basic README
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README.md
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# lceb - a Countdown solver in C.
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`lceb` will find the best solutions(s) for the Numbers part of the
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https://en.wikipedia.org/wiki/Countdown_(game_show)#Numbers_round
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Coundown game ("_Le compte est Bon_" in French).
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## Get the source
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``` text
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git clone https://git.bodiccea.tk/bruno/Le-Compte-est-Bon.git
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```
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## Build
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To display mode debug information, you may first enable some DEBUG flags in the `Makefile`.
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To build the binaries just run:
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``` shellsession
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$ make lceb
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```
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## Usage
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### basic usage and output
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```console
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$ ./lceb 2 7 1 7 8 8
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timer started...
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mem: allocating operators working area (5 bytes)
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new_stack: allocating 1024 stacks
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get_node: allocating 1024 new nodes - total nodes=1024
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target assigned (2).
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SIGINT armed.
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stacks : 30
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ops combinations: 256
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trees : 14
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max evaluations : 537,600
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Le compte est bon: 5 solutions with 2 ops (1st after 0.00030 secs).
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1 8 7 - +
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1 8 8 / +
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1 7 7 / +
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1 8 + 7 -
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8 7 1 - -
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Total time elapsed: 0.01327 secs, nodes/leaves evaluated:401,817/397,973
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```
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`lceb` takes at least 3 arguments: target number (the one to find), and from 2 to 6 use-able numbers.
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The solutions are displayed by default in RPN notation (here `1 8 7 - +` means `(8-7)+1`).
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### options
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You can see the available options with `lceb -h`:
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```console
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$ ./lceb -h
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usage: ./lceb [options] target n1 n2 [...n6]
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Countdown game solver.
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-1: Show only one solution (immediate stop when exact solution found
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-c: Show solutions timer
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-d TYPE: Solutions display type. TYPE can be:
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r: RPN (default)
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p: Polish
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l: Lisp (binary operators)
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i: Infix (full parentheses)
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d: Suitable for dc(1) input
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t: Tree
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-i: Show intermediate solutions
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-s: Do not show summary (time, nodes evaluated)
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-t: Use less trees (Wedderburn–Etherington instead of Catalan)
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-T TIMER: Will stop after TIMER 1/10th seconds
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-h: This help
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```
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### the -t option
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Using `-t` gives a large performance boost. Compare the two output below :
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```console
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$ ./lceb -di -c 997 4 8 25 2 5 3
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timer started...
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mem: allocating operators working area (6 bytes)
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new_stack: allocating 1024 stacks
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get_node: allocating 1024 new nodes - total nodes=1024
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target assigned (997).
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SIGINT armed.
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stacks : 720
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ops combinations: 1,024
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trees : 42
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max evaluations : 185,794,560
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get_node: allocating 1024 new nodes - total nodes=2048
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get_node: allocating 1024 new nodes - total nodes=3072
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get_node: allocating 1024 new nodes - total nodes=4096
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get_node: allocating 1024 new nodes - total nodes=5120
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Le compte est bon: 3 solutions with 3 ops (1st after 0.00841 secs).
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0.00841 secs: (((5 * 8) * 25) - 3)
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0.00841 secs: (((5 * 25) * 8) - 3)
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0.00841 secs: (((8 * 25) * 5) - 3)
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Total time elapsed: 3.40713 secs, nodes/leaves evaluated:138,979,332/132,474,697
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```
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```console
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$ ./lceb -di -t -c 997 4 8 25 2 5 3
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timer started...
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mem: allocating operators working area (6 bytes)
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new_stack: allocating 1024 stacks
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get_node: allocating 1024 new nodes - total nodes=1024
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target assigned (997).
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SIGINT armed.
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stacks : 720
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ops combinations: 1,024
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trees : 6
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max evaluations : 26,542,080
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get_node: allocating 1024 new nodes - total nodes=2048
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Le compte est bon: 3 solutions with 3 ops (1st after 0.15392 secs).
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0.15392 secs: (((5 * 8) * 25) - 3)
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0.15392 secs: (((5 * 25) * 8) - 3)
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0.15393 secs: (((8 * 25) * 5) - 3)
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Total time elapsed: 0.47460 secs, nodes/leaves evaluated:18,793,369/18,650,735
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```
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It should be noted that having general performance improvement does not mean that the first solution will be found sooner.
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