#+OPTIONS: toc:3 **This is not a working chess program !!** /I am only experimenting some chess programming concepts./ * Installation (don't do it until version 0.9) ** clone repos *** user... #+BEGIN_EXAMPLE $ git clone https://git.raoult.com:bruno/brchess.git #+END_EXAMPLE or #+BEGIN_EXAMPLE $ git clone https://git.raoult.com:bruno/brchess.git #+END_EXAMPLE *** ... or developer #+BEGIN_EXAMPLE $ git clone https@git.raoult.com:bruno/brchess.git $ cd brchess $ git remote add github git@github.com:braoult/brchess.git #+END_EXAMPLE ** add "brlib" submodule #+BEGIN_EXAMPLE $ git submodule init $ git submodule update --remote --merge #+END_EXAMPLE * NFSv4 with Kerberos on Debian from scratch #+BEGIN_QUOTE /(C)2022 Bruno Raoult./ #+END_QUOTE /(C)2022 Bruno Raoult./ #+TOC: headlines 3 ** part I #+CAPTION: and _multiple_ #+CAPTION: lines of *captions*! #+ATTR_HTML: :class a b #+ATTR_HTML: :id it :class c d #+BEGIN_SRC sh echo "a bash source block with custom html attributes" #+END_SRC ** TODO NEXT STEPS - =R75,D30,R83,U83,L12,D49,R71,U7,L72= \\ =U62,R66,U55,R34,D71,R55,D58,R83= =distance =159= - =R75,D30,R83,U83,L12,D49,R71,U7,L72= \\ =U62,R66,U55,R34,D71,R55,D58,R83= =distance =159= *** CANCELED memory: plan for total memory release (pool, etc...) to please valgrind. not so easy: need to keep track of allocated blocks, **and** to understand that no object is in use. *** TESTING move.c, piece.c: function to remove an element from list. *** TESTING position.c: duplicate fully a position (including board & piece list) **** TODO ~move.c~: Change piece position (board & piece list). ** TODO MISC - ~move_gen()~: ~doit~ is maybe redundant with test on current turn. - should board be included in position ? - Whill +this text+ be strikethrough ? ** part I #+CAPTION: and _multiple_ #+CAPTION: lines of *captions*! #+ATTR_HTML: :class a b #+ATTR_HTML: :id it :class c d #+BEGIN_SRC sh echo "a bash source block with custom html attributes" #+END_SRC ** TODO NEXT STEPS *** CANCELED memory: plan for total memory release (pool, etc...) to please valgrind. not so easy: need to keep track of allocated blocks, **and** to understand that no object is in use. *** TESTING move.c, piece.c: function to remove an element from list. *** TESTING position.c: duplicate fully a position (including board & piece list) **** TODO ~move.c~: Change piece position (board & piece list). ** TODO MISC - ~move_gen()~: ~doit~ is maybe redundant with test on current turn. - should board be included in position ? - Whill +this text+ be strikethrough ? * A small personal C library ** License SPDX-License-Identifier: GPL-3.0-or-later This work is, with exceptions below, Copyright (C) 2021-2024 Bruno Raoult ("br"), and licensed under the GNU General Public License v3.0 or later. Some rights reserved. See COPYING. *** The licence exceptions are: **** [[https://sourceforge.net/projects/cutest/files/cutest/][CuTest]] This work is (C) 2000-2003 Asim Jalis, under the zlib License. See the [[test/cutest/license.txt][license file]]. ** Installation: *** clone repository **** user... #+BEGIN_EXAMPLE $ git clone https://git.raoult.com:bruno/brlib.git #+END_EXAMPLE or ~git clone https://git.raoult.com:bruno/brlib.git~ **** ... or developer $ git clone https@git.raoult.com:bruno/brlib.git $ cd brlib $ git remote add github git@github.com:braoult/brlib.git