_entry(cur, &graph.permute, permute) {
|
||||
printf("%d ", cur->rate);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
*/
|
||||
|
||||
eval2(0, &w[0], 4, 0);
|
||||
return res;
|
||||
}
|
||||
|
||||
static ulong part2()
|
||||
{
|
||||
ulong res = 2;
|
||||
ulong res = 1;
|
||||
//struct worker w = {
|
||||
// .pos = graph.aa,
|
||||
// .depth = 4,
|
||||
// .time = 30
|
||||
//};
|
||||
printf("part 2\n");
|
||||
//while ()
|
||||
//eval2(0, &w, 7, 0);
|
||||
doit();
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
int main(int ac, char **av)
|
||||
{
|
||||
int part = parseargs(ac, av);
|
||||
pool_valve = pool_create("valve", 512, sizeof(struct valve));
|
||||
parse();
|
||||
build_distances();
|
||||
print_valves();
|
||||
printf("%s: res=%lu\n", *av, part == 1? part1(): part2());
|
||||
exit(0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user